Log for #openttdcoop.nightly on 26th February 2019:
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00:00:06  <coopserver> *** Game paused (connecting clients)
00:00:24  <coopserver> *** Game unpaused (connecting clients)
00:00:36  <coopserver> *** Game paused (connecting clients)
00:00:55  <coopserver> *** Game unpaused (connecting clients)
00:01:02  <coopserver> *** Game paused (connecting clients)
00:01:32  <coopserver> *** Game unpaused (connecting clients)
00:01:51  <coopserver> *** Game paused (connecting clients)
00:02:24  <coopserver> *** Game unpaused (connecting clients)
00:42:22  <Happpy> Gn
00:42:31  <coopserver> <Cameron> night
00:56:59  <coopserver> <Moronboy> ok guys i must go.
00:57:44  <coopserver> *** Moronboy has left the game (Leaving)
01:16:38  <coopserver> *** Cameron has left the game (Leaving)
01:16:39  <coopserver> *** Game paused (number of players)
01:20:34  <coopserver> *** Game still paused (connecting clients, number of players)
01:20:52  <coopserver> *** Game still paused (number of players)
02:36:55  <coopserver> *** Game still paused (connecting clients, number of players)
02:37:00  <coopserver> *** Cameron has joined
02:37:01  <coopserver> *** Game still paused (number of players)
02:37:02  <coopserver> *** Game unpaused (number of players)
02:51:09  <coopserver> *** Game paused (connecting clients)
02:51:14  <coopserver> *** Player has joined
02:51:18  <coopserver> *** Game unpaused (connecting clients)
02:51:26  <coopserver> *** Player has left the game (Leaving)
02:59:39  <coopserver> *** Cameron has left the game (Leaving)
02:59:40  <coopserver> *** Game paused (number of players)
03:55:59  <coopserver> *** Game still paused (connecting clients, number of players)
03:56:04  <coopserver> *** Cameron has joined
03:56:05  <coopserver> *** Game still paused (number of players)
03:56:06  <coopserver> *** Game unpaused (number of players)
03:59:23  <coopserver> *** Cameron has left the game (Leaving)
03:59:24  <coopserver> *** Game paused (number of players)
05:58:25  <coopserver> *** Game still paused (connecting clients, number of players)
05:58:30  <coopserver> *** peter1138 has joined
05:58:31  <coopserver> *** Game still paused (number of players)
05:58:32  <coopserver> *** Game unpaused (number of players)
06:24:15  <coopserver> *** peter1138 has left the game (Leaving)
06:24:16  <coopserver> *** Game paused (number of players)
07:50:04  <coopserver> *** Game still paused (connecting clients, number of players)
07:50:11  <coopserver> *** Player has joined
07:50:12  <coopserver> *** Player has started a new company #7
07:50:13  <coopserver> *** Game still paused (number of players)
07:50:14  <coopserver> *** Game unpaused (number of players)
07:51:41  <coopserver> *** Player has left the game (Leaving)
07:51:42  <coopserver> *** Game paused (number of players)
07:59:26  <coopserver> *** Game still paused (connecting clients, number of players)
07:59:28  <coopserver> *** pl4netmaker has joined
07:59:29  <coopserver> *** Game still paused (number of players)
07:59:30  <coopserver> *** Game unpaused (number of players)
08:16:31  <coopserver> *** pl4netmaker has left the game (Leaving)
08:16:32  <coopserver> *** Game paused (number of players)
10:44:24  *** Happpy has quit IRC
12:01:37  *** Happpy has joined #openttdcoop.nightly
12:03:22  <Happpy> !date
12:03:23  <coopserver> Mar 19 1987
12:03:26  <Happpy> !players
12:03:27  <coopserver> Happpy: The server is empty, no one is connected. Feel free to remedy this situation
12:35:08  <coopserver> *** Game still paused (connecting clients, number of players)
12:35:10  <coopserver> *** Player has joined
12:35:11  <coopserver> *** Game still paused (number of players)
12:35:22  <coopserver> *** Game still paused (connecting clients, number of players)
12:35:24  <coopserver> *** Player #1 has joined
12:35:25  <coopserver> *** Game still paused (number of players)
12:35:26  <coopserver> *** Game unpaused (number of players)
12:35:42  <coopserver> *** Game paused (connecting clients)
12:35:45  <coopserver> *** Somebody has joined
12:35:46  <coopserver> *** Game unpaused (connecting clients)
12:36:28  <coopserver> *** Somebody has changed his/her name to dP
12:36:59  <coopserver> *** Player #1 has changed his/her name to peter1138
12:38:29  <coopserver> *** dP has left the game (Leaving)
12:40:01  <coopserver> *** Game paused (connecting clients)
12:40:06  <coopserver> *** dP has joined
12:40:08  <coopserver> *** Game unpaused (connecting clients)
12:40:27  <coopserver> <peter1138> those ship introduction dates
12:40:32  <coopserver> *** dP has left the game (Leaving)
12:41:19  <coopserver> *** Player has started a new company #8
12:49:42  <coopserver> <Player> oof
12:49:49  <coopserver> <Player> got an engine on exclusive preview
12:49:53  <coopserver> <Player> but no wagons for it :(
12:50:02  <coopserver> <peter1138> random sync!
12:51:37  <planetmaker> sync or desync?
12:51:45  <planetmaker> :P
12:54:44  <coopserver> <Player> ouch
12:54:52  <coopserver> <Player> you banned station walking :P
12:56:56  <coopserver> *** Player has left the game (Leaving)
12:57:14  <coopserver> *** Game paused (connecting clients)
12:57:16  <coopserver> *** Player has joined
12:57:17  <coopserver> *** Game unpaused (connecting clients)
12:58:36  <coopserver> *** peter1138 has left the game (Leaving)
13:00:10  <coopserver> *** Game paused (connecting clients)
13:00:14  <coopserver> *** dP has joined
13:00:15  <coopserver> *** Game unpaused (connecting clients)
13:00:46  <coopserver> *** dP has left the game (Leaving)
13:00:58  <coopserver> *** Game paused (connecting clients)
13:01:02  <coopserver> *** dP has joined
13:01:03  <coopserver> *** Game unpaused (connecting clients)
13:01:52  <coopserver> *** dP has left the game (Leaving)
13:02:58  <coopserver> *** Game paused (connecting clients)
13:03:02  <planetmaker> I did that by accident... it wasn't one of the settings I reviewed
13:03:03  <coopserver> *** dP has joined
13:03:04  <coopserver> *** Game unpaused (connecting clients)
13:03:14  <coopserver> *** dP has left the game (Leaving)
13:03:19  <coopserver> *** Game paused (connecting clients)
13:03:23  <planetmaker> !fps
13:03:23  <coopserver> *** dP has joined
13:03:24  <coopserver> *** Game unpaused (connecting clients)
13:03:28  <planetmaker> !cpu
13:03:28  <coopserver> planetmaker: I have taken 47371.90 seconds of user time and 17529.55 seconds of system time, for a total of 64901.45 seconds of CPU time. My children have taken 0.07 seconds of user time and 0.05 seconds of system time for a total of 0.12 seconds of CPU time. I'm taking up 18316 kB of memory.
13:03:56  <coopserver> *** dP has left the game (Leaving)
13:07:38  <coopserver> *** Game paused (connecting clients)
13:07:40  <coopserver> *** peter1138 has joined
13:07:41  <coopserver> *** Game unpaused (connecting clients)
13:08:01  <coopserver> *** peter1138 has left the game (Leaving)
13:18:09  <coopserver> <Player> oucbh
13:18:14  <coopserver> <Player> my towns hate me
13:18:47  <Happpy> Do some trees
13:18:58  <coopserver> <Player> no money
13:21:39  <Happpy> Take a lone
13:21:46  <coopserver> <Player> maxed out :)
13:22:27  <Happpy> Dame
13:32:33  <coopserver> <Player> why is my station rating stuck on appalling?
13:32:38  <coopserver> <Player> at nahekirch
13:32:46  <coopserver> <Player> town rating /s
13:33:37  <coopserver> <Player> station rating there is good, for my one station
13:33:41  <Happpy> You need to have fuall load order on the trains
13:33:51  <coopserver> <Player> why?
13:34:58  <Happpy> So the station rating  is good
13:35:05  <coopserver> <Player> ugh all the towns still hate me
13:50:14  <coopserver> *** Game paused (connecting clients)
13:50:17  <coopserver> *** Vinnie has joined
13:50:18  <coopserver> *** Game unpaused (connecting clients)
13:50:29  <Happpy> Hi vinnie
13:50:35  <coopserver> <Vinnie> hey
13:50:47  <Happpy> How things going Good
13:50:56  <coopserver> <Vinnie> good
13:52:24  <Happpy> Vinnie the welcome server is down for now Becours  this server and the #openttdcoop welcome server run on the same machine ther waa a memory error
13:54:45  <coopserver> *** Vinnie has left the game (connection lost)
13:55:31  <coopserver> <Player> oops
13:55:37  <coopserver> <Player> I didn't notice cdist
14:49:26  *** nielsm has joined #openttdcoop.nightly
15:09:00  <coopserver> *** Player has joined spectators
15:09:01  <coopserver> *** Game paused (number of players)
15:09:14  <coopserver> *** Player has left the game (Leaving)
15:16:45  <coopserver> *** Game still paused (connecting clients, number of players)
15:16:49  <coopserver> *** Niels M has joined
15:16:50  <coopserver> *** Game still paused (number of players)
15:43:22  <coopserver> *** Niels M has joined company #2
15:43:23  <coopserver> *** Game unpaused (number of players)
17:45:27  <coopserver> <Niels M> ugh with this planespeed factor helicopters are almost as slow as ships, useless...
17:57:46  <planetmaker> hm :( I was thinking of using them as supply vehicles for the farms... Useless in that case
17:57:51  <planetmaker> !rcon set plane_speed
17:57:52  <coopserver> Current value for 'plane_speed' is: '4' (min: 1, max: 4)
17:58:03  <planetmaker> should I increase it?
17:58:15  <planetmaker> !rcon set plane_speed 3
17:58:16  <coopserver> ERROR: This command/variable is not available during network games.
17:58:23  <planetmaker> hm, no, I cannot
17:58:25  <nielsm> 2 or 1 is generally more fun imo
17:58:26  <nielsm> huh
17:58:36  <planetmaker> not a network-save variable change
17:58:56  <planetmaker> <coopserver> ERROR: This command/variable is not available during network games.
17:59:19  <nielsm> so it'ød require loading the save in singleplayer, change it, then reload in multiplayer
17:59:34  <planetmaker> yes
17:59:37  <planetmaker> !rcon pause
17:59:38  <coopserver> *** Game paused (manual)
17:59:44  <planetmaker> !rcon set plane_speed 3
17:59:45  <coopserver> ERROR: This command/variable is not available during network games.
17:59:49  <planetmaker> !rcon unpause
17:59:50  <coopserver> *** Game unpaused (manual)
18:00:02  <nielsm> btw did you try !rcon fps ? :)
18:00:12  <planetmaker> yep :)
18:00:18  <planetmaker> yesterday in console ingame
18:00:22  <nielsm> ah
18:00:28  <planetmaker> !rcon fps
18:00:29  <coopserver> Based on num. data points: 64 128 512
18:00:30  <coopserver> Game loop rate: 34.30fps  (expected: 33.33fps)
18:00:31  <coopserver> Drawing rate: 34.35fps  (expected: 33.33fps)
18:00:32  <coopserver> Game loop times: 19.18ms  19.14ms  20.02ms
18:00:33  <coopserver>   GL station ticks times: 0.10ms  0.10ms  0.09ms
18:00:34  <coopserver> planetmaker: You have 8 more messages. Type !less to view them
18:00:34  <nielsm> spamtime!
18:00:37  <planetmaker> !less
18:00:38  <coopserver>   GL train ticks times: 1.16ms  1.16ms  1.21ms
18:00:38  <coopserver>   GL road vehicle ticks times: 0.19ms  0.20ms  0.20ms
18:00:39  <coopserver>   GL ship ticks times: 0.03ms  0.03ms  0.03ms
18:00:40  <coopserver>   GL aircraft ticks times: 0.02ms  0.02ms  0.02ms
18:00:41  <coopserver>   GL landscape ticks times: 0.78ms  0.79ms  0.82ms
18:00:42  <coopserver> planetmaker: You have 3 more messages. Type !less to view them
18:00:44  <planetmaker> the bot is intelligent ;)
18:00:46  <planetmaker> !less
18:00:46  <coopserver>   GL link graph delays times: 0.01ms  0.01ms  0.01ms
18:00:47  <coopserver> Drawing times: 0.01ms  0.01ms  0.01ms
18:00:48  <coopserver>   Viewport drawing times: 0.00ms  0.00ms  0.00ms
18:00:59  <nielsm> good it's not wasting time on drawing!
18:01:06  <planetmaker> we learned to tell the bot to be careful for not being kicked for flooding irc :P
18:01:37  <planetmaker> hehe, that indeed would be curious ;)
18:01:48  <planetmaker> drawing time on a build with --enable-dedicated :P
18:02:15  <coopserver> *** Niels M has joined spectators
18:02:16  <coopserver> *** Game paused (number of players)
18:03:54  <coopserver> *** Niels M has left the game (Leaving)
18:46:06  *** Happpy has quit IRC
18:47:51  *** Happpy has joined #openttdcoop.nightly
18:53:27  <coopserver> *** Game still paused (connecting clients, number of players)
18:53:29  <coopserver> *** Player has joined
18:53:30  <coopserver> *** Game still paused (number of players)
18:53:31  <coopserver> *** Game unpaused (number of players)
18:55:43  <Happpy> Hi how things going
18:56:06  <coopserver> <Player> ships time
19:02:25  <coopserver> *** Game paused (connecting clients)
19:02:30  <coopserver> *** Niels M has joined
19:02:31  <coopserver> *** Game unpaused (connecting clients)
19:25:59  <coopserver> *** Game paused (connecting clients)
19:26:04  <coopserver> *** peter1138 has joined
19:26:05  <coopserver> *** Game unpaused (connecting clients)
19:26:07  <coopserver> <Player> a peterer
19:26:34  <coopserver> <peter1138> it is, Player
19:34:02  <coopserver> <Niels M> flat rail wagons carry goods, but have no loaded sprites for it :(
19:34:07  <coopserver> <Player> yeah
19:34:19  <coopserver> <Player> there are some...alpha things
19:47:02  <planetmaker> I found indicators of which vehicles are finished and which not, in the purchase menu
19:47:21  <coopserver> <Player> sadly doesn't include the cargo sprites :P
19:47:57  <coopserver> <Player> do I have highest op. profit yet? :P
19:48:11  <coopserver> <Player> /me has one goal
19:48:15  <coopserver> <Niels M> i'm lazy
19:48:38  <coopserver> <Player> you have highest profit tho
19:57:07  <coopserver> <Niels M> hmm this may be too much load for a shoebox, even the super type
19:57:42  <coopserver> <Player> I don't see it in your train list :P
19:57:47  <coopserver> <Niels M> 38
19:58:06  <coopserver> <Player> well it's making money :)
19:58:17  <coopserver> <Niels M> yeah it's refitting both ways
19:58:24  <coopserver> <Niels M> milk <-> food
20:05:47  <Happpy> !dl
20:05:47  <coopserver> Happpy: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
20:05:48  <coopserver> Happpy:
20:11:40  <coopserver> *** Game paused (connecting clients)
20:11:53  <coopserver> *** happytrainsport has joined
20:11:54  <coopserver> *** Game unpaused (connecting clients)
20:12:01  <coopserver> <Niels M> poor train peter has down at Rheinmünster Horse Market, never picking up goods at the farm station
20:12:06  <coopserver> <Niels M> (he forgot to refit)
20:12:23  <planetmaker> he
20:12:24  <coopserver> <Player> station refit FTW :P
20:12:30  <planetmaker> wanna change that, niels?
20:12:33  <planetmaker> !clients
20:12:39  <planetmaker> !players
20:12:39  <coopserver> planetmaker: Client 90 (Light Blue) is Player, in company 8 (North Spedition)
20:12:40  <coopserver> planetmaker: Client 92 (Blue) is Niels M, in company 2 (Niels M Transport)
20:12:41  <coopserver> planetmaker: Client 94 (Orange) is peter1138, in company 3 (peter1138 Transport)
20:12:42  <coopserver> planetmaker: Spectators: Client 96 (happytrainsport)
20:12:49  <planetmaker> !companies
20:12:49  <coopserver> planetmaker: Company '1' (Green): Unnamed, Founded in 1950, Vehicles owned: 0 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
20:12:50  <coopserver> planetmaker: Company '2' (Blue): Niels M Transport, Founded in 1950, Vehicles owned: 46 Trains, 91 Roadvehicles, 8 Ships and 3 Aeroplanes
20:12:51  <coopserver> planetmaker: Company '3' (Orange): peter1138 Transport, Founded in 1954, Vehicles owned: 3 Trains, 8 Roadvehicles, 4 Ships and 0 Aeroplanes
20:12:52  <coopserver> planetmaker: Company '4' (Red): planetm4ker Transport, Founded in 1954, Vehicles owned: 20 Trains, 3 Roadvehicles, 18 Ships and 6 Aeroplanes
20:12:53  <coopserver> planetmaker: Company '5' (Dark Blue): Reid Transport, Founded in 1961, Vehicles owned: 11 Trains, 15 Roadvehicles, 2 Ships and 0 Aeroplanes
20:12:54  <coopserver> planetmaker: Company '6' (Pale Green): Cameron Transport, Founded in 1966, Vehicles owned: 55 Trains, 40 Roadvehicles, 0 Ships and 2 Aeroplanes
20:12:55  <coopserver> planetmaker: Company '7' (Pink): Unnamed, Founded in 1985, Vehicles owned: 0 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
20:12:56  <coopserver> planetmaker: Company '8' (Light Blue): North Spedition, Founded in 1987, Vehicles owned: 31 Trains, 0 Roadvehicles, 5 Ships and 0 Aeroplanes
20:13:11  <planetmaker> I could move you to his company
20:14:33  <coopserver> *** happytrainsport has left the game (Leaving)
20:17:51  <Happpy> I will pars on this server
20:19:28  <coopserver> <Niels M> hurrah I was awarded a subsidy!
20:21:04  <planetmaker> subsidies are the reason for my lonely bus service in the SW
20:26:13  <coopserver> <Niels M> eh whatever, I've got other things to do
20:26:17  <coopserver> <Niels M> enjoy all
20:26:20  <coopserver> *** Niels M has left the game (Leaving)
20:32:29  <coopserver> *** Player has joined spectators
20:41:53  <coopserver> <peter1138> ah, the old "forgot to refit it" routine
20:43:52  <coopserver> *** Game paused (connecting clients)
20:43:54  <coopserver> *** pl4netmaker has joined
20:43:55  <coopserver> *** Game unpaused (connecting clients)
20:52:10  <coopserver> *** Player has joined company #8
20:52:23  <nielsm> I took the password off my company, if anyone desires it they may take it over
20:55:43  <coopserver> <peter1138> have you given up!?
20:55:59  <coopserver> <Player> did you rick roll me?
20:58:30  <nielsm> I figured I can either spend all my time nursing this company, or I can doo all sorts of other things :P
20:58:43  <nielsm> and there's lots of other things that need doing
20:59:28  <coopserver> <Player> laggy server is laggy eh
20:59:32  <coopserver> <Player> the UI is slow on MP
21:00:00  <coopserver> <pl4netmaker> works just normal for me
21:00:13  <coopserver> <Player> I guess I'm not used to MP
21:00:14  <coopserver> <peter1138> works fine for me
21:00:22  <coopserver> <peter1138> what kind of laggy?
21:00:40  <coopserver> <pl4netmaker> you can checkout the framerate window. It will tell you about the speed...
21:00:41  <coopserver> <peter1138> MP is a little bit stuttery compared to single player
21:00:46  <coopserver> <Player> yes
21:00:47  <nielsm> there is the delay between issuing commands and getting results
21:00:50  <coopserver> <Player> it stutters a lot
21:01:04  <coopserver> <peter1138> but  command actions obviously require going to the server and back, so take time.
21:01:05  <nielsm> but yeah I've also had a bunch of stuttering
21:01:23  <coopserver> <pl4netmaker> well... desync debugging is still active
21:01:30  <coopserver> <peter1138> i'm suspecting it's due to the 1.02x vs 0.98x thing.
21:01:36  <coopserver> <Player> also the groups UI is very broken no?
21:01:38  <coopserver> <pl4netmaker> so there's an unusually high i/o on the server
21:01:59  <coopserver> <Player> I make a group, rename it during creation
21:02:05  <coopserver> <Player> either (1) the name isn't changed
21:02:13  <coopserver> <Player> or (2) 'name must be unique'
21:02:16  <coopserver> <Player> eh what?
21:02:31  <coopserver> <Player> I can't rename to 'coal
21:02:33  <coopserver> <peter1138> works for me
21:02:53  <coopserver> <Player> I don't have any groups named 'Coal'
21:02:56  <coopserver> <Player> this is broken?
21:03:08  <coopserver> <Player> works fine in SP usually
21:03:20  <coopserver> <Player> I can do 'Coall'
21:03:29  <coopserver> <Player> or 'Coal_'
21:03:33  <coopserver> <peter1138> oh
21:03:36  <coopserver> <peter1138> someone else must have
21:03:42  <coopserver> <peter1138> i thought was remove that limitation though
21:03:45  <coopserver> <Player> groups are global?
21:03:51  <coopserver> <Player> that's....
21:03:55  <coopserver> <Player> words I don't have
21:04:06  <coopserver> <pl4netmaker> eh... that's interesting :)
21:04:14  <coopserver> <peter1138> someone used some generic name checking code :p
21:04:24  <coopserver> <peter1138> i did think we'd made it per-company though.
21:04:29  <coopserver> <Player> also the livery UI doesn't appear for groups, until I click on the livery icon again
21:04:34  <coopserver> <Player> hard to explain :P
21:05:07  <coopserver> <peter1138> hmm, odd.
21:05:16  <coopserver> <pl4netmaker> hm, where can I change my per-company autorenew stuff? :D
21:05:27  <coopserver> <peter1138> i can see it doesn't appear, how odd
21:05:38  <coopserver> <peter1138> it's almost as if we never play this game
21:05:52  <coopserver> <Player> I played a lot of SP, didn't see these issues :P
21:05:58  <coopserver> <pl4netmaker> maybe too little :)
21:06:03  <coopserver> <peter1138> hmm, group names are unique per type
21:06:06  <coopserver> <peter1138> but not per company
21:06:07  <coopserver> <peter1138> lol
21:06:15  <coopserver> <Player> ha ha
21:06:17  <coopserver> <Player> no cdist
21:06:18  <coopserver> <peter1138> i think they don't even need to be unique
21:06:22  <coopserver> <peter1138> they are just identifiers
21:06:34  <coopserver> <pl4netmaker> no cargodist is a settings choice... not a shortcoming
21:06:51  <coopserver> <Player> it's helpful for part of my network
21:07:01  <coopserver> <Player> means I can have more than 1 destination per pickup station
21:07:13  <coopserver> <Player> saves space
21:07:31  <coopserver> <Player> cdist won't serve more than 2 routes, and the second route is usually very slow to get cargo assigned
21:10:32  <coopserver> <Player> zellepins!
21:10:51  <coopserver> <pl4netmaker> yes... cdist yes/no is a descision about how you can do certain things
21:12:24  <coopserver> <Player> zellepins are slow :P
21:12:46  <coopserver> <peter1138> but you can go fishing with them
21:12:57  <coopserver> <Player> winner winner chicken dinner
21:13:32  <coopserver> <peter1138> group gui works fine in single player...
21:13:34  <coopserver> <peter1138> how odd :p
21:13:42  <coopserver> <Player> isn't it
21:13:53  <coopserver> <peter1138> wait
21:13:57  <coopserver> <peter1138> not group gui, livery gui
21:14:03  <coopserver> <Player> that too
21:14:25  <coopserver> *** Game paused (connecting clients)
21:14:26  <coopserver> <Player> new zellepins!  special offer!
21:14:33  <coopserver> *** Player #1 has joined
21:14:34  <coopserver> *** Game unpaused (connecting clients)
21:15:55  <coopserver> <peter1138> it appears if you click on the livery button twice as well
21:16:00  <coopserver> <Player> yes
21:16:08  <coopserver> <Player> weird
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21:24:54  <coopserver> *** Player #1 has left the game (Leaving)
21:28:43  <coopserver> *** Player has joined spectators
21:28:48  <coopserver> <Player> /me spectatoring
21:29:01  <coopserver> *** Game paused (connecting clients)
21:29:09  <coopserver> *** Player #1 has joined
21:29:10  <coopserver> *** Game unpaused (connecting clients)
21:42:10  <coopserver> *** Player #1 has left the game (Leaving)
21:42:44  <coopserver> *** pl4netmaker has joined spectators
21:58:02  <coopserver> *** Player has left the game (general timeout)
22:00:39  <coopserver> *** peter1138 has left the game (Leaving)
22:00:40  <coopserver> *** Game paused (number of players)
22:23:34  <Happpy> Gn
22:25:38  <coopserver> *** pl4netmaker has left the game (Leaving)
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