Config
Log for #openttdcoop.pro on 24th October 2009:
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00:11:18  *** KenjiE20|LT has joined #openttdcoop.pro
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00:55:03  *** Webster sets mode: +v Chris_Booth
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10:20:03  *** Webster sets mode: +o Mark
10:52:43  <Mark> !transfer pz09 game.sav
10:52:45  <ProZone> Mark: ProZoneGame_pz09_Final.sav
10:52:46  <ProZone> Mark: Transfer done. (/home/openttd/website/prozone/save/game.sav->http://www.openttdcoop.org//files/ProZone_archive/ProZoneGame_pz09_Final.sav)
10:52:50  <Mark> !save
10:52:50  <ProZone> Saving game...
10:52:52  <Mark> !transfer pz09 game.sav
10:52:52  <ProZone> Mark: ProZoneGame_pz09_Final.sav
10:52:52  <ProZone> Mark: This game (pz09) is already archived. (you might use --force)
10:52:53  <ProZone> Game saved
10:53:08  <Mark> !transfer --force pz09 game.sav
10:53:09  <ProZone> Mark: ProZoneGame_pz09_Final.sav
10:53:09  <ProZone> Mark: Transfer done. (/home/openttd/website/prozone/save/game.sav->http://www.openttdcoop.org//files/ProZone_archive/ProZoneGame_pz09_Final.sav)
10:53:16  <Mark> ^Spike^: there we go
10:53:22  <^Spike^> whie! :)
10:53:26  <^Spike^> new game? :)
11:09:32  <^Spike^> !rcon ls
11:09:32  <ProZone> ^Spike^: 0) .. (Parent directory)
11:09:32  <ProZone> ^Spike^: 1) archive/ (Directory)
11:09:32  <ProZone> ^Spike^: 2) autosave/ (Directory)
11:09:33  <ProZone> ^Spike^: 3) uploads/ (Directory)
11:09:33  <ProZone> ^Spike^: 4) game.sav
11:09:34  <ProZone> ^Spike^: you have 17 more messages
11:09:41  <^Spike^> !rcon pwd
11:09:41  <ProZone> ^Spike^: /home/openttd/svn-prozone/autopilot/save/
11:09:49  <^Spike^> alot of cd .. ;)
11:09:59  *** KenjiE20 has joined #openttdcoop.pro
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11:10:31  <Mark> !rcon ls
11:10:31  <ProZone> Mark: 0) .. (Parent directory)
11:10:31  <ProZone> Mark: 1) archive/ (Directory)
11:10:32  <ProZone> Mark: 2) autosave/ (Directory)
11:10:32  <ProZone> Mark: 3) uploads/ (Directory)
11:10:32  <ProZone> Mark: 4) game.sav
11:10:32  <ProZone> Mark: you have 17 more messages
11:10:33  <Mark> !rcon cd 3
11:10:35  <Mark> !rcon ls
11:10:35  <ProZone> Mark: 0) .. (Parent directory)
11:10:35  <ProZone> Mark: 1) pz10start.sav
11:10:35  <ProZone> Mark: 2) Martburg Springs Transport, 11th Dec 2074.sav
11:10:36  <ProZone> Mark: 3) pzgxstart.sav
11:10:36  <ProZone> Mark: 4) 2ccTest.sav
11:10:38  <ProZone> Mark: you have 6 more messages
11:10:38  <Mark> !rcon load 1
11:10:49  <ProZone> *** Game paused (not enough players)
11:10:59  <^Spike^> !password
11:10:59  <ProZone> ^Spike^: aghast
11:11:12  <Mark> !rcon server_password *
11:11:21  <ProZone> *** Game unpaused (enough players)
11:11:23  <ProZone> *** Mark joined the game
11:11:38  <ProZone> *** Spike joined the game
11:11:57  <ProZone> <Spike> depot all trains?
11:12:03  <ProZone> <Mark> yes
11:12:05  <ProZone> <Spike> should need some sort of SC
11:12:05  <ProZone> <Mark> one second
11:12:11  <ProZone> <Mark> nah
11:12:13  <ProZone> <Spike> oh.. just made it.. :)
11:12:17  <ProZone> <Mark> jams dont matter if we're depotting all anyway
11:12:31  <ProZone> <Spike> are we ready? :)
11:13:27  <^Spike^> @setpsg 10
11:13:27  *** Webster changes topic to "#openttdcoop.pro - Advanced #openttdcoop gameplay | #9 (r17814) | STAGE: Building | visit www.openttdcoop.org/wiki/PZ_game_ideas | Members, please note invites on a51"
11:13:29  <ProZone> <Mark> going to depot
11:13:36  <^Spike^> hmm.. that won't owrk :D
11:13:40  <^Spike^> work*
11:13:45  *** ^Spike^ changes topic to "#openttdcoop.pro - Advanced #openttdcoop gameplay | #10 (r17814) | STAGE: Building | visit www.openttdcoop.org/wiki/PZ_game_ideas | Members, please note invites on a51"
11:14:19  <^Spike^> ps to new map stage thingie?
11:14:24  <ProZone> <Mark> i'll go have some food while trains are going to depot
11:14:31  <planetmaker> what about an IS2 scenario?
11:14:41  <Mark> got one ready?
11:14:50  <planetmaker> Any map will do.
11:14:58  <planetmaker> And I'll try to get new binaries
11:15:05  <ProZone> <Mark> what would be share, then?
11:15:43  <ProZone> *** Mark has joined spectators
11:15:53  <planetmaker> The idea would be to have a ML company which owns also the major stations
11:16:10  <^Spike^> hmmm
11:16:11  <planetmaker> And have other players develop each their own region, using the ML company
11:16:24  <planetmaker> could kinda make it a bit competitive ;-)
11:16:32  <planetmaker> with different regions and different players
11:16:40  <ProZone> <Mark> we don't have nearly enough players for that
11:18:14  <planetmaker> even if we company-hopp: it would make the game more colourful :-)
11:18:33  <planetmaker> well, we could, maybe should, do that on the devserver
11:19:00  <ProZone> <Spike> maybe on dev and with the main company passworded so let's say.. only ottdc members can take care ofthat?
11:19:22  <planetmaker> it's an idea
11:19:36  <planetmaker> and a clear rule-set on the server at the join place
11:20:15  <KenjiE20> is this a nudge for me to finish prepping my map?
11:20:57  <planetmaker> the IS2 map?
11:21:15  <planetmaker> then, of course ;-)
11:22:23  <KenjiE20> I'm still getting this pc set up, but I shall make that first on the list
11:23:36  <planetmaker> no hurry. I'll have to sweet-talk people to compile binaries for us :-)
11:23:54  <^Spike^> well then hurry up.. ;)
11:24:37  *** [com]buster has joined #openttdcoop.pro
11:24:37  *** ChanServ sets mode: +o [com]buster
11:24:43  <[com]buster> join #coop.members
11:24:54  <[com]buster> er X_x
11:25:09  <KenjiE20> lol
11:25:29  <[com]buster> bad typo
11:25:40  <KenjiE20> quite
11:25:41  *** [com]buster was kicked by [com]buster (idiot)
11:25:53  *** [com]buster has joined #openttdcoop.pro
11:25:53  *** ChanServ sets mode: +o [com]buster
11:26:01  <KenjiE20> heh
11:26:27  <KenjiE20> while that embarrassment is fresh, go setup an autojoin thing :P
11:26:57  <[com]buster> This client stinks anyway
11:27:06  <^Spike^> ....
11:30:33  <[com]buster> you disagree, spike?
11:31:18  <^Spike^> nah.. more like: Why the heck you using that :)
11:31:32  <[com]buster> because xchat is potentially worse
11:31:58  <^Spike^> then go for irssi? ;)
11:32:30  <KenjiE20> irssi sucks too
11:32:36  <KenjiE20> :P
11:32:49  <^Spike^> nah.. :)
11:32:53  <^Spike^> bitchx is even worse :)
11:33:08  <KenjiE20> true, but weechat rocks them all for CLI client
11:33:31  <^Spike^> Mark btw what to do next :)
11:33:33  <[com]buster> So I take there's no good gui alternative on linux
11:33:35  <^Spike^> kill most of the ML? ;)
11:33:51  <KenjiE20> konversation?
11:34:08  <^Spike^> weecvhat is idd nice as CLI irc client
11:34:13  <KenjiE20> pidgin? (to an extent)
11:35:09  <[com]buster> I am using konversation
11:43:26  <ProZone> *** Spike has joined spectators
11:43:26  <ProZone> *** Game paused (not enough players)
11:44:38  <[com]buster>  /me is updating his client
11:44:56  * [com]buster slaps himself
11:55:37  <Chris_Booth> ooh game 10
11:57:34  <Chris_Booth> !password
11:57:34  <ProZone> Chris_Booth: pearls
11:58:41  <ProZone> *** Game unpaused (enough players)
11:58:42  <ProZone> *** Chris Booth joined the game
12:00:15  <ProZone> *** Chris Booth has left the game (leaving)
12:00:17  <ProZone> *** Game paused (not enough players)
12:08:51  <ProZone> *** Mark has left the game (connection lost)
12:09:08  <ProZone> *** Spike has left the game (leaving)
12:12:40  <[com]buster> !password
12:12:40  <ProZone> [com]buster: totted
12:12:47  <ProZone> *** Game unpaused (enough players)
12:12:48  <ProZone> *** Combuster joined the game
12:17:07  <[com]buster> No other players?
12:20:55  <Mark> coming in
12:21:06  <Mark> !password
12:21:06  <ProZone> Mark: spunks
12:21:15  <ProZone> *** Mark joined the game
12:21:28  <ProZone> <Mark> another cleanup game :P
12:22:31  *** Progman has quit IRC
12:25:11  <ProZone> <Mark> i'll take another BBH :P
12:25:25  <ProZone> <Combuster> like, now?
12:25:32  <ProZone> <Combuster> after you nuked this one? :p
12:25:46  <ProZone> <Mark> oh i figured you'd prefer working solo :P
12:25:52  <ProZone> <Mark> but sure, i can fix it
12:26:35  <ProZone> <Combuster> I completed the southbound part
12:26:50  <^Spike^> !password
12:26:50  <ProZone> ^Spike^: lacing
12:26:57  <^Spike^> my first cleanup game... :)
12:27:05  <ProZone> *** Spike joined the game
12:27:09  <ProZone> <Mark> pz05 was epic
12:27:11  <ProZone> *** Spike has joined company #1
12:27:24  <ProZone> <Spike> where is help needed.. :)
12:28:40  <ProZone> <Mark> just find something ugly and fix it :P
12:28:44  <ProZone> <Mark> there's plenty of it
12:29:00  <ProZone> * Spike gets ready to dyno the whole game.. {;)}
12:29:07  <ProZone> <Combuster> I expect that SLH01 has to be nuked somewhere as well...
12:29:16  <ProZone> <Spike> was thinking the same
12:29:24  <ProZone> <Spike> maybe even the platforms @ the end
12:29:39  <ProZone> <Combuster> its a TL3 game
12:29:45  <Chris_Booth> i accept that my goods drop is to small and badly built
12:29:50  <Chris_Booth> and will need to be nuked
12:29:51  <ProZone> <Combuster> there should be enough space for a SLH
12:30:38  <ProZone> <Combuster> anybody against nuking SLH01?
12:30:40  <Chris_Booth> and my SLH can be nuked aswell
12:30:50  <ProZone> <Spike> nop.. i would be glad to help rebuild of it
12:30:52  <ProZone> <Mark> Combuster: not at all
12:31:12  <ProZone> <Spike> shall i go for a station rebuild?
12:31:19  <Chris_Booth> !password
12:31:19  <ProZone> Chris_Booth: puppet
12:31:22  <ProZone> <Spike> @ factory
12:31:35  <ProZone> *** Chris Booth joined the game
12:32:58  <ProZone> <Combuster> ...
12:33:16  <ProZone> <Combuster> Who's at the drop?
12:33:21  <ProZone> <Mark> three gueses?
12:33:27  <ProZone> <Spike> eh.. me?
12:33:27  <ProZone> <Chris Booth> spike
12:33:32  <ProZone> <Mark> oh :P
12:33:44  <ProZone> <Mark> looked like booth's style
12:33:47  <ProZone> <Spike> xD
12:33:49  <ProZone> <Combuster> I was redoing that area as well...
12:34:01  <ProZone> <Chris Booth> me style
12:34:12  <ProZone> <Chris Booth> am I that bad?
12:34:40  <ProZone> <Spike> i thought the big demo clean area was my style..
12:36:14  <ProZone> <Spike> damn.. i still need to get the hang of that terminus that doesn't have those annoying crossings... :)
12:36:29  <ProZone> <Mark> oasi made a tut vid about those
12:36:34  <ProZone> <Mark> have you seen it?
12:36:38  <ProZone> <Spike> nop :)
12:36:44  <ProZone> <Spike> just seen it used in games.. :)
12:36:48  <ProZone> <Mark> second..
12:36:58  <ProZone> <Spike> this just seems like a nice spot to use it with enough platforms
12:37:38  <Mark> http://openttdcoop.org/2007/07/07/new-terminus-station-concept/
12:37:58  <Mark> and http://openttdcoop.org/2007/11/07/video-tutorial-for-the-terminus-station/
12:38:34  <ProZone> <Mark> i'm going to kill Senton Mines
12:38:41  <ProZone> <Mark> it's at the most horrible spot
12:39:36  <ProZone> <Mark> some clown has been doubling all SL bridges it seems
12:39:57  <ProZone> <Chris Booth> not me
12:40:20  <ProZone> <Chris Booth> but i am a clown
12:40:45  <ProZone> <Chris Booth> SLH 02 needs a rebuild
12:40:49  <ProZone> <Combuster> HA the confession :)
12:42:31  <ProZone> *** Chris Booth has left the game (connection lost)
12:42:44  <Chris_Booth> !password
12:42:44  <ProZone> Chris_Booth: carves
12:43:14  <ProZone> *** Chris Booth joined the game
12:45:28  <^Spike^> the video doesn't work btw mark :)
12:45:56  <Mark> oh
12:46:06  <Mark> well, one post before there is one with text and images :P
12:46:15  <ProZone> <Spike> i know :)
12:46:17  <ProZone> <Spike> using it :)
12:46:19  <ProZone> <Mark> k
12:46:34  <ProZone> <Mark> you shouldn't just copy it though :P
12:46:37  <ProZone> <Spike> but i get a feeling 4 platforms per line isn't enough :)
12:46:43  <ProZone> <Mark> no it's not
12:47:35  <ProZone> <Spike> which means.. different approach.. :)
12:47:48  <ProZone> <Spike> and i also notice i will get 3 incoming lines..
12:49:46  <ProZone> <Chris Booth> bye bye Low TF SLH 04
12:55:54  <ProZone> <Mark> i'm going to decrease BBH02's footprint to about 20% i think
12:56:18  <ProZone> <Combuster> I've shrunk SLH01 as well
12:56:18  <ProZone> <Chris Booth> shouldnt be hard
12:56:36  <ProZone> <Mark> i'm afraid it will be disturbingly easy :P
12:56:46  <ProZone> <Spike> annoying part will be putting stations for 3 lines @ factory.. :)
12:57:16  <ProZone> <Chris Booth> and @ coal
12:57:44  <ProZone> <Spike> what is avg stations needed for each line.. 6?
12:58:06  <ProZone> <Chris Booth> mark you might find it harder to do SLH04
12:58:10  <ProZone> <Mark> yes; if the line is fully loaded
12:58:20  <ProZone> <Mark> which it is not as the goods trains are taken off first
12:58:27  <ProZone> <Chris Booth> Spike that realy uptoyou but 7 or 7 should be fine
12:58:29  <ProZone> <Mark> 4 should do, if you have all-to-all acces
12:59:18  <ProZone> <Spike> 7 or 7 should be fine Chris Booth? ;)
12:59:26  <ProZone> <Chris Booth> 6 or 7
12:59:28  <ProZone> <Chris Booth> was a typo
12:59:36  <ProZone> <Spike> just joking around :)
12:59:38  <ProZone> <Mark> 4 should be fine for the drop
12:59:44  <ProZone> <Mark> do make 7 if you feel like though..
12:59:53  <ProZone> <Spike> 4 is smaller... :)
13:01:02  <ProZone> <Chris Booth> is the new 3rd line going all the way to BBH 01?
13:01:19  <ProZone> <Mark> yes
13:01:25  <ProZone> <Spike> arg i hate power station..
13:01:55  <ProZone> <Spike> :)
13:02:02  <ProZone> * Spike wants bulldozer.. :)
13:02:56  <ProZone> <Chris Booth> mark was just trying to help
13:03:02  <ProZone> <Mark> yeah well, dont
13:03:04  <ProZone> <Chris Booth> but i will leave you in peace
13:03:06  <ProZone> <Mark> thank you
13:03:26  <ProZone> <Spike> i just realized this station design works nice with 2 line...
13:06:20  <ProZone> <Spike> also realized i need to fit in a pickup...
13:06:22  <ProZone> <Spike> or make that a pickup
13:06:56  <ProZone> <Spike> what you think.. make that the pickup? :)
13:07:06  <ProZone> <Spike> also still need a drop then..
13:09:09  <ProZone> <Spike> or...
13:09:17  <ProZone> <Spike> i can make the close station drop and far pickup?
13:09:23  <tneo> hello :)
13:09:33  <tneo> what's cooking?
13:09:35  <ProZone> <Mark> hello tneo
13:09:39  <ProZone> <Combuster> I'd at least add a platform
13:09:48  <ProZone> <Spike> for the 3rd line? :)
13:09:50  <ProZone> <Combuster> if you use the rear, there is more queueing space
13:10:13  <ProZone> <Spike> or there
13:10:23  <ProZone> <Combuster> so the station jams less quickly for excess pickup trains
13:10:40  <ProZone> <Chris Booth> spike you have tomany platfroms for only 2 entrance lines
13:10:54  <ProZone> <Spike> was thinking.. close drop and far pickup
13:11:14  <ProZone> <Chris Booth> then you only realy need 12 drop platforms
13:11:21  <ProZone> <Combuster> spike: I'd prefer that way around
13:11:32  <ProZone> <Chris Booth> 6 per line if you are using 2 entrance lines
13:12:04  <ProZone> <Spike> that's what i meant..
13:12:07  <ProZone> <Spike> Combuster: :)
13:12:32  <ProZone> <Spike> but then i still need a set for the 3rd line or what?
13:12:40  <ProZone> <Combuster> Yea, you would
13:12:53  <ProZone> <Combuster> but you have all the space for that, no? :)
13:13:03  <ProZone> <Spike> barely.. ;)
13:13:12  <ProZone> *** tneo joined the game
13:14:33  <ProZone> <tneo> going to do a proper build?
13:14:37  <ProZone> <Mark> yep
13:15:40  <ProZone> <tneo> let me do some rework on bbh03 then :-)
13:15:47  <ProZone> <Mark> :D
13:15:49  <ProZone> <Combuster> SHL01 done
13:15:53  <ProZone> <Spike> i shall try to make it more clear by using eyecandy stations :)
13:17:02  <ProZone> <tneo> your opinion about !double needed? plz
13:17:16  <ProZone> <tneo> i personally don't think so tbh
13:17:18  <ProZone> <Mark> it's ML, so, yes
13:17:26  <ProZone> <Combuster> yes
13:17:28  <ProZone> <Mark> although..
13:17:34  <ProZone> <tneo> but a very small portion
13:17:45  <ProZone> <Mark> there will only be iron trains from SLH02
13:17:49  <ProZone> <tneo> yes
13:18:14  <ProZone> <Combuster> if you get two ore trains behind another you will cause a blockage
13:18:34  <ProZone> <Mark> yeah
13:18:40  <ProZone> <Mark> i'd say double it anyway
13:18:54  <ProZone> <Combuster> there is zero queueing space for single bridges
13:18:56  <ProZone> <Chris Booth> no harm if it is doubled
13:19:46  <ProZone> <tneo> will someone rebuild slh 02?
13:19:56  <ProZone> <tneo> let me do it :P
13:20:12  <ProZone> <Combuster> I'm not currently building
13:20:21  <ProZone> <Mark> IMO you can have it
13:20:27  <ProZone> <Combuster> take it
13:20:50  <ProZone> <Chris Booth> i am doing SLH 04
13:21:00  <ProZone> <Chris Booth> just waiting for the ML to arrive
13:21:10  <ProZone> <Combuster> I forgot I shut off a farm during SL01 work
13:22:43  <ProZone> *** Chris Booth has left the game (connection lost)
13:28:21  <ProZone> <Combuster> Fixed 3 instances of CL2
13:28:36  <ProZone> <Spike> factory should be done aswell..
13:31:29  <ProZone> <Spike> i hear no comments on the station...
13:31:47  <ProZone> <Combuster> ehm
13:32:00  <ProZone> <Combuster> you know that presignals do not like to work this way?
13:32:26  <ProZone> <Spike> as in
13:32:36  <ProZone> <Spike> i forgot entries? :)
13:32:54  <ProZone> <Mark> you might force trains into the wrong stations
13:32:56  <ProZone> <Mark> -s
13:32:58  <ProZone> <Spike> ah...
13:33:08  <ProZone> <Spike> so suggestion would be.. pbs?
13:33:18  <ProZone> <Mark> no, split stations more
13:33:34  <ProZone> <Mark> as in split further down the line
13:34:37  <ProZone> <Spike> more like the most S one?
13:34:53  <ProZone> <Mark> yeah
13:35:05  <ProZone> <Spike> then i would need some magic cause the damn power station is in the way :D
13:35:07  <ProZone> <Mark> Combuster: that's what you meant too, right?
13:35:38  <ProZone> <Mark> Spike: you need to think outside the box :P
13:35:50  <ProZone> <tneo> heheh
13:35:58  <ProZone> * Spike gets a box and doesn't sit in it and think
13:36:00  <ProZone> <Mark> what power station?
13:36:02  <ProZone> <Spike> doesn't work.. :)
13:36:53  <ProZone> <Mark> you can make the bridge longer, of course
13:36:57  <ProZone> <Mark> it's only SL anyway
13:36:59  <ProZone> <Spike> i know
13:39:13  <ProZone> <Spike> happy happy joy?
13:39:20  <ProZone> <Mark> :)
13:39:43  <ProZone> <Spike> 5 plats per line per station...
13:39:54  <ProZone> <Spike> so 10 plats per line.. 3 lines... 30 plats :)
13:39:57  <ProZone> <Spike> 15 of each :)
13:41:40  <ProZone> <tneo> slh02 done
13:41:47  <ProZone> <Mark> BBH02 too :)
13:42:33  <ProZone> <Mark> wtf
13:42:39  <ProZone> <Mark> booth nuked a SLH and left?
13:42:49  <ProZone> <Spike> just kick him
13:42:53  <ProZone> <tneo> :-|
13:45:54  <ProZone> <Mark> tneo: will BBH03 get 3-track input?
13:46:29  <ProZone> <tneo> hmm
13:46:34  * Mark feels like doing an @kban Chris_Booth
13:46:37  <ProZone> <tneo> you jus added that one :P
13:46:51  <Chris_Booth> why do you want to kban me
13:46:54  <ProZone> <Mark> that has been in progress since we started this on the pz :P
13:47:05  <Mark> Chris_Booth: because you nuked a SLH and left us with the mess
13:47:19  <Chris_Booth> i was going to come back a finish it
13:47:25  <ProZone> <Mark> well, do it
13:47:43  <Chris_Booth> do i have to now?
13:47:47  <Chris_Booth> can i do it later?
13:47:55  <ProZone> <Mark> sure you can do it later
13:47:57  <ProZone> <Spike> if you buy us alot of drinks... :)
13:47:59  <Chris_Booth> like arround 7PM UTC
13:48:01  <ProZone> <Mark> just at least put a sign next time..
13:48:08  <Chris_Booth> !password
13:48:08  <ProZone> Chris_Booth: pooled
13:48:16  <ProZone> <Mark> and dont blow up stuff you dont plan to finish
13:48:22  <ProZone> *** Chris Booth joined the game
13:48:26  <ProZone> <Chris Booth> i did plan to finish
13:48:28  <ProZone> <tneo> Mark:  can you help removing Sonbourne Bridge?
13:48:34  <ProZone> <Mark> yeah
13:48:37  <ProZone> <Mark> i'll blow up :P
13:48:39  <ProZone> <tneo> ok
13:49:03  <ProZone> <Mark> more than one tree per tile is pointless
13:49:17  <ProZone> <tneo> i just drag and drop :P
13:49:24  <ProZone> <Mark> yeah, do it only once :P
13:49:55  <ProZone> <Mark> use that :P
13:50:31  <ProZone> <Mark> hmm not enough
13:51:14  <ProZone> <Spike> wah... i see trees again...
13:52:23  <ProZone> <Mark> crap
13:52:28  <ProZone> <Chris Booth> tut tut
13:52:38  <ProZone> <Mark> let's flood it again :P
13:52:45  <ProZone> <Mark> and dont tell anyone on the PS we do this.. :P
13:52:51  <ProZone> <tneo> good enough for now :P
13:53:10  <ProZone> *** Mark has joined spectators
13:53:14  <ProZone> <Mark> coffee time
13:53:43  <ProZone> <Chris Booth> ok BBL i need ot go shoping now :'(
13:53:53  <ProZone> *** Chris Booth has left the game (connection lost)
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14:41:05  <ProZone> *** Combuster has joined spectators
14:53:41  <ProZone> <tneo> Spike: building anything?
14:54:00  <^Spike^> !players
14:54:02  <ProZone> ^Spike^: Client 39 is Combuster, a spectator
14:54:03  <ProZone> ^Spike^: Client 41 is Mark, a spectator
14:54:03  <ProZone> ^Spike^: Client 42 (Orange) is Spike, in company 1 (Daninghall Transport)
14:54:03  <ProZone> ^Spike^: Client 46 (Orange) is tneo, in company 1 (Daninghall Transport)
14:54:05  <^Spike^> oh.. still ingame
14:54:06  <^Spike^> nope :)
14:54:09  <ProZone> *** Spike has joined spectators
14:56:29  <ProZone> *** tneo has joined spectators
14:56:29  <ProZone> *** Game paused (not enough players)
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15:07:29  <ProZone> *** tneo has left the game (leaving)
15:33:01  <ProZone> *** Spike has left the game (leaving)
15:35:48  <ProZone> *** Mark has left the game (connection lost)
15:36:10  <Ammler> Mark: you mean here?
15:36:24  <Ammler> hmm, how shall we call it public?
15:36:59  <Mark> parallel universe? :D
15:37:06  <^Spike^> ....
15:37:10  <^Spike^> 4th dimension?
15:39:52  <ProZone> *** Game unpaused (enough players)
15:39:52  <ProZone> *** tneo joined the game
15:39:54  <ProZone> *** tneo has joined spectators
15:39:54  <ProZone> *** Game paused (not enough players)
15:40:14  <ProZone> *** tneo has joined company #1
15:40:14  <ProZone> *** Game unpaused (enough players)
15:40:19  <ProZone> *** tneo has joined spectators
15:40:19  <ProZone> *** Game paused (not enough players)
15:54:14  <ProZone> *** tneo has joined company #1
15:54:14  <ProZone> *** Game unpaused (enough players)
15:54:24  <ProZone> *** tneo has left the game (leaving)
15:54:24  <ProZone> *** Game paused (not enough players)
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16:01:35  <Chris_Booth> !password
16:01:35  <ProZone> Chris_Booth: canoed
16:01:52  <ProZone> *** Game unpaused (enough players)
16:01:52  *** Ammler changes topic to "#openttdcoop.pro - Advanced #openttdcoop gameplay | #10 (r17814) | STAGE: Building | visit www.openttdcoop.org/wiki/PZ_game_ideas | Members, please note invites on our "list""
16:01:52  <ProZone> *** Chris Booth joined the game
16:03:16  <Ammler> you had to ban PeterT?
16:03:54  *** Ammler sets mode: -b *!~Peter@c-76-19-168-104.hsd1.ma.comcast.net
16:04:15  *** Ammler sets mode: -b [alt]buster!*@*
16:09:30  <ProZone> *** Chris Booth has left the game (leaving)
16:09:30  <ProZone> *** Game paused (not enough players)
16:32:48  *** Chris_Booth is now known as Guest308
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16:47:58  *** Chris_Booth is now known as Guest309
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17:49:10  <Chris_Booth> @voice
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18:29:01  <Ammler> Chris_Booth: identify before you join this channel
18:29:10  <Ammler> (or rejoin)
18:29:32  <Ammler> ah
18:29:36  <Ammler> wrong channel :-)
18:43:38  *** Xeryus|bnc is now known as XeryusTC
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21:24:57  <^Spike^> added pz9 to archive.. the person that knows a nice img for it can add it :)
21:25:39  <Ammler> oh, you loaded a new game here?
21:26:05  <Ammler> what is it about?
21:26:24  <^Spike^> improving the current psg showing how it should be done
21:27:26  <^Spike^> !password
21:27:26  <ProZone> ^Spike^: nursed
21:27:36  <ProZone> *** Spike joined the game
21:27:51  <Ammler> he :-)
21:28:25  <^Spike^> just hope something more fun next time around :)
21:28:40  <^Spike^> shame IS2 has been compiled.. let's call it wrong :)
21:28:52  <Ammler> [12:51] <Mark> !transfer pz09 game.sav <-- since when do we use prefixes?
21:29:39  <Ammler> is that needed from the wiki template? quite ugly, imo.
21:29:46  <ProZone> *** Spike has left the game (leaving)
21:30:11  <^Spike^> pz09 does seem to exist.. but also just 9
21:30:13  <Ammler> my script shouldn't allow that :-)
21:30:33  <^Spike^> i can tell you that http://openttdcoop.org/files/prozone_archive/ProZoneGame_9_Final.sav is the same game.. :)
21:30:46  <^Spike^> bleh no dir listing allowed.. :)
21:30:54  <Ammler> well, what matters is, which link does the wiki use?
21:31:11  <^Spike^> i guess so
21:31:14  <Ammler> ^Spike^: you are our web guru :-P
21:31:22  <^Spike^> or wait..
21:31:23  <^Spike^> not the same
21:31:30  <^Spike^> slh08 is empty.. that's impossible :)
21:31:37  <^Spike^> can you fix that plz? :)
21:31:43  <^Spike^> so we need the pz09 one
21:32:06  <Ammler> tell me, which link the wiki needs and I fix that
21:32:21  <Ammler> or you fix it self :-P
21:32:26  <^Spike^> http://www.openttdcoop.org//files/ProZone_archive/ProZoneGame_pz09_Final.sav
21:32:30  <Ammler> might be as easy
21:32:30  <^Spike^> that is the correct save game :)
21:32:49  <Ammler> AS SAID, what matters, is the wiki
21:33:47  <Ammler> isn't Mark around anymore?
21:34:10  <^Spike^> solved
21:34:21  <^Spike^> Mark, want a cookie?
21:35:02  <Ammler> http://openttdcoop.org/files/prozone_archive/ProZoneGame_9_Final.sav <-- this is what the wiki wants
21:35:31  <Ammler> so the transfer command should be: !transfer 9 whatever.sav
21:35:42  <^Spike^> !rcon ls
21:35:43  <ProZone> ^Spike^: 0) .. (Parent directory)
21:35:43  <ProZone> ^Spike^: 1) pz10start.sav
21:35:43  <ProZone> ^Spike^: 2) Martburg Springs Transport, 11th Dec 2074.sav
21:35:43  <ProZone> ^Spike^: 3) pzgxstart.sav
21:35:44  <ProZone> ^Spike^: 4) 2ccTest.sav
21:35:44  <ProZone> ^Spike^: you have 6 more messages
21:35:48  <^Spike^> !rcon pwd
21:35:48  <ProZone> ^Spike^: /home/openttd/svn-prozone/autopilot/save/uploads/
21:35:52  <^Spike^> !rcon cd ..
21:35:54  <^Spike^> !rcon ls
21:35:55  <ProZone> ^Spike^: 0) .. (Parent directory)
21:35:55  <ProZone> ^Spike^: 1) archive/ (Directory)
21:35:55  <ProZone> ^Spike^: 2) autosave/ (Directory)
21:35:55  <ProZone> ^Spike^: 3) uploads/ (Directory)
21:35:56  <ProZone> ^Spike^: 4) game.sav
21:35:56  <ProZone> ^Spike^: you have 17 more messages
21:36:04  <^Spike^> hmm no date/timestamp on game.sav
21:36:15  <Ammler> !bash pwd
21:36:16  <ProZone> Ammler: prozone
21:36:16  <ProZone> Ammler: Usage: !bash <command> <commandops> <args>
21:36:16  <ProZone> Ammler: Args: pro pwd
21:36:31  <Ammler> !bash ls
21:36:31  <ProZone> Ammler: prozone
21:36:31  <ProZone> Ammler: Usage: !bash <command> <commandops> <args>
21:36:31  <ProZone> Ammler: Args: pro ls
21:36:44  <Ammler> I might have disabled it :-)
21:36:50  <^Spike^> :)
21:36:50  <ProZone> *** Combuster has joined company #1
21:36:51  <ProZone> *** Game unpaused (enough players)
21:37:05  <^Spike^> !rcon ls /home
21:37:05  <ProZone> ^Spike^: 0) .. (Parent directory)
21:37:06  <ProZone> ^Spike^: 1) archive/ (Directory)
21:37:06  <ProZone> ^Spike^: 2) autosave/ (Directory)
21:37:06  <ProZone> ^Spike^: 3) uploads/ (Directory)
21:37:06  <ProZone> ^Spike^: 4) game.sav
21:37:06  <ProZone> ^Spike^: you have 17 more messages
21:37:10  <^Spike^> !bash/home
21:37:16  <^Spike^> i hate insert :)
21:37:20  <Ammler> oh well, openttd can't for sure that
21:37:24  <^Spike^> !bash ls /home/openttd
21:37:24  <ProZone> ^Spike^: prozone
21:37:24  <ProZone> ^Spike^: Usage: !bash <command> <commandops> <args>
21:37:25  <ProZone> ^Spike^: Args: pro ls /home/openttd
21:37:26  <Ammler> that would be horrible
21:37:43  <^Spike^> but can you check the timestamp on game.sav? :)
21:38:07  <Ammler> yes, what would it help?
21:38:22  <^Spike^> knowing that i pick the right save? :)
21:38:25  <Ammler> hmm, I would need to connect too
21:38:38  <Ammler> no bash with this server open :-)
21:38:49  <^Spike^> :)
21:38:57  <ProZone> *** Combuster has left the game (leaving)
21:38:58  <ProZone> *** Game paused (not enough players)
21:39:04  <^Spike^> be nice for us? :)
21:39:16  <^Spike^> timestamp should be around 12:50 today
21:39:25  <Ammler> -rw-r--r--  1 openttd  users     544439 2009-10-24 12:52 game.sav
21:39:42  <^Spike^> !transfer 9 game.sav
21:39:45  <ProZone> ^Spike^: ProZoneGame_9_Final.sav
21:39:46  <ProZone> ^Spike^: This game (9) is already archived. (you might use --force)
21:40:03  <^Spike^> --fore infront?
21:40:05  <Ammler> well
21:40:25  <Ammler> spike just try :-)
21:40:43  <^Spike^> !transfer --force 9 game.sav
21:40:45  <ProZone> ^Spike^: ProZoneGame_9_Final.sav
21:40:45  <ProZone> ^Spike^: Transfer done. (/home/openttd/website/prozone/save/game.sav->http://www.openttdcoop.org//files/ProZone_archive/ProZoneGame_9_Final.sav)
21:41:00  <Ammler> but you have still chaos on the webserver now
21:41:15  <^Spike^> yuppie!
21:41:18  <^Spike^> how to solve that? :)
21:41:26  <Ammler> :-P
21:41:30  <Ammler> your key is there
21:41:33  <^Spike^> init 1? :)
21:41:36  <^Spike^> or init 6? :)
21:41:50  <Ammler> it is suse :-P
21:41:58  <Ammler> it has other runlevels
21:42:13  <Ammler> 6 is reboot, afaik
21:42:14  <^Spike^> shutdown -h now :)
21:42:32  <Ammler> or is it halt, dunno
21:42:39  <^Spike^> but let me guess.. should run one of the syncfiles.sh?
21:42:43  <^Spike^> or the sync :)
21:42:54  <Ammler> synfiles.sh?
21:43:08  <Ammler> what the hell are you speaking about?
21:43:11  <Ammler> oh
21:43:21  <Ammler> maybe I should update the docs ;-)
21:43:22  <^Spike^> good morning :)
21:43:34  <Ammler> @wiki Server Administator
21:43:36  <Webster> Search results for "Server Administator" - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=Server%20Administator
21:43:48  <Ammler> @wiki Server Administration
21:43:52  <Webster> Server Administration - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=Server%20Administration
21:44:05  <^Spike^> rm -rf /*
21:44:06  <^Spike^> oki! :)
21:45:26  * ^Spike^ sees no such script or something for pz btw...
21:46:17  <Ammler> mäh: !transfer is the script
21:46:24  <^Spike^> then i just did that..
21:46:25  <Ammler> what else do you need?
21:46:30  <^Spike^> nothing?
21:46:37  <Ammler> but it doesn't cleanup your mess
21:46:51  <^Spike^> delete the pz09 one?
21:46:59  <Ammler> and whatever yes
21:47:14  <^Spike^> already removed that one... from the one i got access to
21:47:29  <Ammler> from www?
21:47:48  <^Spike^> if ammler.ch is the ssh host then prob yes...
21:48:07  <Ammler> yes, in the meantime you can use openttdcoop.org :-)
21:48:26  * ^Spike^ hates to redo all his settings that autoconnect and such :)
21:48:28  <Ammler> you don't have access to our ps?
21:48:31  <^Spike^> it works :)
21:48:45  <^Spike^> not the ps server itself no as far as i know
21:49:28  <Ammler> I gave you access to our web because of the troubles we had
21:49:39  <Ammler> not because you reached the level of trust ;-)
21:49:52  <^Spike^> :)
21:50:06  <Ammler> but you didn't destroy something, so we could add you also to the ps :-)
21:50:37  <^Spike^> it's simple for me: If i don't know what it does i don't execute :)
21:51:48  <^Spike^> if it is my own home server i'm more like: It could use a reinstall anyway.. but it doesn't break after all the abuse i did to the debian etch install...
21:55:41  <Ammler> etch?!
21:55:47  <Ammler> isn't etch outdated
21:55:55  <^Spike^> yep..
21:56:00  <^Spike^> it's a 2 year old installation :)
21:56:13  <^Spike^> we should reinstall it sometime soon.. prob after we upgrade our own computer :)
21:56:26  <^Spike^> so that home server gets an upgrade to a dual core system :)
21:56:29  <Ammler> well, it was almost outdated 2 years ago too, wasn't it?
21:56:33  <^Spike^> nop...
21:56:39  <^Spike^> lenny is it.. less then 6 months if i'm right
21:56:59  <^Spike^> 2009-02-15 : Initial released : 5.0.0
21:57:00  <^Spike^> bit more :)
21:57:06  <^Spike^> but not more then a year :D
21:57:15  <Ammler> ah, I always confused with debian
21:57:19  <Ammler> so etch is 4.0?
21:57:24  <Ammler> not 3.1?
21:57:37  <^Spike^> etch is 4.0 idd
21:57:48  <^Spike^> but thinking about either going for centos or some other distro...
21:57:51  <^Spike^> don't know yet :)
21:58:05  <Ammler> we setup a centos server
21:58:14  <^Spike^> yum ftw? :)
21:58:22  <Ammler> yum is like zypper
21:58:33  <^Spike^> i already broke a centos install though..
21:58:38  <Ammler> hehe
21:58:38  <^Spike^> it is a VM not that bad but still :)
21:58:45  <^Spike^> i can't yum update anymore :D
21:59:00  <Ammler> well, our server is only virtual, so at least we can't break the kernel :-)
21:59:01  <^Spike^> broke something with python stuff :)
21:59:21  <^Spike^> lets see what it was again :)
21:59:24  <Ammler> but I like the lifetime for centos 5
21:59:34  <Ammler> it will end at year 14
21:59:36  <^Spike^> damn much more updates then last time xD
21:59:59  <^Spike^> support for centos is idd very long
22:00:23  <Ammler> so I hope to have a silent next year
22:00:42  <^Spike^> i hate my browser... seems to have a cached version of the 9 save game.. :)
22:00:53  <Ammler> yeah, Firefox :-P
22:00:58  <^Spike^> when i wget the same file on my server it's the proper one :D
22:01:10  <^Spike^> 158 actions for my centos update xD
22:01:12  <Ammler> Firefox is ugly in that case
22:01:34  <Ammler> what repos do you use?
22:01:40  <Ammler> (for centos)
22:01:57  *** [com]buster has quit IRC
22:02:01  <^Spike^> eh... core stuff and addons/extras repos are the ones used
22:02:11  <^Spike^> always been demanding with software :)
22:02:12  <Ammler> no rpmforge?
22:02:29  <^Spike^> all i needed was a VM to run tomcat on.. nothing bad :)
22:05:22  <^Spike^> hmmm... why do i believe even though it shows updating stuff.. it will crash out later on...
22:09:26  <^Spike^> bad thing about a Vm you can't throw it out of the window cause it's not only the VM that gets lost...
22:10:42  <Chris_Booth> ^Spike^: what you using to run your VM?
22:11:00  <^Spike^> on that server: VMware server 1.6 or so
22:11:11  <^Spike^> and bro explained why update works again..
22:11:15  <^Spike^> update to centos 5.4
22:11:24  <Chris_Booth> ooh a VMware person
22:11:31  <Chris_Booth> i always use parrallels
22:11:34  <^Spike^> on;y cause it's free and works :)
22:11:45  <Chris_Booth> its nasty
22:11:48  <^Spike^> and prefer to keep using vmware 1.6 compraed to 2
22:12:50  <^Spike^> maybe looking into other options later on... when the time has come.. let's keep it with that :)
22:13:05  <^Spike^> on that box i purely need a server based solution :)
22:18:49  <Ammler> try virtualbox then :-P
22:19:07  <^Spike^> been looking at that aswell.. :)
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