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Log for #openttdcoop.devzone on 25th September 2013:
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13:07:12  <DevZone> Project Iron Horse build #226-push: SUCCESS in 58 sec: https://jenkins.openttdcoop.org/job/iron-horse/226/
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13:10:43  <DevZone> Project Iron Horse build #227-push: SUCCESS in 59 sec: https://jenkins.openttdcoop.org/job/iron-horse/227/
13:13:33  <DevZone> Project Iron Horse build #228-push: SUCCESS in 40 sec: https://jenkins.openttdcoop.org/job/iron-horse/228/
13:15:22  *** AssThunder is now known as V453000
13:17:58  <DevZone> Project Iron Horse build #229-push: SUCCESS in 39 sec: https://jenkins.openttdcoop.org/job/iron-horse/229/
13:36:52  <DevZone> Project Iron Horse build #230-push: FAILURE in 26 sec: https://jenkins.openttdcoop.org/job/iron-horse/230/
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14:18:26  <DevZone> Project Iron Horse build #231-push: STILL FAILING in 8.8 sec: https://jenkins.openttdcoop.org/job/iron-horse/231/
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16:09:38  <DevZone> Project Iron Horse build #232-push: STILL FAILING in 24 sec: https://jenkins.openttdcoop.org/job/iron-horse/232/
16:17:59  <DevZone> Project Iron Horse build #233-push: STILL FAILING in 20 sec: https://jenkins.openttdcoop.org/job/iron-horse/233/
16:18:41  <andythenorth> I broke it
16:18:46  <andythenorth> jenkins is angry with me
16:19:20  <andythenorth> oops
16:19:24  <andythenorth> ha ha
16:19:28  <andythenorth> that's a silly error :)
16:21:19  <andythenorth> I think that because .pyc files are ignored by hg, it's possible to have a broken build remotely, but not locally, for same repo state :)
16:22:35  <DevZone> Yippie, build fixed!
16:22:35  <DevZone> Project Iron Horse build #234-push: FIXED in 38 sec: https://jenkins.openttdcoop.org/job/iron-horse/234/
16:23:18  <andythenorth> planetmaker: so hg revs don't match the build rev (on push) - that's the correct result of new design yes?
16:34:54  <DevZone> Project Iron Horse build #235-push: SUCCESS in 37 sec: https://jenkins.openttdcoop.org/job/iron-horse/235/
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16:45:06  <DevZone> Project Iron Horse build #236-push: SUCCESS in 41 sec: https://jenkins.openttdcoop.org/job/iron-horse/236/
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16:48:13  <DevZone> Project Iron Horse build #237-push: SUCCESS in 41 sec: https://jenkins.openttdcoop.org/job/iron-horse/237/
16:48:58  <DevZone> Project FISH is ships build #20-push: SUCCESS in 1 min 33 sec: https://jenkins.openttdcoop.org/job/fish/20/
16:56:49  <DevZone> Project Iron Horse build #238-push: SUCCESS in 39 sec: https://jenkins.openttdcoop.org/job/iron-horse/238/
16:58:29  <DevZone> Project Iron Horse build #239-push: SUCCESS in 35 sec: https://jenkins.openttdcoop.org/job/iron-horse/239/
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17:09:55  <DevZone> Project Iron Horse build #243-push: SUCCESS in 36 sec: https://jenkins.openttdcoop.org/job/iron-horse/243/
17:19:37  <DevZone> Project NML - NewGRF Meta Language build #63-nightlies: SUCCESS in 1 min 1 sec: https://jenkins.openttdcoop.org/job/nml/63/
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17:53:19  <DevZone> Project Iron Horse build #244-push: SUCCESS in 53 sec: https://jenkins.openttdcoop.org/job/iron-horse/244/
17:55:06  <DevZone> Project Iron Horse build #245-push: SUCCESS in 36 sec: https://jenkins.openttdcoop.org/job/iron-horse/245/
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18:21:17  <DevZone> Project Iron Horse build #246-push: SUCCESS in 36 sec: https://jenkins.openttdcoop.org/job/iron-horse/246/
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18:27:10  <DevZone> Project Finnish Rail Infrastructure - Rails build #81-nightlies: SUCCESS in 34 sec: https://jenkins.openttdcoop.org/job/frissrails/81/
18:29:41  <DevZone> Project Iron Horse build #247-push: SUCCESS in 37 sec: https://jenkins.openttdcoop.org/job/iron-horse/247/
18:30:52  <DevZone> Project Nutracks build #21-nightlies: SUCCESS in 16 sec: https://jenkins.openttdcoop.org/job/nutracks/21/
18:31:35  <planetmaker> andythenorth, the numeric rev for hg repos is not unique among different repos
18:31:45  <planetmaker> the only constant is the hash (which is bad to read)
18:31:55  <andythenorth> figures
18:32:03  <planetmaker> thus we take the commit date. and calculate its difference in days to 2000-1-1
18:32:40  <Alberth> don't use revisions from before 2000 :p
18:32:42  <Alberth> hi hi
18:32:45  <planetmaker> e.g. every time you do a merge due to another version e.g. being already on the server from me, numeric versions will differ
18:32:50  <planetmaker> moin Alberth :-)
18:33:09  <andythenorth> trainsets are definitely more fun to make than RV sets or ships
18:33:23  <planetmaker> andythenorth, and additionally: days-since-2000 is nice: it's the same for *all* projects, thus age can immediately be compared :-)
18:33:29  <andythenorth> there's something unique about putting all the different wagons together in depot, then letting it run :P
18:33:37  <andythenorth> planetmaker: thanks for reminder :)
18:33:40  <Alberth> that might explain the large number of trainsets? :)
18:33:46  <andythenorth> probly
18:33:57  <andythenorth> also easy to draw
18:33:59  <andythenorth> mostly symmetric
18:34:17  <Alberth> :)
18:34:30  <andythenorth> well this iron-horse one is kind of ready to play test
18:34:32  * planetmaker did do totally different things... and just bought a long bow ;-)
18:34:35  <andythenorth> it's not 'done' by a long way
18:35:16  <planetmaker> nay. you can do loads of stuff with train sets
18:42:11  <DevZone> Project OpenGFX+ Industries build #27-nightlies: SUCCESS in 35 sec: https://jenkins.openttdcoop.org/job/ogfx-industries/27/
18:48:13  <DevZone> Project Iron Horse build #248-nightlies: SUCCESS in 37 sec: https://jenkins.openttdcoop.org/job/iron-horse/248/
19:04:49  <DevZone> Project OpenGFX build #38-nightlies: SUCCESS in 6 min 13 sec: https://jenkins.openttdcoop.org/job/opengfx/38/
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20:11:42  <DevZone> Project Iron Horse build #249-push: SUCCESS in 40 sec: https://jenkins.openttdcoop.org/job/iron-horse/249/
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20:52:59  <DevZone> Project Iron Horse build #250-push: SUCCESS in 39 sec: https://jenkins.openttdcoop.org/job/iron-horse/250/
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