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00:58:57 *** yorick has quit IRC 05:29:45 *** Supercheese has quit IRC 05:48:33 *** Supercheese has joined #openttdcoop.devzone 07:29:41 *** Supercheese has quit IRC 11:06:23 *** yorick has joined #openttdcoop.devzone 13:07:21 *** George|2 has joined #openttdcoop.devzone 13:07:21 *** George is now known as Guest3921 13:07:21 *** George|2 is now known as George 13:11:15 *** Guest3921 has quit IRC 16:50:24 <DevZone> Project xussrset - Trains from Russia build #244-push: SUCCESS in 3 min 0 sec: https://jenkins.openttdcoop.org/job/xussrset/244/ 16:51:34 <DevZone> Project Dutch Trainset build #111-push: SUCCESS in 1 min 9 sec: https://jenkins.openttdcoop.org/job/dutchtrains/111/ 16:52:12 <DevZone> Project 2ccts build #58-push: SUCCESS in 37 sec: https://jenkins.openttdcoop.org/job/2ccts/58/ 16:58:18 <DevZone> Project OpenGFX+ Trains build #28-push: SUCCESS in 11 min: https://jenkins.openttdcoop.org/job/ogfx-trains/28/ 17:22:19 <DevZone> Project Japanese Buildings build #145-nightlies: SUCCESS in 15 sec: https://jenkins.openttdcoop.org/job/jpbuild/145/ 17:25:44 *** frosch123 has joined #openttdcoop.devzone 17:34:11 <DevZone> Project Finnish Rail Infrastructure - Rails build #259-nightlies: SUCCESS in 8 min 8 sec: https://jenkins.openttdcoop.org/job/frissrails/259/ 17:41:35 <DevZone> Project road-hog build #71-nightlies: SUCCESS in 31 sec: https://jenkins.openttdcoop.org/job/road-hog/71/ 17:48:24 <DevZone> Project Iron Horse build #730-nightlies: SUCCESS in 1 min 21 sec: https://jenkins.openttdcoop.org/job/iron-horse/730/ 18:06:39 *** oskari89 has joined #openttdcoop.devzone 18:06:57 *** Alberth has joined #openttdcoop.devzone 18:37:38 *** gelignite has joined #openttdcoop.devzone 19:15:35 *** andythenorth has joined #openttdcoop.devzone 19:36:02 <planetmaker> V453000, it would be advanteguous if you put a tag to the exact source code revision when you actually release your NUTS 19:36:16 <planetmaker> like commit. build. tag 19:36:18 <V453000> waht is that? 19:36:26 <V453000> commit text? 19:36:42 <planetmaker> A tag is a name or label you stick to another version 19:37:33 <planetmaker> dunno details how to do it with tortoisehg 19:37:52 <planetmaker> but it's actually a separate special type of commit. Called 'tag' 19:39:38 <planetmaker> I thought it would be straight forward with thg, too 19:39:48 <planetmaker> not actually sure anymore :P 19:40:27 <V453000> omfg ._. 19:40:32 <V453000> ok will check 19:40:59 <planetmaker> but it's *the* way to put names on something you release. Like 0.6.7 19:41:07 <V453000> I get that 19:41:17 <planetmaker> then anyone can do like update to 0.6.7. And see that exact code you used for that 19:43:07 <V453000> y 19:44:27 <DevZone> Project road-hog build #72-push: SUCCESS in 30 sec: https://jenkins.openttdcoop.org/job/road-hog/72/ 19:45:26 <planetmaker> V453000, can you right click and select 'tag'? 19:45:37 <planetmaker> on a specific revision? 19:45:55 <V453000> yeah 19:46:03 <planetmaker> :) 19:46:27 <V453000> o 19:46:30 <V453000> it cant be duplicate 19:46:31 <V453000> right 19:46:40 <V453000> so only last commit gives the tag 19:46:41 <V453000> well k 19:46:54 <planetmaker> you can define tags for previous releases 19:47:06 <planetmaker> and you can do that on any revision, I think 19:47:12 <V453000> aye 19:47:58 <planetmaker> saves you things like 0.6.7 or so in the commit message. Just do your usual changes. And when you're satisfied, just tag it with the version 19:48:02 <V453000> I will add them from now on 19:48:22 <V453000> below version 0.6.4 the commits are sometimes on multiple versions 19:48:24 <planetmaker> yeah, no worries. Just wondered whether you knew about tags when I looked at nuts a few minutes ago 19:48:34 <planetmaker> commits? 19:48:45 <planetmaker> there's no problem to have 100 revisions. And then tag 19:48:48 <planetmaker> for the new release 19:48:53 <planetmaker> that's actually the usual case 19:49:05 <V453000> well yeah e.g. if I forgot to commit after releasing 0.6.3 and then added something later which was already in 0.6.4 19:49:33 <planetmaker> yeah, well. That is done. And can't be undone. And not exactly a problem. It's past :) 19:49:40 <V453000> aye 19:49:55 <V453000> but yeah thanks, looks useful 19:50:03 <planetmaker> Just trying to tell you how it's easy for the future :) 19:50:09 <V453000> :) 19:53:29 <Alberth> basically it's just a list of hg hashtags, labeled with your text, stored by hg for you :) 19:54:39 <V453000> yarr 19:56:42 <planetmaker> I wonder whether it might be more convenient for you if you comitted more often. But that's totally up to you 19:56:52 <planetmaker> I tend to commit smaller steps :) 19:57:11 <V453000> I Usually commit after I create some feature 19:57:22 <V453000> but that doesnt have to be "often" :D generally is like 1 version 20:01:17 <planetmaker> actually, yes. My last statement is kinda wrong. You just release very often :) 20:01:21 <planetmaker> which is good 20:01:43 <planetmaker> my newgrf commits aren't smaller 20:07:47 <V453000> :D :P 20:08:11 <V453000> 2nd nuts birthday in 2 weeks 20:08:13 <V453000> brace yourselves 20:08:19 <planetmaker> ui ui :) 20:08:21 <V453000> wtf will be caused 20:08:35 <planetmaker> I'm quite sure it will! :P 20:09:20 <V453000> lets just say I thought about a train no train set has yet, it will be like entirely different :D 20:09:43 <planetmaker> with... wings or rotor? :P 20:10:08 <planetmaker> to complement the rolling and floating 'train' types? :P 20:10:09 <V453000> I will leave that to your surprise, but it caricatures one of the most stupid features of "realism" 20:10:21 <planetmaker> that sounds promising :) <3 20:10:30 <V453000> I would even call it anti-realistic :D 20:10:44 <planetmaker> anything else would be mis-placed in NUTS 20:11:21 <V453000> this is on the next level :D 20:11:38 <Alberth> mega-nuts :) 20:11:41 <andythenorth> crashed train 20:12:23 <planetmaker> the ultimate vehicle. Can be anything, engine, wagon, ship... :P 20:12:36 <planetmaker> just refit it properly :) 20:12:52 * V453000 tries not to spoil it :D 20:12:54 <planetmaker> I would call it the 'Pelikan' 20:13:06 <planetmaker> it can fly. It can walk. It can swim. And it likes FISH 20:13:20 <frosch123> it's a puzzle train ofc 20:13:39 <V453000> :d 20:13:44 <frosch123> you may not attach same wagons directly after each other 20:13:49 <frosch123> else they collapse into a bigger one 20:13:54 <V453000> :DDDD 20:14:02 <V453000> ultimate player annoyment 9000 20:14:04 <planetmaker> hm, you might have found a new surprise for that, too, frosch123 :) 20:14:10 <V453000> :DDD 20:15:58 <V453000> not a bad idea but I dont think I am going to add that :) 20:16:14 <V453000> though, the thing I am making fun of, is directly related 20:16:33 <andythenorth> V453000: just make 2048 in wagons :P 20:16:38 <V453000> :d 20:20:32 <V453000> also, one of the nutmen already invented a way how to abuse the PURR vs MEOW mechanic - trains changing max speed based on which colour of PURR they drive on 20:20:35 <V453000> conditional orders 20:21:12 <V453000> never before could you have waypoint being able to output 3 different conditions based on the 3 different track colours 20:22:01 <V453000> looking forward to the mayhem doable with it 20:22:07 <frosch123> :p 20:22:14 <V453000> (: 20:22:19 <planetmaker> lol 20:22:39 <V453000> that is amazing pm not lol :D 20:22:53 <frosch123> he uses lol like \o/ 20:23:02 <V453000> I know dont worry (: 20:23:30 <V453000> btw frosch123 20:23:30 <V453000> http://www.rouming.cz/roumingShow.php?file=unico._fuck.jpg 20:23:31 <Webster> Title: Roumenův Rouming - Zábavné a zajímavé obrázky - unico. fuck (at www.rouming.cz) 20:23:43 <V453000> =D 20:24:33 <V453000> PS I didnt create that 20:24:38 <andythenorth> herp 20:24:47 <andythenorth> we only have trams and not-trams? 20:24:59 <andythenorth> so I can set tram = [True] | [False 20:25:01 <V453000> wtf else do you want andy :D 20:25:12 <V453000> maybe-tram? :D 20:25:19 <frosch123> i once googled for unicorn cartoons or something, most of them are as weird as you would expect them from the internet 20:25:25 <andythenorth> well I could do vehicle_type = ['tram'] | ['truck'] etc 20:25:28 <V453000> :D 20:25:51 <V453000> time for shower, moar nutz afterwards (: 20:26:36 <andythenorth> "tram = True" or "vehicle_is_tram = True" 20:26:37 <frosch123> andythenorth: "truck" does not quite include "bus" 20:26:37 <andythenorth> ? 20:26:56 <frosch123> use the same name as nml? :p 20:27:03 <andythenorth> hmm if I start strings for all the types, I might as well delete the classes :) 20:27:12 <andythenorth> nml has ROADVEH_FLAG_TRAM 20:27:15 <andythenorth> so ROADVEH_FLAG_TRAM = True 20:27:16 <andythenorth> will do 20:30:53 <andythenorth> yay 20:31:31 <andythenorth> after four attempts, this python-nml 'not-quite-a-framework' thing is really good 20:31:52 <frosch123> never judge something on the day you write it :) 20:33:55 <andythenorth> I wrote it a few months ago :) 20:34:18 <andythenorth> now I'm using it for another set 20:34:29 <andythenorth> I didn't write it to be reusable, that would have been a dead end :P 20:34:34 <andythenorth> but it is reusable by accident 20:34:58 <frosch123> :) 20:35:21 <andythenorth> just copy-paste-edit, no bonkers abstraction layers 20:35:33 <andythenorth> maybe you should all make a vehicle set :P 20:38:57 <frosch123> i prefer tricking others into making them 20:41:38 <planetmaker> hehe :) 20:41:59 <V453000> what is a vehicle set 20:42:20 <andythenorth> I heard it's a new thing 20:42:22 <andythenorth> NewVehicles 20:42:37 <andythenorth> but nobody is working on it 20:42:46 <V453000> :d 20:43:43 <DevZone> Project road-hog build #73-push: SUCCESS in 30 sec: https://jenkins.openttdcoop.org/job/road-hog/73/ 21:07:33 *** gelignite has quit IRC 21:41:00 *** oskari89 has quit IRC 21:42:16 *** Alberth has left #openttdcoop.devzone 21:50:11 <DevZone> Project road-hog build #74-push: SUCCESS in 39 sec: https://jenkins.openttdcoop.org/job/road-hog/74/ 22:11:46 *** andythenorth has quit IRC 22:49:06 *** frosch123 has quit IRC