Config
Log for #openttdcoop.nightly on 25th February 2019:
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13:38:03  <planetmaker> !start
13:38:12  *** planetmaker sets mode: +o coopserver
13:38:16  <coopserver> Server is starting...
13:39:29  <planetmaker> !date
13:39:29  <coopserver> Not connected!!
13:39:32  <planetmaker> !connect
13:39:36  <planetmaker> !apconnect
13:39:36  <coopserver> Connecting...
13:39:37  <coopserver> Connection failed
13:39:40  <planetmaker> !apconnect
13:39:40  <coopserver> Connecting...
13:39:41  <coopserver> Connection failed
13:40:14  <planetmaker> !apconnect
13:40:15  <coopserver> Connecting...
13:40:16  <coopserver> Now playing on #openttdcoop - Goal Server (www.openttdcoop.org) (Version r27656)
13:57:07  <planetmaker> !date
13:57:07  <coopserver> Mar 01 2004
13:57:53  <planetmaker> !help
13:57:53  <coopserver> planetmaker: http://wiki.openttdcoop.org/Soap
13:58:29  <planetmaker> !ip
13:58:29  <coopserver> planetmaker: publicserver-new.openttdcoop.org:3983
13:58:34  <planetmaker> !shutdown
13:58:35  <coopserver> Successfully saved game as autosavesoap.sav
13:58:36  <coopserver> Server Shutting down
13:58:37  <coopserver> Disconnected from #openttdcoop - Goal Server (www.openttdcoop.org)
14:00:22  <planetmaker> !start
14:00:37  <coopserver> Server is starting...
14:01:13  <planetmaker> !apconnect
14:01:13  <coopserver> Connecting...
14:01:14  <coopserver> Connection failed
14:01:19  <planetmaker> !apconnect
14:01:19  <coopserver> Connecting...
14:01:21  <coopserver> Now playing on #openttdcoop - Nightly Server (www.openttdcoop.org) (Version 1.9.0-beta3)
14:03:11  <planetmaker> !contentupdate
14:03:11  <coopserver> planetmaker: Performing content update
14:03:12  <coopserver> Content server connection established
14:03:23  <planetmaker> !content
14:03:30  <coopserver> Downloading 11 file(s) (39738745 bytes)
14:04:39  <coopserver> Content server connection closed
14:04:46  <planetmaker> !content
14:04:47  <coopserver> Downloading 191 file(s) (557716726 bytes)
14:26:39  <planetmaker> !geturl https://devs.openttd.org/~planetmaker/patches/beta3test_start.sav
14:26:43  <planetmaker> !getsave
14:26:43  <coopserver> planetmaker: (getsave [Server ID or channel] <Http Url of savegame>) -- Downloads a savegame file over HTTP and saves it in the saves dir of the [specified] server
14:26:49  <planetmaker> !getsave https://devs.openttd.org/~planetmaker/patches/beta3test_start.sav
14:26:49  <coopserver> Starting download...
14:26:52  <coopserver> planetmaker: Invalid directory in ofs-getsave.py. Please configure it accordingly
14:27:52  <planetmaker> !getsave https://devs.openttd.org/~planetmaker/patches/beta3test_start.sav
14:27:52  <coopserver> Starting download...
14:27:53  <coopserver> Savegame successfully downloaded
14:28:00  <planetmaker> !ls
14:28:05  <planetmaker> !rcon ls
14:28:06  <coopserver> 0) .. (Parent directory)
14:28:07  <coopserver> 1) autosave/ (Directory)
14:28:08  <coopserver> 2) beta3test_start.sav
14:28:15  <planetmaker> !rcon load beta3test_start
14:28:16  <coopserver> Starting new game
14:28:18  <coopserver> Now playing on #openttdcoop - Nightly Server (www.openttdcoop.org) (Version 1.9.0-beta3)
14:28:19  <coopserver> ERROR: Game Load Failed, NewGRF mismatch
14:28:20  <coopserver> *** Game paused (number of players)
14:28:27  <planetmaker> !contentupdate
14:28:27  <coopserver> planetmaker: Performing content update
14:28:31  <planetmaker> !content
14:28:32  <coopserver> Downloading 140 file(s) (485673035 bytes)
14:30:02  <planetmaker> !rcon load beta3test_start
14:30:03  <coopserver> Starting new game
14:30:04  <coopserver> Disconnected from #openttdcoop - Nightly Server (www.openttdcoop.org)
14:30:15  <planetmaker> !apconnect
14:30:15  <coopserver> Already connected!!
14:30:22  <planetmaker> !date
14:30:23  <coopserver> Jan 01 1975
14:32:15  <planetmaker> !rcon load beta3test_start
14:32:31  <planetmaker> !rcon ls
14:32:31  <coopserver> Sorry, still processing previous rcon command
14:35:54  <planetmaker> !rcon ls
14:35:54  <coopserver> Sorry, still processing previous rcon command
14:36:01  <planetmaker> !content
14:36:01  <coopserver> Sorry, still processing previous rcon command
14:36:05  <planetmaker> !restart
14:36:05  <coopserver> Sorry, still processing previous rcon command
14:36:10  <planetmaker> !apdisconnect
14:36:17  <planetmaker> !date
14:36:17  <coopserver> Not connected!!
14:36:21  <planetmaker> !apconnect
14:36:21  <coopserver> Connecting...
14:36:22  <coopserver> Connection failed
14:36:24  <planetmaker> !apconnect
14:36:25  <coopserver> Connecting...
14:36:25  <coopserver> Connection failed
14:36:28  <planetmaker> !apconnect
14:36:28  <coopserver> Connecting...
14:36:29  <coopserver> Connection failed
14:36:31  <planetmaker> !apconnect
14:36:31  <coopserver> Connecting...
14:36:32  <coopserver> Connection failed
14:36:36  <planetmaker> !restart
14:36:36  <coopserver> Not connected!!
14:36:39  <planetmaker> !apconnect
14:36:39  <coopserver> Connecting...
14:36:40  <coopserver> Connection failed
14:37:12  <planetmaker> !start
14:37:20  <coopserver> Server is starting...
14:37:38  <planetmaker> !apconnect
14:37:38  <coopserver> Connecting...
14:37:39  <coopserver> Connection failed
14:37:42  <planetmaker> !apconnect
14:37:42  <coopserver> Connecting...
14:37:43  <coopserver> Connection failed
14:37:44  <planetmaker> !apconnect
14:37:44  <coopserver> Connecting...
14:37:45  <coopserver> Connection failed
14:37:46  <planetmaker> !apconnect
14:37:46  <coopserver> Connecting...
14:37:47  <coopserver> Connection failed
14:37:50  <planetmaker> !apconnect
14:37:50  <coopserver> Connecting...
14:37:51  <coopserver> Connection failed
14:37:54  <planetmaker> !apconnect
14:37:54  <coopserver> Connecting...
14:37:55  <coopserver> Connection failed
14:38:00  <planetmaker> !rcon ls
14:38:00  <coopserver> Not connected!!
14:38:02  <planetmaker> !apconnect
14:38:02  <coopserver> Connecting...
14:38:04  <coopserver> Now playing on #openttdcoop - Nightly Server (www.openttdcoop.org) (Version 1.9.0-beta3)
14:38:11  <planetmaker> !rcon ls
14:38:12  <coopserver> 0) .. (Parent directory)
14:38:13  <coopserver> 1) autosave/ (Directory)
14:38:14  <coopserver> 2) beta3test_start.sav
14:38:18  <planetmaker> !rcon load 2
14:38:19  <coopserver> Starting new game
14:38:20  <coopserver> Now playing on #openttdcoop - Nightly Server (www.openttdcoop.org) (Version 1.9.0-beta3)
14:38:21  <coopserver> ERROR: Game Load Failed, NewGRF mismatch
14:38:22  <coopserver> *** Game paused (number of players)
14:38:28  <planetmaker> !contentupdate
14:38:28  <coopserver> planetmaker: Performing content update
14:38:29  <coopserver> Content server connection established
14:38:44  <planetmaker> !content
14:38:45  <coopserver> Downloading 147 file(s) (485980071 bytes)
14:39:42  <coopserver> Content server connection closed
14:39:51  <planetmaker> !content
14:39:52  <coopserver> Downloading 92 file(s) (395011368 bytes)
14:39:53  <coopserver> Content server connection established
14:53:02  <coopserver> Content server connection closed
14:58:29  <planetmaker> !content
14:58:30  <coopserver> Downloading 0 file(s) (0 bytes)
14:58:34  <planetmaker> !contentupdate
14:58:34  <coopserver> planetmaker: Performing content update
14:58:35  <coopserver> Content server connection established
14:58:38  <planetmaker> !content
14:58:42  <coopserver> Downloading 0 file(s) (0 bytes)
14:59:44  <coopserver> Content server connection closed
15:00:00  <planetmaker> !rcon load 2
15:00:01  <coopserver> Starting new game
15:00:03  <coopserver> Now playing on #openttdcoop - Nightly Server (www.openttdcoop.org) (Version 1.9.0-beta3)
15:00:04  <coopserver> ERROR: Game Load Failed, NewGRF mismatch
15:00:05  <coopserver> *** Game paused (number of players)
15:00:12  <planetmaker> !contentupdate
15:00:12  <coopserver> planetmaker: Performing content update
15:00:13  <coopserver> Content server connection established
15:00:34  <planetmaker> !content
15:00:35  <coopserver> Downloading 0 file(s) (0 bytes)
15:01:18  <coopserver> Content server connection closed
15:51:26  <coopserver> *** Game still paused (connecting clients, number of players)
15:51:27  <coopserver> *** Xarick® has joined
15:51:28  <coopserver> *** Game still paused (number of players)
15:52:30  <planetmaker> !unpause
15:52:31  <coopserver> *** Game unpaused (number of players)
15:52:49  <planetmaker> !rcon set min_clients 1
15:52:50  <coopserver> 'min_clients' is an unknown setting.
15:52:56  <planetmaker> !rcon set min_active_clients 1
15:52:57  <coopserver> *** Game paused (number of players)
15:53:07  <planetmaker> !clients
15:53:10  <planetmaker> !players
15:53:10  <coopserver> planetmaker: Spectators: Client 3 (Xarick®)
15:53:55  <coopserver> *** Xarick® has started a new company #1
15:53:56  <coopserver> *** Game unpaused (number of players)
15:53:59  <planetmaker> :)
15:54:04  <coopserver> <Xarick®> wow no ships?
15:54:06  <coopserver> <Xarick®> :|
15:54:25  <planetmaker> I was planning to load a savegame which I made for this... but I haven't managed to transfer all NewGRFs
15:54:31  <planetmaker> are ships disabled at all?
15:54:36  <planetmaker> !rcon set max_ships 100
15:54:39  <coopserver> <Xarick®> let me see
15:54:43  <planetmaker> !rcon set max_ships
15:54:44  <coopserver> Current value for 'max_ships' is: '100' (min: 0, max: 5000)
15:54:50  <planetmaker> now there are ships :)
15:54:58  <coopserver> <Xarick®> cool
15:54:59  <planetmaker> !rcon set max_trains
15:55:00  <coopserver> Current value for 'max_trains' is: '100' (min: 0, max: 5000)
15:55:07  <planetmaker> !rcon set max_trains 500
15:55:16  <planetmaker> !rcon set max_roadveh
15:55:17  <coopserver> Current value for 'max_roadveh' is: '500' (min: 0, max: 5000)
15:55:25  <planetmaker> !rcon set max_aircraft
15:55:26  <coopserver> Current value for 'max_aircraft' is: '0' (min: 0, max: 5000)
15:56:02  <coopserver> <Xarick®> oh, opf ships, cool :)
15:56:09  <coopserver> <Xarick®> and ppl still want it removed
15:57:54  <planetmaker> hm... I don't think I can change the PF via rcon
15:58:13  <planetmaker> and... that's an oversight :P
16:05:20  <coopserver> *** Game paused (connecting clients)
16:05:50  <coopserver> Disconnected from #openttdcoop - Nightly Server (www.openttdcoop.org)
16:11:27  <planetmaker> !apconnect
16:11:27  <coopserver> Already connected!!
16:11:30  <planetmaker> !date
16:11:30  <coopserver> Nov 16 1975
16:11:35  <planetmaker> !clients
16:11:40  <planetmaker> !players
16:11:40  <coopserver> planetmaker: Client 3 (Orange) is Xarick®, in company 1 (Xarick® Transport)
16:13:00  <planetmaker> !rcon save tmp
16:13:05  <planetmaker> !apconnect
16:13:05  <coopserver> Already connected!!
16:13:20  <planetmaker> !rcon set max_trains 550
16:13:20  <coopserver> Sorry, still processing previous rcon command
16:14:50  *** nielsm has joined #openttdcoop.nightly
16:14:53  *** Happpy has joined #openttdcoop.nightly
16:15:17  <planetmaker> and yes, I don't see any process running on the server anymore
16:15:27  <planetmaker> !start
16:15:27  <coopserver> I am connected to None, so it's safe to assume that its already running
16:15:33  <planetmaker> !apconnect
16:15:33  <coopserver> Already connected!!
16:15:36  <nielsm> lol
16:15:40  <planetmaker> well...
16:15:56  <nielsm> I hope there is a core dump or backtrace somewhere :D
16:16:14  <planetmaker> there is
16:16:28  <planetmaker> lol. OOM crash :P
16:16:39  <nielsm> nice
16:17:17  <planetmaker> that's... something which can be alieviated
16:17:48  <nielsm> uh I think I saw Samu had a company on it, maybe he had an AI build 64k ships and break the path cache? :P
16:17:52  <nielsm> ;)
16:18:10  <planetmaker> you cannot connect your AI to a server. AIs are server-side
16:18:11  <Happpy> !info
16:18:11  <coopserver> Happpy: None, Version: 1.9.0-beta3, date: Nov 16 1975, clients connected: 1, map size: 256x256, address: publicserver-new.openttdcoop.org:3983
16:18:15  <nielsm> yeah I know
16:18:34  <planetmaker> !restart
16:18:34  <coopserver> Sorry, still processing previous rcon command
16:18:39  <planetmaker> !apdisconnect
16:19:28  <planetmaker> !restart
16:19:28  <coopserver> Not connected!!
16:19:32  <planetmaker> !apconnect
16:19:32  <coopserver> Connecting...
16:19:33  <coopserver> Connection failed
16:19:36  <planetmaker> !start
16:19:46  <coopserver> Server is starting...
16:20:50  <planetmaker> !apconnect
16:20:50  <coopserver> Connecting...
16:20:51  <coopserver> Connection failed
16:20:55  <planetmaker> !apconnect
16:20:56  <coopserver> Connecting...
16:20:57  <coopserver> Connection failed
16:21:00  <planetmaker> !apconnect
16:21:00  <coopserver> Connecting...
16:21:01  <coopserver> Connection failed
16:21:01  <planetmaker> meh
16:21:06  <planetmaker> it always takes its time :P
16:21:09  <planetmaker> !apconnect
16:21:09  <coopserver> Connecting...
16:21:10  <coopserver> Connection failed
16:21:19  <planetmaker> !apconnect
16:21:19  <coopserver> Connecting...
16:21:20  <coopserver> Connection failed
16:21:22  <Happpy> Need help
16:21:27  <planetmaker> !apconnect
16:21:27  <coopserver> Connecting...
16:21:28  <coopserver> Connection failed
16:21:40  <planetmaker> it just needs patience :)
16:21:42  <planetmaker> !apconnect
16:21:42  <coopserver> Connecting...
16:21:43  <coopserver> Connection failed
16:21:55  <planetmaker> !apconnect
16:21:55  <coopserver> Connecting...
16:21:56  <coopserver> Connection failed
16:22:16  <planetmaker> !start
16:22:17  <coopserver> Server is starting...
16:23:43  <planetmaker> !start
16:23:44  <coopserver> Server is starting...
16:26:47  <planetmaker> !start
16:26:48  <coopserver> Server is starting...
16:27:21  <planetmaker> !apconnect
16:27:21  <coopserver> Connecting...
16:27:23  <coopserver> Now playing on #openttdcoop - Nightly Server (www.openttdcoop.org) (Version 1.9.0-beta3)
16:27:34  <Happpy> Ther we go
16:27:48  <Happpy> !date
16:27:48  <coopserver> Jan 01 1975
16:27:53  <Happpy> !players
16:27:53  <coopserver> Happpy: The server is empty, no one is connected. Feel free to remedy this situation
16:28:08  <planetmaker> I actually wanted to load a FIRS game... :D
16:31:17  <planetmaker> !players
16:31:17  <coopserver> planetmaker: The server is empty, no one is connected. Feel free to remedy this situation
16:31:33  <planetmaker> !password
16:31:33  <coopserver> planetmaker: Free entry, no passwords needed
16:32:15  <Happpy> Is the FIRS set the older own or new own
16:32:49  <planetmaker> I created it with the version available now on bananannas
16:32:59  <planetmaker> !rcon load 2
16:34:01  <planetmaker> !date
16:34:02  <coopserver> Jan 01 1975
16:34:05  <planetmaker> !rcon ls
16:34:05  <coopserver> Sorry, still processing previous rcon command
16:34:08  <planetmaker> hmpf
16:34:32  <planetmaker> !date
16:34:32  <coopserver> Jan 01 1975
16:35:18  <planetmaker> !rcon ls
16:35:18  <coopserver> Sorry, still processing previous rcon command
16:35:22  <planetmaker> !apdisconnect
16:35:22  <coopserver> Disconnected from #openttdcoop - Nightly Server (www.openttdcoop.org)
16:35:25  <planetmaker> !apconnect
16:35:25  <coopserver> Connecting...
16:35:27  <coopserver> Now playing on #openttdcoop - Nightly Server (www.openttdcoop.org) (Version 1.9.0-beta3)
16:35:31  <planetmaker> !rcon ls
16:35:32  <coopserver> 0) .. (Parent directory)
16:35:33  <coopserver> 1) autosave/ (Directory)
16:35:34  <coopserver> 2) beta3test_start.sav
16:42:57  <Happpy> Onley 2 naps
16:45:31  *** Happpy has left #openttdcoop.nightly
16:45:40  *** Happpy has joined #openttdcoop.nightly
16:48:03  <coopserver> *** Game still paused (connecting clients, number of players)
16:48:07  <coopserver> *** Niels M has joined
16:48:08  <coopserver> *** Game still paused (number of players)
16:49:16  <nielsm> where is this port shipping from/to... https://0x0.st/z-uw.png
16:49:56  <planetmaker> oh? *is* it the firs map?
16:50:01  <planetmaker> !date
16:50:01  <coopserver> Jan 11 1950
16:50:03  <nielsm> yep
16:50:03  <planetmaker> cool
16:50:35  <planetmaker> I just hope I didn't screw up too mightily ... gonna head home, eat and play-test myself :)
16:50:48  <Happpy> Ok
16:53:16  <coopserver> *** Niels M has started a new company #2
16:53:17  <coopserver> *** Game unpaused (number of players)
17:12:03  *** Happpy has left #openttdcoop.nightly
17:12:26  *** Happpy has joined #openttdcoop.nightly
17:44:21  <coopserver> *** Niels M has joined spectators
17:44:22  <coopserver> *** Game paused (number of players)
18:35:36  <planetmaker> !rcon set min_active_clients 1
18:38:29  *** Happpy has left #openttdcoop.nightly
18:38:50  *** Happpy has joined #openttdcoop.nightly
18:38:54  *** Happpy has left #openttdcoop.nightly
18:39:06  *** Happpy has joined #openttdcoop.nightly
18:42:30  <coopserver> *** Game still paused (connecting clients, number of players)
18:42:32  <coopserver> *** planetm4ker has joined
18:42:33  <coopserver> *** Game still paused (number of players)
18:42:38  <coopserver> *** Niels M has joined company #2
18:42:39  <coopserver> *** Game unpaused (number of players)
18:45:15  <coopserver> *** Game paused (connecting clients)
18:45:21  <coopserver> *** peter1138 has joined
18:45:22  <coopserver> *** Game unpaused (connecting clients)
18:47:27  <coopserver> *** peter1138 has started a new company #3
18:53:08  <coopserver> *** planetm4ker has started a new company #4
18:53:47  <coopserver> <peter1138> Tried to load normal sprite #14 as a recolour sprite.
18:53:49  <coopserver> <peter1138> ooo
19:00:24  <coopserver> <Niels M> blimps, so slow...
19:00:49  <coopserver> <peter1138> planespeed 1/1 ;)
19:01:50  <coopserver> <Niels M> but blimp fishing is absolutely a thing
19:01:57  <coopserver> <peter1138> lol
19:08:58  <coopserver> *** peter1138 has left the game (Leaving)
19:10:22  <coopserver> *** Game paused (connecting clients)
19:10:27  <coopserver> *** peter1138 has joined
19:10:28  <coopserver> *** Game unpaused (connecting clients)
19:32:24  <coopserver> <Niels M> look at Sankt Spreestett Stores station... it's flooded with passengers and it's at the edge of a smallish town
19:33:05  <coopserver> <planetm4ker> hm
19:34:30  <coopserver> <planetm4ker> quite busy :)
19:34:47  <coopserver> <planetm4ker> though 700 is not exactly small
19:35:08  <coopserver> <planetm4ker> small is <150 for start. Tiny <20 :P
19:36:17  <coopserver> <planetm4ker> it's approx at the edge of the upper third
19:48:02  <planetmaker> !ip
19:48:02  <coopserver> planetmaker: publicserver-new.openttdcoop.org:3983
19:49:07  <coopserver> <Niels M> oh, the game is being locked to 1.01x-1.04x speed on windows, since the server is running on linux (I assume)
19:49:27  <coopserver> <planetm4ker> eh?
19:49:30  <coopserver> <Niels M> and not the 0.98x the win32 video driver runs "natively"
19:49:41  <coopserver> <planetm4ker> it's an MP server. Speed can only be controlled by the server
19:49:46  <coopserver> <Niels M> yes
19:50:31  <coopserver> <planetm4ker> I would expect it has nothing to do with the OS at all
19:50:53  <coopserver> <planetm4ker> My client also shows 1.02x
19:51:24  <coopserver> <planetm4ker> with a range of ... 0.98 - 1.05. roughly
19:54:02  <coopserver> <planetm4ker> but curious that it actually shows a slightly higher speed than 1.0x
19:54:32  <coopserver> <peter1138> Yes, it's due to millisecond rounding.
19:54:43  <coopserver> <Niels M> singleplayer on both linux and mac run at about 1.01x-1.04x all the time, singleplayer on windows runs at 0.98x
19:55:30  <coopserver> <peter1138> i've never looked at the graph in multiplayer before :-)
19:56:07  <coopserver> <Niels M> actually, try the 'fps' command in rcon
19:56:11  <coopserver> <planetm4ker> is it in SP exactly 1x ?
19:56:13  <coopserver> <peter1138> i have a patch that uses chrono timers in the video drivers
19:56:14  <coopserver> <Niels M> I think that should work too
19:56:35  <coopserver> <peter1138> if you make that use milliseconds, then it's the same
19:56:47  <coopserver> <peter1138> if you use microseconds then it's closer to 1x, but not exact.
19:57:38  <coopserver> <peter1138> hmm, this mismatch between game ticks and framerate ticks probably accounts for stuttering :-)
20:28:23  <coopserver> <Niels M> hmm, should maybe make some groups and liveries :)
20:28:50  <planetmaker> hm :)
20:29:03  <coopserver> <planetm4ker> maybe I should do that, too
20:29:13  <coopserver> <planetm4ker> Now that my money is no issue any longer
20:29:30  <coopserver> <planetm4ker> and that I start my usual "build a giant network" :P
20:31:46  <coopserver> *** Game paused (connecting clients)
20:31:52  <coopserver> *** Player has joined
20:31:53  <coopserver> *** Player has started a new company #5
20:31:54  <coopserver> *** Game unpaused (connecting clients)
20:32:08  <coopserver> <planetm4ker> please choose a better player name :)
20:32:53  <coopserver> <Niels M> it's not possible to change name during the game, is it... should that be a feature?
20:32:56  <coopserver> <Player> hey i never knew i could play this online!
20:33:36  <coopserver> *** planetm4ker has changed his/her name to blubber
20:33:47  <coopserver> <blubber> so yes, you can change name. In console
20:33:57  <coopserver> *** blubber has changed his/her name to pl4netmaker
20:33:58  <coopserver> <Niels M> ah
20:34:09  <coopserver> <pl4netmaker> just type name newnick
20:34:27  <coopserver> <Player> newnick
20:34:40  <coopserver> <Player> ? how do i access console.
20:34:51  <coopserver> <pl4netmaker> ah. for me it's the button left of 1
20:35:10  <coopserver> <pl4netmaker> below escape
20:35:53  <coopserver> <Player> command not found
20:36:46  <coopserver> <pl4netmaker> name FancyTitle
20:36:52  <coopserver> *** Player has changed his/her name to newnick
20:36:54  <coopserver> <pl4netmaker> not newnick :)
20:37:05  <coopserver> <newnick> LMFAO!
20:37:17  <coopserver> <newnick> Sorry im still new to PC gaming.
20:37:19  <coopserver> <pl4netmaker> but newnick is ok as nick :)
20:37:39  <coopserver> *** newnick has changed his/her name to Moronboy
20:37:41  <coopserver> <pl4netmaker> Player is just... very booooring :)
20:38:26  <coopserver> <Moronboy> so what is the goal of this online mode? i see you are mostly using trains.
20:38:38  <coopserver> <Niels M> goal is to have fun
20:38:40  <coopserver> <Niels M> :)
20:38:57  <coopserver> <Niels M> some servers have a shared goal
20:39:02  <coopserver> <Niels M> and some are competition
20:41:40  <coopserver> <pl4netmaker> yeah. This server is just for fun. Everyone as he or she likes. Just don't grief, that is actively sabotage other players. The map is big enough :)
20:42:00  <coopserver> <pl4netmaker> There's not a lot of water, but I added nice ships, too. And planes
20:42:04  <coopserver> <pl4netmaker> And airports :)
20:42:24  <coopserver> <pl4netmaker> But for a beginner these new industries will need getting used to, too
20:42:34  <coopserver> <Niels M> this is my first time with custom airports
20:42:38  <coopserver> <Niels M> which can even be rotated!
20:42:56  <coopserver> <pl4netmaker> :) It's one of my NewGRF I'm actually quite proud of
20:43:31  <coopserver> <Moronboy> ive sank many many hours into this game over the years. i was un aware that this version existed.
20:43:32  <coopserver> <pl4netmaker> it's the only airport NewGRF to exist, as far as I know
20:44:08  <coopserver> <pl4netmaker> rotation... is about the only real feature. Except them showing snow cover on snow as well and using the ground sprites as needed
20:44:36  <coopserver> <pl4netmaker> I should have chosen varying snowline height :D
20:45:22  <coopserver> <pl4netmaker> Moronboy: once you start with NewGRF and game scripts, you can change this game completely :)
20:45:47  <coopserver> <Moronboy> yeah much like mods i assume?
20:50:57  <coopserver> <pl4netmaker> I'm happy that I chose "very many rivers" :) Makes using ships easier
20:51:21  <coopserver> <pl4netmaker> Farm supplies via ship... :P
20:53:28  <coopserver> <Moronboy> trams? cool
20:53:46  <coopserver> <pl4netmaker> Niels: what I really would like from a server perspective: the possibility to choose preset of settings and newgrf combined in order to generate a new map
20:53:52  <coopserver> <pl4netmaker> yep, trams :)
20:55:23  <coopserver> <Moronboy> engineering supplies? can you explain industries please?
20:55:37  <coopserver> <Niels M> FIRS is somewhat complicated :P
20:55:55  <coopserver> <Niels M> you do not _need_ supplies, they only make industries produce more but are never strictly required
20:56:41  <coopserver> <pl4netmaker> yep, there's farm and engineering supplies. They boost production of the industry if delivered
20:57:14  <coopserver> <pl4netmaker> when starting: don't bother. Only deliver them once you make some money. Then it can give you quite an extra boost
20:57:41  <coopserver> <Niels M> basically, FIRS rewards spreading out over many industries and building a large network capable of going anywhere from anywhere
20:59:57  <coopserver> <Niels M> look at those fishing grounds under construction
21:00:14  <coopserver> <Niels M> they took heavy equipment into the sea and filled it with dirt
21:00:32  <coopserver> <pl4netmaker> :)
21:00:56  <coopserver> <pl4netmaker> Actually, if you've seen the fish farms in Norway or Faroese islands: they would need exactly that: heavy equipment
21:01:42  <coopserver> <pl4netmaker> I really marvel at the graphics andy created for FIRS
21:01:49  <coopserver> <pl4netmaker> and the code, too
21:07:03  <coopserver> <pl4netmaker> now that I played factorio, I want programmable signals, too :P
21:28:46  <coopserver> <pl4netmaker> I own more canal than road :D
21:28:47  <coopserver> <Niels M> Moronboy: tip press X to hide all the trees and buildings, and make it easier to see your own tracks
21:29:03  <coopserver> <Moronboy> Thank you!!
21:29:04  <coopserver> <Niels M> and find where you missed a piece of track that prevents your train from running :)
21:29:17  <coopserver> <pl4netmaker> me?
21:29:27  <coopserver> <Moronboy> haha, yes it has happened already, more than once lol
21:35:33  <coopserver> *** Game paused (connecting clients)
21:35:38  <coopserver> *** Cameron has joined
21:35:39  <coopserver> *** Game unpaused (connecting clients)
21:35:47  <coopserver> <Cameron> oooof
21:37:43  <coopserver> *** Cameron has started a new company #6
21:42:28  <coopserver> 'Niels M' reported an error and is closing its connection (desync error)
21:42:29  <coopserver> *** Niels M has left the game (desync error)
21:42:33  <nielsm> desync!
21:43:28  <nielsm> !date
21:43:28  <coopserver> Jan 02 1967
21:48:02  <coopserver> *** Game paused (connecting clients)
21:48:06  <coopserver> *** Niels M has joined
21:48:07  <coopserver> *** Game unpaused (connecting clients)
21:49:21  <coopserver> *** Game paused (connecting clients)
21:49:26  <coopserver> *** peter1138 #1 has joined
21:49:27  <coopserver> *** Game unpaused (connecting clients)
21:54:45  <planetmaker> :-O
21:54:50  <planetmaker> desync is ... bad!
22:03:45  <coopserver> *** Game paused (connecting clients)
22:03:47  <coopserver> *** planetm4ker has joined
22:03:48  <coopserver> *** Game unpaused (connecting clients)
22:10:23  <coopserver> *** planetm4ker has left the game (Leaving)
22:14:37  <planetmaker> !rcon set debuglevel
22:14:38  <coopserver> 'debuglevel' is an unknown setting.
22:14:44  <planetmaker> !rcon set debug_level
22:14:45  <coopserver> 'debug_level' is an unknown setting.
22:14:46  <coopserver> <Niels M> oh still vanilla ships in too?
22:14:52  <coopserver> <Niels M> the well-baked hovercraft
22:15:10  <coopserver> <pl4netmaker> Not sure... if FISH didn't disable them
22:15:57  <planetmaker> !rcon debug_level desync=3
22:16:02  <planetmaker> !rcon debug_level
22:16:03  <coopserver> Current debug-level: 'driver=0, grf=0, map=0, misc=0, net=6, sprite=0, oldloader=0, npf=0, yapf=0, freetype=0, script=0, sl=0, gamelog=0, desync=3, console=0'
22:16:45  <planetmaker> Folks, are you ready to re-join? I'm going to turn on debugging mode. You should not be harmed by it - but we might catch a bug with some luck
22:16:56  <planetmaker> !rcon save debug_start
22:16:57  <coopserver> <Cameron> ummm
22:16:58  <coopserver> Saving map...
22:16:59  <coopserver> Map successfully saved to debug_start.sav
22:17:11  <coopserver> <Moronboy> how do i do that?
22:17:11  <nielsm> I'll just go get some sleep then :)
22:17:12  <planetmaker> I will reload this very map. You won't loose any playtime
22:17:23  <coopserver> *** Niels M has left the game (Leaving)
22:17:53  <coopserver> <peter1138> go for it
22:18:00  <planetmaker> Moronboy: you just join like you did before. when I restart you simply will be kicked
22:18:07  <planetmaker> !rcon save debug_start
22:18:09  <coopserver> Saving map...
22:18:10  <coopserver> Map successfully saved to debug_start.sav
22:18:12  <coopserver> <Moronboy> ok! thank you
22:18:14  <planetmaker> !rcon load debug_start
22:18:16  <coopserver> debug_start: No such file or directory.
22:18:20  <planetmaker> !rcon ls
22:18:21  <coopserver> 0) .. (Parent directory)
22:18:22  <coopserver> 1) autosave/ (Directory)
22:18:23  <coopserver> 2) debug_start.sav
22:18:24  <coopserver> 3) beta3test_start.sav
22:18:27  <planetmaker> !rcon load 2
22:18:28  <coopserver> Starting new game
22:18:34  <coopserver> *** pl4netmaker has left the game (connection lost)
22:18:35  <coopserver> *** peter1138 has left the game (connection lost)
22:18:36  <coopserver> *** Moronboy has left the game (connection lost)
22:18:37  <coopserver> *** Cameron has left the game (connection lost)
22:18:38  <coopserver> *** peter1138 #1 has left the game (connection lost)
22:18:39  <coopserver> Now playing on #openttdcoop - Nightly Server (www.openttdcoop.org) (Version 1.9.0-beta3)
22:18:40  <coopserver> *** Game paused (number of players)
22:18:41  <coopserver> *** Game still paused (connecting clients, number of players)
22:18:42  <coopserver> *** pl4netmaker has joined
22:18:44  <coopserver> *** Cameron has joined
22:18:47  <coopserver> *** peter1138 has joined
22:18:48  <coopserver> *** peter1138 #1 has joined
22:18:49  <coopserver> *** Game still paused (number of players)
22:18:54  <planetmaker> oh... auto-rejoin?
22:18:58  <coopserver> *** peter1138 #1 has joined company #3
22:18:59  <coopserver> *** Game unpaused (number of players)
22:19:10  <coopserver> *** pl4netmaker has joined company #4
22:19:13  <coopserver> <peter1138 #1> hmm, passwords :/
22:19:22  <coopserver> *** Cameron has joined company #6
22:19:25  <coopserver> <pl4netmaker> they're all gone, yes
22:19:31  <coopserver> <peter1138 #1> forgot that :p
22:19:47  <coopserver> <Cameron> quick take over someone esles company :-)
22:20:07  <coopserver> *** pl4netmaker has joined company #2
22:20:24  <coopserver> *** pl4netmaker has joined company #4
22:22:55  <coopserver> <pl4netmaker> Thank you for your understanding. Happy playing :)
22:23:21  <coopserver> *** Game paused (connecting clients)
22:23:28  <coopserver> *** Moronboy has joined
22:23:29  <coopserver> *** Game unpaused (connecting clients)
22:23:35  <coopserver> <pl4netmaker> welcome back
22:23:46  <coopserver> <Moronboy> thank you
22:24:10  <coopserver> <pl4netmaker> Mind, Moronboy, you can set a password on your company. That makes sure that no random person can ruin it
22:24:18  <coopserver> <pl4netmaker> you don't have to set one, though
22:24:42  <coopserver> <pl4netmaker> it's a question of do you want to allow others to join your company or not :)
22:25:05  <coopserver> <Moronboy> destroy my empire !!!
22:25:09  <coopserver> <Moronboy> assholes lol
22:25:25  <coopserver> <pl4netmaker> well, happens
22:26:27  <coopserver> <pl4netmaker> if I know who does so... I usually ban those people... but still, it's deed done, and the company is wrecked.Or a reload of an older save which affects all
22:27:12  <coopserver> <pl4netmaker> but not sure how common those bad people are nowadays on ottd servers
22:27:29  <coopserver> <Cameron> usually rare one gets griefed...
22:34:59  *** nielsm has quit IRC
22:36:07  <coopserver> *** peter1138 #1 has left the game (Leaving)
22:36:11  <coopserver> *** peter1138 has left the game (Leaving)
22:58:06  <coopserver> <Moronboy> ok so i figured out the engineering supplies :D
23:24:56  <coopserver> *** pl4netmaker has left the game (Leaving)
23:25:39  <planetmaker> :) Enjoy. Please leave a message when something goes wrong
23:28:27  <coopserver> *** Game paused (connecting clients)
23:28:31  <coopserver> *** Tails has joined
23:28:34  <coopserver> *** Game unpaused (connecting clients)
23:33:56  <coopserver> *** Tails has joined company #5
23:34:15  <coopserver> *** Tails has joined spectators
23:37:05  <coopserver> *** Tails has left the game (Leaving)
23:51:27  <coopserver> *** Game paused (connecting clients)
23:52:00  <coopserver> *** Game unpaused (connecting clients)
23:52:20  <coopserver> *** Game paused (connecting clients)
23:52:38  <coopserver> *** Game unpaused (connecting clients)
23:53:02  <coopserver> *** Game paused (connecting clients)
23:53:13  <coopserver> <Cameron> ...
23:53:35  <coopserver> *** Game unpaused (connecting clients)
23:57:47  <coopserver> *** Game paused (connecting clients)
23:58:19  <coopserver> *** Game unpaused (connecting clients)
23:59:27  <coopserver> *** Game paused (connecting clients)
23:59:50  <coopserver> *** Game unpaused (connecting clients)

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