Times are UTC Toggle Colours
01:01:27 *** KenjiE20|LT has joined #openttdcoop.pro 01:01:28 *** ChanServ sets mode: +o KenjiE20|LT 01:01:37 *** KenjiE20 has quit IRC 02:34:18 *** KenjiE20|LT has quit IRC 06:46:05 *** ^Spike^ has joined #openttdcoop.pro 06:46:05 *** ChanServ sets mode: +o ^Spike^ 07:13:38 *** ODM has joined #openttdcoop.pro 07:13:39 *** ChanServ sets mode: +o ODM 07:21:50 *** Webster has joined #openttdcoop.pro 07:21:50 *** ChanServ sets mode: +o Webster 10:57:53 <planetmaker> !info 10:57:53 <ProZone> planetmaker: #:1(Orange) Company Name: 'Martburg Springs Transport' Year Founded: 1970 Money: 1496102897 Loan: 0 Value: 1593477689 (T:535, R:7, P:2, S:20) unprotected 10:58:04 <planetmaker> !ip 10:58:04 <ProZone> planetmaker: ps.openttdcoop.org:3982 10:58:44 <planetmaker> !password 10:58:44 <ProZone> planetmaker: navies 11:00:12 <planetmaker> !players 11:00:14 <ProZone> planetmaker: There are currently no clients connected to the server 11:11:58 *** Chris_Booth has joined #openttdcoop.pro 11:29:07 *** Ammler sets mode: +i 11:29:11 <Ammler> +i ? 11:29:38 <Chris_Booth> i dont know y irc doesnt have a pw entered 11:29:45 <Chris_Booth> and doesnt ask for one 11:30:02 *** Ammler sets mode: -i 11:30:23 <Ammler> +s at least 11:30:40 <Chris_Booth> and last time i check Razaekel wasnt in pz 11:30:54 <Ammler> where did you check 11:30:55 *** KenjiE20 has joined #openttdcoop.pro 11:30:56 *** ChanServ sets mode: +o KenjiE20 11:31:01 <Ammler> maybe a member invited him? 11:31:10 <Chris_Booth> i dont know 11:31:19 <Chris_Booth> i said last time i checked 11:31:27 <Ammler> where? 11:31:27 <Chris_Booth> meaning it could have changed 11:32:01 <Chris_Booth> its a figure of speach 11:33:01 <Ammler> @kick Razaekel you aren't on the pro list 11:33:02 *** Razaekel was kicked by Webster (you aren't on the pro list) 11:33:02 *** Razaekel has joined #openttdcoop.pro 11:33:21 <Ammler> @ban Razaekel 11:33:27 <Ammler> @kick Razaekel you aren't on the pro list 11:33:27 *** Razaekel was kicked by Webster (you aren't on the pro list) 11:33:27 *** Razaekel has joined #openttdcoop.pro 11:33:59 <Ammler> @kban Razaekel you aren't on the pro list 11:33:59 *** Webster sets mode: +b *!~asdf@141.218.227.92 11:34:01 *** Razaekel was kicked by Webster (you aren't on the pro list) 11:35:09 <Ammler> @topic add Members, please note invites on a51 11:35:09 *** Webster changes topic to "#openttdcoop.pro - Advanced #openttdcoop gameplay | #9 (r17814) | STAGE: Building | visit www.openttdcoop.org/wiki/PZ_game_ideas | Members, please note invites on a51" 11:35:10 <Chris_Booth> Ammler: are you sure he isnt on the pro list? 11:35:18 <Ammler> yes :-) 11:35:22 <Chris_Booth> ok 11:35:30 <Ammler> let me check, if you are :-) 11:35:38 <Chris_Booth> i am not 11:35:41 <KenjiE20> technically neither am I, but I think I've bypassed that :P 11:35:54 <Mark> do we have a pro list? 11:35:55 <Ammler> KenjiE20: me neither :-P 11:35:59 <KenjiE20> lol 11:36:11 <Ammler> https://dev.openttdcoop.org/boards/2/topics/26 11:36:35 <Mark> oh :P 11:36:39 <Chris_Booth> Ammler: what about a bot that allows none pros in the channel, but not voiced? 11:36:57 <KenjiE20> we could do that 11:37:03 <Mark> i did invite some people but never knew about the list.. :P 11:37:05 <Ammler> could is the key ;-) 11:37:06 <KenjiE20> but you'd probably need to register 11:37:17 <Ammler> Mark: is raz one? 11:37:24 <Mark> i dont know :P 11:37:39 <Ammler> well, he can complain.... 11:39:02 *** ChanServ sets mode: +nts 11:39:37 <Ammler> the channel is hidden now, so at least nobody can complain about it is public. 11:40:43 <Ammler> we should move the pro list to wiki 11:41:20 <Ammler> https://dev.openttdcoop.org/projects/area51/wiki/ProZoneList 11:52:12 <Ammler> ok, I made the inital copy :-) 12:35:03 *** [1]Blue has joined #openttdcoop.pro 12:35:19 <[1]Blue> !password 12:35:19 <ProZone> [1]Blue: gnomes 12:35:39 <ProZone> *** Blue joined the game 12:37:47 <planetmaker> !info 12:37:48 <ProZone> planetmaker: #:1(Orange) Company Name: 'Martburg Springs Transport' Year Founded: 1970 Money: 1496102897 Loan: 0 Value: 1593477689 (T:535, R:7, P:2, S:20) unprotected 12:43:01 <KenjiE20> but you're not supposed to be here :( 12:43:19 <planetmaker> KenjiE20, I invited him so he could watch 12:43:22 <KenjiE20> unless pm, is officially inviting 12:43:32 <KenjiE20> !players 12:43:34 <ProZone> KenjiE20: Client 17 is Blue, a spectator 12:43:44 <planetmaker> might have given the pw myself via private message to him, though 12:44:03 <KenjiE20> that may have been the prudent course 12:44:05 <planetmaker> but that thought didn't occur to me. 12:44:10 <KenjiE20> hehe 12:45:53 <Ammler> I banned raz and pm invited a newbie ;-) 12:46:04 <planetmaker> :-D 12:46:07 <[1]Blue> I joined this channel, then asked for the password with the command... Planetmaker directed me to this channel... 12:46:17 <Ammler> today, we work well together :-P 12:46:19 <[1]Blue> You guys mind if I just watch and learn? 12:46:21 <KenjiE20> lol Ammler 12:46:24 <planetmaker> yes :-) Nothing your fault, [1]Blue 12:46:32 <KenjiE20> no, clearly its pm's 12:46:34 <KenjiE20> :P 12:46:45 <planetmaker> [1]Blue, well... it would mean that we join now and continue to build 12:46:48 <Ammler> [1]Blue: yes, it's fine. 12:46:56 <planetmaker> Looking at my schedule today... unlikely for me to happen. 12:47:28 <Ammler> :-) 12:48:12 <KenjiE20> @voice Chris_Booth Yexo 12:48:12 *** Webster sets mode: +vv Chris_Booth Yexo 12:48:12 *** ChanServ sets mode: +nt 12:48:20 <KenjiE20> @mode s 12:48:20 *** Webster sets mode: +s 12:48:27 <KenjiE20> silly chanserv 12:48:31 <KenjiE20> @op Mark 12:48:32 *** Webster sets mode: +o Mark 12:50:53 <Ammler> KenjiE20: never op someone else, didn't we discuss that just ;-) 12:51:03 <KenjiE20> did we? 12:51:16 <Ammler> it could be someone, who stole Mark the nick :-P 12:51:52 <Mark> EXACTLY 12:51:53 <KenjiE20> except this mark's in the alter-verse and his host matches :) 12:51:55 <Mark> KBAN AMMLER 12:52:01 <Ammler> https://dev.openttdcoop.org/boards/3/topics/482 12:52:13 <Ammler> Mark: quite useless ;-) 12:52:24 <Ammler> you need to be MASTER to ban me :-P 12:52:32 <Mark> oh :P 12:52:41 <KenjiE20> haha 12:53:22 <Ammler> @banme 12:53:39 <Ammler> KenjiE20: didn't you have such a command? 12:53:44 <KenjiE20> it's kbanme 12:53:51 <KenjiE20> or kickme 12:53:53 <Ammler> ah, indeed 12:53:57 <Ammler> @banme 12:54:05 <Ammler> ah 12:54:09 <KenjiE20> *snort* lol 12:54:13 <Ammler> @kbanme 12:54:13 *** Webster sets mode: +b *!~ammler@openttdcoop.org 12:54:14 *** Ammler was kicked by Webster (Ammler) 12:54:24 <KenjiE20> yaaay 12:54:27 <KenjiE20> :P 12:56:47 *** Webster sets mode: -b *!~ammler@openttdcoop.org 12:57:05 <KenjiE20> aw 12:57:15 *** Ammler has joined #openttdcoop.pro 12:57:15 *** ChanServ sets mode: +o Ammler 12:57:25 <KenjiE20> :D 13:01:15 *** Thraxian|Work has joined #openttdcoop.pro 13:01:16 *** ChanServ sets mode: +o Thraxian|Work 13:02:07 <KenjiE20> btw [1]Blue that was about as exciting as it gets, I'd go back to PS 13:02:09 <KenjiE20> :P 13:03:28 <[1]Blue> Still examining your network :P 13:03:45 <[1]Blue> I'm intrigued by the many different industries in the PZ game 13:04:04 <KenjiE20> FIRS 13:04:54 <[1]Blue> I noticed single ML (LR), why not double?? 13:05:32 <KenjiE20> because of the spread of traffic, probably 13:06:09 <[1]Blue> So instead of 1 wide ML you used several smalleer ones? 13:06:44 <KenjiE20> terrain plays a part too 13:07:34 <[1]Blue> As in minimal terraforming? 13:07:35 <KenjiE20> PZ games tend to have much more intricate and fine tuned gameplay 13:08:08 <planetmaker> and PZ games stretch over months... :-P 13:08:23 <Ammler> pz games aren't well planned mostly, but because people knows what to do, it isn't really needed anymore. 13:08:25 <planetmaker> but yes, here the detail-fetishists gather :-) 13:08:57 <planetmaker> well. Often we agree upon a certain game style before we actually start it :-) 13:09:01 <KenjiE20> "omg train 1563 is going 5 tiles too far!!" 13:09:04 <[1]Blue> Good, I like a fully functional network consisting of pure eye-candy 13:09:31 <KenjiE20> eye-candy is pretty much always secondary 13:09:38 <KenjiE20> even here 13:09:49 <Ammler> no 13:09:55 <KenjiE20> although we generally have a better sense of how and where to place 13:09:56 <Ammler> maybe in _this_game 13:10:34 <KenjiE20> depends on your definition of eye-candy I guess 13:11:03 <Ammler> nice looking lines 13:11:16 <Ammler> terraforming for better looking ;-) 13:11:20 <KenjiE20> that's not eye-candy in my book 13:11:33 <[1]Blue> and huge station consisting of more than just the platforms 13:11:34 <Ammler> and nice stations 13:11:56 <[1]Blue> using the correct grfs on the right industry types 13:12:11 <KenjiE20> eye-candy to me, is sacrificing certain elements of free flow, to create a 'realitic' (note tic, not ism) look 13:12:44 <Ammler> KenjiE20: you know the WD games? 13:12:54 <KenjiE20> no? 13:13:02 <[1]Blue> I don't think it's always needed to sacrifice certain game elements though... 13:13:08 <KenjiE20> it's not 13:13:20 <KenjiE20> but this is my personal description 13:13:38 <KenjiE20> the old Oil pickup in 141? was a good showcase 13:13:43 <[1]Blue> and you are entitled to it :p 13:13:43 <KenjiE20> till it got rebuilt 13:14:00 <Ammler> IMO games like WD1+2 are very much eye-candy 13:14:11 <Ammler> or swiss inc 13:14:32 <[1]Blue> I think I'm going to start a new game for myself and try to build a good AND eye-candy-like network :0 13:14:33 <Ammler> dunno, if the prozone has such 13:15:01 <Ammler> [1]Blue: check out archives for MemberZone games. 13:15:14 <KenjiE20> http://www.longbowslair.co.uk/gallery/screenshots/openttd/ & http://www.longbowslair.co.uk/category/openttd/ <-- my games tend to look like that 13:15:18 <Ammler> those are the "Pro"-Progames 13:15:29 <[1]Blue> I want to use NARS 2.0 (amongst others) ... Is it advisable to start as early as 1850 (first trains are available)? 13:15:43 <KenjiE20> the gallery ones are probably more indicitive 13:15:50 <Ammler> well beside trains, there is nothing else so early 13:15:55 <[1]Blue> I'll take a look at that Ammler 13:16:19 <KenjiE20> there's plenty of flow, but it's design and layout is deliberately sub-optimal :) 13:16:26 <[1]Blue> But trains is the part I'ld like to practice with 13:16:35 <Ammler> [1]Blue: MemberZone games are superceded by ProZone 13:17:06 <Ammler> since Members don't play anymore :-( 13:17:24 <KenjiE20> ever 13:17:26 <[1]Blue> The thing is... I do want to upgrade to Maglev when available... Is the conversion do-able when my network is almost complete by that time? 13:17:48 <Ammler> it isn't realistic either 13:17:59 <Ammler> you do add new lines with maglev/monorail 13:18:10 <[1]Blue> No upgrades? 13:18:10 <Ammler> not replace existing ones. 13:18:35 <[1]Blue> But then my main network wouldn't be as fast as it could be would it? 13:18:41 <Ammler> if coop decide to use maglev, it cheats to the year, it is available 13:18:42 * KenjiE20 has only ever upgraded a network from rail to maglev once 13:18:58 <KenjiE20> that took about 3 days solid work, in TTDLX 13:19:17 <Ammler> KenjiE20: ps#33 was upgraded from rail to monorail manually 13:19:34 <KenjiE20> @psgsave 33 13:19:34 <Webster> PSG 33 Archive entry; http://www.openttdcoop.org/wiki/PublicServer:Archive_-_Games_31_-_40#gameid_33 13:19:35 <Ammler> with around 300 trains 13:20:12 <[1]Blue> Was it do-able, or did you decide never to do such an upgrade again? 13:20:25 <Ammler> ups 34 it was 13:21:00 <Ammler> [1]Blue: in coop it isn't quite easy, if you have enough people doing it ;-) 13:21:09 <Ammler> -n't 13:21:25 <ProZone> *** Blue has left the game (leaving) 13:21:43 * KenjiE20 forgets what would've been available tool wise in r<10k 13:22:03 <Ammler> not more than now 13:22:25 <Ammler> depot everything, convert 13:22:26 <KenjiE20> yea, I did it solo in deluxe, with about 200 trains 13:22:28 <KenjiE20> hardcore :P 13:22:43 <Ammler> oh, that meant to remove old tracks? 13:22:45 <KenjiE20> heh, mine was a rolling upgrade 13:22:55 <KenjiE20> yes 13:23:04 <Ammler> well, at least that was realistic. 13:23:04 <KenjiE20> I went section by section 13:23:09 <[1]Blue> WOW :O 13:23:41 <KenjiE20> had to manually catch everything passing through an area and catch it 13:23:47 <KenjiE20> *depot 13:24:15 <KenjiE20> I did end up with no trains running briefly, while the core two junctions got swapped 13:24:36 <KenjiE20> then a trickle release as the maglev track worked it's way out 13:24:48 <[1]Blue> I think I'll just start as early as 1850, build my network (with eyecandy), then try to upgrade it all to Maglev when available... 13:25:12 <[1]Blue> But in COOP upgrading is not-done?? 13:25:27 <KenjiE20> not normally 13:25:43 <KenjiE20> coop stuff is usually planned right from the outset 13:26:53 <KenjiE20> I *did* have an idea for PZ invloving IS2, a network rail company, shared backbone track and limited building 13:26:59 <[1]Blue> Are there any GRF's in particular which would give me nice eyecandy stuff? 13:27:24 <KenjiE20> something tells me, it would get a love/hate reaction 13:27:25 <Ammler> those used by coop? 13:27:40 <KenjiE20> ^ 13:27:41 <[1]Blue> Yeah, but I can't use all of them at once ;) 13:27:50 <KenjiE20> you can use all the station ones at once 13:28:03 <Ammler> which are mostly for the eyecnady stuff 13:28:27 <[1]Blue> Any use in roads/bridges/tunnels? 13:28:31 <KenjiE20> yup, and add in vehicle sets and eye-candy be ready :) 13:28:46 <Ammler> and swedish houses 13:28:57 <KenjiE20> generally, bridges, you need to work with what works for a trainset 13:28:57 <Ammler> well, all house sets ;-) 13:29:08 <KenjiE20> i.e. Jset shinkansen changes things 13:29:41 <KenjiE20> if rail types/gfx are left, go with TBRS tbh 13:29:42 <[1]Blue> But OTTD mostly gets its buildings (towns) from the first GRF which contains them... 13:29:52 <KenjiE20> not anymore 13:30:04 <KenjiE20> grf list doesn't require much ordering now 13:30:18 <KenjiE20> only to resolve occasional conflicts 13:31:04 <[1]Blue> So... NARS 2.0, Swedish Houses (or more), All Station Sets 13:31:21 <KenjiE20> with NARS, I'd use TTRS 13:31:32 <[1]Blue> A railset? 13:31:33 <KenjiE20> or find the old NATS 13:32:06 <KenjiE20> total town renewal, and north american town, respectively 13:32:15 <KenjiE20> hmm 13:32:18 <KenjiE20> @glossary 13:32:18 <Webster> bananas, bbh, cl, coop, distantjoin, ecs, ecsvectors, ice, is, lb, ll, ml, mm, nars, pax, pbs, pf, prio, prios, ps, roro, rr, rv, rvs, setdef, sl, slh, sml, srnw, stationwalk, stationwalking, tf, tgv, TL, ttt, yapf, h2h, 2cc, psg, msh, 2tt, 3tt, firs 13:32:32 <KenjiE20> yea, thought ttrs wasn't on 13:32:44 * KenjiE20 makes mental note 13:36:40 <[1]Blue> Just one more thing before I start... Electric trains or normal trains? 13:36:56 <KenjiE20> both 13:37:00 <KenjiE20> :) 13:37:25 <[1]Blue> why both? they can't run on eachothers tracks can they? 13:37:26 <KenjiE20> non etrains can run perfectly fine on erail 13:37:36 <KenjiE20> just like in real life 13:37:45 <[1]Blue> but the other way around? 13:37:55 <KenjiE20> diesel doesn't care if there's a power line, so long as the gauge is the same 13:38:02 <[1]Blue> gauge?? 13:38:16 <KenjiE20> well obviously, an EMU couldn't run if there's no power 13:38:45 <KenjiE20> gauge is the width of track, always the same in ttd 13:39:29 <Ammler> NACity? 13:39:36 <[1]Blue> but why should i use normal trains then? electric seems to have more advantages..? 13:40:18 <KenjiE20> some diesel's can be better for tractive effort, note can, not always 13:40:20 <Ammler> cheaper? 13:44:07 <Mark> steamers are much cooler 13:45:33 <KenjiE20> in SP I quite like to only electrify high speed/busy lines 13:45:47 <KenjiE20> and run a mix of stuff 13:46:48 <[1]Blue> okay, well, i guess i'm gonna select the above mentioned grf's and start my hopefully succesfull and beautiful empire :D 13:47:24 <KenjiE20> another good place for grf ideas; Screenshots on TT-F 13:49:06 <Mark> KenjiE20: do you really play SP? 13:49:14 <KenjiE20> yup 13:49:25 <KenjiE20> less recently, but I do potter about in SP 13:49:52 <Mark> i stopped SP when i discovered MP :P 13:50:08 <Mark> when i have an idea for a game nowadays i just load it here.. 13:51:06 <KenjiE20> a good chunk of how I like to play wouldn't work in MP 13:51:10 <Ammler> then you have your slaves :-P 13:51:32 <Mark> KenjiE20: it might on the PZ 13:51:36 <Mark> (see current game) 13:51:39 <Mark> Ammler: exactly :P 13:52:12 <Ammler> KenjiE20: isn't it WD-style? 13:52:26 <KenjiE20> 14:26:58 @KenjiE20 | I *did* have an idea for PZ invloving IS2, a network rail company, shared backbone track and limited building 13:52:28 <KenjiE20> 14:27:12 @KenjiE20 | something tells me, it would get a love/hate reaction 13:52:49 <KenjiE20> Ammler: I still have no idea what that means 13:52:58 <KenjiE20> you never explained 13:53:02 *** Mark has quit IRC 13:53:11 <Ammler> please check MemberZone Archive 13:53:20 <KenjiE20> I killed Mark's brain :( 13:54:07 <Ammler> your screens looks that way. 13:54:50 *** Mark has joined #openttdcoop.pro 13:55:39 <Mark> crappy ubuntu crashed again 13:55:42 <KenjiE20> lemme have a look at the save 13:55:51 <KenjiE20> repaste for Mark; 13:55:53 <KenjiE20> 14:26:58 @KenjiE20 | I *did* have an idea for PZ invloving IS2, a network rail company, shared backbone track and limited building 13:55:55 <KenjiE20> 14:27:12 @KenjiE20 | something tells me, it would get a love/hate reaction 13:56:59 <KenjiE20> Ammler: similar, but not quite 13:57:41 <Ammler> and you think, you wouldn't find people here who would like to play such a game? 13:57:50 <KenjiE20> I never said that 13:58:23 <Ammler> [15:49] <KenjiE20> a good chunk of how I like to play wouldn't work in MP 13:58:58 <Ammler> how would you like to play? 14:00:54 <KenjiE20> much less efficiently than WD :P 14:01:27 <KenjiE20> put it this way, in that 2038 save, most all of my cargo net looses money 14:02:51 *** Progman has joined #openttdcoop.pro 14:03:27 <KenjiE20> running on avg. -£60k a year 14:05:01 <KenjiE20> I used about 80% of trains available to me, and run mixed lines 14:05:32 <KenjiE20> and long twisty sections, because it looked cool 14:06:35 <KenjiE20> oh and breakdowns, ofc 14:09:02 <planetmaker> KenjiE20, such game for the PS would be a nice idea with IS2 14:09:11 <planetmaker> Maybe we should go for that somewhen soon :-) 14:09:24 <KenjiE20> I still have the save I was building 14:09:25 <planetmaker> and order a new build of the IS2 repository 14:09:37 <planetmaker> we should use a new one :-) 14:09:45 <KenjiE20> I can finish off what I wanted to finish if you want to have a go 14:09:47 <planetmaker> Repo changed since last release quite a bit afaik 14:10:08 <planetmaker> No rush. But I'll see to get maybe a build by openttd's CF 14:10:15 <KenjiE20> essentially, network rail own and operate the main backbone lines, and the bigger stations 14:10:21 <planetmaker> you have / prepare a map of choice? 14:10:35 <KenjiE20> franchises are free to build smaller lines and stations, where allowed 14:10:35 <planetmaker> and the others the branch lines? 14:10:40 <KenjiE20> and run trains on the ML 14:10:42 <planetmaker> sounds like fun 14:10:45 <planetmaker> to me 14:11:00 <KenjiE20> oh and ML will allowed mixed runs 14:11:12 <planetmaker> what do you mean with "mixed"? 14:11:19 <KenjiE20> but there are yards along the way for filtering and prioritising into bottlenecks 14:11:46 * KenjiE20 grabs a screen 14:11:52 <planetmaker> uh... that sounds complicated :-) 14:12:09 <KenjiE20> yes 14:12:26 <KenjiE20> quite 14:12:29 <planetmaker> train lengths and / or speed filters? 14:12:34 <planetmaker> or what kind? 14:12:39 <KenjiE20> speed, mostly 14:12:46 <planetmaker> I know those two. 14:12:47 <planetmaker> ok 14:13:19 <KenjiE20> https://dl.getdropbox.com/u/501502/Network%20Rail%2C%204th%20Jan%201950.png <-- 14:13:36 <KenjiE20> one of the control yards, for entering the bottleneck 14:15:08 <KenjiE20> (same map that "THE BEAST" was on) 14:16:10 <KenjiE20> so same restriction zones, and about 4 or 5of those bottlenecks 15:08:50 <Chris_Booth> @kickme 15:08:50 *** Chris_Booth was kicked by Webster (Chris_Booth) 15:08:52 *** Chris_Booth has joined #openttdcoop.pro 15:14:52 *** Chris_Booth is now known as Guest117 15:15:03 *** Chris_Booth has joined #openttdcoop.pro 15:19:36 *** Guest117 has quit IRC 15:33:42 *** Chris_Booth is now known as Guest120 15:33:53 *** Chris_Booth has joined #openttdcoop.pro 15:37:34 *** Guest120 has quit IRC 16:57:09 <Mark> Chris_Booth: try @banme too 16:57:55 <KenjiE20> it's kbanme, and I think he was here when petert did it, with hilarious results :P 17:01:25 <ProZone> *** Game unpaused (enough players) 17:01:27 <ProZone> *** tneo joined the game 17:01:35 <tneo> !pause 17:01:35 <ProZone> *** tneo has paused the server. 17:01:37 <ProZone> *** Game paused (not enough players) 17:02:13 <ProZone> *** tneo has left the game (leaving) 17:33:44 <KenjiE20> shouldn't that be auto? 17:35:47 *** KenjiE20 has quit IRC 17:36:32 *** KenjiE20 has joined #openttdcoop.pro 17:36:32 *** ChanServ sets mode: +o KenjiE20 18:37:33 <Ammler> tneo: why !pause? 18:38:34 <Ammler> well you guys should know how to unpause again 18:44:02 <^Spike^> eh... 18:44:06 <^Spike^> with !die? 18:44:08 <^Spike^> :) 18:44:16 <^Spike^> or was it !quit? :) 19:20:46 *** StarLite has quit IRC 19:25:07 *** StarLite has joined #openttdcoop.pro 19:28:03 <Chris_Booth> @voice 19:28:32 *** [1]Blue has quit IRC 19:30:12 <Chris_Booth> @whoami 19:30:13 <Webster> Chris_Booth: I don't recognize you. 19:31:22 <planetmaker> @voice Chris_Booth 19:31:22 *** Webster sets mode: +v Chris_Booth 19:31:49 <Chris_Booth> why didnt webster voice me? 19:32:27 <planetmaker> @users 19:32:56 <Chris_Booth> @users 19:33:03 <planetmaker> wrong command ;-) 19:33:07 <planetmaker> I guess 19:33:08 <Chris_Booth> webster wont voice me in .dev either 19:33:14 <Chris_Booth> @whoami 19:33:14 <Webster> Chris_Booth: I don't recognize you. 19:33:23 <planetmaker> ^ you should then identify to it. 19:33:34 <planetmaker> @identify 19:33:39 <planetmaker> --> @identify 19:33:52 <Chris_Booth> @identify 19:33:58 <planetmaker> hehe 19:34:22 <KenjiE20> lulz 19:39:18 *** StarLite has quit IRC 19:44:36 *** StarLite has joined #openttdcoop.pro 19:54:21 *** Thraxian|Work has left #openttdcoop.pro 21:16:17 *** Xeryus|bnc is now known as XeryusTC 22:16:34 *** KenjiE20 has quit IRC 22:26:47 *** ODM has quit IRC 22:39:34 *** KenjiE20 has joined #openttdcoop.pro 22:39:34 *** ChanServ sets mode: +o KenjiE20 22:55:40 *** ^Spike^ has quit IRC 23:01:37 *** Progman has quit IRC 23:10:25 *** Chris_Booth has quit IRC 23:27:39 *** XeryusTC is now known as Xeryus|bnc