Log for #openttdcoop.devzone on 17th November 2014:
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02:19:07  *** Supercheese has joined #openttdcoop.devzone
05:07:22  *** Supercheese has quit IRC
06:40:14  <DevZone> Yippee, build fixed!
06:40:14  <DevZone> Project yeti build #111-push: FIXED in 13 hr:
06:52:45  <Sylf> lul 13 hours
06:53:55  <planetmaker> still pushing *way* too many
08:49:12  <V453000> NICE :D
08:54:28  <V453000> what do you mean pm?
08:54:34  <V453000> like, making too many pushes? :D
08:54:47  <V453000> or that the thing creates too many copy-things
08:56:14  <planetmaker> I meant that it didn't remove the old builds. And thus pushed the last 5 builds (all again)
08:56:35  <DevZone> Project yeti build #112-releases: FAILURE in 2 hr 16 min:
08:56:43  <V453000> ah :(
09:16:25  <DevZone> Project yeti build #113-push: STILL FAILING in 19 min:
09:26:36  <V453000> :(
09:39:33  <planetmaker> hm
09:42:26  <planetmaker> let's try to build the release again, I guess
12:20:27  <DevZone> Project yeti build #114-releases: STILL FAILING in 2 hr 37 min:
12:29:10  <planetmaker> :(
12:30:16  <planetmaker> sorry, I don't get why it fails this time
12:30:44  <planetmaker> need to look it up tonight. hopefully
13:33:18  <DevZone> Project Japanese Trains build #40-push: FAILURE in 18 sec:
13:57:23  <planetmaker> oh my god.
13:58:57  <planetmaker> stupid me :)
14:03:11  <DevZone> Yippee, build fixed!
14:03:12  <DevZone> Project FIRS Industry Replacement Set build #202-push: FIXED in 4 min 0 sec:
14:04:06  <DevZone> Project opengfx-mars build #189-push: STILL FAILING in 55 sec:
14:04:24  <DevZone> Yippee, build fixed!
14:04:25  <DevZone> Project Japanese Stations build #83-push: FIXED in 17 sec:
14:04:32  <DevZone> Yippee, build fixed!
14:04:32  <DevZone> Project Townnames - Swiss build #48-push: FIXED in 7.3 sec:
14:04:46  <DevZone> Project skye-rail build #90-push: SUCCESS in 14 sec:
14:04:47  <DevZone> Project DevZone script update build #50-push: STILL UNSTABLE in 5 min 52 sec:
14:08:31  <DevZone> Yippee, build fixed!
14:08:31  <DevZone> Project Japanese Trains build #41-push: FIXED in 19 sec:
15:50:18  *** ODM has joined #openttdcoop.devzone
16:53:07  <DevZone> Project xussrset - Trains from Russia build #554-push: SUCCESS in 5 min 27 sec:
16:58:00  <DevZone> Project World Airliner Set build #632-push: SUCCESS in 4 min 52 sec:
16:58:16  <DevZone> Project trams-2cc build #14-push: SUCCESS in 15 sec:
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17:58:59  <DevZone> Project World Airliner Set build #633-push: SUCCESS in 4 min 46 sec:
18:07:35  *** oskari89 has joined #openttdcoop.devzone
18:13:36  <DevZone> Yippee, build fixed!
18:13:36  <DevZone> Project yeti build #115-releases: FIXED in 4 hr 4 min:
18:18:49  <V453000> (:
18:22:40  <DevZone> Project World Airliner Set build #634-push: SUCCESS in 3 min 32 sec:
18:41:03  <DevZone> Project road-hog build #479-nightlies: SUCCESS in 1 min 2 sec:
19:12:22  <DevZone> Project Japanese Trains build #42-push: SUCCESS in 38 sec:
19:30:08  *** frosch123 has joined #openttdcoop.devzone
19:50:32  *** gelignite has joined #openttdcoop.devzone
20:52:13  <DevZone> Project yeti build #116-push: SUCCESS in 2 hr 38 min:
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21:22:34  <planetmaker> so the difference between using .nmlcache and not using it is about 1:20h for yeti :)
21:30:03  <frosch123> btw. we need to install mingw inside wine :p
21:30:10  <frosch123> any idea how to do that?
21:49:21  <planetmaker> uh... well, there's also a mingw-gcc for debian as cross-compiler package
21:50:42  <planetmaker>
21:51:09  <planetmaker> maybe that could be utilized better and faster than a full gcc install inside wine?
21:52:15  <frosch123> as i understood it, cxfreeze would use mingw, if available
21:53:23  <planetmaker> oh?
21:54:26  <frosch123> <- i was looking at that, they actually describe how to install mingw
21:54:27  <Webster> Title: numpy/HOWTO_RELEASE.rst.txt at master · numpy/numpy · GitHub (at
21:54:31  <planetmaker> then that might indeed be better...
21:54:53  <frosch123> planetmaker: currently the compile farm only builds a linux64 binary
21:55:15  <frosch123> all docs i have found that the python stuff always only builds for the native platform, and that one should use wine and thingas
21:55:45  <frosch123> technically we actually only have a x64 linux binary
21:56:01  <frosch123> but i think that osx / linux would compile themself anyway, so wine is likely most interesting
21:57:15  <frosch123> <- same thing
21:57:16  <Webster> Title: BuildWindowsInstallersOnLinux - iocbio - Howto build windows installers on Linux. - IOCBio - open-source software from the Laboratory of Systems Biology - Google Project Hosting (at
21:57:21  <planetmaker> yes, there's only an x64 binary for nmlc. And the windows one. Other OS so far have to use the source distribution
21:59:07  <planetmaker> however my approach was to install wine locally in a VM which runs an identical OS to jenkins (debian wheezy). Then install things we need wine to execute (as one needs a GUI for most). And then I copied the .wine dir over to the VM
22:00:55  <planetmaker> wheezy x64 to be precise
22:03:39  <planetmaker> or actually I did that not in a VM but on my system :P
22:11:33  <planetmaker> I can provide a tar.xz tomorrow. But not before midnight anymore today, I fear. Might be biggish :)
22:11:57  <planetmaker> hm... 550M
22:12:05  <frosch123> :p
22:12:51  <planetmaker> it looks like won't have terribly much time this week for toying around with anything myself. Pretty busy time right now at work
22:21:11  *** gelignite has quit IRC
22:22:30  <frosch123> night
22:22:33  <planetmaker> frosch123, are you interested in scp-ing that 230MB file from the server?
22:22:41  <frosch123> tomorrow :)
22:22:44  <planetmaker> k :)
22:22:47  *** frosch123 has quit IRC

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