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Log for #openttdcoop.devzone on 13th July 2013:
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10:47:39  <^Spike^> frosch123 Alberth : will psql 8.4 suffice for your projecty? :)
10:48:39  <planetmaker> ^ wrt eints / redmine interfacing
10:48:49  <^Spike^> ;)
10:52:25  <Alberth> not writing a new bananas?  bummer
10:53:45  <planetmaker> first things first :-P
10:54:19  <Alberth> psycopg seems to support "Supports PostgreSQL versions from 7.4 to 9.2", so that should work from the eints end
10:55:16  <Alberth> but in general, we just read the db of rm, so compability with the latter would be more important :)
11:10:36  <frosch123> my test environment uses psql 9.1.9 (wheezy)
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11:12:25  <planetmaker> ^Spike^, what distro did you employ?
11:12:54  <frosch123> i don't see anything of relevance to us in the 8.4->9.0 changelog
11:14:53  <^Spike^> i used centos... but debian shouldn't be a problem either if wanted
11:14:58  <^Spike^> to me it doesn't matter :)
11:15:09  <frosch123> ^Spike^: anyway, if you want to use some old distro; do you have python3 ?
11:16:10  <^Spike^> get a feeling py3 isn't in c6...
11:16:15  <^Spike^> so debian it will be i guess :)
11:16:44  <planetmaker> it has the minor advantage that oepnttd runs on it as do my machines meanwhile :-)
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11:59:57  <andythenorth> So these are a way off, but thinking about other firs economies
12:00:27  <andythenorth> City....important / interesting cargos would be.
12:00:30  <andythenorth> .?
12:00:41  <andythenorth> Coffee?
12:00:51  <andythenorth> Amazon deliveries?
12:00:59  <planetmaker> = goods?
12:01:11  <planetmaker> petrol
12:01:20  <planetmaker> fruits, milk
12:01:39  <andythenorth> Vegetables?
12:01:41  <planetmaker> fish
12:01:43  <andythenorth> Pizza?
12:02:02  <andythenorth> Cars?
12:02:04  <planetmaker> building materials
12:02:12  <frosch123> andythenorth: ofc you need the opposite of the heart of darkness
12:02:14  <planetmaker> as town growth cargo
12:02:17  <andythenorth> Furniture?
12:02:19  <frosch123> import all raw stuff from harbors
12:02:25  <planetmaker> :-)
12:02:31  <andythenorth> Frosch import everything...
12:02:31  <planetmaker> stones
12:02:43  <planetmaker> wood
12:02:49  <andythenorth> Concrete
12:02:51  <andythenorth> Paint
12:03:03  <andythenorth> Smartphones
12:03:07  <andythenorth> Clothes
12:03:12  <frosch123> sand -> silicon ?
12:03:26  <andythenorth> Hi-tech?
12:03:29  <frosch123> silicon + alu + plastic -> stuff?
12:03:37  <planetmaker> sounds nice
12:03:54  <planetmaker> Economy: "Silicon Valley". Game Script: Silocon Valley :-P
12:04:40  <andythenorth> :)
12:05:06  <frosch123> silicon, alu, plastic, electronics, cars
12:05:22  <andythenorth> Weapons :p
12:05:26  <frosch123> nope :p
12:05:29  <frosch123> no rockets
12:05:30  <planetmaker> we're in europe
12:05:48  <andythenorth> Tapas
12:05:49  <planetmaker> hand guns would be import in heart of darkness :-P
12:05:51  <andythenorth> Wine
12:06:01  <andythenorth> Cheese
12:06:07  <andythenorth> Salami
12:06:09  <frosch123> how about a nerd-economy?
12:06:15  <frosch123> electronics + cars + pizza?
12:06:23  <Rubidium> ghehe...
12:06:33  <frosch123> maybe replace cars with cola
12:06:35  <Rubidium> American economy: plastic -> cheese/salami
12:06:43  <planetmaker> haha
12:06:46  <Rubidium> European economy: milk -> cheese, meat -> salami
12:07:15  <andythenorth> Olives-> tapas
12:07:24  <frosch123> import rawcola; rawcola + sugar + water -> cola
12:07:26  <Rubidium> Japanese economy: (no milk/cheese) meat -> massage parlor -> salami
12:07:28  <andythenorth> Pharma?
12:07:58  <andythenorth> -> hospitals
12:08:18  <andythenorth> Charcoal - barbecues
12:09:20  <andythenorth> Print works -> newspapers
12:10:00  <andythenorth> Nursery-> garden centre (plants cargo)
12:10:15  <frosch123> no newspaper
12:10:18  <frosch123> you want hightech
12:11:24  <andythenorth> Bicycles -> amsterdam
12:11:48  <frosch123> replace the temperate bank with a datacenter, and do bidirectionl transport of hard disks between them (express cargo, worthless after 5 days)
12:11:53  <andythenorth> Pets -> pet shop
12:12:00  <frosch123> bicycles? classic china?
12:12:08  <frosch123> tea+bicycles+rice?
12:12:18  <andythenorth> Route type: fibre cable
12:12:18  <frosch123> well, not "classic"
12:12:20  <V453000> better think of something that someone can actually draw :P
12:12:24  <frosch123> let's say brittish china
12:12:37  <V453000> if you have cargoes without vehicle sprites by anybody, no point
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12:12:52  <andythen_> Vehicle type: packets
12:13:02  <V453000> gg
12:13:12  <planetmaker> V453000, sure you'll provide sprites. So I'm not worried :D
12:13:34  <V453000> ofc but drawing "newspaper" ...
12:13:44  <andythen_> A city economy could be fun and silly imo
12:13:46  <planetmaker> :-)
12:13:49  <V453000> I just wanted to hint things which coulc be visually nice
12:13:53  <V453000> food types could be fun
12:13:56  <planetmaker> newspaper is drawn: just boxes or bales
12:13:58  <V453000> and rather ok to draw
12:14:07  <frosch123> oh, yeah, the animal economy surely needs the player to decide how much to transport to the pet shop, and how much to the slaughter!
12:14:10  <V453000> exactly pm but then it isnt sufficiently different from paper :)
12:14:11  <andythen_> Like a toyland without the nasty graphics
12:14:37  <planetmaker> that's todler-nomony
12:15:18  <frosch123> anyway, "hightech" or "asia" sounds nicest so far
12:15:19  <planetmaker> pets, toys, milk, boxes, pulp,...
12:15:55  <planetmaker> pulp? porrige.
12:16:24  <andythen_> I might do japan economy one day anyway
12:16:25  <V453000> I like pet shop
12:16:33  <andythen_> Rice, high tech
12:16:46  <planetmaker> and chicken
12:17:09  <V453000> tentacles
12:17:23  <planetmaker> yeah, tasty :-)
12:17:24  <andythen_> Hmm
12:17:40  <V453000> btw is somewhere an example of recolour sprites?
12:17:41  <andythen_> William gibson economy
12:17:46  <andythen_> Airships
12:17:48  <V453000> I need them but I dont got whole day to learn it :P
12:18:28  <V453000> is it really just one colour : other ? http://newgrf-specs.tt-wiki.net/wiki/NML:Recolour_sprites
12:19:21  <V453000> and the hex of colours is 0x and first char from vertical, second from horizontal?
12:19:34  <frosch123> yes
12:19:51  <frosch123> everything you do not specify is mapped as identity, i.e. unchanged
12:19:57  <V453000> right, thats first thing
12:20:07  <V453000> second thing, how do I apply the recolour sprite to the actual sprite
12:20:13  <frosch123> vehicle?
12:20:25  <V453000> rails in this case
12:20:48  <planetmaker> I think they don't allow that
12:21:01  <V453000> k fuck it I will just use multiple files
12:21:04  <V453000> thanks anyway :D
12:21:08  <planetmaker> fences do
12:21:30  <frosch123> fences just do company colour
12:21:32  <V453000> meh
12:21:35  <frosch123> you cannot set custom remaps
12:21:44  <planetmaker> true
12:21:45  <frosch123> would also conflict with other remaps
12:21:52  <frosch123> ottd can only apply one remap per sprite
12:22:25  <frosch123> V453000: i believe there are tools to preprocess files with colourmappings
12:22:42  <frosch123> so, you only need to draw them once (and only edit one later on), and the rest will be generated
12:23:16  <andythen_> Ha
12:23:37  <andythen_> Just found how to move the ipad keyboard
12:23:51  <andythen_> Now i can see what you're saying
12:24:54  <V453000> probably easier to just use multiple files instead of learning tools :P
12:25:59  <planetmaker> photoshop action and exporting layers?
12:28:30  <V453000> nah just manual mass recolour at the last stage
12:29:19  <V453000> doesnt take much more than a minute with 7 files
12:30:26  <frosch123> are you doing rainbow tracks with unicorn-vehicles?
12:30:37  <V453000> without unicorns :)
12:30:56  <frosch123> no vehicles? what use are the tracks then?
12:31:10  <V453000> PURR Universal Rainbow Rails {VERSION} STR_GRF_DESC		:8 universal rails with the power of rainbow.{}Unicorns not included.{}{}Brought to you by V453000{}www.openttdcoop.org
12:31:25  <V453000> marking, visibility, wtf and mayhem
12:31:49  <V453000> I have 470 000 rail pieces in my local game, need marker colours
12:31:55  <V453000> *370 000
12:32:20  <V453000> and I believe various nutmen will find use for it :D
12:32:51  <frosch123> how do you set the colour?
12:33:14  <V453000> convert to different railtype
12:33:23  <planetmaker> V453000, are the rails themselves differently coloured? Or the sleepers? Or something else?
12:33:28  <frosch123> you mean like 8 railtypes just for colour :s
12:33:32  <V453000> yes
12:33:38  <V453000> I cant think of other ways to do that
12:33:48  <V453000> and well, why not
12:34:06  <frosch123> i thought you would use random bits and have to place tracks multiple times to get the right colour :p
12:34:08  <V453000> incompatible with train sets which add many rail types for no use, meh
12:34:25  <planetmaker> frosch123, there's no really random bits
12:34:37  <frosch123> oh
12:34:39  <V453000> railtypes cant have random switch either?
12:34:39  <planetmaker> the 2 bits are pseudo-random based on tile location
12:35:28  <frosch123> i thought they were like canals
12:35:47  <planetmaker> i think there was a problem with free bits for like level crossings
12:36:28  <frosch123> well, docks and locks have no random bits either :)
12:36:52  <frosch123> but i guess you meant two horizontal/vertical tracks with signals
12:37:09  <planetmaker> or those
12:37:20  <planetmaker> one rail piece type is short on bits :-)
12:37:56  <planetmaker> tbh, I find our map array meanwhile quite limiting :-)
12:38:11  <frosch123> well, everyone has plans to improve it :)
12:38:17  <planetmaker> :D
12:38:28  <V453000> not me :>
12:38:29  <V453000> !!
12:38:42  <planetmaker> I guess before I look at anything there, ... I should try finish grids again
12:38:57  <planetmaker> doesn't work for some rail tiles and river / canal tiles yet
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12:49:03  <Brot6> repository /home/hg/pm-openttd registered in Redmine with url /home/hg/pm-openttd
12:49:03  <Brot6> repository /home/hg/pm-openttd created
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12:52:54  <andythenorth> Limited map is good :)
12:53:08  <andythenorth> Constraints force decisions no?
12:53:20  <andythenorth> More creative
12:53:36  <planetmaker> yes...
12:55:51  <andythenorth> One thing we really do need though...newgrf effect vehicles
12:56:10  <andythenorth> Otherwise known as smoke for ships :d
12:56:14  <planetmaker> newgrf landscape :D
12:56:43  <andythenorth> How do I write newgrf on ipad?
12:56:57  <planetmaker> same as on your mac?
12:56:58  <andythenorth> No nml :p
12:57:08  <andythenorth> Nvm
12:57:09  <planetmaker> can't install python?
12:57:15  <andythenorth> Ho ho
12:57:26  <andythenorth> It's an ad :)
12:57:38  <andythenorth> Ipad -*
12:57:53  <andythenorth> I can't even type properly on it
12:58:00  <planetmaker> tehehe
12:58:15  <andythenorth> It does internet and has a clock
12:58:34  <andythenorth> And a weather app
12:59:43  <planetmaker> maybe you can draw
13:01:55  <V453000> coding could be slightly hard on od :P
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17:21:48  <Brot6> firs: update from r3761 to r3763 done (30 warnings) - http://bundles.openttdcoop.org/firs/nightlies/r3763
17:22:57  <Brot6> fish: update from r1070 to r1074 done (7 warnings) - http://bundles.openttdcoop.org/fish/nightlies/r1074
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