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08:01:05 *** Supercheese has quit IRC 15:24:44 *** ODM has joined #openttdcoop.devzone 15:45:26 *** Alberth has joined #openttdcoop.devzone 16:56:45 *** frosch123 has joined #openttdcoop.devzone 17:19:09 <DevZone> Project NML - NewGRF Meta Language build #86-nightlies: SUCCESS in 1 min 7 sec: https://jenkins.openttdcoop.org/job/nml/86/ 18:26:36 <DevZone> Project Finnish Rail Infrastructure - Rails build #116-nightlies: SUCCESS in 34 sec: https://jenkins.openttdcoop.org/job/frissrails/116/ 18:31:07 <DevZone> Project Nutracks build #43-nightlies: SUCCESS in 1 min 5 sec: https://jenkins.openttdcoop.org/job/nutracks/43/ 18:41:57 <DevZone> Project OpenGFX+ Industries build #46-nightlies: SUCCESS in 55 sec: https://jenkins.openttdcoop.org/job/ogfx-industries/46/ 18:42:05 *** Supercheese has joined #openttdcoop.devzone 18:48:05 <DevZone> Project Iron Horse build #302-nightlies: SUCCESS in 1 min 2 sec: https://jenkins.openttdcoop.org/job/iron-horse/302/ 19:05:25 <DevZone> Project OpenGFX build #70-nightlies: SUCCESS in 7 min 23 sec: https://jenkins.openttdcoop.org/job/opengfx/70/ 19:24:10 *** gelignite has joined #openttdcoop.devzone 20:41:58 *** Alberth has left #openttdcoop.devzone 20:49:43 *** ODM has quit IRC 21:05:35 *** gelignite has quit IRC 21:52:19 *** frosch123 has quit IRC 22:01:47 <DevZone> Project NML - NewGRF Meta Language build #87-push: SUCCESS in 1 min 24 sec: https://jenkins.openttdcoop.org/job/nml/87/ 22:01:47 <DevZone> * planetmaker <planetmaker@openttd.org>: Fix: Use proper lenght property in train example 22:01:48 <DevZone> * planetmaker <planetmaker@openttd.org>: Add: Objects property 'count_per_map256' 22:11:02 <DevZone> Project grfcodec build #4-push: SUCCESS in 47 sec: https://jenkins.openttdcoop.org/job/grfcodec/4/ 22:11:03 <DevZone> planetmaker <planetmaker@openttd.org>: Add: Action0, feature 0xF, property 0x18: initial object count upon map creation 22:17:54 <juzza1> i dont understand the random_trigger callback (for vehicles). when is it needed? also, in http://newgrf-specs.tt-wiki.net/wiki/NML:Random_switch it says "Note that re-randomizing is done only during a special callback, random_trigger" yet using a trigger with the random_switch block works just fine for rerandomizing