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Log for #openttdcoop.devzone on 25th January 2014:
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14:49:31  <DevZone> Project 2ccts build #13-push: SUCCESS in 24 sec: https://jenkins.openttdcoop.org/job/2ccts/13/
14:59:38  <DevZone> Project Iron Horse build #627-push: SUCCESS in 1 min 32 sec: https://jenkins.openttdcoop.org/job/iron-horse/627/
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15:16:52  <DevZone> Project xussrset - Trains from Russia build #197-push: FAILURE in 1 min 22 sec: https://jenkins.openttdcoop.org/job/xussrset/197/
15:20:07  <DevZone> Yippee, build fixed!
15:20:08  <DevZone> Project xussrset - Trains from Russia build #198-push: FIXED in 2 min 34 sec: https://jenkins.openttdcoop.org/job/xussrset/198/
15:33:36  <DevZone> Project Iron Horse build #628-push: SUCCESS in 1 min 31 sec: https://jenkins.openttdcoop.org/job/iron-horse/628/
15:49:09  <DevZone> Project Iron Horse build #629-push: SUCCESS in 1 min 29 sec: https://jenkins.openttdcoop.org/job/iron-horse/629/
16:18:29  <DevZone> Project NML - NewGRF Meta Language build #230-nightlies: SUCCESS in 43 sec: https://jenkins.openttdcoop.org/job/nml/230/
16:20:24  <frosch123> was opengfx converted from win to dos palette somewhen?
16:26:01  <Rubidium> might it be NML doing that?
16:26:30  <frosch123> base-0771-recolor.pnml looks like a complete mess
16:26:32  <planetmaker> yes, OpenGFX was
16:26:48  <frosch123> looks converted from something automatically
16:26:58  <frosch123> colours are remapped multiple times and such
16:27:27  <frosch123> i don't think someone wrote it like that intentionally
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16:31:22  <frosch123> i'll try to rewrite that file
16:31:32  <frosch123> seems to easier than locating the wrong lines
16:33:34  <planetmaker> frosch123, trunk is dos for quite some time. just not releases
16:38:36  <frosch123> looks like converting the recolour sprites was missed :)
16:40:24  <frosch123> though not entirely
16:41:00  <DevZone> Project Iron Horse build #630-push: SUCCESS in 1 min 32 sec: https://jenkins.openttdcoop.org/job/iron-horse/630/
16:41:34  <planetmaker> frosch123, what's wrong with the recolour things?
16:41:54  <frosch123> foobar noticed a issue in fs#5876
16:42:06  <frosch123> but now that i have reviewed half of them, many of them are wrogn
16:42:38  <frosch123> some of them are dos, some are likely windows, some i don't know
16:43:10  <planetmaker> hm :)
16:43:29  <planetmaker> entirely possible
16:48:38  <DevZone> Project Dutch Trainset build #61-push: SUCCESS in 1 min 9 sec: https://jenkins.openttdcoop.org/job/dutchtrains/61/
17:03:47  <DevZone> Project Iron Horse build #631-push: SUCCESS in 1 min 31 sec: https://jenkins.openttdcoop.org/job/iron-horse/631/
17:22:02  <DevZone> Project Japanese Buildings build #91-nightlies: SUCCESS in 16 sec: https://jenkins.openttdcoop.org/job/jpbuild/91/
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17:33:58  <DevZone> Project Finnish Rail Infrastructure - Rails build #205-nightlies: SUCCESS in 8 min 12 sec: https://jenkins.openttdcoop.org/job/frissrails/205/
17:35:35  <frosch123> http://paste.openttdcoop.org/raw/3021/ <- pff
17:38:22  <planetmaker> hm :)
17:38:24  <planetmaker> for opengfx?
17:38:29  <planetmaker> (and zbase)?
17:38:33  <frosch123> for ogfx
17:38:39  <frosch123> no idea about zbase
17:38:52  <planetmaker> it uses opengfx except for 32bpp sprites afaik
17:38:55  <frosch123> iirc zbase was that set which you cannot compile yourself or so :p
17:39:09  <planetmaker> why not?
17:39:23  <planetmaker> (works for me :P )
17:39:47  <frosch123> there is some higher magic with 3 or more repositories
17:39:57  <frosch123> and if you do it wrong it takes 36 hours to render or something :p
17:39:58  <planetmaker> just pull zbuild
17:40:55  <planetmaker> anyway, totally beside the point :)
17:41:30  <frosch123> i have the theory that someone tried to convert the recolour maps from win to dos with search and replace
17:42:01  <frosch123> would explain why the indices are sometimes out of order on the left side
17:42:08  <planetmaker> that actually looks like code which once upon a time was written by yexo... also according to hg blame
17:42:28  <frosch123>  		0x34: 0x09;
17:42:29  <frosch123> -		0x6A: 0x02;
17:42:31  <frosch123> +		0x35: 0x02;
17:42:32  <frosch123>  		0x36: 0x03;
17:42:37  <frosch123> those 0x35 <-> 0x6A mixups are common
17:45:22  <frosch123> anyway, pushed to opengfx:default
17:45:39  <frosch123> no idea bout other branches, zbase or other basesets
17:48:25  <DevZone> Project Iron Horse build #632-nightlies: SUCCESS in 1 min 36 sec: https://jenkins.openttdcoop.org/job/iron-horse/632/
17:50:46  <DevZone> Project OpenGFX build #124-push: SUCCESS in 5 min 38 sec: https://jenkins.openttdcoop.org/job/opengfx/124/
17:51:51  <frosch123> looks like 0.4 branch is affected as well?
17:52:01  <frosch123> does that also use dos palette already?
17:53:43  <frosch123> what's the difference between 0.4 and default anyway? :)
17:55:29  <frosch123> is zbasebuild a copy of ogfx?
17:56:12  <planetmaker> no need for other opengfx branches... next release will be from default
17:56:28  <planetmaker> 0.4 branch uses windows palette
17:57:10  <planetmaker> from a sprite POV there's little difference really
17:57:30  <planetmaker> except the palette of a number of files
18:01:28  <frosch123> ok :)
18:02:09  <planetmaker> zbasebuild is indeed a copy of opengfx with changed source files which care for the 32bpp sprites
18:19:08  <planetmaker> frosch123, from 0.4 to trunk the repo layout in OpenGFX also changed a bit to saner(?) names. And I didn't dare to release DOS-paletted base set till this year
18:28:56  <frosch123> pff, 748/1364
18:29:06  <planetmaker> hm?
18:29:13  <frosch123> (MiB of zbase pull)
18:29:20  <planetmaker> ah :D
18:30:01  <frosch123> advantage of having full ssh access :p you can actually check how much it is
18:33:29  <planetmaker> haha :) yeah
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19:40:04  <frosch123> well, i have no reference how long the compilation takes :p
19:40:37  <planetmaker> half an hour
19:41:06  <planetmaker> but mostly that's caused by OpenGFX - as all 32bit sprites are ready to use
19:41:06  <frosch123> hmm, i have no timestamps in my console
19:41:13  <frosch123> no idea when i started it
19:41:25  <planetmaker> so only marginally longer than OpenGFX
19:41:31  <Alberth> process manager knows :p
19:41:48  <frosch123> ah, 33 minutes
19:49:28  <frosch123> ah, base is finshed, already at tropical now
19:49:55  <DevZone> Project Iron Horse build #633-push: SUCCESS in 1 min 33 sec: https://jenkins.openttdcoop.org/job/iron-horse/633/
19:50:00  <frosch123> so if i had run with -j it would already be done :s
19:51:48  <planetmaker> yeah, you want -j6 or -j4 or so
19:52:04  <frosch123> well, -j2 would suffice
19:52:13  <frosch123> it can do the other grfs while it does the base
19:52:54  <frosch123> i don't think the gimp stuff matters
19:53:20  <planetmaker> hm, depends if it's required. I guess by default it's not needed
19:53:27  <planetmaker> forgot about that :)
19:53:42  <planetmaker> did too much work on landscape sets which don't have the pngs anymore :D
19:54:43  <frosch123> does zbasebuild actually use dos palette?
19:54:46  <frosch123> or is it an older ogfx
19:55:23  <planetmaker> honestly I don't know
19:55:41  <planetmaker> I would expect the extra newgrf to know?
19:56:58  <planetmaker> Makefile.config knows. And says DOS
19:57:02  <frosch123> "Please note that in NML every recolour sprite will use the Default (DOS) palette."
19:57:13  <frosch123> so, yeah, the zbase recolour things are all wrong as well
19:57:52  <frosch123> so, zbuild has 3 subrepos: zbase, zbasebuild and opengfx
19:57:58  <frosch123> what is opengfx good for?
19:58:04  <planetmaker> 8bpp sprites
19:58:39  <frosch123> ah, zbasebuild has symlinks to it
19:59:01  <planetmaker> probably for easier updates
19:59:07  <planetmaker> avoids merge conflicts
19:59:26  <Alberth> for lack of having to copy all graphics to another repo iirc :)
19:59:37  <Alberth> *to avoid, rather
19:59:39  <planetmaker> well. with hg you can pull from any repo
19:59:49  <planetmaker> hg pull URL
20:00:21  <Alberth> no need to have common revisions?
20:00:38  <planetmaker> no. It'll complain about 'unrelated'. But you can then force it
20:02:29  <planetmaker> use case would be exactly what we have here actually. Though in this case you'd start with opengfx and build upon it
20:04:56  <Alberth> hmm, still complaining about invalid palettes :(
20:06:02  <frosch123> Alberth: https://dev.openttdcoop.org/projects/tiq ?
20:06:50  <Alberth> well, files are supposed to have a good palette in the first place :p
20:14:58  <DevZone> Project Iron Horse build #634-push: SUCCESS in 1 min 30 sec: https://jenkins.openttdcoop.org/job/iron-horse/634/
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21:05:19  <planetmaker> uh... 120MByte source file
21:22:42  <DevZone> Project xussrset - Trains from Russia build #199-push: SUCCESS in 2 min 41 sec: https://jenkins.openttdcoop.org/job/xussrset/199/
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23:03:13  <DevZone> Project Planet of the apes: Ghat landscape set build #7-push: SUCCESS in 28 min: https://jenkins.openttdcoop.org/job/pota-ghat/7/
23:31:19  <DevZone> Project Planet of the apes: Ghat landscape set build #8-push: SUCCESS in 28 min: https://jenkins.openttdcoop.org/job/pota-ghat/8/
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