Log for #openttdcoop.devzone on 26th April 2014:
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00:10:31  <Brot6> Revision 1304:3c52fd14680d: Fixed KLM 330 XRvP93X @
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07:56:48  <Brot6> Revision 1403:942ec6cb1d3f: Update: Translations XeintsX @
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08:15:06  <Brot6> Membership #6886 (New): Applying for project: FISH fork XLSkyX @
08:15:44  <planetmaker> LSky, do you want a new project - or do you want to start with a fork of the FISH repository?
08:16:11  <planetmaker> the result would be the same - just that you have some code in the repo or you start with a blank one
08:16:39  <planetmaker> LSky, and do you have your (public) ssh key for me?
08:20:16  <LSky> i think i added that to the project
08:20:46  <LSky> i think starting with a fork would be best
08:20:50  <planetmaker> yup, saw that. You added it after I opened the issue :) Brot knew
08:20:59  <planetmaker> ok, then I'll give you a clone of FISH
08:21:27  <planetmaker> got a fancy name for it?
08:21:33  <planetmaker> redfish?
08:21:41  <LSky> hah
08:21:42  <LSky> sure
08:22:27  <LSky> searching google images for redfish gives a lot of women in bikinis, for some odd reason
08:23:48  <Brot6> Revision 804:544d1f289d2f: Update: Translations XeintsX @
08:23:48  <Brot6> Revision 703:c753adb1c220: Update: Translations XeintsX @
08:24:21  <Brot6> Revision 1303:c1db70407d14: Added A330-300 KLM XRvP93X @
08:24:21  <Brot6> Revision 1304:3c52fd14680d: Fixed KLM 330 XRvP93X @
08:25:10  <planetmaker> lol
08:25:28  <planetmaker> anyway, here you go:
08:26:23  <planetmaker> your key should also work to pull/push to ssh://
08:26:33  <LSky> alright
08:26:35  <andythenorth> LSky: out of interest, what do you want to change?
08:27:21  <LSky> short version; cargo capacity
08:27:56  <LSky> long version; im planning on making a scenario with large bodies of water, featuring strategically placed industries that force players to use ships
08:28:03  <andythenorth> bigger or smaller capacity?
08:28:33  <LSky> in the interest of server performance and 'realism', im planning to increase the cargo capacity of some (or all) ships
08:28:34  <planetmaker> alternatively - to changing the NewGRF directly - one can always make an add-on NewGRF which overrides certain properties of a specified NewGRF
08:29:06  <planetmaker> but, well... it needs intimate knowledge of the NewGRF anyway
08:29:43  <LSky> i saw some of those
08:30:42  <LSky> i would imagine it makes for better compatibility and easier to update, but right now this seems like an easier approach
08:30:45  <andythenorth> LSky: src/templates/capacity_refittable.pynml
08:31:06  <andythenorth> actually wrong template
08:31:20  <andythenorth> src/templates/capacity_not_refittable.pynml
08:31:33  <andythenorth> where you see return ${ship.capacity_pax};
08:31:38  <andythenorth> try return ${2 * ship.capacity_pax};
08:31:40  <andythenorth> or similar
08:31:53  <Brot6> Revision 1403:942ec6cb1d3f (redfish): Update: Translations XeintsX @
08:32:28  <LSky> interesting
08:32:33  <LSky> thanks
08:33:35  <andythenorth> LSky: Iron Horse and Road Hog have parameters for capacity
08:33:54  <andythenorth> FISH doesn’t, it could gain one, but I would only offer 0.66, 1, and 1.3 as multipliers
08:34:14  <andythenorth> but that could be changed in a fork
08:35:36  <planetmaker> why would you not allow more, if you had a parameter anyway, andythenorth ?
08:35:57  <andythenorth> planetmaker: because I am opinionated
08:36:07  <andythenorth> people playing with big ships are wrong
08:36:12  <planetmaker> just out-source the work for adding the parameter to him and give him his desired parameter value in return ;)
08:36:26  <andythenorth> even though bananas tells us that big ships is the number one missing feature :P
08:36:55  <planetmaker> andythenorth, for the scenario which LSky described, trains can't replace them :)
08:37:12  <planetmaker> so yes, big(ger) ship capacities make sense, if you have large water bodies which can't be bridged
08:37:44  <planetmaker> thus if you want to make a micronesia ship game (instead of the default train game), you need more :)
08:40:27  <LSky> like i said earlier though, I dont wanna bother andy too kuch with this
08:40:35  <LSky> he has plenty of projects
08:41:41  <andythenorth> LSky: changing the actual capacities per ship is trivial too
08:41:59  <LSky> planetmaker pointed me in the direction for that
08:43:30  <Brot6> Membership #6886: Applying for project: FISH fork XplanetmakerX @
08:44:14  <andythenorth> LSky: the vehicles are all in src/ships
08:44:30  <Brot6> Membership #6886 (Feedback): Applying for project: FISH fork XLSkyX @
08:44:30  <Brot6> Membership #6886 (Feedback): Applying for project: FISH fork XplanetmakerX @
08:44:40  <andythenorth> depending on the type of ship, you will find capacity_cargo_holds etc
08:45:19  <LSky> i also saw gross_tonnage
08:45:34  <LSky> which sometimes matches the cargo capacity, but not always
08:48:42  <andythenorth> that is used for buy cost
08:48:56  <andythenorth> doesn’t affect capacity
08:49:16  <LSky> alright
08:49:36  <andythenorth> if you want to scale costs, you’d adjust that too
08:49:46  <andythenorth> the cost calculation is a bit ‘meh'
08:49:54  <LSky> for later concern really
09:21:39  <Brot6> Revision 121:17b2dec7658f (2ccts): Update: Translations XeintsX @
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09:44:04  <Alberth> oh, brot is just very late in reporting :
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10:09:43  <planetmaker> brot is very late, as usual :)
10:10:42  <LSky> on setting up my environment, im getting a syntax error when im at this step:
10:10:42  <LSky>
10:11:11  <LSky> any idea what im doing wrong?
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10:13:22  <planetmaker> syntax error in what sense?
10:13:46  <LSky> when i edit the settings file and enter ssh://hg@hfg etc
10:13:54  <LSky> it just gives me a syntax error :/
10:15:23  <planetmaker> which setting? step 6.5 is what the .hgrc should look like
10:16:15  <planetmaker> but myself I have extremely little experience with using tortoiseHG myself. command line for the win
10:16:48  <planetmaker> thus I usually just clone the repo and that's it: hg clone ssh:// and I'd have everything setup to get started
10:17:21  <planetmaker> except maybe my preferred username - though I configured that for hg once globally in ~/.hgrc, so I don't worry there
10:17:31  <LSky> right, but you probably have an environment with an actual command line
10:17:57  <planetmaker> every system does, including windows
10:18:00  <LSky> right
10:18:08  <LSky> but there its not as easy as typing what you did
10:18:21  <planetmaker> it assumes you have mercurial installed, yes
10:18:27  <planetmaker> and in your path
10:20:07  <planetmaker> anyway, I still don't know which step exactly it gives a syntax error on, or when
10:20:42  <planetmaker> all the guide asks you is to enter what is quoted in 6.5 when you edit your repo's settings as said in 6.2
10:21:07  <LSky> yeah
10:21:11  <LSky> that gives a syntax error
10:21:25  <LSky> when you save it
10:21:46  <planetmaker> if you quote that verbatim?
10:22:21  <LSky> when i added 6.5 and saved, it gave me a syntax error
10:22:21  <planetmaker> well, PROJECTNAME would be redfish, but
10:22:24  <LSky> yeah
10:22:26  <LSky> obviously
10:23:13  <planetmaker> you already cloned the project?
10:23:46  <LSky> no, im trying to figure that out was well, following the wiki steps there, but i havent managed it yet
10:24:05  <planetmaker> you can't change a repo's setting without having the repo
10:24:25  <planetmaker> follow the guide from the beginning
10:24:48  <LSky> i did, but the step 'setting up ssh', how can i clone the repo without being able to connect
10:24:50  <planetmaker> hm... doesn't say to clone before
10:25:18  <planetmaker> cone via http
10:25:23  <planetmaker> that needs no authentication
10:26:29  <LSky> ?
10:26:32  <planetmaker> so basically, when you start tortoise, you can choose 'clone archive'. Choose that. use the URL
10:27:26  <LSky> ok that does work
10:27:56  <planetmaker> <-- basically the URL it says in the top of the web view
10:28:18  <planetmaker> when you have that clone of the project, change the URL to the one described in the SSH section so that you can push, too
10:28:33  <LSky> alright
10:28:36  <LSky> fixed that now
10:28:47  <LSky> wont i have auth issues now though
10:29:13  <planetmaker> well, hopefully :P
10:31:33  <LSky> yeah i think im still doing the public key thing wrong
10:33:02  <planetmaker> I added a step to clone the remote repo first
10:36:33  <LSky> just says No supported auth methods available (server sent: publickey)
10:36:41  <LSky> this requires me to load my private key in paegent right?
10:37:47  <planetmaker> pageant must be up and running, yes
10:37:52  <planetmaker> and know about your keys
10:38:00  <LSky> it does
10:38:07  <LSky> key as already loaded
10:39:57  <planetmaker> can you try again?
10:40:20  <LSky> no more errors now
10:42:01  <planetmaker> ok. Then it was my fault. They key you provided was not exactly the form I need it. And I did a small conversion error. I need a copy&paste of how the key is shown in 2.4 in - but one can convert the exported form to it
10:42:20  <planetmaker> probably I should make that more explicit, too
10:42:40  <LSky> i thought it was weird that puttygen gave me a key with no file extension
10:43:10  <planetmaker> it needs no extension or specific name at all, I just need that paste.
10:43:19  <planetmaker> It goes in a big credentials file, all of them
10:44:24  <LSky> need me to give you the paste of my public key?
10:44:31  <LSky> or did you work it out
10:44:33  <planetmaker> no. If it works now
10:45:14  <planetmaker> so if you changed to ssh and you can still pull, you can then also push
10:45:43  <LSky> there we go
10:45:47  <planetmaker> sweet :)
10:46:07  <planetmaker> thanks for your patience. It improved our documentation :)
10:46:39  <LSky> no proble, im more worried about annoying you with basic questions
10:47:25  <planetmaker> oh, that's alright
10:48:04  <Brot6> Revision 1404:664e87f56fa0 (redfish): Test XLSkyX @
10:48:37  <planetmaker> one of the first changes could be to rename the grf file (and main source file and ingame names) to redfish instead of fish :P
10:49:01  <planetmaker> and adding you as author
10:49:22  <planetmaker> should I activate compilation by CF?
10:49:45  <LSky> yes please, though ill first make an attempt to find out where the stuff you mentioned is located
10:51:41  <planetmaker> and translation service? That will need adding the user 'eints' as role 'translation manager' to your project
10:51:58  <planetmaker> as it's clone of FISH the other stuff, required in .devzone/ is already present
10:52:21  <planetmaker> (you can add users yourself to your project in the redmine project settings)
10:53:43  <DevZone> Project redfish build #1-push: SUCCESS in 1 min 8 sec:
10:53:47  <LSky> who is eints :o
10:53:56  <planetmaker> our translation service
10:54:19  <planetmaker>
10:54:35  <planetmaker> <-- it's the programme which provides this webpage
10:55:27  <planetmaker> it's assigned the login to user 'eints', thus if you add it as translation manager, you can allow it push and / or pull to your repository via the ./devzone/translation files
10:55:38  <LSky> alright
10:55:39  <LSky> added
10:55:48  <planetmaker> <-- as described here :)
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11:30:17  <LSky> for the file name, im assuming i need to edit makefile.config
11:30:44  <LSky> i also found, which mentions: && mv fish.grf ~/Documents/OpenTTD/data
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11:32:14  <planetmaker> is for andy - and assumes an OSX system as-is. You could of course adopt to your needs
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11:32:36  <planetmaker> Makefile.config would need changing and actually renaming the files via the revision control
11:32:53  <planetmaker> like hg move CURRENT_NAME NEW_NAME
11:33:05  <planetmaker> tortoise surely has a GUI for that
11:33:28  <planetmaker> like you want to rename fish.pnml to redfish.pnml additional to the change in Makefile.config
11:33:48  <planetmaker> and maybe adopt lang/english.txt, too :)
11:33:59  <planetmaker> not the filename, the naming ingame
11:37:59  <LSky> then? i dont see any pnml files
11:38:09  <planetmaker> ah, yes
11:38:12  <planetmaker> likely
11:40:47  <Brot6> Revision 1405:45dd2080203b (redfish): Change: Name changes test XLSkyX @
11:40:53  <DevZone> Project redfish build #2-push: FAILURE in 23 sec:
11:41:16  <LSky> i broke it already
11:44:00  <planetmaker> the log will tell why / how :)
11:44:07  <LSky> nmlc ERROR: Input file "redfish.nml" does not exist
11:45:48  <planetmaker> he probably does some stuff in, too
11:46:14  <planetmaker> scripts/
11:46:55  <LSky> yes
11:47:29  <planetmaker> src/
11:49:23  <planetmaker> works for me
11:51:25  <planetmaker> I'd also suggest :)
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11:56:56  <DevZone> Yippee, build fixed!
11:56:57  <DevZone> Project redfish build #3-push: FIXED in 1 min 2 sec:
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11:58:09  <planetmaker> btw, is what you want to point people to for the versions which you do not publish on bananas ;)
11:58:26  <LSky> thanks
11:58:42  <planetmaker> it's automatically updated for each build
11:59:25  <planetmaker> and if you tag a version (give it a name), it's build as 'release'. Those I'd suggest to upload to bananas. Possibly the thing you then can download from the bundles server
11:59:49  <LSky> this tagging
11:59:51  <planetmaker> it makes sure that it really is the same thing and doesn't catch any local modifications - which sometimes happen to sneak in unseen
11:59:51  <LSky> where does that take place
12:00:03  <planetmaker> it is a separate 'commit' you do
12:00:17  <LSky> ah, and the comment is: release ?
12:00:21  <planetmaker>
12:00:22  <Webster> Title: TortoiseHg: Add Tag | chooru_code (at
12:00:36  <planetmaker> It's usually just the name of the release
12:00:37  <LSky> ah thanks
12:00:46  <planetmaker> hg tag 1.0.0
12:00:55  <planetmaker> hg tag 0.1-RC
12:00:58  <planetmaker> or whatever :)
12:01:29  <planetmaker> prior to tagging I usually go through documentation and changelog and update that properly
12:01:42  <planetmaker> to then be in the state which I want it to be for a release
12:02:01  <LSky> right, that sounds like the most work actually
12:02:15  <planetmaker> yes
12:02:19  <LSky> nevermind trying to get the naming and banass descriptions right
12:02:30  <LSky> bananas, even
12:04:55  <planetmaker> badass description is as important as bananas description ;)
12:05:02  <LSky> right./
12:07:12  <DevZone> Project redfish build #4-push: SUCCESS in 1 min 2 sec:
12:09:12  <LSky> there we go, now the description matches the capacity
12:24:27  <DevZone> Project road-hog build #168-push: SUCCESS in 39 sec:
12:25:07  <DevZone> Project road-hog build #169-releases: SUCCESS in 39 sec:
12:26:33  <Brot6> Revision 1406:806c272e1f6f (redfish): Name changes to and XLSkyX @
12:26:34  <Brot6> Revision 1407:916522418b8b (redfish): tanker capacity description test XLSkyX @
12:26:39  <andythenorth> LSky: changed the grfid? o_O
12:27:50  <LSky> did I make a wrong change?
12:28:36  <andythenorth> no
12:28:46  <andythenorth> but you should change the grfid
12:28:49  <DevZone> Project redfish build #5-push: SUCCESS in 1 min 4 sec:
12:29:39  <andythenorth> src/templates/header.pynml
12:29:45  <planetmaker> very much so, yes
12:30:51  <andythenorth> I should remove that gross tonnage property
12:31:03  <andythenorth> and just make a buy_cost_dibbling property
12:31:36  <LSky> planetmaker, is there a particular grfid i should use?
12:32:07  <planetmaker> "anyone which is not yet in use is fine" :)
12:32:38  <LSky> thats what I figured
12:33:14  <planetmaker> it's mostly pointless except that it identifies a NewGRF accross its versions uniquely and distinguishes it from other NewGRFs
12:33:21  <LSky> right
12:33:27  <andythenorth> does bananas have a list of grfids in use?
12:33:30  <LSky> how do i know im not using one that already exists though
12:33:35  <andythenorth> also isn’t a huge block of grfids now reserved?
12:33:53  <planetmaker> you cannot start a NewGRF with 0xFF
12:33:59  <planetmaker> as that's not a NewGRF then
12:34:14  <planetmaker> other NewGRF IDs are all free. One cannot reserve any ID really
12:34:25  <planetmaker> nor should one actually bother
12:34:32  <andythenorth> yeah, I think OzTrans reserved a block
12:34:33  <planetmaker> not worth the time :)
12:34:47  <planetmaker> I'd phrase it that he thinks that he can do so
12:34:48  <andythenorth> all IDs beginning with C or something
12:34:59  <planetmaker> Thus I'd actually recommend to use IDs preferentially from that block :P
12:36:00  <planetmaker> is an (older) list of grfIDs seen in use by OpenTTD's master server
12:36:14  <planetmaker> thus better don't use any of those. All other are likely not taken, thus fine
12:37:54  <planetmaker> FIRS seems to be the NewGRF where the highest number of versions have been used :)
12:38:25  <planetmaker> though the world airlinerset is on a good 2nd place
12:38:39  <DevZone> Project redfish build #6-push: FAILURE in 23 sec:
12:39:17  <planetmaker> eh?
12:42:53  <LSky> im guessing it didnt like that ID
12:43:16  <planetmaker> oh, haha, yeah :)
12:43:26  <planetmaker> 0x4G is not a valid hexadecimal number :)
12:43:46  <Rubidium> planetmaker: I'm not sure that list is very old ;)
12:44:01  <planetmaker> if it's new, that's even better. Got a script updating it regularily?
12:44:11  <Rubidium> I think it does daily
12:44:16  <planetmaker> sweet :)
12:44:38  <Rubidium> at least fish of 12-01-2014 is on it, and I certainly didn't touch it recently
12:44:47  <planetmaker> :)
12:45:20  <planetmaker>  FBFB0601	52A4657A64FABC04C7FA6CC67585D2A6	Dutch Trainset 2014-04-16 (5219:c00296d06616)
12:45:40  <planetmaker> ok, so yeah :)
12:45:46  <planetmaker> perfect
12:46:04  <DevZone> Yippee, build fixed!
12:46:04  <DevZone> Project redfish build #7-push: FIXED in 1 min 5 sec:
12:48:41  <LSky> should be a unique number now
12:49:02  <planetmaker> :)
12:52:21  <Brot6> Revision 1408:9f508a2a7e06 (redfish): Capacity descriptions XLSkyX @
12:52:21  <Brot6> Revision 1409:a30c89da5e7b (redfish): GRFID changed XLSkyX @
12:52:21  <Brot6> Revision 1410:45e9f0346580 (redfish): GRFID fixed XLSkyX @
12:52:34  <planetmaker> slow brot surely is slow :P
12:57:11  <DevZone> Project redfish build #8-push: FAILURE in 21 sec:
13:00:12  <DevZone> Yippee, build fixed!
13:00:13  <DevZone> Project redfish build #9-push: FIXED in 1 min 6 sec:
13:10:02  <DevZone> Project redfish build #10-push: SUCCESS in 1 min 4 sec:
13:13:14  <DevZone> Project redfish build #11-push: FAILURE in 21 sec:
13:14:56  <DevZone> Yippee, build fixed!
13:14:57  <DevZone> Project redfish build #12-push: FIXED in 1 min 4 sec:
13:18:14  <DevZone> Project redfish build #13-push: SUCCESS in 1 min 3 sec:
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13:26:05  <Brot6> Revision 1411:83a40a856c15 (redfish): Description XLSkyX @
13:26:05  <Brot6> Revision 1412:89743101bfac (redfish): Description revert XLSkyX @
13:26:05  <Brot6> Revision 1413:4db5ba9ddacd (redfish): newgrf title change XLSkyX @
13:26:05  <Brot6> Revision 1414:a3375f65a2bd (redfish): Description XLSkyX @
13:26:08  <Brot6> Revision 1415:0e1f712346a4 (redfish): Title fix XLSkyX @
13:26:10  <DevZone> Project redfish build #14-push: SUCCESS in 1 min 2 sec:
13:26:11  <Brot6> Revision 1416:415583ab61fd (redfish): Description style fix XLSkyX @
13:26:14  <Brot6> Revision 1417:d2a723f84f27 (redfish): readme, changelog XLSkyX @
13:28:25  <LSky> planetmaker, what other than the changelog would you recommend getting sorted? you mentioned documentation, though it seems the readme isn't active with this build
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13:50:31  <planetmaker> the readme surely is shipped with the grf and can be viewed ingame
13:51:01  <andythenorth> the FISH readme is somewhat useless :)
13:52:59  <planetmaker> Also changelog can be adjusted
13:53:22  <andythenorth> docs_src/
13:53:28  <andythenorth> it’s markdown
13:53:52  <andythenorth> I should change the file extension :P
13:58:04  * planetmaker is off to BBQ. see you tomorrow
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14:32:04  <LSky> i changed the changelog (harhar)
14:32:12  <LSky> but the readme supplied doesnt function in bananas
14:34:20  <andythenorth> what’s the problem with it?
14:34:33  <LSky> well
14:34:43  <LSky> i have fish and firs side by side
14:34:50  <LSky> i can click readme/website for FIRS
14:34:53  <LSky> but not for fish
14:36:16  <LSky> branched off at 1304 and im quite sure i didnt touch that bit
14:36:21  <LSky> 1403*
14:50:58  <andythenorth> LSky: do you mean the in-game readme?
14:55:16  <LSky> yeah
14:55:41  <LSky> just the readme button in the newgrf menu
14:56:48  <frosch123> for a readme to be associated to a grf it must be in the same folder
14:57:00  <frosch123> resp. in the same tar
14:57:18  <frosch123> for stuff not within a tar (like when you compile yourself), it is somewhat tricky sometimes
14:57:51  <LSky> hmm
14:58:01  <LSky> im guesing its just because im not working with a bundle then?
14:58:43  <LSky> or does that make no difference
15:17:42  <andythenorth> if you just use ‘make’ it should work
15:17:46  <andythenorth> I’ll check locally
15:17:59  <andythenorth> yeah, works for me
15:28:10  <andythenorth> LSky: does the .tar get built?
15:29:26  <LSky> im using the CF
15:29:26  <LSky>
15:30:03  <andythenorth> yeah readme isn’t included
15:30:10  <andythenorth> it’s also building a
15:30:17  <andythenorth> my build just does a .tar
15:30:23  <andythenorth> might be a different makefile target
15:30:41  <LSky> its not a big deal I suppose
15:31:01  <andythenorth> pl*netmaker will be able to fix it when he’s back
15:31:35  <andythenorth> it’s related to makefile.config
15:31:42  <andythenorth> the readme is not in the list
15:32:00  <andythenorth> hmm it’s not in my local build
15:32:06  <andythenorth> I don’t know how the game is finding it
15:32:55  <andythenorth> that’s interesting
15:33:07  <andythenorth> Rubidium: ottd caches newgrf readme somehow?
15:33:30  <andythenorth> or will supply one from a different version of same grf?
15:36:30  <andythenorth> LSky: apply the diff here
15:36:47  <Brot6> Revision 1404:733189c80fb6: Codechange: readme wasn't included for bundle XandythenorthX @
15:37:24  <DevZone> Project FISH is ships build #183-push: SUCCESS in 1 min 4 sec:
15:39:49  <DevZone> Project redfish build #15-push: SUCCESS in 1 min 2 sec:
15:40:11  <LSky> fixed, thanks andythenorth
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16:21:52  <DevZone> Project Japanese Buildings build #182-nightlies: SUCCESS in 17 sec:
16:27:27  <Rubidium> andythenorth: I highly doubt that openttd caches them
16:30:41  <andythenorth> it does something
16:31:01  <andythenorth> it displayed a readme for a grf that definitely didn’t have a readme in the tar
16:31:22  <andythenorth> but there was another version of the grf installed with a valid readme
16:31:27  <andythenorth> I could test if it’s interesting
16:31:31  <andythenorth> otherwise not :)
16:33:54  <DevZone> Project Finnish Rail Infrastructure - Rails build #296-nightlies: SUCCESS in 8 min 18 sec:
16:39:59  <George> Hi. Can running cost be negative?
16:41:09  <DevZone> Project road-hog build #170-nightlies: SUCCESS in 34 sec:
16:48:09  <DevZone> Project Iron Horse build #850-nightlies: SUCCESS in 1 min 32 sec:
16:49:00  <DevZone> Project Dutch Trainset build #143-push: SUCCESS in 1 min 21 sec:
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18:19:16  <DevZone> Project redfish build #16-push: SUCCESS in 1 min 8 sec:
18:32:57  <Brot6> Revision 1418:9ad24f5144c6 (redfish): readme fix XLSkyX @
18:32:57  <Brot6> Revision 1419:c1eb26d7eb1e (redfish): Changed: readme XLSkyX @
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21:26:18  <DevZone> Project Iron Horse build #851-push: SUCCESS in 1 min 26 sec:
21:45:43  <Brot6> Revision 1419:e0583e0f111e: Update #6769: ЭД4М - исправлены правила сборки... XGeorgeX @
21:45:43  <Brot6> Feature #6769 (Feedback): ЭД4М XGeorgeX @
21:47:08  <DevZone> Project xussrset - Trains from Russia build #268-push: SUCCESS in 3 min 1 sec:
21:47:42  <planetmaker> George, costs are all positive
21:48:34  <George> planetmaker: That makes Regenerative brakes not profitable :(
21:49:24  <planetmaker> time resolution is not good enough to go for the deceleration time
21:49:52  <planetmaker> Also, it does not add positive money. It just saves money in reality
21:50:06  <George> I know
21:50:35  <George> But in OTTD trains going downhill would only have 0 RC
21:51:58  <planetmaker> it would consume power using breaks
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21:52:22  <planetmaker> and wear on the moving parts
21:53:07  <frosch123> all trains that go downhill also have to go uphill at some point
21:53:19  <frosch123> so, if you want to make downhill cheaper, just make uphill cheaper
21:53:53  <frosch123> it's the same, just with some short term credit
22:00:46  <George> not the same. if loaded train goes up hill and empty goes down hill it is not much profit, but if loaded train goes down hill and empty goes uphill it makes much profit
22:02:46  <George> Anyway, negative costs now looks as too much effort for too low benefit
22:04:10  <planetmaker> so with the right running cost setting I'd make money by dumping iron ore in the wilderness by just carrying it down? :D
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22:18:25  <DevZone> Project Iron Horse build #852-push: SUCCESS in 1 min 25 sec:
22:19:20  <George> yes if some one pays for loading and unloading it, and you are only an operator (OTTD model).
22:20:18  <DevZone> Project xussrset - Trains from Russia build #269-push: SUCCESS in 3 min 20 sec:
23:38:24  <Brot6> Revision 807:de4fe4ff9030: Update: Translations XeintsX @

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