Log for #openttdcoop.devzone on 21st November 2013:
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00:13:50  <Brot6> Revision 1317:492673758f32: Change: adjust canal speeds of Container Feeder, Livestock Ship, Reef... XandythenorthX @
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14:37:20  <Brot6> Feature Request #6579 (New): output debug messages to IRC XplanetmakerX @
16:48:04  <DevZone> Project OpenGFX+ Industries build #70-push: SUCCESS in 36 sec:
16:49:06  <Brot6> Revision 167:3b5010b8fdca: Update: Translations XeintsX @
16:49:06  <Brot6> Revision 176:435ae827023d: Update: Translations XeintsX @
16:49:49  <Brot6> Revision 729:28647d8272af: Update: Translations XeintsX @
16:49:53  <Brot6> Revision 1047:f4b0f97a9d6e: Update: Translations XeintsX @
16:54:31  <DevZone> Project OpenGFX build #111-push: SUCCESS in 6 min 26 sec:
16:54:58  <DevZone> Project ISR Industrial Station Renewal build #67-push: SUCCESS in 26 sec:
16:58:00  <DevZone> Project OpenGFX+ Road Vehicles build #14-push: SUCCESS in 3 min 2 sec:
16:59:27  <DevZone> Project OpenGFX+ Trains build #25-push: SUCCESS in 12 min:
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17:19:33  <DevZone> Project NML - NewGRF Meta Language build #148-nightlies: SUCCESS in 1 min 7 sec:
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18:03:17  <Brot6> Revision 299:d949c9c505dd: Update: Translations XeintsX @
18:06:35  <DevZone> Project Japanese Faces build #22-nightlies: SUCCESS in 9.2 sec:
18:07:13  <DevZone> Project finnishtrams build #31-nightlies: SUCCESS in 47 sec:
18:08:40  <DevZone> Project Japanese Railway Tracks build #19-nightlies: SUCCESS in 14 sec:
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18:20:29  <DevZone> Project pixa build #14-nightlies: SUCCESS in 3.3 sec:
18:21:43  <DevZone> Project Japanese Trains build #25-nightlies: SUCCESS in 17 sec:
18:22:43  <DevZone> Project Japanese Buildings build #26-nightlies: SUCCESS in 16 sec:
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18:30:41  <DevZone> Project Nutracks build #79-nightlies: SUCCESS in 15 sec:
18:35:34  <DevZone> Project Japanese Trees build #19-nightlies: SUCCESS in 8.4 sec:
18:38:31  <DevZone> Project ttdviewer build #11-nightlies: SUCCESS in 5.8 sec:
18:39:37  <DevZone> Project Japanese Landscape build #25-nightlies: SUCCESS in 11 sec:
18:45:41  <DevZone> Project Japanese Stations build #21-nightlies: SUCCESS in 15 sec:
18:48:42  <DevZone> Project Iron Horse build #462-nightlies: SUCCESS in 1 min 14 sec:
18:50:36  <DevZone> Project Japanese Signals build #23-nightlies: SUCCESS in 9.2 sec:
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19:04:00  <DevZone> Project OpenGFX build #112-nightlies: SUCCESS in 5 min 34 sec:
19:41:46  <frosch123> V453000: the trains changing power depending on load of first wagon desyncs :(
19:43:05  <V453000> well shit, but it didnt in the previous openttd
19:43:08  <V453000> :|
19:43:20  <frosch123> no, nothing changed about that
19:43:25  <V453000> we played games on the public server with that already
19:43:30  <V453000> without any issues what so ever :|
19:43:38  <frosch123> well, only matters if someone joins the game
19:43:47  <frosch123> i believe
19:43:55  <V453000> any way to fix that? :|
19:44:14  <frosch123> i wonder how it worked at all actually
19:44:30  <frosch123> does the engine actually change power in singleplayer?
19:44:34  <V453000> need code on that?
19:44:36  <V453000> of course it does
19:44:56  <V453000> its just a switch which asks about current_railtype, taken by a callback power:
19:44:58  <frosch123> i would think it needs a depot visit, refit or tracktype change to update
19:46:57  <V453000> this is all functional code for these ships
19:47:01  <V453000> rest is only sprites/spritegroups
19:48:00  <V453000> I will release new nuts today with which I will put source somewhere, be it functional push to devzone or any other place
19:48:40  <frosch123> that's not the engine i meant
19:49:24  <V453000> these are all the 3 which change power based on first wagon
19:53:17  <frosch123> weren't you using the bitmask_vehicle_info somewhere?
19:54:58  <V453000> oh
19:55:01  <V453000> code of one of the wagons
19:55:17  <V453000> you wrote it for the most part :P
19:56:19  <frosch123> yeah, that's why i remembered :p
19:57:17  <V453000> :D
19:58:21  <frosch123> well, i would claim now, that it does not work
19:58:26  <frosch123> and that it even desyncs :p
19:58:41  <V453000> strange, it worked before really
19:58:47  <V453000> I can even load the save on the PS to test if you want
20:01:30  <frosch123> what was it about again? was it about changing power?
20:01:33  <V453000> oh
20:01:36  <frosch123> it is fixed at 2028hp
20:01:36  <V453000> yeah
20:01:46  <V453000> hm I wonder how, I really think it worked
20:01:49  <V453000> like really really
20:02:04  <V453000> hm the psg contains 0.5.9 which doesnt have that :o
20:02:04  <frosch123> well, entering depot, changing railtype, refitting
20:02:34  <frosch123> hmm, it's caused by a wethopper
20:02:52  <frosch123> actualyl the one which is right on the screen when loading the game
20:02:59  <frosch123> last company, train 2
20:03:26  <V453000> hm.!
20:03:47  <V453000> OH
20:03:49  <V453000> sec
20:03:58  <V453000> hm no nevermind
20:04:36  <frosch123> btw. are you still not able to push to devzone? :s
20:04:45  <frosch123> the repo is ancient :p
20:04:48  <V453000> no clue :/ I really think I tested it and it worked though
20:04:53  <V453000> yep I didnt have time to try yet
20:05:15  <V453000> I promised to do so after I finish the current version (0.6.1) which I would like to have done by tonight
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20:05:30  <planetmaker> you promised to do so after 0.6.0 already before :(
20:05:37  <frosch123> :p
20:05:40  <V453000> not true pm
20:05:52  <frosch123> anyway, sadly the "bitmask_vehicle_info: cargo_count > 0 ? 1 : 0;" does not work
20:06:07  <V453000> I see that but I wonder how is it possible, I really think I checked that
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