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Log for #openttdcoop.pro on 27th July 2010:
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03:28:39  <Razaekel> !password
03:28:39  <ProZone> Razaekel: wither
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07:46:51  <V453000> !password
07:46:51  <ProZone> V453000: dynamo
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19:35:22  <Combuster> !password
19:35:22  <ProZone> Combuster: utters
19:35:28  <ProZone> *** Game unpaused (not enough players)
19:35:31  <ProZone> *** Combuster joined the game
19:35:59  <ProZone> *** V453000 joined the game
19:36:06  <ProZone> <V453000> hi hi :)
19:36:20  <ProZone> <Combuster> I see somebody bothered with the later ML exits
19:36:30  <ProZone> <V453000> ?
19:36:48  <ProZone> <Combuster> There's very little change since I last worked on it
19:37:02  <ProZone> <V453000> I built 11 this morning I think
19:37:14  <ProZone> <Combuster> In fact, all SLs are still mine :)
19:37:17  <ProZone> <V453000> I mainly signalled all splits :p
19:37:25  <ProZone> <V453000> *joins
19:38:03  <ProZone> <Combuster> stationwalk?
19:38:12  <ProZone> <V453000> anything :) we can split em
19:38:52  <Vitus> !password
19:38:52  <ProZone> Vitus: utters
19:39:03  <ProZone> *** Vitus joined the game
19:39:05  <ProZone> <Vitus> Hey
19:39:05  <ProZone> <V453000> hi
19:39:10  <ProZone> <Combuster> Hi Vitus
19:39:31  <ProZone> <Vitus> Hmmm, only two splits left
19:41:21  <ProZone> <V453000> :p
19:41:35  <ProZone> <Combuster> My trackpad's left button is broken
19:41:41  <ProZone> <Combuster> it sucks big time
19:41:45  <ProZone> <V453000> :)
19:41:51  <ProZone> <V453000> or I clicked with you
19:42:04  <ProZone> <Combuster> I'm a really slow builder in this state
19:42:17  <ProZone> <V453000> what state? :D
19:42:48  <ProZone> <Combuster> when for every click I have to push the button through the bottom side of my laptop
19:43:02  <ProZone> <V453000> ugh :)
19:44:34  <ProZone> <V453000> industries \o/
19:45:08  <ProZone> <Combuster> let's see if I can make a smaller footprint hub
19:45:24  <ProZone> <V453000> you mean that split?
19:45:42  <ProZone> <Vitus> It doesn't matter anyhow, I'd say
19:46:41  <ProZone> <Vitus> You could group the splitted tracks, but that'd require L__L__L... layout
19:51:38  <ProZone> *** Spike joined the game
19:51:41  <ProZone> <Vitus> Hey
19:54:45  <ProZone> *** Spike has joined company #1
19:54:57  <ProZone> <Combuster> Who said something about needing L__L__L...? :)
19:55:07  <ProZone> <Vitus> Alright :)
19:55:13  <ProZone> <V453000> :)
19:56:06  <ProZone> <Vitus> But it looks out-of-place, hehe
19:57:25  <ProZone> <Spike> didn't fund any new oil wells? :)
19:57:31  <ProZone> <V453000> I just did a moment ago
19:57:39  <ProZone> <V453000> not many as I see :d
19:59:41  <ProZone> <Vitus> 09 done
20:06:36  <ProZone> <Vitus> Not bad, from 60 tiles to 41
20:06:55  <ProZone> <Combuster> and much less bridges :)
20:07:21  <ProZone> <Vitus> But it doesn't look as systematic as the other ones :D
20:08:08  <ProZone> <Combuster> and 10 done
20:08:44  <ProZone> <V453000> :)
20:10:19  <ProZone> <Spike> ehm... is it just me or does ML stop when the other line can't shift?
20:10:33  <ProZone> <V453000> I saw it too
20:10:59  <ProZone> <Spike> i think the extention of the prio usinf block signals isn't a good idea
20:11:10  <ProZone> <V453000> ?
20:11:44  <ProZone> <Spike> using the combo and exit signal to make the prio a bit longer
20:11:55  <ProZone> <Vitus> How can it possibly go wrong?
20:11:57  <ProZone> <V453000> what difference does that make in compare with normal
20:11:59  <ProZone> <Spike> there
20:12:02  <ProZone> <Spike> cgeck train 53
20:12:04  <ProZone> <Spike> check*
20:12:24  <ProZone> <Spike> alot as you see
20:12:31  <ProZone> <V453000> dude
20:12:37  <ProZone> <Spike> what
20:12:39  <ProZone> <V453000> that is totally different case
20:12:45  <ProZone> <V453000> fail-safe joiner
20:12:51  <ProZone> <Spike> look at the line next to it mr V453000
20:12:57  <ProZone> <Spike> RED SIGNAL
20:13:00  <ProZone> <Spike> BLOCKING ML
20:13:02  <ProZone> <Spike> need more? :)
20:13:08  <ProZone> <V453000> ?
20:13:13  <ProZone> <V453000> OH
20:13:15  <ProZone> <Spike> :D
20:13:15  <ProZone> <V453000> xD
20:13:17  <ProZone> <V453000> oh jesus
20:13:21  <ProZone> <Spike> i know fail safe joiners mr
20:13:23  <ProZone> <V453000> fuck :D
20:13:35  <ProZone> <V453000> oh damn :D
20:13:43  <ProZone> <Combuster> have fun fixing that
20:13:45  <ProZone> <Spike> that will be some work :)
20:13:58  <ProZone> <Vitus> Just a question: Does the prio have to be really that long?
20:14:06  <ProZone> <V453000> I think 11 is it
20:14:12  <ProZone> <Vitus> OK
20:14:34  <ProZone> <Combuster> with the synchronized MLs, I don't think the prio's need to be
20:14:53  <ProZone> <V453000> they do I think
20:14:57  <ProZone> <Combuster> if there's a train, it'll be about next to you
20:15:07  <ProZone> <V453000> hmm
20:15:20  <ProZone> <V453000> but a bit later
20:15:30  <ProZone> <V453000> because of the 2 tile transition between lines
20:15:30  <ProZone> <Combuster> two diagonal tiles later
20:15:48  <ProZone> <V453000> well that is enough to bork :)
20:15:58  <ProZone> <V453000> or ... there should be needed short prio
20:16:05  <ProZone> <Vitus> Well, it really looks like 9 won't be enough
20:16:31  <ProZone> <Spike> create a test scenario? ;)
20:17:05  <ProZone> <Vitus> I could, but I'm not sure about gap between trains vs diagonals
20:17:08  <ProZone> <Vitus> That might cause problems
20:17:19  <ProZone> <Vitus> But as it is timed
20:22:03  <ProZone> <Combuster> It looks like the long prios aren't needed
20:22:49  <ProZone> <V453000> would make sense
20:22:56  <ProZone> <Spike> so.. what will it be
20:23:14  <ProZone> <Combuster> There's no point in redoing the long prios
20:23:17  <ProZone> <Combuster> it doesn't hurt
20:23:23  <ProZone> <Spike> so... just remove the signal
20:23:31  <ProZone> <V453000> okay
20:23:33  <ProZone> <Vitus> And replace combo->exit
20:23:47  <ProZone> <V453000> ye
20:24:11  <ProZone> <V453000> just shorten it by that one combo
20:29:53  <ProZone> <Vitus> Upper part of map done :P
20:30:10  <ProZone> <Spike> should exits and entrances be separate of the SLs?
20:30:21  <ProZone> <Spike> or can merge back into the same line
20:30:28  <ProZone> <V453000> ?
20:30:51  <ProZone> <Spike> well from the SLHs seem to go 1 line to the merger
20:31:13  <ProZone> <Spike> should  all SL stations split from that 1 line and merge back into the same
20:31:23  <ProZone> <V453000> dont have to
20:31:29  <ProZone> <V453000> and they actually probably wont later
20:31:39  <ProZone> <V453000> because of the use of other joiners
20:39:47  <ProZone> <Vitus> Should be OK now
20:40:05  <ProZone> <Vitus> I double checked it, but I tend to overlook stuff, so someone might want to check it again :D
20:42:53  <ProZone> <Vitus> Is there any specific reason why drop isn't in train orders?
20:42:57  <ProZone> <Vitus> I'm just wondering
20:43:31  <ProZone> <V453000> umm
20:43:33  <ProZone> <V453000> it is too big?
20:43:41  <ProZone> <Vitus> Oh well
20:43:47  <ProZone> <Vitus> Yes, separated drops
20:44:09  <V453000> :)
20:44:23  <ProZone> <Vitus> I forgot that trains in #180 didn't have orders so this worked
20:44:33  <ProZone> <V453000> :))
20:45:49  <ProZone> *** Combuster has left the game (leaving)
20:51:01  <ProZone> <Vitus> I'm going off, see you later
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20:59:30  <ProZone> *** Game paused (not enough players)
21:05:46  <Razaekel> !password
21:05:46  <ProZone> Razaekel: hashed
21:05:54  <ProZone> *** Game unpaused (not enough players)
21:05:55  <ProZone> *** Razaekel joined the game
21:06:50  <ProZone> <Razaekel> what was the issue with the failsafe joiner?
21:07:50  <V453000> well
21:07:58  <V453000> the combo 2way blocked ML
21:08:24  <ProZone> <Razaekel> got an example?
21:10:30  <V453000> if you imagine the 2way exit signal that is there now as a combo
21:10:40  <V453000> it sees only the red exit failsafe signal
21:10:50  <V453000> so they block/give way to the joining trains
21:10:50  <ProZone> <Razaekel> ah ok
21:10:53  <ProZone> <Razaekel> >.>
21:11:03  <ProZone> <Razaekel> this is why i like the side prio
21:11:06  <ProZone> <Razaekel> instead of two-ways
21:11:21  <ProZone> <Razaekel> so much nicer and simpler
21:12:44  <ProZone> <Razaekel> >.>
21:14:02  <ProZone> <Razaekel> i admit, you do have good designs, V4
21:14:08  <ProZone> <Razaekel> but in some cases, theyre not that good
21:16:11  <V453000> cant be 100% :p
21:33:13  <ProZone> *** Razaekel has left the game (leaving)
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21:36:42  <Osai> !svn
21:36:50  <Osai> !version
21:36:50  <ProZone> Osai: Autopilot AP+ 3.0 Beta (r767)
21:37:20  <V453000> !password
21:37:20  <ProZone> V453000: photon
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21:38:54  <Osai> I do svn co and make right now
21:39:04  <ProZone> <V453000> :)
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21:39:48  <Osai> I hope it'll work, didn't compile for a long time
21:42:57  <Osai> !password
21:42:57  <ProZone> Osai: swords
21:43:01  <Osai> yea
21:43:02  <ProZone> *** Game unpaused (not enough players)
21:43:04  <Osai> nice password
21:43:05  <Osai> ^^
21:43:05  <ProZone> *** 0sai joined the game
21:43:40  <ProZone> <0sai> here I am
21:43:41  <V453000> :)
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21:44:17  <ProZone> <V453000> \o/
21:44:31  <ProZone> <0sai> oioi
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21:45:09  <ProZone> <V453000> we cant see yet if it works :(
21:45:19  <ProZone> <0sai> :P
21:45:20  <Razaekel> need moar trainz!
21:45:21  <ProZone> <V453000> :)
21:45:22  <Razaekel> so
21:45:25  <ProZone> <V453000> rawr
21:45:25  <Razaekel> spam the oil wells
21:46:42  <ProZone> * 0sai is trying to figure out the use of the logic trains
21:46:54  <ProZone> <V453000> just acceleration
21:47:08  <ProZone> <V453000> so we dont have to let trains accelerate for 50 tiles before joining the ML
21:47:21  <Chris_Booth> !password
21:47:21  <ProZone> Chris_Booth: flakes
21:47:22  <ProZone> <V453000> or you mean the bumping ones?
21:47:36  <ProZone> <0sai> yea
21:47:46  <ProZone> <V453000> these are to stop trains
21:47:50  <ProZone> *** Chris Booth joined the game
21:47:52  <ProZone> <0sai> okay
21:48:02  <ProZone> <V453000> they bump just fast enough so that every train starts from 0 speed when we want :)
21:48:08  <ProZone> <V453000> it has a side effect though
21:48:19  <ProZone> <V453000> sometimes trains "forget" to be released
21:48:33  <ProZone> <V453000> when they block at the same time as timer goes
21:48:57  <ProZone> <0sai> where is the controller for that long tunnel system
21:49:07  <ProZone> <V453000>  !central timer
21:49:33  <ProZone> <0sai> hehe
21:49:37  <ProZone> <0sai> looks funny
21:49:40  <ProZone> <V453000> I tested it for hours
21:49:43  <ProZone> <V453000> should be correct
21:50:23  <ProZone> <0sai> so in a different network it could be completely different
21:50:33  <ProZone> <0sai> (e.g. different train speed)
21:50:35  <ProZone> <V453000> just with different train speed
21:50:37  <ProZone> <V453000> yea
21:50:47  <ProZone> <V453000> you just have to test this :(
21:50:49  <ProZone> <0sai> and probably accel
21:50:51  <ProZone> <V453000> nono
21:50:53  <ProZone> <0sai> no?
21:51:04  <ProZone> <V453000> you have trains joining in full speed
21:51:09  <ProZone> <V453000> acceleration is away from tha
21:51:17  <ProZone> <0sai> okay
21:51:59  <ProZone> <0sai> maybe there is a rule for that timer
21:52:21  <ProZone> <V453000> theoretically you could count it
21:52:27  <ProZone> <V453000> I didnt find the pattern though
21:52:54  <ProZone> <V453000> not like I searched intensively :p
21:53:12  <ProZone> <0sai> okay
21:53:18  <ProZone> <0sai> but this could work  ^^
21:53:30  <ProZone> <0sai> if we have a looooad of trains
21:53:40  <ProZone> <V453000> theoretically yes :)
21:53:42  <ProZone> <0sai> and asfar as I understand it
21:54:08  <ProZone> <0sai> its like 12 trains enter at the same time
21:54:18  <ProZone> <V453000> 48
21:54:28  <ProZone> <V453000> there are 12 sets, each can have up to 4
21:54:50  <ProZone> <0sai> at the same time?
21:55:02  <ProZone> <V453000> well at every central timer period
21:55:19  <ProZone> <Chris Booth> we need to turn productin value mod on
21:55:29  <ProZone> <Chris Booth> so we can get more trains in small area fast
21:55:48  <ProZone> <V453000> I guess we could
21:55:54  <ProZone> <V453000> before getting bored to death :p
21:56:08  <ProZone> <0sai> lets go to entry 6
21:56:08  <ProZone> <Chris Booth> i think it would be faster than spaming industry
21:56:23  <ProZone> <Chris Booth> or waiting for production increase
21:56:48  <ProZone> <V453000> Osai: west
21:57:02  <ProZone> <0sai> okay
21:57:08  <ProZone> <V453000> they are just not built yet
21:57:14  <ProZone> <0sai> oookay
21:57:14  <ProZone> <V453000> but the system is ready for them
21:57:20  <ProZone> <0sai> let me think about it
21:57:22  <ProZone> <0sai> :D
21:57:34  <ProZone> <V453000> :)
21:58:21  <ProZone> <0sai> it'll work as long as trains need longer to shift to the most outer track before reaching the EOL :D
21:58:47  <ProZone> <V453000> ?
21:58:54  <ProZone> <0sai> in other words
21:59:10  <ProZone> <0sai> the last train from entry 12
21:59:48  <ProZone> <0sai> should be on the outermost track at the end
21:59:58  <ProZone> <V453000> without a doubt :)
22:00:00  <ProZone> <0sai> right before entering the drop
22:00:10  <ProZone> <V453000> there is nothing that obstacles it :)
22:00:17  <ProZone> <V453000> and PBS back penaly is 5000 now
22:00:37  <ProZone> <V453000> which seems sufficient
22:02:10  <ProZone> <0sai> okay
22:02:20  <ProZone> <0sai> its time for my bed now
22:02:31  <ProZone> <V453000> me too
22:02:34  <ProZone> <V453000> bye bye :)
22:02:37  <ProZone> <Chris Booth> bye bye
22:02:40  <ProZone> *** V453000 has left the game (leaving)
22:02:44  <ProZone> <0sai> really interesting, hope I've some time
22:02:46  <ProZone> *** 0sai has left the game (leaving)
22:02:50  <Osai> nite nite
22:02:50  <V453000> :)
22:02:55  <V453000> cya Osai :)
22:03:04  <V453000> nice to see you after a while :)
22:03:51  <ProZone> <Chris Booth> ooh it just me left
22:03:57  <ProZone> *** Chris Booth has left the game (leaving)
22:03:57  <ProZone> *** Game paused (not enough players)
22:04:18  <Chris_Booth> min clients must be set to 1
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