Log for #openttdcoop.devzone on 10th June 2013:
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07:16:35  <Brot6> HEQS "Heavy Equipment" Set - Bug #5930 (New): Incorrect Cargo Capacities with some FIRS economies XSupercheeseX @
07:19:25  <Brot6> HEQS "Heavy Equipment" Set - Bug #5930: Incorrect Cargo Capacities with some FIRS economies XSupercheeseX @
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08:46:52  <Brot6> NewGRF Meta Language - Revision 2086:ba84a3120a45: Add: OpenTTD GUI sprites from r25344 XplanetmakerX @
09:12:22  <Brot6> OpenGFX - Revision 1018:5ea50de2bc1a: Backport r1013, r1014, r1015, r1016: GUI icons for story board... XplanetmakerX @
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10:18:27  <Brot6> OpenGFX - Revision 1020:33961f685cd3: Doc: Update changelog for 0.4.7 XplanetmakerX @
10:18:28  <Brot6> OpenGFX - Revision 1021:6c56d7a1d2d4: Fix: Wrong comment in Makefile XplanetmakerX @
10:18:28  <Brot6> OpenGFX - Revision 1022:e3d4061fe14a: Added tag 0.4.7 for changeset 6c56d7a1d2d4 XplanetmakerX @
10:38:50  <Brot6> opengfx: update from to 0.4.7 done (6 warnings) -
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13:27:17  <planetmaker> V453000: and before you ask: the road tunnels are are only due in 0.5.0... I want people to play w/o missing sprites, but the 0.4.x branch of OpenGFX sucks... windows palette. Old cruft code for backward compatibility. And different dir structure. Thus backporting anything containing sprites is no fun
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17:19:03  <Brot6> nml: update from r2083 to r2085 done -
17:19:43  <V453000> no way I would ever notice planetmaker :P
17:20:18  <Brot6> grfcodec: update from r960 to r961 done -
17:26:38  <Brot6> zBuild - Revision 77:0239ad1ed2c0: Change: Update OpenGFX to account for new GUI sprites as of r2534... XplanetmakerX @
17:37:01  <Brot6> opengfx: update from r1014 to r1016 done -
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17:54:19  <Brot6> Industrial Stations Renewal - Revision 201:eb28a3b5ddaf: Codechange: Move code for non-track valuabl... Xmart3pX @
17:55:46  <Brot6> OpenGFX+ Landscape - Revision 212:9d7848a8d564: Add #5741: Rail tunnel sprites, with and without gri... XplanetmakerX @
18:00:29  <planetmaker> hm... and with that OpenGFX+ Landscape should be feature complete for 1.0
18:05:05  <Brot6> ogfx-landscape: update from r210 to r211 done -
18:05:35  <Brot6> isr: update from r200 to r201 done -
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18:49:08  <Brot6> zbuild: update from r76 to r77 done -
18:52:14  <Alberth> :o
18:53:28  <planetmaker> hm?
18:53:44  <Alberth> a change in zbuild
18:54:27  <planetmaker> oh, 2nd one in a few days... so at least it has no missing sprites
18:54:39  <planetmaker> I just updated the OpenGFX it is based upon
18:56:29  <Alberth> ah, makes sense :)
18:57:41  <planetmaker> But... hm... maybe I should play with the water animation... meant to toy with it for weeks
19:00:13  <planetmaker> and tbh, it's sad to see it so semi-abandoned
19:00:21  <planetmaker> not even finished wrt GUI sprites
19:08:18  <Alberth> zeph seems very busy
19:09:36  <Alberth> although I am not sure whether it is something that zeph wants to do
19:10:58  <planetmaker> it = ?
19:13:56  <Alberth> tweaking zbase to get better quality
19:14:48  <planetmaker> ah. yes. I guess not. He did not exactly do that with OpenGFX either
19:15:17  <planetmaker> But I would hope for the remaining GUI sprites (and when it comes at that, the GUI sprites in 1x, 1.5x and 2x
19:17:32  <Alberth> hmm, also in 32bpp of course
19:17:45  <Alberth> 8bpp should not be too difficult
19:18:29  <planetmaker> 8bpp is not needed. I have all the sprites there
19:18:41  <planetmaker> 8bpp zbase is OpenGFX after all :-)
19:18:58  <Alberth> :)
19:19:23  <planetmaker> of course I only have them there 1x. But... other zooms are not (yet) supported there
19:19:33  <planetmaker> and if so... I would make those myself even
19:20:09  <Alberth> put a call for 32bpp gui graphics on the forum?
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19:54:27  <planetmaker> hm, yes. That might help :-)
20:08:20  <Brot6> zbuild: update from r76 to r77 done -
20:23:52  <Brot6> chips: update from r249 to r253 done -
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20:28:36  <Brot6> Following repos rebuilds successful without any difference to earlier nightlies builds: worldairlinersset, 32bpp-extra (2 warnings), cets (10 warnings), manindu (Diffsize: 10), ogfx-industries, dutchtrains, progressivetrains (25 warnings), canrail, xussrset (4 warnings), ogfx-trains (4 warnings), comic-houses (3 warnings), bandit (1 warnings) (Diffsize: 8216), metrotrackset (Diffsize: 5284), nutracks (2 warnings), swedishrails, heqs
20:28:36  <Brot6> (Diffsize: 365), finnishtrainset, debugveh (Diffsize: 1000), ttrs (7 warnings), transrapidtrackset, uselesstracks (Diffsize: 760), german-townnames (Diffsize: 49), spanishtowns (Diffsize: 18), firs (30 warnings) (Diffsize: 23), 2cctrainset (80 warnings) (Diffsize: 11), bros (1 warnings) (Diffsize: 11), make-nml, britrains (10 warnings) (Diffsize: 133546), ogfx-trees (Diffsize: 11), water-features (Diffsize: 11), dutchtracks
20:28:38  <Brot6> (Diffsize: 327), belarusiantowns (Diffsize: 72), dutchroadfurniture (Diffsize: 44228), frenchtowns, snowlinemod, airportsplus, smts (Diffsize: 19), fish (7 warnings), swisstowns (Diffsize: 51), basecosts, ogfx-rv (Diffsize: 36), newgrf_makefile (Diffsize: 21), friss (Diffsize: 4685), indonesiantowns (1 warnings) (Diffsize: 19), universalrails
20:29:26  <planetmaker> compile farm is slow... with zbase, opengfx and ogfx+landscape :-P
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