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00:04:15 *** Supercheese has joined #openttdcoop.devzone 06:30:00 <Brot6> Bug #6878: No steel wagon in temperate climate XplanetmakerX @ http://dev.openttdcoop.org/issues/6878#change-18629 06:36:02 <V453000> Alberth how dare you not use nuts 06:36:04 <V453000> ^ 06:36:06 <V453000> ´D 06:36:10 <V453000> =D 06:48:30 <V453000> planetmaker: YETI description sanely fixed (: 06:48:46 *** Supercheese has quit IRC 09:22:05 <Brot6> Bug #6882 (New): 0.5.0: Improper source bundle XplanetmakerX @ http://dev.openttdcoop.org/issues/6882 10:05:25 <DevZone> Project World Airliner Set build #113-push: SUCCESS in 1 min 14 sec: https://jenkins.openttdcoop.org/job/worldairlinersset/113/ 10:43:06 *** yorick has joined #openttdcoop.devzone 11:33:21 <Brot6> Support #6883 (New): Require stable NML for releases XplanetmakerX @ http://dev.openttdcoop.org/issues/6883 12:18:28 <Brot6> Revision 1299:a9ab047dafd9: Fixed A380-800 sprites XGeorgeX @ http://dev.openttdcoop.org/projects/worldairlinersset/repository/revisions/a9ab047dafd9 12:24:10 <DevZone> Project OpenGFX build #134-push: SUCCESS in 5 min 41 sec: https://jenkins.openttdcoop.org/job/opengfx/134/ 12:39:42 <Brot6> Bug #6884 (New): grfcodec 6.0.4 XSnailX @ http://dev.openttdcoop.org/issues/6884 12:49:29 <Brot6> Revision 1060:6883f5698948: Change/Fix (425e3a719210): [Makefile] Re-introduce target 'clean-gfx'... XplanetmakerX @ http://dev.openttdcoop.org/projects/opengfx/repository/revisions/6883f5698948 12:49:29 <Brot6> Revision 1061:546b7468cfbf: Fix (425e3a719210): [Makefile] Install into the baseset dir, not the ... XplanetmakerX @ http://dev.openttdcoop.org/projects/opengfx/repository/revisions/546b7468cfbf 12:59:04 <Brot6> Bug #6884: grfcodec 6.0.4 XplanetmakerX @ http://dev.openttdcoop.org/issues/6884#change-18632 12:59:33 <Brot6> Bug #6884: grfcodec 6.0.4 XplanetmakerX @ http://dev.openttdcoop.org/issues/6884#change-18632 13:01:23 <Brot6> Bug #6884: grfcodec 6.0.4 XplanetmakerX @ http://dev.openttdcoop.org/issues/6884#change-18632 13:06:22 <Brot6> Bug #6884 (New): faulty reporting of reading beyond image bounds XSnailX @ http://dev.openttdcoop.org/issues/6884 13:06:22 <Brot6> Bug #6884: faulty reporting of reading beyond image bounds XplanetmakerX @ http://dev.openttdcoop.org/issues/6884#change-18632 13:28:21 <Brot6> Bug #6884: faulty reporting of reading beyond image bounds XplanetmakerX @ http://dev.openttdcoop.org/issues/6884#change-18634 13:50:36 <Brot6> YETI_industries_17_IOM_flat_displ.zip XV453000X @ http://dev.openttdcoop.org/attachments/download/6023/YETI_industries_17_IOM_flat_displ.zip 13:53:00 <planetmaker> you should start comitting, V453000 instead of uploading zips ;) 13:54:13 <V453000> commiting zips is not very useful is it 13:55:06 <V453000> if I commited the whole project folder it would be stupidly huge as I have tons of textures there, the archived scene in zip only contains the necessary things 13:56:21 <planetmaker> of course not comitting zips. But the pngs or whatever it contains :) 13:56:43 <planetmaker> as they make up the sprites, no? 13:56:59 <V453000> I dont upload any sprites yet, I have the camera presets ready but didnt render any serious sprites yet 13:57:15 <V453000> I only have preview renders of whole industries which I put to files so far too 13:57:48 <V453000> it is all in one scene so I will just render it all at once when suitable :) 13:57:59 <V453000> probably after I have some basic outline of all of the industries 13:59:07 <planetmaker> well, what I would do, render the scene just like you show them (in the proper size) - and just cut the sprites from that scene 13:59:35 <planetmaker> define yourself a decent canvas which allows for the max height you might need. Surround it by a bit blue. that's it :) 14:00:09 <planetmaker> and rinse and repeat for the ground tile versions and construction stages :D 14:00:11 <V453000> I do it the same way as zephyris did for industries, animated camera with blocking model 14:01:09 <V453000> easily re-renderably 14:01:11 <V453000> e 14:02:42 <V453000> atm I am getting a tiny bit of alpha at the edges, which is quite ass so far ... but adjusting the cameras by a few cm solves it ... will do that when it is coded in teh game so I can see the effect (I have 1 tile 10x10m) 14:09:11 <V453000> idk how blender does it, if it saves textures inside of the .blend files? 14:09:23 <V453000> cause zbase doesnt seem to have any textures folder 14:10:47 <V453000> but so far I think the best way with max is just if I archive the scene, as it creates a zip that anybody can download, put in any folder, extract there, and it simply works the same way it does for me 14:11:17 <V453000> just uploading every version as such to the Files looks optimal to me 14:12:14 <V453000> all of it being in one scene is very helpful in that regard 14:14:35 <planetmaker> the source to any revision should contain the max files which were used to create the scene 14:14:44 <planetmaker> no need to zip there anything, though 14:14:58 <V453000> max scenes link to textures and everything 14:15:04 <V453000> not having those breaks everything 14:15:15 <planetmaker> well, they should be part, too 14:15:28 <planetmaker> source is what is needed to re-create it :) 14:15:29 <V453000> yes, which happens automatically with the zip 14:15:33 <V453000> I know. 14:15:45 <planetmaker> zip is something you create from the folder I assume 14:16:10 <V453000> no, 3ds max creates it on its own with a special Archive feature - it automatically creates the zip with all files it links to 14:16:22 <V453000> when you unzip it, it unzips in one folder and the links automatically work 14:17:00 <planetmaker> btw, all textures for zbase are in the repo 14:17:03 <planetmaker> https://rhodecode.openttdcoop.org/zbase/files/8fc57f008040bd3dad835b063877b17c7ca0a8dc/textures 14:17:04 <V453000> I think if I just Archive the scene after every release (or more often), it should work fine 14:17:20 <V453000> aha didnt see them, thanks :) 14:17:25 <planetmaker> Actually I don't think you should archive it. Just import the working dir into the repo 14:17:45 <planetmaker> "with everything" (except the generated stuff) 14:17:49 <V453000> thing is I have tons of textures so the working dir is like 200gb large 14:18:03 <planetmaker> *G*bytes? 14:18:03 <V453000> and I totally dont feel like extracting the used ones as that is changing 14:18:06 <V453000> yes 14:19:17 <V453000> I think source of one zip file per version is most convenient for anybody to use 14:19:51 <planetmaker> most convenient would be repo-checkout and just re-render, things ready-setup 14:20:17 <planetmaker> and not the additional need to go through dozens of zips which are not properly versioned 14:20:39 <V453000> well then they shall be properly versioned 14:20:52 <V453000> can checkout zips with tags aif everything else is insufficient 14:21:12 <planetmaker> but it really can't be so difficult to know which textures you use? 14:21:18 <planetmaker> and only checking those which you do 14:21:35 <V453000> at that current moment, no, but I often change them 14:21:45 <planetmaker> well, so they change 14:22:00 <planetmaker> but that's better than zip bundles 14:22:01 <V453000> every time moving them from folder to folder and having a total mess in it is super inconvenient for me 14:22:14 <planetmaker> why moving from folder to folder? 14:22:35 <V453000> cause I assume I would have to create a new folder with only used textures 14:22:42 <planetmaker> no 14:22:51 <planetmaker> you can simply add those which you use 14:23:01 <planetmaker> and skip adding those which you don#t 14:23:11 <V453000> which already is a lot :| 14:23:21 <planetmaker> the zip files won't make it less. 14:23:33 <planetmaker> they would make it more. As it duplicates for the amount of industries 14:23:35 <V453000> no but they dont add any work for me 14:23:42 <planetmaker> thus the zip collection would be 10x as much or so to download 14:24:04 <planetmaker> adding a file doesn't either... just leave it where it is and add it... 14:24:09 <V453000> I will see how find-able the textures are when I complete all of the industries, until then I will just use zips for my own use 14:25:03 <V453000> but yeah downloading textures with every version isnt ideal 14:25:21 <planetmaker> that's the point 14:25:27 <V453000> I know 14:25:32 <planetmaker> dunno how the file system structure is... 14:25:41 <planetmaker> but wouldn't like zbase's one work? 14:25:59 <planetmaker> where the models supposedly know their relative path to textures? 14:26:34 <V453000> not sure 14:26:52 <planetmaker> Dunno, can you explain how it works, how the file system structure looks like on which you work? 14:26:57 <planetmaker> Maybe I can make a suggestion then? 14:27:19 <planetmaker> which is easy to use and all 14:27:37 <planetmaker> maybe a screenshot or so of explorer where things are? 14:27:39 <V453000> well max scene generally has one folder in which is a mess of like 15 sub-folders with scene assets, like render presets, render output, ... 14:27:56 <V453000> question is how many of those sub-folders are actually needed 14:28:24 <planetmaker> ok, but everything is *inside* these folders or sub-folders? 14:28:33 <planetmaker> including all textures and shit? 14:28:34 <V453000> doesnt have to 14:28:38 <V453000> but should, yes 14:29:07 <planetmaker> also including the unused stuff? 14:29:11 <planetmaker> or is that elsewhere? 14:29:33 <V453000> sure, also unused stuff 14:29:41 <planetmaker> I mean the 200GB texture collection? Ok 14:30:04 <V453000> most of the textures are elsewhere in my case atm 14:30:13 <V453000> which is why the archive is great because it automatically collects them 14:30:37 <V453000> hm 14:31:25 <V453000> im wondering if I am even allowed to release the textures under gplv2 since those are bought textures from cgtextures.com 14:31:28 <V453000> have to take a look 14:32:59 <planetmaker> Well. You are not allowed most likely from what I recall from cgtextures 14:33:00 <V453000> hm 14:33:01 <V453000> no 14:33:19 <V453000> It is NOT permitted to: - Release the Textures or derivative products under Open Source Licences 14:33:23 <V453000> well that is our answer then 14:33:46 <V453000> and I am not using textures from anywhere else 14:34:46 <V453000> :| 14:36:07 <planetmaker> " - Release the Textures or derivative products under Open Source Licences" <-- I wonder how that can be interpreted 14:36:25 <planetmaker> that actually can even mean that the sprites cannot be distributed open-source either 14:36:46 <V453000> exactly 14:37:31 <Brot6> Revision 128:5bc50aa59944: Change: graphics for Thunder bus XandythenorthX @ http://dev.openttdcoop.org/projects/road-hog/repository/revisions/5bc50aa59944 14:38:24 <V453000> well then ... 3ds max is a horrible program to use for open source anyway 14:38:58 <planetmaker> it's a tool. So... well 14:39:49 <V453000> im sorry but changing from my stuff is way too inconvenient to do for me 14:40:23 <planetmaker> there's lots of CC-BY-SA textures, also taken from cgtextures but re-licensed in the 0 A.D. repository 14:40:41 <planetmaker> (which are the textures I used for pota-ghat) 14:40:47 <V453000> I honestly dont feel like digging into any of that wtf legal stuff 14:40:49 <planetmaker> well, very few 14:42:16 <planetmaker> yes, that legal stuff is many things. But joyful for sure is not one of them 14:42:27 <V453000> indeed 14:43:35 <planetmaker> but you should be sure that you actually may release anything using those textures. I honestly don't understand their terms. They're not clear to me at all under which conditions I actually *may* use them 14:44:07 <V453000> you mean I can upload at least rendered sprites? 14:44:19 <V453000> thing is they arent very gpl if they aint having the source 14:44:32 <planetmaker> yeah, I know. Make it CC-BY 14:44:44 <planetmaker> and provide source as much as you dare 14:45:12 <planetmaker> though... CC-BY is also a form of open-source. But it doesn't mean you have to provide what you don't want or can't. 14:45:27 <V453000> hm 14:45:33 <planetmaker> it means, take, be happy and that's it. If you distribute or modify, give credits 14:45:36 <V453000> well not providing textures also is quite worthless 14:45:49 <planetmaker> not entirely. The models are worth a lot, too 14:45:58 <V453000> somewhat 14:46:40 <Taede> ello 14:46:47 <planetmaker> hi Taede 14:47:04 <planetmaker> V453000, I really don't understand their license terms. I read them a few times in the past. Each time without success really 14:47:21 <planetmaker> In case of doubt you really need to ask whether you may publish what you want 14:47:23 <planetmaker> dunno 14:47:29 <V453000> I will consider things 14:47:45 <V453000> for now it is just my work versions so the topic isnt _as_ hot, but yeah 14:48:03 <V453000> I removed the zips from the devzone for now 14:48:09 <planetmaker> I've no issue, if you release the stuff in the yeti repo under cc-by. Means not all textures, alas. But sprites 14:48:23 <planetmaker> possibly 14:48:33 <planetmaker> hm, indeed, those zips might be problematic, too. Sucks big time :( 14:48:43 <V453000> yeah 14:49:12 <V453000> well okay 14:49:23 <V453000> I could then release max files under cc-by 14:49:42 <V453000> which isnt very useful but honestly the likelihood that anybody is going to use my models isnt very high (: 14:50:20 <planetmaker> maybe not. But even if it helps people to see how things are done / can be done, that's worth it already 14:50:28 <V453000> true 14:50:40 <V453000> the blend files from zbase helped me too even though I havent used anything from them 14:50:51 <V453000> camera/lights/whatever is important already 14:52:51 <planetmaker> ^^ 14:57:34 <planetmaker> https://github.com/0ad/0ad/tree/master/binaries/data/mods/public/art <-- is the repo with the textures. 14:57:35 <Webster> Title: 0ad/binaries/data/mods/public/art at master · 0ad/0ad · GitHub (at github.com) 14:58:22 <planetmaker> https://hg.openttdcoop.org/pota-ghat/files/tip/docs/license.txt <-- the license, effectively CC-BY-SA for the textures 14:58:30 <V453000> yeah reading it 14:59:24 <V453000> ok ... now I go home from work but lets see how it goes later (: for now, thanks for the conversation and see you :) 14:59:32 <planetmaker> bye 14:59:38 <planetmaker> I'm about to head home, too :) 15:34:38 <DevZone> Project NML - NewGRF Meta Language build #309-push: FAILURE in 43 sec: https://jenkins.openttdcoop.org/job/nml/309/ 15:36:53 <DevZone> Project NML - NewGRF Meta Language build #310-push: STILL FAILING in 35 sec: https://jenkins.openttdcoop.org/job/nml/310/ 15:40:38 <DevZone> Project opengfx-mars build #83-test: FAILURE in 38 sec: https://jenkins.openttdcoop.org/job/opengfx-mars/83/ 15:40:48 <DevZone> Project Townnames - German build #60-test: SUCCESS in 10 sec: https://jenkins.openttdcoop.org/job/german-townnames/60/ 15:40:49 <DevZone> Project NML - NewGRF Meta Language build #311-push: NOW UNSTABLE in 1 min 37 sec: https://jenkins.openttdcoop.org/job/nml/311/ 15:42:24 <planetmaker> hm 15:46:47 <DevZone> Project World Airliner Set build #114-push: SUCCESS in 1 min 14 sec: https://jenkins.openttdcoop.org/job/worldairlinersset/114/ 16:07:33 <DevZone> Project opengfx-mars build #84: STILL FAILING in 0.2 sec: https://jenkins.openttdcoop.org/job/opengfx-mars/84/ 16:07:34 <DevZone> Project skye-rail build #56: FAILURE in 0.47 sec: https://jenkins.openttdcoop.org/job/skye-rail/56/ 16:07:35 <DevZone> Project DevZone script update build #16-push: UNSTABLE in 9.3 sec: https://jenkins.openttdcoop.org/job/misc/16/ 16:14:18 <DevZone> Project NML - NewGRF Meta Language build #312-push: FAILURE in 3.8 sec: https://jenkins.openttdcoop.org/job/nml/312/ 16:15:26 <DevZone> Project NML - NewGRF Meta Language build #313-push: STILL FAILING in 3.9 sec: https://jenkins.openttdcoop.org/job/nml/313/ 16:16:20 <DevZone> Project opengfx-mars build #85: STILL FAILING in 3 ms: https://jenkins.openttdcoop.org/job/opengfx-mars/85/ 16:16:21 <DevZone> Project skye-rail build #57: STILL FAILING in 3 ms: https://jenkins.openttdcoop.org/job/skye-rail/57/ 16:16:22 <DevZone> Project DevZone script update build #17-push: STILL UNSTABLE in 4.2 sec: https://jenkins.openttdcoop.org/job/misc/17/ 16:21:53 <DevZone> Project Japanese Buildings build #178-nightlies: SUCCESS in 16 sec: https://jenkins.openttdcoop.org/job/jpbuild/178/ 16:23:14 <DevZone> Project NML - NewGRF Meta Language build #314-push: STILL FAILING in 4.1 sec: https://jenkins.openttdcoop.org/job/nml/314/ 16:23:50 *** Alberth has joined #openttdcoop.devzone 16:25:32 <planetmaker> o/ 16:25:52 <Alberth> hi hi 16:26:58 * Alberth wondered about the opengfx+industries problem; would it be possible to detect whether the default vehicles are used? 16:27:58 <planetmaker> very difficult. It's actually an OpenTTD issue more than an issue of this NewGRF 16:28:29 <Alberth> ok 16:29:03 <planetmaker> OpenTTD should (in NewGRF utopia) check for vehicle being able to carry each cargo. And stuff being available at starting date 16:29:04 <Alberth> I should consider another attempt at detecting "your game has cargoes that you cannot transport" thus :) 16:29:34 <V453000> OpenGFX+ industries must disable when no nuts is loaded! 16:29:36 <V453000> :D 16:29:39 <planetmaker> :D 16:29:57 <Alberth> that would be nuts+industries :p 16:30:05 <V453000> :d 16:32:35 <Alberth> another option could be to clearly label the steel as a different cargo, eg IRON or so 16:33:13 <planetmaker> That would require translations etc 16:33:34 <planetmaker> It's only the ID which actually changes - of probably more cargoes than just steel 16:33:44 <V453000> just use sane train set :D 16:33:52 <planetmaker> And the default vehicles are much less smart than the dumbest vehicle newgrf 16:34:03 <planetmaker> or 2nd dumbest :P 16:34:05 <DevZone> Project Finnish Rail Infrastructure - Rails build #292-nightlies: SUCCESS in 8 min 24 sec: https://jenkins.openttdcoop.org/job/frissrails/292/ 16:34:14 <Alberth> :) 16:34:19 <V453000> me is wondering which is 1st 16:34:33 <DevZone> Project opengfx-mars build #86-test: STILL FAILING in 28 sec: https://jenkins.openttdcoop.org/job/opengfx-mars/86/ 16:34:34 <planetmaker> 1st is one which uses so deprecated cargo-support that it also fails ;) 16:34:39 <Alberth> empty vehicle set that disables default vehicles :p 16:34:44 <DevZone> Project Townnames - German build #61-test: SUCCESS in 10 sec: https://jenkins.openttdcoop.org/job/german-townnames/61/ 16:34:45 <DevZone> Project NML - NewGRF Meta Language build #315-push: NOW UNSTABLE in 9 min 33 sec: https://jenkins.openttdcoop.org/job/nml/315/ 16:34:53 <V453000> :D 16:35:08 <planetmaker> hm... nmlc is buggy... 16:35:23 <planetmaker> see opengfx-mars 16:35:34 <Alberth> well, it's officially unstable, apparently :p 16:35:39 <planetmaker> :) 16:35:59 <planetmaker> I don't dare to declare it failure automatically. The test newgrfs could be buggy instead :) 16:38:40 <Alberth> you didn't add the python3 version yet? 16:41:15 <DevZone> Project road-hog build #161-nightlies: SUCCESS in 39 sec: https://jenkins.openttdcoop.org/job/road-hog/161/ 16:41:35 <planetmaker> no, I didn't. 16:41:39 <planetmaker> That honour will be yours :) 16:41:54 <planetmaker> but I would want to ensure we can build it before we do that 16:42:26 <planetmaker> also, I'll soon release 0.3.1... the source bundle is somewhat buggy. No nml/__version__ file included :P 16:43:10 <planetmaker> blathijs complained today that he cannot build both, nml and opengfx. I messed up, it seems 16:43:41 <planetmaker> but only packaging, mostly 16:44:00 <planetmaker> I'll have to amend setup.py somewhat for that, though, too 16:45:54 <Alberth> fixed that problem 16:46:43 <planetmaker> mars one? 16:46:47 <Alberth> apparently, "%i" % ... was not converted to "{:i}".format(..) 16:46:47 <DevZone> Project opengfx-mars build #87-test: STILL FAILING in 31 sec: https://jenkins.openttdcoop.org/job/opengfx-mars/87/ 16:47:02 <DevZone> Project Townnames - German build #62-test: SUCCESS in 15 sec: https://jenkins.openttdcoop.org/job/german-townnames/62/ 16:47:03 <DevZone> Project NML - NewGRF Meta Language build #316-push: STILL UNSTABLE in 1 min 42 sec: https://jenkins.openttdcoop.org/job/nml/316/ 16:48:34 <Alberth> build #87 is using an old nmlc 16:48:42 <DevZone> Project Iron Horse build #843-nightlies: SUCCESS in 1 min 39 sec: https://jenkins.openttdcoop.org/job/iron-horse/843/ 16:48:43 <planetmaker> yes... I wonder why :) 16:49:18 <DevZone> Project Dutch Trainset build #139-push: SUCCESS in 1 min 32 sec: https://jenkins.openttdcoop.org/job/dutchtrains/139/ 16:51:36 <DevZone> Yippee, build fixed! 16:51:37 <DevZone> Project opengfx-mars build #88-push: FIXED in 2 min 20 sec: https://jenkins.openttdcoop.org/job/opengfx-mars/88/ 16:57:18 <Alberth> magic :p 16:58:03 <planetmaker> that was manually triggered :P 16:58:31 <planetmaker> I have an idea why NML wasn't updated... probably tripped myself between commit hook and jenkins build script :P 17:02:10 <DevZone> Project World Airliner Set build #115-push: SUCCESS in 1 min 16 sec: https://jenkins.openttdcoop.org/job/worldairlinersset/115/ 17:05:04 <V453000> RGB 24 bit (16 million colours) is what 32bpp technically means, right? 17:06:06 <planetmaker> no :) 17:06:18 <planetmaker> rgb 24 bit colour + alpha channel 8 bit = 32bit 17:07:03 <planetmaker> rgb itself knows no transparency 17:08:43 <V453000> y 17:08:51 <V453000> that is what I needed to know :) 17:09:00 <planetmaker> :) 17:09:00 <V453000> 24RGB png with alpha then is correct :) 17:09:05 <planetmaker> yup 17:10:00 <V453000> thanks (: 17:10:21 <V453000> http://dev.openttdcoop.org/attachments/download/6026/IOM_v4_01.png correctly mapped hole in the ground =D 17:10:37 <Brot6> IOM_v4_01.png XV453000X @ http://dev.openttdcoop.org/attachments/download/6026/IOM_v4_01.png 17:11:05 <planetmaker> ho ho. Not bad 17:11:17 <planetmaker> but are yetis that tidy? 17:11:38 <planetmaker> I would expect a crater-like, irregular hole :P 17:12:37 *** gelignite has joined #openttdcoop.devzone 17:12:54 <planetmaker> 4x4 tiles in 4x zoom? 17:16:35 <Alberth> nice, the darker colour makes it much more clear where the hole is. 17:17:28 <V453000> 4x4 in 4x yes :) the actual model could change and there will be a lot of further details, this was just material test :) 17:17:35 <Alberth> shouldn't there be ramps? 17:17:38 <V453000> exactly 17:17:39 <V453000> plus that 17:18:05 <V453000> but it is a good-enough-for-now base of iron ore mine =D 17:18:11 <V453000> onwards to animal farm 17:19:34 <planetmaker> definitely :) 17:23:13 <DevZone> Project opengfx-mars build #89: FAILURE in 0.23 sec: https://jenkins.openttdcoop.org/job/opengfx-mars/89/ 17:23:14 <DevZone> Project skye-rail build #58: STILL FAILING in 35 ms: https://jenkins.openttdcoop.org/job/skye-rail/58/ 17:23:15 <DevZone> Project DevZone script update build #18-push: STILL UNSTABLE in 5.7 sec: https://jenkins.openttdcoop.org/job/misc/18/ 17:23:42 <planetmaker> wtf... why? 17:26:40 <DevZone> Project opengfx-mars build #90: STILL FAILING in 3 ms: https://jenkins.openttdcoop.org/job/opengfx-mars/90/ 17:26:41 <DevZone> Project skye-rail build #59: STILL FAILING in 2 ms: https://jenkins.openttdcoop.org/job/skye-rail/59/ 17:26:42 <DevZone> Project DevZone script update build #19-push: STILL UNSTABLE in 3.1 sec: https://jenkins.openttdcoop.org/job/misc/19/ 17:27:10 <planetmaker> hmpf hmpf 17:27:59 <planetmaker> and why only those two? :S 17:30:31 <V453000> it evul 17:30:40 <planetmaker> very much so! 17:31:06 <planetmaker> my collegues will be sorry. Volleyball soon. I'll smash the ball at them the harder the more it annoys me now :P 17:31:46 <Brot6> Revision 1300:cd371a4b6502: purcharge list fix XRvP93X @ http://dev.openttdcoop.org/projects/worldairlinersset/repository/revisions/cd371a4b6502 17:31:46 <Brot6> Revision 1301:a667fd9f95aa: Fixed An124 XRvP93X @ http://dev.openttdcoop.org/projects/worldairlinersset/repository/revisions/a667fd9f95aa 17:34:22 <planetmaker> anyway... sports. see you later. I want to see a yeti farm when I come back :P 17:34:37 <V453000> byez 17:34:40 <V453000> yeti farm incoming 18:01:32 *** andythenorth has joined #openttdcoop.devzone 18:10:43 *** frosch123 has joined #openttdcoop.devzone 18:50:34 <Brot6> meh-farms.png XandythenorthX @ http://dev.openttdcoop.org/attachments/download/6028/meh-farms.png 19:04:12 <Brot6> YETI_industries_20_ANIMAL_FARM.max XV453000X @ http://dev.openttdcoop.org/attachments/download/6029/YETI_industries_20_ANIMAL_FARM.max 19:07:19 <Alberth> hmm, .max file, can't get any bigger, I guess :p 19:21:39 *** skyem123 has joined #openttdcoop.devzone 19:21:51 *** skyem123 has left #openttdcoop.devzone 19:31:40 <Brot6> Revision 215:0681c42c23ed: Add: [compiler] Dedicated (post) build scripts for NML XplanetmakerX @ http://dev.openttdcoop.org/projects/home/repository/revisions/0681c42c23ed 19:31:40 <Brot6> Revision 216:f95dc02f7dbd: Fix: [compiler] Execute permission for NML build scripts XplanetmakerX @ http://dev.openttdcoop.org/projects/home/repository/revisions/f95dc02f7dbd 19:31:40 <Brot6> Revision 217:c90456a5e261: Change: [compiler] Also state when NML isn't updated on CF XplanetmakerX @ http://dev.openttdcoop.org/projects/home/repository/revisions/c90456a5e261 19:40:11 <Brot6> Revision 803:abbe549cf435: Update: Translations XeintsX @ http://dev.openttdcoop.org/projects/dutchtrains/repository/revisions/abbe549cf435 19:45:53 *** gelignite has quit IRC 20:13:13 *** gelignite has joined #openttdcoop.devzone 20:20:02 *** Alberth has left #openttdcoop.devzone 20:29:13 <planetmaker> can I haz screeny of yetizzzz farmzzz, pleazzze? 20:43:02 <Brot6> cdist waybill test 2.zip XandythenorthX @ http://dev.openttdcoop.org/attachments/download/6030/cdist%20waybill%20test%202.zip 21:18:29 <DevZone> Project road-hog build #162-push: SUCCESS in 41 sec: https://jenkins.openttdcoop.org/job/road-hog/162/ 21:28:17 *** gelignite has quit IRC 21:38:00 *** andythenorth has quit IRC 21:40:50 *** andythenorth has joined #openttdcoop.devzone 21:41:29 *** andythenorth has left #openttdcoop.devzone 21:48:02 *** yorick has quit IRC 22:19:17 *** frosch123 has quit IRC