Log for #openttdcoop.devzone on 19th January 2014:
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08:02:18  <DevZone> Project xussrset - Trains from Russia build #190-push: SUCCESS in 2 min 40 sec:
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11:14:53  <DevZone> Project Dutch Trainset build #49-push: SUCCESS in 1 min 8 sec:
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11:53:43  <bob_> Dear All, I have recently downloaded OpenTTD for some nostalgic fun.  However, I would like your opinions on the best Newgrfs to download...?
11:54:27  <planetmaker> mine! No mine! No mine! :)
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11:55:48  <planetmaker> bob_, it highly depends on what you like, how you like to play, what is best for you
11:56:00  <planetmaker> there's several threads e.g. at which discuss this
11:56:16  <bob_> Thanks, well firstly I was intruiged by the 32bpp idea....
11:56:36  <planetmaker> there's not yet many NewGRFs with 32bpp
11:56:59  <bob_> Secondly, have a preference for UK steam
11:57:04  <planetmaker> you probably want to use the zBase base set
11:57:15  <bob_> Ok. Thank you,
11:57:20  <planetmaker> that provides 32bpp for everything. Then NewGRFs...
11:57:28  <planetmaker> not sure about 32bpp UK steam trains yet
11:57:29  <bob_> Does that include the vehicles?
11:57:39  <planetmaker> a base set is nothing but everything default
11:58:02  <planetmaker> it has to provide graphics - and nearly only graphics - for everything the game ships by default
11:58:31  <planetmaker> 8bpp NewGRFs might look a bit funny then
11:58:38  <bob_> ok. so it has the 32bpp for land/buildings/vehicles?
11:58:44  <bob_> Not just the land tiles
11:59:27  <bob_> Ok, so if I decide to not go 32bpp...
11:59:33  <bob_> Is the original 8bpp?
11:59:40  <bob_> And most of the addons 8bpp?
12:00:35  <planetmaker> Yes, but you can mix, no problem.
12:00:47  <planetmaker> just try :)
12:01:30  <bob_> Ok!  thanks
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13:00:04  <DevZone> Project Iron Horse build #606-push: SUCCESS in 1 min 13 sec:
13:03:19  <DevZone> Project Iron Horse build #607-push: SUCCESS in 1 min 10 sec:
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15:50:59  <DevZone> Project Planet of the apes: Ghat landscape set build #4-push: SUCCESS in 28 min:
15:51:25  <planetmaker> lengthy
15:52:56  <Alberth> yep
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16:18:30  <DevZone> Project NML - NewGRF Meta Language build #224-nightlies: SUCCESS in 44 sec:
16:48:41  <DevZone> Project Dutch Trainset build #50-push: SUCCESS in 1 min 8 sec:
16:49:57  <DevZone> Project xussrset - Trains from Russia build #191-push: SUCCESS in 2 min 36 sec:
16:50:23  <DevZone> Project 2ccts build #4-push: SUCCESS in 26 sec:
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17:17:01  <DevZone> Project Planet of the apes: Ghat landscape set build #5-push: SUCCESS in 28 min:
17:22:03  <DevZone> Project Japanese Buildings build #85-nightlies: SUCCESS in 17 sec:
17:22:59  <DevZone> Project eints build #19-nightlies: SUCCESS in 13 sec:
17:32:27  <DevZone> Project ISR Industrial Station Renewal build #88-push: SUCCESS in 21 sec:
17:33:54  <DevZone> Project Finnish Rail Infrastructure - Rails build #199-nightlies: SUCCESS in 8 min 8 sec:
17:37:13  <DevZone> Project xussrset - Trains from Russia build #192-push: SUCCESS in 2 min 34 sec:
17:41:06  <DevZone> Project skye-rail build #42-nightlies: FAILURE in 6.3 sec:
17:42:08  <planetmaker> hm, seems that my git knowledge is not good enough ^
17:46:04  <frosch123> s/HEAD/master/ ?
17:47:40  <planetmaker> hm, that might be
17:48:00  <DevZone> Project Iron Horse build #608-nightlies: SUCCESS in 1 min 14 sec:
17:48:48  <DevZone> Project skye-rail build #43-nightlies: STILL FAILING in 2.3 sec:
17:56:56  <DevZone> Yippee, build fixed!
17:56:56  <DevZone> Project skye-rail build #44-nightlies: FIXED in 8.2 sec:
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18:03:41  <planetmaker> oskari89, I guess the ssh access to repos will remain for some time... is a quick guide how to get a key :)
18:03:43  <Webster> Title: Set up SSH for Mercurial - Bitbucket - Atlassian Documentation (at
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18:38:26  <skyem123> Is it possible to use the ssh:// method to download from a repo you don't have write permissions for?
18:40:05  <planetmaker> if the key is installed yes. But just for read access I'd not install it.
18:40:28  <planetmaker> you mean it's faster?
18:41:57  <skyem123> Toitiose HG is throwing up errors when i use the ssh url to clone a repo
18:42:21  <planetmaker> ssh://hg@hg.o.o/PROJECTNAME
18:42:34  <planetmaker> works for read and write
18:43:36  <skyem123> remote: fatal: unrecognized command 'hg -R iron-horse serve --stdio'
18:43:53  <planetmaker> ah... hum
18:44:44  <planetmaker> your key is only authorized for git :D
18:44:54  <planetmaker> (and all other keys only for hg)
18:44:57  <skyem123> ...
18:45:01  <skyem123> wow
18:45:10  <planetmaker> It needs a special wrapper script to allow both
18:45:38  <planetmaker> there's ready-made wrappers to allow either. But both... not. Or I can allow 100% access including login. which I don't exactly want
18:45:45  <skyem123> sounds messy.
18:45:50  <planetmaker> exactly
18:46:03  <skyem123> Two seperate keys?
18:46:05  <planetmaker> restricting ssh to one command is standard
18:47:04  <planetmaker> why do you need to pull via ssh then?
18:48:04  <skyem123> Just for completeness.
18:48:18  <skyem123> (I'm odd like that)
18:49:08  <planetmaker> requesting write access 'just for completeness' is a rather weak argument ;)
18:50:43  <skyem123> I might want to try hg one day. :D
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18:52:52  <planetmaker> maybe try now. But I'm not optimistic
18:56:54  <skyem123> I'm getting a diffent error.
18:57:09  <skyem123> [command returned code 255 Sun Jan 19 18:54:04 2014]
18:57:09  <skyem123> % hg --repository I:\NewGRF Coding\Projects\Iron Horse incoming ssh://
18:57:09  <skyem123> remote: Illegal repository "/home/hg/iron-horse"
18:59:27  <planetmaker> right. I've no quick and immediate solution. please clone from http://hg.o.o/PROJECTNAME for now
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19:09:17  <planetmaker> what was the URL you push to skye_rail?
19:09:28  <planetmaker> it was somewhat weired I recall :D
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19:18:27  <skyem123> ssh://
19:20:51  <skyem123> and now it is giving me a compleatly diffenent error.
19:21:24  <skyem123> % hg --repository I:\NewGRF Coding\Projects\Iron Horse pull --verbose ssh://
19:21:24  <skyem123> running "C:\Program Files (x86)\PuTTY\Plink.exe" -ssh -2 -batch -C "hg -R iron-horse serve --stdio"
19:21:24  <skyem123> remote: fatal: unrecognized command 'hg -R iron-horse serve --stdio'
19:21:24  <skyem123> no suitable response from remote hg
19:21:25  <skyem123> [command returned code 255 Sun Jan 19 19:20:18 2014]
19:33:27  <planetmaker> that's the same as before
19:33:56  <planetmaker> I set your key back to the previous permissions so that you keep write access to your repo
19:34:51  <skyem123> Shoud i have 2 seperate keys? one for git and one for hg? will it work?
19:35:08  <planetmaker> it would, yes
19:35:49  * skyem123 starts generating a new key.
19:36:06  <planetmaker> unless you have write permission to the repo... why?
19:36:57  <skyem123> I want to make a sperate repo for my graphics files.
19:37:27  <skyem123> I was checking if i could pull.
19:37:49  <planetmaker> pull is always possible anonymous
19:37:59  <skyem123> I know.
19:38:19  <Alberth> it's highly inconvenient to split a project between several repos
19:39:40  <skyem123> My graphics are going to be modular. I also want them under a less restrictive licence (GPL is too restrictive for me).
19:40:14  <andythenorth> I wouldn't personally bother
19:40:37  * skyem123 loves to do things the complicated and long way.
19:40:43  <andythenorth> if you want *less* restrictive just do this:
19:40:45  <planetmaker> that's probably also a first, that I hear someone say 'GPL is too restrictive for my graphics' :D
19:40:52  <andythenorth> - GPL the project
19:41:04  <planetmaker> CC-BY the graphics
19:41:07  <andythenorth> - additional license specific assets within the project, which could be determined by a path
19:41:34  <andythenorth> dual licensing is absolutely fine, as long as the additional licenses are do not impinge GPL
19:42:52  <skyem123> gpl is copyleft.
19:43:31  <skyem123> everything that i use
19:43:44  * skyem123 meant to press backspace
19:44:11  <planetmaker> <-- they also use GPL. And separate licenses for some contributions
19:45:43  <skyem123> *when i use code / gfx that is under the GPL, anything that uses them has to be GPL
19:46:18  <andythenorth> skyem123: are you the copyright holder?
19:46:33  <skyem123> I used some code from nuTracks.
19:46:56  <andythenorth> but on the stuff you want to dual-license, you hold the copyright?
19:47:30  <skyem123> the graphics that I currently use are from nuTracks.
19:48:26  <andythenorth> that wasn't my exact question :)
19:49:34  <skyem123> My newGRF is basicly a simpler version of nuTracks with 4th rail
19:53:08  <skyem123> Are you talking about the graphics i was going to do?
19:54:21  <andythenorth> yes
19:54:27  <andythenorth> what do you want to dual license?
19:54:37  <andythenorth> you can't dual license other people's stuff anyway, obviously :)
19:55:05  <planetmaker> I understood that he wants his own graphics more free than GPL
19:55:47  <planetmaker> <-- that's how I separate licenses, skyem123
19:56:33  <skyem123> I want to have the graphics completely seperate. I like to stand well back from the complications of licences.
19:57:28  <andythenorth> planetmaker: this strictly might be a GPL problem ;) "If you distribute one of these files, you must release it (and any modifications you have made to it) under the CC-by-sa license."
19:57:58  <planetmaker> hm?
19:58:04  <andythenorth> because I could modify pota-ghat, and would need to distribute under GPL, but you would force me to carry your additional license, which is incompatible with GPL
19:58:27  <andythenorth> and we can't divorce the textures from the project, they are essential for compilation and execution
19:58:35  <andythenorth> but it's probably 'meh' tbh
19:58:56  <planetmaker> andythenorth, I basically use it in a very similar manner as it's used in 0ad where I got them from
19:59:06  <planetmaker> so if I do it wrong, they do it wrong themselves. Should be safe
19:59:18  <andythenorth> yair, we could go mad over licensing
19:59:22  <planetmaker> quite
19:59:30  <planetmaker> and quite annoying and unproductive
20:00:06  <planetmaker> skyem123, so you want a git or hg repo for graphics?
20:00:11  <planetmaker> should I create one?
20:00:24  <planetmaker> then I should do it now, I won't stay awake much longer today, I guess
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20:02:15  <skyem123> hg. I want to try hg. I'll send you a public key in private chat.
20:04:40  <skyem123> is that ok?
20:04:44  <planetmaker> yes
20:04:56  <planetmaker> public keys in public chat are also ok :D
20:05:19  <skyem123> I don't want to spam the chat
20:05:28  <skyem123> :D
20:05:41  <planetmaker> biggest spammer are the bots here ;)
20:05:50  <Alberth> ever looked at the spam created by helpful butlers here? :)
20:06:01  <planetmaker> ^^ :)
20:06:43  <skyem123> ok then.
20:06:45  <skyem123> ssh-rsa AAAAB3NzaC1yc2EAAAABJQAAAQEAh1TQhoaGnNuJ7+kOALpaNH68Dkp8AjfWP5PqytS6zEx7s/wGH3G981U39ZOPMk0EW87IdY+9qua+likCGN/ukv8A4XXuZ1EmKtc1XBtsJdmVOMgVGvmIoVnPqGFo7p75DMdHVLOSohcfDdnlWP3b/Gw2PFBINNQlKzi3bNzNhRdXJwFVKrvM6u1J6K2RXq3JlBTdYCXJJ9XAQz81wR5RGJjj38bFlHkp0aDqj0qwnfs4f1eOu3MwYnQZSLw8D6Oq3Ku/3J9xEBRA6+YUrX2JLE4NJILt5JRoTP9P0wLyNal6JOK/PFnbY3uZA6qOHqps6YyOzMInsWcjibc+4m6yuQ== skyem123's key for HG access
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20:07:50  <planetmaker> installed
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20:09:46  <skyem123> i can now clone a hg repo! Thanks!
20:09:52  <planetmaker> yw
20:11:56  <skyem123> Wonder when http will work...
20:12:28  <planetmaker> how *when*?
20:12:42  <planetmaker> http clone always worked
20:13:09  <skyem123> http push.
20:13:23  <planetmaker> as soon as I add proper authentication to rhodecode
20:13:32  <planetmaker> or as soon as someone else does that
20:14:07  <planetmaker> I don't want to add yet another user database to rhodecode, independent of Redmine
20:14:32  <planetmaker> I want them to use the same account
20:14:53  <planetmaker> till that works: ssh and no https push
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20:16:09  <skyem123> Duplication is not a good thing for systems like openttdcoop devzpne
20:16:15  <planetmaker> exactly
20:16:23  <planetmaker> and openttdcoop has way too much duplication already
20:16:45  <planetmaker> it's overall a tricky setup meanwhile
20:17:37  <planetmaker> and too few manpower to get in proper shape
20:17:43  <skyem123> sounds messy.
20:18:00  <planetmaker> not exactly messy
20:18:06  <planetmaker> but single sign-on would be nice
20:18:38  <skyem123> like
20:19:26  <planetmaker> basically, yes
20:22:50  <planetmaker> I actually sometimes wonder whether it's feasible to make it one account for openttd / openttdcoop :)
20:23:06  <skyem123> I bet it isn't easy to set up though.
20:23:28  <planetmaker> if it were all easy (for me), I'd have done it ;)
20:26:18  <skyem123> It would be nice if there was a unerversal standard for login systems
20:29:12  <Alberth> never going to happen in open source
20:29:29  <andythenorth> there are of course standards :)
20:29:34  <planetmaker> <<--- ?
20:29:35  <Webster> Title: xkcd: Standards (at
20:29:41  <andythenorth> I knew that was coming :)
20:29:52  <planetmaker> :P it was asking for it, really!
20:30:04  <skyem123> i know that one. it is very true.
20:30:12  <planetmaker> absolutely
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20:36:30  <DevZone> Project Iron Horse build #609-push: SUCCESS in 1 min 18 sec:
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21:00:57  <skyem123> andythenorth, what modules does Iron Horse need to have to compile?
21:01:22  <andythenorth> hrm
21:01:25  <andythenorth> chameleon
21:01:29  <andythenorth> maybe markdown
21:01:44  <andythenorth> and the nml deps (pylex, pillow)
21:04:01  <DevZone> Project Iron Horse build #610-push: SUCCESS in 1 min 11 sec:
21:07:12  <DevZone> Project Iron Horse build #611-push: SUCCESS in 1 min 11 sec:
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21:32:54  <DevZone> Project Iron Horse build #612-push: SUCCESS in 1 min 12 sec:
21:34:08  <DevZone> Project Iron Horse build #613-push: SUCCESS in 1 min 11 sec:
21:58:15  <DevZone> Project Iron Horse build #614-push: SUCCESS in 1 min 12 sec:
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