Log for #openttdcoop.devzone on 26th November 2014:
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08:14:43  <DevZone> Project road-hog build #502-push: SUCCESS in 28 sec:
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16:48:14  <DevZone> Project trams-2cc build #18-push: SUCCESS in 10 sec:
16:48:28  <DevZone> Project OpenGFX+ Airports build #43-push: SUCCESS in 40 sec:
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18:40:32  <DevZone> Project road-hog build #503-nightlies: SUCCESS in 31 sec:
18:55:29  <DevZone> Project Japanese Trains build #50-push: SUCCESS in 24 sec:
19:19:06  <Sylf> frosch123: I compared two versions of nmlc - one from November 7 nightly and one from November 23
19:19:20  <Sylf> The difference was about 170 minutes vs 70 minutes
19:19:52  <Sylf> about 2.5 times faster
19:20:23  <frosch123> ok, so win numbers are comparable to linux ones
19:20:37  <frosch123> i wouldn't have known whether cxfreeze makes a difference :)
19:20:39  <frosch123> thanks :)
19:21:12  <Sylf> oh, that was on debian virtualbox
19:21:18  <Sylf> you want me to test it on cygwin?
19:21:31  <frosch123> lol, i thought you were on windows :o
19:21:59  <Sylf> I play the game on windows, but I do all my devs on linux if I can help it
19:22:30  <Sylf> I'll test it again, this time on windows
19:22:32  <frosch123> hmm, so what version of nml did you use then?
19:22:34  <Sylf> (cygwin)
19:22:37  <frosch123> custom checkout, or some bundle?
19:23:10  <Sylf> I have it written down at home, but I think it was revision 2252 and revision 2258
19:23:34  <frosch123> nah, i mean nml now comes with a binary compiled library
19:23:51  <frosch123> so in wonder whether you used the devzone compiled one, or compiled it yourself :)
19:24:21  <Sylf> I checked the nml out of repo, and installed it using
19:24:48  <frosch123> ah, that is also good to know that that works :)
19:25:21  <Sylf> I'm going to do the same on cygwin
19:46:20  <DevZone> Project xussrset - Trains from Russia build #572-push: SUCCESS in 4 min 34 sec:
20:13:43  <DevZone> Project xussrset - Trains from Russia build #573-push: SUCCESS in 4 min 2 sec:
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20:24:24  <DevZone> Yippee, build fixed!
20:24:25  <DevZone> Project opengfx-mars build #192-push: FIXED in 3 min 15 sec:
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21:38:08  <DevZone> Project Japanese Trains build #51-push: SUCCESS in 25 sec:
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