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Log for #openttdcoop.pro on 3rd August 2010:
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00:24:23  *** combuster has quit IRC
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08:25:03  <^Spike^> !save
08:25:03  <ProZone> Saving game...
08:25:05  <^Spike^> !rcon exit
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08:26:25  *** Webster changes topic to "#openttdcoop ProZone | #14 (r20279) | STAGE: Planning | visit www.openttdcoop.org/wiki/PZ_game_ideas | Members, please note invites on our "list""
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08:45:48  <V453000> !password
08:45:48  <ProZone> V453000: jetted
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11:12:30  <ProZone> *** Combuster joined the game
11:14:52  <combuster> Anybody around who has thought out some plan?
11:19:31  <V453000> not rly
11:19:45  <ProZone> <Combuster> you can come in and try :)
11:20:05  <V453000> not interested :)
11:20:25  <ProZone> <Combuster> why, there's nothing interesting on PS atm
11:21:04  <V453000> here neither :)
11:21:43  <^Spike^> V it's more intresting then PS ;)
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11:30:08  <Vitus> Hmmm, I'm looking for some REALLY fast OR gate, anyone got something useful?
11:31:38  <combuster> nothing without a not-like construction
11:33:53  <Vitus> Well, yes, I thought about something like A OR B = NOT ((NOT A) AND (NOT B)), but I'm not really sure if it can catch very short bursts of green signal (like the central timer in last PZG)
11:34:24  <ProZone> <Combuster> the not gate has a lag
11:34:50  <Vitus> Yes, I know. But it's faster than the OR gate I used in PZG
11:35:51  <ProZone> * Combuster tries something
11:36:24  * Vitus tries something too.
11:38:50  <ProZone> <Combuster> you can make an instant-or by using a prio-style technique
11:39:08  <ProZone> <Combuster> but it only works if you can directly access the rail with the train
11:40:31  <ProZone> *** Spike joined the game
11:41:36  <Vitus> And that's the problem, because I do not have access to that
11:46:47  <ProZone> *** Spike has left the game (leaving)
11:46:55  <Vitus> Alright, tried the NOT gate approach and it caused tons of desyncs and jams
12:53:47  <ProZone> *** Combuster has left the game (connection lost)
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13:28:23  <ProZone> Server closed down by admin
13:28:23  <ProZone> Saving game...
13:28:28  <ProZone> Server has exited
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15:14:55  <^Spike^> pz server dowN?
15:37:10  <Razaekel> yea
15:37:54  <^Spike^> cause
15:38:37  <Razaekel>  <ProZone> Server closed down by admin
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15:41:33  <ProZone> Autopilot engaged
15:41:33  <ProZone> Loading default savegame
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15:41:33  *** Webster changes topic to "#openttdcoop ProZone | #14 (r20279) | STAGE: Planning | visit www.openttdcoop.org/wiki/PZ_game_ideas | Members, please note invites on our "list""
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21:59:12  <combuster> Need help, Spike?
21:59:49  <^Spike^> nah
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