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Log for #openttdcoop.devzone on 21st September 2013:
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00:08:50  <DevZone> Project Finnish Rail Infrastructure - Rails build #64-push: SUCCESS in 45 sec: https://jenkins.openttdcoop.org/job/frissrails/64/
00:09:13  <DevZone> Project Finnish Rail Infrastructure build #36-push: SUCCESS in 28 sec: https://jenkins.openttdcoop.org/job/friss/36/
00:17:03  <DevZone> Project Finnish Rail Infrastructure build #37-push: SUCCESS in 30 sec: https://jenkins.openttdcoop.org/job/friss/37/
00:17:59  <DevZone> Project Finnish Trainset build #41-push: SUCCESS in 2 min 20 sec: https://jenkins.openttdcoop.org/job/finnishtrainset/41/
00:19:01  <DevZone> Project Finnish Rail Infrastructure - Rails build #65-push: SUCCESS in 53 sec: https://jenkins.openttdcoop.org/job/frissrails/65/
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11:04:12  * planetmaker wishes for http://dev.openttdcoop.org/issues/5309
11:06:23  <V453000> [minions go code it]
11:06:25  <V453000> [or else]
11:06:55  <frosch123> planetmaker: javascript :)
11:06:58  <frosch123> there is already some
11:07:26  <V453000> coffee
11:07:41  <frosch123> anyway, i am still unsure what manual links to put where :s
11:07:56  <frosch123> like general manual on front page / in the header
11:08:13  <frosch123> but then lang format manual on string page?
11:08:25  <frosch123> putting two links in the header feels weird
11:08:43  <frosch123> replacing the link with a different one on the string edit page is also weird
11:08:58  <frosch123> so, maybe no link in the header at all?
11:09:10  <frosch123> and just general manual on front page, and string help on string edit page?
11:09:24  <planetmaker> yes, sounds good ^
11:12:24  <planetmaker> V453000, I still think you should enable translations for your projects :-)
11:12:59  <planetmaker> it quite breaks the game look & feel and also of the newgrf it is presented in a language different from everything else ingame :-)
11:14:07  <V453000> not like there is much to translate, train names are untranslateable anyway
11:14:13  <V453000> and the few other words, ...
11:14:25  <planetmaker> you think "slug" or so is untranslatable?
11:14:28  <planetmaker> or "unicorn"?
11:14:33  <V453000> yes
11:14:42  <planetmaker> I honestly don't. It lives from the names
11:14:47  <planetmaker> and people not getting them is sad
11:16:20  <V453000> I will let them practice english
11:16:43  <planetmaker> that's what they can choose the English language for
11:17:16  <planetmaker> when when choosing catalan being exposed to English is... meh
11:17:50  <V453000> well they dont have to play with nuts either, especially as the wiki for it and coop wiki is in english
11:18:16  <planetmaker> where does it hurt you or your play style to have translations?
11:18:21  <planetmaker> for you nothing would change
11:18:29  <planetmaker> but more people would understand your jokes in that set
11:20:11  <V453000> firstly it feels weird to release somethign I dont understand, secondly I dont feel like having it build on devzone, or add translation things manually with every release (cba), thirdly they wont have much from the set if they cant read the explanation at the wiki anyway, fourthly there is almost nothing to translate, or it does not influence the experience of playing
11:20:41  <planetmaker> V453000, more people play your set than translate it...
11:20:55  <planetmaker> and you could have translations without devzone building it
11:21:22  <V453000> I still need to get them, update them, and add them to the thing before releasing
11:21:23  <planetmaker> eints could simply just do the translations. and you could get them from there. or you could, for sake of convenience, have eints commit them.
11:21:31  <V453000> and I dont care one bit about them, seriously
11:21:33  <planetmaker> thus you don't need to get them either
11:21:49  <planetmaker> nor do you need to care. you just would need to enable them
11:22:19  <planetmaker> and people would simply contribute them and they'd be merged to your repo...
11:22:59  <V453000> simple logic, people either ignore nuts, or play with it, try to read related things, try to read coop things. People who do not speak english are irrelevant for me anyway
11:24:07  <planetmaker> you didn't really understand what I said, no?
11:24:55  <V453000> I did, and yes I am not a nice person and force poor people to witness english
11:25:12  <planetmaker> but why? It's virtually no effort to NOT do that
11:25:23  <planetmaker> why just be a dick?
11:25:27  <planetmaker> just because?
11:25:39  <V453000> I hate translations in games in general
11:25:54  <planetmaker> you are not required to use them...
11:26:08  <V453000> didnt say I would
11:26:20  <planetmaker> but why just tell people like those people you scorn about yourself "do as I want you to play".
11:26:36  <V453000> nobody has to use nuts?
11:28:22  * Rubidium used and had some nuts yesterday. Does that count?
11:28:37  <Alberth> only if you speak english
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14:50:04  <Taede> V?
14:51:20  <Taede> is purr supposed to have semaphore/normal signals, whilst other rails have wetrail signals and normal signals?
14:51:26  <Taede> obviously i have nuts loaded too
15:46:58  <frosch123> http://paste.openttdcoop.org/show/2649/ <- let's make pm happy
15:47:20  <frosch123> manual links and copy button
16:28:00  <Alberth> :)
16:29:13  <Alberth> you could add "(opens a new window)" to the manual link
16:30:00  <frosch123> it's already very long, and it could as well be a new tab
16:30:12  <frosch123> and in fact i believe it is usally a new tab, except maybe for ie6
16:31:12  <Alberth> most users have diverted new window to new tab probably
16:31:35  <Alberth> I don't know javascript, but it looks like it may work :)
16:32:54  <frosch123> i do not know it either :p but there is a debugger in firefox, so i can just step from line to line and randomly alter it until it does what it should :p
16:33:25  <Alberth> :p
16:47:57  <DevZone> Project Fake Subways build #12-push: SUCCESS in 33 sec: https://jenkins.openttdcoop.org/job/fake-subways/12/
16:48:51  <DevZone> Project FISH is ships build #16-push: SUCCESS in 1 min 23 sec: https://jenkins.openttdcoop.org/job/fish/16/
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17:18:29  <DevZone> Project NML - NewGRF Meta Language build #59-nightlies: SUCCESS in 1 min 15 sec: https://jenkins.openttdcoop.org/job/nml/59/
17:39:42  <V453000> Taede: I am not sure :)
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18:22:42  <DevZone> Project eints build #6-nightlies: SUCCESS in 15 sec: https://jenkins.openttdcoop.org/job/eints/6/
18:23:49  <Alberth> huh?
18:25:25  <oskari89> Can somebody help me with BaNaNas?
18:25:48  <oskari89> There is an previous upload of FRISS 0.1.0 (done by Foobar)
18:25:54  <DevZone> Project Finnish Rail Infrastructure - Rails build #66-nightlies: SUCCESS in 40 sec: https://jenkins.openttdcoop.org/job/frissrails/66/
18:25:57  <oskari89> I need to update it to 0.5.0
18:26:08  <oskari89> And naming updated too
18:26:22  <oskari89> (FRISS Stations and Other Infrastructure set)
18:27:51  <planetmaker> Rubidium, might be able to help there ^
18:28:04  <planetmaker> Naming updating... think carefully
18:28:55  <oskari89> I think
18:29:30  <DevZone> Project Nutracks build #17-nightlies: SUCCESS in 17 sec: https://jenkins.openttdcoop.org/job/nutracks/17/
18:29:58  <oskari89> When FRISS 0.1.0 was released, it was assumed that FRISS would eventually cover everything on Rail Infrastructure side too
18:31:01  <oskari89> But later decision was made so that FRISS - Stations and Other Infrastructure set would only cover stations and objects, which FRISS 0.1.0 did
18:31:22  <oskari89> FRISS 0.1.0 did nothing more than that too
18:32:34  <oskari89> So now the idea is to have an update to FRISS 0.1.0 as FRISS - Stations and Other Infrastructure set 0.5.0
18:35:09  <DevZone> Project Finnish Rail Infrastructure build #38-push: SUCCESS in 31 sec: https://jenkins.openttdcoop.org/job/friss/38/
18:35:37  <DevZone> Project Finnish Rail Infrastructure build #39-releases: SUCCESS in 27 sec: https://jenkins.openttdcoop.org/job/friss/39/
18:39:12  <planetmaker> sounds like a bulky name :-)
18:39:25  <oskari89> :P
18:39:57  <oskari89> * FRISS - Stations and Other Infrastructure 0.5.0
18:40:43  <DevZone> Project OpenGFX+ Industries build #23-nightlies: SUCCESS in 30 sec: https://jenkins.openttdcoop.org/job/ogfx-industries/23/
18:44:59  <oskari89> Can that naming update be done?
18:45:50  <DevZone> Project Finnish Trainset build #42-push: SUCCESS in 2 min 30 sec: https://jenkins.openttdcoop.org/job/finnishtrainset/42/
18:47:02  <DevZone> Project Iron Horse build #185-nightlies: SUCCESS in 48 sec: https://jenkins.openttdcoop.org/job/iron-horse/185/
18:49:02  <Supercheese> Ooh, copy button
18:49:05  <Supercheese> very nice
18:54:12  <Alberth> fr0sch made that
19:03:03  <DevZone> Project OpenGFX build #33-nightlies: SUCCESS in 5 min 49 sec: https://jenkins.openttdcoop.org/job/opengfx/33/
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19:43:25  <DevZone> Project Finnish Rail Infrastructure - Rails build #67-push: SUCCESS in 30 sec: https://jenkins.openttdcoop.org/job/frissrails/67/
19:44:20  <DevZone> Project Finnish Rail Infrastructure - Rails build #68-releases: SUCCESS in 54 sec: https://jenkins.openttdcoop.org/job/frissrails/68/
19:53:46  <DevZone> Project Finnish Trainset build #43-push: SUCCESS in 2 min 15 sec: https://jenkins.openttdcoop.org/job/finnishtrainset/43/
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20:06:26  <DevZone> Project Iron Horse build #186-push: SUCCESS in 34 sec: https://jenkins.openttdcoop.org/job/iron-horse/186/
20:11:33  <DevZone> Project Iron Horse build #187-push: SUCCESS in 50 sec: https://jenkins.openttdcoop.org/job/iron-horse/187/
20:17:28  <DevZone> Project Iron Horse build #188-push: SUCCESS in 50 sec: https://jenkins.openttdcoop.org/job/iron-horse/188/
20:26:40  <DevZone> Project Iron Horse build #189-push: SUCCESS in 46 sec: https://jenkins.openttdcoop.org/job/iron-horse/189/
20:30:31  <DevZone> Project Iron Horse build #190-push: SUCCESS in 35 sec: https://jenkins.openttdcoop.org/job/iron-horse/190/
20:44:23  <DevZone> Project Iron Horse build #191-push: SUCCESS in 35 sec: https://jenkins.openttdcoop.org/job/iron-horse/191/
20:50:44  <DevZone> Project FISH is ships build #17-push: SUCCESS in 1 min 20 sec: https://jenkins.openttdcoop.org/job/fish/17/
20:52:39  <DevZone> Project Finnish Trainset build #44-push: SUCCESS in 2 min 12 sec: https://jenkins.openttdcoop.org/job/finnishtrainset/44/
20:54:41  <DevZone> Project Finnish Rail Infrastructure - Rails build #69-push: SUCCESS in 37 sec: https://jenkins.openttdcoop.org/job/frissrails/69/
20:54:59  <DevZone> Project Finnish Trainset build #45-releases: SUCCESS in 2 min 19 sec: https://jenkins.openttdcoop.org/job/finnishtrainset/45/
20:58:57  <DevZone> Project FISH is ships build #18-push: SUCCESS in 1 min 9 sec: https://jenkins.openttdcoop.org/job/fish/18/
21:03:47  <andythenorth> I made IH compatible with eints
21:03:56  <andythenorth> there's nothing to translate yet :P
21:04:00  <andythenorth> but it's ready I hope
21:04:10  <DevZone> Project Iron Horse build #192-push: SUCCESS in 35 sec: https://jenkins.openttdcoop.org/job/iron-horse/192/
21:12:45  <DevZone> Project Iron Horse build #193-push: SUCCESS in 47 sec: https://jenkins.openttdcoop.org/job/iron-horse/193/
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21:22:41  <DevZone> Project Iron Horse build #194-push: SUCCESS in 58 sec: https://jenkins.openttdcoop.org/job/iron-horse/194/
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