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Log for #openttdcoop.pro on 28th September 2011:
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18:04:30  <V453000> !password
18:04:30  <ProZone> V453000: junkie
18:04:42  <ProZone> *** Game still paused (number of players)
18:04:45  <ProZone> *** V453000 joined the game
18:05:25  <V453000> XeryusTC: game?
18:05:37  <XeryusTC> hmm
18:05:39  <XeryusTC> possibly
18:05:45  <XeryusTC> making a bit of homework atm though
18:06:05  <ProZone> <V453000> you are a very homework burnened person :D
18:06:14  <XeryusTC> yeah
18:06:20  <XeryusTC> doing 3 years in one remember
18:06:24  <XeryusTC> only for 3 subjects though
18:06:28  <XeryusTC> instead of the usual 10 :P
18:06:30  <ProZone> <V453000> lol
18:06:34  <^Spike^> .... 3 years in one...
18:06:43  <^Spike^> sounds like 3 years i didn't do much now i need to make it up.. :)
18:06:57  <ProZone> <V453000> :D
18:06:57  <ProZone> <V453000> :D
18:07:04  <XeryusTC> i dropped out before the last year :P
18:07:08  <^Spike^> ....
18:07:23  <^Spike^> what study?
18:07:33  <ProZone> <V453000> oooooooooh, factory has 4 lines already
18:07:33  <ProZone> <V453000> sweet
18:07:33  <XeryusTC> VWO :P
18:07:50  <^Spike^> .............
18:07:55  <^Spike^> come on... high school....
18:07:56  <V453000> Vinnie_nl: game?
18:08:01  <^Spike^> you still ahve to start the real work then :)
18:09:12  <XeryusTC> i did 3 years of mbo
18:09:25  <XeryusTC> i think i have more real work under my belt than you do anyway
18:09:31  <^Spike^> mbo.. now doing vwo...
18:09:35  <^Spike^> sounds like steps back
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18:15:20  <ProZone> *** Game still paused (number of players)
18:15:20  <ProZone> *** Game unpaused (number of players)
18:15:22  <ProZone> *** XeryusTC joined the game
18:15:26  <ProZone> <XeryusTC> trolololo
18:16:22  <ProZone> ***  made screenshot at 00032A35: http://ps.openttdcoop.org/prozone/webcam/00032A35.png
18:19:42  <ProZone> ***  made screenshot at 00030835: http://ps.openttdcoop.org/prozone/webcam/00030835.png
18:20:02  <XeryusTC> V453000: i'm in
18:20:09  <ProZone> <V453000> I know :)
18:20:15  <ProZone> <XeryusTC> ok :)
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18:23:02  <ProZone> ***  made screenshot at 00030444: http://ps.openttdcoop.org/prozone/webcam/00030444.png
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18:24:28  <ProZone> <XeryusTC> V: are you subscribed to my youtube channel yet btw?
18:25:12  <ProZone> <V453000> why would I do that
18:25:36  <ProZone> <XeryusTC> so you get to know when i've uploaded a new video
18:25:39  <ProZone> <XeryusTC> like last night :P
18:25:50  <ProZone> <XeryusTC> it also helps getting my videos higher in the search results :P
18:26:22  <ProZone> ***  made screenshot at 0002E053: http://ps.openttdcoop.org/prozone/webcam/0002E053.png
18:26:29  <ProZone> <V453000> well there you go
18:26:45  <ProZone> <XeryusTC> \o/
18:26:47  <ProZone> <XeryusTC> 10 subscribers
18:27:22  <Vinnie_nl> !players
18:27:25  <ProZone> Vinnie_nl: Client 1799 (Orange) is V453000, in company 1 (Brainmelt Racing UnLTD.)
18:27:25  <ProZone> Vinnie_nl: Client 1803 (Orange) is XeryusTC, in company 1 (Brainmelt Racing UnLTD.)
18:27:54  <ProZone> <V453000> I am starting to _hate_ the players command
18:28:06  <Vinnie_nl> :)
18:28:12  <XeryusTC> make them use !playercount
18:28:16  <Vinnie_nl> let me test it if it still works
18:28:22  <Vinnie_nl> !password
18:28:23  <ProZone> Vinnie_nl: curses
18:28:45  <ProZone> *** Vinnie joined the game
18:28:46  <XeryusTC> anyway
18:28:49  <XeryusTC> making a blog post
18:29:00  <ProZone> <Vinnie> timelapses?
18:29:06  <ProZone> <XeryusTC> yeah :P
18:29:12  <ProZone> <XeryusTC> V: oil still needs upgrading btw :P
18:29:38  <ProZone> <V453000> I know
18:29:43  <ProZone> ***  made screenshot at 0002C659: http://ps.openttdcoop.org/prozone/webcam/0002C659.png
18:29:46  <ProZone> <V453000> give me 30 minutes brb
18:33:03  <ProZone> ***  made screenshot at 00012A2F: http://ps.openttdcoop.org/prozone/webcam/00012A2F.png
18:33:31  <ProZone> <XeryusTC> ah, V and his great not fail safe joiners :P
18:36:23  <ProZone> ***  made screenshot at 00013C33: http://ps.openttdcoop.org/prozone/webcam/00013C33.png
18:39:43  <ProZone> ***  made screenshot at 00013434: http://ps.openttdcoop.org/prozone/webcam/00013434.png
18:43:03  <ProZone> ***  made screenshot at 0001382D: http://ps.openttdcoop.org/prozone/webcam/0001382D.png
18:43:29  <ProZone> <Vinnie> ahh i am so close to completing SLH09
18:46:18  <ProZone> <Vinnie> is BBH02 north merger ok?
18:46:24  <ProZone> ***  made screenshot at 0001381C: http://ps.openttdcoop.org/prozone/webcam/0001381C.png
18:47:07  <ProZone> <V453000> it is fine but it cant get into slow mode
18:47:13  <ProZone> <V453000> and it will have to get 4th exit
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18:53:04  <ProZone> ***  made screenshot at 0002EA51: http://ps.openttdcoop.org/prozone/webcam/0002EA51.png
18:56:24  <ProZone> ***  made screenshot at 0002B65F: http://ps.openttdcoop.org/prozone/webcam/0002B65F.png
18:59:32  <Vinnie_nl> XTC someone says fuck in your timelapse
18:59:44  <Vinnie_nl> 5:15
18:59:44  <ProZone> ***  made screenshot at 0002B25D: http://ps.openttdcoop.org/prozone/webcam/0002B25D.png
18:59:50  <ProZone> <XeryusTC> *shock*horror*
18:59:55  <ProZone> <V453000> :D
19:00:08  <ProZone> <Vinnie> now you must be over 18 to watch :)
19:00:26  <ProZone> <V453000> I think there are worse things you see and hear in tv nowadays
19:00:52  <ProZone> <XeryusTC> oh cright
19:00:58  <ProZone> <XeryusTC> we have such a thing as CL xD
19:01:14  <ProZone> <V453000> hm
19:01:25  <ProZone> <V453000> what the fuck is !this tunnel doing :D
19:01:33  <ProZone> <V453000> oh I see
19:01:42  <ProZone> <V453000> was connected to the wrong line just :)
19:02:46  <ProZone> <V453000> XeryusTC: you remember stuff from older games, please help out at the junctionary
19:02:56  <ProZone> <V453000> I have filled some stations up but for example bbhs are just empty
19:03:02  <ProZone> <XeryusTC> i barely remember a thing :O
19:03:05  <ProZone> ***  made screenshot at 0000E04C: http://ps.openttdcoop.org/prozone/webcam/0000E04C.png
19:03:07  <ProZone> <V453000> fine :d
19:03:31  <ProZone> <Vinnie> screen of PSG 200 logic island
19:03:37  <ProZone> <V453000> I did like psgs 90-now but not sure if I collected enough
19:03:49  <ProZone> <V453000> Vinnie: why
19:04:09  <ProZone> <Vinnie> you also got a logic section
19:04:09  <ProZone> <XeryusTC> i'd go with some PSG9 stuff :P
19:04:29  <ProZone> <V453000> well, what kind of interesting logic was on that island Vinnie
19:04:47  <ProZone> <V453000> there was one swapper and a rather pointless grid
19:05:09  <ProZone> <Vinnie> nothing more than some pre-signals but we hit a limit on the amount of signals it can control
19:05:33  <ProZone> <V453000> unimportant and useless info imo
19:05:47  <ProZone> <XeryusTC> i suddendly dislike SLH 13's placing :o
19:05:59  <ProZone> <V453000> :D
19:06:20  <ProZone> <V453000> yes MrD2DG tends to make stuff too close to bBHs
19:06:25  <ProZone> ***  made screenshot at 0002B266: http://ps.openttdcoop.org/prozone/webcam/0002B266.png
19:06:53  <ProZone> <XeryusTC> well, not entirely his fault here though :P
19:07:07  <ProZone> <XeryusTC> with 50+ tiles accel everything is close to everything anyway :P
19:07:10  <ProZone> <XeryusTC> train wise :P
19:07:26  <ProZone> <V453000> duh
19:09:45  <ProZone> ***  made screenshot at 0000CC35: http://ps.openttdcoop.org/prozone/webcam/0000CC35.png
19:10:14  <ProZone> <V453000> XeryusTC: I think we should write some blog article after this game ... there are quite a few things to note on how to treat Lev4
19:10:27  <ProZone> <XeryusTC> i know
19:10:33  <ProZone> <V453000> timelapses are practical to make people copy more stuff but they lack theory
19:10:39  <ProZone> <XeryusTC> i almost started on writing about what we had to cope with for this game
19:10:53  <ProZone> <XeryusTC> timelapses are just meant for watching ;)
19:10:59  <ProZone> <XeryusTC> see how a pro does it ;)
19:11:05  <ProZone> <V453000> I know, they serve their purpose well
19:11:36  <ProZone> <V453000> but I would like to make as many people as possible actually _think_ about the stuff
19:11:47  <ProZone> <V453000> instead of just taking "oh well, he used this, I use it too from now"
19:11:58  <ProZone> <XeryusTC> well, the station doesnt have to cope with too much high speed stuff
19:12:04  <ProZone> <V453000> not just the station
19:12:07  <ProZone> <V453000> anything in general
19:12:25  <ProZone> <XeryusTC> heh, ok :)
19:12:28  <ProZone> <XeryusTC> well
19:12:42  <ProZone> <XeryusTC> i dont like when people just do stuff because a random member says so
19:12:44  <ProZone> <V453000> I dont know, it is quite interesting at least for me ... I will write something, you can join me :P
19:13:05  <ProZone> ***  made screenshot at 00028A39: http://ps.openttdcoop.org/prozone/webcam/00028A39.png
19:13:21  <ProZone> <XeryusTC> i think it is more helpful than just words or pictures
19:13:24  <ProZone> <V453000> video doesnt explain it, that just shows how the result was done
19:13:34  <ProZone> <XeryusTC> maybe it is an idea to record skype as we explain stuff :P
19:13:49  <ProZone> <V453000> yes I was thinking about that as well
19:14:19  <ProZone> <XeryusTC> slh 10 is going to be a bitch :P
19:16:26  <ProZone> ***  made screenshot at 0002B033: http://ps.openttdcoop.org/prozone/webcam/0002B033.png
19:16:37  <ProZone> <V453000> dont know, I just think that when you read someting, it is easier to read multiple times, read it slowly, and understand the general idea
19:16:48  <ProZone> <V453000> on the other hand how many people are interested in such theory
19:17:10  <ProZone> <XeryusTC> i always read all the blogs :P
19:17:26  <ProZone> <V453000> you are not "people"
19:19:30  <ProZone> <V453000> fcking transmitter
19:19:46  <ProZone> ***  made screenshot at 00029C39: http://ps.openttdcoop.org/prozone/webcam/00029C39.png
19:19:57  <ProZone> <XeryusTC> i know the feeling :P
19:20:13  <ProZone> <V453000> doze or not to doze .. :P
19:20:21  <ProZone> <XeryusTC> we have magic dozer?
19:20:31  <ProZone> <V453000> not atm
19:20:50  <ProZone> <XeryusTC> sucks :o
19:21:12  <ProZone> <V453000> meh for now
19:21:16  <ProZone> <V453000> this should work somewhat
19:23:06  <ProZone> ***  made screenshot at 00025641: http://ps.openttdcoop.org/prozone/webcam/00025641.png
19:26:26  <ProZone> ***  made screenshot at 00026649: http://ps.openttdcoop.org/prozone/webcam/00026649.png
19:28:30  <ProZone> *** Vinnie has joined spectators
19:29:46  <ProZone> ***  made screenshot at 00023E38: http://ps.openttdcoop.org/prozone/webcam/00023E38.png
19:31:23  <ProZone> <V453000> btw CB has already commented on one of my devzone issues, so I guess he wont be away for long :D
19:31:58  <ProZone> <V453000> true that he wrote that he likes something which is uncommon
19:32:58  <TWerkhoven[l]> lol
19:33:06  <TWerkhoven[l]> !password
19:33:06  <ProZone> TWerkhoven[l]: endure
19:33:07  <ProZone> ***  made screenshot at 00026030: http://ps.openttdcoop.org/prozone/webcam/00026030.png
19:33:29  <TWerkhoven[l]> !password
19:33:29  <ProZone> TWerkhoven[l]: spongy
19:33:46  <ProZone> *** {TWerkhoven[L]} joined the game
19:33:58  <ProZone> <TWerkhoven[L]> ellow
19:34:06  <ProZone> <V453000> i
19:36:27  <ProZone> ***  made screenshot at 00022031: http://ps.openttdcoop.org/prozone/webcam/00022031.png
19:39:44  <ProZone> <V453000> and of course our lovely 4way SLH had a missing connection :P
19:39:47  <ProZone> ***  made screenshot at 00023237: http://ps.openttdcoop.org/prozone/webcam/00023237.png
19:39:49  <ProZone> <XeryusTC> :D
19:40:15  <ProZone> <V453000> it became a shitstorm at this point if you ask me :D
19:41:03  <ProZone> <XeryusTC> it is a bit of a mess indeed
19:41:27  <ProZone> <XeryusTC> anyway, factory to bbh2 is fully upgraded now
19:41:32  <ProZone> <XeryusTC> on one side only though :P
19:42:37  <ProZone> <TWerkhoven[L]> we need trains to transport goods from one end of the station to the other :p
19:43:07  <ProZone> ***  made screenshot at 00020836: http://ps.openttdcoop.org/prozone/webcam/00020836.png
19:46:06  <ProZone> <XeryusTC> which means that i can release all goods trains :P
19:46:09  <ProZone> <XeryusTC> and see the network break down :D
19:46:15  <ProZone> <TWerkhoven[L]> lol
19:46:15  <ProZone> <V453000> :)
19:46:41  <ProZone> <Vinnie> V what missing connection?
19:46:55  <ProZone> <V453000> south to the oil rig
19:47:01  <ProZone> <V453000> 4th line
19:47:13  <ProZone> <V453000> if not any more
19:47:24  <ProZone> <XeryusTC> oh, there used to be a wrong connection in bbh 4
19:48:43  <ProZone> <XeryusTC> coal is in meltdown mode atm
19:49:00  <ProZone> <V453000> hmf
19:49:18  <ProZone> <V453000> im not expanding it now, feel free to
19:49:47  <ProZone> ***  made screenshot at 0003077D: http://ps.openttdcoop.org/prozone/webcam/0003077D.png
19:50:57  <ProZone> <XeryusTC> i dont feel like either :P
19:51:01  <ProZone> <XeryusTC> + it
20:00:46  <ProZone> <V453000> more goods from factory?
20:01:07  <ProZone> <XeryusTC> nah
20:01:10  <ProZone> <XeryusTC> it is still draining
20:01:20  <ProZone> <XeryusTC> more than half of its trains were in depot for a long time :P
20:01:27  <ProZone> <V453000> ok
20:03:08  <ProZone> ***  made screenshot at 00000443: http://ps.openttdcoop.org/prozone/webcam/00000443.png
20:06:28  <ProZone> ***  made screenshot at 0002AE10: http://ps.openttdcoop.org/prozone/webcam/0002AE10.png
20:13:10  <ProZone> *** TWerkhoven[L] has left the game (leaving)
20:14:18  <ProZone> <V453000> well shit
20:14:24  <ProZone> <V453000> BBH 02 jams already
20:14:36  <ProZone> <V453000> or well trains slow down very often
20:14:46  <ProZone> <V453000> cant talk about much of a jam really
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20:15:40  <ProZone> <XeryusTC> prios are a bit long it seems :P
20:16:07  <ProZone> <V453000> I dont think
20:16:21  <ProZone> <V453000> trains are slow in the tunnels often
20:16:57  <ProZone> <V453000> lets try something
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20:18:03  <ProZone> <V453000> ooh of course
20:18:09  <ProZone> <V453000> god damn it I thought that from the very start
20:18:15  <ProZone> <V453000> the joining train cant choose both tunnels...
20:18:31  <ProZone> <XeryusTC> oh ffs xD
20:19:49  <ProZone> ***  made screenshot at 0001966B: http://ps.openttdcoop.org/prozone/webcam/0001966B.png
20:20:35  <ProZone> <V453000> hmf
20:21:18  <ProZone> <V453000> the PBS may help a tad just like in the current PSG but the tunnels will probably just keep breaking
20:21:20  <ProZone> <XeryusTC> i dont like the use of pbs in the choosers either :P
20:21:38  <ProZone> <V453000> with expected relatively low traffic on the PBS signal I think it is very effective
20:21:46  <ProZone> <V453000> not for normal mergers really
20:22:24  <ProZone> <V453000> but for example for the station exit for each 3 platforms a PBS I think it is very good - there are no trains waiting at the merger at all, with presignals you would get several trains waiting in the waiting bays
20:22:55  <ProZone> <V453000> or just in general trains going towards a line which is already full
20:23:13  <ProZone> <V453000> as much as I hate PBS, this is an excellent use of it imo
20:23:39  <ProZone> <XeryusTC> any station in particular you're talking about?
20:23:45  <ProZone> <V453000> the coal drop
20:23:59  <ProZone> <XeryusTC> oh
20:24:07  <ProZone> <XeryusTC> dont know if it would be better there
20:24:21  <ProZone> <XeryusTC> possibly instead of the two way entry signals it might be :P
20:24:55  <ProZone> <V453000> yes something like that to allow both tunnels
20:25:14  <ProZone> <V453000> but still, I think the BBH 02 merger here is just so systematically wrong that I dont intend to fix it
20:25:56  <ProZone> <V453000> imo if one line is joined multiple times, then it has to be done as close together as possible, like BBH 01
20:26:14  <ProZone> <V453000> ofc optimally joined only once, not multiple times, but well..
20:26:34  <ProZone> <XeryusTC> well, i think that bbh2 is kind of an alternative to bbh1
20:26:43  <ProZone> <XeryusTC> but instead of having the choosing line tunnel the ML tunnels
20:26:53  <ProZone> <V453000> kind of, yes
20:27:03  <ProZone> <XeryusTC> which imo is not bad perse, but with joining right in the middle of doubled tunnels it is
20:27:17  <ProZone> <XeryusTC> especially if they can only choose one tunnel
20:27:46  <ProZone> <V453000> I think even if they are able to choose both tunnels it is sub-optimal, and with badly accelerating trains useless
20:28:00  <ProZone> <V453000> these are super ultra bad hell accelerating trains  ...
20:29:22  <ProZone> <V453000> the only real advantage is that it is easy to build
20:29:29  <ProZone> <V453000> but BBH 01 balancer is equally easy and much better
20:29:49  <ProZone> ***  made screenshot at 00019A69: http://ps.openttdcoop.org/prozone/webcam/00019A69.png
20:30:46  <ProZone> <V453000> I remember when I had no clue about balancers ... then I just made a series of standard proper 3->2 and it somehow worked too
20:31:00  <ProZone> <V453000> ofc not with some high or random traffic, but still
20:32:27  <ProZone> <XeryusTC> well, 3->2 balancers work quite well in series
20:32:37  <ProZone> <XeryusTC> until the non choosing lines get too dense traffic
20:32:47  <ProZone> <XeryusTC> but that counts for every balancer :P
20:36:30  <ProZone> ***  made screenshot at 000198B4: http://ps.openttdcoop.org/prozone/webcam/000198B4.png
20:38:02  <ProZone> <V453000> what that is :D
20:38:10  <ProZone> <XeryusTC> ?
20:38:18  <ProZone> <V453000> something happening in BBH 05
20:38:29  <ProZone> <XeryusTC> i'm trying to shrink it a bit :P
20:38:35  <ProZone> <V453000> ahh
20:38:49  <ProZone> <V453000> I thought you were making some inline chooser or whatnot :D I went WTF then ofc
20:39:50  <ProZone> ***  made screenshot at 0001A4B7: http://ps.openttdcoop.org/prozone/webcam/0001A4B7.png
20:43:10  <ProZone> ***  made screenshot at 0001A2B7: http://ps.openttdcoop.org/prozone/webcam/0001A2B7.png
20:45:08  <ProZone> <V453000> hm
20:45:14  <ProZone> <V453000> upgrading to 6 MLs seems closer than I thought
20:45:24  <ProZone> <XeryusTC> nah
20:45:38  <ProZone> <XeryusTC> what we need to do is fix the south east
20:45:46  <ProZone> <V453000> true
20:45:47  <ProZone> <XeryusTC> and possibly the south ML
20:46:01  <ProZone> <XeryusTC> and then fix all slow mergers
20:46:12  <ProZone> <XeryusTC> and possibly reduce the number of SLHs
20:46:18  <ProZone> <XeryusTC> get rid of that 4 way SLH :P
20:46:26  <ProZone> <V453000> hm :)
20:46:30  <ProZone> ***  made screenshot at 0001A6B1: http://ps.openttdcoop.org/prozone/webcam/0001A6B1.png
20:46:44  <ProZone> <V453000> actually
20:46:50  <ProZone> <V453000> the more lines we get the better I think
20:47:20  <ProZone> <V453000> or... the more feasible it gets to make the oldschool 3->2 mergers I did here laterly
20:47:23  <ProZone> <V453000> lately
20:48:03  <ProZone> <V453000> if we get too huge SLHs, well, we can just make mergers for them
20:48:11  <ProZone> <V453000> which isnt that unlikely if we delete some SLHs
20:48:17  <ProZone> <V453000> they could easily have 2 or even 3 lines
20:48:23  <ProZone> <XeryusTC> imo most of the old style mergers you build are faulty
20:48:29  <ProZone> <V453000> yes they are
20:48:36  <ProZone> <XeryusTC> the one near Penfingway-on-sea was deadlocked
20:48:38  <ProZone> <V453000> they arent built too well tbh
20:48:52  <ProZone> <XeryusTC> because trains were waiting in front of the two way entry signals
20:49:16  <ProZone> <V453000> yeah
20:49:26  <ProZone> <V453000> I am unsure if it really is effective
20:49:36  <ProZone> <V453000> but maybe they are still a tad too small to make the splash
20:49:50  <ProZone> ***  made screenshot at 0001B4BE: http://ps.openttdcoop.org/prozone/webcam/0001B4BE.png
20:49:54  <ProZone> <V453000>  a station merger is nothing different and the exitting throughput is the same
20:49:57  <ProZone> <XeryusTC> splash?
20:50:05  <ProZone> <V453000> to be effective really
20:50:53  <ProZone> <V453000> not quite sure
20:51:07  <ProZone> <V453000> but I think if we get like 9 line ML, then the 18->9 would get to work with it
20:51:45  <ProZone> <V453000> in such a case making a failsafe joiner on SLHs would not be a bad idea probably
20:51:59  <ProZone> <V453000> which wouldnt even be too large I think
20:52:05  <ProZone> <XeryusTC> i think that if we get a 9 lane ML we dont want to make full balancers anyway
20:52:15  <ProZone> <V453000> certainly not
20:52:21  <ProZone> <XeryusTC> maybe like 3 or 4 lane max
20:52:24  <ProZone> <V453000> I am just thinking about the viability of the 3->2 arrays
20:52:38  <ProZone> <V453000> and/or when they should be better
20:52:52  <ProZone> <V453000> the main point I am trying to make is that I think that the more lines, the better for those things
20:53:11  <ProZone> ***  made screenshot at 0001B6BC: http://ps.openttdcoop.org/prozone/webcam/0001B6BC.png
20:53:37  <ProZone> <V453000> and I have a scary idea for a balanced drop station
20:53:44  <ProZone> <XeryusTC> hmm?
20:54:14  <ProZone> <V453000> hm, noes, that wouldnt work :(
20:54:40  <ProZone> <XeryusTC> see
20:54:46  <ProZone> <XeryusTC> a big new space to move the merger to :D
20:54:48  <ProZone> <V453000> :)
20:55:08  <ProZone> <V453000> I wouldnt move it atm
20:55:16  <ProZone> <V453000> rather build a new one in place of BBH 02 west :p
20:55:19  <ProZone> <XeryusTC> i wont :P
20:56:10  <ProZone> <XeryusTC> i'd go for suggesting mergin bbh 5 and one maybe later on
20:56:20  <ProZone> <XeryusTC> if the ML gets really big
20:56:31  <ProZone> ***  made screenshot at 000172C6: http://ps.openttdcoop.org/prozone/webcam/000172C6.png
20:56:35  <ProZone> <V453000> hm
20:56:45  <ProZone> <XeryusTC> but if the ML gets bigger then we should possibly make it one way
20:56:52  <ProZone> <XeryusTC> the entire BBH ring
20:57:05  <ProZone> <V453000> well that is also an option
20:57:11  <ProZone> <XeryusTC> leave north of bbh1 and 2 two way
20:57:17  <ProZone> <XeryusTC> or possibly build another ML in the north
20:57:31  <ProZone> <V453000> and actually a very viable option if we want the 3->2 arrays because 1way means more lines
20:59:36  <ProZone> <XeryusTC> hmm
20:59:46  <ProZone> <XeryusTC> i think we would need to fail safe everything :o
20:59:51  <ProZone> ***  made screenshot at 00002EA5: http://ps.openttdcoop.org/prozone/webcam/00002EA5.png
20:59:54  <ProZone> <XeryusTC> seeing your big joiner at bbh 5 :P
20:59:56  <ProZone> <V453000> rather impossible
21:00:20  <ProZone> <V453000> these joiners may never get into slow mode else they ofc are bad
21:00:22  <ProZone> <V453000> thing is
21:00:28  <ProZone> <V453000> here tranins have like 3 choices
21:00:39  <ProZone> <V453000> with more lines they get more choices and I think more chance to succeed
21:00:45  <ProZone> <V453000> I might be horribly wrong there though
21:00:59  <ProZone> <XeryusTC> yeah, but the problem is that trains often get blocked because of the prio
21:01:11  <ProZone> <XeryusTC> because trains accelerate so slowly :(
21:01:15  <ProZone> <V453000> I know
21:01:45  <ProZone> <V453000> fucking shit
21:01:47  <ProZone> <V453000> my idea works
21:01:53  <ProZone> <XeryusTC> hmm?
21:02:13  <ProZone> <V453000> see !pbs eol
21:02:27  <ProZone> <V453000> for a looong time I am trying to find a way for _extremely_ large stations how to balance them
21:02:38  <ProZone> <V453000> because the path from the first split towards platform gets so long
21:02:44  <ProZone> <XeryusTC> hmm, eol with penalty?
21:02:47  <ProZone> <V453000> then trains balance weirdly
21:03:09  <ProZone> <V453000> no, eol working through the 2way PBS backwards
21:03:11  <ProZone> ***  made screenshot at 000030A7: http://ps.openttdcoop.org/prozone/webcam/000030A7.png
21:03:15  <ProZone> <V453000> not a penalty here, just a separator
21:03:43  <ProZone> <V453000> hm, might take too long to describe ... but you can see one similar station in the last japanese pzg
21:03:50  <ProZone> <XeryusTC> it is because pbs doesnt think that backwards signals are signals at all ;)
21:03:56  <ProZone> <V453000> I know
21:04:06  <ProZone> <V453000> but it still separates signal blocks which is important for me here
21:04:39  <ProZone> <XeryusTC> you want to combine it with presignals in some way?
21:04:45  <ProZone> <V453000> exactly
21:04:48  <ProZone> <V453000> I will show
21:05:26  <ProZone> <V453000> this is the basic concept
21:05:29  <ProZone> <V453000> very basic
21:05:32  <ProZone> <XeryusTC> we could possibly reintroduce those balancers i was so confused about yesterday
21:05:58  <ProZone> <V453000> you can try but I think they wont work here for similar reasons as BBH 02
21:06:08  <ProZone> <XeryusTC> i am afraid so :(
21:06:22  <ProZone> <V453000> want to hear more about the thing I have at teh pbs eol?
21:06:31  <ProZone> ***  made screenshot at 00002CA4: http://ps.openttdcoop.org/prozone/webcam/00002CA4.png
21:06:58  <ProZone> <V453000> I will just try it later anyway, so it might be easier to get when seeing
21:07:18  <ProZone> <V453000> but knowing how _HUGE_ mess of rails the logic wires become, I cant say that might be absolutely true :D
21:07:37  <ProZone> <XeryusTC> meh
21:07:40  <ProZone> <XeryusTC> no logic in this game :P
21:07:55  <ProZone> <XeryusTC> except default presignal usage
21:08:03  <ProZone> <V453000> this isnt logic as logic
21:08:05  <ProZone> <Vinnie> oke i am off. gn
21:08:08  <ProZone> <XeryusTC> so you can make horrible logic circuits, but without the weird gates
21:08:10  <ProZone> <V453000> just a ... different prio :)
21:08:12  <ProZone> <XeryusTC> gn Vinnie
21:08:12  <ProZone> <V453000> cya vinnie
21:08:20  <ProZone> <V453000> no logic trains at all
21:08:22  <ProZone> *** Vinnie has left the game (leaving)
21:08:26  <ProZone> <V453000> no need
21:08:26  *** Vinnie_nl has quit IRC
21:08:32  <ProZone> <V453000> I will show you the basic concept in use
21:08:59  <ProZone> <V453000> you have a balanced station
21:09:29  <ProZone> <V453000> you have train 1 deciding if it goes to platform set A or B
21:09:46  <ProZone> <V453000> now what I want to do is detect whether there isnt a train 2 coming
21:09:52  <ProZone> ***  made screenshot at 0001CAB3: http://ps.openttdcoop.org/prozone/webcam/0001CAB3.png
21:09:54  <ProZone> <V453000> and in such case tell the train to go elsewhere
21:10:08  <ProZone> <V453000> which the PBS eol would do
21:10:20  <ProZone> <XeryusTC> hmm?
21:10:27  <ProZone> <V453000> because if the station gets like 9 lines we were talking about, the entrance will be outrageously large
21:10:35  <ProZone> <V453000> an such a technique would come in handy
21:11:01  <ProZone> <V453000> because before trains would realize they already flooded one set of platforms and then move to another, it might be jammed already
21:11:07  <ProZone> <V453000> or very slow
21:11:21  <ProZone> <V453000> in other words,  it is an attempt to make trains collide with each other as low as possible
21:11:54  <ProZone> <V453000> problematic thing is that such a station might take me like 15 hours of non stop building
21:11:59  <ProZone> <V453000> I think
21:12:02  <ProZone> <XeryusTC> :D
21:12:25  <ProZone> <V453000> whenever I did that station, I never finished it the same day ... which could have been like 5  hours in total
21:12:35  <ProZone> <V453000> I always did it for 3 lines iirc
21:12:50  <ProZone> <V453000> but if the concept would work, it would be totally worth it :)
21:13:08  <ProZone> <V453000> you see where I am trying to get?
21:13:10  <ProZone> <XeryusTC> but what you want to do is the oposite of why we have waiting bays in my entry style
21:13:12  <ProZone> ***  made screenshot at 00002AA1: http://ps.openttdcoop.org/prozone/webcam/00002AA1.png
21:13:14  <ProZone> <XeryusTC> i think
21:13:34  <ProZone> <V453000> sort of
21:13:46  <ProZone> <V453000> the entry is very similar, only needs to be more systematic
21:13:53  <ProZone> <XeryusTC> because the waiting bays are not there for waiting, but to allow trains to already enter the station even though all the routes would be full otherwise
21:14:03  <ProZone> <V453000> I know I know
21:14:09  <ProZone> <XeryusTC> the first entry of this type i build had no exit signals, only combos
21:14:19  <ProZone> <V453000> but if the station entry would be extremely long, trains tend to pick one side
21:14:25  <ProZone> <XeryusTC> also, i'm going to get myself some fruit
21:14:35  <ProZone> <V453000> yeah, I should also get some food
21:16:32  <ProZone> ***  made screenshot at 000034B4: http://ps.openttdcoop.org/prozone/webcam/000034B4.png
21:19:52  <ProZone> ***  made screenshot at 0002AE10: http://ps.openttdcoop.org/prozone/webcam/0002AE10.png
21:27:22  <ProZone> <XeryusTC> btw V, what did you think of the video?
21:29:10  <ProZone> <V453000> hm, nothing special to think really, nice again ..
21:29:32  <ProZone> <V453000> I just miss the explanations and stuff, but we talked about that earlier already
21:29:33  <ProZone> <XeryusTC> well, it is just me building a station
21:29:52  <ProZone> ***  made screenshot at 00026A44: http://ps.openttdcoop.org/prozone/webcam/00026A44.png
21:29:54  <ProZone> <V453000> for the particular style of station it should help people be able to build it
21:30:12  <ProZone> <V453000> which I believe is the purpose and which it should serve like nothing else
21:30:30  <ProZone> <XeryusTC> well, it is not meant as a teaching tool really, more as a demonstration
21:30:48  <ProZone> <V453000> I know
21:33:38  <ProZone> <V453000> dont know, I am just trying to make people think all the time, but the more I try the more I get to think that it is not something that you can simply make them do
21:34:04  <ProZone> <XeryusTC> people dont like to think for themselves, they like to be told what they need to do
21:34:22  <ProZone> <V453000> unfortunately
21:34:32  <ProZone> <XeryusTC> most people dont like to admit it though
21:35:23  <ProZone> <V453000> but well I have always been kinda utopistic on that topic
21:37:26  <ProZone> <V453000> maybe I should try to build the PBS eol station as I said because I bet nobody would ever even try to dare copy that :-D
21:38:00  <ProZone> <XeryusTC> :D
21:38:31  <ProZone> <V453000> and well, what I partially fear is that all of the concept would be no more effective than a normal balanced station
21:38:33  <ProZone> <V453000> who knows
21:38:47  <ProZone> <V453000> but it would again make nobody even know _why_ would you _ever_ do that :D
21:38:57  <ProZone> <V453000> =D
21:39:15  <ProZone> <V453000> which I might not know either :DD
21:39:49  <ProZone> <V453000> an another thing would get "how to actually build a 9 line balanced station"
21:40:56  <ProZone> <XeryusTC> well, i think that a 9 line fully balanced station is kind of overkill
21:41:10  <ProZone> <V453000> because well, there still is the way to make 3 3-line balanced stations or even 9 unbalanced lines. But to be honest, when there is the opportunity to do such madness, it should not be thrown away
21:41:10  <ProZone> <XeryusTC> i did a 6 line fully balanced once, took me an entire day to build it
21:41:32  <ProZone> <V453000> well, yeah, it maybe even isnt effective
21:41:39  <ProZone> <V453000> but hell, the madness factor! :D
21:41:41  <ProZone> <XeryusTC> probably not :P
21:41:55  <ProZone> <XeryusTC> the only thing it is good for is your #openttdcoop epenis
21:42:07  <ProZone> <V453000> :D basically
21:42:41  <ProZone> <V453000> but well, it might be at least interesting if you apply some different approach like I am talking about
21:43:03  <ProZone> <V453000> if not too useful
21:44:19  <ProZone> <V453000> after all, who needs reasons for madness :P
21:45:22  <ProZone> *** Spike joined the game
21:46:45  <ProZone> <XeryusTC> hey spike
21:46:51  <ProZone> <V453000>  hi hi
21:47:22  <ProZone> <V453000> hm when I realize ... trains dont -go- to the platforms for nowhere near the same amount of time as they -stay- in the platforms
21:47:29  <ProZone> <V453000> so the concept is probably not viable for this game at all
21:47:47  <ProZone> <V453000> as the detection and thus usage of the wires would be very close to zero
21:48:17  <ProZone> <V453000> would need some normal trains
21:48:25  <ProZone> <V453000> so this game is safe from that :D
21:53:23  <ProZone> <V453000> well, good night :p
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