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00:10:15 *** yorick has quit IRC 01:48:04 *** gelignite_ has joined #openttdcoop.devzone 01:55:26 *** gelignite has quit IRC 02:32:30 *** Supercheese has joined #openttdcoop.devzone 03:37:00 *** gelignite_ has quit IRC 06:26:45 *** andythenorth has joined #openttdcoop.devzone 07:42:32 *** andythenorth has quit IRC 07:43:05 *** andythenorth has joined #openttdcoop.devzone 07:43:36 *** andythenorth has quit IRC 08:04:16 *** andythenorth has joined #openttdcoop.devzone 08:24:22 <DevZone> Project ISR Industrial Station Renewal build #84-push: SUCCESS in 22 sec: https://jenkins.openttdcoop.org/job/isr/84/ 08:28:40 *** ODM has joined #openttdcoop.devzone 09:16:55 *** oskari89 has joined #openttdcoop.devzone 09:35:22 *** andythenorth has quit IRC 09:38:28 *** andythenorth has joined #openttdcoop.devzone 09:52:22 *** Alberth has joined #openttdcoop.devzone 11:46:56 <DevZone> Project ISR Industrial Station Renewal build #85-push: SUCCESS in 19 sec: https://jenkins.openttdcoop.org/job/isr/85/ 12:14:34 <andythenorth> Alberth: interested in helping me refactor something that looks a bit odd? 12:14:37 <andythenorth> it works, so could wait 12:14:49 <DevZone> Project Iron Horse build #585-push: FAILURE in 26 sec: https://jenkins.openttdcoop.org/job/iron-horse/585/ 12:15:22 <Alberth> sure, but not now, I am writing a complicated piece of text currently 12:15:32 <andythenorth> np :) 12:15:35 <andythenorth> it can definitely wait 12:31:31 *** Supercheese has quit IRC 12:32:07 <skyem123> I just noticed somthing. In the openttdcoop devzone my project (skyem123's rails) is not in http://dev.openttdcoop.org/projects/tracksets 12:32:09 *** Supercheese has joined #openttdcoop.devzone 13:21:55 <DevZone> Yippee, build fixed! 13:21:55 <DevZone> Project Iron Horse build #586-push: FIXED in 1 min 16 sec: https://jenkins.openttdcoop.org/job/iron-horse/586/ 13:31:45 *** TheODM has joined #openttdcoop.devzone 13:31:53 *** TheODM has quit IRC 13:35:41 *** ODM has quit IRC 13:35:48 *** ODM has joined #openttdcoop.devzone 13:43:21 *** frosch123 has joined #openttdcoop.devzone 13:47:10 <frosch123> skyem123: can't you move your project on your own? the setting is right on "settings"->"information" 13:47:17 <frosch123> or is that admin only? 13:48:56 <Alberth> moin 13:49:32 <frosch123> hai 14:04:16 <planetmaker> hello 14:56:16 <DevZone> Project Iron Horse build #587-push: SUCCESS in 1 min 18 sec: https://jenkins.openttdcoop.org/job/iron-horse/587/ 15:00:15 *** yorick has joined #openttdcoop.devzone 15:04:31 *** oskari89 has quit IRC 15:27:21 <DevZone> Project Iron Horse build #588-push: FAILURE in 3.5 sec: https://jenkins.openttdcoop.org/job/iron-horse/588/ 15:28:58 <andythenorth> oops 15:29:34 <andythenorth> oic :P 15:33:32 <DevZone> Project Iron Horse build #589-push: STILL FAILING in 23 sec: https://jenkins.openttdcoop.org/job/iron-horse/589/ 15:37:59 <DevZone> Yippee, build fixed! 15:38:00 <DevZone> Project Iron Horse build #590-push: FIXED in 1 min 18 sec: https://jenkins.openttdcoop.org/job/iron-horse/590/ 15:40:19 <Alberth> devzone is happy again 15:41:36 <planetmaker> :) 16:18:29 <DevZone> Project NML - NewGRF Meta Language build #223-nightlies: SUCCESS in 43 sec: https://jenkins.openttdcoop.org/job/nml/223/ 16:26:52 <skyem123> frosch123, I can't move my project a subproject of "Track sets" (Sorry im very slow in replying i went out for a bit.) 16:28:16 <frosch123> ok, i moved it 16:29:52 <skyem123> Thank you! 16:37:07 <DevZone> Yippee, build fixed! 16:37:08 <DevZone> Project 2ccts build #3-push: FIXED in 22 sec: https://jenkins.openttdcoop.org/job/2ccts/3/ 16:48:32 <DevZone> Project Dutch Trainset build #47-push: SUCCESS in 1 min 2 sec: https://jenkins.openttdcoop.org/job/dutchtrains/47/ 16:59:47 *** gelignite has joined #openttdcoop.devzone 17:08:42 <frosch123> planetmaker: what did you do with the pota-ghat repository? 17:08:55 <frosch123> or is it just empty? 17:10:17 <frosch123> or did you just create it? 17:13:40 <planetmaker> it's empty as I just created it 17:13:56 <frosch123> ok, eints cannot deal with empty repos :p 17:14:04 <planetmaker> :D 17:14:07 <frosch123> i tries to pull/update "default", which does not exist :) 17:14:33 <planetmaker> should I push or do you want to teach eints to jump through a ring? 17:15:02 <frosch123> nah, just push today somewhen 17:15:09 <frosch123> it will create new tickets tomorrow 17:15:59 <planetmaker> not when I push, no? 17:16:18 <frosch123> i mean if you keep it empty 17:16:46 <planetmaker> ok, I'll try to get something which looks like pota-ghat and not like opengfx+landscape 17:16:48 <frosch123> unless you push it will maintain one open ticket per day :p 17:16:53 <planetmaker> :D 17:22:01 <DevZone> Project Japanese Buildings build #84-nightlies: SUCCESS in 15 sec: https://jenkins.openttdcoop.org/job/jpbuild/84/ 17:33:50 <DevZone> Project Finnish Rail Infrastructure - Rails build #198-nightlies: SUCCESS in 8 min 4 sec: https://jenkins.openttdcoop.org/job/frissrails/198/ 17:48:06 <DevZone> Project Iron Horse build #591-nightlies: SUCCESS in 1 min 19 sec: https://jenkins.openttdcoop.org/job/iron-horse/591/ 18:42:26 <skyem123> It it possible to merge sprites together in a newGRF? 18:43:51 <planetmaker> skyem123, not exactly 18:44:03 <skyem123> Aww... 18:44:03 <planetmaker> But all tile-based things allow to compose the tile from several sprites 18:44:11 <skyem123> hmm... 18:44:19 <planetmaker> aka sprite layout 18:44:22 <planetmaker> vehicles don't allow that 18:44:39 <planetmaker> except when it are compound vehicles, like helicopters or articulated ones 18:44:50 <skyem123> I suppose rails don't allow it either. 18:45:15 <planetmaker> well. 18:45:59 <planetmaker> To some degree, but probably not what you mean 18:46:09 <skyem123> I have 4 "layers" 18:47:09 <planetmaker> if you use gimp or photoshop, you could have your build script export the layers and generate the sprite sheets from the layered file 18:47:24 <skyem123> I use paint.net 18:48:01 <planetmaker> its file format is as incompatible to everything else as it can get 18:48:22 <skyem123> I can export to .png 18:48:26 <planetmaker> and certainly does not allow export on the DevZone in scripts as it requires the .NET framework in its file format 18:48:51 <Alberth> yay for propietary file formats :p 18:49:00 <Alberth> *proprietary 18:49:04 <skyem123> I find paint.net easy to use. 18:49:20 <planetmaker> several people use it, you're certainly not alone there :) 18:49:31 <planetmaker> (Zephyris does use it, too) 18:50:35 <planetmaker> also, doesn't exactly matter, all I wanted to say that I know no means to script it. And I do know that at least gimp can't read it 18:51:00 <planetmaker> so you will have to export that on your end from the files 18:51:17 <skyem123> Photoshop is kind of clunky for me and GIMP also feels clunky (not using the native gui makes things feel clunky for me) 18:51:32 <planetmaker> :) 18:55:39 <skyem123> http://www.comsquare.ch/index.php?option=com_content&task=view&id=36&Itemid=55 seems to have a file format converter for paint.net 18:55:41 <Webster> Title: ComSquare AG - Paint.NETŪ Tools (at www.comsquare.ch) 19:01:46 <frosch123> those tools are all windows only 19:02:05 <frosch123> so you would have to run them through wine or so, which feels quite clunky :p 19:03:12 <frosch123> you are liekly better of with something like pdnpy 19:05:12 <planetmaker> hm, pdnpy... 19:05:21 <frosch123> oh, wait, that seems to something entirely different :p 19:06:35 *** andythenorth has quit IRC 19:06:48 <skyem123> I could use a plugin to paint.net and save in a different format. 19:07:19 <planetmaker> skyem123, as long as you work on the set, any work flow which suits you is fine 19:07:59 <planetmaker> but as I told Zephyris the other day: people like me won't be able to open pdn files without resorting to virtual machines or so :) 19:08:55 <skyem123> The main problem is that my newGRF will be big if i make every possible combination. 19:09:03 <planetmaker> of course :) 19:09:14 <planetmaker> but what is 'big'? 19:09:32 <planetmaker> opengfx+landscape is a few MB with all landscape things with and without grid 19:09:47 <planetmaker> the same in 32bpp is a few 10 megabytes, but only for one landscape 19:11:21 <planetmaker> swedishrails is <200kByte for 1 railtype with and without snow. Adding a few more doesn't exactly bloat it 19:11:21 <skyem123> I'm going to use 32bpp and manually conver to 8bpp becuase i like to have a wide range of colours. 19:11:33 <planetmaker> then it will be big :) 19:11:41 <planetmaker> 32bpp seems to be the new trend 19:12:12 <skyem123> Does paint.net have a way to allow you to select a png palette? 19:12:30 <planetmaker> don't look at me. I never installed or opened that programme 19:13:03 <planetmaker> if you find out, please write a short tutorial :) 19:13:27 <skyem123> I was asking anyone. :-p 19:13:55 <planetmaker> ask (also) in #openttd or at tt-f, I suggest 19:15:02 <skyem123> ok. 19:15:54 <skyem123> I think i will just make the graphics combonations i want and let everybody else do what they want with the source files. 19:20:21 <planetmaker> :) wise decision 19:21:11 <planetmaker> hm... my push was rejected.... ogfx+landscape must at some stage have contained makefile.local... 19:22:13 <skyem123> I will have the layers as seperate files and have a .pdn file and a .psd file of the same thing. Everybody should be happy! 19:22:24 *** andythenorth has joined #openttdcoop.devzone 19:25:25 <planetmaker> sounds like overkill :) 19:33:53 <DevZone> Project ISR Industrial Station Renewal build #86-push: SUCCESS in 19 sec: https://jenkins.openttdcoop.org/job/isr/86/ 19:58:38 <DevZone> Project Dutch Trainset build #48-push: SUCCESS in 1 min 1 sec: https://jenkins.openttdcoop.org/job/dutchtrains/48/ 20:08:02 *** oskari89 has joined #openttdcoop.devzone 20:12:24 <DevZone> Project Iron Horse build #592-push: SUCCESS in 2 min 14 sec: https://jenkins.openttdcoop.org/job/iron-horse/592/ 20:14:17 <planetmaker> eints shouldn't barf anymore about pota-ghat 20:23:51 <frosch123> aww, so the third time was not the charm 20:24:01 <frosch123> first project description with a ":" :p 20:27:09 <planetmaker> oh. I can change it to a hyphen 20:27:43 <DevZone> Project Iron Horse build #593-push: SUCCESS in 1 min 36 sec: https://jenkins.openttdcoop.org/job/iron-horse/593/ 20:27:46 <planetmaker> sorry to be a strain in that respect :) 20:28:21 <frosch123> well, it looks like a series :p 20:28:25 <DevZone> Project Planet of the apes: Ghat landscape set build #1-push: FAILURE in 11 sec: https://jenkins.openttdcoop.org/job/pota-ghat/1/ 20:28:26 <frosch123> more pota to come 20:28:31 <frosch123> pota vehicles and such :p 20:28:58 <planetmaker> :) Currently I have no such plan. But I had to combine both name suggestions :P 20:29:23 <planetmaker> Maybe tracks 20:29:51 <planetmaker> I have to make them anyway to some degree 20:31:32 <planetmaker> Currently I swear at gimp that I can't define a transparency definition separately and assign it to a layer... 20:31:53 <planetmaker> though... hm... just got an idea :) 20:32:03 <frosch123> http://paste.openttdcoop.org/show/3009/ <- any more clever idea than adding increasingly weird characters one by one? :p 20:33:51 <DevZone> Project Iron Horse build #594-push: SUCCESS in 1 min 53 sec: https://jenkins.openttdcoop.org/job/iron-horse/594/ 20:33:52 <planetmaker> _ 20:34:26 <frosch123> do you know what characters the project identifier allows? 20:35:23 <planetmaker> not by heart 20:36:07 <planetmaker> Length between 1 and 100 characters. Only lower case letters (a-z), numbers, dashes and underscores are allowed, must start with a lower case letter. 20:36:07 <planetmaker> Once saved, the identifier cannot be changed. 20:36:14 <planetmaker> ^ from project creation page 20:36:31 <planetmaker> that's the projectID. The project name is much more relaxed 20:36:52 <planetmaker> obviously the "must start with lower case letter" is not enforced, though 20:37:21 <planetmaker> 2cctrainset, 2ccts being proof 20:38:46 <frosch123> validates_format_of :identifier, :with => /\A(?!\d+$)[a-z0-9\-_]*\z/, :if => Proc.new { |p| p.identifier_changed? } 20:41:45 <DevZone> Project Iron Horse build #595-push: SUCCESS in 1 min 24 sec: https://jenkins.openttdcoop.org/job/iron-horse/595/ 20:42:33 <DevZone> Project Planet of the apes: Ghat landscape set build #2-push: STILL FAILING in 15 sec: https://jenkins.openttdcoop.org/job/pota-ghat/2/ 20:44:33 <frosch123> i see no restrictions for the name 20:46:12 <planetmaker> maybe just old hint then :) 20:47:32 <DevZone> Project Iron Horse build #596-push: SUCCESS in 1 min 35 sec: https://jenkins.openttdcoop.org/job/iron-horse/596/ 20:51:56 <frosch123> how weird, identifiers can start with _ or -, but not with a digit 20:52:29 <planetmaker> well. they can... or do 20:52:41 <frosch123> no wait, it may not consist entirely of numbers 20:55:26 <DevZone> Project Iron Horse build #597-push: SUCCESS in 1 min 22 sec: https://jenkins.openttdcoop.org/job/iron-horse/597/ 20:55:47 <skyem123> I followed the instuctions at https://dev.openttdcoop.org/projects/home/wiki/ManagingEints. Is that all i have to do to enable EINTS on my project 20:55:49 <skyem123> ? 20:56:05 <frosch123> yes, that's the point of the site :p 20:56:24 <frosch123> except it does not support git currently 20:56:29 <frosch123> only hg 20:56:32 <skyem123> ah. 20:56:49 <skyem123> awww 20:57:04 <frosch123> it can be added 20:57:24 <frosch123> but you are the first one to need it 20:58:00 <skyem123> I had quite a lot of firsts when making and uploading my newGRF. 20:59:12 <skyem123> Do you think i should convert my repo into a hg one? 20:59:39 <frosch123> http://paste.openttdcoop.org/show/3010/ <- Alberth: does that look correct? 21:00:52 <Alberth> you add a - at the beginning, is that intentional? 21:01:31 <frosch123> yes, redmine apparently allows that 21:01:43 <Alberth> ok, then it's fine 21:02:18 <frosch123> "\A(?!\d+$)[a-z0-9\-_]*\z" <- i did not bother about the "(?!\d+$)" 21:02:48 <frosch123> no idea why you would allow all characters everywhere, except not pure-digits 21:02:58 <frosch123> maybe silly languages convert it to an integer then :p 21:03:26 <frosch123> Alberth: i rather wonder whether we have to worry about fancy characters in the human name 21:03:35 <frosch123> which may break the project files or website 21:03:45 <frosch123> stuff like < and > or so :p 21:04:01 <Alberth> they get encoded in the bottle template afaik 21:04:12 <frosch123> and the files on disk? 21:04:36 <Alberth> xml lib reads/writes them 21:04:54 <frosch123> so we assume it escapes as well :)= 21:04:57 <Alberth> and human names don't end up in .lng files 21:05:14 <Alberth> should be, unless no project uses < and > :p 21:13:48 <DevZone> Project Iron Horse build #598-push: SUCCESS in 1 min 24 sec: https://jenkins.openttdcoop.org/job/iron-horse/598/ 21:18:39 <DevZone> Project Iron Horse build #599-push: SUCCESS in 1 min 15 sec: https://jenkins.openttdcoop.org/job/iron-horse/599/ 21:25:20 *** oskari89 has quit IRC 21:28:54 <DevZone> Project Iron Horse build #600-push: SUCCESS in 1 min 10 sec: https://jenkins.openttdcoop.org/job/iron-horse/600/ 21:31:14 <frosch123> https://translator.openttdcoop.org/project/pota-ghat :) 21:32:05 *** ODM has quit IRC 21:33:54 <DevZone> Project Iron Horse build #601-push: SUCCESS in 1 min 10 sec: https://jenkins.openttdcoop.org/job/iron-horse/601/ 21:35:28 <planetmaker> \o/ frosch123 :) 21:38:39 <DevZone> Project Iron Horse build #602-push: SUCCESS in 1 min 9 sec: https://jenkins.openttdcoop.org/job/iron-horse/602/ 22:05:59 *** gelignite has quit IRC 22:07:01 *** George|2 has joined #openttdcoop.devzone 22:07:01 *** George is now known as Guest4202 22:07:02 *** George|2 is now known as George 22:12:48 *** gelignite has joined #openttdcoop.devzone 22:13:34 *** Guest4202 has quit IRC 22:14:42 <DevZone> Yippee, build fixed! 22:14:42 <DevZone> Project Planet of the apes: Ghat landscape set build #3-push: FIXED in 30 min: https://jenkins.openttdcoop.org/job/pota-ghat/3/ 22:17:50 <DevZone> Project Iron Horse build #603-push: SUCCESS in 1 min 7 sec: https://jenkins.openttdcoop.org/job/iron-horse/603/ 22:34:52 *** Alberth has left #openttdcoop.devzone 22:36:49 <DevZone> Project Iron Horse build #604-push: SUCCESS in 1 min 5 sec: https://jenkins.openttdcoop.org/job/iron-horse/604/ 22:55:37 <DevZone> Project Iron Horse build #605-push: SUCCESS in 1 min 8 sec: https://jenkins.openttdcoop.org/job/iron-horse/605/ 23:15:11 <andythenorth> planetmaker: more landscape for you http://www.railpictures.net/viewphoto.php?id=406002&nseq=42 23:15:19 <Webster> Title: RailPictures.Net Photo: 12464,12238 Indian Railways WDG-4 at Adarki, Satara, Maharashtra, India by Lalam (at www.railpictures.net) 23:18:34 <planetmaker> :) 23:18:59 <planetmaker> the rivers turn out to be quite swampy in its current form :P 23:42:36 *** andythenorth has quit IRC 23:49:04 *** yorick has quit IRC