Log for #openttdcoop.devzone on 6th July 2013:
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01:09:21  <Brot6> xussrset: update from r1032 to r1033 done (36 warnings) -
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08:18:43  <Brot6> FIRS Industry Replacement Set - Feature Request #6143 (New): Nearby station names for more industrie... XSupercheeseX @
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13:00:05  <andythenorth> O/
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13:41:05  <Brot6> FIRS Industry Replacement Set - DockMockup.png XandythenorthX @
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16:30:35  <Brot6> CHIPS Station Set - Revision 255:f37c9b1e8070: Feature: add graphics support for Rubber cargo (#6113... XandythenorthX @
16:31:57  <Alberth> lol, JAVA for coffee :)
16:32:23  <andythenorth> blame Rubidium
16:33:24  <Brot6> CHIPS Station Set - Bug #6146 (New): Missing catenary pylons XandythenorthX @
16:35:23  <Alberth> :o new FIRS strings!
16:36:17  <andythenorth> :o
16:36:24  <andythenorth> :)
16:43:32  <Brot6> CHIPS Station Set - Revision 256:62773322be33: Codechange: work-in-progress on cold store XandythenorthX @
16:51:48  <Alberth> foundry died?
16:52:03  <andythenorth> server it was on fell down dead last monday
16:52:15  <andythenorth> we had to restore a lot of business stuff from backups
16:52:29  <andythenorth> the site is there, but the domain isn't pointed to the right IP
16:52:47  <andythenorth> there's not much useful on tt-foundry anyway
16:52:52  <Alberth> k, then I must find another picture of the bulk terminal :)
16:53:04  <andythenorth> it's on devzone
16:53:21  <andythenorth>
16:53:26  <andythenorth> I haven't implemented graphics for it yet
16:55:16  <Brot6> CHIPS Station Set - Bug #6146 (Closed): Missing catenary pylons XandythenorthX @
16:55:16  <Brot6> CHIPS Station Set - Bug #6146 (Closed): Missing catenary pylons XandythenorthX @
16:55:16  <Brot6> CHIPS Station Set - Revision 257:bb8afaef36cb: Fix: provide pylons on electrified platforms (closes ... XandythenorthX @
16:55:25  <Alberth> thanks, there was no obvious right directory in /graphics_sources
16:56:39  <Alberth> what does the coffee estate do?
16:56:53  <andythenorth> produce coffee :)
16:57:13  <andythenorth>
16:57:19  <andythenorth> also a bit of fruit
16:57:35  <andythenorth> coffee is often grown in the shade of fruit trees
16:57:48  <Alberth> from nothing, like a fruit plantation, ok
16:58:26  <Alberth> hmm, but what are these things called in Dutch? :)
16:58:26  <andythenorth> I just didn't want to use the word 'plantation' again
16:58:33  <andythenorth> if it doesn't translate, just use plantation
16:58:48  <Alberth> "estate" sounds very good imho
16:58:49  <andythenorth>
16:58:50  <Webster> Title: Java coffee - Wikipedia, the free encyclopedia (at
16:59:08  <andythenorth> "The coffee is primarily grown on large estates built by the Dutch in the 18th century.
16:59:24  <Alberth>    I liked this 'translation' :)
16:59:25  <Webster> Title: Heart of Darkness - Wikipedia (at
17:02:16  <Alberth> estate is more "real estate", ie buildings, it seems
17:04:47  <Alberth> what does the fibre crop farm produce?
17:04:55  <andythenorth> cotton, flax etc
17:05:11  <andythenorth> hemp, jute
17:05:12  <andythenorth>
17:05:13  <Webster> Title: Fiber crop - Wikipedia, the free encyclopedia (at
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17:08:45  <Alberth> apparently we are famous for our flax
17:09:51  <andythenorth> how nice
17:10:41  <Alberth> trading post   sounds like a shop in a very small village, is that true?
17:10:59  <andythenorth> more like this
17:11:00  <Webster> Title: Thirteen Factories - Wikipedia, the free encyclopedia (at
17:11:29  <Alberth> ah, in a far away country :)
17:11:37  <andythenorth> import-export
17:12:26  <andythenorth> oh, a picture :)
17:12:27  <Webster> Title: A new colony | HistoryBricks (at
17:13:11  <Alberth> nice :)
17:17:36  <Alberth> can I push a dutch translation update in FIRS ?
17:17:42  <andythenorth> yup
17:18:55  <Alberth> pushed
17:18:59  <andythenorth> did you use eints? o_O
17:19:31  <Alberth> nope
17:19:34  <Brot6> xussrset: update from r1030 to r1033 done (36 warnings) -
17:19:39  <Brot6> FIRS Industry Replacement Set - Revision 3733:3bb540d38b85: Update: Dutch translation. XAlberthX @
17:19:49  <Alberth> I have to make a test setup for the new issues
17:20:04  <Alberth> I am not sure the issue really exists
17:22:37  <Brot6> firs: update from r3732 to r3733 done (30 warnings) -
17:23:57  <Brot6> firs: update from r3732 to r3733 done (30 warnings) -
17:24:56  <Brot6> chips: update from r254 to r257 done -
17:27:38  <Brot6> Industrial Stations Renewal - Bug #6149 (New): Classic gantry crane disappears Xmart3pX @
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18:56:17  <Brot6> Progressive Train Set - Feature Request #6152 (New): Add JAVA support XMinchinWebX @
18:59:48  <andythenorth> Supercheese: any feedback on the new FIRS economy
18:59:48  <andythenorth> ?
19:01:29  <andythenorth> or bugs?
19:05:44  <Supercheese> Well, I had the request for more nearby station names
19:05:57  <Supercheese> I built a station beside a coffee estate and it named it "Townname Forest"
19:06:13  <Supercheese> I'd much rather have it "Townname Coffee Estate"
19:06:22  <Supercheese> already put a ticket for that
19:08:46  <andythenorth> interesting
19:08:57  <andythenorth> many of the industries had their town name deleted
19:09:02  <andythenorth> players seemed to hate it
19:09:38  <andythenorth> interesting that the 'default' industries don't set them (steel mill, coal mine etc)
19:10:39  <Supercheese> Right, I agree that the in-town industries should not have the nearby station set
19:10:55  <Supercheese> but out-of-town industries should
19:11:27  <andythenorth> I wonder why the coffee estate picks up forest?
19:11:32  <andythenorth> maybe because it's organic
19:13:10  <andythenorth> planetmaker: got an opinion?  This issue has been back and forth.
19:13:20  <andythenorth> currently the situation is wholly inconsistent :)
19:13:55  <Supercheese> Grf parameter, "Enable nearby station names" :P
19:14:29  <andythenorth> town industries don't set station name - by deliberate choice.  For all other industries, some set, some don't, some appear to set wrong
19:14:58  <andythenorth> -1 to a parameter :P
19:15:09  * Supercheese was not serious
19:15:21  <andythenorth> oic ;)
19:34:02  <Brot6> CHIPS Station Set - Revision 258:bbb9d93c1a18: Feature: add graphics support for Sugar cargo (#6113) XandythenorthX @
19:49:20  <Brot6> CHIPS Station Set - Revision 259:b411b27cdd0e: Feature: add graphic support for Diamonds, Gold and V... XandythenorthX @
19:56:05  <Brot6> CHIPS Station Set - Revision 260:5a4611468b29: Feature: graphics support for Coffee cargo (#6113) XandythenorthX @
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20:38:24  <andythenorth> meh
20:38:28  <andythenorth> I've now lost interest
20:38:38  <Alberth> I thought so :(
20:38:53  <andythenorth> I should learn how to use /ignore
20:39:09  <Alberth> discussing with users that state "you should" is useless :)
20:39:24  <andythenorth> anything along the lines of 'take a poll'
20:39:27  <andythenorth> drives me nuts
20:39:51  <Supercheese> OGFX... isn't even very good IMO
20:39:53  <Alberth> ignore is easier to do :)
20:39:59  <Supercheese> TTD sprites are much nicer
20:40:11  <Alberth> I like the grid-less variant
20:40:46  <Alberth> and it has less drawing glitches than my original set :p
20:41:20  <Alberth> one of the trucks is quite wrongly aligned :p
20:41:34  <andythenorth> this isn't quite perfect, but is it good enough?
20:41:48  <Brot6> CHIPS Station Set - sugarcane.png XandythenorthX @
20:41:58  <andythenorth> rl chopped sugarcane looks like this
20:41:59  <Webster> Title: harvested sugarcane - Google Search (at
20:42:02  <Supercheese> I don't even know... oh
20:42:05  <Supercheese> there we go :)
20:42:28  <andythenorth> I can't be bothered to draw 'sticklike' bits of cane
20:42:31  <andythenorth> it won't look good
20:42:31  <Alberth> all the farm land is part of it, or just the small part near the buildings?
20:42:33  <Supercheese> looks darn good to me
20:42:50  <andythenorth> Alberth: all the farmland
20:43:01  <andythenorth> if you mean the fields ;)
20:43:27  <Alberth> oh the bit near the buildings is a station of course
20:43:33  <andythenorth> yes :)
20:44:06  <andythenorth> I toned down the yellow a bit:
20:44:36  <Alberth> it feels like the roofs of the / buildings could use some white-ish spickles?
20:44:43  <Brot6> CHIPS Station Set - sugarcane_2.png XandythenorthX @
20:45:11  <Alberth> it has a lot of detail though, which is very nice
20:45:21  <Brot6> CHIPS Station Set - Feature #6113 (Closed): Add support for additional cargos XandythenorthX @
20:45:21  <Brot6> CHIPS Station Set - Revision 261:04e703dd54dd: Feature: graphics support for Sugarcane cargo (closes... XandythenorthX @
20:45:31  <andythenorth> I never figure out how to draw Sugar Beet
20:45:39  <andythenorth> it's just a big muddy pile of stuff irl
20:45:48  <Supercheese> copper ore sprites :P
20:46:00  <andythenorth> maybe same as sugar cane, with the yellow and green removed? o_O
20:46:31  <andythenorth>,1321056683,2/stock-photo-sugar-beet-pile-at-the-field-after-harvest-89361445.jpg
20:46:56  <Alberth> yeah, perhaps some white-ish spickles?
20:46:57  <Supercheese> Seems reasonable
20:47:01  <frosch123> is there a yellow crawler on the picture?
20:47:43  <andythenorth> yes
20:47:47  <frosch123> oh wait, it's about the station, not the farm, right?
20:47:49  <Alberth> I thought it was a fork lift
20:47:59  <Alberth> good night
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20:48:55  <andythenorth> frosch123: station yes ;)
20:49:08  <andythenorth> if you ever figure out fields, I'll have to figure out drawing cane :P
20:49:20  <frosch123> i wanted to comment that a yellow crawler feels unusual for a farm
20:49:29  <andythenorth> yeah, I was short of easy sprites
20:49:33  <frosch123> but maybe that's just me :p
20:49:34  <andythenorth> that was about 3 years ago :P
20:49:39  <andythenorth> I didn't draw any since then
20:49:48  <andythenorth> a truck or harvester might be better
20:49:57  <andythenorth> all FIRS farms look a bit 'same same'
20:50:27  <frosch123> well, i think you cannot figure out the vehicle type anyway, but on a farm i expect green or blue stuff, sometimes red
20:50:31  <frosch123> not yellow :p
20:50:41  <andythenorth> yeah, laziness :)
20:50:42  <frosch123> no idea what uk vehicles look like though
20:50:52  <andythenorth> I am really pleased with rubber plantation though
20:51:00  <Supercheese> I see yellow machinery on farms all over here
20:51:13  <Brot6> CHIPS Station Set - rubber_plantation.png XandythenorthX @
20:51:19  <Supercheese> lots of red and green too
20:51:21  <andythenorth> I like that little old grey hut
20:51:23  <Supercheese> but plenty of yellow
20:51:40  <frosch123> the other sprites are the default ones, aren't they?
20:51:56  <frosch123> but yeah, for some reason default industries lack houses :)
20:52:04  <Supercheese> blue machinery?
20:52:12  <Supercheese> I don't see much of that
20:52:15  <andythenorth> ford
20:52:17  <andythenorth> new holland
20:52:39  <Supercheese> Yeah, New holland is probably the only blue stuff around here
20:52:51  <Supercheese> maybe husqvarna or however you spell that
20:52:58  <frosch123> old "lanz" stuff is often blue
20:53:23  <frosch123> also "hanomag"
20:54:13  <Supercheese> Hah, I spelled it correctly
20:54:17  <frosch123> generally "green" is more modern :p
20:54:32  <Supercheese> most large combines around here are red
20:54:47  <Supercheese> well, maybe not most
20:54:49  <Supercheese> but many
20:55:08  <Supercheese> ISR has some of those sprites IIRC
20:56:29  <frosch123> night
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20:59:55  <andythenorth> I should just fix ogfx mud :P
21:01:56  <Brot6> CHIPS Station Set - Revision 262:d4a96b6570c8: Feature: cargo graphics support for Sugar Beet cargo XandythenorthX @
21:10:29  <Brot6> CHIPS Station Set - Revision 263:e787acc6a39a: Codechange: provide a mechanism for handling multiple... XandythenorthX @
21:14:21  <Brot6> CHIPS Station Set - Revision 264:918668911914: Codechange: missed a few details about multiple cargo... XandythenorthX @
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21:26:33  <Brot6> CHIPS Station Set - Revision 265:bcd62416918a: Feature: Grain Silos shows cargo waiting for addition... XandythenorthX @
21:29:49  <Brot6> Dutch Trains 2 - Bug #6155 (New): FIRS new cargoes XTransportmanX @
21:31:13  <Brot6> CHIPS Station Set - Revision 266:ead13bd31c85: Docs: update changelog preparatory to 1.3.0 release XandythenorthX @
21:31:24  <Supercheese> Oooh, 1.3.0
21:31:28  <Supercheese> savegame compatible?
21:31:32  <andythenorth> probably
21:31:38  <Supercheese> :)
21:31:45  <Brot6> chips: update from 1.2.1 to 1.3.0 done -
21:31:46  <andythenorth> bananas in 60s or so
21:31:52  <Supercheese> Huzzah
21:32:18  <andythenorth> done
21:32:26  <Brot6> CHIPS Station Set - Revision 267:07be98d65bab: Added tag 1.3.0 for changeset ead13bd31c85 XandythenorthX @
21:32:28  * Supercheese downloads
21:32:42  <andythenorth> supports that new economy
21:33:00  <Supercheese> :D
21:44:13  <andythenorth> time for bed
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