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05:27:06 *** Aphid has joined #openttdcoop.devzone 05:35:27 <Aphid> Rebased orthogonal income correction to trunk. [http://www.tt-forums.net/viewtopic.php?f=33&t=64568]. As this is my first patch; I'm wondering if someone could take a look at it sometime. 05:35:28 <Webster> Title: Transport Tycoon Forums View topic - Orthogonal Income Patch (at www.tt-forums.net) 06:29:36 <Aphid> https://www.dropbox.com/s/uggbc3rch4zklmw/DiagIncomeCorr.jpg 06:29:38 <Webster> Title: Dropbox - DiagIncomeCorr.jpg (at www.dropbox.com) 06:30:24 <Aphid> Instead of -- https://www.dropbox.com/s/opgm87tzymu9p8t/DiagIncome.jpg 06:30:27 <Aphid> basically 06:30:47 <V453000> how is income important to the game at all :d 06:31:15 <V453000> also I believe it would be a lot more suitable to solve this in #openttd , here is mostly newGRF stuff etc 06:31:56 <Aphid> If you want to balance it a bit harder the diagonal income 'bug' becomes a gamebreaker... 06:34:31 <V453000> obvious, but why would you balance it a bit 06:34:41 <V453000> everybody can buy anything very soon 06:35:03 <V453000> and if not very soon, then costs are somehow increased, but the only real effect on the game is that it runs slower as they do not have money 06:35:09 <V453000> but they build the same way 06:36:11 <Aphid> Not exactly, if the game's slow enough that you have to wait for money people start building more frugally. But you're used to effective near-infinite funds in #openttdcoop. On goal-type servers things are a bit different. 06:36:48 <Aphid> (or playing with pause) 06:36:57 <V453000> I know what you are talking about, yet it does not change the point that the way how to make money is trivial 06:37:05 <V453000> not having money only makes the game run slower 06:37:42 <Aphid> Yup. The only thing this does is make sure the guy with a straight line makes as much as the guy with the diagonal line. 06:37:46 <V453000> that I am a representant of one community doesnt mean I dont know other things ;) 06:38:05 <V453000> well, diagonals are more expensive arent they 06:38:32 <Aphid> To build yes. By default rail costs are insignificant compared to locomotive costs though. As are rail maintenance if that's on. 06:39:31 *** Aphid is now known as Aphid_OFF 06:41:19 <V453000> meh still not worth bothering 06:45:14 <Brot6> Finnish Trainset - Bug #5870 (Closed): Introduction dates and lifetimes not visible on wagons and co... Xkyosuke1989X @ http://dev.openttdcoop.org/issues/5870 06:45:14 <Brot6> Finnish Trainset - Bug #5870 (Closed): Introduction dates and lifetimes not visible on wagons and co... Xjuzza1X @ http://dev.openttdcoop.org/issues/5870#change-15707 06:53:15 <Brot6> Finnish Trainset - Feature #5867: Not armoured coach Xjuzza1X @ http://dev.openttdcoop.org/issues/5867#change-15710 07:05:53 *** Zuu has joined #openttdcoop.devzone 07:44:54 *** Zuu has quit IRC 10:00:01 *** Supercheese has quit IRC 10:19:32 *** malin has quit IRC 11:04:45 *** George|2 has joined #openttdcoop.devzone 11:04:45 *** George is now known as Guest50 11:04:45 *** George|2 is now known as George 11:07:29 *** Guest50 has quit IRC 11:20:53 *** andythenorth has joined #openttdcoop.devzone 11:20:58 *** andythenorth has left #openttdcoop.devzone 13:11:44 <Brot6> Finnish Trainset - Revision 191:bf1d67c226cd: Feature: Rk restaurant coach and Eita coach (not yet i... Xjuzza1X @ http://dev.openttdcoop.org/projects/finnishtrainset/repository/revisions/bf1d67c226cd 13:11:45 <Brot6> Finnish Trainset - Revision 192:6857e7fba7e3: Feature: Hr1 additional text test Xjuzza1X @ http://dev.openttdcoop.org/projects/finnishtrainset/repository/revisions/6857e7fba7e3 14:14:26 *** KenjiE20 has quit IRC 14:14:43 *** KenjiE20 has joined #openttdcoop.devzone 16:03:29 *** ODM has joined #openttdcoop.devzone 16:28:54 *** frosch123 has joined #openttdcoop.devzone 17:07:51 *** Jam35 has joined #openttdcoop.devzone 17:19:10 <Brot6> xussrset: update from r945 to r947 done (2 warnings) - http://bundles.openttdcoop.org/xussrset/nightlies/r947 17:20:00 <Brot6> finnishtrainset: update from r183 to r192 done - http://bundles.openttdcoop.org/finnishtrainset/nightlies/r192 17:33:42 *** andythenorth_ has joined #openttdcoop.devzone 17:34:03 <andythenorth_> Animation :p 17:34:12 <andythenorth_> Is puzzling me 17:34:53 <V453000> so animation or puzzles! 17:35:14 <andythenorth_> want to replicate original coal mine animation 17:35:34 <V453000> :) 17:35:36 <andythenorth_> But from basic principles, using cb 25 / 26 17:36:54 <andythenorth_> I need I guess n frames, with a random offset 17:37:42 <andythenorth_> I can't seem to make periodic trigger do anything 17:38:08 * andythenorth_ thinking aloud, biab 17:38:09 <V453000> clue: 0 17:38:24 <V453000> never tried animation :) 17:48:08 *** andythenorth_ has quit IRC 18:11:23 *** Aphid_OFF is now known as Aphid 18:26:46 *** andythenorth has joined #openttdcoop.devzone 19:00:50 *** gelignite has joined #openttdcoop.devzone 19:25:31 <andythenorth> frosch123: so ummm...how is animation supposed to work? o_O 19:25:51 <planetmaker> andythenorth: did you look at ogfx+landscape's wind turbine? Or doing nfo? 19:25:58 <andythenorth> nml 19:26:06 <andythenorth> there is working animation code in FIRS 19:26:17 <andythenorth> but I'm trying to learn the triggers from first principles 19:26:23 <andythenorth> it bugs me that I can't make it work :P 19:26:28 <planetmaker> ah 19:27:06 <planetmaker> maybe nml's triggers are bugged ;-) 19:27:20 <andythenorth> they looked ok when I read global constants 19:27:22 <andythenorth> I think 19:27:53 <frosch123> http://devs.openttd.org/~frosch/defsize.png <- top or bottom? 19:28:10 <planetmaker> bottom 19:28:22 <frosch123> i also think so :) 19:29:00 <planetmaker> I wonder whether it could be a more intuitiv icon. But then... :-P 19:29:51 <planetmaker> no clue what could be intuitive 19:45:49 <andythenorth> what does it do? 19:47:32 <frosch123> resizes the window to the default size 19:47:32 *** Aphid has quit IRC 19:47:50 <frosch123> but more interestingly. ctrl clickingi it or the sticky button saves the current state as default 19:48:05 *** Aphid has joined #openttdcoop.devzone 19:50:23 *** Zuu has joined #openttdcoop.devzone 19:56:00 *** Supercheese has joined #openttdcoop.devzone 20:10:20 *** ODM has quit IRC 20:13:05 *** frosch123 has quit IRC 20:19:47 *** andythenorth has quit IRC 20:20:32 <Brot6> Finnish Trainset - Bug #5876 (New): Buying window sprites alignment on Y-direction Xkyosuke1989X @ http://dev.openttdcoop.org/issues/5876 21:25:29 *** gelignite has quit IRC 21:36:20 *** Jam35 has quit IRC 21:55:18 *** Aphid has quit IRC 22:01:58 *** Zuu has quit IRC 22:29:47 <Brot6> NUTS Unrealistic Train Set - AREYOUNUTS2400.png XV453000X @ http://dev.openttdcoop.org/attachments/download/4697/AREYOUNUTS2400.png 22:29:47 <Brot6> NUTS Unrealistic Train Set - AREYOUNUTS2600.png XV453000X @ http://dev.openttdcoop.org/attachments/download/4700/AREYOUNUTS2600.png 22:29:47 <Brot6> NUTS Unrealistic Train Set - AREYOUNUTS2.png XV453000X @ http://dev.openttdcoop.org/attachments/download/4694/AREYOUNUTS2.png 22:33:32 <Brot6> NUTS Unrealistic Train Set - AREYOUNUTS2500.png XV453000X @ http://dev.openttdcoop.org/attachments/download/4703/AREYOUNUTS2500.png