Log for #openttdcoop.devzone on 14th November 2014:
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00:55:58  <DevZone> Project yeti build #105-push: FAILURE in 3.6 sec:
00:59:05  <DevZone> Project yeti build #106-push: STILL FAILING in 1.3 sec:
00:59:39  <Sylf> 1.3 seconds.  I'm no longer jealous of other projects!
05:53:18  <V453000> fial :D
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09:15:58  <DevZone> Project yeti build #107-push: STILL FAILING in 1.7 sec:
09:16:03  <planetmaker> hm
09:18:25  <V453000> that doesnt look like code issue
09:18:41  <V453000> job status is worse than unstable : FAILURE ?XD
09:18:47  <V453000> what can be worse XD
09:20:03  <planetmaker> unstable (for jenkins) means that the job itself built, but test jobs which it spawned failed
09:20:16  <planetmaker> failure means that building the job itself triggered some error
09:20:35  <V453000> hm :)
09:20:48  <planetmaker> however it's not an error you triggered here. It's me who failed to add a command properly so that it never fails, but deletes files nontheless when needed
09:21:08  <planetmaker> building now
09:21:19  <V453000> <3
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15:33:56  <DevZone> Yippee, build fixed!
15:33:57  <DevZone> Project yeti build #108-push: FIXED in 6 hr 15 min:
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16:52:10  <DevZone> Project xussrset - Trains from Russia build #549-push: SUCCESS in 4 min 33 sec:
16:59:52  <Sylf> yeti still takes 6 hours
17:07:23  <planetmaker> I wonder why. It wasn't the compilation this time, I think
17:07:31  <planetmaker> it's a task for ^Spike^
17:08:09  <planetmaker> but so far I refuse to see it as urgent ;)
17:10:18  <Sylf> it copied 4 versions of stuff to bundle server
17:10:49  <planetmaker> it did?
17:10:52  <Sylf> yeah
17:10:57  <Sylf>
17:11:05  <planetmaker> meh
17:11:15  <planetmaker> right. so still my bug. wonder why
17:11:31  <planetmaker> but sorry, I can't fix that before Sunday night, I guess, if not Monday only earliest
17:11:50  <frosch123> you could exclude the pre-rendered sprites from the source package :)
17:12:00  <Sylf> :)
17:12:27  <planetmaker> indeed, one could do that. Though... would it be a 'source package' then?
17:12:41  <planetmaker> but could still be argued that you have the repo
17:12:44  <frosch123> source of the source :)
17:13:21  <frosch123> but ok, i have no idea how much from V's image processing magic is in the repo
17:13:24  <DevZone> Project OpenGFX+ Landscape build #76-push: SUCCESS in 26 min:
17:14:06  <planetmaker> no clue either. I guess there's the render input and then the finished output
17:14:20  <planetmaker> anyway... gotta run :) see you tomorrow
17:16:53  <DevZone> Project Iron Horse build #1122-push: SUCCESS in 3 min 28 sec:
17:21:20  <DevZone> Project World Airliner Set build #604-push: SUCCESS in 4 min 26 sec:
17:23:32  <DevZone> Project 2ccts build #353-push: SUCCESS in 2 min 12 sec:
17:31:57  <DevZone> Project World Airliner Set build #605-push: FAILURE in 33 sec:
17:33:41  <DevZone> Project World Airliner Set build #606-push: STILL FAILING in 30 sec:
17:34:17  <frosch123> is mingw installed on the jenkins vm?
17:34:49  <frosch123> i.e. does devzone already cross-compile some weird project?
17:37:02  <Sylf> like NML windows version?
17:37:22  <frosch123> that does not use mingw :)
17:38:15  <DevZone> Yippee, build fixed!
17:38:15  <DevZone> Project World Airliner Set build #607-push: FIXED in 3 min 36 sec:
17:41:11  <frosch123> oh, cxfreeze is run via wine
17:45:54  <Alberth> which was particularly tricky iirc, some other advertized method failed
17:53:57  <frosch123> so, my updated question is: is mingw installed inside wine on jenkins. resp. would anyone know how to do that? :p
18:07:46  <DevZone> Project nml-py3 build #26-push: SUCCESS in 1 min 45 sec:
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18:39:20  <DevZone> Project World Airliner Set build #608-push: SUCCESS in 4 min 33 sec:
18:40:45  <DevZone> Project road-hog build #476-nightlies: SUCCESS in 44 sec:
18:44:37  <DevZone> Project World Airliner Set build #609-push: SUCCESS in 3 min 51 sec:
18:48:34  <DevZone> Project World Airliner Set build #610-push: SUCCESS in 3 min 56 sec:
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20:58:44  <DevZone> Project World Airliner Set build #611-push: FAILURE in 1 min 51 sec:
21:41:22  <DevZone> Yippee, build fixed!
21:41:23  <DevZone> Project World Airliner Set build #612-push: FIXED in 4 min 19 sec:
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