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05:40:48 <Brot6> Feature Request #6395: Allow skipping of strings while translating in eints XGunChleocX @ http://dev.openttdcoop.org/issues/6395#change-17382 05:53:02 *** ODM has joined #openttdcoop.devzone 06:50:21 *** Zuu has joined #openttdcoop.devzone 07:03:11 *** Supercheese has quit IRC 07:44:24 *** andythenorth has joined #openttdcoop.devzone 07:45:36 *** zooks has joined #openttdcoop.devzone 07:51:20 <DevZone> Project xussrset - Trains from Russia build #27-push: SUCCESS in 2 min 35 sec: https://jenkins.openttdcoop.org/job/xussrset/27/ 07:57:36 <Brot6> Revision 1111:5599ba4d7dfb: Code Review #6323: Функция кода длинного/коротк... XGeorgeX @ http://dev.openttdcoop.org/projects/xussrset/repository/revisions/5599ba4d7dfb 08:04:50 <Brot6> Code Review #6323 (Closed): Везде применить функцию кода длинного/... XGeorgeX @ http://dev.openttdcoop.org/issues/6323#change-17383 08:08:24 *** andythenorth has quit IRC 08:14:58 <planetmaker> moin 08:20:39 *** oskari89 has joined #openttdcoop.devzone 08:28:49 <Brot6> Feature #6239 (Closed): Закодировать ЦМВ версию вагона-ледника с ... XGeorgeX @ http://dev.openttdcoop.org/issues/6239#change-17384 08:29:39 *** andythenorth has joined #openttdcoop.devzone 08:29:46 <DevZone> Project xussrset - Trains from Russia build #28-push: SUCCESS in 2 min 39 sec: https://jenkins.openttdcoop.org/job/xussrset/28/ 08:34:17 <Brot6> Revision 1112:0dc4ede78e4b: Слияние с default XGeorgeX @ http://dev.openttdcoop.org/projects/xussrset/repository/revisions/0dc4ede78e4b 08:34:17 <Brot6> Revision 1113:6c9749e9f2c4: Feature #6239: Закодирована ЦМВ версия вагона... XGeorgeX @ http://dev.openttdcoop.org/projects/xussrset/repository/revisions/6c9749e9f2c4 08:36:40 <Brot6> Bug #6387 (Closed): Исправить ТЭМ2УМ XGeorgeX @ http://dev.openttdcoop.org/issues/6387#change-17386 08:38:21 <DevZone> Project xussrset - Trains from Russia build #29-push: SUCCESS in 2 min 31 sec: https://jenkins.openttdcoop.org/job/xussrset/29/ 08:40:05 <George> When I hit (diff) here https://jenkins.openttdcoop.org/job/xussrset/29/changes#detail0 I get error 08:40:47 <planetmaker> indeed 08:46:08 *** gelignite has joined #openttdcoop.devzone 08:51:34 <Brot6> Revision 1114:2b47feb2ce08: Fix #6387: Исправлено использование график... XGeorgeX @ http://dev.openttdcoop.org/projects/xussrset/repository/revisions/2b47feb2ce08 09:22:41 <DevZone> Project Iron Horse build #129-push: SUCCESS in 39 sec: https://jenkins.openttdcoop.org/job/iron-horse/129/ 09:35:34 <Brot6> Revision 132:eab7fecd5f35: Change: provide tender for Standad loco XandythenorthX @ http://dev.openttdcoop.org/projects/iron-horse/repository/revisions/eab7fecd5f35 09:37:00 <DevZone> Yippie, build fixed! 09:37:00 <DevZone> Project Manual Industries build #2-nightlies: FIXED in 13 sec: https://jenkins.openttdcoop.org/job/manindu/2/ 09:39:35 *** Alberth has joined #openttdcoop.devzone 09:50:50 *** frosch123 has joined #openttdcoop.devzone 10:05:04 <^Spike^> dihedral you awake today? :D 10:15:36 *** andythenorth has quit IRC 10:16:11 *** andythenorth has joined #openttdcoop.devzone 10:26:40 *** andythenorth has quit IRC 10:37:18 *** andythenorth has joined #openttdcoop.devzone 10:40:36 <DevZone> Project Iron Horse build #130-push: SUCCESS in 33 sec: https://jenkins.openttdcoop.org/job/iron-horse/130/ 10:40:59 <Alberth> \o/ success! 10:41:22 <DevZone> Project Iron Horse build #131-push: SUCCESS in 28 sec: https://jenkins.openttdcoop.org/job/iron-horse/131/ 10:41:22 <^Spike^> .... 10:41:30 <^Spike^> did you break it before then Alberth? :) 10:43:30 <DevZone> Project Iron Horse build #132-push: SUCCESS in 42 sec: https://jenkins.openttdcoop.org/job/iron-horse/132/ 10:47:12 <Brot6> Revision 133:c7c764e75260: Cleanup: remove unused templates XandythenorthX @ http://dev.openttdcoop.org/projects/iron-horse/repository/revisions/c7c764e75260 10:47:12 <Brot6> Revision 134:c4c8ef16ed80: Cleanup: remove unused template XandythenorthX @ http://dev.openttdcoop.org/projects/iron-horse/repository/revisions/c4c8ef16ed80 10:47:12 <Brot6> Revision 135:aec7f0fe7df7: Cleanup: remove unused template XandythenorthX @ http://dev.openttdcoop.org/projects/iron-horse/repository/revisions/aec7f0fe7df7 10:47:37 <Alberth> not that I am aware of 10:51:10 <DevZone> Project Iron Horse build #133-push: SUCCESS in 27 sec: https://jenkins.openttdcoop.org/job/iron-horse/133/ 10:57:47 *** zooks has quit IRC 11:00:50 <DevZone> Project Iron Horse build #134-push: SUCCESS in 36 sec: https://jenkins.openttdcoop.org/job/iron-horse/134/ 11:05:21 <Brot6> Revision 136:228d8ce48433: Codechange: formatting XandythenorthX @ http://dev.openttdcoop.org/projects/iron-horse/repository/revisions/228d8ce48433 11:05:21 <Brot6> Revision 137:153fce22f5e0: Change: proof-of-concept for multiple units XandythenorthX @ http://dev.openttdcoop.org/projects/iron-horse/repository/revisions/153fce22f5e0 11:05:59 <DevZone> Project Iron Horse build #135-push: SUCCESS in 27 sec: https://jenkins.openttdcoop.org/job/iron-horse/135/ 11:22:29 *** gelignite has quit IRC 11:23:10 <Brot6> Revision 138:9c48dfb3655d: Change: graphics for Slammer multiple unit XandythenorthX @ http://dev.openttdcoop.org/projects/iron-horse/repository/revisions/9c48dfb3655d 12:07:42 *** zooks has joined #openttdcoop.devzone 12:21:27 <George> planetmaker: Hi 12:21:42 <George> Need help 12:21:53 <DevZone> Project Iron Horse build #136-push: SUCCESS in 28 sec: https://jenkins.openttdcoop.org/job/iron-horse/136/ 12:21:54 *** Brot6 has quit IRC 12:21:57 <George> #define is_not_build_yet() (((extra_callback_info1 & 0x000000FF) == 0x20) || ((extra_callback_info1 & 0x000000FF) == 0x21)) 12:22:10 <George> seems does not work 12:22:53 <George> http://paste.openttdcoop.org/show/2628/ 12:23:47 <George> I've applied function short_vehicle to all my short vehicles (length 8 and less) and get their props equal to 0 12:24:24 <George> long vehicles use this code http://paste.openttdcoop.org/show/2629/ 12:24:29 <George> and it works 12:24:59 <George> On our last discussion we decided, that 0 values are caused by PARENT check 12:25:26 <George> is_not_build_yet() function should prevent it, but it does not work 12:36:36 <George> planetmaker: any ideas? 12:36:41 <planetmaker> no(t yet) 12:37:42 <planetmaker> did it ever work, George ? 12:37:54 <planetmaker> or did you implement it weeks ago and never test? 12:39:06 <George> Yes, I forgot to test the short_vehicle and for long_vehicle it worked 12:39:43 <George> Now I made a test for short vehicle and found the issue 12:40:37 <George> BTW I'm not understanding why it works for long_vehicle while not for short_vehicle 12:41:00 <DevZone> Project xussrset - Trains from Russia build #30-push: SUCCESS in 2 min 21 sec: https://jenkins.openttdcoop.org/job/xussrset/30/ 12:41:16 <George> I've commited my last cjhanges to the repo, so you can look at the exact code I have 12:50:30 <DevZone> Project Iron Horse build #137-push: SUCCESS in 29 sec: https://jenkins.openttdcoop.org/job/iron-horse/137/ 12:51:29 <planetmaker> ok, I see 12:58:49 <DevZone> Project Iron Horse build #138-push: SUCCESS in 28 sec: https://jenkins.openttdcoop.org/job/iron-horse/138/ 13:04:01 <DevZone> Project Iron Horse build #139-push: SUCCESS in 28 sec: https://jenkins.openttdcoop.org/job/iron-horse/139/ 13:04:46 <DevZone> Project Iron Horse build #140-push: SUCCESS in 27 sec: https://jenkins.openttdcoop.org/job/iron-horse/140/ 13:06:12 <DevZone> Project Iron Horse build #141-push: SUCCESS in 28 sec: https://jenkins.openttdcoop.org/job/iron-horse/141/ 13:08:37 <andythenorth> busy busy busy andythenorth 13:09:07 <DevZone> Project Iron Horse build #142-push: SUCCESS in 36 sec: https://jenkins.openttdcoop.org/job/iron-horse/142/ 13:16:01 *** zooks has quit IRC 13:19:51 <George> planetmaker: BTW, why there are no nightlies any more? http://bundles.openttdcoop.org/xussrset/nightlies/ 13:28:32 <juzza1> can the compile farm build from unpaletted pngs? https://jenkins.openttdcoop.org/job/frissrails/5/changes no palette but build successful 13:38:05 <Alberth> 32bpp is without palette 13:44:26 <planetmaker> George, it works slightly different than I thought with nightlies. The CF notices that the build-on-push is already latest commit and thus doesn't build nightly 13:44:50 <planetmaker> yes, that also shall be changed to build nightly nevertheless. But only when there's a change in the last 24h 13:45:15 <George> Ok, it's a minor issue 13:45:39 <George> The problem with short_vehicle worries me much more :( 13:46:17 <George> Do you have any ideas how to check is the vehicle build to prevent PARENT check? 13:47:00 <planetmaker> what is "short vehicle" and "long vehicle". What's the difference? 13:47:18 <planetmaker> sorry, I don't exactly want to dig through 1000s of lines of code 13:47:26 <George> code_templates.pnml 13:47:39 <George> last 3 blocks 13:48:06 <George> definition.pnml - line 31 13:48:14 <planetmaker> what are those cryptic numeric variables you query in the paste you posted? 13:49:19 <George> ((extra_callback_info1 & 0x000000FF) == 0x20) ? according to http://newgrf-specs.tt-wiki.net/wiki/NML:Vehicles (Sprites in GUI section) 13:49:37 <George> 0x20 Vehicle is drawn in the purchase list. (This includes the autoreplace GUI.) 13:50:15 <planetmaker> and the others, 0x9whatever? 13:50:43 <George> 80h+ 13:50:45 <planetmaker> the 0x20 and 0x21 are variable *values*. not variable *names* 13:50:45 <DevZone> Project Iron Horse build #143-push: SUCCESS in 31 sec: https://jenkins.openttdcoop.org/job/iron-horse/143/ 13:50:46 <George> 1A W The X location 13:50:46 <George> 1C W The Y location 13:50:46 <George> 1E B The Z location (altitude) 13:50:46 <George> 1F B Direction: 00=N, 01=NE, 02=E, 03=SE, 04=S, 05=SW, 06=W, 07=NW 13:50:47 <planetmaker> yes. which? 13:51:55 <George> It is a test for direction to replace motion counter 13:52:21 <George> because steamers had rotating wheel while waiting on signals 13:53:04 <George> checking 9A allows to have fixed value while it stands on signal 13:54:02 <planetmaker> what about: just remove all complications. And add them one by one. And see which fails? 13:54:04 <DevZone> Project Iron Horse build #144-push: SUCCESS in 38 sec: https://jenkins.openttdcoop.org/job/iron-horse/144/ 13:54:30 <planetmaker> the code got IMHO so convoluted that it's a real PITA to debug 13:54:57 <planetmaker> with zillions of branches and ifs and thens 13:55:01 <George> planetmaker: the first check fails there is no profit to cut the chain if the first step fails 13:55:29 <DevZone> Project Iron Horse build #145-push: FAILURE in 11 sec: https://jenkins.openttdcoop.org/job/iron-horse/145/ 13:55:50 <George> switch (FEAT_TRAINS, SELF, name##_get_spriteset, is_not_build_yet()) is the first in the chain 13:55:59 <planetmaker> well. what's a short vehicle? what's a long? what's the difference really? 13:56:17 <DevZone> Yippie, build fixed! 13:56:17 <DevZone> Project Iron Horse build #146-push: FIXED in 36 sec: https://jenkins.openttdcoop.org/job/iron-horse/146/ 13:56:19 <planetmaker> cut those differences until it works 13:56:28 <planetmaker> then re-add them. See what makes the difference 13:56:36 <George> the difference is: 13:56:42 <planetmaker> I can't do anything else either 13:56:47 <George> is_not_build_yet() || (is_drawn_in_viewport() && is_hidden_at(1)) ) - long 13:56:52 <planetmaker> but I can't read the code comments 13:57:00 <George> is_not_build_yet() - short 13:57:14 <planetmaker> yes. All those in themselves are LENTHY templates 13:58:06 <DevZone> Project Iron Horse build #147-push: SUCCESS in 29 sec: https://jenkins.openttdcoop.org/job/iron-horse/147/ 13:58:56 <George> when I change (((extra_callback_info1 & 0xFF) == 0x20) || ((extra_callback_info1 & 0xFF) == 0x21)) to ((extra_callback_info1 & 0xFF) != 0) props are ok (no parent call), but nothing is drawn in depot (as intended) 13:59:19 <DevZone> Project Iron Horse build #148-push: SUCCESS in 30 sec: https://jenkins.openttdcoop.org/job/iron-horse/148/ 14:02:27 <planetmaker> I currently really have too little time to follow each switch in that newgrf. can you create two very simple cases with just a single vehicle, as minimal as possible with only that difference, where one fails, the other not? 14:02:44 <George> I'll try 14:03:02 <planetmaker> Honestly, I don't want to spend my whole sunday to dig through newgrf code today 14:03:21 <andythenorth> :) 14:03:49 <DevZone> Project Iron Horse build #149-push: SUCCESS in 33 sec: https://jenkins.openttdcoop.org/job/iron-horse/149/ 14:04:12 <planetmaker> and xussr is too complex to understand quickly 14:04:41 <planetmaker> you might as you wrote and write it. I didn't, thus have to start at 0 to comprehend even the problem 14:04:41 <George> I don't want too, but I do not see the way to fix that except not code the GRF. But it would not help in any way, because the bug has to be fixed now or later :( 14:05:04 <planetmaker> yes, it's your newgrf though ;-) 14:05:31 <planetmaker> I'm happy to help, but I can't spend hours on that right now, I'm afraid 14:23:28 *** andythenorth has left #openttdcoop.devzone 14:28:04 <Alberth> finding a root cause for something that fails in a big environment is hopelessly inefficient, try to make a minimal newgrf that reproduces the problem with as less stuff as possible, so it can be understood in the blink of an eye 15:12:33 *** zooks has joined #openttdcoop.devzone 15:20:49 <frosch123> http://paste.openttdcoop.org/show/2632/ <- preserve eol-style when downloading lang files from eints 15:20:58 <frosch123> resp. use eol style of baselang file for new files 15:23:03 <planetmaker> hm, might be good idea, yes :-) 15:32:22 <Alberth> reading as text-file and then detecting EOL style actually works? :o 15:35:14 <Alberth> I assume you considered adding this code to the function that reads the file? 15:35:14 <frosch123> it collects a tuple of all encountered eol marks 15:35:33 <frosch123> well, the file is not always read 15:35:38 <frosch123> only for credits 15:35:47 <frosch123> so i would need that code anyway 15:36:01 <frosch123> and it looked easier to make one function then, instead of extending the other one 15:36:11 <frosch123> just to save opening the file once more and reading one line 15:36:45 <Alberth> good points 15:38:23 <Alberth> looks ok to me 15:42:57 <George> planetmaker: 15:42:58 <George> http://paste.openttdcoop.org/show/2633/ 15:43:23 <George> looks like it is rather short 15:43:37 <George> the problem is 15:44:28 <George> in line 179 and 180 seems to have different values in (extra_callback_info1 & 0xFF) >= 0x20) 15:45:12 <juzza1> can i refer to openttd strings from newgrf lang file? 15:46:26 <George> in line 118 it seems to be TRUE 15:46:45 <George> in line 114 it seems to be FALSE 15:47:07 <George> when vehicle props CBs are running 15:47:29 <George> thus getting fail on PARENT check 15:47:30 *** zooks has quit IRC 15:48:03 <George> I found a workaround the problem, but its a durty hack :( 15:49:18 <George> For short vehicles I add: (is_drawn_in_viewport() && is_hidden_at(0)) after is_not_build_yet() with || 15:49:57 *** gelignite has joined #openttdcoop.devzone 15:54:21 <V453000> what are you trying to achieve George? 15:55:08 <George> have graphics that depends on PARENT 15:55:28 <George> Unfortunately it causes CBs to fail 15:55:41 <V453000> like e.g. make train X have wagons Y ? 15:55:43 <V453000> or something else? 15:55:46 <George> causeing 0 properties in purchaser window 15:56:31 <George> For example wagon have graphics depending on trains speed 15:56:32 <V453000> uhm how are properties related to the sprites 15:56:40 <V453000> right 15:57:22 <George> as you can see here http://paste.openttdcoop.org/show/2633/ lines 178-183 15:57:43 *** andythenorth has joined #openttdcoop.devzone 15:58:06 <V453000> bitmask_vehicle_info: _9p_bitmask_vehicle_info; what does this do? :d 15:58:13 <George> default: _9p_get_spriteset branch has PARENT check in line 137 15:59:15 <V453000> ._. wtf, big switch with a lot of conditions? 15:59:15 <George> in this small sample it does nothing 15:59:30 <V453000> vehicle is powered is for something? :d 15:59:39 <V453000> I thought you wanted to base it on train speed 16:00:03 <George> This is a part of the code to illustrate the issue 16:00:24 <V453000> why not just use one switch asking about vehicle_type_id ? 16:00:35 <George> the full code is available here http://dev.openttdcoop.org/projects/xussrset/repository 16:00:50 <V453000> cant say I want to read that 16:01:39 <George> That is not required 16:02:26 <V453000> well, all you need for sprites to change based on parent engine is one switch with that vehicle_type_id ... so what is the problem there? 16:02:28 <George> The issue is that (extra_callback_info1 & 0xFF) >= 0x20) is FALSE while defining vehicle props in purchase menu 16:02:37 <V453000> idk what that is 16:07:44 <DevZone> Yippie, build fixed! 16:07:44 <DevZone> Project Finnish Trainset build #35-push: FIXED in 2 min 22 sec: https://jenkins.openttdcoop.org/job/finnishtrainset/35/ 16:27:07 <frosch123> hmm, credits are missing for new files :p 16:29:26 <frosch123> oh, nevermind 16:29:32 <frosch123> the file is empty 16:29:33 <V453000> unicorns 16:47:41 <DevZone> Project ISR Industrial Station Renewal build #14-push: SUCCESS in 25 sec: https://jenkins.openttdcoop.org/job/isr/14/ 16:48:10 <DevZone> Project OpenGFX+ Industries build #17-push: SUCCESS in 28 sec: https://jenkins.openttdcoop.org/job/ogfx-industries/17/ 16:49:05 <DevZone> Project OpenGFX+ Airports build #12-push: SUCCESS in 55 sec: https://jenkins.openttdcoop.org/job/airportsplus/12/ 16:49:40 <DevZone> Project xussrset - Trains from Russia build #31-push: SUCCESS in 2 min 31 sec: https://jenkins.openttdcoop.org/job/xussrset/31/ 16:53:49 <frosch123> https://dev.openttdcoop.org/projects/ogfx-industries/repository/revisions/0dc73ea5d619 <- planetmaker, Alberth :) 16:54:39 <planetmaker> \o/ frosch123 :-) 16:54:54 <planetmaker> frosch123, mind to announce that feature in the translator thread at tt-f? 16:55:37 <planetmaker> Makes the thing more convincing also for sceptics :-) 16:58:26 <frosch123> oh, who killed brot? 16:58:34 <frosch123> and intentionally? :) 16:59:33 <planetmaker> brot currently is... jumpy :-) 16:59:42 <planetmaker> we can't exactly decide whether to keep or not 17:04:52 <frosch123> planetmaker: http://www.tt-forums.net/viewtopic.php?p=1096695#p1096695 17:04:53 <Webster> Title: Transport Tycoon Forums View topic - NewGRF Translator (at www.tt-forums.net) 17:05:47 <planetmaker> :-) 17:09:57 * Alberth likes it when all goes according to plan :) 17:10:04 <Alberth> thanks for posting about it 17:12:40 <planetmaker> who doesn't? :-) 17:18:31 <DevZone> Project NML - NewGRF Meta Language build #53-nightlies: SUCCESS in 1 min 17 sec: https://jenkins.openttdcoop.org/job/nml/53/ 17:21:02 <DevZone> Project xussrset - Trains from Russia build #32-push: SUCCESS in 2 min 24 sec: https://jenkins.openttdcoop.org/job/xussrset/32/ 17:27:46 <andythenorth> hmm 17:27:58 <andythenorth> still need to make some of my sets translateable 17:28:40 <planetmaker> :-) 17:28:42 <andythenorth> meh 17:29:07 <V453000> andythenorth how the hell is coffee supposed to look XD 17:29:09 <V453000> I cant get any ideas 17:29:20 <andythenorth> V453000: fuck knows 17:29:25 <andythenorth> I'd put it in cups 17:29:31 <V453000> cups are a product 17:29:40 <V453000> this is the grainy coffee shit I assume 17:29:44 <andythenorth> yes 17:30:02 <V453000> suppose boxes with open top and brown shit inside would do 17:30:04 <andythenorth> put it in giant cans 17:30:05 <andythenorth> https://www.google.co.uk/search?client=safari&rls=en&q=illy+coffee+tin&oe=UTF-8&gws_rd=cr&um=1&ie=UTF-8&hl=en&tbm=isch&source=og&sa=N&tab=wi&ei=ku41UunOA4if7AaYj4DADw&biw=1220&bih=636&sei=k-41UuvuM6mr7AakoIGwDw 17:30:06 <Webster> Title: illy coffee tin - Google Search (at www.google.co.uk) 17:30:14 <andythenorth> reality is sacks and crap 17:30:19 <V453000> hm 17:30:21 <andythenorth> why not do something funny? 17:30:21 <V453000> k box/can 17:30:47 <andythenorth> giant capsules? http://www.adavidcreation.com/wp-content/uploads/2012/03/nespresso-capsules.jpg 17:30:50 <V453000> andy I have like 8 types of wagons do you expect all of them to be the same? :P 17:31:08 <V453000> [NO :>] 17:31:22 <planetmaker> V453000, usually it shippes in big sacks 17:31:27 <andythenorth> yup 17:31:45 <V453000> well yeah but sacks arent too identifiable that it is coffee 17:31:49 <V453000> sacks can be basically anything 17:31:51 <andythenorth> chips does boxes with brown in 17:31:51 <planetmaker> haha, yeah, those coffee pads for the machines, V453000 ;-) 17:32:14 <V453000> kay 17:33:15 <V453000> https://dev.openttdcoop.org/projects/chips/repository/show/graphics_sources has no coffee or iz me blind? 17:33:46 <andythenorth> I just recoloured a spritesheet 17:33:48 <andythenorth> no source 17:33:57 <andythenorth> https://dev.openttdcoop.org/projects/chips/repository/changes/sprites/graphics/coffee_cargo.png 17:34:06 <andythenorth> it was fruit :P 17:34:44 <V453000> yeah that is basically what I intend to do as one of the options 17:34:47 <V453000> (the more sane one) 17:34:53 <Alberth> to stay in style, recolored fruit wagons would do just fine :) 17:34:55 <V453000> sane = rail wagons 17:35:04 <V453000> yarr 17:35:10 <andythenorth> I hope you have something nice in mind for tanker wagons 17:35:16 <V453000> but maglev/ships/stuff need more wtf :P 17:35:24 <V453000> coffee goes on flatbeds here 17:35:28 <V453000> no tankers 17:36:16 <Alberth> oil tanker ship on rails? 17:36:32 <V453000> wat 17:37:11 <Alberth> isn't that a tanker wagon? 17:37:24 <andythenorth> hmm 17:37:28 <andythenorth> why aren't my sets finished? 17:37:33 <andythenorth> why did I start a new one? 17:37:41 <andythenorth> is there life after death? 17:37:44 <andythenorth> the big questions :P 17:37:48 <planetmaker> new stuff is fun :-) 17:37:56 <planetmaker> finishing old stuff is toil ;-) 17:38:04 <andythenorth> basically I like figuring out how to template the set 17:38:08 <andythenorth> then I get bored :P 17:38:10 <V453000> idk pm, purr is in a kind of stalemate atm :P 17:40:02 <andythenorth> I got stuck with FIRS 17:40:09 <andythenorth> I have to make some ports and crap 17:40:13 <andythenorth> I have all the sprites now 17:40:24 <andythenorth> but the layouts are *really* ugly on the minimap 17:40:31 <andythenorth> and that makes me want to not work on it 17:42:47 <andythenorth> see 17:42:48 <andythenorth> https://dev.openttdcoop.org/attachments/download/5416/ugly_layouts_minimap.png 17:42:51 <andythenorth> urgh 17:43:25 <andythenorth> some tiles have boats on water tile, and the minimap shows ugly partially filled tiles 17:44:02 <planetmaker> why does it matter how it looks on mini map? 17:44:12 <planetmaker> and what you show... is it ugly? I wouldn't say 17:44:14 <V453000> looks nice to me 17:44:16 <andythenorth> meh 17:44:25 <V453000> next excuse andythenorth :P 17:44:32 <planetmaker> ports are kinda rough-edged 17:44:38 <planetmaker> with all their quays 17:44:40 <andythenorth> V453000 3 min compile time? 17:44:48 <V453000> 12 min here, next :) 17:44:49 <andythenorth> iron horse is about 10s :P 17:45:17 <V453000> myeah purr compiles like instantly :) 17:47:29 <andythenorth> I cba to decide on layouts :P 17:47:32 <andythenorth> valid excuse? 17:47:42 <andythenorth> like, which sprites goes where :P 17:47:47 <V453000> :D 17:48:01 <V453000> I cant imagine having "too many" sprites :D 17:48:27 <planetmaker> andythenorth, make up a a few and provide them all? 17:50:50 <andythenorth> kicked by wifi :( 17:52:00 <andythenorth> this is the most complete so far 17:52:00 <andythenorth> https://dev.openttdcoop.org/attachments/download/5417/bulk_terminal_3.png 17:52:51 <andythenorth> some stuff still to add https://dev.openttdcoop.org/projects/firs/repository/entry/src/graphics/industries/bulk_terminal_1.png 17:53:24 <andythenorth> hmm 17:53:29 <andythenorth> maybe I make the big warehouse 1 tile 17:53:32 <andythenorth> then it's easier to place 17:55:20 <V453000> looks nice enough to me for sure 18:05:27 *** andythenorth has quit IRC 18:10:55 <George> Is it possible to get information if engine goes uphill or downhill? 18:11:37 <George> in case it is ARV DZ between parts can be calculated 18:11:47 <George> and in case it is not? 18:14:27 <V453000> wtf :D 18:17:39 *** Supercheese has joined #openttdcoop.devzone 18:25:52 <Alberth> oh, the boats are to scale of the harbour :p 18:26:09 <V453000> :d 18:26:29 <V453000> Alberth who uses NUTS is going to talk about scale :P legit 18:27:05 <Alberth> :) 18:29:29 <DevZone> Project Nutracks build #11-nightlies: SUCCESS in 16 sec: https://jenkins.openttdcoop.org/job/nutracks/11/ 18:46:50 <DevZone> Project Iron Horse build #150-nightlies: SUCCESS in 36 sec: https://jenkins.openttdcoop.org/job/iron-horse/150/ 19:05:16 *** Alberth has left #openttdcoop.devzone 19:05:49 <DevZone> Project Finnish Rail Infrastructure - Rails build #6-push: FAILURE in 17 sec: https://jenkins.openttdcoop.org/job/frissrails/6/ 19:28:56 <DevZone> Project xussrset - Trains from Russia build #33-push: SUCCESS in 2 min 29 sec: https://jenkins.openttdcoop.org/job/xussrset/33/ 19:28:57 <DevZone> Yippie, build fixed! 19:28:58 <DevZone> Project Finnish Rail Infrastructure - Rails build #7-push: FIXED in 30 sec: https://jenkins.openttdcoop.org/job/frissrails/7/ 19:34:07 <DevZone> Project Finnish Rail Infrastructure - Rails build #8-push: SUCCESS in 34 sec: https://jenkins.openttdcoop.org/job/frissrails/8/ 19:34:22 <DevZone> Project xussrset - Trains from Russia build #34-push: SUCCESS in 2 min 25 sec: https://jenkins.openttdcoop.org/job/xussrset/34/ 19:35:21 *** ODM has quit IRC 19:41:06 <DevZone> Project Finnish Rail Infrastructure build #28-push: SUCCESS in 38 sec: https://jenkins.openttdcoop.org/job/friss/28/ 19:45:08 <DevZone> Project xussrset - Trains from Russia build #35-push: SUCCESS in 2 min 23 sec: https://jenkins.openttdcoop.org/job/xussrset/35/ 19:45:45 <juzza1> can i replace base sounds with nml? 19:48:44 *** andythenorth has joined #openttdcoop.devzone 19:49:27 <frosch123> does osfx use nml? 19:50:00 <frosch123> never mind, osfx is no newgrf .p 19:51:34 <juzza1> yes, meant nml-based newgrf 19:53:06 <DevZone> Project xussrset - Trains from Russia build #36-push: SUCCESS in 2 min 21 sec: https://jenkins.openttdcoop.org/job/xussrset/36/ 19:53:52 <frosch123> i have no idea how to even do normal sounds in nml :p 19:57:27 <frosch123> oh, i guess it is not even a nml limitation 19:57:35 <frosch123> newgrf generally do not support replacing original sounds 19:58:05 <frosch123> you can only add custom sounds to your own vehicles and bridges and animation and stuff 19:58:11 <DevZone> Project Finnish Rail Infrastructure - Rails build #9-push: SUCCESS in 40 sec: https://jenkins.openttdcoop.org/job/frissrails/9/ 19:59:55 <juzza1> ok 20:08:04 *** Zuu_ has joined #openttdcoop.devzone 20:11:02 *** Zuu has quit IRC 20:18:40 *** Zuu_ has quit IRC 21:29:43 *** oskari89 has quit IRC 21:41:04 *** gelignite has quit IRC 21:46:08 <DevZone> Project FIRS Industry Replacement Set build #16-push: SUCCESS in 5 min 28 sec: https://jenkins.openttdcoop.org/job/firs/16/ 21:47:58 <andythenorth> bye 21:47:59 *** andythenorth has quit IRC 21:48:33 <DevZone> Project Iron Horse build #151-push: SUCCESS in 44 sec: https://jenkins.openttdcoop.org/job/iron-horse/151/ 21:59:57 *** frosch123 has quit IRC