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01:36:50 *** Supercheese has joined #openttdcoop.devzone 07:53:31 *** oskari89 has joined #openttdcoop.devzone 08:20:13 <juzza1> i'm slightly confused about an object's bounding box, why set the x and y sizes to anything else than a full tile? (16x16) 08:20:27 <juzza1> is it only for aligment purposes? 08:22:46 <juzza1> the bounding box set in the spritelayout block, to be exact 08:26:25 *** Supercheese has quit IRC 09:57:08 <juzza1> wrt http://newgrf-specs.tt-wiki.net/wiki/NML:List_of_tile_slopes, for example, if I use "SLOPE_STEEP_W" inside a switch block, does it equal to 27 or 17? 10:00:08 <planetmaker> juzza1, slope_to_sprite_offset(SLOPE_STEEP_W) is 17. 10:00:41 <planetmaker> SLOPE_XX is the "numerical value". and slope_to_sprite_offset(SLOPE_XX) is the sprite number 10:02:49 <juzza1> okay 10:03:30 <juzza1> so are there any other places to use the "sprite offset" value than with the slope_to_sprite_offset function? 10:04:58 <planetmaker> yes... if you want to check for specific slopes. E.g. when (dis)allowing construction in certain places 10:05:25 <planetmaker> or when deciding on the look of a tile depending on the shape of adjacent tiles 10:05:55 <planetmaker> i.e. everytime the slope matters, and not the sprite 10:06:33 <planetmaker> It's also easy to then check for all tiles which have an elevated Eastern slope. You can't do that when operating with sprite numbers 10:07:49 <planetmaker> http://dev.openttdcoop.org/projects/ogfx-landscape/repository/entry/src/company_land.pnml#L93 <-- for instance when building fences 10:16:02 <juzza1> think i got it now, thanks 11:06:48 <DevZone> Project Finnish Rail Infrastructure build #47-push: SUCCESS in 55 sec: https://jenkins.openttdcoop.org/job/friss/47/ 11:21:48 *** ODM has joined #openttdcoop.devzone 13:03:51 *** zooks has joined #openttdcoop.devzone 13:36:42 *** oskari89 has quit IRC 14:49:49 *** oskari89 has joined #openttdcoop.devzone 14:56:58 <DevZone> Project Finnish Rail Infrastructure - Rails build #78-push: SUCCESS in 35 sec: https://jenkins.openttdcoop.org/job/frissrails/78/ 15:05:05 <DevZone> Project Finnish Rail Infrastructure build #48-push: SUCCESS in 1 min 5 sec: https://jenkins.openttdcoop.org/job/friss/48/ 15:06:28 <DevZone> Project Finnish Rail Infrastructure - Rails build #79-push: SUCCESS in 48 sec: https://jenkins.openttdcoop.org/job/frissrails/79/ 16:50:15 *** Alberth has joined #openttdcoop.devzone 16:52:52 <DevZone> Project eints-test (Actual template) build #114-push: SUCCESS in 5 min 38 sec: https://jenkins.openttdcoop.org/job/eints-test/114/ 16:54:38 <DevZone> Project FISH is ships build #19-push: SUCCESS in 1 min 46 sec: https://jenkins.openttdcoop.org/job/fish/19/ 17:01:44 <DevZone> Project OpenGFX build #36-push: SUCCESS in 7 min 6 sec: https://jenkins.openttdcoop.org/job/opengfx/36/ 17:01:47 <DevZone> Project OpenGFX+ Trains build #8-push: SUCCESS in 14 min: https://jenkins.openttdcoop.org/job/ogfx-trains/8/ 17:03:05 <DevZone> Project OpenGFX+ Airports build #14-push: SUCCESS in 1 min 20 sec: https://jenkins.openttdcoop.org/job/airportsplus/14/ 17:07:15 <DevZone> Project FIRS Industry Replacement Set build #20-push: SUCCESS in 5 min 27 sec: https://jenkins.openttdcoop.org/job/firs/20/ 17:10:35 <Alberth> lol "Like watching paint dry" You'd choose that option just for its name :D 17:19:46 <DevZone> Project NML - NewGRF Meta Language build #62-nightlies: SUCCESS in 1 min 10 sec: https://jenkins.openttdcoop.org/job/nml/62/ 17:45:59 *** zooks has quit IRC 17:52:46 *** frosch123 has joined #openttdcoop.devzone 18:05:59 <Alberth> hihi 18:06:18 <V453000> hyhy 18:08:48 *** zooks has joined #openttdcoop.devzone 18:10:51 <frosch123> hoho 18:11:40 <Taede> hehe 18:27:16 <DevZone> Project Finnish Rail Infrastructure - Rails build #80-nightlies: SUCCESS in 40 sec: https://jenkins.openttdcoop.org/job/frissrails/80/ 18:30:52 <DevZone> Project Nutracks build #20-nightlies: SUCCESS in 16 sec: https://jenkins.openttdcoop.org/job/nutracks/20/ 18:42:11 <DevZone> Project OpenGFX+ Industries build #26-nightlies: SUCCESS in 35 sec: https://jenkins.openttdcoop.org/job/ogfx-industries/26/ 18:48:15 <DevZone> Project Iron Horse build #225-nightlies: SUCCESS in 39 sec: https://jenkins.openttdcoop.org/job/iron-horse/225/ 19:04:37 <DevZone> Project OpenGFX build #37-nightlies: SUCCESS in 6 min 1 sec: https://jenkins.openttdcoop.org/job/opengfx/37/ 19:26:29 *** zooks has quit IRC 19:32:12 *** ODM has quit IRC 19:42:31 *** Alberth has left #openttdcoop.devzone 20:02:28 *** Supercheese has joined #openttdcoop.devzone 20:49:39 *** frosch123 has quit IRC 21:14:46 *** oskari89 has quit IRC 22:55:03 *** Lakie has joined #openttdcoop.devzone