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08:05:34 <DevZone> Project opengfx-mars build #177: FAILURE in 21 sec: https://jenkins.openttdcoop.org/job/opengfx-mars/177/ 08:18:02 <DevZone> Project opengfx-mars build #178: STILL FAILING in 9.4 sec: https://jenkins.openttdcoop.org/job/opengfx-mars/178/ 08:37:56 <DevZone> Yippee, build fixed! 08:37:57 <DevZone> Project opengfx-mars build #179-push: FIXED in 2 min 58 sec: https://jenkins.openttdcoop.org/job/opengfx-mars/179/ 09:38:06 *** oskari89 has joined #openttdcoop.devzone 09:41:56 *** Zuu has joined #openttdcoop.devzone 09:50:15 *** Supercheese has quit IRC 10:00:26 *** Alberth has joined #openttdcoop.devzone 10:19:32 *** oskari892 has joined #openttdcoop.devzone 10:26:42 *** oskari89 has quit IRC 11:17:18 *** frosch123 has joined #openttdcoop.devzone 11:19:39 *** oskari89 has joined #openttdcoop.devzone 11:26:22 *** oskari892 has quit IRC 11:36:20 <DevZone> Project opengfx-mars build #180-push: SUCCESS in 2 min 52 sec: https://jenkins.openttdcoop.org/job/opengfx-mars/180/ 12:19:47 *** oskari892 has joined #openttdcoop.devzone 12:24:29 *** erlehmann has joined #openttdcoop.devzone 12:26:32 *** oskari89 has quit IRC 12:58:26 <DevZone> Project xussrset - Trains from Russia build #535-push: SUCCESS in 3 min 49 sec: https://jenkins.openttdcoop.org/job/xussrset/535/ 13:00:29 <DevZone> Project World Airliner Set build #581-push: SUCCESS in 3 min 28 sec: https://jenkins.openttdcoop.org/job/worldairlinersset/581/ 13:14:35 <DevZone> Project make-nml build #63-push: SUCCESS in 27 sec: https://jenkins.openttdcoop.org/job/make-nml/63/ 13:19:58 *** oskari89 has joined #openttdcoop.devzone 13:26:37 *** oskari892 has quit IRC 13:35:32 <planetmaker> hm... if I now start using the ANIM sprite property my source code will become impossible to build with older NML versions... 13:36:12 <Alberth> oh dear :) 13:36:30 <Alberth> what's the purpose of the old versions? 13:36:37 <planetmaker> no problem for NewGRFs. Just pondering whether to do that change for OpenGFX and zBase yet 13:38:49 <Alberth> what would it break? 13:39:11 <Alberth> what caused http://dev.openttdcoop.org/projects/openttd-gui to become read-only? 13:41:03 <planetmaker> a click on the project page caused it to become read-only (aka closed). Shall I open it for you and assign you developer? 13:41:50 <planetmaker> what would break? It would break that I definitely need to release and package a new NML for a new OpenGFX version so that distros can build it 13:42:01 <planetmaker> without that change it's only a soft requirement to release new NML 13:44:10 <Alberth> nah, just wondering whether something in the project caused it to become infeasible 13:44:11 *** Taede has quit IRC 13:44:35 <Alberth> I am just hacking the new game window currently, that seems enough for now :) 13:45:03 <planetmaker> no, not really. That repo and most what has been said there simply became obsolete 13:45:06 *** Taede has joined #openttdcoop.devzone 13:45:13 <planetmaker> And I wanted to see what the 'close project' button does :P 13:45:25 <Alberth> it worked, obviously :p 13:46:01 <Alberth> as for breaking opengfx + zbase, just wait until a new NML should be released anyway? 13:46:35 <planetmaker> yes. When that's available, no problem. I am just hesitant to add a required extra task to releasing OpenGFX / zBase :) 13:47:46 <planetmaker> and the next NML seemingly will be 0.4.0 due to the py2to3 changes... so yes... maybe we should release that soonish? 13:47:54 <planetmaker> just so that it's off the table? 13:49:38 <Alberth> frosch123 still seems busy in NML :) 13:51:45 <planetmaker> yes... that question was for both of you :) 13:52:10 <planetmaker> anyhow, there's no big rush (yet) 13:52:23 <planetmaker> but it would be nice to release OpenGFX in December before our first beta 13:52:25 <Alberth> http://devs.openttd.org/~alberth/generate_world_wip.png what do you think of blue? :) 13:52:38 <Alberth> it's fine by me, I have no plans with NML currently 13:53:36 <planetmaker> quite an "aggressive" blue. Not sure such a dark blue is the best of contrast with texts either 13:54:04 <Alberth> well yeah, I just copied a random panel from somewhere :) 13:54:04 <planetmaker> I mean, I can read it well, not sure how well it works, if you gray-scale it 13:54:48 <planetmaker> honestly I'm not sure whether I can suggest a better colour 13:54:50 <Alberth> trying to make some room in the window, so I can add a preview-ish thingie, if it works out 13:54:59 <planetmaker> why blue and not a kind of brown like the rest? 13:55:17 <Alberth> yeah, it should become brown :) 13:55:22 <planetmaker> maybe a lighter brown? 13:55:27 <Alberth> also the hole on the left should be closed :) 13:55:42 <planetmaker> so that that part is standing out a bit. Yeah, I wondered about that hole :) 13:55:50 <planetmaker> but attributed that hole to WIP 13:56:12 <Alberth> I expected to have more buttons but it seems there will be only 2 or 3 13:56:26 <Alberth> so maybe the entire column can be removed 13:57:11 <planetmaker> NewGRFs 13:57:27 <Alberth> good point 13:57:44 <Alberth> GSes too I guess 13:57:44 <planetmaker> and then AI 13:57:45 <planetmaker> and GS 13:57:47 <planetmaker> yeah 13:58:12 <planetmaker> IMHO it would make sense to give both, AI and GS a separate tab in that window 13:58:25 <Alberth> very much :) 13:58:29 <planetmaker> currently I have the feeling that GS is easily overlooked 14:01:21 <Alberth> not sure I want to do that now though 14:01:31 <frosch123> Alberth: what i really would like to see, but haven't completely thought through: removal of the settings which only affect new games from the intro screen and moving them to the worldgen / start server 14:01:51 <Alberth> +1 14:01:57 <planetmaker> intro screen = game options? 14:02:06 <frosch123> i.e. only offer "client settings" in the intro gui, but move "gameplay", "company", "newgrf", "script" to worldgen 14:02:31 <planetmaker> oh 14:02:58 <planetmaker> ah, yes. So settings also goes to world gen 14:03:04 <frosch123> it should make it more obvious what settings take effect when 14:03:25 <planetmaker> yes 14:04:30 <frosch123> the next thought in that line was: if the settings tree is accessible from the mapgen window, it would make sense to reduce the mapgen window to a bare minimum of settings, and redirect the rest to the detailed tree 14:05:23 <frosch123> along with the preview idea that would be: only put stuff that affects the preview into the mapgen window 14:05:37 <frosch123> though i am not sure how contradicting that is :p 14:10:12 <frosch123> bbl 14:20:04 *** oskari892 has joined #openttdcoop.devzone 14:23:21 <DevZone> Project World Airliner Set build #582-push: SUCCESS in 3 min 10 sec: https://jenkins.openttdcoop.org/job/worldairlinersset/582/ 14:26:49 *** oskari89 has quit IRC 14:55:54 <DevZone> Project World Airliner Set build #583-push: SUCCESS in 3 min 9 sec: https://jenkins.openttdcoop.org/job/worldairlinersset/583/ 15:20:11 *** oskari89 has joined #openttdcoop.devzone 15:22:32 *** LSky` has joined #openttdcoop.devzone 15:26:53 *** oskari892 has quit IRC 15:49:26 *** LSky` has quit IRC 16:27:04 *** oskari89 has quit IRC 16:52:31 <DevZone> Project xussrset - Trains from Russia build #536-push: SUCCESS in 5 min 1 sec: https://jenkins.openttdcoop.org/job/xussrset/536/ 16:57:51 <DevZone> Project FIRS Industry Replacement Set build #192-push: SUCCESS in 5 min 19 sec: https://jenkins.openttdcoop.org/job/firs/192/ 17:02:53 <DevZone> Project World Airliner Set build #584-push: SUCCESS in 4 min 41 sec: https://jenkins.openttdcoop.org/job/worldairlinersset/584/ 17:03:21 <DevZone> Project ecs build #72-push: SUCCESS in 27 sec: https://jenkins.openttdcoop.org/job/ecs/72/ 17:09:23 <DevZone> Project opengfx-mars build #181-push: FAILURE in 54 sec: https://jenkins.openttdcoop.org/job/opengfx-mars/181/ 17:14:23 *** krinn has joined #openttdcoop.devzone 17:15:04 <krinn> ok same question (lool with the same guys) : hi guys, https://dev.openttdcoop.org/ask_new_project is bad. anyone wishing put hands in grease to apply one for me? 17:15:55 <Alberth> I already highlighted planet maker in the other channel, so I won't do that again 17:17:04 <krinn> it's ok the non https trick is working 17:17:40 <krinn> let p*lanetmaker sleep well (the * is there to not wake him) 17:18:09 <Alberth> too late, I already highlighted him :) 17:18:30 <Alberth> that's the advantage of asking here, less chance an admin misses your question 17:46:22 <planetmaker> frosch123, keys are less automatic, but rather give permission to commit to every repo :S 17:47:17 * Alberth wonders about read-only repos :p 17:47:33 <planetmaker> would also work to commit via ssh 17:48:08 <planetmaker> and hey, I wasn't sleeping. I was fighting Wesnoth's orcs ;) 17:48:45 <Alberth> winning? 17:50:46 <planetmaker> yeah, just won the 3rd scenario, then saw the highlights here :D 17:51:11 <planetmaker> but I'm playing on easy mode. Need to get into it again and get a feeling for how it goes 17:57:35 <planetmaker> http://dev.openttdcoop.org/projects/home/wiki/DevZone_Administration <-- I've some rudimentary description how DevZone is organized here. But doesn't exactly explain the workflow 17:58:34 <planetmaker> ^@ frosch123 17:58:45 <planetmaker> I guess I could expand that description a bit 17:59:18 <planetmaker> http://dev.openttdcoop.org/projects/home/wiki/Creating_a_new_project alternatively... hm 18:00:17 <Alberth> I should perhaps try that game too 18:06:05 <planetmaker> it's excellent turn-based combat. With nice scenarios and an army development thing as in that you can carry over your trained units from one scenario to the next within a campaign 18:08:57 <Alberth> http://devs.openttd.org/~alberth/old_new_newgame.png old window (top) and current state (bottom 3), the green "generate" button is still temporary 18:09:04 <Alberth> a bit too empty all 18:09:15 <Alberth> and not as small as I hoped 18:10:48 <Alberth> snowline doesn't need to be in the create land tab, then I can drop climate selection too, and balance gets a lot better 18:11:39 <planetmaker> I like what I see 18:12:13 <planetmaker> I don't understand what you just said wrt snowline though 18:12:49 <Alberth> snowline is climate dependent, so it needs to go after climate selection 18:13:02 <Alberth> that's why the first tab exists 18:13:46 <Alberth> hmm, a preview would need snow of course :( 18:13:59 <Alberth> I want to have a preview after the second tab 18:14:18 <Alberth> so you can go back to the parameters, tune, and try again 18:14:25 <planetmaker> :) 18:15:35 <planetmaker> you could rewrite / make the generation more separated: first heightmap, then sea height + snow height / desert ,... but probably not worth it. Not sure 18:15:42 <planetmaker> also way more work 18:15:51 <planetmaker> and probably too much for one step 18:16:35 <Alberth> maybe move sea level and snowline to the preview? 18:16:59 <Alberth> also, can we have rivers in loaded height maps? 18:17:01 <frosch123> Alberth: people said width of windows should be more than height, since that works with modern displays. so adding a preview of same size as the current window on the right should be fine 18:18:09 <Alberth> sure, but I am still struggling with the balance on the current windows :) 18:18:26 <frosch123> you mean the amount of stuff in the tabs? 18:18:39 <Alberth> yeah, the 3rd one is very empty 18:18:48 <Alberth> and the 1st one too, somewhat 18:19:03 <frosch123> well, honestly i wondered whether we should get rid of those climate icons :p 18:19:15 <frosch123> though that may be heresy 18:19:26 <Alberth> while the only reason the 1st one exists is because you need a climate for the snow 18:19:31 <planetmaker> maybe. I had a similar thought 18:19:40 <Alberth> (or are there other reasons?) 18:19:50 <planetmaker> climate buttons, not climates :) 18:20:08 <planetmaker> Alberth, or it could be one button with different images shown depending on selection 18:20:27 <Alberth> hit 3 times to get sub-arctic :p 18:20:31 <frosch123> Alberth: some things do not belong on the second page 18:20:36 <planetmaker> :) 18:20:40 <frosch123> stuff like rivers and snowline also apply to heightmaps 18:20:45 <frosch123> so, they should be on third 18:20:57 <Alberth> frosch123: yeah, I wondered about that 18:21:06 <frosch123> hmm, max map height is tricky though 18:21:06 <Alberth> I was thinking to move them to the preview 18:21:35 <Alberth> oh, loading also does heightmap magic I guess :p 18:21:41 <Alberth> *height 18:21:43 <frosch123> i am not sure whether a preview would feature rivers 18:22:02 <frosch123> rivers take long to generate and are complicated to separate from the code 18:22:12 <frosch123> so i would think the preview would only feature height, water and snow 18:22:43 <Alberth> ok, it's easy to move it :) 18:23:13 <frosch123> the climate is the really tricky one 18:23:25 <frosch123> it also affects the land generation (sadly) 18:23:44 <Alberth> I have not much problems with it being first 18:23:44 <frosch123> so it needs to be selected first, which makes it weird 18:24:01 <Alberth> most users will select that first anyway, and not change it later 18:24:50 <Alberth> and if the window gets a bit less high, it looks quite nice to me 18:25:27 <planetmaker> frosch123, I personally think that the climate needs not affect land generation 18:25:44 <planetmaker> thus that is a linkage which imho could be lifted 18:25:50 <Alberth> it does, temperate flat != sub-tropic flat 18:25:52 <frosch123> maybe we should get rid of the original mapgen 18:26:01 <planetmaker> that, too 18:26:43 <frosch123> if the climate does not affect the mapgen, we could move it to the deco page 18:27:19 <michi_cc> TGP is not very good for tropic though, it somehow misses the point of that climate :p 18:40:38 <DevZone> Project road-hog build #469-nightlies: SUCCESS in 37 sec: https://jenkins.openttdcoop.org/job/road-hog/469/ 19:27:17 <DevZone> Project World Airliner Set build #585-push: SUCCESS in 3 min 26 sec: https://jenkins.openttdcoop.org/job/worldairlinersset/585/ 19:51:18 *** Alberth has left #openttdcoop.devzone 19:51:32 *** erlehmann has quit IRC 21:38:19 <DevZone> Project xussrset - Trains from Russia build #537-push: SUCCESS in 5 min 3 sec: https://jenkins.openttdcoop.org/job/xussrset/537/ 21:39:18 <DevZone> Project NML for CETS build #10-push: STILL FAILING in 52 sec: https://jenkins.openttdcoop.org/job/eddi-nml/10/ 22:01:30 *** gelignite has joined #openttdcoop.devzone 22:04:21 <DevZone> Project yeti build #101-push: SUCCESS in 5 hr 16 min: https://jenkins.openttdcoop.org/job/yeti/101/ 22:08:43 <DevZone> Project xussrset - Trains from Russia build #538-push: SUCCESS in 4 min 23 sec: https://jenkins.openttdcoop.org/job/xussrset/538/ 22:16:17 <DevZone> Project Central European Trainset build #26-push: FAILURE in 41 sec: https://jenkins.openttdcoop.org/job/cets/26/ 22:23:54 <DevZone> Project Central European Trainset build #27-push: STILL FAILING in 21 sec: https://jenkins.openttdcoop.org/job/cets/27/ 22:32:56 *** Hirundo has quit IRC 22:33:58 *** Hirundo has joined #openttdcoop.devzone 23:10:11 *** gelignite has quit IRC 23:18:08 *** Zuu has quit IRC 23:28:37 *** frosch123 has quit IRC 23:35:18 <DevZone> Project opengfx-mars build #182-push: STILL FAILING in 48 sec: https://jenkins.openttdcoop.org/job/opengfx-mars/182/