Log for #openttdcoop.devzone on 25th August 2013:
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05:56:09  <Brot6> NUTS Unrealistic Train Set - Revision 53:23eeed020ed1: RAINBOWSLUG: code comments, changelog XV453000X @
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06:54:31  <Brot6> FISH - Bug #6302 (New): Restore the correct blue bounds to spritesheets XandythenorthX @
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10:46:54  * frosch123 updates nuts
10:49:23  <V453000> frosch123: there is some strange issue
10:49:31  <V453000> I think I hit max number of random things or something
10:49:43  <V453000> this is the slug switch thing
10:49:55  <V453000> but e.g. some custom heads only appear with only certain colours
10:50:06  <V453000> e.g. reverse slug is only dark blue and with only standard head
10:50:32  <V453000> I have to go now, but you can see how it works on our servers :P stable with 1.3.2 or public server
10:51:08  <V453000> my question is, is there any way to get all of the 280 random outputs?
10:51:58  <V453000> gtg, back in a couple hours
11:22:32  <Brot6> Industrial Stations Renewal - Bug #6305 (New): Flickering pylons on freight station Xmart3pX @
11:41:37  <^Spike^> frosch123
11:41:44  <^Spike^> can you tell me what you need on the clone dev?
11:41:50  <^Spike^> repo access or something?
11:43:12  <frosch123> kind of, i want to pull/push to /home/hg/firs-clone
11:43:19  <^Spike^> ehm...
11:43:26  <frosch123> hgweb seems to run on the old devzone or something
11:43:32  <frosch123> so it does not even have that repo
11:43:40  <^Spike^> that could be correct :)
11:43:52  <^Spike^> but you got the ability to push/pull via ssh now already?
11:44:03  <^Spike^> else i need to figure out a way to make hgweb work on the clone
11:44:12  <frosch123> also, if you can give me a hint what the thingie at the top of the repository tab in the old devzone does :)
11:44:22  <frosch123> it gives a repository url
11:44:28  <^Spike^> ah the checkout plugin
11:44:33  <frosch123> but i do not know what rules it uses
11:44:48  <^Spike^> yeah we got an issue with that... it's not compatible with the new version of redmine
11:44:56  <frosch123> i would guess it checks on /home/ or something, and does not modify external urls
11:45:05  <^Spike^> /home/hg
11:45:27  <frosch123> there is also /home/git
11:46:13  <^Spike^> git seems to not have much repos...
11:46:29  <frosch123> no :p
11:47:00  <^Spike^> let's see if i can get a working version of the checkout plugin
11:47:15  <frosch123> well, ignore git, no newgrf uses it
11:47:37  <frosch123> ^Spike^: does it have some regex or something to determine the right url?
11:47:44  <frosch123> i need to duplicate that to my eints scripts
11:47:56  <^Spike^> i'm checking if i can get the checkout plugin to work again
11:48:03  <frosch123> i can read the /home/hg/ thingie from the database
11:48:10  <frosch123> but i need some rule to determine the url
11:49:32  <^Spike^> bleh... that checkout plugin fails on the new version :/
11:50:01  <^Spike^> gmmm a fork that might work...
11:55:03  <^Spike^> determine url for?
11:55:28  <frosch123> so eints know where to pull/push to
11:55:53  <frosch123> as said, i can get the /home/hg thingie from the database
11:56:03  <frosch123> but i cannot pull/push with that one
11:56:32  <^Spike^> url is as i can see/understand ssh://<project>
11:56:45  <^Spike^> and seems the same for http/https
11:56:59  <frosch123> well, as long as the repo has the same name as the project
11:57:07  <^Spike^> it always has...
11:57:22  <^Spike^> the projectname(shortname) is used for repo name
11:57:23  <frosch123> but e.g. for some reason i have no idea of, pm chosed to name the sandbox repo firs-clone, while the project is named eints-sandbox
11:58:17  <frosch123> maybe we should just rename /home/hg/firs-clone to /home/hg/eints-sandbox then
11:58:27  <^Spike^> true... but you can get the repo patch right?
11:58:30  <^Spike^> path*
11:58:39  <frosch123> then i only need to filter out the repositories that are not hosted on devzone
11:58:39  <^Spike^> if you just strip the /home/hg part from that?
11:58:41  <frosch123> or do not use hg
11:58:45  <^Spike^> (cut on / perhaps)
11:59:02  <^Spike^> hmm
11:59:02  <frosch123> ^Spike^: well, that's exactly what i am asking for :p
11:59:19  <frosch123> but i wondered whether you can read the exact rule from the plugin
11:59:25  <frosch123> instead of me reverse-engineering it
11:59:28  <^Spike^> cause repo url checkout for eints-sandbox would be ssh://
11:59:54  <^Spike^> we got a sandbox on current dev
12:00:02  <^Spike^> why are we making it so hard on ourselves? :)
12:00:33  <frosch123> we want a firs clone, so there is some reasonable to translate
12:00:45  <frosch123> sandbox would be all different again
12:00:59  <^Spike^> hold on... i'm creating a subporject on sanbiox
12:01:09  <frosch123> also, i access the new redmine database, while the repos are on the old devzone
12:02:37  <^Spike^> great... i hit a error @ current dev... :)
12:02:40  <^Spike^> gotta love that :)
12:07:04  <Brot6> repository /home/hg/eints-test registered in Redmine with url /home/hg/eints-test
12:07:04  <Brot6> repository /home/hg/eints-test created
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12:17:14  <Brot6> FISH - Revision 1192:7455c52b0102: Docs: code reference will make use of docstring where provided XandythenorthX @
12:18:03  <Brot6> fish: update from r1191 to r1192 done (3 warnings) -
12:22:05  <^Spike^> hmmm
12:22:09  <^Spike^> seems that normally...
12:22:15  <^Spike^> it should be the project ident frosch123
12:22:21  <^Spike^> if the crontab creates it
12:22:26  <^Spike^> so yes
12:22:30  <^Spike^> we should rename the hg repo
12:23:04  <^Spike^> frosch123
12:23:08  <^Spike^> i renamed the repo
12:23:14  <^Spike^> to eints-sandbox
12:23:29  <frosch123> can i access it somehow from the translator vm?
12:23:43  <^Spike^> ssh would be the best bet....
12:23:59  <^Spike^> from the translator vm that would be
12:24:01  <^Spike^> for ip
12:24:04  <^Spike^> and just 22 for port
12:24:32  <^Spike^> just make sure that is easily changeable cause when we migrate we will use hgweb again
12:24:38  <^Spike^> only it would be a pain to set that up now...
12:24:46  <^Spike^> don't know if it is easily changeable on your end?
12:24:50  <frosch123> i am using a local "eints" login currently
12:24:53  <^Spike^> or does it just do hg stuff and does not bother?
12:24:59  <frosch123> what would i use to login to the repo vm?
12:25:05  <^Spike^> hmmm
12:26:01  <Brot6> FISH - Revision 1193:a75300441518: Docs: improved docstrings for ship subclasses XandythenorthX @
12:26:26  <Brot6> fish: update from r1192 to r1193 done (3 warnings) -
12:27:22  <^Spike^> would need ssh key stuff for thaqt... :/
12:27:24  <^Spike^> that...
12:27:28  <^Spike^> would you need push and pull?
12:27:42  <frosch123> pull is more important
12:27:56  <frosch123> push is not that important for testing
12:28:08  <frosch123> it's ok to see what the script comitted
12:28:13  <frosch123> no need to actually push it
12:28:33  <frosch123> maybe just copy eints-sandbox to the old devzone then?
12:28:36  <frosch123> and use hgweb? :p
12:28:51  <^Spike^> possible... but you don't for the same db then...
12:28:53  <^Spike^> does that matter? :)
12:29:02  <Brot6> FISH - Revision 1194:9313fb353801: Codechange: better formatting for docstring XandythenorthX @
12:29:06  <frosch123> pull would be anonymous
12:29:18  <^Spike^> then well for me it doesn't matter
12:29:38  <^Spike^> you got the proper permissions on current devzone aswell?
12:29:46  <Brot6> fish: update from r1193 to r1194 done (3 warnings) -
12:29:55  <frosch123> no
12:30:05  <frosch123> my key is on translator, public server, and nightly server
12:30:20  <frosch123> public and nightly also only as regular user
12:30:54  <^Spike^> well i more meant in redmine :)
12:30:55  <^Spike^> but well :D
12:31:06  <frosch123> i would access the clone redmine
12:31:07  <^Spike^> i can clone if to my subproject aswell
12:31:11  <frosch123> i do not need the old redmine :p
12:31:46  <^Spike^> i only called it eints-test :)
12:31:50  <^Spike^> but it should be there :)
12:32:16  <frosch123> it doesn't have the eints roles nor the eints login and password
12:32:25  <frosch123> so, only clone redmine will work
12:32:36  <frosch123> and well, what's else the use of the clone redmine? :p
12:32:37  <^Spike^> done
12:32:49  <^Spike^> test upgrade? :)
12:32:59  <^Spike^> abuse it till we move it all to a new server etc? :)
12:33:13  <^Spike^> aka the clone redmine will be the production one with postgresql
12:33:21  <^Spike^> until we get a new server sorted as we want it
12:33:30  <^Spike^> so it's an intermedia step before moving on
12:33:35  <^Spike^> intermediate*
12:33:50  <^Spike^>
12:42:49  <Brot6> FISH - Revision 1195:032d6a66dcfc: Codechange: add a property to ships for tracking graphics status XandythenorthX @
12:43:00  <Brot6> fish: update from r1194 to r1195 done (3 warnings) -
12:49:45  <Brot6> FISH - Revision 1196:7da931dce0d0: Codechange: set the correct current status of graphics for all sh... XandythenorthX @
12:49:53  <Brot6> fish: update from r1195 to r1196 done (3 warnings) -
12:51:46  <^Spike^> frosch123 does that help you already? :)
12:51:56  <frosch123> i hope so
12:52:02  <frosch123> thanks :)
12:52:08  <^Spike^> just highlight me when needed
12:52:56  <^Spike^> tomorrow pm and i will be looking to switchover to the clone...
12:53:04  <^Spike^> yes we might lose some functions....
12:53:11  <^Spike^> but we'll have an updated platform to work with
12:53:16  <^Spike^> and works on pgsql
12:53:28  <^Spike^> from there on we can tear apart devzone into smaller/easier chunks
12:55:50  <Brot6> FISH - Revision 1197:525ffd2d290b: Docs: show graphics status in code reference XandythenorthX @
12:56:12  <Brot6> fish: update from r1196 to r1197 done (3 warnings) -
12:59:14  <^Spike^> cause that's the issue we currently have...
12:59:22  <^Spike^> and bundles was one of the things to easily start with :)
13:06:29  <Brot6> FISH - Revision 1198:1c469b794576: Codechange: add fish* to hgignore XandythenorthX @
13:06:33  <Brot6> fish: update from r1197 to r1198 done (3 warnings) -
13:14:11  <Brot6> FISH - Revision 1199:3e8bbe994802: Change: test graphics for Nieuwpoort container feeder (DanMacK) XandythenorthX @
13:14:18  <Brot6> fish: update from r1198 to r1199 done (3 warnings) -
13:19:13  <andythenorth> where would we be without DanMacK? :)
13:23:37  <Alberth> totally lost
13:24:58  <andythenorth> short on ships
13:25:06  <andythenorth> and NA trains
13:29:37  <frosch123> <- V453000: does that make it better?
13:34:31  <frosch123> <- V453000: broke something, this might be better
13:34:38  <frosch123> but i might still have broken more stuff
13:37:50  <frosch123> V453000: to apply diffs, you need to run "hg import --no-commit"
13:37:58  <V453000> I iz here
13:38:00  <V453000> hi
13:39:15  <V453000> abort outstanding uncommited changes
13:39:16  <V453000> duh
13:39:53  <V453000> hm I didnt change anything in nuts.nml :s
13:41:54  <V453000> I see some store temp madness :D
13:42:31  <V453000> but hm how do I apply the diff if it says "abort outstanding uncommitted changes" ? wrote hg import --no-commit when in my NUTS folder
13:42:39  <V453000> (the place where I run "compile")
13:42:49  <frosch123> what does "hg diff" tell you?
13:43:04  <V453000> changes in some .png files
13:43:21  <frosch123> then add a "-f"
13:43:32  <frosch123> hg import -f --no-commit ...
13:43:34  <V453000> ok
13:44:08  <V453000> applying :>
13:44:37  <V453000> kompiling
13:44:48  <V453000> iz baking
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14:00:14  <V453000> frosch123: all of them are somehow dark blue only
14:00:32  <frosch123> all? :o
14:01:06  <V453000> all
14:01:16  <V453000> reversed ones dont seem to include cat / hat
14:01:25  <V453000> only standard/unicorn/bigger eyes
14:01:27  <frosch123> oh, i see, i used the wrong .grf for testing :p
14:01:31  <V453000> :D
14:02:36  <V453000> cloned about 400 trains, all dark blue, no reversed cat or hat
14:03:39  <frosch123> hmm, i even broke the purchase lit?
14:03:44  <frosch123> how is that even possible :p
14:03:59  <V453000> I dont see anything broken there ... yet
14:04:17  <frosch123> it's completely black for me :p
14:04:53  <V453000> o_O
14:04:56  <V453000> is fine for me
14:08:55  <V453000> this came out for me
14:16:36  <frosch123> <- reverted my changes, it's still all black
14:17:21  <frosch123> nmlc warning: "nuts.nml", line 7707: "gfx/SLUGwtf2.png" at [x: 453, y: 87]: 80 of 840 pixels (9%) are pure white (cached warning) <- related?
14:17:40  <frosch123> no, that's only the hat
14:17:57  <V453000> I dont understand how
14:18:00  <V453000> but the black is correct
14:18:19  <V453000> my purchasemenu.png does have only the black one
14:20:32  <frosch123> it was not black in yesterdays' release
14:22:54  <V453000> exactly
14:23:02  <V453000> but I dont see where is the colourful thing coming from
14:26:16  <frosch123> it ran away over night :p
14:26:44  <V453000> it wasnt there for a long time in fact
14:26:51  <V453000> ever since I made the first version of rainbow slug
14:26:55  <V453000> how is that possible? :D
14:27:17  <V453000> the colourful purchase menu sprite doesnt exist in my purchase menu .png at all
14:27:37  <frosch123> do you remember drawing it?
14:27:52  <V453000> yes, but I didnt like and overdrew it with the black
14:28:31  <frosch123> so the nml caching messed up?
14:28:39  <V453000> I suppose
14:28:46  <V453000> reboot I guess
14:29:03  <V453000> I might have not rebooted by pc for a week or so
14:29:07  <frosch123> nah. it's stored on disk
14:29:28  <frosch123> nml creates a "nuts.grf.cache" files
14:29:39  <V453000> hm
14:29:41  <frosch123> delete it and the cacheindex
14:29:46  <frosch123> then all is created from scratch
14:30:34  <V453000> done, baking again
14:43:50  <V453000> frosch123: ok, the purchase menu is black now for me too, but all of them are still dkblue etc as I siad
14:43:51  <V453000> said
14:43:53  <V453000> :|
14:43:55  <V453000> what do with that?
14:44:52  <frosch123> i am testign
15:00:50  <frosch123> ah, found my mistake
15:09:06  <frosch123> V453000: +
15:09:13  <frosch123> splitted it into two pieces for easier testing
15:09:28  <frosch123> the first one only deduplicates stuff without changing any behaviour
15:09:35  <frosch123> the second one makes the colours and reverse hats work
15:10:23  <V453000> so I should apply both, correct?
15:10:53  <frosch123> yeah, and revert the older one
15:11:02  <frosch123> don't revert your graphics though :p
15:11:34  <V453000> uhmm
15:11:37  <V453000> how do I revert it
15:11:45  <frosch123> hg revert nuts.nml
15:11:58  <frosch123> assuming you have no other changes in that file
15:12:05  <V453000> nope :)
15:14:21  <V453000> applied, bakind :(
15:14:23  <V453000> kaing :)
15:14:26  <V453000> omfg keyboard :)
15:14:33  <V453000> anyway, how do you like them unicorns? :P
15:16:07  <frosch123> hmm, the behaviour is still weird
15:16:11  <frosch123> i might need to fix ottd :p
15:16:24  <V453000> I was kind of scared about that :)
15:17:17  <frosch123> anyway, the first vehicle now defines hat and stuff, while the lat vehicle defines the colour scheme
15:17:32  <frosch123> so, if you attach multiple slugs the last one defines the colour, and the first one the head
15:17:36  <V453000> XD
15:17:49  <V453000> nice idea
15:18:03  <frosch123> just ottd does not seem to update the colours when rearrangine trains in depot
15:18:09  <frosch123> they are onlyupdated when leaving depot
15:18:20  <V453000> :o
15:18:21  <frosch123> V453000: was the easiest option to make it work :p
15:18:27  <V453000> I figured :)
15:20:02  <frosch123> anyway, the hat is most weird one
15:20:08  <V453000> :>
15:20:10  <frosch123> esp. in NE direction
15:20:17  <V453000> fashion? :)
15:20:50  <frosch123> i only saw it in the depot view first, where it is not exactly recogniseable
15:20:59  <frosch123> but on track it looks nice :)
15:21:04  <frosch123> depot is too small :p
15:21:46  <frosch123> the front vehilces often have some "," at the bottom
15:21:59  <frosch123> i don't know what that is, it looks weird to me
15:22:34  <frosch123> it works for the real slugs
15:22:41  <V453000> hm :)
15:23:00  <V453000> might make the top(larger) "," things visible also with hat
15:23:02  <frosch123> but looks weird for unicorns
15:23:07  <frosch123> though not all unicorns have it
15:23:32  <V453000> they do
15:23:38  <V453000> probably just less visible with some colours
15:24:03  <frosch123> black does not seem to show them
15:25:11  <V453000> its just a recolour
15:25:23  <V453000> they are very bright so might be grey not black
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15:25:40  <frosch123> ah, maybe just depot grey :p
15:25:45  <frosch123> so, invisible :)
15:26:18  <V453000> actually yes :)
15:29:12  <V453000> seeeeems to work? :)
15:29:48  <V453000> or what behaviour is still weird frosch123 ?
15:31:00  <frosch123> attach a slug to another one in depot
15:31:13  <frosch123> then compare the colour of it with the colour it gets when starting or refitting
15:31:29  <V453000> mah
15:31:34  <V453000> people arent meant to do that anyway :P
15:31:41  <V453000> if you could make it work, would be nice, but other than that...
15:31:51  <frosch123> it's an  ottd issue
15:31:54  <frosch123> no nuts issue :)
15:32:01  <V453000> right
15:32:13  <V453000> well I could even disable the attach allowance for slugs to multiply
15:32:17  <frosch123> broken not that long ago
15:32:21  <V453000> oh
15:32:29  <V453000> hm
15:32:31  <V453000> :)
15:33:39  <V453000> I will just disable the attach for now
15:33:57  <frosch123> why that?
15:34:04  <V453000> true too, screw it
15:34:07  <frosch123> changing slug colour when attaching is quite wtf :)
15:34:52  <V453000> the 2-headed and no capacity for engines already is demotivating enough not to do it :)
15:35:00  <V453000> and even so, it is just more rainbow :D
15:35:30  <V453000> ok :> changing version strings and releasing again
15:36:10  <frosch123> keep the black purchase list?
15:36:16  <frosch123> and white head?
15:36:54  <V453000> meh, can change that anytime in the future
15:37:03  <V453000> and I kind of like it :)
15:37:26  <Brot6> FISH - Revision 1200:16ffcf9d5f64: Fix: Thunder Bay Hovercraft had wrong buy menu position (partiall... XandythenorthX @
15:37:27  <V453000> gives a hint that the slug can look variously
15:37:30  <Brot6> fish: update from r1199 to r1200 done (3 warnings) -
15:38:25  <andythenorth> bbl
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15:58:54  <V453000> thanks so much frosch123 :) NUTS 0.5.8 on the fruit thing now :)
15:59:04  <frosch123> :)
15:59:04  <V453000> I see you already did some magic in openttd itself :P
15:59:22  <Alberth> all part of the service :)
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17:03:18  <Brot6> FISH - Revision 1201:4a5017f7043a: Feature: steam-era graphics for Harbour Point Utility Vessel XandythenorthX @
17:03:45  <Brot6> fish: update from r1200 to r1201 done (3 warnings) -
17:11:35  <Brot6> Admin Soap - Revision 24:895e1d722720: rcon replies, autoconnect, pause enhancements, code polishing XT. WerkhovenX @
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17:23:39  <Brot6> eints-test: update from  to r3782 done (30 warnings) -
17:25:05  <Brot6> fish: update from r1191 to r1201 done (3 warnings) -
17:27:32  <planetmaker> frosch123, Alberth having fun already with eints and a test project? :-)
17:28:07  <frosch123> no, only with unicorns
17:28:39  <frosch123> who think putting a hat on their horn would allows them to disguise as horse
17:28:55  <planetmaker> those pesky ones!
17:29:18  <Alberth> I have been busy making rollercoasters
17:29:55  <frosch123> looks like a rough ride
17:30:09  <Alberth> yeah, sprites are sub-optimal :p
17:30:16  <planetmaker> :D
17:30:28  <planetmaker> but look nice
17:44:44  <andythenorth> Alberth: my 3 year old wants to play your rollercoaster game
17:44:50  <andythenorth> he says it's easy for him
17:45:30  <Alberth> I want to play too!
17:46:54  <Alberth> rct is in fact way easier than open ttd, especially if you buy pre-built coasters
17:47:59  <frosch123> sounds like a feature i would remove :p
17:49:16  <frosch123> sounds like c&p
18:03:04  <Alberth> well, not sure about that
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18:03:36  <Alberth> in RCT1, I hated it that I could not save my coaster for use in the next level
18:03:53  <frosch123> there are levels? :o
18:04:08  <Alberth> well, different "challenges" :)
18:04:37  <Alberth> they also had a few pre-built coasters there, but I never used them
18:05:01  <Alberth> a few months ago, I played RCT2, and used a lot of pre-built coasters.
18:05:56  <Alberth> it changed the game as in you had more time to organize your staff (the cleaners mostly)
18:06:30  <Alberth> and it gives you the ability to scale up to a larger park much quicker
18:07:22  <Alberth> which you quite need if you play with free rides, all money then comes from new people arriving
18:08:00  <Alberth> if you do nothing, you can sort-of pay the bills, so getting larger amounts of money requires you to expand the park with a new ride
18:08:46  <Alberth> rct2 is a lot more difficult than rct1, in this respect
18:09:19  <frosch123> hmm, sounds a lot more like themepark than transport tycoon then :)
18:09:31  <frosch123> i always thought it was a sandbox game
18:09:42  <frosch123> where you just build coasters instead of transport lines
18:10:19  <Alberth> coasters are more difficult to build than a transport line
18:11:06  <Alberth> you need to make drops for the excitement of the guests, but when you make a turn, you need to have a sufficiently slow speed again
18:12:13  <Alberth> the game does not give hints what speed you'll get when going up, so you need to do a lot of experimenting to get it all right
18:12:38  <planetmaker> is that the game or should that information be provided?
18:13:02  <Alberth> also, space is limited, so usually you pack the tracks all up and under each other, so building becomes quite a project
18:13:07  <planetmaker> (in terms of gameplay, not in terms of is-now)
18:14:01  <Alberth> planetmaker: I think you should be able to simulate it to get the expected speed at every point
18:14:38  <planetmaker> Ok, good :-)
18:14:38  <Alberth> I would really like to have that information, so I'll probably add it at some point
18:15:39  <Alberth> as it should improve building from trial and error-ish to more engineering
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19:21:54  <Brot6> FISH - Revision 1202:faeaa4b6c003: Codechange: layout the additional Harbour Point Utility Vessel st... XandythenorthX @
19:22:49  <Brot6> fish: update from r1201 to r1202 done (3 warnings) -
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20:09:14  <planetmaker> @services op
20:13:41  <Alberth> op went right out of service :)
20:16:09  * andythenorth ponders
20:16:45  <frosch123> <- some intermediate wip, so you know what i am heading for
20:17:31  <frosch123> synchronizes eints with repositories, if enabled via redmine roles and .devzone directory in repository
20:17:46  <planetmaker> well... just to let you know... switching of DB scheduled for Wedenesday night
20:18:04  <planetmaker> thus things will be unavailable there for a bit, starting 20h
20:18:13  <frosch123> he, wednesday? didn't spike say monday earlier today? :p
20:18:21  <planetmaker> yeah :-) But... well
20:18:27  <^Spike^> until we realized we didn't announce it :D
20:18:28  <planetmaker> too short notice for you to plan :-P
20:20:38  <Alberth> since lang_sync is Python3 too, you may want to import it, and call directly
20:22:08  <frosch123> pondered that, but i would need to separate the intiialisation from the command line processing
20:22:49  <Alberth> and you may want to check the exit status of the subprocess calls, and abort if it fails
20:23:32  <Alberth> looking spiffy :)
20:26:26  <Alberth> good night
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20:43:18  <Brot6> FISH - Revision 1203:ab00e1480f3e: Change: additional variations for Harbour Point Utility Vessel XandythenorthX @
20:43:36  <Brot6> fish: update from r1202 to r1203 done (3 warnings) -
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