Config
Log for #openttdcoop.pro on 21st July 2010:
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11:25:07  *** ProZone has joined #openttdcoop.pro
11:25:07  <ProZone> Autopilot engaged
11:25:07  <ProZone> Loading default savegame
11:25:07  *** ChanServ sets mode: +v ProZone
11:25:07  *** Webster changes topic to "#openttdcoop ProZone | #13 (r20146) | STAGE: . | visit www.openttdcoop.org/wiki/PZ_game_ideas | Members, please note invites on our "list""
11:25:23  <^Spike^> @stage New Game!?
11:25:23  *** Webster changes topic to "#openttdcoop ProZone | #13 (r20146) | STAGE: New Game!? | visit www.openttdcoop.org/wiki/PZ_game_ideas | Members, please note invites on our "list""
11:25:24  <V453000> aliveee? :)
11:25:28  <^Spike^> seems so
11:25:33  <^Spike^> with default save.. whatever that may be :)
11:25:41  <V453000> getsave works here I suppose
11:25:44  <V453000> !getsave http://blog.openttdcoop.org/wp-admin/admin.php?page=organizer/page/view.php&d=7&p=1&f=22
11:25:45  <ProZone> V453000: OK :-)
11:25:47  <V453000> yaaa
11:25:49  <V453000> !rcon ls
11:25:49  <ProZone> V453000: 0) .. (Parent directory)
11:25:49  <ProZone> V453000: 1) archive/ (Directory)
11:25:49  <ProZone> V453000: 2) autosave/ (Directory)
11:25:49  <ProZone> V453000: 3) uploads/ (Directory)
11:25:49  <ProZone> V453000: 4) game.sav
11:25:50  <ProZone> V453000: you have 25 more messages
11:25:54  <V453000> !rcon cd 3
11:25:56  <V453000> !rcon ls
11:25:56  <ProZone> V453000: 0) .. (Parent directory)
11:25:56  <ProZone> V453000: 1) Parker & Co., 12th Sep 2147.sav
11:25:56  <ProZone> V453000: 2) PZ13_playtime.sav
11:25:56  <ProZone> V453000: 3) Parker & Co., 13 Apr 2016.sav
11:25:56  <ProZone> V453000: 4) pz12_money_start.sav
11:25:58  <ProZone> V453000: you have 12 more messages
11:26:06  <V453000> more
11:26:07  <V453000> @more
11:26:10  <ProZone> *** Spike joined the game
11:26:16  <V453000> !rcon ls
11:26:16  <ProZone> V453000: 0) .. (Parent directory)
11:26:16  <ProZone> V453000: 1) Parker & Co., 12th Sep 2147.sav
11:26:16  <ProZone> V453000: 2) PZ13_playtime.sav
11:26:16  <ProZone> V453000: 3) Parker & Co., 13 Apr 2016.sav
11:26:16  <ProZone> V453000: 4) pz12_money_start.sav
11:26:16  <^Spike^> !more
11:26:18  <ProZone> V453000: you have 12 more messages
11:26:18  <ProZone> ^Spike^: you have no more messages
11:26:22  <^Spike^> !more V453000
11:26:22  <ProZone> ^Spike^: you have no more messages
11:26:22  <V453000> !more
11:26:22  <ProZone> V453000: 5) pz12_start.sav
11:26:22  <ProZone> V453000: 6) pzg11start.sav
11:26:22  <ProZone> V453000: 7) pz10start.sav
11:26:23  <V453000> oh
11:26:24  <ProZone> V453000: 8) Martburg Springs Transport, 11th Dec 2074.sav
11:26:24  <ProZone> V453000: 9) pzgxstart.sav
11:26:26  <ProZone> V453000: you have 7 more messages
11:26:28  <V453000> !more
11:26:28  <ProZone> V453000: 10) 2ccTest.sav
11:26:28  <ProZone> V453000: 11) ecs_final.sav
11:26:28  <ProZone> V453000: 12) ecs_review.sav
11:26:29  <V453000> hmf
11:26:30  <ProZone> V453000: 13) pz4.1.sav
11:26:30  <ProZone> V453000: 14) OPENTTDCOOP PSG  #124, 17th Oct 2227.sav
11:26:32  <ProZone> V453000: you have 2 more messages
11:26:35  <V453000> where di my save go :D
11:26:37  <V453000> !more
11:26:37  <ProZone> V453000: 15) pz05fixed.sav
11:26:37  <ProZone> V453000: 16) pz4.sav
11:26:39  <V453000> :o
11:27:43  <^Spike^> !rcon pwd
11:27:46  <ProZone> ^Spike^: /home/openttd/svn-prozone/autopilot/save/
11:27:51  <^Spike^> !rcon cd uploads
11:27:54  <^Spike^> !rcon ls
11:27:54  <ProZone> ^Spike^: 0) .. (Parent directory)
11:27:54  <ProZone> ^Spike^: 1) Parker & Co., 12th Sep 2147.sav
11:27:54  <ProZone> ^Spike^: 2) PZ13_playtime.sav
11:27:54  <ProZone> ^Spike^: 3) Parker & Co., 13 Apr 2016.sav
11:27:54  <ProZone> ^Spike^: 4) pz12_money_start.sav
11:27:56  <ProZone> ^Spike^: you have 12 more messages
11:27:59  <^Spike^> !rcon pwd
11:28:00  <ProZone> ^Spike^: /home/openttd/svn-prozone/autopilot/save/uploads/
11:28:14  <^Spike^> hmmm
11:28:16  <V453000> :o
11:28:21  <V453000> :(
11:29:35  <V453000> what now?
11:29:52  <^Spike^> eh...
11:30:00  <^Spike^> i can look in the dirs for a moment
11:30:32  <V453000> wait :D
11:30:36  <V453000> look at the url I gave
11:30:38  <V453000> OMG :D
11:30:44  * V453000 slaps himself
11:30:45  <V453000> :D
11:30:50  <V453000> !getsave http://blog.openttdcoop.org/files/blog/V453000/PZ13start.sav
11:30:50  <ProZone> V453000: OK :-)
11:30:53  <V453000> !rcon ls
11:30:53  <ProZone> V453000: 0) .. (Parent directory)
11:30:53  <ProZone> V453000: 1) PZ13start.sav
11:30:53  <ProZone> V453000: 2) Parker & Co., 12th Sep 2147.sav
11:30:53  <ProZone> V453000: 3) PZ13_playtime.sav
11:30:53  <ProZone> V453000: 4) Parker & Co., 13 Apr 2016.sav
11:30:54  <ProZone> V453000: you have 13 more messages
11:30:56  <V453000> !rcon load 1
11:31:56  <^Spike^> !password
11:31:56  <ProZone> ^Spike^: yoking
11:32:05  <V453000> no work
11:32:08  <^Spike^> hmmm
11:32:49  <^Spike^> !rcon server_password
11:32:49  <ProZone> ^Spike^: Current value for 'server_password' is: 'coward'
11:33:11  <ProZone> *** Spike joined the game
11:33:47  <ProZone> *** V453000 joined the game
11:33:48  <ProZone> <V453000> \o/
11:33:53  <^Spike^> !password
11:33:53  <ProZone> ^Spike^: yoking
11:33:54  <^Spike^> !rcon server_password
11:33:55  <ProZone> ^Spike^: Current value for 'server_password' is: 'coward'
11:35:59  <^Spike^> !pause
11:35:59  <ProZone> *** ^Spike^ has paused the server.
11:36:03  <^Spike^> !unpause
11:36:03  <ProZone> *** ^Spike^ has unpaused the server.
11:36:04  <^Spike^> !auto
11:36:04  <ProZone> *** ^Spike^ has enabled autopause mode.
11:36:17  <ProZone> <V453000> join company :p
11:37:14  <^Spike^> !rcon server_password
11:37:14  <ProZone> ^Spike^: Current value for 'server_password' is: 'utters'
11:37:19  <^Spike^> key is ok now :)
11:37:26  <ProZone> *** Spike has joined company #1
11:37:38  <^Spike^> !rcon set min_active_clients
11:37:38  <ProZone> ^Spike^: Current value for 'min_active_clients' is: '2' (min: 0, max: 255)
11:37:41  <^Spike^> !rcon set min_active_clients 2
11:37:43  <^Spike^> !auto
11:37:44  <ProZone> *** ^Spike^ has enabled autopause mode.
11:37:46  <^Spike^> !unpause
11:37:46  <ProZone> *** ^Spike^ has unpaused the server.
11:37:49  <ProZone> <V453000> :)
11:37:50  <^Spike^> hmmm
11:38:08  <V453000> !rcon unpause
11:38:09  <ProZone> *** Game unpaused (manual)
11:38:14  <V453000> !auto
11:38:14  <ProZone> *** V453000 has enabled autopause mode.
11:38:14  <^Spike^> !auto
11:38:15  <ProZone> *** ^Spike^ has enabled autopause mode.
11:38:19  <^Spike^> just what i wanted to do :)
11:38:21  <ProZone> <V453000> :)
11:38:51  <ProZone> <Spike> no loopie V453000? :)
11:38:57  <ProZone> <V453000> loopie?
11:39:01  <ProZone> <Spike> the plan
11:39:07  <ProZone> <V453000> nah
11:39:13  <ProZone> <V453000> just SML there, and somehow back
11:39:16  <ProZone> <V453000> the point is in the timed SML
11:39:50  <ProZone> <Spike> mhm... but looking at your plan.. trains have a point of no return? :)
11:40:00  <ProZone> <V453000> why would they
11:40:09  <ProZone> <Spike> i mean... your plan is just 1 way
11:40:11  <ProZone> <Spike> and it ends at some point
11:40:14  <ProZone> <V453000> sure
11:40:17  <ProZone> <Spike> according to the signals :)
11:40:19  <ProZone> <V453000> what is the issue :)
11:40:32  <ProZone> <Spike> see my rail
11:40:39  <ProZone> <Spike> what happens at that point on the S side
11:40:45  <ProZone> <Spike> depot the trains and sell? :)
11:40:59  <ProZone> <V453000> well
11:41:03  <ProZone> <V453000> every train has orders
11:41:09  <ProZone> <V453000> it just goes to the last primary there
11:41:20  <ProZone> <V453000> SLs like this
11:41:26  <ProZone> <Spike> ah...
11:41:29  <ProZone> <Spike> you forgot that part :)
11:41:35  <ProZone> <V453000> me? :p
11:41:39  <ProZone> <Spike> your plan :)
11:41:41  <ProZone> <V453000> I thought it was obvious :)
11:41:47  <ProZone> <Spike> it said nowhere about the SL :)
11:42:12  <ProZone> <Spike> so you get a game like we had with the SRNW livestock and wheat game?
11:42:27  <ProZone> <V453000> you mean 121
11:42:29  <ProZone> <Spike> 1 big ML around the map... and have SLs at 6-7 points
11:42:31  <ProZone> <V453000> well not really
11:42:34  <ProZone> <V453000> oh that
11:42:37  <ProZone> <Spike> no not that one
11:42:43  <ProZone> <V453000> I know which one you mean :)
11:42:46  <ProZone> <V453000> well
11:42:49  <ProZone> <V453000> kind of
11:43:07  <ProZone> <V453000> the only real point is the timed SML
11:44:05  <ProZone> <V453000> oh ... and SRNW is banned here :)
11:44:11  <ProZone> <Spike> lame.. :D
11:44:21  <ProZone> <V453000> it creates waves which we definitely dont want here :)
11:45:15  <ProZone> <V453000> see !central timer :)
11:46:25  <^Spike^> mhm i see
11:46:52  <ProZone> <V453000> from there it goes to all joins
11:46:54  <ProZone> <V453000> should be fine
11:47:09  <ProZone> <V453000> I think I will start building the drop
11:47:35  <ProZone> <Spike> ...
12:05:14  <ProZone> <V453000> :)
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12:22:40  <ProZone> <Spike> btw V453000 all the lines at the side.. are for...
12:26:21  <ProZone> <V453000> just space reservation
12:26:28  <ProZone> <V453000> all lines must be synced
12:26:35  <ProZone> <V453000> best if they are straight of course :)
12:26:41  <ProZone> <V453000> there is the SML
12:27:43  <^Spike^> all signals on the exact same line aswell.. or 1 tile offset (makes it easier with SML(
12:27:46  <^Spike^> )*
12:28:12  <ProZone> <V453000> ?
12:29:19  <ProZone> <V453000> it should be as it is :)
12:29:21  <ProZone> <Spike> check my 2 signs
12:29:31  <ProZone> <V453000> oh that
12:29:38  <ProZone> <V453000> offset one
12:29:44  <ProZone> <Spike> offset makes it easier with sml :)
12:29:48  <ProZone> <V453000> ye
12:30:02  <ProZone> <Spike> else you get... remove signal.. add signal 1 tile sooner etc etc
12:30:10  <ProZone> <V453000> I kno
12:36:49  <ProZone> *** V453000 has left the game (leaving)
12:36:49  <ProZone> *** Game paused (not enough players)
12:51:31  *** [com]buster is now known as Combuster
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13:55:22  <Chris_Booth> wtf PZ is back on
13:55:31  <V453000> ye
13:55:55  <V453000> with a boring plan :D
13:56:26  <Chris_Booth> what plan?
13:56:43  <V453000> trying out timed-SML
13:57:01  <Chris_Booth> another game that will never get played
14:02:15  <ProZone> *** Spike joined the game
14:04:19  <Chris_Booth> !password
14:04:19  <ProZone> Chris_Booth: ponies
14:04:29  <ProZone> *** Game unpaused (not enough players)
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14:06:23  <ProZone> *** Game paused (not enough players)
14:59:29  <XeryusTC> hmm
14:59:32  <XeryusTC> still the japanese game?
14:59:50  <XeryusTC> !dl win64
14:59:50  <ProZone> XeryusTC: http://binaries.openttd.org/nightlies/trunk/r20146/openttd-trunk-r20146-windows-win64.zip
15:00:50  <XeryusTC> !password
15:00:51  <ProZone> XeryusTC: corral
15:00:55  <ProZone> *** Game unpaused (not enough players)
15:00:57  <ProZone> *** XeryusTC joined the game
15:01:02  <ProZone> <XeryusTC> sml :(
15:01:20  <ProZone> <XeryusTC> from the first piece of track that i see :(
15:07:38  <Ammler> :-)
15:08:04  <V453000> hi XeryusTC :)
15:08:51  <XeryusTC> http://www.tt-forums.net/download/file.php?id=130822&mode=view
15:08:56  <XeryusTC> we should have something like that on the PZ
15:09:06  <XeryusTC> but then according ot our standards and not just pbs junctions everywhere
15:10:07  <V453000> what is the aspect "like that" ? :)
15:10:09  <V453000> the mess ? :)
15:11:09  <^Spike^> XeryusTC atleast there is a new game.. :)
15:11:11  <^Spike^> break from PS :)
15:11:18  <^Spike^> where we picked an easy game :D
15:11:35  <V453000> this is quite easy too
15:12:18  <^Spike^> let's just give it a try.. might be fun...
15:12:51  <V453000> there still is the main aspect - to make it work :D
15:12:57  <V453000> which will be kind of funny
15:13:00  <^Spike^> if it fails... :)
15:13:02  <^Spike^> well.. we tried :)
15:13:08  <^Spike^> maybe another time... :)
15:13:32  <V453000> cant fail :)
15:13:48  <^Spike^> why aren't we building yet then? ;)
15:15:55  <V453000> i am "busy" atm
15:18:46  <XeryusTC> fap fap fap
15:22:56  <Combuster> !password
15:22:56  <ProZone> Combuster: gashes
15:23:04  <ProZone> *** Combuster joined the game
15:23:17  <V453000> @dict fap
15:23:19  <Webster> V453000: No definition for "fap" could be found in wn
15:23:21  <V453000> come on
15:23:27  <V453000> :(
15:23:44  <ProZone> *** Spike has left the game (leaving)
15:26:24  <ProZone> <Combuster> hmnz?
15:26:35  <ProZone> <Combuster> and how are these joines supposedly made?
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15:30:09  <ProZone> *** Game paused (not enough players)
15:32:47  <XeryusTC> V453000: you dont know what fap mean? :(
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19:41:02  <Razaekel> should we do a TL1/2 plan?
19:47:06  <Razaekel> !dl win64
19:47:06  <ProZone> Razaekel: http://binaries.openttd.org/nightlies/trunk/r20146/openttd-trunk-r20146-windows-win64.zip
19:49:03  <Razaekel> or not
19:49:05  <Razaekel> hmm
19:49:08  <Razaekel> !password
19:49:08  <ProZone> Razaekel: tedium
19:49:17  <ProZone> *** Razaekel joined the game
19:50:26  <V453000> TL2 is too hi :p
19:50:30  <V453000> TL1 ftw
19:50:35  <V453000> sometime next :p
19:50:47  <ProZone> <Razaekel> what if the engine is Tl1
19:50:49  <ProZone> <Razaekel> ?
19:51:04  <V453000> well, use other one?
19:51:11  <ProZone> <Razaekel> heh
19:51:37  <V453000> from what I experienced with TL1, there is super extremely important acceleration
19:51:50  <V453000> because every tile matters
19:53:34  <ProZone> <Razaekel> hmm
19:53:36  <ProZone> <Razaekel> this is SML, right?
19:53:43  <ProZone> <Razaekel> you need another tile on the outside
19:54:41  <ProZone> *** Razaekel has left the game (leaving)
20:03:17  <^Spike^> Razaekel if you do the SL without the bypass you don't :)
20:30:00  <Razaekel> erm?
20:30:08  <Razaekel> for the prio on the SML switcher
20:30:21  <Razaekel> eh
20:30:22  <Razaekel> nvm
20:36:20  <^Spike^> good point..
20:36:26  <^Spike^> well we can fix that later :)
20:36:57  <^Spike^> nothing definitive yet on the lines if i'm right just blame V453000 for placing them
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22:24:40  <Chris_Booth> !screen
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