Log for #openttdcoop.devzone on 19th April 2014:
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00:42:41  *** frosch123 has quit IRC
00:45:42  <Brot6> Revision 2161:d55422b2224a: Codechange: Refactor "print indentation*' ' + ..." out. XAlberthX @
00:45:42  <Brot6> Revision 2162:b948ce2b40cb: Fix(d55422b2224a): Missed a few "print indentation*' '" statements. XAlberthX @
00:45:42  <Brot6> Revision 2163:6db1e80a4290: Codechange: A more pythonic way to fill a dictionary. XAlberthX @
00:45:44  <Brot6> Revision 2164:9e86db89b6fb: Codechange: Rewrite a long and complicated line into something more r... XAlberthX @
02:04:51  <Brot6> Bug #6870 (New): version detection somewhat broken XplanetmakerX @
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06:06:21  <Brot6> stockyard_x1.png XV453000X @
06:06:21  <Brot6> stockyard_03.png XV453000X @
06:06:21  <Brot6> stone_mine_X4_x.png XV453000X @
06:07:07  <Supercheese> Go to: Death (leave empty)
06:08:42  <V453000> death
06:09:48  <V453000> my girlfriend didnt approve the idea to have FPP as a meat grinder
06:09:51  <V453000> but that is what it is
06:10:03  <Supercheese> Gotta butcher the meat
06:10:19  <V453000> xact
06:23:06  * andythenorth needs to abandon realism
06:23:24  <andythenorth> my perfect scale model of RL now looks silly
06:23:33  <Supercheese> at 4x zoom?
06:24:39  <andythenorth> just the whole concept
06:34:03  <V453000> ? :D
06:34:51  <V453000> andythenerdth ever had something to do with realism? :D
06:35:55  <andythenorth> yeah, everything is totally 100% real
06:36:56  <V453000> well software is real too (:
06:51:37  <DevZone> Project Iron Horse build #824-push: SUCCESS in 1 min 30 sec:
07:06:59  <DevZone> Project Iron Horse build #825-push: SUCCESS in 1 min 18 sec:
07:16:42  <Brot6> Bug #6870: version detection somewhat broken XplanetmakerX @
07:26:19  <Brot6> Feature #6871 (New): python2 -> python3 conversion XplanetmakerX @
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07:34:05  <planetmaker> moin Alberth
07:34:23  <Alberth> moin
07:34:36  <planetmaker> <-- I just gave your py2->py3 patch a short whirl
07:34:37  <Alberth> at least somewhat, the night wasn't really long enough :p
07:34:48  <planetmaker> :) yeah, indeed
07:35:55  <planetmaker> <-- and with current default tip we seem to have broken something with my py6 on my macbook
07:36:25  <Alberth> hmm, still those indentation*' '  lines, they seem to be everywhere :(
07:37:43  <Alberth> regarding the latter, can you remove the  , 1)   in the split ?
07:37:57  <planetmaker> as to answer your implied question on how to proceed: I think we just convert nml to python3 so that we can continue. Thus +1 on the patch (with setuptools then working after resolving issue#6871)
07:38:26  <planetmaker> And we'll create a 0.3 branch to maintain the current version for a bit longer with bug fixes. Similar like we did with 0.2
07:39:14  <Alberth> I didn't fully realize at the time, but some speed tests could be useful
07:39:32  <planetmaker> I didn't do any yet either. Yes, would be useful
07:39:38  <Alberth> the make -j1    regression feels a bit slower
07:39:46  <planetmaker> What is definitely needed for the py3 / default branch then is checking packaging
07:40:01  <planetmaker> I saw that cxfreeze is supposed to work with py3, too. That's good
07:40:10  <Alberth> indeed
07:40:11  <planetmaker> But it definitely needs updating wine install.
07:40:24  <planetmaker> Which was a pain when I actually tried to re-create even the existing one
07:40:47  <planetmaker> I only copied the wine dir over from the old old CF
07:42:10  <planetmaker> But I will look into that. Packaging of NML is on my todo list. Quite high up :)
07:43:05  <Alberth> what's this (6870) ?    I don't have that file?
07:44:32  <Alberth> euhm, 6871, sorry
07:45:30  <planetmaker> I simply ran the command as given in the first line...
07:45:50  <planetmaker> maybe it's an issue with our manifest definition?
07:46:58  <planetmaker> I don't actually have nml/ast/ either...
07:47:28  <Rubidium> isn't that some intermediate file that creates?
07:47:40  <Rubidium> some private class in nml/ast that gets moved to its own file or so
07:48:02  <Alberth> nml/ast/    also doesn't exist
07:50:37  <planetmaker> hm, so it's to do with out setuptools definitions, it seems. Interesting
07:51:02  <Rubidium> for what it's worth... that command seems to work for me
07:51:10  <Rubidium> do you have the python3 setuptools installed?
07:52:01  <planetmaker> I do
07:53:32  <Alberth> ./actions/ SpriteCountAction(object):    <-- there is a file with an _ in it
07:54:15  <Rubidium> planetmaker: might you have some lingering files somewhere?
07:56:47  <Rubidium> only regression test 11 fails for me with that patch applied, though that's because patch couldn't apply the binary bit of the patch
07:58:12  <Alberth> setup runs here as well
07:58:20  <planetmaker> shows no lingering ... I'll try new clone
07:58:28  <planetmaker> Rubidium, hg import helps with that
07:58:48  <planetmaker> hg import PATCHFILE
07:58:59  <planetmaker> but then you have a new commit :)
07:59:17  <planetmaker> hg import --no-commit might help
08:01:05  <planetmaker> trying with a new clone helps
08:01:12  <planetmaker> sorry for the noise
08:01:39  <Rubidium> so there is something lingering, it's only unclear what it is
08:05:04  <planetmaker> yeah. So... rename my nml checkout and use a new checkout as new repo :P
08:09:10  <planetmaker> ok, I'll be back on this later. First some shopping for some food
08:09:26  <planetmaker> I promised to prepare asparagus :)
08:09:28  <Alberth> good plan :)
08:11:48  <Rubidium> pff... shopping has long been done ;)
08:12:14  <Rubidium> it's so much quieter in a supermarket at around 08:15 than after 09:00
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08:43:45  <Alberth> regression -j1 takes about 90s in py3 and 33 with py2. Surprisingly large difference for specifications that don't do much
08:52:40  * andythenorth has somewhat childcare this weekend
08:52:44  <andythenorth> hence commits
08:53:20  <Alberth> fortunate side effect :)
09:16:51  <DevZone> Project Iron Horse build #826-push: SUCCESS in 1 min 15 sec:
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11:42:59  <DevZone> Project Iron Horse build #830-push: SUCCESS in 1 min 16 sec:
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15:36:57  <DevZone> Project Iron Horse build #831-push: SUCCESS in 1 min 20 sec:
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16:21:54  <DevZone> Project Japanese Buildings build #175-nightlies: SUCCESS in 18 sec:
16:33:50  <DevZone> Project Finnish Rail Infrastructure - Rails build #289-nightlies: SUCCESS in 8 min 14 sec:
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17:29:22  <DevZone> Project World Airliner Set build #90-push: STILL FAILING in 23 sec:
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18:28:07  <DevZone> Project 2ccts build #85-push: SUCCESS in 48 sec:
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18:29:28  <Brot6> Revision 114:de836746d9b4 (2ccts): Codechange: Clean-up template.pnml XTransportmanX @
18:29:28  <Brot6> Revision 115:3324ff547b73 (2ccts): Feature: Passenger and Mail coaches (Graphics by Emperor Jake ... XTransportmanX @
18:37:48  <Brot6> Bug #6742 (Closed): Vehicle offsets borked XandythenorthX @
18:37:49  <Brot6> Bug #6598 (Closed): Chaplin tank bad offsets some views XandythenorthX @
18:55:17  <DevZone> Project Iron Horse build #836-push: SUCCESS in 1 min 22 sec:
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18:58:42  <Brot6> Revision 1276:e1b56d30d03a: fix XRvP93X @
19:04:20  <DevZone> Project 2ccts build #86-push: SUCCESS in 46 sec:
19:08:12  <DevZone> Yippee, build fixed!
19:08:12  <DevZone> Project World Airliner Set build #91-push: FIXED in 1 min 2 sec:
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20:06:05  <Brot6> Revision 1277:c477efda441a: fix XRvP93X @
20:06:05  <Brot6> Revision 1278:b1ec99ee026c: fixed white error XRvP93X @
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21:15:35  <Brot6> Revision 116:e898ed402beb (2ccts): Feature: Cost parameters (Code from the Dutch Train Set) XTransportmanX @
22:16:23  <DevZone> Project World Airliner Set build #93-push: FAILURE in 16 sec:
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22:20:41  <DevZone> Project World Airliner Set build #94-push: STILL FAILING in 16 sec:
22:22:25  <Brot6> Revision 1279:6b58e9ac3570: Added A321-100 and A340-600 in code XRvP93X @
22:22:26  <Brot6> Revision 1280:d2a8c8a348d2: fix XRvP93X @
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22:24:08  <Brot6> Revision 1281:2405a3d44404: fix XRvP93X @
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22:45:51  <Brot6> Revision 800:80ad65abcf5d: Update: Translations XeintsX @
23:38:01  <Brot6> Revision 1282:069f756d5584: fix XRvP93X @
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