Log for #openttdcoop.devzone on 11th November 2013:
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00:35:45  *** frosch123 has quit IRC
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08:26:12  <Brot6> Feature #4931: Futuristic engines XTransportmanX @
09:04:29  <DevZone> Project ISR Industrial Station Renewal build #63-push: SUCCESS in 18 sec:
09:07:26  <Brot6> Revision 295:3c0209a98440: Codechange: Improve consistency of code layout Xmart3pX @
11:49:59  <Brot6> Feature #4931: Futuristic engines XVoyager1X @
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13:54:22  <Brot6> Feature #6541 (New): Replace Slammer with Cargosprinter - Graphics XDanMacKX @
14:10:35  <Brot6> Bug #6542 (New): NFORenum: bogus error with sprite 65536 XEddiX @
15:54:06  <DevZone> Project grfcodec build #10-push: SUCCESS in 46 sec:
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16:11:51  <Brot6> Feature #4931: Futuristic engines XTransportmanX @
16:18:00  <Brot6> Bug #6542 (Closed): NFORenum: bogus error with sprite 65536 XEddiX @
16:18:00  <Brot6> Revision 971:6a65c15d28e0: Fix #6542: some checks for sprite numbers >= 65536 failed due to the s... XRubidiumX @
16:18:00  <Brot6> Bug #6542 (Closed): NFORenum: bogus error with sprite 65536 XRubidiumX @
16:27:31  <Brot6> Bug #6543 (New): Boxcars show as blue blobs XDanMacKX @
16:49:50  <DevZone> Project xussrset - Trains from Russia build #100-push: SUCCESS in 2 min 28 sec:
16:51:03  <DevZone> Project FISH is ships build #87-push: SUCCESS in 1 min 12 sec:
17:10:14  <Brot6> Feature #4931: Futuristic engines XVoyager1X @
17:10:15  <DevZone> Project OpenGFX+ Landscape build #40-push: SUCCESS in 23 min:
17:19:27  <DevZone> Project NML - NewGRF Meta Language build #137-nightlies: SUCCESS in 1 min 4 sec:
18:06:32  <DevZone> Project Japanese Faces build #12-nightlies: SUCCESS in 9.4 sec:
18:07:08  <DevZone> Project finnishtrams build #21-nightlies: SUCCESS in 45 sec:
18:08:37  <DevZone> Project Japanese Railway Tracks build #9-nightlies: SUCCESS in 14 sec:
18:10:18  <Brot6> Bug #6540: Livery select not showing up for several vehicles XTransportmanX @
18:10:54  <Brot6> Bug #6540: Livery select not showing up for several vehicles XTransportmanX @
18:20:25  <DevZone> Project pixa build #4-nightlies: SUCCESS in 2.8 sec:
18:21:39  <DevZone> Project Japanese Trains build #15-nightlies: SUCCESS in 16 sec:
18:22:39  <DevZone> Project Japanese Buildings build #16-nightlies: SUCCESS in 16 sec:
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18:30:40  <DevZone> Project Nutracks build #69-nightlies: SUCCESS in 17 sec:
18:35:31  <DevZone> Project Japanese Trees build #9-nightlies: SUCCESS in 9 sec:
18:39:33  <DevZone> Project Japanese Landscape build #15-nightlies: SUCCESS in 10 sec:
18:45:39  <DevZone> Project Japanese Stations build #11-nightlies: SUCCESS in 16 sec:
18:48:32  <DevZone> Project Iron Horse build #425-nightlies: SUCCESS in 1 min 9 sec:
18:49:16  <DevZone> Yippee, build fixed!
18:49:16  <DevZone> Project Finnish Rail Infrastructure build #67-nightlies: FIXED in 50 sec:
18:50:32  <DevZone> Project Japanese Signals build #13-nightlies: SUCCESS in 9.4 sec:
18:54:47  <DevZone> Yippee, build fixed!
18:54:48  <DevZone> Project Dutch Trackset build #12-nightlies: FIXED in 24 sec:
18:55:27  <DevZone> Yippee, build fixed!
18:55:28  <DevZone> Project Dutch Trainset build #18-nightlies: FIXED in 1 min 4 sec:
19:03:56  <DevZone> Project OpenGFX build #100-nightlies: SUCCESS in 5 min 33 sec:
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20:44:06  <DevZone> Project Iron Horse build #426-push: SUCCESS in 53 sec:
20:45:00  <DevZone> Project Iron Horse build #427-push: SUCCESS in 53 sec:
20:45:36  <Brot6> Revision 1199:15acf8bbca62: Update: Translations XeintsX @
20:47:01  <frosch123> huh, brot is alive again?
20:48:16  <frosch123> that's a weird eints commit
20:50:08  <frosch123> oh, i guess it is caused by the downtime yesterday
20:51:17  <^Spike^> we also sort of switched to something else instead of hgweb i case you didn't notice :)
20:51:45  <frosch123> ^Spike^: how are the translator and database vm started?
20:51:53  <frosch123> at the same time in parallel?
20:52:16  <frosch123> it felt to me like eints is started before the database is reachable or so
20:52:19  <^Spike^> db should be first... but crash killed startup process
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21:04:06  <DevZone> Project Iron Horse build #428-push: SUCCESS in 53 sec:
21:32:31  <frosch123> what happend to the redmine repo update script?
21:34:08  *** Alberth has left #openttdcoop.devzone
21:34:49  <^Spike^> ?
21:35:11  <^Spike^> i disabled it cause i didn't like the iops it generated every minute :D
21:35:27  <frosch123> well, but it means that redmine is completely out of date
21:36:32  <^Spike^> visit the repo page
21:36:35  <^Spike^> it should update
21:37:05  <Brot6> Revision 413:36428162b614: Change: proof of concept for swapping cargo sprinter graphics dependin... XandythenorthX @
21:37:32  <^Spike^> we are working on getting to use instead of redmine repo view
21:37:33  <Brot6> Revision 414:c91299cb9550: Codechange: formatting XandythenorthX @
21:37:33  <Brot6> Revision 415:3754ee9e2c07: Change: cargo sprinter now automatically shows center vehicle XandythenorthX @
21:37:34  <Brot6> Revision 416:fc354255ab59: Codechange: make the grfid available to python in global_constants XandythenorthX @
21:37:40  <^Spike^> or atleast try to lessen the use of that
21:37:53  <frosch123> but i am using the eints user page :p
21:38:05  <frosch123>
21:38:15  <^Spike^> .... :)
21:38:28  <^Spike^> for? :)
21:38:35  <frosch123> which is the most useful debug facility redmine provided for eints
21:38:37  <planetmaker> checking easily activity
21:38:58  <frosch123> well, yesterday's downtime caused eints to go out of sync
21:39:10  <planetmaker> ^Spike^, we might not run it by the minute. Maybe by the hour?
21:39:11  <frosch123> which resulted in reverting stuff in xussr today
21:39:37  <^Spike^> possible
21:39:47  <^Spike^> frosch that revert of yesterday is just the aftermath
21:41:07  <^Spike^> let's see if uprepos doesn't crash anymore like it did
21:41:13  <^Spike^> then i would just enable that cron again
21:41:16  * ^Spike^ prepares for spam :D
21:41:37  <planetmaker> hm, what did crash there, ^Spike^ ?
21:41:52  <^Spike^> well the broken repos as said caused it to crash halfway through :/
21:41:56  <planetmaker> I really wonder why redmine doesn't keep itself updated :-)
21:42:39  <^Spike^> i changed the loop to 3600 btw
21:42:48  <planetmaker> k :-)
21:42:50  <^Spike^> also shows us which project should not update anymore :D
21:42:58  <^Spike^> aka the ones that abort cause we removed repos :D
21:43:13  <planetmaker> hm
21:43:42  <^Spike^> do realize i use a list cause i've been lazy
21:43:50  <^Spike^> and it's prob a 2 month old list of projects :D
21:44:41  <DevZone> Project xussrset - Trains from Russia build #101-push: SUCCESS in 2 min 25 sec:
21:48:07  <Brot6> Revision 1306:8d0c56825cb2: Update: Translations XeintsX @
21:48:07  <Brot6> Revision 1200:b9e6263c01f1: Update: Translations XeintsX @
21:53:07  <Brot6> Revision 274:85c39f61cf9f: Update: Translations XeintsX @
21:55:11  <frosch123> did you just restart something?
21:55:32  <frosch123> eints pulling repositories failed with a weird "broken pipe" error
21:56:33  <frosch123> hmm, no, it's not realted to the hg command
21:58:51  <frosch123> something is broken with accessing eints
21:59:19  <^Spike^> i wonder what... cause should work
21:59:21  <^Spike^> although...
21:59:26  <^Spike^> does it do http:// or https://?
21:59:53  <frosch123> no, something with the http access from the eints scripts to localhost's eints
21:59:57  <^Spike^> i just realized i might need either nginx or apache infront of rhodecode...
21:59:58  <frosch123> no issue with hg
22:00:00  <^Spike^> ah
22:00:49  <^Spike^> rhodecode listens on port 5000 so that's why i ask
22:02:53  <^Spike^> as we needed a good/quick solution went without apache.. although i can still link it to port 80 if i want to
22:02:57  <planetmaker> <--- :D The readme looks funky there :-)
22:03:41  *** andythenorth has quit IRC
22:03:57  <^Spike^> frosch123 let me test something...
22:04:55  <^Spike^> need to restart rhodecode...
22:06:10  <^Spike^> frosch123 can you test again?
22:06:35  <frosch123> what did you change?
22:06:47  <^Spike^> made a forward of port 80 on rhodecode container to port 5000
22:06:57  <^Spike^> aka it does not make a difference if you connect to 80 or 5000
22:07:03  <^Spike^> (saves you doing stuff :D)
22:07:28  <frosch123> that sounds like it does not affect eints at all
22:07:35  <^Spike^> it pulls with http right?
22:07:40  <frosch123> no, ssh
22:07:43  <^Spike^> hmmm
22:07:45  <^Spike^> damn... :D
22:07:52  <^Spike^>
22:07:52  <frosch123> and the issue is completely local on the eints vm
22:08:06  <frosch123> thy python scripts connect to eints locally, even without apache
22:08:26  <frosch123> direct to localhost bypassing the apache proxy
22:08:36  <frosch123> lynx works
22:08:48  <frosch123> but uploading gives broken pipe
22:09:04  <planetmaker> which repo?
22:09:06  <frosch123> problem is ofc that the silly eints logs miss a flush again :p
22:09:16  <frosch123> planetmaker: does not matter, no repo involved
22:09:48  <^Spike^> do realize that stuff might've been broken cause of switchovers etc :)
22:09:49  <planetmaker> hu, then I mis-understood. I thought it occured when pushing sth
22:10:08  <frosch123> the scripts fail to upload stuff to eints
22:10:26  <^Spike^> what connections do and which don't work?
22:10:43  <frosch123> localhost:8000 fails
22:10:51  <frosch123> sometimes
22:10:57  <frosch123> or for big data
22:11:05  <frosch123> maybe i just restart eints :p
22:11:16  <planetmaker> :D
22:11:28  <^Spike^> that sounds like the: "Fuck it i don't know what wrong"-strategy...
22:11:32  <^Spike^> works with alot of it problems :D
22:11:52  <^Spike^> use it on a weekly basis :D
22:13:46  <^Spike^> best thing about it... i get payed for it even :D
22:14:31  <frosch123> it's the business model of every hotline support
22:15:10  <^Spike^> *no comment*
22:15:12  <^Spike^> ;)
22:15:55  <frosch123> yup, that worked :p
22:15:59  <^Spike^> hehe
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22:54:49  <DevZone> Project Central European Trainset build #7-push: FAILURE in 13 sec:
22:57:40  <Brot6> Revision 794:72335926e52e: fix passing sprite filenames around XEddiX @
22:57:40  <Brot6> Revision 795:d2caca19071f: crude template for steam engines and tenders XEddiX @
23:11:46  <Brot6> Revision 115:88cfdb989059: Add: setdef command which reads a list of commands from a bot-accessib... XT. WerkhovenX @
23:20:24  <DevZone> Project Central European Trainset build #8-push: STILL FAILING in 12 min:
23:32:20  <DevZone> Project grfcodec build #11-push: FAILURE in 24 sec:
23:36:26  *** gelignite has quit IRC
23:36:41  <DevZone> Project grfcodec build #12-push: STILL FAILING in 24 sec:
23:38:12  <DevZone> Yippee, build fixed!
23:38:13  <DevZone> Project grfcodec build #13-push: FIXED in 25 sec:
23:41:02  <DevZone> Project grfcodec build #14-push: SUCCESS in 49 sec:
23:54:43  <DevZone> Yippee, build fixed!
23:54:44  <DevZone> Project Central European Trainset build #9-push: FIXED in 11 min:

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