Times are UTC Toggle Colours
00:15:45 *** Chris_Booth has quit IRC 00:33:32 *** [com]buster has quit IRC 00:33:34 *** [alt]buster has joined #openttdcoop.pro 00:33:35 *** [alt]buster is now known as [com]buster 01:59:14 *** Razaekel has quit IRC 01:59:27 *** Razaekel has joined #openttdcoop.pro 03:28:39 <Razaekel> !password 03:28:39 <ProZone> Razaekel: wither 03:28:45 <ProZone> *** Game unpaused (not enough players) 03:28:48 <ProZone> *** Razaekel joined the game 03:34:10 <ProZone> *** Razaekel has left the game (leaving) 03:34:10 <ProZone> *** Game paused (not enough players) 05:03:50 *** [alt]buster has joined #openttdcoop.pro 05:04:36 *** [com]buster has quit IRC 05:04:36 *** [alt]buster is now known as [com]buster 06:09:46 *** Mucht has quit IRC 06:36:30 *** De_Ghosty has joined #openttdcoop.pro 06:37:44 *** ^Spike^ has joined #openttdcoop.pro 06:37:44 *** ChanServ sets mode: +o ^Spike^ 07:35:44 *** ODM has joined #openttdcoop.pro 07:35:44 *** ChanServ sets mode: +o ODM 07:46:51 <V453000> !password 07:46:51 <ProZone> V453000: dynamo 07:46:58 <ProZone> *** Game unpaused (not enough players) 07:47:01 <ProZone> *** V453000 joined the game 08:54:31 <ProZone> *** V453000 has left the game (leaving) 08:54:31 <ProZone> *** Game paused (not enough players) 10:06:05 *** [com]buster has quit IRC 10:06:36 *** [com]buster has joined #openttdcoop.pro 10:06:36 *** ChanServ sets mode: +o [com]buster 10:40:49 *** KenjiE20 has joined #openttdcoop.pro 10:40:49 *** ChanServ sets mode: +o KenjiE20 11:47:26 *** [com]buster has quit IRC 11:47:28 *** [alt]buster has joined #openttdcoop.pro 11:47:29 *** [alt]buster is now known as [com]buster 12:46:00 *** Vitus has joined #openttdcoop.pro 12:49:15 *** [com]buster has quit IRC 12:49:17 *** [alt]buster has joined #openttdcoop.pro 12:49:18 *** [alt]buster is now known as [com]buster 13:49:21 *** Progman has joined #openttdcoop.pro 15:35:05 *** [alt]buster has joined #openttdcoop.pro 15:41:16 *** [com]buster has quit IRC 15:41:16 *** [alt]buster is now known as [com]buster 15:53:35 *** ChanServ sets mode: +v KenjiE20 15:53:35 *** ChanServ sets mode: +v ODM 15:53:35 *** ChanServ sets mode: +v ^Spike^ 15:53:35 *** ChanServ sets mode: +v V453000 15:53:35 *** ChanServ sets mode: +v Webster 15:53:35 *** ChanServ sets mode: +v Osai 15:53:35 *** ChanServ sets mode: +v SmatZ 15:53:35 *** ChanServ sets mode: +v XeryusTC 15:53:35 *** ChanServ sets mode: +v tneo 16:37:06 *** [com]buster has quit IRC 17:46:18 *** Combuster has joined #openttdcoop.pro 19:35:22 <Combuster> !password 19:35:22 <ProZone> Combuster: utters 19:35:28 <ProZone> *** Game unpaused (not enough players) 19:35:31 <ProZone> *** Combuster joined the game 19:35:59 <ProZone> *** V453000 joined the game 19:36:06 <ProZone> <V453000> hi hi :) 19:36:20 <ProZone> <Combuster> I see somebody bothered with the later ML exits 19:36:30 <ProZone> <V453000> ? 19:36:48 <ProZone> <Combuster> There's very little change since I last worked on it 19:37:02 <ProZone> <V453000> I built 11 this morning I think 19:37:14 <ProZone> <Combuster> In fact, all SLs are still mine :) 19:37:17 <ProZone> <V453000> I mainly signalled all splits :p 19:37:25 <ProZone> <V453000> *joins 19:38:03 <ProZone> <Combuster> stationwalk? 19:38:12 <ProZone> <V453000> anything :) we can split em 19:38:52 <Vitus> !password 19:38:52 <ProZone> Vitus: utters 19:39:03 <ProZone> *** Vitus joined the game 19:39:05 <ProZone> <Vitus> Hey 19:39:05 <ProZone> <V453000> hi 19:39:10 <ProZone> <Combuster> Hi Vitus 19:39:31 <ProZone> <Vitus> Hmmm, only two splits left 19:41:21 <ProZone> <V453000> :p 19:41:35 <ProZone> <Combuster> My trackpad's left button is broken 19:41:41 <ProZone> <Combuster> it sucks big time 19:41:45 <ProZone> <V453000> :) 19:41:51 <ProZone> <V453000> or I clicked with you 19:42:04 <ProZone> <Combuster> I'm a really slow builder in this state 19:42:17 <ProZone> <V453000> what state? :D 19:42:48 <ProZone> <Combuster> when for every click I have to push the button through the bottom side of my laptop 19:43:02 <ProZone> <V453000> ugh :) 19:44:34 <ProZone> <V453000> industries \o/ 19:45:08 <ProZone> <Combuster> let's see if I can make a smaller footprint hub 19:45:24 <ProZone> <V453000> you mean that split? 19:45:42 <ProZone> <Vitus> It doesn't matter anyhow, I'd say 19:46:41 <ProZone> <Vitus> You could group the splitted tracks, but that'd require L__L__L... layout 19:51:38 <ProZone> *** Spike joined the game 19:51:41 <ProZone> <Vitus> Hey 19:54:45 <ProZone> *** Spike has joined company #1 19:54:57 <ProZone> <Combuster> Who said something about needing L__L__L...? :) 19:55:07 <ProZone> <Vitus> Alright :) 19:55:13 <ProZone> <V453000> :) 19:56:06 <ProZone> <Vitus> But it looks out-of-place, hehe 19:57:25 <ProZone> <Spike> didn't fund any new oil wells? :) 19:57:31 <ProZone> <V453000> I just did a moment ago 19:57:39 <ProZone> <V453000> not many as I see :d 19:59:41 <ProZone> <Vitus> 09 done 20:06:36 <ProZone> <Vitus> Not bad, from 60 tiles to 41 20:06:55 <ProZone> <Combuster> and much less bridges :) 20:07:21 <ProZone> <Vitus> But it doesn't look as systematic as the other ones :D 20:08:08 <ProZone> <Combuster> and 10 done 20:08:44 <ProZone> <V453000> :) 20:10:19 <ProZone> <Spike> ehm... is it just me or does ML stop when the other line can't shift? 20:10:33 <ProZone> <V453000> I saw it too 20:10:59 <ProZone> <Spike> i think the extention of the prio usinf block signals isn't a good idea 20:11:10 <ProZone> <V453000> ? 20:11:44 <ProZone> <Spike> using the combo and exit signal to make the prio a bit longer 20:11:55 <ProZone> <Vitus> How can it possibly go wrong? 20:11:57 <ProZone> <V453000> what difference does that make in compare with normal 20:11:59 <ProZone> <Spike> there 20:12:02 <ProZone> <Spike> cgeck train 53 20:12:04 <ProZone> <Spike> check* 20:12:24 <ProZone> <Spike> alot as you see 20:12:31 <ProZone> <V453000> dude 20:12:37 <ProZone> <Spike> what 20:12:39 <ProZone> <V453000> that is totally different case 20:12:45 <ProZone> <V453000> fail-safe joiner 20:12:51 <ProZone> <Spike> look at the line next to it mr V453000 20:12:57 <ProZone> <Spike> RED SIGNAL 20:13:00 <ProZone> <Spike> BLOCKING ML 20:13:02 <ProZone> <Spike> need more? :) 20:13:08 <ProZone> <V453000> ? 20:13:13 <ProZone> <V453000> OH 20:13:15 <ProZone> <Spike> :D 20:13:15 <ProZone> <V453000> xD 20:13:17 <ProZone> <V453000> oh jesus 20:13:21 <ProZone> <Spike> i know fail safe joiners mr 20:13:23 <ProZone> <V453000> fuck :D 20:13:35 <ProZone> <V453000> oh damn :D 20:13:43 <ProZone> <Combuster> have fun fixing that 20:13:45 <ProZone> <Spike> that will be some work :) 20:13:58 <ProZone> <Vitus> Just a question: Does the prio have to be really that long? 20:14:06 <ProZone> <V453000> I think 11 is it 20:14:12 <ProZone> <Vitus> OK 20:14:34 <ProZone> <Combuster> with the synchronized MLs, I don't think the prio's need to be 20:14:53 <ProZone> <V453000> they do I think 20:14:57 <ProZone> <Combuster> if there's a train, it'll be about next to you 20:15:07 <ProZone> <V453000> hmm 20:15:20 <ProZone> <V453000> but a bit later 20:15:30 <ProZone> <V453000> because of the 2 tile transition between lines 20:15:30 <ProZone> <Combuster> two diagonal tiles later 20:15:48 <ProZone> <V453000> well that is enough to bork :) 20:15:58 <ProZone> <V453000> or ... there should be needed short prio 20:16:05 <ProZone> <Vitus> Well, it really looks like 9 won't be enough 20:16:31 <ProZone> <Spike> create a test scenario? ;) 20:17:05 <ProZone> <Vitus> I could, but I'm not sure about gap between trains vs diagonals 20:17:08 <ProZone> <Vitus> That might cause problems 20:17:19 <ProZone> <Vitus> But as it is timed 20:22:03 <ProZone> <Combuster> It looks like the long prios aren't needed 20:22:49 <ProZone> <V453000> would make sense 20:22:56 <ProZone> <Spike> so.. what will it be 20:23:14 <ProZone> <Combuster> There's no point in redoing the long prios 20:23:17 <ProZone> <Combuster> it doesn't hurt 20:23:23 <ProZone> <Spike> so... just remove the signal 20:23:31 <ProZone> <V453000> okay 20:23:33 <ProZone> <Vitus> And replace combo->exit 20:23:47 <ProZone> <V453000> ye 20:24:11 <ProZone> <V453000> just shorten it by that one combo 20:29:53 <ProZone> <Vitus> Upper part of map done :P 20:30:10 <ProZone> <Spike> should exits and entrances be separate of the SLs? 20:30:21 <ProZone> <Spike> or can merge back into the same line 20:30:28 <ProZone> <V453000> ? 20:30:51 <ProZone> <Spike> well from the SLHs seem to go 1 line to the merger 20:31:13 <ProZone> <Spike> should all SL stations split from that 1 line and merge back into the same 20:31:23 <ProZone> <V453000> dont have to 20:31:29 <ProZone> <V453000> and they actually probably wont later 20:31:39 <ProZone> <V453000> because of the use of other joiners 20:39:47 <ProZone> <Vitus> Should be OK now 20:40:05 <ProZone> <Vitus> I double checked it, but I tend to overlook stuff, so someone might want to check it again :D 20:42:53 <ProZone> <Vitus> Is there any specific reason why drop isn't in train orders? 20:42:57 <ProZone> <Vitus> I'm just wondering 20:43:31 <ProZone> <V453000> umm 20:43:33 <ProZone> <V453000> it is too big? 20:43:41 <ProZone> <Vitus> Oh well 20:43:47 <ProZone> <Vitus> Yes, separated drops 20:44:09 <V453000> :) 20:44:23 <ProZone> <Vitus> I forgot that trains in #180 didn't have orders so this worked 20:44:33 <ProZone> <V453000> :)) 20:45:49 <ProZone> *** Combuster has left the game (leaving) 20:51:01 <ProZone> <Vitus> I'm going off, see you later 20:51:15 <ProZone> *** Vitus has left the game (leaving) 20:56:07 *** Combuster has quit IRC 20:59:21 <ProZone> *** Spike has left the game (leaving) 20:59:30 <ProZone> *** V453000 has left the game (leaving) 20:59:30 <ProZone> *** Game paused (not enough players) 21:05:46 <Razaekel> !password 21:05:46 <ProZone> Razaekel: hashed 21:05:54 <ProZone> *** Game unpaused (not enough players) 21:05:55 <ProZone> *** Razaekel joined the game 21:06:50 <ProZone> <Razaekel> what was the issue with the failsafe joiner? 21:07:50 <V453000> well 21:07:58 <V453000> the combo 2way blocked ML 21:08:24 <ProZone> <Razaekel> got an example? 21:10:30 <V453000> if you imagine the 2way exit signal that is there now as a combo 21:10:40 <V453000> it sees only the red exit failsafe signal 21:10:50 <V453000> so they block/give way to the joining trains 21:10:50 <ProZone> <Razaekel> ah ok 21:10:53 <ProZone> <Razaekel> >.> 21:11:03 <ProZone> <Razaekel> this is why i like the side prio 21:11:06 <ProZone> <Razaekel> instead of two-ways 21:11:21 <ProZone> <Razaekel> so much nicer and simpler 21:12:44 <ProZone> <Razaekel> >.> 21:14:02 <ProZone> <Razaekel> i admit, you do have good designs, V4 21:14:08 <ProZone> <Razaekel> but in some cases, theyre not that good 21:16:11 <V453000> cant be 100% :p 21:33:13 <ProZone> *** Razaekel has left the game (leaving) 21:33:13 <ProZone> *** Game paused (not enough players) 21:36:42 <Osai> !svn 21:36:50 <Osai> !version 21:36:50 <ProZone> Osai: Autopilot AP+ 3.0 Beta (r767) 21:37:20 <V453000> !password 21:37:20 <ProZone> V453000: photon 21:37:35 <ProZone> *** Game unpaused (not enough players) 21:37:37 <ProZone> *** V453000 joined the game 21:38:54 <Osai> I do svn co and make right now 21:39:04 <ProZone> <V453000> :) 21:39:16 <ProZone> *** V453000 has left the game (leaving) 21:39:16 <ProZone> *** Game paused (not enough players) 21:39:48 <Osai> I hope it'll work, didn't compile for a long time 21:42:57 <Osai> !password 21:42:57 <ProZone> Osai: swords 21:43:01 <Osai> yea 21:43:02 <ProZone> *** Game unpaused (not enough players) 21:43:04 <Osai> nice password 21:43:05 <Osai> ^^ 21:43:05 <ProZone> *** 0sai joined the game 21:43:40 <ProZone> <0sai> here I am 21:43:41 <V453000> :) 21:44:13 <ProZone> *** V453000 joined the game 21:44:17 <ProZone> <V453000> \o/ 21:44:31 <ProZone> <0sai> oioi 21:44:45 *** Chris_Booth has joined #openttdcoop.pro 21:45:09 <ProZone> <V453000> we cant see yet if it works :( 21:45:19 <ProZone> <0sai> :P 21:45:20 <Razaekel> need moar trainz! 21:45:21 <ProZone> <V453000> :) 21:45:22 <Razaekel> so 21:45:25 <ProZone> <V453000> rawr 21:45:25 <Razaekel> spam the oil wells 21:46:42 <ProZone> * 0sai is trying to figure out the use of the logic trains 21:46:54 <ProZone> <V453000> just acceleration 21:47:08 <ProZone> <V453000> so we dont have to let trains accelerate for 50 tiles before joining the ML 21:47:21 <Chris_Booth> !password 21:47:21 <ProZone> Chris_Booth: flakes 21:47:22 <ProZone> <V453000> or you mean the bumping ones? 21:47:36 <ProZone> <0sai> yea 21:47:46 <ProZone> <V453000> these are to stop trains 21:47:50 <ProZone> *** Chris Booth joined the game 21:47:52 <ProZone> <0sai> okay 21:48:02 <ProZone> <V453000> they bump just fast enough so that every train starts from 0 speed when we want :) 21:48:08 <ProZone> <V453000> it has a side effect though 21:48:19 <ProZone> <V453000> sometimes trains "forget" to be released 21:48:33 <ProZone> <V453000> when they block at the same time as timer goes 21:48:57 <ProZone> <0sai> where is the controller for that long tunnel system 21:49:07 <ProZone> <V453000> !central timer 21:49:33 <ProZone> <0sai> hehe 21:49:37 <ProZone> <0sai> looks funny 21:49:40 <ProZone> <V453000> I tested it for hours 21:49:43 <ProZone> <V453000> should be correct 21:50:23 <ProZone> <0sai> so in a different network it could be completely different 21:50:33 <ProZone> <0sai> (e.g. different train speed) 21:50:35 <ProZone> <V453000> just with different train speed 21:50:37 <ProZone> <V453000> yea 21:50:47 <ProZone> <V453000> you just have to test this :( 21:50:49 <ProZone> <0sai> and probably accel 21:50:51 <ProZone> <V453000> nono 21:50:53 <ProZone> <0sai> no? 21:51:04 <ProZone> <V453000> you have trains joining in full speed 21:51:09 <ProZone> <V453000> acceleration is away from tha 21:51:17 <ProZone> <0sai> okay 21:51:59 <ProZone> <0sai> maybe there is a rule for that timer 21:52:21 <ProZone> <V453000> theoretically you could count it 21:52:27 <ProZone> <V453000> I didnt find the pattern though 21:52:54 <ProZone> <V453000> not like I searched intensively :p 21:53:12 <ProZone> <0sai> okay 21:53:18 <ProZone> <0sai> but this could work ^^ 21:53:30 <ProZone> <0sai> if we have a looooad of trains 21:53:40 <ProZone> <V453000> theoretically yes :) 21:53:42 <ProZone> <0sai> and asfar as I understand it 21:54:08 <ProZone> <0sai> its like 12 trains enter at the same time 21:54:18 <ProZone> <V453000> 48 21:54:28 <ProZone> <V453000> there are 12 sets, each can have up to 4 21:54:50 <ProZone> <0sai> at the same time? 21:55:02 <ProZone> <V453000> well at every central timer period 21:55:19 <ProZone> <Chris Booth> we need to turn productin value mod on 21:55:29 <ProZone> <Chris Booth> so we can get more trains in small area fast 21:55:48 <ProZone> <V453000> I guess we could 21:55:54 <ProZone> <V453000> before getting bored to death :p 21:56:08 <ProZone> <0sai> lets go to entry 6 21:56:08 <ProZone> <Chris Booth> i think it would be faster than spaming industry 21:56:23 <ProZone> <Chris Booth> or waiting for production increase 21:56:48 <ProZone> <V453000> Osai: west 21:57:02 <ProZone> <0sai> okay 21:57:08 <ProZone> <V453000> they are just not built yet 21:57:14 <ProZone> <0sai> oookay 21:57:14 <ProZone> <V453000> but the system is ready for them 21:57:20 <ProZone> <0sai> let me think about it 21:57:22 <ProZone> <0sai> :D 21:57:34 <ProZone> <V453000> :) 21:58:21 <ProZone> <0sai> it'll work as long as trains need longer to shift to the most outer track before reaching the EOL :D 21:58:47 <ProZone> <V453000> ? 21:58:54 <ProZone> <0sai> in other words 21:59:10 <ProZone> <0sai> the last train from entry 12 21:59:48 <ProZone> <0sai> should be on the outermost track at the end 21:59:58 <ProZone> <V453000> without a doubt :) 22:00:00 <ProZone> <0sai> right before entering the drop 22:00:10 <ProZone> <V453000> there is nothing that obstacles it :) 22:00:17 <ProZone> <V453000> and PBS back penaly is 5000 now 22:00:37 <ProZone> <V453000> which seems sufficient 22:02:10 <ProZone> <0sai> okay 22:02:20 <ProZone> <0sai> its time for my bed now 22:02:31 <ProZone> <V453000> me too 22:02:34 <ProZone> <V453000> bye bye :) 22:02:37 <ProZone> <Chris Booth> bye bye 22:02:40 <ProZone> *** V453000 has left the game (leaving) 22:02:44 <ProZone> <0sai> really interesting, hope I've some time 22:02:46 <ProZone> *** 0sai has left the game (leaving) 22:02:50 <Osai> nite nite 22:02:50 <V453000> :) 22:02:55 <V453000> cya Osai :) 22:03:04 <V453000> nice to see you after a while :) 22:03:51 <ProZone> <Chris Booth> ooh it just me left 22:03:57 <ProZone> *** Chris Booth has left the game (leaving) 22:03:57 <ProZone> *** Game paused (not enough players) 22:04:18 <Chris_Booth> min clients must be set to 1 22:10:16 *** ODM has quit IRC 22:31:58 *** Progman has quit IRC 22:46:56 *** Vitus has quit IRC 22:59:25 *** ^Spike^ has quit IRC 23:11:07 *** Chris_Booth has quit IRC 23:56:57 *** KenjiE20 has quit IRC