Log for #openttdcoop.devzone on 13th November 2013:
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01:15:57  <Brot6> Feature #6546 (New): Graphics for Cyclops Diesel XDanMacKX @
01:21:49  <Brot6> Feature #6547 (New): Update graphics for Screamer with Dual Pantographs XDanMacKX @
04:55:41  <DevZone> Project Central European Trainset build #11-push: SUCCESS in 11 min:
05:29:46  <Brot6> Revision 801:97ede52db497: crude template for 'traffic-red' engines XEddiX @
05:29:46  <Brot6> Revision 802:3800ad7a2b88: crude template for 'traffic-red' middle-cab engines XEddiX @
10:40:41  <Brot6> Revision 196:bd5f87e4230c: Add: Small bash script which scans dirs for need of nightly build XplanetmakerX @
11:08:00  <DevZone> Project ISR Industrial Station Renewal build #64-push: SUCCESS in 21 sec:
11:08:39  <Brot6> Revision 296:1e62640df6a0: Change:[Makefile] Update to makefile based on make-nml 0.4.4 Xmart3pX @
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12:22:55  <Brot6> Revision 116:4ec5ffc77793: Add: Support for for transferring savegames XT. WerkhovenX @
12:22:55  <Brot6> Revision 117:6f66c253c1fa: Add: save command for saving the game to game.sav XT. WerkhovenX @
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12:33:31  <planetmaker> hm, rhodecode has an in-built paste service for logged in users which supports versioning :D
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14:33:14  <frosch123> I believe we need to redesign how random_switch works in nml
14:34:22  <frosch123> i guess rerandomisation should be handled like a callback in the graphics block, instead of in the random_switch which might appear anywhere
14:34:47  <frosch123> everyone falls for stuff not being rerandomised, when the random_switch is not reachable
15:05:33  <Brot6> Bug #6526 (Closed): Fail to build with more than 48 trains XdandanX @
15:05:34  <Brot6> Bug #6526: Fail to build with more than 48 trains XplanetmakerX @
15:05:34  <Brot6> Bug #6526 (Closed): Fail to build with more than 48 trains XplanetmakerX @
15:05:44  <planetmaker> frosch123, referencing sth in particular?
15:06:27  <planetmaker> <-- is not that, but related, I think
15:11:33  <frosch123> fs#5777, but it's about that exactly same wagon :)
15:11:57  <frosch123> i don't understand what #6473 is about
15:38:19  <DevZone> Project Central European Trainset build #12-push: SUCCESS in 11 min:
15:39:53  <Brot6> Revision 803:e33e63a46f3b: crude template for 'traffic-red' DMUs/EMUs XEddiX @
16:27:29  <Brot6> Code Review #6548 (New): Move re-randomization in its own CB XplanetmakerX @
16:41:31  <Brot6> Feature #4931: Futuristic engines XTransportmanX @
16:47:54  <DevZone> Project ISR Industrial Station Renewal build #65-push: SUCCESS in 21 sec:
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16:57:30  <Brot6> Revision 35:905cdcdc898e: -Add: Option to save transparent pixels as blue. XfroschX @
16:57:31  <Brot6> Revision 36:5857375bd1e4: -Fix: Start script created by rpm was broken. XfroschX @
16:59:06  <Brot6> Revision 297:9ebae30de941: Update: Translations XeintsX @
17:00:08  <Brot6> Revision 37:62b995f32893: -Update: Readme. XfroschX @
17:03:21  <frosch123> hmm, actually, do the rpm nightlies still build?
17:03:48  <frosch123> ttdviewer has some custom written .spec file by ammler
17:04:04  <frosch123> but i guess the devzone is no longer suse-ish, is it?
17:17:57  <DevZone> Project OpenGFX+ Trains build #17-push: SUCCESS in 10 min:
17:19:43  <DevZone> Project NML - NewGRF Meta Language build #140-nightlies: SUCCESS in 1 min 20 sec:
17:22:33  <planetmaker> frosch123, no, that doesn't build currently
17:22:47  <planetmaker> actually I need to setup ttdviewer again in the first place, I think
17:23:41  <planetmaker> tbh I want to enable building bundles for certain distros again, similar to OpenTTD CF does. Not there, yet, though
17:24:15  <planetmaker> it likely is possible to actually interface the suse API through jenkins, though
17:24:31  <planetmaker> might be something to do...
17:25:17  <planetmaker> tbh before I produce an rpm I likely produce a .deb as the build VMs are debian-based :D
17:26:52  <planetmaker> frosch123, what would be your preferred way to bundle (distribute) ttdviewer?
17:27:29  <DevZone> Project OpenGFX+ Trains build #18-push: SUCCESS in 9 min 32 sec:
17:27:43  <frosch123> no idea tbh
17:28:11  <frosch123> i usually do not "install" stuff that is not part of my distro
17:28:19  <frosch123> it remains in my home directory
17:28:39  <planetmaker> hm :-)
17:28:44  <planetmaker> same here really
17:29:11  <planetmaker> though ttdviewer is in ottd/grfdev/ttdviewer. and then a symlink from ~/bin to it
17:29:14  <frosch123> there is a readme, a .jar, a .bat (for windows), and a .sh (for unix)
17:29:29  <frosch123> the latter two start the jar and pass file parameters
17:30:10  <frosch123> the rpm put those in the right directories for installed stuff :)
17:30:44  <planetmaker> yup
17:30:51  <frosch123> so, well, i guess a .zip with those 5 files (including copying) would be fine for a start
17:31:01  <frosch123> i think there is actually a makefile target for that
17:31:15  <planetmaker> ok, let's start with that. I'll figure out Makefile :-)
17:31:21  <frosch123> yeah "make release" creates a zip with all files
17:33:03  <planetmaker> sounds convenient :-)
17:36:06  <DevZone> Project ttdviewer build #1-nightlies: FAILURE in 1 sec:
17:36:36  <planetmaker> aha. custom spec file :D
17:36:42  <planetmaker> should have had a look at it :-)
17:36:57  <frosch123> so, i need to add "maintainer-clean"
17:37:09  <planetmaker> no
17:37:09  <DevZone> Project OpenGFX+ Trains build #19-push: SUCCESS in 9 min 40 sec:
17:37:12  <frosch123> and you need to install xmllint (part of libxml2-tools or so)
17:37:36  <planetmaker> I should remove that maintainer-clean
17:37:42  <planetmaker> I thought I did
17:38:03  <planetmaker> ah, no make maintainer-clean || true :D
17:38:05  <frosch123> libxml2-utils is the package name
17:38:21  <frosch123> well, i have a "make clean"
17:38:31  <frosch123> but it does not matter in a fresh checkout
17:38:48  <planetmaker> thanks
17:39:10  <planetmaker> yes, it usually should be fresh in all cases as I delete workspace after building
17:39:14  <DevZone> Project xussrset - Trains from Russia build #105-push: SUCCESS in 2 min 34 sec:
17:39:51  <DevZone> Yippee, build fixed!
17:39:51  <DevZone> Project ttdviewer build #2-push: FIXED in 10 sec:
17:39:54  <frosch123> pushed maintainer-clean
17:40:54  <planetmaker> :-)
17:40:55  <frosch123> the nmlc --version is funny :p
17:40:56  <planetmaker> fixed
17:41:37  <planetmaker> <-- reflects current state of the CF and installed packages
17:41:55  <frosch123> is no longer used, is it?
17:41:59  <planetmaker> it is
17:42:26  <planetmaker>
17:43:12  <planetmaker> I wondered whether we should continue to use it. But ^Spike^ likes it and rightfully points out that it provides a nice overview over binaries
17:43:57  <planetmaker> I actually like it, too. Though we kinda store most binaries now twice, in Jenkins and there
17:44:04  <frosch123> woah, that yellow banner looks scary
17:44:14  <planetmaker> well, kinda is....
17:45:43  <planetmaker> we need a way to teach ldap the permissions of current redmine users
17:47:28  <frosch123> yeah, you cannot just port over the passwords :)
17:47:52  <frosch123> you would need every user to port the account like tb did for ottd
17:48:06  <planetmaker> yes
17:48:06  <DevZone> Project ISR Industrial Station Renewal build #66-push: SUCCESS in 21 sec:
17:48:37  <Brot6> Revision 1207:036802da02f4: Update: Translations XGeorgeX @
17:49:20  <planetmaker> that's what it takes, I think, too. I need to understand better how ldap then interacts with redmine and rhodecode permissions.
17:49:32  <planetmaker> And how users then sign-up with the ldap account management
17:49:48  <frosch123> sounds like a task for a test-vm :p
17:50:09  <planetmaker> :-)
17:50:22  <planetmaker> quite true
17:50:42  <Brot6> Revision 38:940b00423fdc: -Add: maintainer-clean target. XfroschX @
17:51:23  <frosch123> i think if i update the vms, i am going to split them
17:51:35  <frosch123> one for devzone/redmine/eints, one for bananas/ottdwebsite
17:51:44  <planetmaker> rhodecode has its own. ldap has. devzone is only redmine now
17:51:55  <frosch123> there is actually no reason to merge them, it only makes the urls more complicated
17:51:57  <planetmaker> files had bundles and hg repos
17:52:23  <planetmaker> *files has
17:52:36  <planetmaker> so it's 4 VMs now. But the ldap one is not yet in use really
17:52:41  <planetmaker> and then there's jenkins
17:53:55  <planetmaker> the file server is nfs mounted to those VMs which need it
17:54:08  <planetmaker> thus devzone (redmine) only needs it ro
17:56:24  <Brot6> Revision 298:8f0873e065ca: Update: Add changes to Norwegian (Bokmal) translation Xmart3pX @
17:57:24  <Brot6> Revision 720:3a489e9f00b0: Update: Hungarian translation (molace) XplanetmakerX @
17:57:24  <Brot6> Revision 721:a6425df18b19: Codechange: Convert hungarian translation to unix line endings XplanetmakerX @
17:57:24  <Brot6> Revision 722:6241c3da4797: Add: Korean translation (Telk) XplanetmakerX @
17:57:24  <Brot6> Revision 723:d930738271f9: Add: Slovak translation (Gego) XplanetmakerX @
18:06:29  <Brot6> Revision 805:40367ab1bed1: crude template for 'TEE' livery XEddiX @
18:07:58  <Brot6> Revision 806:f921ea4c2833: crude template for (DB) 'S-Bahn' livery XEddiX @
18:07:58  <Brot6> Revision 807:a587dc466327: bump 'ocean blue' colour by 1, to avoid issues with shading XEddiX @
18:07:58  <Brot6> Revision 808:10c8b7c38018: crude template for 'ocean blue' livery XEddiX @
18:07:58  <Brot6> Revision 809:f815e348bd42: crude template for 'old red' livery XEddiX @
18:07:58  <Brot6> Revision 810:49227e988380: crude template for green passenger wagons XEddiX @
18:07:58  <Brot6> Revision 811:89d7f44e17e6: crude template for DB_AG double decker wagon XEddiX @
18:07:58  <DevZone> Project finnishtrams build #23-nightlies: SUCCESS in 55 sec:
18:07:58  <DevZone> Project Japanese Faces build #14-nightlies: SUCCESS in 13 sec:
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18:09:20  <DevZone> Project Japanese Railway Tracks build #11-nightlies: SUCCESS in 35 sec:
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18:14:51  <DevZone> Project Central European Trainset build #13-push: SUCCESS in 11 min:
18:20:25  <DevZone> Project pixa build #6-nightlies: SUCCESS in 2.7 sec:
18:21:41  <DevZone> Project Japanese Trains build #17-nightlies: SUCCESS in 18 sec:
18:22:40  <DevZone> Project Japanese Buildings build #18-nightlies: SUCCESS in 17 sec:
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18:30:38  <DevZone> Project Nutracks build #71-nightlies: SUCCESS in 15 sec:
18:35:31  <DevZone> Project Japanese Trees build #11-nightlies: SUCCESS in 8.4 sec:
18:38:26  <DevZone> Project ttdviewer build #3-nightlies: SUCCESS in 3.2 sec:
18:39:07  <frosch123> oh, nightlies also build
18:39:33  <DevZone> Project Japanese Landscape build #17-nightlies: SUCCESS in 10 sec:
18:45:38  <DevZone> Project Japanese Stations build #13-nightlies: SUCCESS in 15 sec:
18:48:25  <DevZone> Project Iron Horse build #430-nightlies: SUCCESS in 1 min 2 sec:
18:50:33  <DevZone> Project Japanese Signals build #15-nightlies: SUCCESS in 10 sec:
19:03:48  <DevZone> Project OpenGFX build #102-nightlies: SUCCESS in 5 min 25 sec:
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19:37:04  <Brot6> Revision 118:35848db05a7a: Change: players changed into an op-only command XT. WerkhovenX @
19:37:04  <Brot6> Revision 119:eabbe6597fc4: Change: allow changing the amount of backup logs to be changed as a se... XT. WerkhovenX @
19:37:04  <Brot6> Revision 120:6756582f1924: Change: update readme.txt to reflect command-changes XT. WerkhovenX @
19:41:16  <Brot6> Feature #6549 (Assigned): Ьмх Xsimozzz_AKX @
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19:54:17  <DevZone> Project xussrset - Trains from Russia build #106-push: SUCCESS in 2 min 28 sec:
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20:35:25  <DevZone> Project Iron Horse build #431-push: FAILURE in 18 sec:
20:39:16  <DevZone> Project Iron Horse build #432-push: STILL FAILING in 18 sec:
20:47:27  <Brot6> Revision 417:4591bf53a218: Fix: replace blue and pink blobs for box car (son #1 did those) XandythenorthX @
20:47:27  <Brot6> Revision 418:2c68dcc1b9fb: Fix: clay open wagon graphics were in wrong position XandythenorthX @
20:48:29  <Alberth> andy has help!  :)
20:49:03  <andythenorth> it's invaluable
20:49:06  <andythenorth> I am training him
20:50:08  <Alberth> oh, very nice, better than I would do :)
20:52:00  <Brot6> Feature #6550 (New): Double Juice Graphics XDanMacKX @
20:56:07  <Brot6> Revision 1208:ede15b50cd77: Update #6538: 12-196-01 4-осный полувагон XGeorgeX @
20:56:53  <Taede> im more worried that he's numbered his kids instead of naming them...
20:58:06  <Alberth> they are all #1 :)
20:58:37  <andythenorth> literally, my son's name is sanskrit for 'first' or 'one'
20:58:44  <andythenorth> so you are closer than you think :P
20:58:57  <Alberth> :)
20:58:59  <andythenorth> I wanted to name #2 the equivalent for 'second'
20:59:15  <andythenorth> but it sounded like my sister-in-law's name, and it would have been confusing
21:00:18  <Alberth> I had the same name as my granddad, so we had Albert junior and Albert senior :)
21:00:33  <andythenorth> nice
21:00:38  <Taede> i was named after my dads brother, so same thing really
21:01:41  <Taede> or more accurate, i was little Taede and he was big Taede, but that fell apart when i grew nearly a foot taller than him
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21:48:06  <DevZone> Yippee, build fixed!
21:48:06  <DevZone> Project Iron Horse build #433-push: FIXED in 52 sec:
21:48:59  <DevZone> Project Iron Horse build #434-push: SUCCESS in 53 sec:
21:49:16  <planetmaker> how old is son #1, andythenorth ?
21:49:28  <andythenorth> 3 and 10/12
21:49:43  <andythenorth> son #2 just woke up
21:49:46  * andythenorth had better go
21:49:56  <andythenorth> bye
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22:03:52  <Brot6> Revision 419:aef6fb2eb89b: Fix: buy menu sprites missing for box car gen 1, broke the build :P XandythenorthX @
22:03:53  <Brot6> Revision 420:e8e2eb9b9e16: Change: cargo sprinter new graphics, also properly supports magical sw... XandythenorthX @
22:04:51  <Brot6> Bug #6543 (Closed): Boxcars show as blue blobs XandythenorthX @
22:04:51  <Brot6> Feature #6541 (Closed): Replace Slammer with Cargosprinter - Graphics XandythenorthX @
22:06:00  <Brot6> Bug #6551 (New): All units of Cargo Sprinter show exhaust when leaving station XDanMacKX @
22:07:00  <DevZone> Project Iron Horse build #435-push: SUCCESS in 55 sec:
22:07:11  <Brot6> Feature #6547 (Closed): Update graphics for Screamer with Dual Pantographs XandythenorthX @
22:08:54  <DevZone> Project Iron Horse build #436-push: SUCCESS in 55 sec:
22:08:57  <Brot6> Feature #6550 (Closed): Double Juice Graphics XDanMacKX @
22:08:58  <Brot6> Feature #6550 (Closed): Double Juice Graphics XandythenorthX @
22:11:08  <Brot6> Feature #6546 (Closed): Graphics for Cyclops Diesel XandythenorthX @
22:11:34  <Brot6> Bug #6551: All units of Cargo Sprinter show exhaust when leaving station XandythenorthX @
22:11:46  <DevZone> Project Iron Horse build #437-push: SUCCESS in 54 sec:
22:12:11  <Brot6> Revision 421:804b539e33f1: Change: updated graphics for Screamer XandythenorthX @
22:12:11  <Brot6> Revision 422:427065e2865b: Change: updated graphics for Double Juice XandythenorthX @
22:12:11  <Brot6> Revision 423:844c70f12331: Change: updated graphic for Cyclops XandythenorthX @
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22:42:25  <Brot6> Code Review #6552 (New): sanitize make targets XplanetmakerX @
22:45:24  <Brot6> Bug #4286 (Rejected): don't use bundle_src for tar only XplanetmakerX @

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