Log for #openttdcoop.devzone on 30th July 2013:
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06:32:13  <Brot6> xussrset: compile of r1072 failed -
06:32:13  <Brot6> xussrset: compile of r1072 failed -
06:35:49  <George> planetmaker: it looks like it would not be fixed fast, may be it is possible to change the CF to use previous working version of NMLC?
06:43:13  <Alberth> afaik it is not NML itself that is wrong, but the CF
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08:10:06  <Brot6> OpenGFX+ Industries - Feature Request #6236 (New): TOYLAND is SAD [ :(. ] XV453000X @
08:10:36  <V453000> planetmaker: ^ :> would be great
08:12:33  <V453000> ... also vice versa (other industries -> toyland) is obviously equally awesome :)
08:16:49  <planetmaker> :-)
08:17:03  <planetmaker> I agree. Not sure whether that's really as easy.
08:17:22  <planetmaker> Just adding toyland industries to other climates (without the others present): that's easy. Or vice versa
08:17:45  <planetmaker> But integrating them fully as to offer them as selectable chains... that'll be quite a lot of work
08:18:17  <planetmaker> But most of the work was done IIRC by terkhen... so there might be free cargo slots available. Not sure though
08:18:32  <V453000> oh
08:18:33  <V453000> hm :)
08:18:44  <V453000> well I believe you guys can make it work :P
08:19:09  <planetmaker> as said: no problem if the problem only is "I want toyland in climate XX" and not "I want toyland and other industries in climate XX"
08:19:16  <V453000> I understand
08:20:07  <planetmaker> I don't say it's not possible. but that's the part where real work will be required at least
08:20:14  <V453000> I should try to bump some progress into coding my industries to actually get an understanding how it works :)
08:21:10  <V453000> I already have the name, industry system and cargo list :) just need to think about growing mechanism etc
08:21:20  <planetmaker> not difficult really. you define an industry. and associate one or more tile layout with it. And the tiles have associated graphics
08:21:26  <V453000> perhaps I could be helpful after that :P
08:21:43  <V453000> oh yeah tile layout was a bit scary iirc
08:21:45  <V453000> didnt do that yet
08:21:55  <planetmaker> maybe sounds scary. But isn't
08:22:07  <V453000> :P coding for a week for me?
08:22:23  <planetmaker> to get used to it: maybe. But it's a rather simple concept.
08:22:38  <V453000> just like other things :) will see
08:22:42  <planetmaker> you simply colour single tiles. Each colour is one tile type
08:22:48  <V453000> either way, prepare for FARM Adds Real Mayhem
08:22:57  <planetmaker> lol
08:23:10  <V453000> animolz galore
08:23:50  <V453000> no cats yet ... :S
08:24:08  <planetmaker> rats maybe?
08:24:12  <V453000> well who says workers have to be called workers
08:24:15  <planetmaker> then the cats won#t starve, once in play
08:25:13  <V453000> will see
08:25:26  <V453000> but rats are boring :P
08:25:29  <planetmaker> but we need a worm farm
08:25:38  <V453000> what :D
08:25:55  <planetmaker> where all the worms wiggle and wave and enjoy their time in the mud
08:26:24  <planetmaker> they could also serve as input to fish and pig farms ;-)
08:26:38  <planetmaker> or maybe some bird farms
08:27:16  <planetmaker> and were I you, I'd also require penguins to be shipped to a whale farm
08:27:24  <V453000>
08:27:25  <planetmaker> yummi ;-)
08:27:25  <Webster> Title: Roumenův Rouming - Roumenův GIFník (at
08:27:27  <V453000> worm farm?
08:28:06  <V453000> mah wrong click
08:28:11  <planetmaker> no, whale farm in this case. It obviously is on water
08:28:16  <V453000> :D
08:28:21  <V453000> iz more or less mud
08:28:33  <planetmaker> that's too watery for warms :-)
08:28:36  <V453000> I shall see how it will work :)
08:28:43  <V453000> big worms, big water :P
08:28:46  <planetmaker> hm, I have a mental image for the warm farm :-)
08:28:56  <planetmaker> similar to one of the toyland industries...
08:28:58  <V453000> :D
08:29:01  <planetmaker> in looks
08:29:16  <planetmaker> where some pillars always emit some kind of droples
08:29:18  <V453000> I am afraid I am about to do a whole lot of more mental than just that
08:29:20  <planetmaker> *droplets
08:29:29  <V453000> which might even change FARM into some other name
08:32:25  <planetmaker> in any case: I agree that toyland industry support is the single biggest missing feature in opengfx+industries
08:33:14  <V453000> :)
12:35:09  <TWerkhoven>
12:35:11  <Webster> Title: Roumenův Rouming - Roumenův GIFník (at
12:35:17  <TWerkhoven> ugh
12:57:48  <dihedral> and that was worth posting a link to
13:02:04  <TWerkhoven> didnt mean to post it, was trying to copy-paste it from earlier
13:43:33  <Brot6> Grapes - Revision 168:0eb4e58cd70e: Add: Plugin Plugin - at this point a little insider job is neede... XdihX @
13:52:07  <Alberth> meta plugin :)
14:30:00  <dihedral> yeah - i want to be able to list all available plugins and commands
14:30:20  <dihedral> but that needs a bit of an insider job as the public methods do not provide this deep insight
14:31:19  <dihedral> so the Plugin Plugin is actually the the same scope as the PluginManager
14:31:39  <dihedral> allowing it to access protected methods or protected properties
14:31:43  <dihedral> :-P
14:31:55  <dihedral> e.g. directly handling plugin caches :-D
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16:37:33  <Brot6> Grapes - Revision 169:039c5ceafbd5: Change: amend help messages in the native commands XdihX @
16:37:34  <Brot6> Grapes - Revision 170:4aa0dbfb95fe: Add: support for help messages in commands XdihX @
16:38:27  <^Spike^> Devzone should compile again... if someone could kick off something... or planetmaker can? ;)
16:38:52  <planetmaker> I'm sure that George will want to push something to check CF working again ;-)
16:38:52  <Alberth> give nml a push?
16:39:00  <planetmaker> wasn't NML, Alberth
16:39:17  <Alberth> ah, ok
16:39:23  <planetmaker> it was... bundles mount gone from devzone. where dev publishes its compile results
16:39:25  <^Spike^> was something else
16:39:36  <^Spike^> was something we're discussing about already :)
16:39:37  <Alberth> lol :)
16:40:13  <Alberth> oh, firs has new strings, I could do some translation perhaps
16:40:17  <^Spike^> and pm knows my personal thought already... something i will not vent here :)
16:43:22  <planetmaker> you could push your NML string / dir handling improvement, Alberth :-)
16:44:57  <planetmaker> biab 2h... sports
16:48:09  <dihedral> my build server functions fine :-P
16:56:21  <Brot6> FIRS Industry Replacement Set - Revision 3770:3ffbf322e5ea: Update: Dutch translation. XAlberthX @
16:57:16  * Alberth keeps fingers crossed
16:59:30  <Brot6> firs: update from r3768 to r3770 done (30 warnings) -
17:00:07  <Brot6> firs: update from r3768 to r3770 done (30 warnings) -
17:00:30  <Alberth> that's good?
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17:48:43  <Brot6> xussrset: update from r1065 to r1073 done (4 warnings) -
17:48:43  <Brot6> xussrset: update from r1064 to r1073 done (4 warnings) -
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20:02:04  <Brot6> Admin Soap - Revision 4:e6a94ab11d78: add proper readme XT. WerkhovenX @
20:02:04  <Brot6> Admin Soap - Revision 5:cf45bac20630: support for more settings, remove welcome_packet check from in... XT. WerkhovenX @
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21:36:21  <Brot6> Berries - Revision 42:528bbc513fe3: Add: support for rcon packets from the game outputed to the corr... XdihX @
21:36:21  <Brot6> Berries - Revision 43:b05d19bad97c: Fix: arguments were not set correctly XdihX @
21:36:21  <Brot6> Berries - Revision 44:e2be06acdc37: Change: Coding Style XdihX @
21:36:21  <Brot6> Berries - Revision 45:4370b6df2e9f: Fix: onOpenTTDRcon - this was failing after an update of the Pir... XdihX @
21:36:25  <Brot6> Berries - Revision 46:2d54b87a40ba: Change: do not pass the Channel Object in order to fetch its nam... XdihX @
21:36:29  <Brot6> Berries - Revision 47:c5da2fa5c6bb: Add: basic support for private messages XdihX @
21:36:32  <Brot6> Berries - Revision 48:be5ff4ddba6e: Change: remove unnessessary debug code XdihX @
21:36:35  <Brot6> Berries - Revision 49:98c8657cbb0b: Change: refactor usage of event getters XdihX @
21:36:40  <Brot6> Berries - Revision 50:9b2be98bec82: Change: update pircbotx to version 1.9 XdihX @
21:42:22  <V453000> berries :D
21:42:32  <V453000> grapes :D
21:42:36  <V453000> k :D
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22:04:51  <dihedral> :-)
22:04:59  <dihedral> aye
22:05:02  <dihedral> and joan
22:05:28  <dihedral> but again i managed to get myself into a silly situation
22:06:01  <dihedral> with all the threading going on, i have no idea how i can generically create some callback system for async stuff
22:06:47  <dihedral> the rcon command - i am not able to wait for the response as the request simply gets pushed to another thread, and the reply is then picked up by yet another thread:-P
22:06:50  <dihedral> etc. etc.
22:07:34  <dihedral> now how the fuck to i create a callback mechanism to process stuff like that without having to code it for each plugin separately
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