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00:00:06 <coopserver> *** Game paused (connecting clients) 00:00:24 <coopserver> *** Game unpaused (connecting clients) 00:00:36 <coopserver> *** Game paused (connecting clients) 00:00:55 <coopserver> *** Game unpaused (connecting clients) 00:01:02 <coopserver> *** Game paused (connecting clients) 00:01:32 <coopserver> *** Game unpaused (connecting clients) 00:01:51 <coopserver> *** Game paused (connecting clients) 00:02:24 <coopserver> *** Game unpaused (connecting clients) 00:42:22 <Happpy> Gn 00:42:31 <coopserver> <Cameron> night 00:56:59 <coopserver> <Moronboy> ok guys i must go. 00:57:44 <coopserver> *** Moronboy has left the game (Leaving) 01:16:38 <coopserver> *** Cameron has left the game (Leaving) 01:16:39 <coopserver> *** Game paused (number of players) 01:20:34 <coopserver> *** Game still paused (connecting clients, number of players) 01:20:52 <coopserver> *** Game still paused (number of players) 02:36:55 <coopserver> *** Game still paused (connecting clients, number of players) 02:37:00 <coopserver> *** Cameron has joined 02:37:01 <coopserver> *** Game still paused (number of players) 02:37:02 <coopserver> *** Game unpaused (number of players) 02:51:09 <coopserver> *** Game paused (connecting clients) 02:51:14 <coopserver> *** Player has joined 02:51:18 <coopserver> *** Game unpaused (connecting clients) 02:51:26 <coopserver> *** Player has left the game (Leaving) 02:59:39 <coopserver> *** Cameron has left the game (Leaving) 02:59:40 <coopserver> *** Game paused (number of players) 03:55:59 <coopserver> *** Game still paused (connecting clients, number of players) 03:56:04 <coopserver> *** Cameron has joined 03:56:05 <coopserver> *** Game still paused (number of players) 03:56:06 <coopserver> *** Game unpaused (number of players) 03:59:23 <coopserver> *** Cameron has left the game (Leaving) 03:59:24 <coopserver> *** Game paused (number of players) 05:58:25 <coopserver> *** Game still paused (connecting clients, number of players) 05:58:30 <coopserver> *** peter1138 has joined 05:58:31 <coopserver> *** Game still paused (number of players) 05:58:32 <coopserver> *** Game unpaused (number of players) 06:24:15 <coopserver> *** peter1138 has left the game (Leaving) 06:24:16 <coopserver> *** Game paused (number of players) 07:50:04 <coopserver> *** Game still paused (connecting clients, number of players) 07:50:11 <coopserver> *** Player has joined 07:50:12 <coopserver> *** Player has started a new company #7 07:50:13 <coopserver> *** Game still paused (number of players) 07:50:14 <coopserver> *** Game unpaused (number of players) 07:51:41 <coopserver> *** Player has left the game (Leaving) 07:51:42 <coopserver> *** Game paused (number of players) 07:59:26 <coopserver> *** Game still paused (connecting clients, number of players) 07:59:28 <coopserver> *** pl4netmaker has joined 07:59:29 <coopserver> *** Game still paused (number of players) 07:59:30 <coopserver> *** Game unpaused (number of players) 08:16:31 <coopserver> *** pl4netmaker has left the game (Leaving) 08:16:32 <coopserver> *** Game paused (number of players) 10:44:24 *** Happpy has quit IRC 12:01:37 *** Happpy has joined #openttdcoop.nightly 12:03:22 <Happpy> !date 12:03:23 <coopserver> Mar 19 1987 12:03:26 <Happpy> !players 12:03:27 <coopserver> Happpy: The server is empty, no one is connected. Feel free to remedy this situation 12:35:08 <coopserver> *** Game still paused (connecting clients, number of players) 12:35:10 <coopserver> *** Player has joined 12:35:11 <coopserver> *** Game still paused (number of players) 12:35:22 <coopserver> *** Game still paused (connecting clients, number of players) 12:35:24 <coopserver> *** Player #1 has joined 12:35:25 <coopserver> *** Game still paused (number of players) 12:35:26 <coopserver> *** Game unpaused (number of players) 12:35:42 <coopserver> *** Game paused (connecting clients) 12:35:45 <coopserver> *** Somebody has joined 12:35:46 <coopserver> *** Game unpaused (connecting clients) 12:36:28 <coopserver> *** Somebody has changed his/her name to dP 12:36:59 <coopserver> *** Player #1 has changed his/her name to peter1138 12:38:29 <coopserver> *** dP has left the game (Leaving) 12:40:01 <coopserver> *** Game paused (connecting clients) 12:40:06 <coopserver> *** dP has joined 12:40:08 <coopserver> *** Game unpaused (connecting clients) 12:40:27 <coopserver> <peter1138> those ship introduction dates 12:40:32 <coopserver> *** dP has left the game (Leaving) 12:41:19 <coopserver> *** Player has started a new company #8 12:49:42 <coopserver> <Player> oof 12:49:49 <coopserver> <Player> got an engine on exclusive preview 12:49:53 <coopserver> <Player> but no wagons for it :( 12:50:02 <coopserver> <peter1138> random sync! 12:51:37 <planetmaker> sync or desync? 12:51:45 <planetmaker> :P 12:54:44 <coopserver> <Player> ouch 12:54:52 <coopserver> <Player> you banned station walking :P 12:56:56 <coopserver> *** Player has left the game (Leaving) 12:57:14 <coopserver> *** Game paused (connecting clients) 12:57:16 <coopserver> *** Player has joined 12:57:17 <coopserver> *** Game unpaused (connecting clients) 12:58:36 <coopserver> *** peter1138 has left the game (Leaving) 13:00:10 <coopserver> *** Game paused (connecting clients) 13:00:14 <coopserver> *** dP has joined 13:00:15 <coopserver> *** Game unpaused (connecting clients) 13:00:46 <coopserver> *** dP has left the game (Leaving) 13:00:58 <coopserver> *** Game paused (connecting clients) 13:01:02 <coopserver> *** dP has joined 13:01:03 <coopserver> *** Game unpaused (connecting clients) 13:01:52 <coopserver> *** dP has left the game (Leaving) 13:02:58 <coopserver> *** Game paused (connecting clients) 13:03:02 <planetmaker> I did that by accident... it wasn't one of the settings I reviewed 13:03:03 <coopserver> *** dP has joined 13:03:04 <coopserver> *** Game unpaused (connecting clients) 13:03:14 <coopserver> *** dP has left the game (Leaving) 13:03:19 <coopserver> *** Game paused (connecting clients) 13:03:23 <planetmaker> !fps 13:03:23 <coopserver> *** dP has joined 13:03:24 <coopserver> *** Game unpaused (connecting clients) 13:03:28 <planetmaker> !cpu 13:03:28 <coopserver> planetmaker: I have taken 47371.90 seconds of user time and 17529.55 seconds of system time, for a total of 64901.45 seconds of CPU time. My children have taken 0.07 seconds of user time and 0.05 seconds of system time for a total of 0.12 seconds of CPU time. I'm taking up 18316 kB of memory. 13:03:56 <coopserver> *** dP has left the game (Leaving) 13:07:38 <coopserver> *** Game paused (connecting clients) 13:07:40 <coopserver> *** peter1138 has joined 13:07:41 <coopserver> *** Game unpaused (connecting clients) 13:08:01 <coopserver> *** peter1138 has left the game (Leaving) 13:18:09 <coopserver> <Player> oucbh 13:18:14 <coopserver> <Player> my towns hate me 13:18:47 <Happpy> Do some trees 13:18:58 <coopserver> <Player> no money 13:21:39 <Happpy> Take a lone 13:21:46 <coopserver> <Player> maxed out :) 13:22:27 <Happpy> Dame 13:32:33 <coopserver> <Player> why is my station rating stuck on appalling? 13:32:38 <coopserver> <Player> at nahekirch 13:32:46 <coopserver> <Player> town rating /s 13:33:37 <coopserver> <Player> station rating there is good, for my one station 13:33:41 <Happpy> You need to have fuall load order on the trains 13:33:51 <coopserver> <Player> why? 13:34:58 <Happpy> So the station rating is good 13:35:05 <coopserver> <Player> ugh all the towns still hate me 13:50:14 <coopserver> *** Game paused (connecting clients) 13:50:17 <coopserver> *** Vinnie has joined 13:50:18 <coopserver> *** Game unpaused (connecting clients) 13:50:29 <Happpy> Hi vinnie 13:50:35 <coopserver> <Vinnie> hey 13:50:47 <Happpy> How things going Good 13:50:56 <coopserver> <Vinnie> good 13:52:24 <Happpy> Vinnie the welcome server is down for now Becours this server and the #openttdcoop welcome server run on the same machine ther waa a memory error 13:54:45 <coopserver> *** Vinnie has left the game (connection lost) 13:55:31 <coopserver> <Player> oops 13:55:37 <coopserver> <Player> I didn't notice cdist 14:49:26 *** nielsm has joined #openttdcoop.nightly 15:09:00 <coopserver> *** Player has joined spectators 15:09:01 <coopserver> *** Game paused (number of players) 15:09:14 <coopserver> *** Player has left the game (Leaving) 15:16:45 <coopserver> *** Game still paused (connecting clients, number of players) 15:16:49 <coopserver> *** Niels M has joined 15:16:50 <coopserver> *** Game still paused (number of players) 15:43:22 <coopserver> *** Niels M has joined company #2 15:43:23 <coopserver> *** Game unpaused (number of players) 17:45:27 <coopserver> <Niels M> ugh with this planespeed factor helicopters are almost as slow as ships, useless... 17:57:46 <planetmaker> hm :( I was thinking of using them as supply vehicles for the farms... Useless in that case 17:57:51 <planetmaker> !rcon set plane_speed 17:57:52 <coopserver> Current value for 'plane_speed' is: '4' (min: 1, max: 4) 17:58:03 <planetmaker> should I increase it? 17:58:15 <planetmaker> !rcon set plane_speed 3 17:58:16 <coopserver> ERROR: This command/variable is not available during network games. 17:58:23 <planetmaker> hm, no, I cannot 17:58:25 <nielsm> 2 or 1 is generally more fun imo 17:58:26 <nielsm> huh 17:58:36 <planetmaker> not a network-save variable change 17:58:56 <planetmaker> <coopserver> ERROR: This command/variable is not available during network games. 17:59:19 <nielsm> so it'ød require loading the save in singleplayer, change it, then reload in multiplayer 17:59:34 <planetmaker> yes 17:59:37 <planetmaker> !rcon pause 17:59:38 <coopserver> *** Game paused (manual) 17:59:44 <planetmaker> !rcon set plane_speed 3 17:59:45 <coopserver> ERROR: This command/variable is not available during network games. 17:59:49 <planetmaker> !rcon unpause 17:59:50 <coopserver> *** Game unpaused (manual) 18:00:02 <nielsm> btw did you try !rcon fps ? :) 18:00:12 <planetmaker> yep :) 18:00:18 <planetmaker> yesterday in console ingame 18:00:22 <nielsm> ah 18:00:28 <planetmaker> !rcon fps 18:00:29 <coopserver> Based on num. data points: 64 128 512 18:00:30 <coopserver> Game loop rate: 34.30fps (expected: 33.33fps) 18:00:31 <coopserver> Drawing rate: 34.35fps (expected: 33.33fps) 18:00:32 <coopserver> Game loop times: 19.18ms 19.14ms 20.02ms 18:00:33 <coopserver> GL station ticks times: 0.10ms 0.10ms 0.09ms 18:00:34 <coopserver> planetmaker: You have 8 more messages. Type !less to view them 18:00:34 <nielsm> spamtime! 18:00:37 <planetmaker> !less 18:00:38 <coopserver> GL train ticks times: 1.16ms 1.16ms 1.21ms 18:00:38 <coopserver> GL road vehicle ticks times: 0.19ms 0.20ms 0.20ms 18:00:39 <coopserver> GL ship ticks times: 0.03ms 0.03ms 0.03ms 18:00:40 <coopserver> GL aircraft ticks times: 0.02ms 0.02ms 0.02ms 18:00:41 <coopserver> GL landscape ticks times: 0.78ms 0.79ms 0.82ms 18:00:42 <coopserver> planetmaker: You have 3 more messages. Type !less to view them 18:00:44 <planetmaker> the bot is intelligent ;) 18:00:46 <planetmaker> !less 18:00:46 <coopserver> GL link graph delays times: 0.01ms 0.01ms 0.01ms 18:00:47 <coopserver> Drawing times: 0.01ms 0.01ms 0.01ms 18:00:48 <coopserver> Viewport drawing times: 0.00ms 0.00ms 0.00ms 18:00:59 <nielsm> good it's not wasting time on drawing! 18:01:06 <planetmaker> we learned to tell the bot to be careful for not being kicked for flooding irc :P 18:01:37 <planetmaker> hehe, that indeed would be curious ;) 18:01:48 <planetmaker> drawing time on a build with --enable-dedicated :P 18:02:15 <coopserver> *** Niels M has joined spectators 18:02:16 <coopserver> *** Game paused (number of players) 18:03:54 <coopserver> *** Niels M has left the game (Leaving) 18:46:06 *** Happpy has quit IRC 18:47:51 *** Happpy has joined #openttdcoop.nightly 18:53:27 <coopserver> *** Game still paused (connecting clients, number of players) 18:53:29 <coopserver> *** Player has joined 18:53:30 <coopserver> *** Game still paused (number of players) 18:53:31 <coopserver> *** Game unpaused (number of players) 18:55:43 <Happpy> Hi how things going 18:56:06 <coopserver> <Player> ships time 19:02:25 <coopserver> *** Game paused (connecting clients) 19:02:30 <coopserver> *** Niels M has joined 19:02:31 <coopserver> *** Game unpaused (connecting clients) 19:25:59 <coopserver> *** Game paused (connecting clients) 19:26:04 <coopserver> *** peter1138 has joined 19:26:05 <coopserver> *** Game unpaused (connecting clients) 19:26:07 <coopserver> <Player> a peterer 19:26:34 <coopserver> <peter1138> it is, Player 19:34:02 <coopserver> <Niels M> flat rail wagons carry goods, but have no loaded sprites for it :( 19:34:07 <coopserver> <Player> yeah 19:34:19 <coopserver> <Player> there are some...alpha things 19:47:02 <planetmaker> I found indicators of which vehicles are finished and which not, in the purchase menu 19:47:21 <coopserver> <Player> sadly doesn't include the cargo sprites :P 19:47:57 <coopserver> <Player> do I have highest op. profit yet? :P 19:48:11 <coopserver> <Player> /me has one goal 19:48:15 <coopserver> <Niels M> i'm lazy 19:48:38 <coopserver> <Player> you have highest profit tho 19:57:07 <coopserver> <Niels M> hmm this may be too much load for a shoebox, even the super type 19:57:42 <coopserver> <Player> I don't see it in your train list :P 19:57:47 <coopserver> <Niels M> 38 19:58:06 <coopserver> <Player> well it's making money :) 19:58:17 <coopserver> <Niels M> yeah it's refitting both ways 19:58:24 <coopserver> <Niels M> milk <-> food 20:05:47 <Happpy> !dl 20:05:47 <coopserver> Happpy: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 20:05:48 <coopserver> Happpy: http://www.openttd.org/en/download-stable/1.9.0-beta3 20:11:40 <coopserver> *** Game paused (connecting clients) 20:11:53 <coopserver> *** happytrainsport has joined 20:11:54 <coopserver> *** Game unpaused (connecting clients) 20:12:01 <coopserver> <Niels M> poor train peter has down at Rheinmünster Horse Market, never picking up goods at the farm station 20:12:06 <coopserver> <Niels M> (he forgot to refit) 20:12:23 <planetmaker> he 20:12:24 <coopserver> <Player> station refit FTW :P 20:12:30 <planetmaker> wanna change that, niels? 20:12:33 <planetmaker> !clients 20:12:39 <planetmaker> !players 20:12:39 <coopserver> planetmaker: Client 90 (Light Blue) is Player, in company 8 (North Spedition) 20:12:40 <coopserver> planetmaker: Client 92 (Blue) is Niels M, in company 2 (Niels M Transport) 20:12:41 <coopserver> planetmaker: Client 94 (Orange) is peter1138, in company 3 (peter1138 Transport) 20:12:42 <coopserver> planetmaker: Spectators: Client 96 (happytrainsport) 20:12:49 <planetmaker> !companies 20:12:49 <coopserver> planetmaker: Company '1' (Green): Unnamed, Founded in 1950, Vehicles owned: 0 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 20:12:50 <coopserver> planetmaker: Company '2' (Blue): Niels M Transport, Founded in 1950, Vehicles owned: 46 Trains, 91 Roadvehicles, 8 Ships and 3 Aeroplanes 20:12:51 <coopserver> planetmaker: Company '3' (Orange): peter1138 Transport, Founded in 1954, Vehicles owned: 3 Trains, 8 Roadvehicles, 4 Ships and 0 Aeroplanes 20:12:52 <coopserver> planetmaker: Company '4' (Red): planetm4ker Transport, Founded in 1954, Vehicles owned: 20 Trains, 3 Roadvehicles, 18 Ships and 6 Aeroplanes 20:12:53 <coopserver> planetmaker: Company '5' (Dark Blue): Reid Transport, Founded in 1961, Vehicles owned: 11 Trains, 15 Roadvehicles, 2 Ships and 0 Aeroplanes 20:12:54 <coopserver> planetmaker: Company '6' (Pale Green): Cameron Transport, Founded in 1966, Vehicles owned: 55 Trains, 40 Roadvehicles, 0 Ships and 2 Aeroplanes 20:12:55 <coopserver> planetmaker: Company '7' (Pink): Unnamed, Founded in 1985, Vehicles owned: 0 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 20:12:56 <coopserver> planetmaker: Company '8' (Light Blue): North Spedition, Founded in 1987, Vehicles owned: 31 Trains, 0 Roadvehicles, 5 Ships and 0 Aeroplanes 20:13:11 <planetmaker> I could move you to his company 20:14:33 <coopserver> *** happytrainsport has left the game (Leaving) 20:17:51 <Happpy> I will pars on this server 20:19:28 <coopserver> <Niels M> hurrah I was awarded a subsidy! 20:21:04 <planetmaker> subsidies are the reason for my lonely bus service in the SW 20:26:13 <coopserver> <Niels M> eh whatever, I've got other things to do 20:26:17 <coopserver> <Niels M> enjoy all 20:26:20 <coopserver> *** Niels M has left the game (Leaving) 20:32:29 <coopserver> *** Player has joined spectators 20:41:53 <coopserver> <peter1138> ah, the old "forgot to refit it" routine 20:43:52 <coopserver> *** Game paused (connecting clients) 20:43:54 <coopserver> *** pl4netmaker has joined 20:43:55 <coopserver> *** Game unpaused (connecting clients) 20:52:10 <coopserver> *** Player has joined company #8 20:52:23 <nielsm> I took the password off my company, if anyone desires it they may take it over 20:55:43 <coopserver> <peter1138> have you given up!? 20:55:59 <coopserver> <Player> did you rick roll me? 20:58:30 <nielsm> I figured I can either spend all my time nursing this company, or I can doo all sorts of other things :P 20:58:43 <nielsm> and there's lots of other things that need doing 20:59:28 <coopserver> <Player> laggy server is laggy eh 20:59:32 <coopserver> <Player> the UI is slow on MP 21:00:00 <coopserver> <pl4netmaker> works just normal for me 21:00:13 <coopserver> <Player> I guess I'm not used to MP 21:00:14 <coopserver> <peter1138> works fine for me 21:00:22 <coopserver> <peter1138> what kind of laggy? 21:00:40 <coopserver> <pl4netmaker> you can checkout the framerate window. It will tell you about the speed... 21:00:41 <coopserver> <peter1138> MP is a little bit stuttery compared to single player 21:00:46 <coopserver> <Player> yes 21:00:47 <nielsm> there is the delay between issuing commands and getting results 21:00:50 <coopserver> <Player> it stutters a lot 21:01:04 <coopserver> <peter1138> but command actions obviously require going to the server and back, so take time. 21:01:05 <nielsm> but yeah I've also had a bunch of stuttering 21:01:23 <coopserver> <pl4netmaker> well... desync debugging is still active 21:01:30 <coopserver> <peter1138> i'm suspecting it's due to the 1.02x vs 0.98x thing. 21:01:36 <coopserver> <Player> also the groups UI is very broken no? 21:01:38 <coopserver> <pl4netmaker> so there's an unusually high i/o on the server 21:01:59 <coopserver> <Player> I make a group, rename it during creation 21:02:05 <coopserver> <Player> either (1) the name isn't changed 21:02:13 <coopserver> <Player> or (2) 'name must be unique' 21:02:16 <coopserver> <Player> eh what? 21:02:31 <coopserver> <Player> I can't rename to 'coal 21:02:33 <coopserver> <peter1138> works for me 21:02:53 <coopserver> <Player> I don't have any groups named 'Coal' 21:02:56 <coopserver> <Player> this is broken? 21:03:08 <coopserver> <Player> works fine in SP usually 21:03:20 <coopserver> <Player> I can do 'Coall' 21:03:29 <coopserver> <Player> or 'Coal_' 21:03:33 <coopserver> <peter1138> oh 21:03:36 <coopserver> <peter1138> someone else must have 21:03:42 <coopserver> <peter1138> i thought was remove that limitation though 21:03:45 <coopserver> <Player> groups are global? 21:03:51 <coopserver> <Player> that's.... 21:03:55 <coopserver> <Player> words I don't have 21:04:06 <coopserver> <pl4netmaker> eh... that's interesting :) 21:04:14 <coopserver> <peter1138> someone used some generic name checking code :p 21:04:24 <coopserver> <peter1138> i did think we'd made it per-company though. 21:04:29 <coopserver> <Player> also the livery UI doesn't appear for groups, until I click on the livery icon again 21:04:34 <coopserver> <Player> hard to explain :P 21:05:07 <coopserver> <peter1138> hmm, odd. 21:05:16 <coopserver> <pl4netmaker> hm, where can I change my per-company autorenew stuff? :D 21:05:27 <coopserver> <peter1138> i can see it doesn't appear, how odd 21:05:38 <coopserver> <peter1138> it's almost as if we never play this game 21:05:52 <coopserver> <Player> I played a lot of SP, didn't see these issues :P 21:05:58 <coopserver> <pl4netmaker> maybe too little :) 21:06:03 <coopserver> <peter1138> hmm, group names are unique per type 21:06:06 <coopserver> <peter1138> but not per company 21:06:07 <coopserver> <peter1138> lol 21:06:15 <coopserver> <Player> ha ha 21:06:17 <coopserver> <Player> no cdist 21:06:18 <coopserver> <peter1138> i think they don't even need to be unique 21:06:22 <coopserver> <peter1138> they are just identifiers 21:06:34 <coopserver> <pl4netmaker> no cargodist is a settings choice... not a shortcoming 21:06:51 <coopserver> <Player> it's helpful for part of my network 21:07:01 <coopserver> <Player> means I can have more than 1 destination per pickup station 21:07:13 <coopserver> <Player> saves space 21:07:31 <coopserver> <Player> cdist won't serve more than 2 routes, and the second route is usually very slow to get cargo assigned 21:10:32 <coopserver> <Player> zellepins! 21:10:51 <coopserver> <pl4netmaker> yes... cdist yes/no is a descision about how you can do certain things 21:12:24 <coopserver> <Player> zellepins are slow :P 21:12:46 <coopserver> <peter1138> but you can go fishing with them 21:12:57 <coopserver> <Player> winner winner chicken dinner 21:13:32 <coopserver> <peter1138> group gui works fine in single player... 21:13:34 <coopserver> <peter1138> how odd :p 21:13:42 <coopserver> <Player> isn't it 21:13:53 <coopserver> <peter1138> wait 21:13:57 <coopserver> <peter1138> not group gui, livery gui 21:14:03 <coopserver> <Player> that too 21:14:25 <coopserver> *** Game paused (connecting clients) 21:14:26 <coopserver> <Player> new zellepins! special offer! 21:14:33 <coopserver> *** Player #1 has joined 21:14:34 <coopserver> *** Game unpaused (connecting clients) 21:15:55 <coopserver> <peter1138> it appears if you click on the livery button twice as well 21:16:00 <coopserver> <Player> yes 21:16:08 <coopserver> <Player> weird 21:16:21 *** Happpy has quit IRC 21:17:10 *** Happpy has joined #openttdcoop.nightly 21:24:54 <coopserver> *** Player #1 has left the game (Leaving) 21:28:43 <coopserver> *** Player has joined spectators 21:28:48 <coopserver> <Player> /me spectatoring 21:29:01 <coopserver> *** Game paused (connecting clients) 21:29:09 <coopserver> *** Player #1 has joined 21:29:10 <coopserver> *** Game unpaused (connecting clients) 21:42:10 <coopserver> *** Player #1 has left the game (Leaving) 21:42:44 <coopserver> *** pl4netmaker has joined spectators 21:58:02 <coopserver> *** Player has left the game (general timeout) 22:00:39 <coopserver> *** peter1138 has left the game (Leaving) 22:00:40 <coopserver> *** Game paused (number of players) 22:23:34 <Happpy> Gn 22:25:38 <coopserver> *** pl4netmaker has left the game (Leaving) 22:33:34 *** nielsm has quit IRC