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01:12:49 *** Supercheese has joined #openttdcoop.devzone 01:13:44 *** yorick has quit IRC 03:10:43 *** George|2 has quit IRC 03:26:10 *** George has joined #openttdcoop.devzone 08:03:27 <Elyon> V453000: maybe it makes more sense to talk devstuff in the devzone channel? :D 08:03:49 <V453000> probably, I also have channel #nuts if you like 08:03:56 <Elyon> why nuts 08:04:06 <V453000> cause related 08:04:10 <Elyon> no 08:04:11 <Elyon> I meant 08:04:12 <Elyon> why not 08:04:16 <V453000> o :D 09:01:36 <planetmaker> Elyon, you asked yesterday whether I'd like to see a WIP screenshot, but I missed it as I changed computers. Sure I want! 09:02:36 <Elyon> planetmaker: oh, alright, give me a moment 09:03:21 <Elyon> :) 09:05:03 <Elyon> I pm'd it 09:05:13 <planetmaker> forums? 09:05:26 <Elyon> what? No, here 09:05:27 <planetmaker> there's also imagebin otherwise 09:05:42 <planetmaker> oh :) 09:05:46 <planetmaker> too many channels open :P 09:05:49 <Elyon> haha :p 09:06:11 <planetmaker> sweet 09:06:18 <Elyon> it's shaping up I think! 09:06:27 <planetmaker> is that the landscape implemented already, too? 09:06:34 <planetmaker> in the repo as well? 09:06:37 <Elyon> I got some more housing/colonies code in though, now there are towers with double walkways 09:06:40 <Elyon> yes 09:06:51 <planetmaker> woah, totally eluded me. Great 09:06:53 <Elyon> I just fetched and compiled what I could from the repo to try and get a state of the project 09:07:27 <Elyon> delving into NFO now, wish me luck :p 09:07:33 <planetmaker> stations? 09:07:37 <Elyon> stations. 09:07:42 <planetmaker> good luck 09:07:49 <Elyon> thank you. It seems messy. 09:07:54 <planetmaker> it is messy 09:07:57 <Elyon> :D 09:08:01 <Elyon> good to know 09:08:26 <planetmaker> they're not in NML as they work unlike industries, airports and objects ;) 09:08:50 <planetmaker> don't ask why 09:09:00 <Elyon> okay, I won't 09:09:13 <V453000> (: 09:09:18 <planetmaker> there probably is only the answer 'no-one knows' around 09:09:20 <Elyon> surely that's "not in NML /yet/"? :D 09:09:21 <V453000> why? :D 09:09:21 <V453000> :P 09:09:24 <planetmaker> yes, yet 09:09:45 <planetmaker> but it needs someone who understands stations in NFO and who understands python enought to teach those tricks to NML 09:10:06 <Elyon> that is me on none of those accoutns 09:10:11 <Elyon> s/tns/nts 09:10:16 <planetmaker> learn both :D 09:10:24 <Elyon> I'm learning NFO first :p 09:10:31 <Elyon> python should be a breeze afterwards 09:10:43 <planetmaker> possibly 09:11:13 <V453000> :) 09:11:22 <Elyon> oh, well this is nice to know 09:11:28 <Elyon> a pseudosprite is not really a sprite 09:11:35 <Elyon> confusing name 09:11:50 <V453000> pseudosprite sounds hideous 09:11:52 <V453000> like pseudobeer 09:11:53 <planetmaker> well. All are sprites 09:11:59 <Elyon> omg hax 09:12:02 <planetmaker> but there are realsprites and pseudosprites 09:12:10 <Elyon> realsprites are the real sprites, I take it? 09:12:10 <planetmaker> realsprites are images, pseudosprites are code 09:12:44 <Elyon> so not so confusing after all. I suppose pseudosprites are so called because they initially tricked themselves into the warmth of TTD by posing as sprites? 09:12:56 <planetmaker> probably 09:13:02 <V453000> :0 09:13:24 <planetmaker> were one to devise a newGRF system today, many things would be done totally different :) 09:13:32 <planetmaker> but no way to actually change that here 09:13:42 <planetmaker> only slowly evolve and extend 09:14:46 <Elyon> in tandem with TTDPatch, I presume? 09:14:57 <planetmaker> ttdpatch is dead 09:14:57 <Elyon> backwards compatibility is pretty neat, though 09:15:02 <Elyon> oh, I did not know that 09:15:48 <planetmaker> the answer used to be 'yes, in tandem', though 09:16:40 <planetmaker> but that's stopped to make sense latest two or three years ago 09:16:47 <Elyon> I see ... 09:16:55 <Elyon> well, I've only ever played openttd 09:17:04 <V453000> me too, dont worry :P 09:17:16 <planetmaker> since I really got into this game, me, too. So since 2006... 09:17:35 <planetmaker> before I played (Open)TT(D)(Patch) occasionally 09:22:31 <Elyon> so many versions ... 09:23:00 <planetmaker> ...of? 09:23:32 <Elyon> (open)tt(d)(patch) 09:23:39 <planetmaker> well :D 09:23:46 <Elyon> and to think, rollercoaster tycoon was the popular one 09:23:59 <planetmaker> yeah... there's freeRCT, too 09:24:39 <dihedral> planetmaker, what happened to the lego set? 09:24:43 <planetmaker> which shares a remarkable amount of personel with those you meet here ;) 09:24:48 <dihedral> it was never finished, was it? 09:24:54 <planetmaker> dihedral, hiatus, I guess. yes 09:25:30 <V453000> :D 09:25:50 <V453000> I drew some lego houses back in the day ... dont think I sent them anywhere tho, didnt have a clue about palette thingz 09:26:09 <planetmaker> stop caring about palette :P 09:27:41 <dihedral> it would actually be awesome to have a lego set 09:27:53 <V453000> it keeps things uniform, palette is very useful :) 09:28:10 <Elyon> dihedral: there's the debug vehicles? 09:29:05 <V453000> haha 09:32:53 <planetmaker> now with 32bpp newgrfs the comic houses would also be easier to continue... 09:35:11 <V453000> I still think that if more people get to use 32bpp, the newgrfs will get Majorly visually incompatible 09:35:21 <V453000> the palette keeps some "standard" 09:36:26 <planetmaker> that's easier, yes; likely much easier 09:37:17 <planetmaker> But then, one can keep to a common standard also there. That's needed with 8bpp as well as you can make quite diverse looking stuff, too 09:37:36 <V453000> well, sure :) 09:37:45 <Elyon> is there anything NML can do that NFO can't? 09:37:49 <V453000> but the colour balance stays rather nice 09:37:51 <Elyon> other than not be a mess 09:37:56 <V453000> :D 09:37:57 <V453000> :D 09:37:58 <V453000> :D 09:37:58 <planetmaker> Elyon, no, not really 09:38:09 <planetmaker> NFO basically is the assembler language of NewGRFs 09:38:16 <Elyon> okay, yeah, that makes sense 09:38:21 <Elyon> and NFO is machine code, not assembler 09:38:23 <Elyon> if anything 09:38:37 <planetmaker> not quite. NFO still needs compilation 09:39:00 <Elyon> "compilation" meaning translating 2C into, woah, 2C 09:39:02 <Elyon> :D 09:39:17 <Elyon> the way I see it it's just a bunch of bytes 09:39:23 <V453000> you basically enter the depths of hell with both feet whenever reading nfo 09:39:27 <Elyon> and then you translate them from plaintext hex to binary hex 09:39:40 <V453000> the way I see it its just a buch of characters in funny arrangements :D 09:39:52 <Elyon> ANYWAY, milestone: Got my first NFO-written newgrf into the game 09:39:57 <V453000> .D (: 09:40:00 <V453000> gogo 09:40:06 <planetmaker> Elyon, there are special escape sequences for operators and stuff 09:40:19 <Elyon> next stop: Wrundingford Transfer 09:40:19 <planetmaker> so it's not a simple 1:1 translation. Though mostly it is 09:40:50 <Elyon> planetmaker: I understand, and I appreciate not having to actually whip out a hex editor anyway 09:40:56 <Elyon> or enter vim escape sequences 09:41:24 <planetmaker> http://newgrf-specs.tt-wiki.net/wiki/Action7#condition-type <-- like those 09:41:49 <Elyon> so let me get this straight. We are limited to ~4 billion sprites in a newgrf? 09:41:52 <planetmaker> and \wXXXXX \dXXXXXXXX \bXX 09:41:57 <planetmaker> kinda 09:42:14 <Elyon> woah, woah. All I have so far is GRFID and name 09:42:22 <V453000> LOL 09:42:38 <V453000> 4 billion is cute 09:42:43 <Elyon> gonna put it on bananas, become a millionaire 09:42:59 <V453000> easy 09:44:33 <planetmaker> maybe there's somewhere another limit, but definitely larger than 64k 09:44:38 <Elyon> this... argh. Action3 associates action2's with an action0 09:44:44 <Elyon> OH I get it! 09:44:52 <planetmaker> 0->3->2->1 09:45:10 <Elyon> what? 09:45:33 <planetmaker> "order" of actions 09:45:55 <Elyon> I will try to remember that 09:46:17 <Elyon> so it's clockwise fractions of turns in a unit circle 09:47:12 <V453000> CATS Adaptive Train Stations :0000000000000 09:47:14 <V453000> :000000 09:47:17 <V453000> :0000000000 09:47:48 <Elyon> ohmyfahgah 09:48:05 <Taede> ello 09:48:09 <Elyon> iya 09:48:18 <V453000> what is your relationship towards cats ?:D 09:48:34 <V453000> I definitely would include Adaptive as it is a big part 09:48:42 <V453000> T could stand for something else then train 09:49:02 <Taede> terminals? 09:49:20 <V453000> adaptive terminals stations doesnt make sens :P 09:49:31 <Taede> terminal == big train station 09:49:33 <Elyon> trains is fine 09:49:48 <Taede> or any station really 09:49:49 <Elyon> I looove cats 09:49:59 <V453000> well then it is done :D 09:50:01 <V453000> CATS it is 09:50:06 <Elyon> it is! 09:50:16 <Elyon> it's gonna be the very best 09:50:21 <Elyon> like nothing ever was 09:50:23 <V453000> planetmaker: may we apply for a new project, CATS Adaptive Train Stations ? (: 09:50:27 <V453000> managers, both 09:50:32 <Elyon> to CATS them is your real test 09:50:39 <V453000> :D 09:52:01 <Elyon> now, how thoroughly can I be bothered to document this NFO? 09:53:32 <planetmaker> Elyon, from my experience it makes sense to document every 2nd byte :D 09:54:04 <Elyon> XD 09:54:48 <planetmaker> https://rhodecode.openttdcoop.org/chips/files/b381bc41d095d447078d8c2276f23030b1fc5925/sprites/nfo/tiles/boiler_house_offices.pnfo probably suffices, though 09:55:45 <planetmaker> maybe you can fork chips :D 09:55:48 <Elyon> /p/nfo? 09:55:55 <planetmaker> same as pnml 09:56:03 <V453000> pyyyyyyyythoooon evul 09:56:05 <V453000> i ugess 09:56:30 <planetmaker> you guess wrongly ;) 09:57:02 <V453000> yayz, for a change :D 09:57:03 <Elyon> oh, hmm 09:57:16 <Elyon> okay, hmm ... I will stick to nfo for now 09:58:06 <Elyon> http://pastie.org/private/6bu3cpm6b3nb167sjcxjtw 09:58:07 <Webster> Title: Private Paste - Pastie (at pastie.org) 09:58:16 <Elyon> too much documentation? 09:58:35 <planetmaker> no 09:58:49 <planetmaker> but you should not worry about number of sprites. That's what nforenum does for you 09:58:59 <planetmaker> you use nforenum, do you? 09:59:04 <Elyon> what 09:59:09 <Elyon> is it? 09:59:16 <V453000> all behold =D https://dev.openttdcoop.org/projects/cats 09:59:28 <planetmaker> sanity check for nfo code. Should always be run before running grfcodec 09:59:31 <V453000> pm may we get a repositoooory pls? :( 09:59:32 <V453000> :) 09:59:36 <Elyon> planetmaker: hmm 09:59:48 <planetmaker> and shippes in the same package 10:00:00 <planetmaker> V453000, when boss leaves room :P 10:00:02 <Elyon> do you have one of your juicy makefiles for nfo as well? :D 10:00:15 <planetmaker> Elyon, for instance, chips ;) 10:00:23 <V453000> wat boss :D 10:00:24 <V453000> oh 10:00:25 <V453000> I get it 10:00:30 <V453000> <- enormously dumb today 10:00:40 <V453000> Elyon: made you manager of CATS 10:00:48 <Elyon> V453000: \o/ 10:00:56 <Elyon> I can put that on my resume 10:01:03 <Elyon> spare time: manages cats 10:01:08 <V453000> :D 10:01:15 <V453000> advanced care 10:01:42 <Elyon> I love the name and the longname as well 10:01:47 <Elyon> huh 10:02:01 <Elyon> `syntax=java` looks much nicer than `syntax=cpp` for nfo 10:02:23 <Elyon> cpp complains about octals with 8s in them and stuff 10:05:40 *** Taede has quit IRC 10:06:26 <Elyon> planetmaker: should I just take the Makefile from the chips files, or do you have an updated version or ... I am confused 10:14:03 <planetmaker> now, go have fun with cats repo 10:14:13 <V453000> yay =D thanks 10:14:34 <planetmaker> Elyon, doesn't hurt to copy from chips. That obviously works. And update is easy, too 10:14:42 <planetmaker> or should be 10:15:05 <planetmaker> I'm not sure about current state for NFO projects for the Makefile(s) 10:15:59 <Elyon> planetmaker: well, I'll update to version 8 and that seems to be about it. I'll toy around with it some 10:16:07 <Elyon> planetmaker: thanks a lot :D 10:16:23 <planetmaker> the newgrf version isn't defined in the makefile, no? 10:17:22 <Elyon> well, it seems to be defined in a separate file 10:17:46 <planetmaker> oh, nfoheader or so. yeah 10:26:06 *** andythenorth has joined #openttdcoop.devzone 10:31:43 <Elyon> planetmaker: well, I changed nfoheader.nfo to version 8. It still pops out (info version 4) in the preprocessed .nfo 10:32:33 <planetmaker> can't comment on that without full source. But first lunch 10:33:03 <Elyon> ah, yes. Thanks and yes :) 10:34:47 <Elyon> https://rhodecode.openttdcoop.org/chips/files/b381bc41d095d447078d8c2276f23030b1fc5925/sprites/nfo/header.pnfo <- comment on line 23 made me chuckle 10:42:18 <DevZone> Project Iron Horse build #657-push: SUCCESS in 1 min 21 sec: https://jenkins.openttdcoop.org/job/iron-horse/657/ 10:52:05 *** Taede has joined #openttdcoop.devzone 10:53:36 *** Taede has quit IRC 10:58:09 *** Taede has joined #openttdcoop.devzone 11:05:36 *** andythenorth has quit IRC 11:06:37 *** andythenorth has joined #openttdcoop.devzone 11:10:53 <DevZone> Project 2ccts build #17-push: SUCCESS in 25 sec: https://jenkins.openttdcoop.org/job/2ccts/17/ 11:11:01 *** andythenorth has quit IRC 11:15:36 *** andythenorth has joined #openttdcoop.devzone 11:19:17 *** andythenorth has quit IRC 11:47:08 <V453000> https://dev.openttdcoop.org/issues/6753 how does one make the numbers count up? :D 11:56:05 *** andythenorth has joined #openttdcoop.devzone 11:57:23 <Taede> dont't have empty lines between the #lines? 11:57:36 <V453000> :d 11:57:47 <V453000> will try 11:58:26 <Taede> you may also need to indent the non-numerical points so that the numbers keep counting past them 12:00:48 <V453000> thats evil 12:00:56 <Taede> and purr could map cargo per colour, eg clear purr = rail, yellow purr = elrail, green = maglev etc 12:01:08 <V453000> mhf, possibly 12:02:29 <planetmaker> why does cats have no license? 12:03:01 <Elyon> planetmaker: what? 12:03:13 <Elyon> planetmaker: oh, there's a reason for that 12:03:30 <Elyon> apparently the .hgignore from chips ignores license.txt 12:03:41 <planetmaker> ah, and also changelog.txt 12:04:08 <Elyon> planetmaker: coming up! 12:04:15 <planetmaker> just wondered why make didn't run :) 12:05:20 <Elyon> planetmaker: should run now 12:05:24 <Elyon> nothing in it though 12:05:38 <Elyon> it runs locally but there may be more files missing >:/ 12:05:51 <Elyon> I didn't take the time to check through the .hgignore 12:06:12 <Elyon> also NFO is a tad less readable than NML 12:06:28 <planetmaker> with docs/license.txt and docs/changelog.txt it compiles here 12:06:40 <Elyon> planetmaker: I pushed both of those 12:06:52 *** andythenorth has quit IRC 12:07:21 <planetmaker> but I don't see the issue with info version4 or so 12:07:50 <Elyon> no, because I set info version 8 in header.pnml 12:07:55 <Elyon> err .pnfo 12:08:15 <Elyon> without that defined there it defaults to version 4 12:08:26 <planetmaker> you shouldn't have added docs/readme.txt though ;) 12:08:48 <planetmaker> (I know, it's not consistent... :S) 12:09:26 <Elyon> well I can get rid of it again 12:09:33 <Elyon> but that makes sense, actually 12:10:29 <Elyon> there, satisfied? :p 12:11:02 <Elyon> soon CATS revision numbers will exceed openttd's 12:11:20 <V453000> !! 12:12:36 <planetmaker> only matters of a few hours, indeed ;) 12:13:25 <Elyon> I should bind `hg commit` to `:w` 12:13:45 <Elyon> I tend to save two or three times in a row without changing anything, it's what my fingers do when I'm idle 12:16:40 <planetmaker> :) 12:16:57 <planetmaker> Elyon, what you *could* actually do, is bind :w to hg commit --amend 12:17:09 <planetmaker> but might not be the best choice possibly 12:18:59 <Taede> V453000, http://paste.openttdcoop.org/show/3041/ <-- best i can make it look 12:19:00 <Elyon> especially not if I commit, push, then commit amend on that commit 12:19:17 <V453000> kay, will try when i get back :) 12:19:19 <V453000> thanks 12:19:52 <planetmaker> exactly, Elyon ;) 12:20:14 <Elyon> been there :p 12:20:31 <Elyon> I hate having to untangle repos 12:25:56 <planetmaker> there are more productive things, yes 12:31:49 *** Supercheese has quit IRC 12:32:26 *** Supercheese has joined #openttdcoop.devzone 12:41:26 *** oskari89 has joined #openttdcoop.devzone 12:58:22 *** yorick has joined #openttdcoop.devzone 13:05:22 <Elyon> heh, grfcodec can /optionally/ be compiled with png support 13:05:27 * Elyon recompiles 13:05:56 <planetmaker> I'd not consider it optional. Why don't you just download it? 13:06:07 <planetmaker> http://www.openttd.org/download-grfcodec 13:06:25 <planetmaker> (but yes, I also use self-compiled) 13:07:59 <Elyon> well 13:08:08 <Elyon> it seemed easier just to clone the repo and make it myself 13:08:23 <Elyon> apparently I didn't have libpng headers installed though 13:10:30 <planetmaker> Personally I consider png support essential :) 13:10:57 <planetmaker> (but that was only added once grfcodec maintenance got taken over by rubi) 13:13:58 *** andythenorth has joined #openttdcoop.devzone 13:17:58 <Elyon> I don't consider it optional, either 13:23:40 <Elyon> rarrh I cannot get the game to display the custom station graphics. I have made it add an entry in the stations list, but it now just has two default stations 14:07:06 *** andythenorth has quit IRC 14:21:11 <Elyon> planetmaker: you mentioned 0->3->2->1 for NFO actions, but that doesn't compile 14:21:35 <Elyon> and doing 0->1->2->3 gives me correctly a new station, in a new category, but with the same graphics 14:24:49 <planetmaker> I meant rather the logical. Yes, might be that arrangement needs to be different 14:25:17 <planetmaker> usually it's good to read nfo from bottom to top, yes 14:26:53 <Elyon> action 0 allocates new ID, action 1 starts a spriteset, action 2 defines the graphics set, and action 3 is supposed to assign it, but it's still the default station. Do you have a moment to maybe point me in the right direction? :D 14:28:38 <planetmaker> a bit later today 14:29:04 <Elyon> great! I'll be looking forward to that while I try and fix it myself, thanks! 14:31:59 <planetmaker> you could also try forums :) 14:32:10 <planetmaker> maybe someone is fast 14:34:27 <Elyon> I will once I become completely stuck - I just found a lead 14:34:31 <Elyon> thanks :D 15:11:37 <Elyon> segfault! :D 15:41:08 <Elyon> planetmaker: I figured out the issue :) 15:55:24 *** ODM has joined #openttdcoop.devzone 16:18:31 <DevZone> Project NML - NewGRF Meta Language build #236-nightlies: SUCCESS in 45 sec: https://jenkins.openttdcoop.org/job/nml/236/ 16:34:53 *** andythenorth has joined #openttdcoop.devzone 16:48:39 <DevZone> Project Dutch Trainset build #67-push: SUCCESS in 1 min 8 sec: https://jenkins.openttdcoop.org/job/dutchtrains/67/ 16:48:47 <planetmaker> good, if the issues solved :) 16:48:52 <planetmaker> (what was it?) 16:49:04 <planetmaker> (and how could I have helped you without any code?) 17:11:38 *** andythenorth has quit IRC 17:22:01 <DevZone> Project Japanese Buildings build #97-nightlies: SUCCESS in 15 sec: https://jenkins.openttdcoop.org/job/jpbuild/97/ 17:33:56 <DevZone> Project Finnish Rail Infrastructure - Rails build #211-nightlies: SUCCESS in 8 min 10 sec: https://jenkins.openttdcoop.org/job/frissrails/211/ 17:48:06 <DevZone> Project Iron Horse build #658-nightlies: SUCCESS in 1 min 17 sec: https://jenkins.openttdcoop.org/job/iron-horse/658/ 18:00:48 *** Alberth has joined #openttdcoop.devzone 19:17:40 *** gelignite has joined #openttdcoop.devzone 19:20:16 *** ODM has quit IRC 19:21:56 *** ODM has joined #openttdcoop.devzone 19:24:10 *** frosch123 has joined #openttdcoop.devzone 20:06:01 *** andythenorth has joined #openttdcoop.devzone 20:07:59 *** andythenorth has quit IRC 20:08:12 *** andythenorth has joined #openttdcoop.devzone 20:35:26 <DevZone> Project make-nml build #48-push: FAILURE in 10 sec: https://jenkins.openttdcoop.org/job/make-nml/48/ 20:38:08 <planetmaker> aha...? 20:38:59 <Alberth> hi hi 20:39:08 <Alberth> something weird you did? 20:41:14 <DevZone> Yippee, build fixed! 20:41:14 <DevZone> Project make-nml build #49-push: FIXED in 29 sec: https://jenkins.openttdcoop.org/job/make-nml/49/ 20:41:15 <planetmaker> no. just normal stupidity when moving code 20:41:35 <planetmaker> and failure to test that properly beforehand 20:41:46 <planetmaker> removed a stupid subrepo :D 20:48:51 <Alberth> :) 20:49:32 <Alberth> had a go at the industry tiles, and I do get a mine, but it's a broken coal mine :p 20:50:07 <planetmaker> :) 20:50:19 <planetmaker> that is one of the default fallback industry tile types 20:50:28 <planetmaker> thus the industry works. But not the linking to the tile 20:50:35 <planetmaker> different names? 20:51:35 <Ammler> @seen Brot6 20:51:35 <Webster> Ammler: Brot6 was last seen in #openttdcoop.devzone 4 weeks, 5 days, 22 hours, 41 minutes, and 48 seconds ago: <Brot6> Feature #6662 (Closed): ЭР9п XGeorgeX @ http://dev.openttdcoop.org/issues/6662#change-18027 20:51:56 <Alberth> hi Ammler 20:52:00 <planetmaker> we're undecided whether it talks too much, Ammler :) 20:52:03 <Ammler> Grüezi Alberth :-) 20:52:16 <Alberth> good to see you again 20:53:30 <Alberth> the game also decided to close all mines a month into the game :p 20:53:31 <Ammler> yeah, nice to see how DevZone envolved without me 20:53:48 <planetmaker> Ammler, http://translator.openttdcoop.org :) 20:54:23 <Ammler> :-o finally! 20:54:35 <planetmaker> thanks to Alberth and andythenorth 20:54:40 <planetmaker> and frosch123 20:54:43 <planetmaker> mass highlight :P 20:55:15 <Alberth> and planetmaker helped too :) 20:55:26 <planetmaker> honestly, very little with that project 20:56:05 <andythenorth> Ammler o_O 20:56:23 <frosch123> grüezi ammler :) 20:56:36 <V453000> hm, does anybody see where could the ground tiles? :0 http://dev.openttdcoop.org/projects/isr/repository 20:57:11 <frosch123> stations and ground sprites? 20:57:28 <V453000> I mean the contrete thing under station generally 20:57:40 <frosch123> are you sure it's not the default concrete? 20:57:46 <V453000> doubt that 20:58:06 <andythenorth> it used to be baked in 20:58:07 <Ammler> QUAK! 20:58:21 <V453000> I just want to make a compatible station set with the same tiles on the ground 20:59:23 <V453000> andythenorth: what does it mean baked in ? :D 20:59:25 <andythenorth> V453000: try pm-ing mart3p? 20:59:32 <V453000> I guess 20:59:39 <andythenorth> old ISR had the ground tile in the sprites, but I think he changed that 21:00:35 <V453000> well it isnt in the sprites directly but it has to be somewhere :D 21:01:05 <planetmaker> mart3p changed a lot about ISR. He might indeed reference ground tiles somehow 21:01:23 *** oskari89 has quit IRC 21:01:38 <Elyon> planetmaker: the issue was that I didn't do Action0 with prop 9 (spritelayout) 21:01:39 <V453000> right 21:01:43 <Elyon> planetmaker: only prop 8 21:01:46 <V453000> I will try to write him a message, thanks 21:01:52 <Elyon> also *yaaawn* good "morning"! 21:01:58 <planetmaker> ah, yeah :) 21:03:06 <V453000> meow 21:03:11 <Elyon> purr 21:04:04 <andythenorth> also bye 21:04:05 *** andythenorth has left #openttdcoop.devzone 21:32:22 <Elyon> I wonder why the version shows up as r3M. Why the M? 21:32:34 <planetmaker> modified 21:41:46 <Elyon> oh, okay :) 21:41:50 <Elyon> cool 21:42:08 <Elyon> I thought I had accidentally left a capital M somewhere 21:42:37 <planetmaker> no. Rather safety protection. 21:42:53 <planetmaker> clean sources will give no 'M'. Patched ones will 21:43:05 <Elyon> that makes sense. How does it tell, though? 21:43:09 <planetmaker> hg st 21:43:23 <Elyon> so patched uncommitted, you mean? 21:43:27 <planetmaker> yes 21:43:36 <planetmaker> if committed then the hash is different 21:44:00 <Elyon> ah 21:44:17 <Elyon> you have such elaborate systems in place 21:44:22 * Elyon is amazed 21:44:43 <Elyon> my makefiles are typically ~10 lines 21:45:02 <Elyon> defining all, clean and install possibly 21:45:07 <planetmaker> you'll be amazed how much time you can spend when you have 5 NewGRFs which all say they're the same version - but whose md5sum is different :) 21:45:19 <Elyon> haha 21:45:24 <Elyon> I can only imagine :) 21:45:25 <planetmaker> honestly. That's the reason 21:45:46 <Elyon> for the M? 21:46:01 <planetmaker> for the version detection as-is, including the M, yes 21:46:19 <planetmaker> and OpenTTD uses similar 21:46:20 <Elyon> does the GRF naming work with tags, as well? 21:47:14 *** ODM has quit IRC 21:47:53 <planetmaker> should, yes. Then the displayed version is the tag 21:48:03 <Elyon> brilliant! 21:48:06 <planetmaker> the version reported to openttd the numeric one based on date 21:48:34 <Elyon> and I just define tags in .hgtags? 21:48:46 <Elyon> (not that we are anywhere close to tagging anything yet) 21:49:20 <planetmaker> no, you don't 21:49:25 <planetmaker> use hg tag TAGNAME 21:49:33 <planetmaker> hg help tag 21:49:53 <Elyon> thank you :) 21:50:20 <planetmaker> editing .hgtags by hand is... not a good idea in most cases 21:50:48 <Elyon> noted! 21:52:32 <planetmaker> (don't look at pota-ghat... I hg rm .hgtags there :P - to get rid of tags of the project I forked from. But that required some boundary conditions as only a single head in repo to be feasible) 21:53:40 <Elyon> (I see! Well, I'm sure I can figure it out with hg help tag, seems easy enough) 21:54:53 *** Alberth has left #openttdcoop.devzone 21:55:40 <Elyon> also heh, little endian. Like it wasn't confusing enough already ;p 21:56:04 <planetmaker> eh... do you know *any* big endian environment? 21:56:21 <planetmaker> only I know is powerPC macs. And some weired ARM 21:56:32 <planetmaker> and neither is exactly common (anymore) 21:58:04 <Elyon> no, no, but 21:58:21 <Elyon> well, there are escapes to supply bytes in a human order :3 21:58:32 <Elyon> although they mess up my syntax highlighting :( 21:58:55 <planetmaker> :) 22:28:43 *** frosch123 has quit IRC 23:00:32 <Elyon> there. Every single byte documented :D 23:01:06 <V453000> :) 23:02:13 <Elyon> names: 23:02:18 <Elyon> CATS Adaptive Dirt 23:02:26 <Elyon> CATS Adaptive Cobble 23:02:31 <Elyon> CATS Adaptive Concrete 23:02:32 <Elyon> ? 23:04:51 <Elyon> or maybe just Adaptive Mud, Cobble and Asphalt 23:05:06 <Elyon> and Concrete and Raised Concrete 23:18:06 <V453000> LOL that sounds amazing 23:18:53 *** gelignite has quit IRC