Log for on 3rd May 2011:
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00:30:04  *** KenjiE20 has quit IRC
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11:15:13  <V453000> !password
11:15:13  <ProZone> V453000: thumbs
11:15:34  <ProZone> *** Game still paused (number of players)
11:15:37  <ProZone> *** V453000 joined the game
11:15:46  <ProZone> *** V453000 has left the game (connection lost)
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13:01:56  <Ammler> !dl source
13:01:56  <ProZone> Ammler:
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14:14:35  <Chris_Booth> does it work on here aswell?
14:18:25  <Ammler> jobs
14:18:29  <Ammler> but here there is no pw
14:18:35  <Ammler> !password
14:18:35  <ProZone> Ammler: avider
14:18:37  <Ammler> is there?
14:19:08  <Chris_Booth> I am sure there is a pass
14:19:11  <Chris_Booth> just not always
14:19:15  <Ammler> well, check it
14:19:21  <Ammler> replace public with prozone
14:19:32  <Ammler> oh
14:19:35  <Ammler> hmm
14:19:39  <Ammler> !genkey Chris_Booth
14:19:39  <ProZone> Ammler: Key sent to Chris_Booth
14:19:48  <Ammler> another key :-)
14:21:08  <Sylf> The PW is wet to company here
14:21:11  <Sylf> Set*
14:21:20  <Chris_Booth> it is
14:21:27  <Sylf> So... Does it still work?
14:21:39  <Chris_Booth> no it is server pass
14:21:55  <Sylf> K
14:21:59  <Chris_Booth> so of here would it be: or
14:23:02  <Ammler> [16:19] <Ammler> replace public with prozone
14:23:20  <Ammler> Sylf: yes, it works also for company pw
14:23:47  <ProZone> *** Game still paused (number of players)
14:23:47  <ProZone> *** Chris Booth has left the game (leaving)
14:23:48  <ProZone> *** Chris Booth joined the game
14:23:50  <Ammler> but not sure, if we implemented that
14:24:05  <Ammler> seems we did?
14:24:40  <Ammler> Sylf: for windows, there is windows updater where you have a field for password url
14:25:11  <Sylf> I'll have to check it out
14:26:19  <Sylf> The thought of auto PW retrieval never crossed my mind before today.
15:46:34  *** mfb- has joined
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18:22:52  <V453000> !password
18:22:53  <ProZone> V453000: avider
18:23:07  <ProZone> *** Game still paused (number of players)
18:23:07  <ProZone> *** V453000 joined the game
18:26:51  <ProZone> *** V453000 has left the game (leaving)
18:29:19  <Chris_Booth> server surfing V453000
18:29:36  <V453000> pretty much
18:29:54  <Chris_Booth> want to play on any of them?
18:30:18  <V453000> probably not
18:30:38  <V453000> thinking about making a new game here, this is probably over
18:33:20  <Chris_Booth> you want to try and wrap it up?
18:33:22  <Chris_Booth> now?
18:33:40  <Chris_Booth> then I will archive it
18:33:51  <V453000> hm?
18:34:11  <V453000> you didnt even play the game
18:34:29  <Chris_Booth> nope
18:34:38  <Chris_Booth> but if I play it now I can get an idea
18:34:49  *** Intexon has joined
18:38:46  <ProZone> *** Game still paused (number of players)
18:38:48  <ProZone> *** Chris Booth joined the game
18:39:21  <mfb-> !password
18:39:21  <ProZone> mfb-: avider
18:39:38  <ProZone> *** Game still paused (number of players)
18:39:38  <ProZone> *** Game unpaused (number of players)
18:39:40  <ProZone> *** mfb joined the game
18:39:56  <ProZone> *** V453000 joined the game
18:40:20  <ProZone> <mfb> there are some !important things to fix
18:40:32  <ProZone> <mfb> oh
18:40:42  <ProZone> <Chris Booth> not enough trafiic for that
18:40:44  <ProZone> <mfb> already fixed
18:40:46  <ProZone> <V453000> I already fixed them
18:41:20  <ProZone> <Chris Booth> only BBH 03 is kind of bad
18:41:46  <ProZone> <mfb> where is the problem?
18:41:53  <ProZone> <Chris Booth> southern merge
18:42:00  <ProZone> <Chris Booth> towards BBH 02
18:42:10  <ProZone> <Chris Booth> BBH 02 - 03 may need LLL_RRR
18:42:10  <ProZone> <mfb> ok, I see
18:42:32  <ProZone> <Chris Booth> but its realy isn't that bad
18:44:15  <ProZone> <mfb> missing prio at SLH06
18:44:25  <ProZone> <mfb> well ok, it is 2 tiles long
18:44:26  <ProZone> ***  made screenshot at 0001A2A7:
18:47:47  <ProZone> ***  made screenshot at 000162C6:
18:51:07  <ProZone> ***  made screenshot at 0000B82B:
18:57:47  <ProZone> ***  made screenshot at 000276F8:
18:59:00  <V453000> any constructive ideas for the next game? otherwise I would go for something like a 256X256 fill-me-head-to-toe game
18:59:19  <ProZone> <mfb> fill with what?
18:59:28  <V453000> ships? ...
18:59:31  <ProZone> <mfb> world population?
18:59:33  <ProZone> <mfb> :p
18:59:39  <V453000> no, just rails this time :p
19:01:07  <ProZone> ***  made screenshot at 00024F79:
19:02:17  <V453000> any other ideas? :)
19:02:41  <ProZone> <mfb> too bad psg13 is over
19:03:02  <V453000> he
19:03:54  <ProZone> <mfb> slh16 got some problems
19:04:12  <ProZone> <mfb> -> east merge can jam
19:04:22  <ProZone> <V453000> :o
19:04:28  <ProZone> ***  made screenshot at 00026351:
19:07:48  <ProZone> ***  made screenshot at 0002154A:
19:11:08  <ProZone> ***  made screenshot at 00005526:
19:13:12  <ProZone> <Chris Booth> how about a full ML empty ML game?
19:13:18  <ProZone> <mfb> ?
19:14:14  <Sylf> Like last pzg?
19:14:28  <ProZone> ***  made screenshot at 0002ADD7:
19:14:30  <Sylf> That was so recent
19:15:24  <V453000> I would just do 256x256 monorail chaos
19:15:28  <V453000> and meh
19:15:33  <V453000> what you think?
19:15:34  <V453000> TL2
19:16:06  <Chris_Booth> I wasn't here last PZG Sylf
19:16:58  <V453000> full empty ended up quite boring in the end, since the 2 MLs had just so high capacity that we didnt need to upgrade almost anything
19:17:04  <Sylf> Just check out the archive
19:19:14  <Chris_Booth> how about supersizing a PSG?
19:19:41  <V453000> which one
19:19:56  <V453000> but well, just a mass lag :|
19:23:07  <Chris_Booth> lag isn't an issue until server crashes from load
19:23:15  <Chris_Booth> that could be a good goal
19:23:23  <mfb-> or the players can't play any more
19:23:31  <mfb-> build a CPU :p
19:24:06  <V453000> my pc lags in most of final stages of PSGs
19:25:22  <ProZone> <mfb> well, with 256x256, things are easier
19:25:43  <V453000> why is that
19:25:53  <mfb-> less space for trains?
19:26:12  <mfb-> less trains with the same density
19:26:17  <V453000> yes
19:26:23  <V453000> oh you mean easier on cpu
19:26:30  <ProZone> <mfb> right
19:26:36  <V453000> ahh then we can easily agree :P
19:26:53  <V453000> mainly 256x256 is rather quick and needs less effort, which is imo good for a pz game
19:27:04  <V453000> since we dont play too much here
19:27:49  <ProZone> ***  made screenshot at 00037F9D:
19:28:04  <Chris_Booth> what about 128 x 512?
19:28:07  <Chris_Booth> with on ML?
19:28:13  <Chris_Booth> maybe LLLL_RRRR
19:28:19  <ProZone> <mfb> :D
19:28:20  <V453000> ?
19:28:35  <ProZone> <mfb> two drops at the ends, only SLHs?
19:28:39  <Chris_Booth> yeah
19:28:45  <Chris_Booth> start at LL_RR
19:28:49  <Chris_Booth> and then expand
19:28:57  <ProZone> <mfb> [x] start at LLL_RRR
19:29:00  <Chris_Booth> classic expansion style
19:30:10  <V453000> original map gen!
19:30:26  <mfb-> add one original AI? ;)
19:30:30  <Chris_Booth> hell yeah
19:30:41  <V453000> AI is pointless, map gen rocks
19:30:48  <Chris_Booth> actualy PZ vs AI has been done
19:30:51  <Chris_Booth> and AI sucked
19:30:53  <ProZone> <mfb> don't remember how that looked like
19:31:44  <V453000> so, 128*512, no newgrfs, temperate, original map gen, 1950 ?
19:32:00  <V453000> or toyland? :)
19:32:01  <Chris_Booth> no maglev?
19:32:05  <Chris_Booth> no toyland
19:32:15  <Chris_Booth> I was sick on my desk once this week
19:32:17  <V453000> :D
19:32:29  <Chris_Booth> and that wasn't for openttd
19:33:26  <V453000> maybe we could add newbridges, that adds the cool monorail pipe-like bridges
19:33:40  <Chris_Booth> yes
19:34:02  <Chris_Booth> can you run monorail on those vac train tracks?
19:34:11  <Chris_Booth> or do they only work with maglev?
19:34:23  <V453000> vac train is retarded
19:34:23  <ProZone> <mfb> vactrains should be a different rail type
19:34:29  <ProZone> <mfb> funny
19:34:35  <ProZone> <mfb> but not good for a network
19:34:37  <V453000> yes and they are different rail type :)
19:34:47  <ProZone> <mfb> as it just doesn't want to stop accelerating :D
19:35:46  <V453000> ok, 128*512, original generator, bridges, start in 2000 to have monorail?
19:35:49  <V453000> temperate
19:35:53  <V453000> mountainous map
19:35:56  <V453000> very low water
19:36:07  <Chris_Booth> orignal edges
19:36:24  <V453000> of map?
19:36:31  <V453000> original mapgen has no options there
19:36:33  <V453000> only water
19:36:39  <Chris_Booth> aah cool
19:37:49  <ProZone> ***  made screenshot at 00034C60:
19:40:35  <ProZone> <mfb> who did radinghattan ridge?
19:41:09  <ProZone> ***  made screenshot at 0002B413:
19:43:33  <ProZone> <V453000> no clue
19:44:20  <ProZone> <Chris Booth> ooh that was me
19:44:23  <ProZone> <Chris Booth> Radinghattan Ridge
19:44:47  <ProZone> <V453000> could have identified by the PBS
19:44:57  <ProZone> <mfb> :p
19:44:59  <ProZone> <Chris Booth> yes
19:45:06  <ProZone> <Chris Booth> I am lazy I always use PBS on terminus
19:46:02  <ProZone> <V453000> which area for an archive screenshot?
19:46:24  <ProZone> <mfb> with stations?
19:46:30  <ProZone> <V453000> any
19:46:48  <ProZone> <mfb> without stations: something in the south
19:47:04  <ProZone> <mfb> maybe near paningpool
19:47:10  <ProZone> <mfb> to show the station type
19:47:20  <ProZone> <mfb> or at SLH17
19:47:35  <ProZone> <mfb> or drop03/trenfingburg
19:48:22  <Sylf> A Shinkansen shot in an industrial station
19:48:46  <ProZone> <mfb> :p
19:48:56  <ProZone> <Chris Booth> drop 01 would make a good one
19:49:03  <Sylf> That'll show the type of this game
19:49:40  <Chris_Booth>
19:49:44  <Chris_Booth> something like that
19:51:23  <ProZone> <V453000> dont we have some nice town?
19:51:42  <ProZone> <mfb> fondhattan maybe
19:52:04  <ProZone> <mfb> slodingbury?
19:52:06  <ProZone> <V453000> yeah, some islandish
19:52:39  <ProZone> <Chris Booth> Frinningville
19:53:05  <ProZone> <mfb> :p
19:53:09  <ProZone> <V453000> :D
19:53:29  <ProZone> <mfb> wrutbridge is the largest town on an island
19:53:35  <ProZone> <mfb> well, the largest town in the map
19:54:17  <ProZone> <V453000> add whichever you want, I dont care too much :)
19:54:24  <ProZone> <V453000> I wrote the text
19:54:30  <ProZone> ***  made screenshot at 0000BF2C:
19:56:39  <ProZone> *** mfb has left the game (connection lost)
19:59:51  <V453000> game over?
19:59:56  <V453000> !save
19:59:56  <ProZone> Saving game...
20:00:06  <ProZone> <Chris Booth> dun dun dun!
20:00:15  <V453000> k lets wrap it up
20:00:20  <Chris_Booth> V453000: that is no way to save
20:00:24  <V453000> !transfer 16 game.sav
20:00:29  <ProZone> V453000: ProZoneGame_16_Final.sav
20:00:29  <ProZone> V453000: Transfer done. (/home/openttd/website/prozone/save/game.sav->
20:00:32  <V453000> it works
20:01:06  <ProZone> *** V453000 has left the game (leaving)
20:01:06  <ProZone> *** Game paused (number of players)
20:01:18  <ProZone> *** Chris Booth has left the game (connection lost)
20:01:27  <V453000> !gamenr
20:01:28  <ProZone> V453000: This is game number: 15
20:01:35  <V453000> !gamenr 17
20:01:35  <ProZone> *** V453000 has set gamenr to 17 (next !restart)
20:01:37  <V453000> k
20:01:49  <V453000> !restart
20:01:50  <ProZone> V453000: Restart scheduled, will be initiated in next minute!
20:02:21  <V453000> im wondering if the gamenr is actually useful for something here
20:02:25  <V453000> besides the irc topic
20:03:57  <V453000> hm
20:04:01  <V453000> that bitch refuses to die :D
20:04:09  <V453000> Ammler: !restart seems to be borkd
20:05:40  *** Mucht has quit IRC
20:09:44  <Chris_Booth> V453000: ping me if it start today
20:09:47  <Chris_Booth> and you want to build
20:09:51  <Chris_Booth> since I want to build
20:10:06  <V453000> k, seems like not :P
20:10:47  <Chris_Booth> can't you use the ssh?
21:00:03  *** ODM has quit IRC
21:25:19  <V453000> I have no idea what the restart actually does
21:25:59  <Chris_Booth> I would think you only use it if you update the server
21:26:10  <Chris_Booth> then you would need to give it some parms
21:26:23  <Chris_Booth> just !rcon ls x would do
21:26:26  <V453000> on PS it is used because of the log
21:26:32  <V453000> but I dont hink PZ is logged
21:26:37  <V453000> well, meh
21:26:55  <Chris_Booth> !info
21:26:55  <ProZone> Chris_Booth: #:1(Orange) Company Name: 'Darfinghill Transport'  Year Founded: 1920  Money: 4124732765  Loan: 0  Value: 4131802208  (T:749, R:0, P:0, S:0) unprotected
21:27:02  <ProZone> *** Game still paused (manual, number of players)
21:27:03  <Chris_Booth> server is still there
21:27:05  <V453000> the save is loaded now
21:27:09  <V453000> !auto
21:27:09  <ProZone> *** V453000 has enabled autopause mode.
21:27:39  <V453000> !password
21:27:39  <ProZone> V453000: honing
21:27:51  <V453000> !rcon set server_pw
21:27:51  <ProZone> V453000: 'server_pw' is an unknown setting.
21:27:55  <V453000> !rcon server_pw
21:27:56  <ProZone> V453000: Current value for 'server_password' is: 'sprays'
21:28:04  <ProZone> *** Game still paused (manual, number of players)
21:28:06  <ProZone> *** V453000 joined the game
21:28:19  <ProZone> *** Game still paused (manual, number of players)
21:28:21  <ProZone> *** Chris Booth joined the game
21:28:24  <mfb-> !screen
21:28:24  <ProZone> *** mfb- made screenshot at 00005E44:
21:28:34  <ProZone> *** Chris Booth has joined spectators
21:28:34  <ProZone> *** Game still paused (manual, number of players)
21:29:08  <mfb-> maybe some nice spacing between the directions? ~20 tiles?
21:29:26  <ProZone> <V453000> why not
21:29:27  <Chris_Booth> or 0 tiles XD
21:30:06  <ProZone> *** Chris Booth has joined company #1
21:30:14  <ProZone> *** Chris Booth has enabled autopause mode.
21:30:16  <V453000> !auto
21:30:16  <ProZone> *** V453000 has enabled autopause mode.
21:30:26  <V453000> !rcon unpause
21:30:27  <ProZone> *** Game unpaused (manual)
21:30:31  <ProZone> *** V453000 has joined spectators
21:30:31  <ProZone> *** Game paused (number of players)
21:30:35  <ProZone> *** V453000 has joined company #1
21:30:35  <ProZone> *** Game unpaused (number of players)
21:30:37  <ProZone> <V453000> works
21:30:46  <ProZone> <Chris Booth> map was paused
21:31:01  <ProZone> <V453000> the !auto also does rcon unpause on other servers
21:31:10  <ProZone> ***  made screenshot at 00005D37:
21:31:14  <ProZone> <V453000> not here obviously
21:31:54  <ProZone> <V453000> hm
21:31:54  <ProZone> <Chris Booth> not doing grain?
21:32:04  <ProZone> <V453000> we could have goods at both ends
21:32:12  <mfb-> useful
21:32:19  <mfb-> so we can produce them at both, too
21:32:22  <ProZone> <V453000> and have goods trains go full all the time
21:32:33  <ProZone> <Chris Booth> so farms +steel
21:32:38  <mfb-> hmm... but then we need some trains which don't go full
21:32:43  <ProZone> <Chris Booth> Coal + Oil + ore
21:32:45  <ProZone> <V453000> no
21:32:49  <ProZone> <Chris Booth> and goods <>
21:33:00  <ProZone> <V453000> just make them pickup, go to N, pickup, go to S
21:33:00  <mfb-> otherwise one direction is poorly served
21:33:06  <mfb-> ok
21:33:08  <ProZone> <V453000> for good balance
21:33:19  <mfb-> that will give some trains which don't go full
21:33:30  <ProZone> <V453000> oh, hell, I will have to run ... coming tomorrow
21:33:40  <mfb-> good night
21:33:40  <ProZone> <Chris Booth> ok
21:33:40  <ProZone> <V453000> mfb: just ignore full load order
21:33:47  <ProZone> *** V453000 has left the game (leaving)
21:33:47  <ProZone> *** Game paused (number of players)
21:34:03  <V453000> we can make some logic or stuff there
21:34:06  <V453000> anyway, cya
21:35:38  <ProZone> *** Chris Booth has left the game (leaving)
21:37:50  <ProZone> ***  made screenshot at 00005C35:
21:40:59  <mfb-> I am thinking about some conditional orders
21:41:15  <mfb-> "if the last load was >80%, wait for a full load" or something like that
21:42:00  <mfb-> and I think it is useful to begin at both stations
21:53:13  <Chris_Booth> mfb-: we could do that with 2 station banks
21:53:18  <Chris_Booth> so got to station
21:53:23  <Chris_Booth> unload all / load
21:53:28  <Chris_Booth> way point
21:53:33  <Chris_Booth> test load amount
21:53:43  <Chris_Booth> if less than 80% try to load again
21:53:51  <Chris_Booth> if more go on to next drop
21:53:58  <mfb-> no
21:54:17  <Sylf> But that can break the balance
21:54:17  <mfb-> the problem is: imagine that one side produced much more goods than the other side
21:54:27  <mfb-> -d
21:54:45  <mfb-> so A got a low production and B a high one
21:54:53  <mfb-> you want full trains from B to A
21:55:08  <mfb-> but you can't get full trains from A to B (unless the train count is just too low)
21:55:13  <Sylf> Just run it like psg 194
21:55:27  <mfb-> and you don't know which side is A and which side is B in advance
21:55:36  <Sylf> Don't worry about load level at first
21:55:47  <Chris_Booth> A will be factory side
21:55:48  <Chris_Booth> trust me
21:55:54  <mfb-> :p
21:56:00  <Chris_Booth> steel + farms is always more than oil + wood
21:56:23  <mfb-> but that is bad.. designing orders after real demand
21:56:56  <Sylf> So, if all train wait for 80% load, all trains will be waiting for oil goods
21:58:13  <Chris_Booth> IMO you have 2 option
21:58:21  <Chris_Booth> full load at least production
21:58:30  <Chris_Booth> this leaves hig production with low %
21:58:38  <Chris_Booth> or full load at high production
21:58:44  <Chris_Booth> this leave half empty trains
21:58:48  <Chris_Booth> no need for orders
21:59:08  <Sylf> Go look at how goods trains run in psg 194
21:59:19  <Sylf> The answer is there already
22:17:29  <mfb-> trolleybus grf does not want to load :(
22:18:46  <mfb-> :o
22:19:55  <mfb-> voting board :D
22:20:47  *** Progman has quit IRC
22:21:08  <V453000> hi people, got an idea
22:21:57  <V453000> I sez that if we provide overflows to both sides and make some trains always load, then we can make full load at both ends because in the long run, the load, drop A, load, drop B orders should be truly equal
22:22:10  <mfb-> well, that is just balancing by the drop
22:22:41  <mfb-> that looks good, too
22:23:44  <V453000> !password
22:23:44  <ProZone> V453000: flinch
22:23:55  <ProZone> *** Game still paused (number of players)
22:23:58  <ProZone> *** V453000 joined the game
22:24:05  <ProZone> <V453000> lol both PS and PZ have year 2000
22:24:31  <ProZone> ***  made screenshot at 00005CB5:
22:27:51  <ProZone> ***  made screenshot at 00005ED8:
22:30:55  <ProZone> *** V453000 has left the game (connection lost)
22:31:11  <ProZone> ***  made screenshot at 00005F59:
22:33:03  <mfb-> steel+factories at both sides?
22:33:15  <mfb-> then we can just build everything at both sides
22:33:25  <mfb-> removes any balancing problem, too
22:33:35  <mfb-> load, unload A, load, unload B
22:34:25  <V453000> yes I would just do everything at both
22:34:30  <V453000> maybe we could ignore iron ore/steel
22:36:00  <V453000> adds a second pickup
22:36:07  <mfb-> hmm... extra lines for secondaries? less messy, but then we can add much more trains as expanding is better
22:36:34  <V453000> separate networks -> sooner lag, less madness
22:36:46  <mfb-> why the lag?
22:37:01  <V453000> because more trains :)
22:37:03  <mfb-> :D
22:37:12  <mfb-> we have 1/4 of the regular map size
22:37:23  <V453000> can still wreak havoc :p
22:37:29  <mfb-> so 1000 trains will already give a -really- full map
22:37:35  <V453000> true
22:37:45  <mfb-> and we had >2000 in psg199
22:37:58  <mfb-> nearly all moving
22:39:15  <V453000> idk I just think separating it makes less madness
22:40:20  <V453000> !password
22:40:21  <ProZone> V453000: cutest
22:40:28  <ProZone> *** Game still paused (number of players)
22:40:30  <ProZone> *** V453000 joined the game
22:41:12  <ProZone> ***  made screenshot at 00005F5A:
22:41:14  <ProZone> *** V453000 has left the game (connection lost)
22:41:39  <V453000> hm, wifi disagrees
22:42:43  <V453000> gnight, lets continue tomorrow :)
22:42:55  <V453000> looks like it will have some idea in the end :P
22:44:12  <mfb-> good night
22:44:31  *** mfb- has quit IRC
22:46:19  *** mfb- has joined
22:46:19  *** ChanServ sets mode: +o mfb-
22:46:27  <mfb-> signalless secondaries!
22:46:33  <mfb-> :D
22:46:41  <mfb-> timetables
22:46:44  <mfb-> long tunnels
22:46:51  <mfb-> maybe only for 1 line
22:47:04  <mfb-> but that is a good way to use the system
22:47:09  *** mfb- has quit IRC

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