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06:21:35 *** andythenorth has joined #openttdcoop.devzone 06:28:36 *** frosch123 has joined #openttdcoop.devzone 06:56:00 *** andythenorth has quit IRC 07:01:23 *** gelignite has joined #openttdcoop.devzone 07:42:54 *** andythenorth has joined #openttdcoop.devzone 07:59:40 *** andythenorth has quit IRC 08:29:50 *** gelignite has quit IRC 09:18:37 *** Alberth has joined #openttdcoop.devzone 10:06:23 *** Jam35 has joined #openttdcoop.devzone 10:23:20 *** zooks has joined #openttdcoop.devzone 10:47:39 <^Spike^> frosch123 Alberth : will psql 8.4 suffice for your projecty? :) 10:48:39 <planetmaker> ^ wrt eints / redmine interfacing 10:48:49 <^Spike^> ;) 10:52:25 <Alberth> not writing a new bananas? bummer 10:53:45 <planetmaker> first things first :-P 10:54:19 <Alberth> psycopg seems to support "Supports PostgreSQL versions from 7.4 to 9.2", so that should work from the eints end 10:55:16 <Alberth> but in general, we just read the db of rm, so compability with the latter would be more important :) 11:10:36 <frosch123> my test environment uses psql 9.1.9 (wheezy) 11:11:34 *** zooks has quit IRC 11:12:25 <planetmaker> ^Spike^, what distro did you employ? 11:12:54 <frosch123> i don't see anything of relevance to us in the 8.4->9.0 changelog 11:14:53 <^Spike^> i used centos... but debian shouldn't be a problem either if wanted 11:14:58 <^Spike^> to me it doesn't matter :) 11:15:09 <frosch123> ^Spike^: anyway, if you want to use some old distro; do you have python3 ? 11:16:10 <^Spike^> get a feeling py3 isn't in c6... 11:16:15 <^Spike^> so debian it will be i guess :) 11:16:44 <planetmaker> it has the minor advantage that oepnttd runs on it as do my machines meanwhile :-) 11:27:20 *** Supercheese has quit IRC 11:27:53 *** Supercheese has joined #openttdcoop.devzone 11:40:28 *** zooks has joined #openttdcoop.devzone 11:58:35 *** andythenorth has joined #openttdcoop.devzone 11:59:57 <andythenorth> So these are a way off, but thinking about other firs economies 12:00:27 <andythenorth> City....important / interesting cargos would be. 12:00:30 <andythenorth> .? 12:00:41 <andythenorth> Coffee? 12:00:51 <andythenorth> Amazon deliveries? 12:00:59 <planetmaker> = goods? 12:01:11 <planetmaker> petrol 12:01:20 <planetmaker> fruits, milk 12:01:39 <andythenorth> Vegetables? 12:01:41 <planetmaker> fish 12:01:43 <andythenorth> Pizza? 12:02:02 <andythenorth> Cars? 12:02:04 <planetmaker> building materials 12:02:12 <frosch123> andythenorth: ofc you need the opposite of the heart of darkness 12:02:14 <planetmaker> as town growth cargo 12:02:17 <andythenorth> Furniture? 12:02:19 <frosch123> import all raw stuff from harbors 12:02:25 <planetmaker> :-) 12:02:31 <andythenorth> Frosch import everything... 12:02:31 <planetmaker> stones 12:02:43 <planetmaker> wood 12:02:49 <andythenorth> Concrete 12:02:51 <andythenorth> Paint 12:03:03 <andythenorth> Smartphones 12:03:07 <andythenorth> Clothes 12:03:12 <frosch123> sand -> silicon ? 12:03:26 <andythenorth> Hi-tech? 12:03:29 <frosch123> silicon + alu + plastic -> stuff? 12:03:37 <planetmaker> sounds nice 12:03:54 <planetmaker> Economy: "Silicon Valley". Game Script: Silocon Valley :-P 12:04:40 <andythenorth> :) 12:05:06 <frosch123> silicon, alu, plastic, electronics, cars 12:05:22 <andythenorth> Weapons :p 12:05:26 <frosch123> nope :p 12:05:29 <frosch123> no rockets 12:05:30 <planetmaker> we're in europe 12:05:48 <andythenorth> Tapas 12:05:49 <planetmaker> hand guns would be import in heart of darkness :-P 12:05:51 <andythenorth> Wine 12:06:01 <andythenorth> Cheese 12:06:07 <andythenorth> Salami 12:06:09 <frosch123> how about a nerd-economy? 12:06:15 <frosch123> electronics + cars + pizza? 12:06:23 <Rubidium> ghehe... 12:06:33 <frosch123> maybe replace cars with cola 12:06:35 <Rubidium> American economy: plastic -> cheese/salami 12:06:43 <planetmaker> haha 12:06:46 <Rubidium> European economy: milk -> cheese, meat -> salami 12:07:15 <andythenorth> Olives-> tapas 12:07:24 <frosch123> import rawcola; rawcola + sugar + water -> cola 12:07:26 <Rubidium> Japanese economy: (no milk/cheese) meat -> massage parlor -> salami 12:07:28 <andythenorth> Pharma? 12:07:58 <andythenorth> -> hospitals 12:08:18 <andythenorth> Charcoal - barbecues 12:09:20 <andythenorth> Print works -> newspapers 12:10:00 <andythenorth> Nursery-> garden centre (plants cargo) 12:10:15 <frosch123> no newspaper 12:10:18 <frosch123> you want hightech 12:11:24 <andythenorth> Bicycles -> amsterdam 12:11:48 <frosch123> replace the temperate bank with a datacenter, and do bidirectionl transport of hard disks between them (express cargo, worthless after 5 days) 12:11:53 <andythenorth> Pets -> pet shop 12:12:00 <frosch123> bicycles? classic china? 12:12:08 <frosch123> tea+bicycles+rice? 12:12:18 <andythenorth> Route type: fibre cable 12:12:18 <frosch123> well, not "classic" 12:12:20 <V453000> better think of something that someone can actually draw :P 12:12:24 <frosch123> let's say brittish china 12:12:37 <V453000> if you have cargoes without vehicle sprites by anybody, no point 12:12:45 *** andythen_ has joined #openttdcoop.devzone 12:12:45 *** andythenorth has quit IRC 12:12:52 <andythen_> Vehicle type: packets 12:13:02 <V453000> gg 12:13:12 <planetmaker> V453000, sure you'll provide sprites. So I'm not worried :D 12:13:34 <V453000> ofc but drawing "newspaper" ... 12:13:44 <andythen_> A city economy could be fun and silly imo 12:13:46 <planetmaker> :-) 12:13:49 <V453000> I just wanted to hint things which coulc be visually nice 12:13:53 <V453000> food types could be fun 12:13:56 <planetmaker> newspaper is drawn: just boxes or bales 12:13:58 <V453000> and rather ok to draw 12:14:07 <frosch123> oh, yeah, the animal economy surely needs the player to decide how much to transport to the pet shop, and how much to the slaughter! 12:14:10 <V453000> exactly pm but then it isnt sufficiently different from paper :) 12:14:11 <andythen_> Like a toyland without the nasty graphics 12:14:37 <planetmaker> that's todler-nomony 12:15:18 <frosch123> anyway, "hightech" or "asia" sounds nicest so far 12:15:19 <planetmaker> pets, toys, milk, boxes, pulp,... 12:15:55 <planetmaker> pulp? porrige. 12:16:24 <andythen_> I might do japan economy one day anyway 12:16:25 <V453000> I like pet shop 12:16:33 <andythen_> Rice, high tech 12:16:46 <planetmaker> and chicken 12:17:09 <V453000> tentacles 12:17:23 <planetmaker> yeah, tasty :-) 12:17:24 <andythen_> Hmm 12:17:40 <V453000> btw is somewhere an example of recolour sprites? 12:17:41 <andythen_> William gibson economy 12:17:46 <andythen_> Airships 12:17:48 <V453000> I need them but I dont got whole day to learn it :P 12:18:28 <V453000> is it really just one colour : other ? http://newgrf-specs.tt-wiki.net/wiki/NML:Recolour_sprites 12:19:21 <V453000> and the hex of colours is 0x and first char from vertical, second from horizontal? 12:19:34 <frosch123> yes 12:19:51 <frosch123> everything you do not specify is mapped as identity, i.e. unchanged 12:19:57 <V453000> right, thats first thing 12:20:07 <V453000> second thing, how do I apply the recolour sprite to the actual sprite 12:20:13 <frosch123> vehicle? 12:20:25 <V453000> rails in this case 12:20:48 <planetmaker> I think they don't allow that 12:21:01 <V453000> k fuck it I will just use multiple files 12:21:04 <V453000> thanks anyway :D 12:21:08 <planetmaker> fences do 12:21:30 <frosch123> fences just do company colour 12:21:32 <V453000> meh 12:21:35 <frosch123> you cannot set custom remaps 12:21:44 <planetmaker> true 12:21:45 <frosch123> would also conflict with other remaps 12:21:52 <frosch123> ottd can only apply one remap per sprite 12:22:25 <frosch123> V453000: i believe there are tools to preprocess files with colourmappings 12:22:42 <frosch123> so, you only need to draw them once (and only edit one later on), and the rest will be generated 12:23:16 <andythen_> Ha 12:23:37 <andythen_> Just found how to move the ipad keyboard 12:23:51 <andythen_> Now i can see what you're saying 12:24:54 <V453000> probably easier to just use multiple files instead of learning tools :P 12:25:59 <planetmaker> photoshop action and exporting layers? 12:28:30 <V453000> nah just manual mass recolour at the last stage 12:29:19 <V453000> doesnt take much more than a minute with 7 files 12:30:26 <frosch123> are you doing rainbow tracks with unicorn-vehicles? 12:30:37 <V453000> without unicorns :) 12:30:56 <frosch123> no vehicles? what use are the tracks then? 12:31:10 <V453000> PURR Universal Rainbow Rails {VERSION} STR_GRF_DESC :8 universal rails with the power of rainbow.{}Unicorns not included.{}{}Brought to you by V453000{}www.openttdcoop.org 12:31:25 <V453000> marking, visibility, wtf and mayhem 12:31:49 <V453000> I have 470 000 rail pieces in my local game, need marker colours 12:31:55 <V453000> *370 000 12:32:20 <V453000> and I believe various nutmen will find use for it :D 12:32:51 <frosch123> how do you set the colour? 12:33:14 <V453000> convert to different railtype 12:33:23 <planetmaker> V453000, are the rails themselves differently coloured? Or the sleepers? Or something else? 12:33:28 <frosch123> you mean like 8 railtypes just for colour :s 12:33:32 <V453000> yes 12:33:38 <V453000> I cant think of other ways to do that 12:33:48 <V453000> and well, why not 12:34:06 <frosch123> i thought you would use random bits and have to place tracks multiple times to get the right colour :p 12:34:08 <V453000> incompatible with train sets which add many rail types for no use, meh 12:34:25 <planetmaker> frosch123, there's no really random bits 12:34:37 <frosch123> oh 12:34:39 <V453000> railtypes cant have random switch either? 12:34:39 <planetmaker> the 2 bits are pseudo-random based on tile location 12:35:28 <frosch123> i thought they were like canals 12:35:47 <planetmaker> i think there was a problem with free bits for like level crossings 12:36:28 <frosch123> well, docks and locks have no random bits either :) 12:36:52 <frosch123> but i guess you meant two horizontal/vertical tracks with signals 12:37:09 <planetmaker> or those 12:37:20 <planetmaker> one rail piece type is short on bits :-) 12:37:56 <planetmaker> tbh, I find our map array meanwhile quite limiting :-) 12:38:11 <frosch123> well, everyone has plans to improve it :) 12:38:17 <planetmaker> :D 12:38:28 <V453000> not me :> 12:38:29 <V453000> !! 12:38:42 <planetmaker> I guess before I look at anything there, ... I should try finish grids again 12:38:57 <planetmaker> doesn't work for some rail tiles and river / canal tiles yet 12:44:09 *** andythen_ has quit IRC 12:49:03 <Brot6> repository /home/hg/pm-openttd registered in Redmine with url /home/hg/pm-openttd 12:49:03 <Brot6> repository /home/hg/pm-openttd created 12:51:46 *** andythenorth has joined #openttdcoop.devzone 12:52:54 <andythenorth> Limited map is good :) 12:53:08 <andythenorth> Constraints force decisions no? 12:53:20 <andythenorth> More creative 12:53:36 <planetmaker> yes... 12:55:51 <andythenorth> One thing we really do need though...newgrf effect vehicles 12:56:10 <andythenorth> Otherwise known as smoke for ships :d 12:56:14 <planetmaker> newgrf landscape :D 12:56:43 <andythenorth> How do I write newgrf on ipad? 12:56:57 <planetmaker> same as on your mac? 12:56:58 <andythenorth> No nml :p 12:57:08 <andythenorth> Nvm 12:57:09 <planetmaker> can't install python? 12:57:15 <andythenorth> Ho ho 12:57:26 <andythenorth> It's an ad :) 12:57:38 <andythenorth> Ipad -* 12:57:53 <andythenorth> I can't even type properly on it 12:58:00 <planetmaker> tehehe 12:58:15 <andythenorth> It does internet and has a clock 12:58:34 <andythenorth> And a weather app 12:59:43 <planetmaker> maybe you can draw 13:01:55 <V453000> coding could be slightly hard on od :P 13:14:15 *** andythenorth has quit IRC 14:25:39 *** andythenorth has joined #openttdcoop.devzone 14:35:30 *** andythenorth has quit IRC 14:59:38 *** zooks has quit IRC 15:18:05 *** ODM has joined #openttdcoop.devzone 16:13:07 *** andythenorth has joined #openttdcoop.devzone 16:37:28 *** andythenorth has quit IRC 17:21:48 <Brot6> firs: update from r3761 to r3763 done (30 warnings) - http://bundles.openttdcoop.org/firs/nightlies/r3763 17:22:57 <Brot6> fish: update from r1070 to r1074 done (7 warnings) - http://bundles.openttdcoop.org/fish/nightlies/r1074 18:21:37 *** zooks has joined #openttdcoop.devzone 19:10:06 *** andythenorth has joined #openttdcoop.devzone 20:33:53 *** avdg has quit IRC 20:34:03 *** avdg has joined #openttdcoop.devzone 20:40:29 *** frosch123 has quit IRC 20:52:42 *** SmatZ has quit IRC 20:52:52 *** SmatZ has joined #openttdcoop.devzone 20:56:30 *** ODM has quit IRC 21:10:34 *** andythenorth has left #openttdcoop.devzone 21:15:31 *** Alberth has left #openttdcoop.devzone 21:41:23 *** zooks has quit IRC 21:58:28 *** Jam35 has quit IRC