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Log for #openttdcoop.pro on 21st May 2009:
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14:55:18  <Booth> !password
14:55:37  <Booth> !password
14:55:38  <Booth> !password
14:55:38  <Booth> !password
14:55:39  <Booth> !password
14:55:39  <Booth> !password
14:55:39  <Booth> !password
14:55:39  <Booth> !password
14:55:40  <Booth> !password
14:55:57  <Booth> erm why wont it give me the password?
14:56:30  <KenjiE20> because it's not here.....
14:57:07  <Mark> perhaps you should try again
14:57:10  *** ProZone has joined #openttdcoop.pro
14:57:10  <ProZone> Autopilot engaged
14:57:10  <ProZone> Loading savegame: '#openttdcoop ProZone (www.openttdcoop.org)'
14:57:10  <ProZone> @revision r16341
14:57:10  *** Webster changes topic to "#openttdcoop.pro - Advanced #openttdcoop gameplay | #7 (r16341) | STAGE: let's build stupid XeryusPLAN | visit www.openttdcoop.org/wiki/PZ_game_ideas"
14:57:17  <Booth> !password
14:57:17  <ProZone> Booth: skunks
14:57:22  <Mark> about 30 times more and it will answer
14:57:35  <Booth> lol
14:57:39  <ProZone> *** Chris Booth joined the game
14:57:52  <KenjiE20> @op Mark
14:57:52  *** Webster sets mode: +o Mark
14:57:59  <Mark> :)
15:00:31  <Mark> im playing with more height levels
15:00:36  <Mark> i want those in trunk
15:00:53  <ProZone> <Chris Booth> more hieght levels
15:01:07  <ProZone> <Chris Booth> does that mean just higher?
15:01:11  <Mark> yeah
15:01:15  <ProZone> <Chris Booth> or lower as well
15:01:21  <Mark> just up
15:01:23  <ProZone> <Chris Booth> like - 100m
15:01:25  <Mark> up to 256 i think
15:01:27  <ProZone> <Chris Booth> thats rubich
15:01:33  <Mark> its awesome
15:01:52  <Mark> filling up entire maps with a single valley
15:02:34  <Mark> you could have a ML running through the valley and SLs getting primaries from the peaks
15:02:47  <ProZone> <Chris Booth> sounds rubish
15:03:11  <Mark> you're rubish
15:03:16  <ProZone> <Chris Booth> i am
15:03:28  <ProZone> <Chris Booth> i had a good idea though
15:03:39  <ProZone> <Chris Booth> multi hieght brigde heads
15:04:03  <ProZone> <Chris Booth> so you can have 100m bridge height difference
15:04:06  <Mark> they'd get ugly with more than 2 levels
15:06:38  <ProZone> <Chris Booth> not if the bridge itself sloped
15:07:55  <Mark> it'd be weird having different angles
15:22:01  <ProZone> *** Chris Booth has left the game (leaving)
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17:34:56  <De_Ghosty> u can;t make turns on slopes
17:34:57  <De_Ghosty> :o
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