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05:39:06 *** Webster has joined #openttdcoop.pro 05:39:06 *** ChanServ sets mode: +o Webster 06:37:09 *** ^Spike^ has joined #openttdcoop.pro 06:37:09 *** ChanServ sets mode: +o ^Spike^ 08:02:03 *** Progman has joined #openttdcoop.pro 09:08:04 *** Combuster has joined #openttdcoop.pro 09:11:51 <V453000> blame me, but they are correct :) 09:12:08 <V453000> I will show you today ... later: p 09:20:05 *** Chris_Booth has joined #openttdcoop.pro 09:20:05 *** Webster sets mode: +v Chris_Booth 09:34:05 *** Combuster has quit IRC 10:08:31 <V453000> !password 10:08:31 <ProZone> V453000: dogmas 10:08:51 *** Progman has quit IRC 10:09:03 <ProZone> *** V453000 joined the game 10:09:50 <ProZone> *** Game unpaused (not enough players) 10:09:53 <ProZone> *** Spike joined the game 10:10:08 <ProZone> <V453000> hi 10:18:04 <ProZone> <V453000> ok, first train join is in place 10:18:26 <ProZone> <V453000> the rest should be similar ... but ! I would like to see some variations from you guys :) 10:19:34 <ProZone> <Spike> and they need to be placed around the xs 10:19:48 <ProZone> <V453000> yes, also with the same joining path lengths 10:19:52 <ProZone> <V453000> to keep everything synced 10:19:58 <ProZone> <V453000> that is kind of the whole point of it all 10:30:24 <ProZone> *** V453000 has left the game (leaving) 10:30:24 <ProZone> *** Game paused (not enough players) 10:30:35 <V453000> laters in the evening :p 10:30:51 <ProZone> *** Spike has left the game (leaving) 11:02:01 *** Combuster has joined #openttdcoop.pro 11:45:59 <Chris_Booth> !password 11:45:59 <ProZone> Chris_Booth: chintz 11:46:11 <ProZone> *** Chris Booth joined the game 11:50:47 <ProZone> *** Chris Booth has left the game (connection lost) 11:57:41 *** Chris_Booth has quit IRC 12:02:05 *** Combuster has quit IRC 12:26:42 *** Combuster has joined #openttdcoop.pro 12:47:29 *** Progman has joined #openttdcoop.pro 13:01:36 *** Mucht has quit IRC 13:29:31 *** jondisti has joined #openttdcoop.pro 13:35:21 *** Progman has quit IRC 13:45:43 *** Combuster has quit IRC 15:04:03 *** Chris_Booth has joined #openttdcoop.pro 15:04:03 *** Webster sets mode: +v Chris_Booth 15:16:11 *** Yexo has quit IRC 15:50:40 *** jondisti has quit IRC 15:54:22 <Razaekel> !password 15:54:22 <ProZone> Razaekel: bronze 15:54:33 <ProZone> *** Razaekel joined the game 15:56:42 <ProZone> *** Razaekel has left the game (leaving) 16:15:55 <V453000> !password 16:15:55 <ProZone> V453000: crepes 16:16:05 <ProZone> *** V453000 joined the game 16:21:52 <Razaekel> V4 16:21:58 <Razaekel> SML? 16:22:20 <Razaekel> in wwhich case, you need some another tile of space on the outermost line so you can fit a prio on there 16:22:23 <ProZone> <V453000> hi 16:22:28 <Razaekel> unless we're working without prios 16:22:29 <ProZone> <V453000> no 16:22:29 <ProZone> <V453000> I dont 16:22:57 <Razaekel> then, mind if i ask to see the entire shifter set? 16:23:02 <ProZone> <V453000> come 16:23:28 <Razaekel> !password 16:23:28 <ProZone> Razaekel: recite 16:23:34 <ProZone> *** Game unpaused (not enough players) 16:23:36 <ProZone> *** Razaekel joined the game 16:23:41 <Razaekel> !pause 16:23:41 <ProZone> *** Razaekel has paused the server. 16:23:43 <ProZone> *** Game paused (not enough players) 16:23:51 <ProZone> <V453000> wtf? 16:23:59 <Razaekel> !unpause 16:23:59 <ProZone> *** Razaekel has unpaused the server. 16:24:01 <ProZone> *** Game unpaused (not enough players) 16:24:13 <ProZone> <Razaekel> lol, that's one fast train 16:24:25 <ProZone> <V453000> see !shifter 16:24:43 <ProZone> <Razaekel> bleh 16:24:53 <ProZone> <Razaekel> i see what you mean 16:24:59 <ProZone> <Razaekel> i just dont like using the two-way 16:25:16 <ProZone> <V453000> go die :) 16:25:24 <ProZone> <Razaekel> how mean! 16:27:35 <ProZone> <Razaekel> blah, two-ways 16:27:37 <ProZone> <Razaekel> :-/ 16:28:53 <ProZone> <V453000> this is enough for now 16:28:55 <ProZone> <Razaekel> kk 16:29:14 <ProZone> <V453000> the other half of map will take more time 16:29:42 <ProZone> <V453000> that is pointless 16:29:52 <ProZone> <Razaekel> yer right 16:29:54 <ProZone> <Razaekel> nvm 16:31:04 <ProZone> <Razaekel> how far apart do you want the joiners to be spaced? 16:31:11 <Chris_Booth> !password 16:31:11 <ProZone> Chris_Booth: coking 16:31:14 <ProZone> <V453000> not very close from the start 16:31:32 <ProZone> *** Chris Booth joined the game 16:31:34 <ProZone> <V453000> so we can divert traffic from each later on 16:31:50 <ProZone> <Chris Booth> hi 16:31:52 <ProZone> <V453000> hi7 16:31:55 <ProZone> <V453000> -7 16:32:05 <ProZone> <Chris Booth> i like 7 hi's 16:32:56 <ProZone> <Chris Booth> so whats the plan stan? 16:33:10 <ProZone> <V453000> hm? 16:33:47 <ProZone> <Chris Booth> whats the plan of attack? 16:33:50 <ProZone> <V453000> oh 16:33:56 <ProZone> <V453000> destroy everything 16:33:56 <ProZone> <V453000> and fast 16:33:58 <ProZone> <V453000> :p 16:34:00 <ProZone> <V453000> nah 16:34:07 <ProZone> <V453000> lets try to make a timed SML to reach perfect packing of trains 16:42:13 <ProZone> <V453000> oh 16:42:15 <ProZone> <V453000> now I get it :p 16:42:21 <ProZone> <Razaekel> ? 16:42:21 <ProZone> <V453000> yea just leave it dead 16:42:27 <ProZone> <V453000> that !disc joiner 16:42:37 <ProZone> <V453000> we might very well need it later 16:42:49 <ProZone> <Razaekel> that's about as close as i can get it 16:42:55 <ProZone> <Razaekel> while keeping the spacing 16:42:55 <ProZone> <V453000> good good 16:42:59 <ProZone> <V453000> leave it that way 16:43:01 <ProZone> <V453000> it is fine 16:44:18 <ProZone> <Razaekel> does the central timer need to be exactly that long? 16:45:24 <ProZone> <V453000> ye 16:45:26 <ProZone> <V453000> exactly 16:45:34 <ProZone> <V453000> I was testing that for a long time 16:45:51 <ProZone> <V453000> even diagonl count matters 16:46:06 <ProZone> <V453000> this is basically what came out of the development 16:46:17 <ProZone> <V453000> and I am just too lazy to develop another one that would have the same components :p 16:47:04 <ProZone> <Razaekel> hmm 16:47:07 <ProZone> <Razaekel> hill in the way 16:47:14 <ProZone> <Razaekel> flatten it? 16:47:20 <ProZone> <Chris Booth> yes 16:47:22 <ProZone> <V453000> sure 16:47:34 <ProZone> <V453000> this is just a logic game :) 16:47:38 <ProZone> <V453000> tf is quite free 16:47:50 <ProZone> <V453000> (for the logic parts) 16:49:31 <ProZone> <V453000> cool job making the orientation grid 16:49:34 <ProZone> <V453000> ^_^ 16:49:44 <ProZone> <Razaekel> ? 16:50:21 <ProZone> <V453000> making the future join lines 16:50:27 <ProZone> <V453000> just to orientate in them 16:50:31 <ProZone> <V453000> that is great 16:50:33 <ProZone> <Razaekel> oh 16:50:43 <ProZone> <V453000> exactly what we need :) 16:50:45 <ProZone> <Razaekel> you said orientation grid, and i was like 'wtf is he talking about?' 16:50:47 <ProZone> <V453000> :D 16:54:28 <ProZone> <Razaekel> done 16:54:34 <ProZone> <V453000> :) 16:54:43 <ProZone> <Razaekel> er 16:54:45 <ProZone> <Razaekel> now im done 16:54:51 <ProZone> <Razaekel> that's alot of joiners 16:55:01 <ProZone> <V453000> we need many 16:55:08 <ProZone> <V453000> they have very limited throughput 16:55:22 <ProZone> <Razaekel> there's 24 16:55:32 <ProZone> <V453000> should be enough 16:55:45 <ProZone> <Razaekel> if we didnt have to keep CL5, we could fit alot more in 16:55:51 <ProZone> <Razaekel> hmm 16:55:53 <ProZone> <Razaekel> >.> 16:56:00 <ProZone> <V453000> its fine 16:57:46 <ProZone> <Razaekel> heh 16:57:52 <ProZone> <Razaekel> this would probably work 16:59:36 <ProZone> <Razaekel> now we can pack twice as many in 17:00:03 <ProZone> <V453000> :) 17:00:05 <ProZone> <V453000> true 17:00:11 <ProZone> <V453000> good idea 17:03:19 <ProZone> <V453000> hmm 17:03:41 <ProZone> <V453000> if we ever reach a total of ~40 joiners or how many you prepared, we can have even 11 lines xD 17:03:47 <ProZone> <Razaekel> 48 17:03:49 <ProZone> <V453000> that might result in really TOTALLY high production 17:04:15 <ProZone> <Razaekel> yea, 48 max possible 17:04:46 <ProZone> <V453000> I think that one of them can not fill more than 1/4 of a line 17:04:48 <ProZone> <V453000> maybe even less 17:05:00 <ProZone> <V453000> so our 11 prepared lines are enough for sure I think 17:05:53 <ProZone> <V453000> if you have 2 Lev4s, they make ~exactly half packing than our ideal formation ... when they just join one after each other 17:05:59 <ProZone> <V453000> with these it should be even less 17:06:17 <ProZone> <Razaekel> use the gators :-P 17:06:19 <ProZone> <V453000> and some throughput takes the joiner 17:06:22 <ProZone> <V453000> hehe 17:06:28 <ProZone> <V453000> well Lev4 is just too cool :p 17:07:03 <ProZone> <Razaekel> off to get some food 17:07:06 <ProZone> <Razaekel> l8r 17:07:08 <ProZone> <V453000> me too 17:07:11 <ProZone> *** Razaekel has left the game (leaving) 17:07:15 <ProZone> <V453000> cya 17:07:15 <ProZone> *** V453000 has joined spectators 17:17:46 <ProZone> *** V453000 has left the game (connection lost) 17:22:33 <ProZone> *** Chris Booth has left the game (leaving) 17:22:33 <ProZone> *** Game paused (not enough players) 17:37:49 <V453000> !password 17:37:49 <ProZone> V453000: ankled 17:37:55 <ProZone> *** Game unpaused (not enough players) 17:37:57 <ProZone> *** V453000 joined the game 17:38:46 *** Progman has joined #openttdcoop.pro 17:44:37 <ProZone> *** V453000 has joined spectators 17:44:37 <ProZone> *** Game paused (not enough players) 17:55:16 <ProZone> *** V453000 has joined company #1 17:55:16 <ProZone> *** Game unpaused (not enough players) 18:06:26 <ProZone> *** Spike joined the game 18:06:32 <ProZone> <V453000> heyloo 18:10:56 <ProZone> <Spike> just looking what you ar doing.. :) 18:12:28 <ProZone> <V453000> :) 18:12:50 <ProZone> <V453000> I am just going to add some grid points 18:13:00 <ProZone> <V453000> cause we have a new joiner nowww 18:13:15 <ProZone> <V453000> Razaekel came with an idea to 90degree rotate it 18:13:18 <ProZone> <V453000> so we can make 2x more joins 18:13:28 <^Spike^> ah 18:22:09 <ProZone> <Spike> V453000: you keep in mind that well.. you still need to have hubs and those can't be spaced closely on 1 side.. :) 18:22:28 <V453000> as I wrote ... just split it anyhow 18:22:39 <V453000> definitely not 1 hub = 1 joiner 18:22:55 <V453000> might be like 1 hub = 2-4 joiners 18:25:19 *** Progman has quit IRC 18:30:49 <ProZone> *** V453000 has left the game (connection lost) 18:30:49 <ProZone> *** Game paused (not enough players) 18:33:06 <ProZone> *** Spike has left the game (leaving) 18:33:32 <Razaekel> !players 18:33:35 <ProZone> Razaekel: There are currently no clients connected to the server 18:43:38 *** Chris_Booth has quit IRC 18:55:16 <V453000> wifi booork 19:12:39 *** Chris_Booth has joined #openttdcoop.pro 19:12:39 *** Webster sets mode: +v Chris_Booth 19:14:47 <Chris_Booth> !players 19:14:49 <ProZone> Chris_Booth: There are currently no clients connected to the server 19:53:30 <Razaekel> !password 19:53:30 <ProZone> Razaekel: exacts 19:53:37 <ProZone> *** Game unpaused (not enough players) 19:53:40 <ProZone> *** Razaekel joined the game 19:58:44 <Razaekel> !password 19:58:44 <ProZone> Razaekel: dunces 19:58:48 <Razaekel> !players 19:58:51 <ProZone> Razaekel: Client 51 (Orange) is Razaekel, in company 1 (Treeleigh Transport) 20:17:19 *** Progman has joined #openttdcoop.pro 20:26:51 *** Chris_Booth_ has joined #openttdcoop.pro 20:28:33 *** Chris_Booth is now known as Guest877 20:28:33 *** Chris_Booth_ is now known as Chris_Booth 20:28:39 <ProZone> *** Razaekel has left the game (leaving) 20:28:39 <ProZone> *** Game paused (not enough players) 20:32:21 *** Guest877 has quit IRC 20:56:29 *** Combuster has joined #openttdcoop.pro 21:20:10 <V453000> @op 21:20:21 <V453000> @whoami 21:20:21 <Webster> V453000: V453000 21:20:24 <V453000> die 21:21:19 <Razaekel> i made a few more of the joiners 21:21:23 <Razaekel> combined 4 into a set 21:21:28 <V453000> \o/ 21:21:28 <Razaekel> and added shifters 21:21:42 <V453000> !password 21:21:42 <ProZone> V453000: masked 21:21:44 <V453000> good minion :) 21:21:49 <ProZone> *** Game unpaused (not enough players) 21:21:52 <ProZone> *** V453000 joined the game 21:21:54 <Razaekel> does need a bunch of signals, tho 21:22:05 <ProZone> <V453000> yea 21:22:15 <ProZone> <V453000> I added the new grid for joiners ... as you noticed I see :) 21:23:20 <Razaekel> we should have 12 joiner sets when all is said and done 21:24:08 <ProZone> <V453000> :) 21:24:16 <Razaekel> although 21:24:22 <Razaekel> i really wish i had copy/paste right now 21:24:26 <ProZone> <V453000> yea :D 21:24:34 <Razaekel> hmm 21:24:38 <ProZone> <V453000> btw the full shifter array looks awsom 21:24:44 <Razaekel> wonder if somebody could compile 20146 with c/p 21:33:08 <ProZone> <V453000> ok, shifters signalled :p 21:36:23 <Razaekel> now you just gotta make enough to go all the way down to the end 21:36:57 <V453000> :) 21:52:42 *** Progman has quit IRC 21:56:49 <ProZone> *** V453000 has left the game (leaving) 21:56:50 <ProZone> *** Game paused (not enough players) 22:01:33 *** Combuster has quit IRC 22:22:03 *** ODM has joined #openttdcoop.pro 22:22:03 *** ChanServ sets mode: +o ODM 22:55:08 <Chris_Booth> @voice 22:59:23 *** ^Spike^ has quit IRC 23:17:48 *** ODM has quit IRC 23:19:56 *** Chris_Booth has quit IRC