Times are UTC Toggle Colours
00:11:18 *** KenjiE20|LT has joined #openttdcoop.pro 00:11:19 *** ChanServ sets mode: +o KenjiE20|LT 00:11:32 *** KenjiE20 has quit IRC 00:55:03 *** Chris_Booth has joined #openttdcoop.pro 00:55:03 *** Webster sets mode: +v Chris_Booth 02:52:36 *** KenjiE20|LT has quit IRC 05:25:46 *** ODM has joined #openttdcoop.pro 05:25:47 *** ChanServ sets mode: +o ODM 06:33:38 *** ODM has quit IRC 06:46:02 *** ^Spike^ has joined #openttdcoop.pro 06:46:03 *** ChanServ sets mode: +o ^Spike^ 06:53:05 *** Yexo has quit IRC 07:44:15 *** Progman has joined #openttdcoop.pro 10:18:02 *** Mark has quit IRC 10:19:58 *** Mark has joined #openttdcoop.pro 10:20:03 *** Webster sets mode: +o Mark 10:52:43 <Mark> !transfer pz09 game.sav 10:52:45 <ProZone> Mark: ProZoneGame_pz09_Final.sav 10:52:46 <ProZone> Mark: Transfer done. (/home/openttd/website/prozone/save/game.sav->http://www.openttdcoop.org//files/ProZone_archive/ProZoneGame_pz09_Final.sav) 10:52:50 <Mark> !save 10:52:50 <ProZone> Saving game... 10:52:52 <Mark> !transfer pz09 game.sav 10:52:52 <ProZone> Mark: ProZoneGame_pz09_Final.sav 10:52:52 <ProZone> Mark: This game (pz09) is already archived. (you might use --force) 10:52:53 <ProZone> Game saved 10:53:08 <Mark> !transfer --force pz09 game.sav 10:53:09 <ProZone> Mark: ProZoneGame_pz09_Final.sav 10:53:09 <ProZone> Mark: Transfer done. (/home/openttd/website/prozone/save/game.sav->http://www.openttdcoop.org//files/ProZone_archive/ProZoneGame_pz09_Final.sav) 10:53:16 <Mark> ^Spike^: there we go 10:53:22 <^Spike^> whie! :) 10:53:26 <^Spike^> new game? :) 11:09:32 <^Spike^> !rcon ls 11:09:32 <ProZone> ^Spike^: 0) .. (Parent directory) 11:09:32 <ProZone> ^Spike^: 1) archive/ (Directory) 11:09:32 <ProZone> ^Spike^: 2) autosave/ (Directory) 11:09:33 <ProZone> ^Spike^: 3) uploads/ (Directory) 11:09:33 <ProZone> ^Spike^: 4) game.sav 11:09:34 <ProZone> ^Spike^: you have 17 more messages 11:09:41 <^Spike^> !rcon pwd 11:09:41 <ProZone> ^Spike^: /home/openttd/svn-prozone/autopilot/save/ 11:09:49 <^Spike^> alot of cd .. ;) 11:09:59 *** KenjiE20 has joined #openttdcoop.pro 11:10:00 *** ChanServ sets mode: +o KenjiE20 11:10:31 <Mark> !rcon ls 11:10:31 <ProZone> Mark: 0) .. (Parent directory) 11:10:31 <ProZone> Mark: 1) archive/ (Directory) 11:10:32 <ProZone> Mark: 2) autosave/ (Directory) 11:10:32 <ProZone> Mark: 3) uploads/ (Directory) 11:10:32 <ProZone> Mark: 4) game.sav 11:10:32 <ProZone> Mark: you have 17 more messages 11:10:33 <Mark> !rcon cd 3 11:10:35 <Mark> !rcon ls 11:10:35 <ProZone> Mark: 0) .. (Parent directory) 11:10:35 <ProZone> Mark: 1) pz10start.sav 11:10:35 <ProZone> Mark: 2) Martburg Springs Transport, 11th Dec 2074.sav 11:10:36 <ProZone> Mark: 3) pzgxstart.sav 11:10:36 <ProZone> Mark: 4) 2ccTest.sav 11:10:38 <ProZone> Mark: you have 6 more messages 11:10:38 <Mark> !rcon load 1 11:10:49 <ProZone> *** Game paused (not enough players) 11:10:59 <^Spike^> !password 11:10:59 <ProZone> ^Spike^: aghast 11:11:12 <Mark> !rcon server_password * 11:11:21 <ProZone> *** Game unpaused (enough players) 11:11:23 <ProZone> *** Mark joined the game 11:11:38 <ProZone> *** Spike joined the game 11:11:57 <ProZone> <Spike> depot all trains? 11:12:03 <ProZone> <Mark> yes 11:12:05 <ProZone> <Spike> should need some sort of SC 11:12:05 <ProZone> <Mark> one second 11:12:11 <ProZone> <Mark> nah 11:12:13 <ProZone> <Spike> oh.. just made it.. :) 11:12:17 <ProZone> <Mark> jams dont matter if we're depotting all anyway 11:12:31 <ProZone> <Spike> are we ready? :) 11:13:27 <^Spike^> @setpsg 10 11:13:27 *** Webster changes topic to "#openttdcoop.pro - Advanced #openttdcoop gameplay | #9 (r17814) | STAGE: Building | visit www.openttdcoop.org/wiki/PZ_game_ideas | Members, please note invites on a51" 11:13:29 <ProZone> <Mark> going to depot 11:13:36 <^Spike^> hmm.. that won't owrk :D 11:13:40 <^Spike^> work* 11:13:45 *** ^Spike^ changes topic to "#openttdcoop.pro - Advanced #openttdcoop gameplay | #10 (r17814) | STAGE: Building | visit www.openttdcoop.org/wiki/PZ_game_ideas | Members, please note invites on a51" 11:14:19 <^Spike^> ps to new map stage thingie? 11:14:24 <ProZone> <Mark> i'll go have some food while trains are going to depot 11:14:31 <planetmaker> what about an IS2 scenario? 11:14:41 <Mark> got one ready? 11:14:50 <planetmaker> Any map will do. 11:14:58 <planetmaker> And I'll try to get new binaries 11:15:05 <ProZone> <Mark> what would be share, then? 11:15:43 <ProZone> *** Mark has joined spectators 11:15:53 <planetmaker> The idea would be to have a ML company which owns also the major stations 11:16:10 <^Spike^> hmmm 11:16:11 <planetmaker> And have other players develop each their own region, using the ML company 11:16:24 <planetmaker> could kinda make it a bit competitive ;-) 11:16:32 <planetmaker> with different regions and different players 11:16:40 <ProZone> <Mark> we don't have nearly enough players for that 11:18:14 <planetmaker> even if we company-hopp: it would make the game more colourful :-) 11:18:33 <planetmaker> well, we could, maybe should, do that on the devserver 11:19:00 <ProZone> <Spike> maybe on dev and with the main company passworded so let's say.. only ottdc members can take care ofthat? 11:19:22 <planetmaker> it's an idea 11:19:36 <planetmaker> and a clear rule-set on the server at the join place 11:20:15 <KenjiE20> is this a nudge for me to finish prepping my map? 11:20:57 <planetmaker> the IS2 map? 11:21:15 <planetmaker> then, of course ;-) 11:22:23 <KenjiE20> I'm still getting this pc set up, but I shall make that first on the list 11:23:36 <planetmaker> no hurry. I'll have to sweet-talk people to compile binaries for us :-) 11:23:54 <^Spike^> well then hurry up.. ;) 11:24:37 *** [com]buster has joined #openttdcoop.pro 11:24:37 *** ChanServ sets mode: +o [com]buster 11:24:43 <[com]buster> join #coop.members 11:24:54 <[com]buster> er X_x 11:25:09 <KenjiE20> lol 11:25:29 <[com]buster> bad typo 11:25:40 <KenjiE20> quite 11:25:41 *** [com]buster was kicked by [com]buster (idiot) 11:25:53 *** [com]buster has joined #openttdcoop.pro 11:25:53 *** ChanServ sets mode: +o [com]buster 11:26:01 <KenjiE20> heh 11:26:27 <KenjiE20> while that embarrassment is fresh, go setup an autojoin thing :P 11:26:57 <[com]buster> This client stinks anyway 11:27:06 <^Spike^> .... 11:30:33 <[com]buster> you disagree, spike? 11:31:18 <^Spike^> nah.. more like: Why the heck you using that :) 11:31:32 <[com]buster> because xchat is potentially worse 11:31:58 <^Spike^> then go for irssi? ;) 11:32:30 <KenjiE20> irssi sucks too 11:32:36 <KenjiE20> :P 11:32:49 <^Spike^> nah.. :) 11:32:53 <^Spike^> bitchx is even worse :) 11:33:08 <KenjiE20> true, but weechat rocks them all for CLI client 11:33:31 <^Spike^> Mark btw what to do next :) 11:33:33 <[com]buster> So I take there's no good gui alternative on linux 11:33:35 <^Spike^> kill most of the ML? ;) 11:33:51 <KenjiE20> konversation? 11:34:08 <^Spike^> weecvhat is idd nice as CLI irc client 11:34:13 <KenjiE20> pidgin? (to an extent) 11:35:09 <[com]buster> I am using konversation 11:43:26 <ProZone> *** Spike has joined spectators 11:43:26 <ProZone> *** Game paused (not enough players) 11:44:38 <[com]buster> /me is updating his client 11:44:56 * [com]buster slaps himself 11:55:37 <Chris_Booth> ooh game 10 11:57:34 <Chris_Booth> !password 11:57:34 <ProZone> Chris_Booth: pearls 11:58:41 <ProZone> *** Game unpaused (enough players) 11:58:42 <ProZone> *** Chris Booth joined the game 12:00:15 <ProZone> *** Chris Booth has left the game (leaving) 12:00:17 <ProZone> *** Game paused (not enough players) 12:08:51 <ProZone> *** Mark has left the game (connection lost) 12:09:08 <ProZone> *** Spike has left the game (leaving) 12:12:40 <[com]buster> !password 12:12:40 <ProZone> [com]buster: totted 12:12:47 <ProZone> *** Game unpaused (enough players) 12:12:48 <ProZone> *** Combuster joined the game 12:17:07 <[com]buster> No other players? 12:20:55 <Mark> coming in 12:21:06 <Mark> !password 12:21:06 <ProZone> Mark: spunks 12:21:15 <ProZone> *** Mark joined the game 12:21:28 <ProZone> <Mark> another cleanup game :P 12:22:31 *** Progman has quit IRC 12:25:11 <ProZone> <Mark> i'll take another BBH :P 12:25:25 <ProZone> <Combuster> like, now? 12:25:32 <ProZone> <Combuster> after you nuked this one? :p 12:25:46 <ProZone> <Mark> oh i figured you'd prefer working solo :P 12:25:52 <ProZone> <Mark> but sure, i can fix it 12:26:35 <ProZone> <Combuster> I completed the southbound part 12:26:50 <^Spike^> !password 12:26:50 <ProZone> ^Spike^: lacing 12:26:57 <^Spike^> my first cleanup game... :) 12:27:05 <ProZone> *** Spike joined the game 12:27:09 <ProZone> <Mark> pz05 was epic 12:27:11 <ProZone> *** Spike has joined company #1 12:27:24 <ProZone> <Spike> where is help needed.. :) 12:28:40 <ProZone> <Mark> just find something ugly and fix it :P 12:28:44 <ProZone> <Mark> there's plenty of it 12:29:00 <ProZone> * Spike gets ready to dyno the whole game.. {;)} 12:29:07 <ProZone> <Combuster> I expect that SLH01 has to be nuked somewhere as well... 12:29:16 <ProZone> <Spike> was thinking the same 12:29:24 <ProZone> <Spike> maybe even the platforms @ the end 12:29:39 <ProZone> <Combuster> its a TL3 game 12:29:45 <Chris_Booth> i accept that my goods drop is to small and badly built 12:29:50 <Chris_Booth> and will need to be nuked 12:29:51 <ProZone> <Combuster> there should be enough space for a SLH 12:30:38 <ProZone> <Combuster> anybody against nuking SLH01? 12:30:40 <Chris_Booth> and my SLH can be nuked aswell 12:30:50 <ProZone> <Spike> nop.. i would be glad to help rebuild of it 12:30:52 <ProZone> <Mark> Combuster: not at all 12:31:12 <ProZone> <Spike> shall i go for a station rebuild? 12:31:19 <Chris_Booth> !password 12:31:19 <ProZone> Chris_Booth: puppet 12:31:22 <ProZone> <Spike> @ factory 12:31:35 <ProZone> *** Chris Booth joined the game 12:32:58 <ProZone> <Combuster> ... 12:33:16 <ProZone> <Combuster> Who's at the drop? 12:33:21 <ProZone> <Mark> three gueses? 12:33:27 <ProZone> <Spike> eh.. me? 12:33:27 <ProZone> <Chris Booth> spike 12:33:32 <ProZone> <Mark> oh :P 12:33:44 <ProZone> <Mark> looked like booth's style 12:33:47 <ProZone> <Spike> xD 12:33:49 <ProZone> <Combuster> I was redoing that area as well... 12:34:01 <ProZone> <Chris Booth> me style 12:34:12 <ProZone> <Chris Booth> am I that bad? 12:34:40 <ProZone> <Spike> i thought the big demo clean area was my style.. 12:36:14 <ProZone> <Spike> damn.. i still need to get the hang of that terminus that doesn't have those annoying crossings... :) 12:36:29 <ProZone> <Mark> oasi made a tut vid about those 12:36:34 <ProZone> <Mark> have you seen it? 12:36:38 <ProZone> <Spike> nop :) 12:36:44 <ProZone> <Spike> just seen it used in games.. :) 12:36:48 <ProZone> <Mark> second.. 12:36:58 <ProZone> <Spike> this just seems like a nice spot to use it with enough platforms 12:37:38 <Mark> http://openttdcoop.org/2007/07/07/new-terminus-station-concept/ 12:37:58 <Mark> and http://openttdcoop.org/2007/11/07/video-tutorial-for-the-terminus-station/ 12:38:34 <ProZone> <Mark> i'm going to kill Senton Mines 12:38:41 <ProZone> <Mark> it's at the most horrible spot 12:39:36 <ProZone> <Mark> some clown has been doubling all SL bridges it seems 12:39:57 <ProZone> <Chris Booth> not me 12:40:20 <ProZone> <Chris Booth> but i am a clown 12:40:45 <ProZone> <Chris Booth> SLH 02 needs a rebuild 12:40:49 <ProZone> <Combuster> HA the confession :) 12:42:31 <ProZone> *** Chris Booth has left the game (connection lost) 12:42:44 <Chris_Booth> !password 12:42:44 <ProZone> Chris_Booth: carves 12:43:14 <ProZone> *** Chris Booth joined the game 12:45:28 <^Spike^> the video doesn't work btw mark :) 12:45:56 <Mark> oh 12:46:06 <Mark> well, one post before there is one with text and images :P 12:46:15 <ProZone> <Spike> i know :) 12:46:17 <ProZone> <Spike> using it :) 12:46:19 <ProZone> <Mark> k 12:46:34 <ProZone> <Mark> you shouldn't just copy it though :P 12:46:37 <ProZone> <Spike> but i get a feeling 4 platforms per line isn't enough :) 12:46:43 <ProZone> <Mark> no it's not 12:47:35 <ProZone> <Spike> which means.. different approach.. :) 12:47:48 <ProZone> <Spike> and i also notice i will get 3 incoming lines.. 12:49:46 <ProZone> <Chris Booth> bye bye Low TF SLH 04 12:55:54 <ProZone> <Mark> i'm going to decrease BBH02's footprint to about 20% i think 12:56:18 <ProZone> <Combuster> I've shrunk SLH01 as well 12:56:18 <ProZone> <Chris Booth> shouldnt be hard 12:56:36 <ProZone> <Mark> i'm afraid it will be disturbingly easy :P 12:56:46 <ProZone> <Spike> annoying part will be putting stations for 3 lines @ factory.. :) 12:57:16 <ProZone> <Chris Booth> and @ coal 12:57:44 <ProZone> <Spike> what is avg stations needed for each line.. 6? 12:58:06 <ProZone> <Chris Booth> mark you might find it harder to do SLH04 12:58:10 <ProZone> <Mark> yes; if the line is fully loaded 12:58:20 <ProZone> <Mark> which it is not as the goods trains are taken off first 12:58:27 <ProZone> <Chris Booth> Spike that realy uptoyou but 7 or 7 should be fine 12:58:29 <ProZone> <Mark> 4 should do, if you have all-to-all acces 12:59:18 <ProZone> <Spike> 7 or 7 should be fine Chris Booth? ;) 12:59:26 <ProZone> <Chris Booth> 6 or 7 12:59:28 <ProZone> <Chris Booth> was a typo 12:59:36 <ProZone> <Spike> just joking around :) 12:59:38 <ProZone> <Mark> 4 should be fine for the drop 12:59:44 <ProZone> <Mark> do make 7 if you feel like though.. 12:59:53 <ProZone> <Spike> 4 is smaller... :) 13:01:02 <ProZone> <Chris Booth> is the new 3rd line going all the way to BBH 01? 13:01:19 <ProZone> <Mark> yes 13:01:25 <ProZone> <Spike> arg i hate power station.. 13:01:55 <ProZone> <Spike> :) 13:02:02 <ProZone> * Spike wants bulldozer.. :) 13:02:56 <ProZone> <Chris Booth> mark was just trying to help 13:03:02 <ProZone> <Mark> yeah well, dont 13:03:04 <ProZone> <Chris Booth> but i will leave you in peace 13:03:06 <ProZone> <Mark> thank you 13:03:26 <ProZone> <Spike> i just realized this station design works nice with 2 line... 13:06:20 <ProZone> <Spike> also realized i need to fit in a pickup... 13:06:22 <ProZone> <Spike> or make that a pickup 13:06:56 <ProZone> <Spike> what you think.. make that the pickup? :) 13:07:06 <ProZone> <Spike> also still need a drop then.. 13:09:09 <ProZone> <Spike> or... 13:09:17 <ProZone> <Spike> i can make the close station drop and far pickup? 13:09:23 <tneo> hello :) 13:09:33 <tneo> what's cooking? 13:09:35 <ProZone> <Mark> hello tneo 13:09:39 <ProZone> <Combuster> I'd at least add a platform 13:09:48 <ProZone> <Spike> for the 3rd line? :) 13:09:50 <ProZone> <Combuster> if you use the rear, there is more queueing space 13:10:13 <ProZone> <Spike> or there 13:10:23 <ProZone> <Combuster> so the station jams less quickly for excess pickup trains 13:10:40 <ProZone> <Chris Booth> spike you have tomany platfroms for only 2 entrance lines 13:10:54 <ProZone> <Spike> was thinking.. close drop and far pickup 13:11:14 <ProZone> <Chris Booth> then you only realy need 12 drop platforms 13:11:21 <ProZone> <Combuster> spike: I'd prefer that way around 13:11:32 <ProZone> <Chris Booth> 6 per line if you are using 2 entrance lines 13:12:04 <ProZone> <Spike> that's what i meant.. 13:12:07 <ProZone> <Spike> Combuster: :) 13:12:32 <ProZone> <Spike> but then i still need a set for the 3rd line or what? 13:12:40 <ProZone> <Combuster> Yea, you would 13:12:53 <ProZone> <Combuster> but you have all the space for that, no? :) 13:13:03 <ProZone> <Spike> barely.. ;) 13:13:12 <ProZone> *** tneo joined the game 13:14:33 <ProZone> <tneo> going to do a proper build? 13:14:37 <ProZone> <Mark> yep 13:15:40 <ProZone> <tneo> let me do some rework on bbh03 then :-) 13:15:47 <ProZone> <Mark> :D 13:15:49 <ProZone> <Combuster> SHL01 done 13:15:53 <ProZone> <Spike> i shall try to make it more clear by using eyecandy stations :) 13:17:02 <ProZone> <tneo> your opinion about !double needed? plz 13:17:16 <ProZone> <tneo> i personally don't think so tbh 13:17:18 <ProZone> <Mark> it's ML, so, yes 13:17:26 <ProZone> <Combuster> yes 13:17:28 <ProZone> <Mark> although.. 13:17:34 <ProZone> <tneo> but a very small portion 13:17:45 <ProZone> <Mark> there will only be iron trains from SLH02 13:17:49 <ProZone> <tneo> yes 13:18:14 <ProZone> <Combuster> if you get two ore trains behind another you will cause a blockage 13:18:34 <ProZone> <Mark> yeah 13:18:40 <ProZone> <Mark> i'd say double it anyway 13:18:54 <ProZone> <Combuster> there is zero queueing space for single bridges 13:18:56 <ProZone> <Chris Booth> no harm if it is doubled 13:19:46 <ProZone> <tneo> will someone rebuild slh 02? 13:19:56 <ProZone> <tneo> let me do it :P 13:20:12 <ProZone> <Combuster> I'm not currently building 13:20:21 <ProZone> <Mark> IMO you can have it 13:20:27 <ProZone> <Combuster> take it 13:20:50 <ProZone> <Chris Booth> i am doing SLH 04 13:21:00 <ProZone> <Chris Booth> just waiting for the ML to arrive 13:21:10 <ProZone> <Combuster> I forgot I shut off a farm during SL01 work 13:22:43 <ProZone> *** Chris Booth has left the game (connection lost) 13:28:21 <ProZone> <Combuster> Fixed 3 instances of CL2 13:28:36 <ProZone> <Spike> factory should be done aswell.. 13:31:29 <ProZone> <Spike> i hear no comments on the station... 13:31:47 <ProZone> <Combuster> ehm 13:32:00 <ProZone> <Combuster> you know that presignals do not like to work this way? 13:32:26 <ProZone> <Spike> as in 13:32:36 <ProZone> <Spike> i forgot entries? :) 13:32:54 <ProZone> <Mark> you might force trains into the wrong stations 13:32:56 <ProZone> <Mark> -s 13:32:58 <ProZone> <Spike> ah... 13:33:08 <ProZone> <Spike> so suggestion would be.. pbs? 13:33:18 <ProZone> <Mark> no, split stations more 13:33:34 <ProZone> <Mark> as in split further down the line 13:34:37 <ProZone> <Spike> more like the most S one? 13:34:53 <ProZone> <Mark> yeah 13:35:05 <ProZone> <Spike> then i would need some magic cause the damn power station is in the way :D 13:35:07 <ProZone> <Mark> Combuster: that's what you meant too, right? 13:35:38 <ProZone> <Mark> Spike: you need to think outside the box :P 13:35:50 <ProZone> <tneo> heheh 13:35:58 <ProZone> * Spike gets a box and doesn't sit in it and think 13:36:00 <ProZone> <Mark> what power station? 13:36:02 <ProZone> <Spike> doesn't work.. :) 13:36:53 <ProZone> <Mark> you can make the bridge longer, of course 13:36:57 <ProZone> <Mark> it's only SL anyway 13:36:59 <ProZone> <Spike> i know 13:39:13 <ProZone> <Spike> happy happy joy? 13:39:20 <ProZone> <Mark> :) 13:39:43 <ProZone> <Spike> 5 plats per line per station... 13:39:54 <ProZone> <Spike> so 10 plats per line.. 3 lines... 30 plats :) 13:39:57 <ProZone> <Spike> 15 of each :) 13:41:40 <ProZone> <tneo> slh02 done 13:41:47 <ProZone> <Mark> BBH02 too :) 13:42:33 <ProZone> <Mark> wtf 13:42:39 <ProZone> <Mark> booth nuked a SLH and left? 13:42:49 <ProZone> <Spike> just kick him 13:42:53 <ProZone> <tneo> :-| 13:45:54 <ProZone> <Mark> tneo: will BBH03 get 3-track input? 13:46:29 <ProZone> <tneo> hmm 13:46:34 * Mark feels like doing an @kban Chris_Booth 13:46:37 <ProZone> <tneo> you jus added that one :P 13:46:51 <Chris_Booth> why do you want to kban me 13:46:54 <ProZone> <Mark> that has been in progress since we started this on the pz :P 13:47:05 <Mark> Chris_Booth: because you nuked a SLH and left us with the mess 13:47:19 <Chris_Booth> i was going to come back a finish it 13:47:25 <ProZone> <Mark> well, do it 13:47:43 <Chris_Booth> do i have to now? 13:47:47 <Chris_Booth> can i do it later? 13:47:55 <ProZone> <Mark> sure you can do it later 13:47:57 <ProZone> <Spike> if you buy us alot of drinks... :) 13:47:59 <Chris_Booth> like arround 7PM UTC 13:48:01 <ProZone> <Mark> just at least put a sign next time.. 13:48:08 <Chris_Booth> !password 13:48:08 <ProZone> Chris_Booth: pooled 13:48:16 <ProZone> <Mark> and dont blow up stuff you dont plan to finish 13:48:22 <ProZone> *** Chris Booth joined the game 13:48:26 <ProZone> <Chris Booth> i did plan to finish 13:48:28 <ProZone> <tneo> Mark: can you help removing Sonbourne Bridge? 13:48:34 <ProZone> <Mark> yeah 13:48:37 <ProZone> <Mark> i'll blow up :P 13:48:39 <ProZone> <tneo> ok 13:49:03 <ProZone> <Mark> more than one tree per tile is pointless 13:49:17 <ProZone> <tneo> i just drag and drop :P 13:49:24 <ProZone> <Mark> yeah, do it only once :P 13:49:55 <ProZone> <Mark> use that :P 13:50:31 <ProZone> <Mark> hmm not enough 13:51:14 <ProZone> <Spike> wah... i see trees again... 13:52:23 <ProZone> <Mark> crap 13:52:28 <ProZone> <Chris Booth> tut tut 13:52:38 <ProZone> <Mark> let's flood it again :P 13:52:45 <ProZone> <Mark> and dont tell anyone on the PS we do this.. :P 13:52:51 <ProZone> <tneo> good enough for now :P 13:53:10 <ProZone> *** Mark has joined spectators 13:53:14 <ProZone> <Mark> coffee time 13:53:43 <ProZone> <Chris Booth> ok BBL i need ot go shoping now :'( 13:53:53 <ProZone> *** Chris Booth has left the game (connection lost) 14:17:22 *** De_Ghosty has joined #openttdcoop.pro 14:31:42 *** StarLite` has joined #openttdcoop.pro 14:38:54 *** StarLite has quit IRC 14:41:05 <ProZone> *** Combuster has joined spectators 14:53:41 <ProZone> <tneo> Spike: building anything? 14:54:00 <^Spike^> !players 14:54:02 <ProZone> ^Spike^: Client 39 is Combuster, a spectator 14:54:03 <ProZone> ^Spike^: Client 41 is Mark, a spectator 14:54:03 <ProZone> ^Spike^: Client 42 (Orange) is Spike, in company 1 (Daninghall Transport) 14:54:03 <ProZone> ^Spike^: Client 46 (Orange) is tneo, in company 1 (Daninghall Transport) 14:54:05 <^Spike^> oh.. still ingame 14:54:06 <^Spike^> nope :) 14:54:09 <ProZone> *** Spike has joined spectators 14:56:29 <ProZone> *** tneo has joined spectators 14:56:29 <ProZone> *** Game paused (not enough players) 15:04:32 *** KenjiE20 has quit IRC 15:05:17 *** KenjiE20 has joined #openttdcoop.pro 15:05:17 *** ChanServ sets mode: +o KenjiE20 15:07:29 <ProZone> *** tneo has left the game (leaving) 15:33:01 <ProZone> *** Spike has left the game (leaving) 15:35:48 <ProZone> *** Mark has left the game (connection lost) 15:36:10 <Ammler> Mark: you mean here? 15:36:24 <Ammler> hmm, how shall we call it public? 15:36:59 <Mark> parallel universe? :D 15:37:06 <^Spike^> .... 15:37:10 <^Spike^> 4th dimension? 15:39:52 <ProZone> *** Game unpaused (enough players) 15:39:52 <ProZone> *** tneo joined the game 15:39:54 <ProZone> *** tneo has joined spectators 15:39:54 <ProZone> *** Game paused (not enough players) 15:40:14 <ProZone> *** tneo has joined company #1 15:40:14 <ProZone> *** Game unpaused (enough players) 15:40:19 <ProZone> *** tneo has joined spectators 15:40:19 <ProZone> *** Game paused (not enough players) 15:54:14 <ProZone> *** tneo has joined company #1 15:54:14 <ProZone> *** Game unpaused (enough players) 15:54:24 <ProZone> *** tneo has left the game (leaving) 15:54:24 <ProZone> *** Game paused (not enough players) 16:00:15 *** KenjiE20 has quit IRC 16:01:01 *** KenjiE20 has joined #openttdcoop.pro 16:01:01 *** ChanServ sets mode: +o KenjiE20 16:01:35 <Chris_Booth> !password 16:01:35 <ProZone> Chris_Booth: canoed 16:01:52 <ProZone> *** Game unpaused (enough players) 16:01:52 *** Ammler changes topic to "#openttdcoop.pro - Advanced #openttdcoop gameplay | #10 (r17814) | STAGE: Building | visit www.openttdcoop.org/wiki/PZ_game_ideas | Members, please note invites on our "list"" 16:01:52 <ProZone> *** Chris Booth joined the game 16:03:16 <Ammler> you had to ban PeterT? 16:03:54 *** Ammler sets mode: -b *!~Peter@c-76-19-168-104.hsd1.ma.comcast.net 16:04:15 *** Ammler sets mode: -b [alt]buster!*@* 16:09:30 <ProZone> *** Chris Booth has left the game (leaving) 16:09:30 <ProZone> *** Game paused (not enough players) 16:32:48 *** Chris_Booth is now known as Guest308 16:33:00 *** Chris_Booth has joined #openttdcoop.pro 16:37:44 *** Guest308 has quit IRC 16:47:58 *** Chris_Booth is now known as Guest309 16:48:09 *** Chris_Booth has joined #openttdcoop.pro 16:53:39 *** Guest309 has quit IRC 17:49:10 <Chris_Booth> @voice 18:07:55 *** Progman has joined #openttdcoop.pro 18:29:01 <Ammler> Chris_Booth: identify before you join this channel 18:29:10 <Ammler> (or rejoin) 18:29:32 <Ammler> ah 18:29:36 <Ammler> wrong channel :-) 18:43:38 *** Xeryus|bnc is now known as XeryusTC 18:50:05 *** Progman has quit IRC 19:16:42 *** Progman has joined #openttdcoop.pro 21:24:57 <^Spike^> added pz9 to archive.. the person that knows a nice img for it can add it :) 21:25:39 <Ammler> oh, you loaded a new game here? 21:26:05 <Ammler> what is it about? 21:26:24 <^Spike^> improving the current psg showing how it should be done 21:27:26 <^Spike^> !password 21:27:26 <ProZone> ^Spike^: nursed 21:27:36 <ProZone> *** Spike joined the game 21:27:51 <Ammler> he :-) 21:28:25 <^Spike^> just hope something more fun next time around :) 21:28:40 <^Spike^> shame IS2 has been compiled.. let's call it wrong :) 21:28:52 <Ammler> [12:51] <Mark> !transfer pz09 game.sav <-- since when do we use prefixes? 21:29:39 <Ammler> is that needed from the wiki template? quite ugly, imo. 21:29:46 <ProZone> *** Spike has left the game (leaving) 21:30:11 <^Spike^> pz09 does seem to exist.. but also just 9 21:30:13 <Ammler> my script shouldn't allow that :-) 21:30:33 <^Spike^> i can tell you that http://openttdcoop.org/files/prozone_archive/ProZoneGame_9_Final.sav is the same game.. :) 21:30:46 <^Spike^> bleh no dir listing allowed.. :) 21:30:54 <Ammler> well, what matters is, which link does the wiki use? 21:31:11 <^Spike^> i guess so 21:31:14 <Ammler> ^Spike^: you are our web guru :-P 21:31:22 <^Spike^> or wait.. 21:31:23 <^Spike^> not the same 21:31:30 <^Spike^> slh08 is empty.. that's impossible :) 21:31:37 <^Spike^> can you fix that plz? :) 21:31:43 <^Spike^> so we need the pz09 one 21:32:06 <Ammler> tell me, which link the wiki needs and I fix that 21:32:21 <Ammler> or you fix it self :-P 21:32:26 <^Spike^> http://www.openttdcoop.org//files/ProZone_archive/ProZoneGame_pz09_Final.sav 21:32:30 <Ammler> might be as easy 21:32:30 <^Spike^> that is the correct save game :) 21:32:49 <Ammler> AS SAID, what matters, is the wiki 21:33:47 <Ammler> isn't Mark around anymore? 21:34:10 <^Spike^> solved 21:34:21 <^Spike^> Mark, want a cookie? 21:35:02 <Ammler> http://openttdcoop.org/files/prozone_archive/ProZoneGame_9_Final.sav <-- this is what the wiki wants 21:35:31 <Ammler> so the transfer command should be: !transfer 9 whatever.sav 21:35:42 <^Spike^> !rcon ls 21:35:43 <ProZone> ^Spike^: 0) .. (Parent directory) 21:35:43 <ProZone> ^Spike^: 1) pz10start.sav 21:35:43 <ProZone> ^Spike^: 2) Martburg Springs Transport, 11th Dec 2074.sav 21:35:43 <ProZone> ^Spike^: 3) pzgxstart.sav 21:35:44 <ProZone> ^Spike^: 4) 2ccTest.sav 21:35:44 <ProZone> ^Spike^: you have 6 more messages 21:35:48 <^Spike^> !rcon pwd 21:35:48 <ProZone> ^Spike^: /home/openttd/svn-prozone/autopilot/save/uploads/ 21:35:52 <^Spike^> !rcon cd .. 21:35:54 <^Spike^> !rcon ls 21:35:55 <ProZone> ^Spike^: 0) .. (Parent directory) 21:35:55 <ProZone> ^Spike^: 1) archive/ (Directory) 21:35:55 <ProZone> ^Spike^: 2) autosave/ (Directory) 21:35:55 <ProZone> ^Spike^: 3) uploads/ (Directory) 21:35:56 <ProZone> ^Spike^: 4) game.sav 21:35:56 <ProZone> ^Spike^: you have 17 more messages 21:36:04 <^Spike^> hmm no date/timestamp on game.sav 21:36:15 <Ammler> !bash pwd 21:36:16 <ProZone> Ammler: prozone 21:36:16 <ProZone> Ammler: Usage: !bash <command> <commandops> <args> 21:36:16 <ProZone> Ammler: Args: pro pwd 21:36:31 <Ammler> !bash ls 21:36:31 <ProZone> Ammler: prozone 21:36:31 <ProZone> Ammler: Usage: !bash <command> <commandops> <args> 21:36:31 <ProZone> Ammler: Args: pro ls 21:36:44 <Ammler> I might have disabled it :-) 21:36:50 <^Spike^> :) 21:36:50 <ProZone> *** Combuster has joined company #1 21:36:51 <ProZone> *** Game unpaused (enough players) 21:37:05 <^Spike^> !rcon ls /home 21:37:05 <ProZone> ^Spike^: 0) .. (Parent directory) 21:37:06 <ProZone> ^Spike^: 1) archive/ (Directory) 21:37:06 <ProZone> ^Spike^: 2) autosave/ (Directory) 21:37:06 <ProZone> ^Spike^: 3) uploads/ (Directory) 21:37:06 <ProZone> ^Spike^: 4) game.sav 21:37:06 <ProZone> ^Spike^: you have 17 more messages 21:37:10 <^Spike^> !bash/home 21:37:16 <^Spike^> i hate insert :) 21:37:20 <Ammler> oh well, openttd can't for sure that 21:37:24 <^Spike^> !bash ls /home/openttd 21:37:24 <ProZone> ^Spike^: prozone 21:37:24 <ProZone> ^Spike^: Usage: !bash <command> <commandops> <args> 21:37:25 <ProZone> ^Spike^: Args: pro ls /home/openttd 21:37:26 <Ammler> that would be horrible 21:37:43 <^Spike^> but can you check the timestamp on game.sav? :) 21:38:07 <Ammler> yes, what would it help? 21:38:22 <^Spike^> knowing that i pick the right save? :) 21:38:25 <Ammler> hmm, I would need to connect too 21:38:38 <Ammler> no bash with this server open :-) 21:38:49 <^Spike^> :) 21:38:57 <ProZone> *** Combuster has left the game (leaving) 21:38:58 <ProZone> *** Game paused (not enough players) 21:39:04 <^Spike^> be nice for us? :) 21:39:16 <^Spike^> timestamp should be around 12:50 today 21:39:25 <Ammler> -rw-r--r-- 1 openttd users 544439 2009-10-24 12:52 game.sav 21:39:42 <^Spike^> !transfer 9 game.sav 21:39:45 <ProZone> ^Spike^: ProZoneGame_9_Final.sav 21:39:46 <ProZone> ^Spike^: This game (9) is already archived. (you might use --force) 21:40:03 <^Spike^> --fore infront? 21:40:05 <Ammler> well 21:40:25 <Ammler> spike just try :-) 21:40:43 <^Spike^> !transfer --force 9 game.sav 21:40:45 <ProZone> ^Spike^: ProZoneGame_9_Final.sav 21:40:45 <ProZone> ^Spike^: Transfer done. (/home/openttd/website/prozone/save/game.sav->http://www.openttdcoop.org//files/ProZone_archive/ProZoneGame_9_Final.sav) 21:41:00 <Ammler> but you have still chaos on the webserver now 21:41:15 <^Spike^> yuppie! 21:41:18 <^Spike^> how to solve that? :) 21:41:26 <Ammler> :-P 21:41:30 <Ammler> your key is there 21:41:33 <^Spike^> init 1? :) 21:41:36 <^Spike^> or init 6? :) 21:41:50 <Ammler> it is suse :-P 21:41:58 <Ammler> it has other runlevels 21:42:13 <Ammler> 6 is reboot, afaik 21:42:14 <^Spike^> shutdown -h now :) 21:42:32 <Ammler> or is it halt, dunno 21:42:39 <^Spike^> but let me guess.. should run one of the syncfiles.sh? 21:42:43 <^Spike^> or the sync :) 21:42:54 <Ammler> synfiles.sh? 21:43:08 <Ammler> what the hell are you speaking about? 21:43:11 <Ammler> oh 21:43:21 <Ammler> maybe I should update the docs ;-) 21:43:22 <^Spike^> good morning :) 21:43:34 <Ammler> @wiki Server Administator 21:43:36 <Webster> Search results for "Server Administator" - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=Server%20Administator 21:43:48 <Ammler> @wiki Server Administration 21:43:52 <Webster> Server Administration - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=Server%20Administration 21:44:05 <^Spike^> rm -rf /* 21:44:06 <^Spike^> oki! :) 21:45:26 * ^Spike^ sees no such script or something for pz btw... 21:46:17 <Ammler> mäh: !transfer is the script 21:46:24 <^Spike^> then i just did that.. 21:46:25 <Ammler> what else do you need? 21:46:30 <^Spike^> nothing? 21:46:37 <Ammler> but it doesn't cleanup your mess 21:46:51 <^Spike^> delete the pz09 one? 21:46:59 <Ammler> and whatever yes 21:47:14 <^Spike^> already removed that one... from the one i got access to 21:47:29 <Ammler> from www? 21:47:48 <^Spike^> if ammler.ch is the ssh host then prob yes... 21:48:07 <Ammler> yes, in the meantime you can use openttdcoop.org :-) 21:48:26 * ^Spike^ hates to redo all his settings that autoconnect and such :) 21:48:28 <Ammler> you don't have access to our ps? 21:48:31 <^Spike^> it works :) 21:48:45 <^Spike^> not the ps server itself no as far as i know 21:49:28 <Ammler> I gave you access to our web because of the troubles we had 21:49:39 <Ammler> not because you reached the level of trust ;-) 21:49:52 <^Spike^> :) 21:50:06 <Ammler> but you didn't destroy something, so we could add you also to the ps :-) 21:50:37 <^Spike^> it's simple for me: If i don't know what it does i don't execute :) 21:51:48 <^Spike^> if it is my own home server i'm more like: It could use a reinstall anyway.. but it doesn't break after all the abuse i did to the debian etch install... 21:55:41 <Ammler> etch?! 21:55:47 <Ammler> isn't etch outdated 21:55:55 <^Spike^> yep.. 21:56:00 <^Spike^> it's a 2 year old installation :) 21:56:13 <^Spike^> we should reinstall it sometime soon.. prob after we upgrade our own computer :) 21:56:26 <^Spike^> so that home server gets an upgrade to a dual core system :) 21:56:29 <Ammler> well, it was almost outdated 2 years ago too, wasn't it? 21:56:33 <^Spike^> nop... 21:56:39 <^Spike^> lenny is it.. less then 6 months if i'm right 21:56:59 <^Spike^> 2009-02-15 : Initial released : 5.0.0 21:57:00 <^Spike^> bit more :) 21:57:06 <^Spike^> but not more then a year :D 21:57:15 <Ammler> ah, I always confused with debian 21:57:19 <Ammler> so etch is 4.0? 21:57:24 <Ammler> not 3.1? 21:57:37 <^Spike^> etch is 4.0 idd 21:57:48 <^Spike^> but thinking about either going for centos or some other distro... 21:57:51 <^Spike^> don't know yet :) 21:58:05 <Ammler> we setup a centos server 21:58:14 <^Spike^> yum ftw? :) 21:58:22 <Ammler> yum is like zypper 21:58:33 <^Spike^> i already broke a centos install though.. 21:58:38 <Ammler> hehe 21:58:38 <^Spike^> it is a VM not that bad but still :) 21:58:45 <^Spike^> i can't yum update anymore :D 21:59:00 <Ammler> well, our server is only virtual, so at least we can't break the kernel :-) 21:59:01 <^Spike^> broke something with python stuff :) 21:59:21 <^Spike^> lets see what it was again :) 21:59:24 <Ammler> but I like the lifetime for centos 5 21:59:34 <Ammler> it will end at year 14 21:59:36 <^Spike^> damn much more updates then last time xD 21:59:59 <^Spike^> support for centos is idd very long 22:00:23 <Ammler> so I hope to have a silent next year 22:00:42 <^Spike^> i hate my browser... seems to have a cached version of the 9 save game.. :) 22:00:53 <Ammler> yeah, Firefox :-P 22:00:58 <^Spike^> when i wget the same file on my server it's the proper one :D 22:01:10 <^Spike^> 158 actions for my centos update xD 22:01:12 <Ammler> Firefox is ugly in that case 22:01:34 <Ammler> what repos do you use? 22:01:40 <Ammler> (for centos) 22:01:57 *** [com]buster has quit IRC 22:02:01 <^Spike^> eh... core stuff and addons/extras repos are the ones used 22:02:11 <^Spike^> always been demanding with software :) 22:02:12 <Ammler> no rpmforge? 22:02:29 <^Spike^> all i needed was a VM to run tomcat on.. nothing bad :) 22:05:22 <^Spike^> hmmm... why do i believe even though it shows updating stuff.. it will crash out later on... 22:09:26 <^Spike^> bad thing about a Vm you can't throw it out of the window cause it's not only the VM that gets lost... 22:10:42 <Chris_Booth> ^Spike^: what you using to run your VM? 22:11:00 <^Spike^> on that server: VMware server 1.6 or so 22:11:11 <^Spike^> and bro explained why update works again.. 22:11:15 <^Spike^> update to centos 5.4 22:11:24 <Chris_Booth> ooh a VMware person 22:11:31 <Chris_Booth> i always use parrallels 22:11:34 <^Spike^> on;y cause it's free and works :) 22:11:45 <Chris_Booth> its nasty 22:11:48 <^Spike^> and prefer to keep using vmware 1.6 compraed to 2 22:12:50 <^Spike^> maybe looking into other options later on... when the time has come.. let's keep it with that :) 22:13:05 <^Spike^> on that box i purely need a server based solution :) 22:18:49 <Ammler> try virtualbox then :-P 22:19:07 <^Spike^> been looking at that aswell.. :) 22:30:00 *** Chris_Booth has quit IRC 22:44:12 *** KenjiE20 has quit IRC 22:44:57 *** KenjiE20 has joined #openttdcoop.pro 22:44:57 *** ChanServ sets mode: +o KenjiE20 22:55:36 *** ^Spike^ has quit IRC