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03:04:29 *** Webster has joined #openttdcoop.devzone 03:06:01 *** Taede has joined #openttdcoop.devzone 03:06:13 *** orudge has joined #openttdcoop.devzone 12:32:39 *** Supercheese is now known as Guest464 12:32:42 *** Supercheese has joined #openttdcoop.devzone 12:38:17 *** Guest464 has quit IRC 15:54:43 *** Alberth has joined #openttdcoop.devzone 16:47:45 <DevZone> Project Busy Bee GameScript build #22-push: SUCCESS in 10 sec: https://jenkins.openttdcoop.org/job/busy-bee-gs/22/ 16:48:20 <DevZone> Project OpenGFX+ Industries build #112-push: SUCCESS in 34 sec: https://jenkins.openttdcoop.org/job/ogfx-industries/112/ 16:48:45 <Alberth> just as you thought BB translations are stable... :) 16:48:53 <DevZone> Project road-hog build #648-push: SUCCESS in 32 sec: https://jenkins.openttdcoop.org/job/road-hog/648/ 16:49:06 <planetmaker> hm? 16:49:11 <planetmaker> aren't they stable? 16:49:28 <Alberth> push #22 proves they are not :p 16:50:44 *** oskari89 has joined #openttdcoop.devzone 16:51:29 <DevZone> Project xussrset - Trains from Russia build #878-push: SUCCESS in 3 min 56 sec: https://jenkins.openttdcoop.org/job/xussrset/878/ 16:53:41 <planetmaker> well, just a translation update of some $random language ;) Not something I need to worry about as translator into another $random language ;) 16:54:21 <DevZone> Project Iron Horse build #1297-push: SUCCESS in 5 min 27 sec: https://jenkins.openttdcoop.org/job/iron-horse/1297/ 16:55:29 <Alberth> fair enough :) 16:55:47 <Alberth> nobody provided a translation to dutch yet :p 16:56:07 <DevZone> Project 2ccts build #406-push: SUCCESS in 1 min 46 sec: https://jenkins.openttdcoop.org/job/2ccts/406/ 16:56:13 <DevZone> Project FIRS Industry Replacement Set build #385-push: SUCCESS in 4 min 43 sec: https://jenkins.openttdcoop.org/job/firs/385/ 16:56:23 <Alberth> not many dutch BB players, I guess 16:56:36 <DevZone> Project ecs build #84-push: SUCCESS in 28 sec: https://jenkins.openttdcoop.org/job/ecs/84/ 16:58:38 <planetmaker> maybe I should use OpenTTD translations to learn Dutch :P 16:59:14 <Alberth> :) 17:00:54 <Alberth> play OpenTTD with the Dutch language, and the Dutch train sets 17:01:10 <Alberth> and of course a dutch town name set :) 17:01:27 <planetmaker> :D 17:01:31 <planetmaker> it's actually an idea 17:01:58 <Alberth> unfortunately not geographically correct :( 17:02:01 <planetmaker> not necessarily the NewGRFs (though they are nice, too) ;) 17:02:27 <planetmaker> there's a Netherlands scenario which certainly has the right towns in the right places 17:03:10 <Alberth> not sure, I played with the first(?) dutch train set, and it had lots of RL stuff in it 17:04:28 <planetmaker> well, the trains might be RL-inspired... but what does that teach me? 17:05:06 <Alberth> dutch railways? :p 17:05:43 <Alberth> they do have a nice yellow colour though 17:06:02 <Alberth> easy to find in the game 17:06:21 <planetmaker> that's true 17:07:12 <planetmaker> maybe I should just ask my friend I'm flying with to Faroer to only talk Dutch to me during the holiday. It will get exhausing, though :P 17:07:57 <Alberth> quite 17:08:54 <Alberth> aside from any physical activities you may do there :) 17:11:22 <Alberth> btw how to continue with opengfx+trains? 17:12:08 <Alberth> we sort of decided that the 32bpp stuff needed to be split away from the 8bpp stuff 17:12:19 <planetmaker> I've no plans currently. But yes 17:12:35 <planetmaker> should I create a fork? 17:13:14 <planetmaker> opengfx-trains32bpp? 17:13:25 <planetmaker> zbase-trains? 17:13:51 <planetmaker> what do you want to do? :) 17:13:54 <Alberth> zbase-trains gives the wrong impression perhaps? 17:14:02 <planetmaker> yeah, likely. It's a bad name 17:16:03 <planetmaker> so... ogfx-trains32bpp? Or any better suggestion? 17:16:15 <Alberth> I just want to fix minor things, like smoke in front of engine :) 17:16:16 <planetmaker> though I guess we could still rename the repository later, if needed 17:16:49 <planetmaker> on the 8bpp version, I assume? 17:17:39 <Alberth> well, currently, the 8bpp and 32bpp versions are not considered to be the same engine 17:18:11 <planetmaker> they should have been. But yeah, they aren't 17:18:25 <Alberth> so either that needs to be decoupled, or it needs to be split 17:18:35 <Alberth> (it seems to me) 17:19:12 <Alberth> I have no objection to fixing both engines, although I likely won't play 32bpp with that set 17:19:57 <Alberth> I have no better suggestion for the repo-name 17:20:26 <Alberth> also there is the issue that loaded wagons don't show cargo 17:20:32 <Alberth> in 8bpp 17:21:19 <Alberth> so either that needs to be fixed, or the change needs to be taken out 17:21:44 <Alberth> but I have no idea if the latter is feasible 17:22:22 <planetmaker> I just forked OpenGFX+ Trains, creating a ogfx-trains32bpp project+repo 17:24:05 <planetmaker> thus use the existing ogfx-trains repo for the 8bpp stuff and the new one for 32bpp 17:24:23 *** frosch123 has joined #openttdcoop.devzone 17:24:46 <Alberth> nice 17:25:08 <planetmaker> hm... 504 on devzone repo view of the new repo... bad :( 17:27:58 <Alberth> now do a very big reverse merge ? :) 17:29:07 <planetmaker> reverse-merge? 17:29:28 <planetmaker> repositories are identical, thus not really much to merge 17:29:51 <Alberth> I mean reverse merge of all the 32bpp additions 17:33:34 <planetmaker> ah. Well... be careful, you cannot reasonably backout a merge :) 17:33:48 *** oskari89 has quit IRC 17:33:53 <planetmaker> but yes, that makes sense 17:34:23 <planetmaker> (I mean careful as in not break your history / un-merge more / different than you intent) 17:34:36 <V453000> serioze 32bpp mayhem cometh? :P 17:36:19 <planetmaker> http://hgbook.red-bean.com/read/finding-and-fixing-mistakes.html <-- backing out a bad merge. you need to give explicitly the parent you do (not) want 17:36:20 <Webster> Title: Chapter 9. Finding and fixing mistakes (at hgbook.red-bean.com) 17:37:42 <Alberth> yeah, I wasn't going to push anything without double checking :p 17:45:20 <frosch123> have there been any ogfx+trains addition since the last release? 17:45:30 <frosch123> maybe you could just branch off from 0.4 17:46:25 <Alberth> what does that mean? 17:46:57 <Alberth> hg co 0.4; hg ci new_stuff ? 17:47:29 <Alberth> wouldn't that be terribly confusing? 17:47:55 <Alberth> stripping isn't really an option with published commits afaik 18:06:01 <frosch123> i mean renaming the current "default" branch to something else 18:06:06 <frosch123> and starting a new default branch from 0.4 18:09:38 <planetmaker> There's 0.3.0 as last release version 18:09:53 <planetmaker> which was released from some point in default branch 18:10:13 <planetmaker> old branches could be closed by means of hg commit --close-branch 18:10:22 <planetmaker> thus they would be hidden by default 18:10:36 <frosch123> ok, then i probably meant 0.3.0 18:10:41 <frosch123> whatever is latest on bananas :) 18:11:13 <frosch123> OpenGFX+ Trains 0.3.0 197477 times 4F472B31 GPL v2 18:12:10 <planetmaker> but that would remove most translations which would not be nice 18:12:33 <planetmaker> the backout of the "wrong" merge seems more promising. And possibly a few other dedicated backouts 18:12:42 <frosch123> hm, true, to lose the translation credits :) 18:13:33 <planetmaker> though... looking at logs: the 32bpp additions start immediately after 0.3.0 18:13:59 <planetmaker> hg revert --all -r0.3.0 --exclude src/lang/* 18:14:00 <frosch123> i think there is a temporal gap between 0.3.0 and whatever comes next 18:14:03 <planetmaker> or something might work, too :) 18:14:43 <planetmaker> o public [295:7df54347eb33 default] 2012-01-21 23:00 +0100 planetmaker <ottd@planetmaker.de> 18:14:48 <planetmaker> o public [299:d047d287b9dd default] 2012-04-12 18:28 +0200 graham@localhost6.localdomain6 18:15:17 <Alberth> hmm, scripts etc should be excluded too perhaps? :) 18:15:26 <planetmaker> yes 18:15:54 <planetmaker> .devzone, too 18:17:05 <planetmaker> hm, there's some commits which might be useful as well 18:17:46 <planetmaker> so maybe frosch's suggestion to start with r298 and then port back the changes which are interesting is nicer :) 18:19:19 <Alberth> currently I am still pondering whether renaming default is even possible :) 18:19:43 <planetmaker> you don't need to rename it. hg is easy with using anonymous heads 18:20:10 <planetmaker> create a new head on default, update to the old head, hg ci --close-branch the old head 18:20:14 <DevZone> Project xussrset - Trains from Russia build #879-push: SUCCESS in 3 min 42 sec: https://jenkins.openttdcoop.org/job/xussrset/879/ 18:20:33 <Alberth> ok, sounds easy enough :) 20:28:30 *** oskari89 has joined #openttdcoop.devzone 20:41:19 *** alexnoob has joined #openttdcoop.devzone 20:41:22 <alexnoob> hi all 20:45:08 <frosch123> hi alex 21:10:03 <alexnoob> I have a question: do you play with breakdowns on or off? 21:10:39 <frosch123> personally i play with "on", but i am the minority 21:11:47 <alexnoob> ok, I find the breakdowns quite common, even on "low" settings 21:12:12 <alexnoob> and it doesn't help the logjam at my busy stations 21:12:58 <frosch123> well, with and without breakdowns is more or less the same 21:13:07 <frosch123> breakdowns just result in a lower average speed 21:13:14 <frosch123> resp. more space requirement of trains on tracks 21:13:44 <frosch123> i like it because it kind of makes the "reliabitily" of a train the most important property 21:13:56 <alexnoob> exactly 21:14:12 <frosch123> a slower weaker train may perform better if it is more reliable 21:14:26 <frosch123> and reliability is different every game, while speed is always the same 21:14:34 <frosch123> anyway, it depends on the vehicle set you are using 21:14:40 <alexnoob> although, using the regular set, I'm in 1997 and the highest reliability among trains is "only" 86% 21:14:58 <alexnoob> I have the default openttd trains (using a USA scenario, which is quite fun) 21:14:59 <frosch123> if the vehicle set has proper stats, then you do not need breakdowns 21:15:12 <frosch123> but for most vehicle sets it adds something 21:15:57 <frosch123> the default vehicle set is maybe a bit small 21:16:04 <frosch123> there are not many engines in general 21:16:28 <alexnoob> yup 21:16:58 <alexnoob> but it was the scenario or the newgrf in my case (i didn't wanna mess the settings) 21:21:19 <alexnoob> I realise it's even worse as I'm playing in a sub-artic map 21:21:44 <alexnoob> only one steam and no electric trains :'( 21:46:13 *** frosch123 has quit IRC 21:56:35 *** Alberth has left #openttdcoop.devzone 22:08:24 *** alexnoob has quit IRC 22:16:23 *** oskari89 has quit IRC