Log for #openttdcoop.devzone on 10th January 2015:
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15:17:12  <DevZone> Project FIRS Industry Replacement Set build #208-push: FAILURE in 3 min 38 sec:
15:20:22  <DevZone> Project opengfx-mars build #195-push: SUCCESS in 3 min 10 sec:
15:20:38  <DevZone> Project Japanese Stations build #85-push: FAILURE in 15 sec:
15:20:43  <DevZone> Project Townnames - Swiss build #50-push: FAILURE in 5 sec:
15:21:00  <DevZone> Project skye-rail build #92-push: SUCCESS in 16 sec:
15:21:01  <DevZone> Project DevZone script update build #52-push: UNSTABLE in 7 min 35 sec:
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16:00:40  <DevZone> Yippee, build fixed!
16:00:41  <DevZone> Project World Airliner Set build #739-push: FIXED in 3 min 21 sec:
16:08:22  <DevZone> Project World Airliner Set build #740-push: SUCCESS in 2 min 49 sec:
16:50:04  <DevZone> Project 2ccts build #378-push: SUCCESS in 1 min 44 sec:
16:51:38  <DevZone> Project xussrset - Trains from Russia build #800-push: SUCCESS in 4 min 5 sec:
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18:40:38  <DevZone> Project road-hog build #587-nightlies: SUCCESS in 37 sec:
19:34:32  <DevZone> Project World Airliner Set build #741-push: FAILURE in 25 sec:
19:36:30  <DevZone> Project World Airliner Set build #742-push: STILL FAILING in 30 sec:
19:38:19  <DevZone> Project World Airliner Set build #743-push: STILL FAILING in 26 sec:
19:42:07  <DevZone> Yippee, build fixed!
19:42:08  <DevZone> Project World Airliner Set build #744-push: FIXED in 2 min 38 sec:
19:46:32  <Alberth> frosch123:  SV readme fixes
19:47:15  <frosch123> thanks
19:47:46  <Alberth> it's the least I could do, I stole a lot of ideas from it :p
19:48:04  <frosch123> from the readme? :o
19:49:33  <Alberth> I had no ideas what should be in it, your points seemed good starting points
19:50:30  <frosch123> ah, i copied them from ogfx most likely
19:50:38  <Alberth> :)
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20:08:14  <DevZone> Project World Airliner Set build #745-push: FAILURE in 19 sec:
20:11:57  <DevZone> Yippee, build fixed!
20:11:57  <DevZone> Project World Airliner Set build #746-push: FIXED in 2 min 57 sec:
20:56:37  <Alberth> frosch123: any particular reason you use version.nut, instead of info.nut?
20:57:00  <frosch123> i copied that from zuu
20:57:00  <Alberth> SAVEGAME_VERSION := $(shell grep SELF_VERSION $(VERSION_NUT) | sed 's/[^0-9]//g')
20:57:11  <frosch123> now, version.nut is generated, i believe?
20:57:39  <frosch123> yes, SELF_DATE is generated
20:58:01  * Zuu use version.nut because I include it from both info.nut and main.nut.
20:58:05  <frosch123> info.nut includes version.nut
20:58:38  <Zuu> I do generally not generate my code files. Only exception is SuperLib for NoGo which is generated from the NoAI version.
21:00:03  <frosch123> Zuu: sv generates the version *date* during "make bundle"
21:00:17  <frosch123> resp. "make bananas"
21:00:42  <frosch123> i also added a minor version, which is generated from the repository revision
21:01:01  <frosch123> that way, i can just "hg pull && make bananas" to release translation updates to bananas
21:01:36  <Zuu> My script do it the other way. It parses the version.nut file to get the version to stamp the tar file with.
21:02:21  <frosch123> yes, the version.nut still contains the major version, which i only change manually
21:02:35  <frosch123> major versions for code changes, minor versions for translation updates :)
21:03:40  <Alberth> why does main.nut need version?
21:04:14  <Alberth> version.nut, actually
21:05:00  <frosch123> zuu uses it for debug output
21:05:27  <frosch123> actually, you need it in the load() function
21:05:34  <frosch123> in case you actually do savegame conversion
21:05:53  <frosch123> but i have yet to see a script which actually does that :p
21:06:02  <Zuu> Yeah, load() is the real reason for having it in main.nut
21:06:45  <Alberth> why would you need your own version?
21:06:49  <Zuu> Or if you use SCP which IIRC specify that you should pass your version to its constructor.
21:07:01  <Zuu> hmm
21:07:21  <Zuu> Not sure. But I had one case when I wanted it in main.nut.
21:07:22  <Alberth> ie you convert to the newest
21:07:45  <Alberth> ah well :)
21:07:59  <Alberth> no big dependencies thus :)
21:09:20  <Zuu> Yes I do not put huge stuff in version.nut as it would cause script scanning to slow down. :-)
21:10:16  <Zuu> I wonder what happens if you add circle includes reachable from info.nut :-p
21:10:17  <Alberth> I am trying not to have it at all :)
21:10:42  <Zuu> What GS do you work on?
21:10:50  <Alberth> BusyBee GS
21:12:36  <Alberth> zuu
21:12:44  <Alberth> made by andy and myself
21:13:24  <Zuu> I found the readme already on devzone :-)
21:13:44  <Zuu> Considering the use of this channel, I figured you had probably already a project there :-)
21:14:22  <Zuu> I wonder what shiny 1.5 APIs you use.
21:14:37  <Alberth> none, probably
21:15:15  <Zuu> List of API changes:
21:17:00  <Alberth> ok, so we are 1.4 compatible :)
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21:46:31  <DevZone> Project xussrset - Trains from Russia build #801-push: FAILURE in 46 sec:
21:51:26  <DevZone> Project xussrset - Trains from Russia build #802-push: STILL FAILING in 28 sec:
21:58:01  <DevZone> Yippee, build fixed!
21:58:02  <DevZone> Project xussrset - Trains from Russia build #803-push: FIXED in 3 min 36 sec:
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23:10:21  <DevZone> Project World Airliner Set build #747-push: SUCCESS in 2 min 45 sec:
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