Log for #openttdcoop.devzone on 29th September 2013:
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08:52:14  <George> planetmaker: are you here?
08:52:50  <George> Package #41 FAILURE 2013/09/29 08:34:14 Today (xussrset) : 2 out of the last 5 builds failed.
08:53:19  <George> it started failing after your change by eints
08:53:27  <George> Please have a look
08:54:46  <Alberth> did you try building it yourself?
08:55:47  <Alberth> ie eints just changes language files in your project, so any problem should be reproducable by building the project itself
08:56:47  <Alberth> the error you get is probably a pointer to where to look in the code
08:57:08  <Alberth> if a language file is messed up, we can check what eints is doing
09:00:36  <George> my local building on win does not fail
09:03:39  <Alberth> weird :)
09:04:01  <Alberth> I'll try to build it, and see what happens
09:08:03  <Alberth> the graph at the repository tab shows a lose end (revision 1126), is that intended ?
09:09:40  <Alberth> my clone reports +5 heads even, so there are more such ends
09:14:37  <Alberth>   I get two warnings that you may want to solve, but otherwise it works for me
09:19:43  <Alberth>    looks like a jenkins build problem, the xussrset project data seems fine, see eg the output at 08:35:40  where it creates the tar file
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09:26:27  <George> these 2 warning are intended. This part would be removed in the final version, but currently used for test purposes
09:26:52  <Alberth> ok
09:27:41  <George> 08:37:07 Build step 'Use publishers from another project' marked build as failure
09:29:52  <Alberth> you are having problems with the end-of-line character of the source file, which makes the changes in the repository completely unreadable, but I don't see any obvious point where a build failure could originate from in your source code
09:31:27  <Alberth> yesterday there were people having trouble to connect with the devzone, so perhaps the system isn't exactly working as it should currently
09:31:49  <George> what files should be changed?
09:35:13  <Alberth> are you asking about the end-of-line character problem, or the build problem?  If the former, some configuration should be changed, unfortunately, I don't know how that works :(    If the latter, nothing in your project, I think. The problem may be in the redmine setup, or even just a program behaving badly
09:37:54  <Alberth> I checked the last few commits, and nothing in there touched any build-related file, as far as I can see.
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10:22:09  <Alberth> quak
10:22:36  <Alberth> this looks wrong
10:23:01  <Alberth> any idea how to find out where those nul bytes come from?
10:24:05  <frosch123> zero bytes in the commit message? :o
10:24:47  <frosch123> what project is that?
10:24:54  <Alberth> xussrset
10:26:28  <frosch123> it has as many 00 as "de_DE: 24 changes by planetmaker" has characters, right?
10:27:10  <frosch123> the commit message is created by reading the thing from lang_sync, then truncating the file, wriiting the header and the writing the previous content again
10:30:02  <Alberth>  looks like it, if you add a 0A
10:30:08  <frosch123> so, maybe it lacks some rewind or somethign silly
10:30:48  <Alberth> sounds reasonable :)
10:30:59  <frosch123> <- current code
10:32:21  <frosch123> "The current file position is not changed." <- oh, indeed
10:32:37  <frosch123> so, i'll add a seek
10:33:01  <frosch123> how stupid that the console does not show any fancy characters for nul
10:33:17  <frosch123> i guess i oinly ever looked at the messages with "cat"
10:34:01  <Alberth> yeah, I only found it because I was browsing the repo with a gui tool
10:38:17  <frosch123> well, let's see what happens this evening :p
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10:59:29  <V453000> meow, frosch123 what options do I have if I want to: Increase train power based on amount loaded. But the train alone has no capacity, its articulated part has - is a wagon.
10:59:48  <V453000> I doubt there is any way to check for loaded amount for whole train?
11:00:09  <V453000> and more, is there a way to check for all articulated parts? or is that like default
11:03:49  <V453000> checking for the first loadable wagon basically is "is there any load y/n" instead of checking how much ... which might suffice in my case :)
11:09:06  <frosch123> V453000: you could do some nasty things with the "user bit mask"
11:09:26  <frosch123> it woud allow you to check whether there are unloaded, fullloaded or somewhatloaded vehicles in the cahin
11:09:36  <frosch123> though not how many of which category
11:09:55  <frosch123> you would have to assume that most wagons are loaded to the same percentage
11:10:19  <V453000> :o
11:10:50  <V453000> this is for ships which are likely not to have full load orders
11:11:06  <frosch123> you mean "ships" :p
11:11:17  <V453000> there are new ships :)
11:11:25  <V453000> "ships". :)
11:12:04  <frosch123> are all wagons of the same type?
11:12:07  <V453000> But okay, I think checking only 2nd (articulated part - wagon) vehicle in consist is just what I want it to do ....
11:12:11  <V453000> define type
11:12:16  <V453000> type = cargo?
11:12:27  <frosch123> well, you could check load amount of first and last wagon or so
11:12:46  <frosch123> and assume the other wagons are loaded somewhat inbetween :p
11:13:38  <V453000> the idea is to make ships rewarding to use in refit networks where it often happens that goods trains have 90% load on average
11:14:21  <V453000> I am not sure if it is absolutely necessary to be interested in how much the thing loaded, idea is to make it better for networks which have trains loaded most of the time
11:14:46  <frosch123> well, "most of the time" is no valid condition :p
11:15:05  <V453000> refit trains are always loaded
11:15:16  <V453000> thing is not 100% when they pick up goods
11:15:44  <frosch123> you can make wagons lighter when they are loaded
11:16:00  <frosch123> resp. heavier when unloaded
11:16:13  <frosch123> you need ballast on empty ships :)
11:16:15  <V453000> I thought about that too
11:16:24  * Alberth likes negative gravity :)
11:16:43  <Alberth> or rather, reverse gravity, I guess
11:16:57  <frosch123> Alberth: change the slope setting to also accept negative values? :p
11:17:02  <V453000> point was, the "ships" EAT cargo during transportation - they have faster cargo decay rate
11:17:14  <V453000> sooo in return they would increase their power when fed XD
11:17:26  <Alberth> frosch123: yeah, but it was explicitly excluded when created
11:17:39  <V453000> lighter/heavier doesnt funnily follow that :P but yeah that is how it would work very well
11:18:28  <frosch123> well, you need food for uphill
11:21:25  <V453000> aye
11:26:32  <V453000> well then I think I will just check for first wagon if it is full
11:26:36  <V453000> how should I do that?
11:26:59  <V453000> - to increase power/te of the engine
11:27:18  <frosch123> take a look at that magic var61 thingie i recently added
11:27:26  <frosch123> it checks a variable of a different vehicle
11:27:38  <V453000> on tt wiki?
11:27:43  <frosch123> no, in nuts
11:27:53  <frosch123> the rainbow slug stuff
11:27:56  <V453000> ah right
11:28:00  <V453000> will do
11:28:41  <V453000> thanks :)
11:28:43  <V453000> FOR NOW! :D
11:28:51  * frosch123 hides
11:28:53  <frosch123> :p
11:29:05  <V453000> I am at work so will try to do stuff in the evening
11:30:01  <V453000> if I dont just go sleep right after I come home :D
12:09:10  <phatmatt> work on the weekend? :(
12:10:12  <frosch123> luckily the annoying alarm prevents me from considering working on weekends when not really needed
12:14:15  <V453000> yeah got some deadline on tuesday :|
12:14:24  <V453000> might actually take free days wed-fri
12:18:10  <Alberth> one day traded for 3 sounds like a good deal :)
12:18:37  <V453000> well I was at work for the last 2 weekends too : |
12:19:33  <Alberth> hmm, not so good thus :(
12:19:51  <V453000> nice enough :) cant complain
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12:36:22  <oskari89> There is an issue on bananas :P
12:36:44  <oskari89> FooBar did upload the previous version of FRISS
12:36:56  <oskari89> How could i update it to the current version?
12:37:15  <oskari89> 0.1.0 -> 0.5.1
12:37:32  <oskari89> As well as there is slight naming change
12:37:37  <V453000> only he can do that I believe
12:38:45  <oskari89> :(
12:39:00  <oskari89> I really hope he gets my pm
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16:20:06  <oskari89> planetmaker: ^
16:21:44  <oskari89> Is there a way to adminstrate your own GRF on BaNaNaS placed by someone else? Needs to give some permissions or something?
16:22:03  <planetmaker> talk to Rubidium. He may be able to hack the database
16:22:28  <planetmaker> no other way
16:22:43  <planetmaker> but that way it can work to re-assign an entry to other people
16:23:20  <oskari89> Okay, thanks
16:32:32  <planetmaker> oskari89, you'll need to have at hand: *) naming of current entry, *) name of current account holder, *) new name of the entry and *) account name as registered with OpenTTD of of desired account holder
16:32:51  <planetmaker> good to have it ready when needed :-)
16:37:53  <andythenorth> hack the mainframe
16:38:52  <oskari89> planetmaker: already have those, waiting for rubidium
16:52:45  <frosch123> today's commit messages look better :)
16:54:56  <Alberth> problem fixed :)
17:19:05  <DevZone> Project NML - NewGRF Meta Language build #67-nightlies: SUCCESS in 1 min 26 sec:
17:45:50  <George> planetmaker: Please have a look at xussr set building
17:45:57  <George> last 3 builds failed
17:47:16  <planetmaker> oi. that's my fault. thanks for the prod
17:47:32  <planetmaker> small change on the build template...
17:47:47  <oskari89> planetmaker: could you also check what is going on with the repos generally
17:47:58  <oskari89> Response is sluggish and very slow
17:48:20  <oskari89> Is it the issue of high load still?
17:50:32  <oskari89> Finding outgoing changesets..... About four minutes
17:52:00  <oskari89> .... and still waiting
17:53:32  <oskari89> I wonder how long this takes :P
17:58:00  <DevZone> Yippie, build fixed!
17:58:00  <DevZone> Project xussrset - Trains from Russia build #43-push: FIXED in 2 min 29 sec:
17:58:12  <planetmaker> seems fixed, George ^
18:00:25  <oskari89> planetmaker: 14 minutes, still jamming :D
18:07:03  <planetmaker> oskari89, strangely enough hg outgoing is not that slow for me
18:07:25  <oskari89> Tried FRISS repo?
18:08:13  <oskari89> Even stranger: "Sync tab cannot exit"
18:08:21  <planetmaker> ~/ottd/grfdev/friss$ time hg outgoing
18:08:21  <planetmaker> Vergleiche mit
18:08:21  <planetmaker> Suche nach Ă„nderungen
18:08:21  <planetmaker> Keine Ă„nderungen gefunden
18:08:21  <planetmaker> real	0m0.225s
18:08:22  <planetmaker> user	0m0.068s
18:08:24  <planetmaker> sys	0m0.008s
18:09:04  <planetmaker> and pulling thos 53 changesets took also only a second or two
18:09:25  <oskari89> I do wonder what is the reason for sluggishness in my end...
18:09:44  <planetmaker> what piece of programme tells you "sync tab cannot exit"?
18:09:55  <oskari89> TortoiseHg workbench
18:11:35  <oskari89> Might be time for resetting that TortoiseHg :P
18:12:56  <planetmaker> oskari89, seems a thg bug, if I understand it right:
18:12:57  <Webster> Title: tortoisehg / thg / commit / 44132ac3fe19 Bitbucket (at
18:14:23  <oskari89> Ok
18:14:34  <oskari89> Might be time for updating TortoiseHg
18:16:06  <DevZone> Yippie, build fixed!
18:16:07  <DevZone> Project Finnish Rail Infrastructure build #59-push: FIXED in 48 sec:
18:16:40  <planetmaker> either it succeeded now finally or suddenly worked :-)
18:16:49  <DevZone> Project Finnish Rail Infrastructure build #60-releases: SUCCESS in 42 sec:
18:17:21  <planetmaker> is it like fine now, oskari89 ?
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18:18:35  <planetmaker> is it like fine now, oskari892 ?
18:19:26  <oskari892> Tortoisehg installation made bluescreen
18:19:39  <planetmaker> great :D
18:21:20  <oskari892> Yet another restart needed :P
18:21:55  <oskari892> But not now
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18:29:58  <DevZone> Yippie, build fixed!
18:29:58  <DevZone> Project Nutracks build #25-nightlies: FIXED in 18 sec:
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18:47:27  <DevZone> Yippie, build fixed!
18:47:28  <DevZone> Project Iron Horse build #257-nightlies: FIXED in 44 sec:
18:53:25  <DevZone> Project road-hog build #3-push: STILL FAILING in 3.8 sec:
18:57:00  <oskari89> planetmaker: Or should i just upload FRISS - Stations and Other Infrastructure to a new name in BaNaNaS, despite grfID is the same?
18:57:13  <oskari89> as the FRISS is
18:57:22  <oskari89> (0.1.0)
18:57:27  <planetmaker> that will fail
18:57:43  <oskari89> Ok
18:58:37  <planetmaker> grfIDs need be unique
18:58:50  <andythenorth> planetmaker: so want to fix my hg problems next? o_O
18:58:51  <oskari89> Yeah
18:59:07  <oskari89> It was meant to be update to FRISS, despite the different name
19:00:13  <Alberth> oskari89: you cannot keep the name? people currently know it, so it's easier to get them to upgrade
19:00:29  <Alberth> most people don't care what a name actually means
19:00:34  <oskari89> No, because of the scheme changed
19:00:38  <Alberth> (except for the author, usually)
19:00:41  <oskari89> It was divided in half
19:01:26  <Alberth> so why not simply start a new newgrf?
19:01:30  <oskari89> Content of the other grf separated of that FRISS itself was not present at the time FRISS 0.1.0 was made
19:01:39  <Alberth> renaming the current one then also doesn't make a lot of sense
19:02:00  <oskari89> It does, it contains everything that was on the FRISS, and some more
19:02:42  <oskari89> It's not a big change, but it has it's purpose
19:03:36  <oskari89> So everyone who downloaded FRISS 0.1.0 in first place, gets FRISS - Stations and Other Infrastructure 0.5.1 as update
19:03:59  <oskari89> The second part is FRISS - Rail Infrastructure, which is now on BaNaNaS
19:04:37  <oskari89> FRISS was meant to contain both contents of those, but in the end, it didn't
19:04:39  <DevZone> Project OpenGFX build #43-nightlies: SUCCESS in 7 min 0 sec:
19:04:50  <Alberth> and now you want to merge it?
19:05:00  <oskari89> No, i dont :P
19:05:07  <oskari89> I want to keep those separate
19:05:52  <oskari89> So if one wants to have our stations without the tracks, one could :)
19:09:05  <Alberth> I am lost somewhat now, but seeing you are trying to get this renamed for a long time now, I was just trying to see if there are other solutions. Apparently, that's difficult
19:09:25  <V453000> friss is an ugly name :( too similar to firs
19:10:28  <oskari89> V453000: Try it :)
19:10:44  <Alberth> the name changes if you try it?  :D
19:11:16  <V453000> presumably
19:20:03  <DevZone> Project Iron Horse build #258-push: SUCCESS in 45 sec:
19:23:33  <planetmaker> oskari89, you know what "FRISS" means in German? ;-)
19:23:54  * andythenorth has 502 again :)
19:24:04  <andythenorth> on push
19:24:15  <oskari89> planetmaker: eat :P
19:24:47  <planetmaker> it translates to "guzzle!". Eat is too polite a translation really. "Essen" has manners. "Fressen" lacks them
19:25:20  <oskari89> :D
19:25:21  <andythenorth> "stuff your face"
19:25:45  <planetmaker> animals "fressen", humans "essen". Usually that's the distinction ;-)
19:25:56  <planetmaker> but yeah :-)
19:26:08  <oskari89> I thought that Finnish Rail Infrastructure & Stations Set would bee too long name to maintain :P
19:26:16  <oskari89> Hence the FRISS
19:26:57  <oskari89> There is currently FRISS 0.1.0 and FRISS - Rail Infrastructure 0.5.0 on BaNaNaS
19:28:15  <oskari89> Therefore FRISS (0.1.0) should be changed to FRISS - Stations and Other Infrastructure
19:28:38  <V453000> COWS Obscenely Weird Stations
19:28:39  <V453000> ?
19:28:48  <V453000> would be beautiful name
19:28:55  <andythenorth> still bad gateway :(
19:28:59  <planetmaker> sounds like a V. or a. set :D
19:29:03  <planetmaker> andythenorth, on what?
19:29:08  <andythenorth> FISH
19:29:14  <andythenorth> for hg push
19:29:26  <andythenorth> I've had them intermittently for ~few days
19:29:33  <andythenorth> 2 in a row is unusual
19:29:35  <planetmaker> ah um
19:29:35  <oskari89> andythenorth: Same issue as mine
19:29:47  <andythenorth> hmm
19:29:47  <oskari89> What is the version of your TortoiseHg?
19:29:49  <andythenorth> now I have abort: HTTP Error 500: abandoned transaction found - run hg recover
19:29:52  <andythenorth> that's new
19:30:26  <oskari89> You should get the newest one, that should solve some issues (beware of bluescreen though, i had it)
19:30:32  <oskari89> :D
19:30:44  <planetmaker> recovered, andythenorth
19:30:46  <planetmaker> try again
19:30:51  <planetmaker> oskari89, you assume he uses thg ;-)
19:30:55  <planetmaker> I'd not be too sure
19:31:11  * andythenorth uses mercurial
19:31:27  <planetmaker> oskari89, thg is only a GUI interface to mercurial. I assume andy doesn't need it
19:31:46  <oskari89> :P
19:32:03  <andythenorth> push worked
19:32:51  <planetmaker> and honestly I find it also to clumsy. I'm a CLI guy
19:33:28  <DevZone> Yippie, build fixed!
19:33:29  <oskari89> thg or the repo? :P
19:33:29  <DevZone> Project FISH is ships build #62-push: FIXED in 1 min 37 sec:
19:33:58  <planetmaker> thg
19:34:14  <planetmaker> it takes me usually like 3x as long to get things done when using that. At least
19:34:48  <Alberth> thg is only useful for browsing
19:35:06  <planetmaker> yeah, true
19:35:19  <planetmaker> but for that I use my browser and browse the devzone repos :-P
19:35:55  <Alberth> :)
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19:55:47  <DevZone> Project xussrset - Trains from Russia build #44-push: SUCCESS in 2 min 33 sec:
20:10:02  <DevZone> Yippie, build fixed!
20:10:02  <DevZone> Project Finnish Rail Infrastructure - Rails build #89-push: FIXED in 42 sec:
20:10:15  <oskari89> :D
20:11:43  <oskari89> *sigh*
20:11:57  <oskari89> Getting bad gateway error again
20:12:22  <oskari89> On push
20:13:42  <oskari89> 504 Gateway time-out
20:15:47  <^Spike^> i don't know why those 2 use that much cpu... :/
20:16:47  <oskari89> Look for it? :)
20:29:26  <oskari89> I think there might be some script going on loop
20:29:32  <oskari89> 504 again
20:31:17  <andythenorth> yeah I have 504 now
20:31:24  <andythenorth> intermittent
20:32:08  <oskari89> This is bugging
20:32:22  <DevZone> Project FISH is ships build #63-push: SUCCESS in 1 min 4 sec:
20:35:52  <oskari89> 502 bad gateway
20:37:19  <andythenorth> V453000: I canned one of the big ship 'wtf' variants :P
20:37:26  <andythenorth> you talked me into it being a silly idea
20:37:56  <oskari89> andythenorth: FIRS ftw, you have such nice graphics for that (thanks to DanMacK too :) )
20:38:24  <andythenorth> :)
20:38:51  <oskari89> Such an awesome set
20:39:21  <oskari89> Eyecandy level over 9000
20:39:22  <oskari89> :P
20:40:40  <V453000> andythenorth: :)
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20:55:03  <planetmaker> g'night
20:57:53  <oskari89> ^Spike^, could you look that cpu use-issue in detail
20:58:56  <andythenorth> ^Spike^: it violates SLA :P  I want a service credit
20:59:10  <andythenorth> shall I raise a customer service ticket? :X
20:59:47  <DevZone> Project Finnish Rail Infrastructure build #61-push: SUCCESS in 49 sec:
21:15:37  <DevZone> Project Finnish Rail Infrastructure build #62-push: SUCCESS in 45 sec:
21:16:19  <DevZone> Project Finnish Rail Infrastructure build #63-releases: SUCCESS in 41 sec:
21:26:18  <DevZone> Project Finnish Rail Infrastructure - Rails build #90-push: SUCCESS in 38 sec:
21:26:57  <DevZone> Project Finnish Rail Infrastructure - Rails build #91-releases: FAILURE in 38 sec:
21:30:47  <DevZone> Project FISH is ships build #64-push: SUCCESS in 1 min 8 sec:
21:36:25  <oskari89> :o
21:36:41  <oskari89> 500 abandoned transaction found - run hg recover
21:38:02  <oskari89> Could somebody help?
21:40:52  <andythenorth> does hg also tell you there is nothing to recover?
21:40:57  <andythenorth> did for me
21:41:58  <oskari89> no interrupted transaction available
21:42:02  <oskari89> It says
21:42:18  <oskari89> Failed
21:42:46  <andythenorth> that's approximately same as I had earlier
21:42:58  <oskari89> Yeah
21:43:01  <andythenorth> I have constant 504 now
21:43:04  <oskari89> pm's gone though :P
21:43:14  <oskari89> Me too
21:43:32  <oskari89> It is getting nasty
21:44:13  <andythenorth> no repo :)
21:45:38  <andythenorth> and no compile farm :)
21:45:57  <andythenorth> good night
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