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00:01:51 *** Progman has quit IRC 00:14:52 *** Sylf has joined #openttdcoop.pro 00:14:52 *** ChanServ sets mode: +o Sylf 00:21:34 *** minisylf has joined #openttdcoop.pro 00:22:57 *** Sylf has quit IRC 00:41:24 *** minisylf has quit IRC 01:00:15 *** Sylf has joined #openttdcoop.pro 01:00:15 *** ChanServ sets mode: +o Sylf 01:08:38 *** Sylf has quit IRC 01:12:50 *** Sylf has joined #openttdcoop.pro 01:12:50 *** ChanServ sets mode: +o Sylf 02:59:49 *** Sylf has quit IRC 03:06:05 *** Sylf has joined #openttdcoop.pro 03:06:05 *** ChanServ sets mode: +o Sylf 06:05:10 *** Vinnie_nl has joined #openttdcoop.pro 07:37:48 *** ODM has joined #openttdcoop.pro 07:37:48 *** ChanServ sets mode: +o ODM 08:19:48 *** Kangoo has joined #openttdcoop.pro 09:25:29 *** Progman has joined #openttdcoop.pro 12:05:01 *** ODM has quit IRC 14:39:58 *** TWerkhoven has joined #openttdcoop.pro 15:43:57 *** Kangoo has quit IRC 16:13:08 *** ODM has joined #openttdcoop.pro 16:13:08 *** ChanServ sets mode: +o ODM 16:51:58 *** Chris_Booth has joined #openttdcoop.pro 17:04:54 *** Chris_Booth has quit IRC 17:40:52 *** TWerkhoven has quit IRC 17:42:26 *** TWerkhoven has joined #openttdcoop.pro 17:48:07 *** Razaekel has quit IRC 17:48:58 *** Razaekel has joined #openttdcoop.pro 17:50:53 *** Sylf has quit IRC 18:04:30 <V453000> !password 18:04:30 <ProZone> V453000: junkie 18:04:42 <ProZone> *** Game still paused (number of players) 18:04:45 <ProZone> *** V453000 joined the game 18:05:25 <V453000> XeryusTC: game? 18:05:37 <XeryusTC> hmm 18:05:39 <XeryusTC> possibly 18:05:45 <XeryusTC> making a bit of homework atm though 18:06:05 <ProZone> <V453000> you are a very homework burnened person :D 18:06:14 <XeryusTC> yeah 18:06:20 <XeryusTC> doing 3 years in one remember 18:06:24 <XeryusTC> only for 3 subjects though 18:06:28 <XeryusTC> instead of the usual 10 :P 18:06:30 <ProZone> <V453000> lol 18:06:34 <^Spike^> .... 3 years in one... 18:06:43 <^Spike^> sounds like 3 years i didn't do much now i need to make it up.. :) 18:06:57 <ProZone> <V453000> :D 18:06:57 <ProZone> <V453000> :D 18:07:04 <XeryusTC> i dropped out before the last year :P 18:07:08 <^Spike^> .... 18:07:23 <^Spike^> what study? 18:07:33 <ProZone> <V453000> oooooooooh, factory has 4 lines already 18:07:33 <ProZone> <V453000> sweet 18:07:33 <XeryusTC> VWO :P 18:07:50 <^Spike^> ............. 18:07:55 <^Spike^> come on... high school.... 18:07:56 <V453000> Vinnie_nl: game? 18:08:01 <^Spike^> you still ahve to start the real work then :) 18:09:12 <XeryusTC> i did 3 years of mbo 18:09:25 <XeryusTC> i think i have more real work under my belt than you do anyway 18:09:31 <^Spike^> mbo.. now doing vwo... 18:09:35 <^Spike^> sounds like steps back 18:09:59 *** Sylf has joined #openttdcoop.pro 18:09:59 *** ChanServ sets mode: +o Sylf 18:15:20 <ProZone> *** Game still paused (number of players) 18:15:20 <ProZone> *** Game unpaused (number of players) 18:15:22 <ProZone> *** XeryusTC joined the game 18:15:26 <ProZone> <XeryusTC> trolololo 18:16:22 <ProZone> *** made screenshot at 00032A35: http://ps.openttdcoop.org/prozone/webcam/00032A35.png 18:19:42 <ProZone> *** made screenshot at 00030835: http://ps.openttdcoop.org/prozone/webcam/00030835.png 18:20:02 <XeryusTC> V453000: i'm in 18:20:09 <ProZone> <V453000> I know :) 18:20:15 <ProZone> <XeryusTC> ok :) 18:20:51 *** TWerkhoven[l] has joined #openttdcoop.pro 18:23:02 <ProZone> *** made screenshot at 00030444: http://ps.openttdcoop.org/prozone/webcam/00030444.png 18:23:35 *** Sylf has quit IRC 18:24:28 <ProZone> <XeryusTC> V: are you subscribed to my youtube channel yet btw? 18:25:12 <ProZone> <V453000> why would I do that 18:25:36 <ProZone> <XeryusTC> so you get to know when i've uploaded a new video 18:25:39 <ProZone> <XeryusTC> like last night :P 18:25:50 <ProZone> <XeryusTC> it also helps getting my videos higher in the search results :P 18:26:22 <ProZone> *** made screenshot at 0002E053: http://ps.openttdcoop.org/prozone/webcam/0002E053.png 18:26:29 <ProZone> <V453000> well there you go 18:26:45 <ProZone> <XeryusTC> \o/ 18:26:47 <ProZone> <XeryusTC> 10 subscribers 18:27:22 <Vinnie_nl> !players 18:27:25 <ProZone> Vinnie_nl: Client 1799 (Orange) is V453000, in company 1 (Brainmelt Racing UnLTD.) 18:27:25 <ProZone> Vinnie_nl: Client 1803 (Orange) is XeryusTC, in company 1 (Brainmelt Racing UnLTD.) 18:27:54 <ProZone> <V453000> I am starting to _hate_ the players command 18:28:06 <Vinnie_nl> :) 18:28:12 <XeryusTC> make them use !playercount 18:28:16 <Vinnie_nl> let me test it if it still works 18:28:22 <Vinnie_nl> !password 18:28:23 <ProZone> Vinnie_nl: curses 18:28:45 <ProZone> *** Vinnie joined the game 18:28:46 <XeryusTC> anyway 18:28:49 <XeryusTC> making a blog post 18:29:00 <ProZone> <Vinnie> timelapses? 18:29:06 <ProZone> <XeryusTC> yeah :P 18:29:12 <ProZone> <XeryusTC> V: oil still needs upgrading btw :P 18:29:38 <ProZone> <V453000> I know 18:29:43 <ProZone> *** made screenshot at 0002C659: http://ps.openttdcoop.org/prozone/webcam/0002C659.png 18:29:46 <ProZone> <V453000> give me 30 minutes brb 18:33:03 <ProZone> *** made screenshot at 00012A2F: http://ps.openttdcoop.org/prozone/webcam/00012A2F.png 18:33:31 <ProZone> <XeryusTC> ah, V and his great not fail safe joiners :P 18:36:23 <ProZone> *** made screenshot at 00013C33: http://ps.openttdcoop.org/prozone/webcam/00013C33.png 18:39:43 <ProZone> *** made screenshot at 00013434: http://ps.openttdcoop.org/prozone/webcam/00013434.png 18:43:03 <ProZone> *** made screenshot at 0001382D: http://ps.openttdcoop.org/prozone/webcam/0001382D.png 18:43:29 <ProZone> <Vinnie> ahh i am so close to completing SLH09 18:46:18 <ProZone> <Vinnie> is BBH02 north merger ok? 18:46:24 <ProZone> *** made screenshot at 0001381C: http://ps.openttdcoop.org/prozone/webcam/0001381C.png 18:47:07 <ProZone> <V453000> it is fine but it cant get into slow mode 18:47:13 <ProZone> <V453000> and it will have to get 4th exit 18:49:19 *** Sylf has joined #openttdcoop.pro 18:49:19 *** ChanServ sets mode: +o Sylf 18:53:04 <ProZone> *** made screenshot at 0002EA51: http://ps.openttdcoop.org/prozone/webcam/0002EA51.png 18:56:24 <ProZone> *** made screenshot at 0002B65F: http://ps.openttdcoop.org/prozone/webcam/0002B65F.png 18:59:32 <Vinnie_nl> XTC someone says fuck in your timelapse 18:59:44 <Vinnie_nl> 5:15 18:59:44 <ProZone> *** made screenshot at 0002B25D: http://ps.openttdcoop.org/prozone/webcam/0002B25D.png 18:59:50 <ProZone> <XeryusTC> *shock*horror* 18:59:55 <ProZone> <V453000> :D 19:00:08 <ProZone> <Vinnie> now you must be over 18 to watch :) 19:00:26 <ProZone> <V453000> I think there are worse things you see and hear in tv nowadays 19:00:52 <ProZone> <XeryusTC> oh cright 19:00:58 <ProZone> <XeryusTC> we have such a thing as CL xD 19:01:14 <ProZone> <V453000> hm 19:01:25 <ProZone> <V453000> what the fuck is !this tunnel doing :D 19:01:33 <ProZone> <V453000> oh I see 19:01:42 <ProZone> <V453000> was connected to the wrong line just :) 19:02:46 <ProZone> <V453000> XeryusTC: you remember stuff from older games, please help out at the junctionary 19:02:56 <ProZone> <V453000> I have filled some stations up but for example bbhs are just empty 19:03:02 <ProZone> <XeryusTC> i barely remember a thing :O 19:03:05 <ProZone> *** made screenshot at 0000E04C: http://ps.openttdcoop.org/prozone/webcam/0000E04C.png 19:03:07 <ProZone> <V453000> fine :d 19:03:31 <ProZone> <Vinnie> screen of PSG 200 logic island 19:03:37 <ProZone> <V453000> I did like psgs 90-now but not sure if I collected enough 19:03:49 <ProZone> <V453000> Vinnie: why 19:04:09 <ProZone> <Vinnie> you also got a logic section 19:04:09 <ProZone> <XeryusTC> i'd go with some PSG9 stuff :P 19:04:29 <ProZone> <V453000> well, what kind of interesting logic was on that island Vinnie 19:04:47 <ProZone> <V453000> there was one swapper and a rather pointless grid 19:05:09 <ProZone> <Vinnie> nothing more than some pre-signals but we hit a limit on the amount of signals it can control 19:05:33 <ProZone> <V453000> unimportant and useless info imo 19:05:47 <ProZone> <XeryusTC> i suddendly dislike SLH 13's placing :o 19:05:59 <ProZone> <V453000> :D 19:06:20 <ProZone> <V453000> yes MrD2DG tends to make stuff too close to bBHs 19:06:25 <ProZone> *** made screenshot at 0002B266: http://ps.openttdcoop.org/prozone/webcam/0002B266.png 19:06:53 <ProZone> <XeryusTC> well, not entirely his fault here though :P 19:07:07 <ProZone> <XeryusTC> with 50+ tiles accel everything is close to everything anyway :P 19:07:10 <ProZone> <XeryusTC> train wise :P 19:07:26 <ProZone> <V453000> duh 19:09:45 <ProZone> *** made screenshot at 0000CC35: http://ps.openttdcoop.org/prozone/webcam/0000CC35.png 19:10:14 <ProZone> <V453000> XeryusTC: I think we should write some blog article after this game ... there are quite a few things to note on how to treat Lev4 19:10:27 <ProZone> <XeryusTC> i know 19:10:33 <ProZone> <V453000> timelapses are practical to make people copy more stuff but they lack theory 19:10:39 <ProZone> <XeryusTC> i almost started on writing about what we had to cope with for this game 19:10:53 <ProZone> <XeryusTC> timelapses are just meant for watching ;) 19:10:59 <ProZone> <XeryusTC> see how a pro does it ;) 19:11:05 <ProZone> <V453000> I know, they serve their purpose well 19:11:36 <ProZone> <V453000> but I would like to make as many people as possible actually _think_ about the stuff 19:11:47 <ProZone> <V453000> instead of just taking "oh well, he used this, I use it too from now" 19:11:58 <ProZone> <XeryusTC> well, the station doesnt have to cope with too much high speed stuff 19:12:04 <ProZone> <V453000> not just the station 19:12:07 <ProZone> <V453000> anything in general 19:12:25 <ProZone> <XeryusTC> heh, ok :) 19:12:28 <ProZone> <XeryusTC> well 19:12:42 <ProZone> <XeryusTC> i dont like when people just do stuff because a random member says so 19:12:44 <ProZone> <V453000> I dont know, it is quite interesting at least for me ... I will write something, you can join me :P 19:13:05 <ProZone> *** made screenshot at 00028A39: http://ps.openttdcoop.org/prozone/webcam/00028A39.png 19:13:21 <ProZone> <XeryusTC> i think it is more helpful than just words or pictures 19:13:24 <ProZone> <V453000> video doesnt explain it, that just shows how the result was done 19:13:34 <ProZone> <XeryusTC> maybe it is an idea to record skype as we explain stuff :P 19:13:49 <ProZone> <V453000> yes I was thinking about that as well 19:14:19 <ProZone> <XeryusTC> slh 10 is going to be a bitch :P 19:16:26 <ProZone> *** made screenshot at 0002B033: http://ps.openttdcoop.org/prozone/webcam/0002B033.png 19:16:37 <ProZone> <V453000> dont know, I just think that when you read someting, it is easier to read multiple times, read it slowly, and understand the general idea 19:16:48 <ProZone> <V453000> on the other hand how many people are interested in such theory 19:17:10 <ProZone> <XeryusTC> i always read all the blogs :P 19:17:26 <ProZone> <V453000> you are not "people" 19:19:30 <ProZone> <V453000> fcking transmitter 19:19:46 <ProZone> *** made screenshot at 00029C39: http://ps.openttdcoop.org/prozone/webcam/00029C39.png 19:19:57 <ProZone> <XeryusTC> i know the feeling :P 19:20:13 <ProZone> <V453000> doze or not to doze .. :P 19:20:21 <ProZone> <XeryusTC> we have magic dozer? 19:20:31 <ProZone> <V453000> not atm 19:20:50 <ProZone> <XeryusTC> sucks :o 19:21:12 <ProZone> <V453000> meh for now 19:21:16 <ProZone> <V453000> this should work somewhat 19:23:06 <ProZone> *** made screenshot at 00025641: http://ps.openttdcoop.org/prozone/webcam/00025641.png 19:26:26 <ProZone> *** made screenshot at 00026649: http://ps.openttdcoop.org/prozone/webcam/00026649.png 19:28:30 <ProZone> *** Vinnie has joined spectators 19:29:46 <ProZone> *** made screenshot at 00023E38: http://ps.openttdcoop.org/prozone/webcam/00023E38.png 19:31:23 <ProZone> <V453000> btw CB has already commented on one of my devzone issues, so I guess he wont be away for long :D 19:31:58 <ProZone> <V453000> true that he wrote that he likes something which is uncommon 19:32:58 <TWerkhoven[l]> lol 19:33:06 <TWerkhoven[l]> !password 19:33:06 <ProZone> TWerkhoven[l]: endure 19:33:07 <ProZone> *** made screenshot at 00026030: http://ps.openttdcoop.org/prozone/webcam/00026030.png 19:33:29 <TWerkhoven[l]> !password 19:33:29 <ProZone> TWerkhoven[l]: spongy 19:33:46 <ProZone> *** {TWerkhoven[L]} joined the game 19:33:58 <ProZone> <TWerkhoven[L]> ellow 19:34:06 <ProZone> <V453000> i 19:36:27 <ProZone> *** made screenshot at 00022031: http://ps.openttdcoop.org/prozone/webcam/00022031.png 19:39:44 <ProZone> <V453000> and of course our lovely 4way SLH had a missing connection :P 19:39:47 <ProZone> *** made screenshot at 00023237: http://ps.openttdcoop.org/prozone/webcam/00023237.png 19:39:49 <ProZone> <XeryusTC> :D 19:40:15 <ProZone> <V453000> it became a shitstorm at this point if you ask me :D 19:41:03 <ProZone> <XeryusTC> it is a bit of a mess indeed 19:41:27 <ProZone> <XeryusTC> anyway, factory to bbh2 is fully upgraded now 19:41:32 <ProZone> <XeryusTC> on one side only though :P 19:42:37 <ProZone> <TWerkhoven[L]> we need trains to transport goods from one end of the station to the other :p 19:43:07 <ProZone> *** made screenshot at 00020836: http://ps.openttdcoop.org/prozone/webcam/00020836.png 19:46:06 <ProZone> <XeryusTC> which means that i can release all goods trains :P 19:46:09 <ProZone> <XeryusTC> and see the network break down :D 19:46:15 <ProZone> <TWerkhoven[L]> lol 19:46:15 <ProZone> <V453000> :) 19:46:41 <ProZone> <Vinnie> V what missing connection? 19:46:55 <ProZone> <V453000> south to the oil rig 19:47:01 <ProZone> <V453000> 4th line 19:47:13 <ProZone> <V453000> if not any more 19:47:24 <ProZone> <XeryusTC> oh, there used to be a wrong connection in bbh 4 19:48:43 <ProZone> <XeryusTC> coal is in meltdown mode atm 19:49:00 <ProZone> <V453000> hmf 19:49:18 <ProZone> <V453000> im not expanding it now, feel free to 19:49:47 <ProZone> *** made screenshot at 0003077D: http://ps.openttdcoop.org/prozone/webcam/0003077D.png 19:50:57 <ProZone> <XeryusTC> i dont feel like either :P 19:51:01 <ProZone> <XeryusTC> + it 20:00:46 <ProZone> <V453000> more goods from factory? 20:01:07 <ProZone> <XeryusTC> nah 20:01:10 <ProZone> <XeryusTC> it is still draining 20:01:20 <ProZone> <XeryusTC> more than half of its trains were in depot for a long time :P 20:01:27 <ProZone> <V453000> ok 20:03:08 <ProZone> *** made screenshot at 00000443: http://ps.openttdcoop.org/prozone/webcam/00000443.png 20:06:28 <ProZone> *** made screenshot at 0002AE10: http://ps.openttdcoop.org/prozone/webcam/0002AE10.png 20:13:10 <ProZone> *** TWerkhoven[L] has left the game (leaving) 20:14:18 <ProZone> <V453000> well shit 20:14:24 <ProZone> <V453000> BBH 02 jams already 20:14:36 <ProZone> <V453000> or well trains slow down very often 20:14:46 <ProZone> <V453000> cant talk about much of a jam really 20:15:07 *** Sylf has quit IRC 20:15:40 <ProZone> <XeryusTC> prios are a bit long it seems :P 20:16:07 <ProZone> <V453000> I dont think 20:16:21 <ProZone> <V453000> trains are slow in the tunnels often 20:16:57 <ProZone> <V453000> lets try something 20:17:26 *** Sylf has joined #openttdcoop.pro 20:17:26 *** ChanServ sets mode: +o Sylf 20:18:03 <ProZone> <V453000> ooh of course 20:18:09 <ProZone> <V453000> god damn it I thought that from the very start 20:18:15 <ProZone> <V453000> the joining train cant choose both tunnels... 20:18:31 <ProZone> <XeryusTC> oh ffs xD 20:19:49 <ProZone> *** made screenshot at 0001966B: http://ps.openttdcoop.org/prozone/webcam/0001966B.png 20:20:35 <ProZone> <V453000> hmf 20:21:18 <ProZone> <V453000> the PBS may help a tad just like in the current PSG but the tunnels will probably just keep breaking 20:21:20 <ProZone> <XeryusTC> i dont like the use of pbs in the choosers either :P 20:21:38 <ProZone> <V453000> with expected relatively low traffic on the PBS signal I think it is very effective 20:21:46 <ProZone> <V453000> not for normal mergers really 20:22:24 <ProZone> <V453000> but for example for the station exit for each 3 platforms a PBS I think it is very good - there are no trains waiting at the merger at all, with presignals you would get several trains waiting in the waiting bays 20:22:55 <ProZone> <V453000> or just in general trains going towards a line which is already full 20:23:13 <ProZone> <V453000> as much as I hate PBS, this is an excellent use of it imo 20:23:39 <ProZone> <XeryusTC> any station in particular you're talking about? 20:23:45 <ProZone> <V453000> the coal drop 20:23:59 <ProZone> <XeryusTC> oh 20:24:07 <ProZone> <XeryusTC> dont know if it would be better there 20:24:21 <ProZone> <XeryusTC> possibly instead of the two way entry signals it might be :P 20:24:55 <ProZone> <V453000> yes something like that to allow both tunnels 20:25:14 <ProZone> <V453000> but still, I think the BBH 02 merger here is just so systematically wrong that I dont intend to fix it 20:25:56 <ProZone> <V453000> imo if one line is joined multiple times, then it has to be done as close together as possible, like BBH 01 20:26:14 <ProZone> <V453000> ofc optimally joined only once, not multiple times, but well.. 20:26:34 <ProZone> <XeryusTC> well, i think that bbh2 is kind of an alternative to bbh1 20:26:43 <ProZone> <XeryusTC> but instead of having the choosing line tunnel the ML tunnels 20:26:53 <ProZone> <V453000> kind of, yes 20:27:03 <ProZone> <XeryusTC> which imo is not bad perse, but with joining right in the middle of doubled tunnels it is 20:27:17 <ProZone> <XeryusTC> especially if they can only choose one tunnel 20:27:46 <ProZone> <V453000> I think even if they are able to choose both tunnels it is sub-optimal, and with badly accelerating trains useless 20:28:00 <ProZone> <V453000> these are super ultra bad hell accelerating trains ... 20:29:22 <ProZone> <V453000> the only real advantage is that it is easy to build 20:29:29 <ProZone> <V453000> but BBH 01 balancer is equally easy and much better 20:29:49 <ProZone> *** made screenshot at 00019A69: http://ps.openttdcoop.org/prozone/webcam/00019A69.png 20:30:46 <ProZone> <V453000> I remember when I had no clue about balancers ... then I just made a series of standard proper 3->2 and it somehow worked too 20:31:00 <ProZone> <V453000> ofc not with some high or random traffic, but still 20:32:27 <ProZone> <XeryusTC> well, 3->2 balancers work quite well in series 20:32:37 <ProZone> <XeryusTC> until the non choosing lines get too dense traffic 20:32:47 <ProZone> <XeryusTC> but that counts for every balancer :P 20:36:30 <ProZone> *** made screenshot at 000198B4: http://ps.openttdcoop.org/prozone/webcam/000198B4.png 20:38:02 <ProZone> <V453000> what that is :D 20:38:10 <ProZone> <XeryusTC> ? 20:38:18 <ProZone> <V453000> something happening in BBH 05 20:38:29 <ProZone> <XeryusTC> i'm trying to shrink it a bit :P 20:38:35 <ProZone> <V453000> ahh 20:38:49 <ProZone> <V453000> I thought you were making some inline chooser or whatnot :D I went WTF then ofc 20:39:50 <ProZone> *** made screenshot at 0001A4B7: http://ps.openttdcoop.org/prozone/webcam/0001A4B7.png 20:43:10 <ProZone> *** made screenshot at 0001A2B7: http://ps.openttdcoop.org/prozone/webcam/0001A2B7.png 20:45:08 <ProZone> <V453000> hm 20:45:14 <ProZone> <V453000> upgrading to 6 MLs seems closer than I thought 20:45:24 <ProZone> <XeryusTC> nah 20:45:38 <ProZone> <XeryusTC> what we need to do is fix the south east 20:45:46 <ProZone> <V453000> true 20:45:47 <ProZone> <XeryusTC> and possibly the south ML 20:46:01 <ProZone> <XeryusTC> and then fix all slow mergers 20:46:12 <ProZone> <XeryusTC> and possibly reduce the number of SLHs 20:46:18 <ProZone> <XeryusTC> get rid of that 4 way SLH :P 20:46:26 <ProZone> <V453000> hm :) 20:46:30 <ProZone> *** made screenshot at 0001A6B1: http://ps.openttdcoop.org/prozone/webcam/0001A6B1.png 20:46:44 <ProZone> <V453000> actually 20:46:50 <ProZone> <V453000> the more lines we get the better I think 20:47:20 <ProZone> <V453000> or... the more feasible it gets to make the oldschool 3->2 mergers I did here laterly 20:47:23 <ProZone> <V453000> lately 20:48:03 <ProZone> <V453000> if we get too huge SLHs, well, we can just make mergers for them 20:48:11 <ProZone> <V453000> which isnt that unlikely if we delete some SLHs 20:48:17 <ProZone> <V453000> they could easily have 2 or even 3 lines 20:48:23 <ProZone> <XeryusTC> imo most of the old style mergers you build are faulty 20:48:29 <ProZone> <V453000> yes they are 20:48:36 <ProZone> <XeryusTC> the one near Penfingway-on-sea was deadlocked 20:48:38 <ProZone> <V453000> they arent built too well tbh 20:48:52 <ProZone> <XeryusTC> because trains were waiting in front of the two way entry signals 20:49:16 <ProZone> <V453000> yeah 20:49:26 <ProZone> <V453000> I am unsure if it really is effective 20:49:36 <ProZone> <V453000> but maybe they are still a tad too small to make the splash 20:49:50 <ProZone> *** made screenshot at 0001B4BE: http://ps.openttdcoop.org/prozone/webcam/0001B4BE.png 20:49:54 <ProZone> <V453000> a station merger is nothing different and the exitting throughput is the same 20:49:57 <ProZone> <XeryusTC> splash? 20:50:05 <ProZone> <V453000> to be effective really 20:50:53 <ProZone> <V453000> not quite sure 20:51:07 <ProZone> <V453000> but I think if we get like 9 line ML, then the 18->9 would get to work with it 20:51:45 <ProZone> <V453000> in such a case making a failsafe joiner on SLHs would not be a bad idea probably 20:51:59 <ProZone> <V453000> which wouldnt even be too large I think 20:52:05 <ProZone> <XeryusTC> i think that if we get a 9 lane ML we dont want to make full balancers anyway 20:52:15 <ProZone> <V453000> certainly not 20:52:21 <ProZone> <XeryusTC> maybe like 3 or 4 lane max 20:52:24 <ProZone> <V453000> I am just thinking about the viability of the 3->2 arrays 20:52:38 <ProZone> <V453000> and/or when they should be better 20:52:52 <ProZone> <V453000> the main point I am trying to make is that I think that the more lines, the better for those things 20:53:11 <ProZone> *** made screenshot at 0001B6BC: http://ps.openttdcoop.org/prozone/webcam/0001B6BC.png 20:53:37 <ProZone> <V453000> and I have a scary idea for a balanced drop station 20:53:44 <ProZone> <XeryusTC> hmm? 20:54:14 <ProZone> <V453000> hm, noes, that wouldnt work :( 20:54:40 <ProZone> <XeryusTC> see 20:54:46 <ProZone> <XeryusTC> a big new space to move the merger to :D 20:54:48 <ProZone> <V453000> :) 20:55:08 <ProZone> <V453000> I wouldnt move it atm 20:55:16 <ProZone> <V453000> rather build a new one in place of BBH 02 west :p 20:55:19 <ProZone> <XeryusTC> i wont :P 20:56:10 <ProZone> <XeryusTC> i'd go for suggesting mergin bbh 5 and one maybe later on 20:56:20 <ProZone> <XeryusTC> if the ML gets really big 20:56:31 <ProZone> *** made screenshot at 000172C6: http://ps.openttdcoop.org/prozone/webcam/000172C6.png 20:56:35 <ProZone> <V453000> hm 20:56:45 <ProZone> <XeryusTC> but if the ML gets bigger then we should possibly make it one way 20:56:52 <ProZone> <XeryusTC> the entire BBH ring 20:57:05 <ProZone> <V453000> well that is also an option 20:57:11 <ProZone> <XeryusTC> leave north of bbh1 and 2 two way 20:57:17 <ProZone> <XeryusTC> or possibly build another ML in the north 20:57:31 <ProZone> <V453000> and actually a very viable option if we want the 3->2 arrays because 1way means more lines 20:59:36 <ProZone> <XeryusTC> hmm 20:59:46 <ProZone> <XeryusTC> i think we would need to fail safe everything :o 20:59:51 <ProZone> *** made screenshot at 00002EA5: http://ps.openttdcoop.org/prozone/webcam/00002EA5.png 20:59:54 <ProZone> <XeryusTC> seeing your big joiner at bbh 5 :P 20:59:56 <ProZone> <V453000> rather impossible 21:00:20 <ProZone> <V453000> these joiners may never get into slow mode else they ofc are bad 21:00:22 <ProZone> <V453000> thing is 21:00:28 <ProZone> <V453000> here tranins have like 3 choices 21:00:39 <ProZone> <V453000> with more lines they get more choices and I think more chance to succeed 21:00:45 <ProZone> <V453000> I might be horribly wrong there though 21:00:59 <ProZone> <XeryusTC> yeah, but the problem is that trains often get blocked because of the prio 21:01:11 <ProZone> <XeryusTC> because trains accelerate so slowly :( 21:01:15 <ProZone> <V453000> I know 21:01:45 <ProZone> <V453000> fucking shit 21:01:47 <ProZone> <V453000> my idea works 21:01:53 <ProZone> <XeryusTC> hmm? 21:02:13 <ProZone> <V453000> see !pbs eol 21:02:27 <ProZone> <V453000> for a looong time I am trying to find a way for _extremely_ large stations how to balance them 21:02:38 <ProZone> <V453000> because the path from the first split towards platform gets so long 21:02:44 <ProZone> <XeryusTC> hmm, eol with penalty? 21:02:47 <ProZone> <V453000> then trains balance weirdly 21:03:09 <ProZone> <V453000> no, eol working through the 2way PBS backwards 21:03:11 <ProZone> *** made screenshot at 000030A7: http://ps.openttdcoop.org/prozone/webcam/000030A7.png 21:03:15 <ProZone> <V453000> not a penalty here, just a separator 21:03:43 <ProZone> <V453000> hm, might take too long to describe ... but you can see one similar station in the last japanese pzg 21:03:50 <ProZone> <XeryusTC> it is because pbs doesnt think that backwards signals are signals at all ;) 21:03:56 <ProZone> <V453000> I know 21:04:06 <ProZone> <V453000> but it still separates signal blocks which is important for me here 21:04:39 <ProZone> <XeryusTC> you want to combine it with presignals in some way? 21:04:45 <ProZone> <V453000> exactly 21:04:48 <ProZone> <V453000> I will show 21:05:26 <ProZone> <V453000> this is the basic concept 21:05:29 <ProZone> <V453000> very basic 21:05:32 <ProZone> <XeryusTC> we could possibly reintroduce those balancers i was so confused about yesterday 21:05:58 <ProZone> <V453000> you can try but I think they wont work here for similar reasons as BBH 02 21:06:08 <ProZone> <XeryusTC> i am afraid so :( 21:06:22 <ProZone> <V453000> want to hear more about the thing I have at teh pbs eol? 21:06:31 <ProZone> *** made screenshot at 00002CA4: http://ps.openttdcoop.org/prozone/webcam/00002CA4.png 21:06:58 <ProZone> <V453000> I will just try it later anyway, so it might be easier to get when seeing 21:07:18 <ProZone> <V453000> but knowing how _HUGE_ mess of rails the logic wires become, I cant say that might be absolutely true :D 21:07:37 <ProZone> <XeryusTC> meh 21:07:40 <ProZone> <XeryusTC> no logic in this game :P 21:07:55 <ProZone> <XeryusTC> except default presignal usage 21:08:03 <ProZone> <V453000> this isnt logic as logic 21:08:05 <ProZone> <Vinnie> oke i am off. gn 21:08:08 <ProZone> <XeryusTC> so you can make horrible logic circuits, but without the weird gates 21:08:10 <ProZone> <V453000> just a ... different prio :) 21:08:12 <ProZone> <XeryusTC> gn Vinnie 21:08:12 <ProZone> <V453000> cya vinnie 21:08:20 <ProZone> <V453000> no logic trains at all 21:08:22 <ProZone> *** Vinnie has left the game (leaving) 21:08:26 <ProZone> <V453000> no need 21:08:26 *** Vinnie_nl has quit IRC 21:08:32 <ProZone> <V453000> I will show you the basic concept in use 21:08:59 <ProZone> <V453000> you have a balanced station 21:09:29 <ProZone> <V453000> you have train 1 deciding if it goes to platform set A or B 21:09:46 <ProZone> <V453000> now what I want to do is detect whether there isnt a train 2 coming 21:09:52 <ProZone> *** made screenshot at 0001CAB3: http://ps.openttdcoop.org/prozone/webcam/0001CAB3.png 21:09:54 <ProZone> <V453000> and in such case tell the train to go elsewhere 21:10:08 <ProZone> <V453000> which the PBS eol would do 21:10:20 <ProZone> <XeryusTC> hmm? 21:10:27 <ProZone> <V453000> because if the station gets like 9 lines we were talking about, the entrance will be outrageously large 21:10:35 <ProZone> <V453000> an such a technique would come in handy 21:11:01 <ProZone> <V453000> because before trains would realize they already flooded one set of platforms and then move to another, it might be jammed already 21:11:07 <ProZone> <V453000> or very slow 21:11:21 <ProZone> <V453000> in other words, it is an attempt to make trains collide with each other as low as possible 21:11:54 <ProZone> <V453000> problematic thing is that such a station might take me like 15 hours of non stop building 21:11:59 <ProZone> <V453000> I think 21:12:02 <ProZone> <XeryusTC> :D 21:12:25 <ProZone> <V453000> whenever I did that station, I never finished it the same day ... which could have been like 5 hours in total 21:12:35 <ProZone> <V453000> I always did it for 3 lines iirc 21:12:50 <ProZone> <V453000> but if the concept would work, it would be totally worth it :) 21:13:08 <ProZone> <V453000> you see where I am trying to get? 21:13:10 <ProZone> <XeryusTC> but what you want to do is the oposite of why we have waiting bays in my entry style 21:13:12 <ProZone> *** made screenshot at 00002AA1: http://ps.openttdcoop.org/prozone/webcam/00002AA1.png 21:13:14 <ProZone> <XeryusTC> i think 21:13:34 <ProZone> <V453000> sort of 21:13:46 <ProZone> <V453000> the entry is very similar, only needs to be more systematic 21:13:53 <ProZone> <XeryusTC> because the waiting bays are not there for waiting, but to allow trains to already enter the station even though all the routes would be full otherwise 21:14:03 <ProZone> <V453000> I know I know 21:14:09 <ProZone> <XeryusTC> the first entry of this type i build had no exit signals, only combos 21:14:19 <ProZone> <V453000> but if the station entry would be extremely long, trains tend to pick one side 21:14:25 <ProZone> <XeryusTC> also, i'm going to get myself some fruit 21:14:35 <ProZone> <V453000> yeah, I should also get some food 21:16:32 <ProZone> *** made screenshot at 000034B4: http://ps.openttdcoop.org/prozone/webcam/000034B4.png 21:19:52 <ProZone> *** made screenshot at 0002AE10: http://ps.openttdcoop.org/prozone/webcam/0002AE10.png 21:27:22 <ProZone> <XeryusTC> btw V, what did you think of the video? 21:29:10 <ProZone> <V453000> hm, nothing special to think really, nice again .. 21:29:32 <ProZone> <V453000> I just miss the explanations and stuff, but we talked about that earlier already 21:29:33 <ProZone> <XeryusTC> well, it is just me building a station 21:29:52 <ProZone> *** made screenshot at 00026A44: http://ps.openttdcoop.org/prozone/webcam/00026A44.png 21:29:54 <ProZone> <V453000> for the particular style of station it should help people be able to build it 21:30:12 <ProZone> <V453000> which I believe is the purpose and which it should serve like nothing else 21:30:30 <ProZone> <XeryusTC> well, it is not meant as a teaching tool really, more as a demonstration 21:30:48 <ProZone> <V453000> I know 21:33:38 <ProZone> <V453000> dont know, I am just trying to make people think all the time, but the more I try the more I get to think that it is not something that you can simply make them do 21:34:04 <ProZone> <XeryusTC> people dont like to think for themselves, they like to be told what they need to do 21:34:22 <ProZone> <V453000> unfortunately 21:34:32 <ProZone> <XeryusTC> most people dont like to admit it though 21:35:23 <ProZone> <V453000> but well I have always been kinda utopistic on that topic 21:37:26 <ProZone> <V453000> maybe I should try to build the PBS eol station as I said because I bet nobody would ever even try to dare copy that :-D 21:38:00 <ProZone> <XeryusTC> :D 21:38:31 <ProZone> <V453000> and well, what I partially fear is that all of the concept would be no more effective than a normal balanced station 21:38:33 <ProZone> <V453000> who knows 21:38:47 <ProZone> <V453000> but it would again make nobody even know _why_ would you _ever_ do that :D 21:38:57 <ProZone> <V453000> =D 21:39:15 <ProZone> <V453000> which I might not know either :DD 21:39:49 <ProZone> <V453000> an another thing would get "how to actually build a 9 line balanced station" 21:40:56 <ProZone> <XeryusTC> well, i think that a 9 line fully balanced station is kind of overkill 21:41:10 <ProZone> <V453000> because well, there still is the way to make 3 3-line balanced stations or even 9 unbalanced lines. But to be honest, when there is the opportunity to do such madness, it should not be thrown away 21:41:10 <ProZone> <XeryusTC> i did a 6 line fully balanced once, took me an entire day to build it 21:41:32 <ProZone> <V453000> well, yeah, it maybe even isnt effective 21:41:39 <ProZone> <V453000> but hell, the madness factor! :D 21:41:41 <ProZone> <XeryusTC> probably not :P 21:41:55 <ProZone> <XeryusTC> the only thing it is good for is your #openttdcoop epenis 21:42:07 <ProZone> <V453000> :D basically 21:42:41 <ProZone> <V453000> but well, it might be at least interesting if you apply some different approach like I am talking about 21:43:03 <ProZone> <V453000> if not too useful 21:44:19 <ProZone> <V453000> after all, who needs reasons for madness :P 21:45:22 <ProZone> *** Spike joined the game 21:46:45 <ProZone> <XeryusTC> hey spike 21:46:51 <ProZone> <V453000> hi hi 21:47:22 <ProZone> <V453000> hm when I realize ... trains dont -go- to the platforms for nowhere near the same amount of time as they -stay- in the platforms 21:47:29 <ProZone> <V453000> so the concept is probably not viable for this game at all 21:47:47 <ProZone> <V453000> as the detection and thus usage of the wires would be very close to zero 21:48:17 <ProZone> <V453000> would need some normal trains 21:48:25 <ProZone> <V453000> so this game is safe from that :D 21:53:23 <ProZone> <V453000> well, good night :p 21:53:30 <ProZone> *** V453000 has left the game (leaving) 21:53:30 <ProZone> *** Game paused (number of players) 21:58:42 <ProZone> *** XeryusTC has left the game (leaving) 22:01:06 <ProZone> *** Spike has left the game (leaving) 22:07:40 *** Sylf has quit IRC 22:15:41 *** ODM has quit IRC 22:18:32 *** TWerkhoven[l] has quit IRC 22:21:19 *** TWerkhoven has quit IRC 22:56:12 *** Progman has quit IRC