Times are UTC Toggle Colours
00:35:42 *** erlehmann has quit IRC 02:28:23 *** gelignite has quit IRC 06:14:45 *** andythenorth has joined #openttdcoop.devzone 07:46:00 *** Alberth has joined #openttdcoop.devzone 08:28:01 *** Supercheese has quit IRC 08:31:02 <Alberth> planetifex: I recently ran into " Brianum: SH '50' & SH '60' " (http://binaries.openttd.org/bananas/newgrf/Brianum_SH_50__SH_60-1.0.1.tar.gz) 42533032, could something like that be useful for opengfx+ ? 08:31:52 <planetifex> sounds like an engine? 08:31:58 <planetifex> let me check 08:32:35 <planetifex> generally, I think OpenGFX+ can use some additions, especially for the earlier years. Maybe some selected in later years 08:33:32 <planetifex> I guess they're rather later than 30 and 40, though 08:33:39 <Alberth> yeah, playing a sub-arctic game, it's 1985, last engine was in 1977 (Turner Turbo), and I won't get more until monorail in 2001 08:34:00 <planetifex> then it makes sense, I guess 08:34:13 <Alberth> sub-arctic has no electric tracks :p 08:34:25 <planetifex> heck ,they're drawn by xotic... he made a lot for ogfx+trains 08:34:39 <planetifex> electric is available when there's electric trains. I would not mind adding that 08:35:08 <planetifex> is it actually a new newgrf? 08:35:42 <planetifex> hm, no 08:36:39 <Alberth> http://devs.openttd.org/~alberth/brianum.png he made several things that look close to the original 08:36:44 <planetifex> oh, I looked at wrong newgrf :D 08:37:28 <planetifex> cc-by-sa. does that work with gpl? 08:37:38 <Alberth> don't know what it means 08:37:45 <planetifex> share alike 08:38:58 <Alberth> in general, if you look at the original set, there is no overlap between track types at all, it seems 08:39:17 <Alberth> (took me only 20 years to discover that :) ) 08:39:56 <planetifex> yes, indeed 08:40:48 <Alberth> which of course makes perfect sense if you aim to push people to different track types 08:41:27 <planetifex> yes. But I don't think we should require that. 'Better' vehicles alone should suffice. And generally the audience consideres upgrading networks to another rail type tedious (which I understand well. It is) 08:42:32 <Alberth> it doesn't really buy you anything, game wise 08:42:57 <Alberth> unless you want to have different track types next to each other 08:43:05 <planetifex> yes, that's the point. It kinda gives incentive to build new / more tracks. Or go into a order re-creation orgy 08:43:21 <planetifex> But the first is given by the map sizes today. And the latter really not fun when there's nothing new 08:44:05 <Alberth> maybe 'traditional' tracks should move to stronger, while the mono-thingies should move to fast 08:44:41 <Alberth> that would give you a reason to keep both track types 08:44:54 <andythenorth> Iron Horse I’m going to limit traditional rails to 200mph or so in any roster 08:44:56 <planetifex> I'm not sure we need monorail at all so much. It could become a metro thing with high (passenger) capacity, while rail is heavy cargoe and maglev gets fast passenger 08:45:04 <andythenorth> faster than that needs maglev-zeps 08:45:35 <planetifex> japan is going for maglev now IRL too. By 2024 or so they'll have a 500km/h maglev through the country. 08:46:06 <Alberth> I don't make much distiction between mono & maglev 08:46:22 <Alberth> but use as a metro could be useful 08:46:36 <andythenorth> metro is just metro :) 08:46:41 <andythenorth> could be mono or not 08:46:50 <andythenorth> high capacity, incompatible with other types 08:46:54 <planetifex> well, yes. But they're two track types, so... it's the same game there between mono and maglev as between rail and mono 08:47:52 <Alberth> yeah, the mono and maglev tracks always felt a bit as pushed into the game to have anything to do, to me 08:48:05 <planetifex> exactly 08:48:21 <planetifex> mostly, I think to ensure a longer game play with limited map 08:48:40 <andythenorth> probably CS just thought they were cool 08:48:46 <andythenorth> often the cause of a feature 08:49:10 <Alberth> not sure, drawing all those graphics is a lot of work at $$ / hour 08:49:13 <planetifex> which is fair enough. to some extent 08:49:13 <andythenorth> anyway, beebul 08:49:15 *** andythenorth has quit IRC 08:49:30 <planetifex> there's not terribly many monorail / maglev in ttd, Alberth 08:50:14 <Alberth> one direction towards a solution could be to move maglev intro to an earlier year 08:50:41 <Alberth> sort of make it feasible to just skip mono entirely 08:51:05 <Alberth> with breakdown disabled, many already do that, I think 08:51:17 <planetifex> yes, I would be agree-able to such solution 08:51:24 <planetifex> and move monorail also to earlier 08:52:40 <Alberth> I could use it now already in my game :p 08:52:50 <planetifex> hehe 08:55:01 <Alberth> http://devs.openttd.org/~alberth/mixed_transport.png this kind of mixed transport doesn't really work 08:55:44 <planetifex> passenger + rail at different speeds you mean? 08:55:52 <Alberth> yes 08:55:54 <planetifex> err s/rail/cargo/ 08:56:11 <Alberth> heavy paper trains are slow compared to the pax :) 08:56:48 <planetifex> yea. You can set the pax trains' orders to be slow, too. But that's somewhat unsatisfactorily. Or timetable everything to death. Or build two track systems 08:57:13 <Alberth> my pax transport needs to be increased, but this line won't really do, so I wonder how to proceed 08:57:41 <planetifex> double-track the line :) 08:58:06 <Alberth> probably the only way out 08:58:16 <planetifex> it seems really busy already and without further tracks I see no real solution 08:58:39 <planetifex> probably one could optimize it a bit here and there for maybe 10% increase in throughput. But that's no long term solution for growing demand 08:58:56 <Alberth> 10% won't cut it :) 08:59:24 <Alberth> I have A <- > B, and B <-> C, so cargodist makes a lot of A <-> C pax 09:00:11 <planetifex> oh yeah :) 09:00:19 <planetifex> build B<->C, too :) 09:00:33 <planetifex> unless it's anyway geometrically A-B-C 09:00:47 <planetifex> in one line 09:01:32 <Alberth> http://devs.openttd.org/~alberth/Rinnton Transport, 1986-09-07.sav if you want to take a look 09:01:43 *** erlehmann has joined #openttdcoop.devzone 09:02:51 <Alberth> I use paused mode to build tracks which works nicely 09:02:53 *** erlehmann has quit IRC 09:03:19 <Alberth> biggest disadvantage is that you don't see many trains moving :) 09:03:50 *** erlehmann has joined #openttdcoop.devzone 09:04:52 <planetifex> oh, you really fenced-in your Plennbury town :D 09:05:47 <planetifex> I think the biggest bottleneck is the station and entry/exit at that town 09:05:54 <Alberth> I started expanding already, that lake was much larger :p 09:06:27 <planetifex> and the metro train should get its separate station without mixing the tracks, I think. Easier design then. Or simply replace by truck/tram 09:06:37 <planetifex> *metro stations 09:07:12 <Alberth> I gave up on the metro a long time ago :) 09:07:31 <planetifex> And I probably would then move Plennbury Centre a bit out of town, rotate the main tracks 90° and thus allow an easy non-bending approach 09:07:53 <planetifex> use a shitload of busses/trams to transfer people from town to that new station 09:08:08 <planetifex> or build it big enough so you don't need it :D 09:08:36 <Alberth> the picture is not entirely fair, I just unleashed a bunch of new trains, that's why it's so busy there 09:08:49 <Alberth> in general the station is quite empty 09:08:57 <planetifex> ok :) 09:11:09 <planetifex> still. I'd consider to build a roro pax station North of Flentown. And connect the Western exit to the Northbound track. And I mis-judged 09:11:11 <Alberth> it's all a bit stuck I agree 09:11:20 <planetifex> station B is 'Brehill City' 09:11:26 <planetifex> the middle one 09:11:30 <Alberth> yes 09:11:33 <planetifex> that's difficult one to change :) 09:11:37 <planetifex> though roro could work 09:11:49 <planetifex> I'd try a roro there 09:11:59 <Alberth> plenty of spare sea there :p 09:12:13 <planetifex> you don't need that much spare sea really 09:13:33 <Alberth> ah, flentown, yeah, another puzzle piece I didn't know what to do :) 09:14:14 <Alberth> I extended Flonnington to 7 length stations everywhere recently 09:14:52 <Alberth> Brehill City and Plennbury aren't that easy to change 09:15:47 <planetifex> yeah. Just crashed two trains :D 09:16:05 <Alberth> :D 09:16:56 <Alberth> what if you make a new connection from Plennbury, west of the paper mill? 09:17:20 <planetifex> hm, you have left-hand train traffic 09:17:29 <Alberth> paper-dropoff is ridiculously long 09:17:39 <Alberth> I also have right-hand traffic :p 09:19:11 <Alberth> at least the connection from the paper cargo track to Flonnington does some side swapping 09:20:55 <Alberth> or rather the connection at the pax tracks does 09:21:43 <Alberth> roro at Brehill City sound interesting to try 09:23:00 <planetifex> http://devs.openttd.org/~planetmaker/patches/breehill.png with much nicer entry/exit. It's just temp stuff to keep traffic going 09:23:09 <Alberth> btw how do you keep your save games? I always have a hard time finding a specific one back 09:23:21 <planetifex> I keep a giant pile of them :) 09:24:05 <planetifex> I try to give them some non-default names, if I really need to remember them. Otherwise by date of the file :) 09:24:38 <Alberth> looks nice, and indeed almost needing as much space as I already have 09:24:57 <Alberth> I wondered whether to make an album-like web-page of it 09:25:00 <planetifex> I can't say I've an award-winning way to keep saves, on the contrary 09:25:15 <planetifex> hm, that could make sense for savegames :) 09:25:42 <planetifex> well, that's what coop's public server game overview basically does for those games. It's handy 09:25:42 <Alberth> ie some screen shots, bunch of facts, some history, and save games at some dates 09:26:16 <Alberth> somewhat lke people do at the screenshots threads 09:26:32 <Alberth> except their purpose is just nice piccies :) 09:26:43 <planetifex> http://wiki.openttdcoop.org/PublicServer:Archive <-- coop does it like that. Indeed more handy than a bunch of savegames 09:28:50 <Alberth> just the final version there 09:29:04 <Alberth> I usually have a lot of history as well 09:29:16 <Alberth> not sure how useful it is 09:29:44 <Alberth> but you can go back, and see what you did when 09:30:55 <Alberth> https://paste.openttdcoop.org/pexs0vwzb ie my current collection of the current game :) 09:31:58 <planetifex> yeah... That actually would make much sense to group saves from one run to a (virtual?) folder 09:34:34 *** frosch123 has joined #openttdcoop.devzone 09:34:40 <Alberth> quak 09:34:54 <planetifex> quak 09:35:39 <frosch123> ave 09:37:24 <frosch123> i came across pulling ogfx+rv yesterday 09:37:45 <planetifex> not much new there, I guess 09:37:53 <frosch123> many of those ogfx+ projects are like sv :) sleeping, one year worth of translations, no new release 09:38:07 <planetifex> yeah, that should be changed, I guess 09:39:37 <frosch123> are you at home already, or still in Essen? 09:43:33 <planetifex> I'm back home. Just went for a day trip there 09:44:13 <planetifex> returned with Hoyuk and Shinobi in my luggage :D 09:46:12 <Alberth> books? 09:46:30 <frosch123> books from a game fair? :p 09:46:36 <Alberth> :O 09:46:58 <Alberth> of course! 09:49:03 <planetifex> no, those are board games :) 09:49:32 <planetifex> though, granted, it has a big comic section, too. But I didn't have quite time to look around much in those exhibition halls 09:51:17 <Alberth> next year you need at least one day more :p 09:52:48 <planetifex> easy to spend there, yes. It's not like I could test all games which looked interesting in 8 hours :) 09:54:13 <Alberth> an extra week sounds more useful :p 09:54:52 <planetifex> the fair only lasts 4 days :D 09:55:20 <DevZone> Project OpenGFX+ Road Vehicles build #26-push: SUCCESS in 2 min 54 sec: https://jenkins.openttdcoop.org/job/ogfx-rv/26/ 09:55:24 <Alberth> :D 09:55:50 <frosch123> thursday was a weird day, everyone who visited my office said "ah, at least you are at work today" 09:56:03 <Alberth> :) 09:56:06 <planetifex> :D they all went to Essen? 09:56:42 <frosch123> well "all" is relative. but quite a percentage of the "core developer" group 10:03:38 <planetifex> :) 10:04:07 <frosch123> 2 of 200 is not much, but 2 of 10 is 10:04:08 <planetifex> was the first time I actually went to that fair. But it was really quite nice. If you like board games, a day there is a day well spent, I think 10:11:21 <DevZone> Project OpenGFX+ Road Vehicles build #27-push: SUCCESS in 2 min 43 sec: https://jenkins.openttdcoop.org/job/ogfx-rv/27/ 10:14:01 <DevZone> Project OpenGFX+ Road Vehicles build #28-releases: SUCCESS in 2 min 39 sec: https://jenkins.openttdcoop.org/job/ogfx-rv/28/ 10:19:19 <planetifex> hm, opengfx+road vehicles is neither listed in my bananas manager interface nor openttdcoop's :D 10:19:46 <frosch123> so, terkhen's ? 10:19:52 <planetifex> probably :) 10:21:26 <planetifex> Terkhen, could you download http://bundles.openttdcoop.org/ogfx-rv/releases/0.4.1/ and upload that release to bananas. Preferably via musa so that you could add openttdcoop as author with upload rights, too? 10:21:35 <planetifex> Would be much appreciated :) 10:22:28 <frosch123> every repo should have a file with the musa meta data :) 10:23:18 <planetifex> yup :) 10:23:33 <frosch123> https://dev.openttdcoop.org/projects/siliconvalley/repository/entry/bananas.ini https://dev.openttdcoop.org/projects/siliconvalley/repository/entry/bananas_description.txt <- can i sell something? :p 10:25:38 <planetifex> https://rhodecode.openttdcoop.org/pota-ghat/files/fe1e7719d5b95993ade7e5ecfc70afc5c0aec044/.devzone/build/musa.ini <-- I put that in .devzone/build/musa.ini a bit more hidden in one, two or three projects. But... yeah :) 10:27:02 <planetifex> maybe bananas.ini is the nicer name 10:27:09 <frosch123> doesn't that upload as "custom" license? 10:28:20 <planetifex> which would be true for pota-ghat 10:28:28 <frosch123> planetifex: in the case of sv it is passed through some preprocessors to insert stuff, so it is part of the build process, less of the devzone 10:29:17 <frosch123> ah, right pota has external sources 10:29:38 <planetifex> well, not external. But graphics licenses. cc-by-sa graphics, gpl code 10:36:41 <planetifex> I guess you can sell that to me. I was and am a bit hesitant to upload the self-built binaries to bananas as it requires me to check whether devzone built the same md5sum ;) 10:37:34 <frosch123> well, no issue for gs :p 10:37:42 <planetifex> yeah :) 10:38:04 <frosch123> but, i think the meta-data is more important than the automatic upload 10:38:16 <planetifex> yes, I fully agree 10:38:20 <frosch123> e.g. bundle could have both the tar and the preprocessed meta data 10:38:27 <frosch123> then you can fetch both from bundles and upload 10:38:38 <planetifex> and it's of more general interest than inter-operation with devzone CF. So root dir is warranted 10:39:35 <planetifex> I probably would rather curl bundles for md5sum, build locally and compare. But yeah :) 10:39:47 <planetifex> or curl and upload CF builds, also possible, yes 10:43:46 *** erlehmann has quit IRC 10:44:29 *** gelignite has joined #openttdcoop.devzone 10:55:43 <DevZone> Project OpenGFX+ Airports build #35-push: SUCCESS in 44 sec: https://jenkins.openttdcoop.org/job/airportsplus/35/ 10:56:29 *** erlehmann has joined #openttdcoop.devzone 11:35:47 *** erlehmann has quit IRC 12:54:20 <Terkhen> planetifex: sure, I'll look into it this evening :) 12:54:46 <Terkhen> currently I have a lot of furniture to assemble 12:56:47 <planetifex> :) 14:26:00 <DevZone> Project xussrset - Trains from Russia build #481-push: SUCCESS in 3 min 51 sec: https://jenkins.openttdcoop.org/job/xussrset/481/ 14:32:42 <DevZone> Project World Airliner Set build #461-push: SUCCESS in 3 min 22 sec: https://jenkins.openttdcoop.org/job/worldairlinersset/461/ 14:38:22 <Rubidium> planetifex: the maglev in Japan... if they're lucky they get Tokyo - Nagoya by 2027 and Tokyo - Nagoya - Osaka by 2045, and that is hardly through the whole country ;) 14:44:02 <planetifex> ok, then I mis-remembered dates. But sounds like what I read, too 14:44:15 <planetifex> however it's a start :) 14:46:26 <Rubidium> planetifex: well... its "first commercial run"-date has been slipping for ages 14:47:57 *** andythenorth has joined #openttdcoop.devzone 14:50:46 <planetifex> :) 14:53:24 <Rubidium> though as far as I can tell they finally got financing and have actually started something 14:54:17 <Rubidium> and the terminus will be Shinagawa instead of one of the two main hub stations (Shinjuku or Tokyo) 14:54:38 <Rubidium> from Shinagawa to Nagoya takes 94 minutes now and will likely take around 40 in the future 14:58:06 <Rubidium> +18 to Shinjuku (metro, every 2 minutes) or +17 (with a change) and +13 (metro, every 2 minutes) or +7/8 (with current Shinkansen you would just remain seated for the remaining few minutes) 15:12:29 <planetifex> :) still a nice time gain 15:17:42 <DevZone> Project make-nml build #61-push: SUCCESS in 23 sec: https://jenkins.openttdcoop.org/job/make-nml/61/ 15:24:00 <DevZone> Project OpenGFX+ Airports build #36-push: SUCCESS in 37 sec: https://jenkins.openttdcoop.org/job/airportsplus/36/ 15:32:33 *** erlehmann has joined #openttdcoop.devzone 15:48:03 <DevZone> Project OpenGFX+ Airports build #37-push: SUCCESS in 39 sec: https://jenkins.openttdcoop.org/job/airportsplus/37/ 15:49:10 <DevZone> Project make-nml build #62-push: SUCCESS in 21 sec: https://jenkins.openttdcoop.org/job/make-nml/62/ 15:57:53 <DevZone> Project OpenGFX+ Airports build #38-push: SUCCESS in 40 sec: https://jenkins.openttdcoop.org/job/airportsplus/38/ 15:58:33 <DevZone> Project OpenGFX+ Airports build #39-releases: SUCCESS in 40 sec: https://jenkins.openttdcoop.org/job/airportsplus/39/ 16:01:32 *** oskari89 has joined #openttdcoop.devzone 16:47:27 *** erlehmann has quit IRC 16:48:08 <DevZone> Project Metro Track Set build #17-push: SUCCESS in 33 sec: https://jenkins.openttdcoop.org/job/metrotrackset/17/ 16:48:46 <DevZone> Project ecs build #68-push: SUCCESS in 28 sec: https://jenkins.openttdcoop.org/job/ecs/68/ 16:51:14 <DevZone> Project World Airliner Set build #462-push: SUCCESS in 3 min 9 sec: https://jenkins.openttdcoop.org/job/worldairlinersset/462/ 17:11:57 *** Zuu has joined #openttdcoop.devzone 17:53:41 <Terkhen> planetifex: is there any example on how to generate the configuration files that musa seems to require? 17:54:10 <Terkhen> ah, it includes an example, sorry 17:55:05 <planetifex> Terkhen, yes, you could also somewhat copy from opengfx+airports 17:55:43 <planetifex> http://dev.openttdcoop.org/projects/airportsplus/repository/entry/bananas.ini 17:56:51 <Terkhen> thanks! why is it missing text at version = ? 17:57:33 *** oberhuemer has joined #openttdcoop.devzone 17:57:47 <planetifex> 0.4.1 17:58:14 <Terkhen> planetifex: I meant why the file you linked has no text for version= :) 17:58:33 <oberhuemer> Do I need to do anything special to initialize the repository for a new DevZone project? 17:58:52 <oberhuemer> Tried to push to ssh://hg@hg.openttdcoop.org/latin-townnames and got "remote: Illegal repository "/home/hg/latin-townnames" " 17:59:11 <planetifex> you might want to add the proper description to the musa file, too: "OpenGFX+ Road Vehicles enhances default road vehicles while keeping a design that matches the OpenGFX style. Coded by Terkhen and planetmaker. Graphics by DanMacK, Zephyris and molace" 17:59:18 <oberhuemer> I suppose the server can't push because there's no repository yet, but there can't be a repository until I push/clone/initialize it (same error for all of these)... 17:59:28 <Terkhen> yep, did that too 17:59:33 <planetifex> ah, Terkhen because it's written by Makefile :D 17:59:38 <Alberth> oberhuemer: did you start by pulling? 17:59:42 <Terkhen> oh, awesome :) 17:59:51 <oberhuemer> Alberth: no 17:59:54 <planetifex> oberhuemer, no, the script seems to have failed creating it 17:59:57 <Terkhen> thanks, I'm going to finish it and test it 18:00:39 <oberhuemer> planetifex: OK 18:01:01 <oberhuemer> I'll try again in a few days 18:01:07 <planetifex> Terkhen, I somewhat copied frosch's way for writing a new bananas.ini into the bundle dir during building. But of course that's not in the repo :) 18:03:06 <planetifex> oberhuemer, there, now there should be a repo 18:03:40 <Terkhen> the OpenGFX+ Airports script is missing the uniqueid field too, is it optional? 18:03:48 <oberhuemer> Works now 18:03:49 <DevZone> Project xussrset - Trains from Russia build #482-push: SUCCESS in 3 min 51 sec: https://jenkins.openttdcoop.org/job/xussrset/482/ 18:03:51 <planetifex> Terkhen, that's only for non-newgrfs 18:04:01 <planetifex> see the description in the musa example :) 18:04:09 <Terkhen> oh, I misunderstood the description then :) 18:04:13 <oberhuemer> Thanks 18:04:59 <planetifex> I created the project late at night but didn't check anything at 2am 18:05:15 <planetifex> and forgot after getting up :D 18:06:34 <oberhuemer> Oh 18:07:06 <oberhuemer> I could have waited a few hours, you know... :P 18:08:22 <oberhuemer> bye 18:08:26 *** oberhuemer has quit IRC 18:15:23 <Terkhen> when uploading, do I have to specify each file individually? the script does not seem to like tar files 18:23:23 <planetifex> yes, you do 18:23:36 <planetifex> unless you put them into a separate dir. Then you can use -r and dirname 18:24:21 <planetifex> thus if you grabbed the zip and unpacked and untared it, just specify the dir it is untarred into 18:40:43 <DevZone> Project road-hog build #438-nightlies: SUCCESS in 33 sec: https://jenkins.openttdcoop.org/job/road-hog/438/ 18:40:56 <Terkhen> oh, thanks, I did not see a -r option in --help 18:41:13 <Terkhen> the following files remained unpackaged: 18:41:13 <Terkhen> - ogfx-rv-0.4.1\license.txt 18:41:13 <Terkhen> unpackagable files in directory 18:41:44 <frosch123> add "-x license.txt" 18:42:32 <frosch123> the license is added based on bananas.ini, if there is another file with that name, it is a conflict 18:42:59 <Terkhen> oh, okay :) 18:43:00 <frosch123> resp. uploading a custom license.txt always results in a "custom" license 18:43:07 <frosch123> there is no text matching or something :) 18:44:35 <Terkhen> okay, sorry about bothering you all with questions :P 18:44:38 <Terkhen> I finally succeeded 18:44:51 <Terkhen> planetifex: I added openttdcoop as author 18:46:16 <frosch123> planetifex: ogfx+airports website link misses a "projects/" 18:47:01 <frosch123> nah, even more, the project name is actually "airportsplus" 19:31:31 <DevZone> Project xussrset - Trains from Russia build #483-push: SUCCESS in 3 min 36 sec: https://jenkins.openttdcoop.org/job/xussrset/483/ 19:37:31 *** gelignite has quit IRC 19:38:36 <planetifex> hm, so I messed up the upload, frosch123 ? 19:45:43 <frosch123> well, the bananas.ini contains an incorrect url 19:46:04 <frosch123> i think you can edit it manually via the web interface, no need to upload again 19:48:24 <planetifex> you're right. Fixed. Thanks a lot 19:50:11 <DevZone> Project OpenGFX+ Airports build #40-push: SUCCESS in 46 sec: https://jenkins.openttdcoop.org/job/airportsplus/40/ 20:23:34 *** gelignite has joined #openttdcoop.devzone 20:36:08 *** frosch123 has quit IRC 20:41:08 <DevZone> Project road-hog build #439-push: SUCCESS in 29 sec: https://jenkins.openttdcoop.org/job/road-hog/439/ 20:49:09 *** Zuu has quit IRC 20:56:33 *** Alberth has left #openttdcoop.devzone 21:22:26 <DevZone> Project World Airliner Set build #463-push: SUCCESS in 3 min 18 sec: https://jenkins.openttdcoop.org/job/worldairlinersset/463/ 21:27:40 *** andythenorth has quit IRC 21:28:36 *** gelignite has quit IRC 21:32:58 *** Supercheese has joined #openttdcoop.devzone 21:34:58 *** oskari89 has quit IRC 21:54:55 <DevZone> Project World Airliner Set build #464-push: SUCCESS in 3 min 3 sec: https://jenkins.openttdcoop.org/job/worldairlinersset/464/ 22:13:36 <DevZone> Project World Airliner Set build #465-push: FAILURE in 22 sec: https://jenkins.openttdcoop.org/job/worldairlinersset/465/ 22:15:04 <DevZone> Project World Airliner Set build #466-push: STILL FAILING in 21 sec: https://jenkins.openttdcoop.org/job/worldairlinersset/466/ 22:16:15 <DevZone> Project World Airliner Set build #467-push: STILL FAILING in 22 sec: https://jenkins.openttdcoop.org/job/worldairlinersset/467/ 22:18:09 <DevZone> Project World Airliner Set build #468-push: STILL FAILING in 24 sec: https://jenkins.openttdcoop.org/job/worldairlinersset/468/ 22:20:30 <DevZone> Project World Airliner Set build #469-push: STILL FAILING in 25 sec: https://jenkins.openttdcoop.org/job/worldairlinersset/469/ 22:23:02 <DevZone> Project World Airliner Set build #470-push: STILL FAILING in 1 min 32 sec: https://jenkins.openttdcoop.org/job/worldairlinersset/470/ 22:31:52 <DevZone> Yippee, build fixed! 22:31:53 <DevZone> Project World Airliner Set build #471-push: FIXED in 3 min 4 sec: https://jenkins.openttdcoop.org/job/worldairlinersset/471/ 22:51:53 <DevZone> Project World Airliner Set build #472-push: SUCCESS in 3 min 5 sec: https://jenkins.openttdcoop.org/job/worldairlinersset/472/ 22:56:53 *** erlehmann has joined #openttdcoop.devzone 23:00:21 <DevZone> Project World Airliner Set build #473-push: SUCCESS in 3 min 7 sec: https://jenkins.openttdcoop.org/job/worldairlinersset/473/