Times are UTC Toggle Colours
00:00:57 <ProZone> <XeryusTC> not drunk yet though :P 00:01:04 <ProZone> *** made screenshot at 00020845: http://ps.openttdcoop.org/prozone/webcam/00020845.png 00:02:28 <ProZone> <XeryusTC> you can drag combo signals ;) 00:02:56 <ProZone> <V453000> true 00:03:46 <ProZone> <XeryusTC> oh, here was me thinking jam isnt that bad 00:03:48 <ProZone> <XeryusTC> then i looked at bbh3 :P 00:03:55 <ProZone> <V453000> :) 00:04:25 <ProZone> *** made screenshot at 0001E64C: http://ps.openttdcoop.org/prozone/webcam/0001E64C.png 00:04:37 <ProZone> <XeryusTC> and how the fuck hasnt bbh4's slowness disapeared with most of the north traffic gone xD 00:04:46 <ProZone> <V453000> hold on :p 00:04:50 <ProZone> <XeryusTC> this network is one giant brain fuck 00:04:56 <ProZone> <XeryusTC> even if it is so simple :P 00:06:34 <ProZone> <XeryusTC> this is going to take a while to unfuck itself 00:07:28 <ProZone> <V453000> :) 00:07:46 <ProZone> *** made screenshot at 0002F046: http://ps.openttdcoop.org/prozone/webcam/0002F046.png 00:08:08 <ProZone> <XeryusTC> just build what may well be my first pf trap ever :P 00:08:28 <ProZone> <V453000> xd 00:09:39 <ProZone> <V453000> it is a nice game :) 00:09:42 <ProZone> <XeryusTC> jam still not gone :P 00:09:48 <ProZone> <V453000> I see 00:09:54 <ProZone> <XeryusTC> that joiner sure doesnt take much :o 00:10:08 <ProZone> <V453000> well it used to work until someone flooded it with shit :p 00:10:42 <ProZone> <XeryusTC> i dont take any responsibility :P 00:11:06 <ProZone> *** made screenshot at 00029A44: http://ps.openttdcoop.org/prozone/webcam/00029A44.png 00:11:24 <ProZone> <V453000> :) 00:11:36 <ProZone> <V453000> it will probably fix itself 00:11:39 <ProZone> <XeryusTC> yeah 00:11:53 <ProZone> <XeryusTC> especially now i've reconnected all of the lines at bbh2 00:13:08 <ProZone> <XeryusTC> fucking joiner still jams xD 00:13:36 <ProZone> <XeryusTC> fortunately it is the last joiner in line as always xD 00:13:38 <ProZone> <V453000> hm :) 00:14:00 <ProZone> <V453000> cant say I like that kind of merger still :P 00:14:06 <ProZone> <XeryusTC> :P 00:14:16 <ProZone> <XeryusTC> it gets bad like this when you have too many joining lines 00:14:26 <ProZone> *** made screenshot at 00030066: http://ps.openttdcoop.org/prozone/webcam/00030066.png 00:14:34 <ProZone> <V453000> quite 00:14:36 <ProZone> <XeryusTC> anyway, i've messed with a prio a bit :P 00:14:43 <ProZone> <V453000> I see 00:14:45 <ProZone> <XeryusTC> it should get better 00:15:51 <ProZone> <XeryusTC> anyway, Vinnie's idea of slowing trains down for the join seems to start to look attractive :P 00:16:21 <ProZone> <V453000> attractive, yes, interesting, yes, effective, no 00:16:29 <ProZone> <XeryusTC> true :P 00:16:40 <ProZone> <V453000> when they reached full speed, the gaps between them were just normal, if not longer 00:16:50 <ProZone> <XeryusTC> i know 00:16:56 <ProZone> <XeryusTC> but it is mainly for joining 00:17:04 <ProZone> <XeryusTC> the acceleration and gaps afterwards is for the next hub :P 00:17:11 <ProZone> <V453000> with mergers which allow full speed is at least some chance that the trains will be closer together than full accel trail 00:17:17 <ProZone> <V453000> :) 00:17:39 <ProZone> <XeryusTC> oh wow 00:17:46 <ProZone> *** made screenshot at 0003FC53: http://ps.openttdcoop.org/prozone/webcam/0003FC53.png 00:17:50 <ProZone> <XeryusTC> we have a huge no mans land between bbh5, slh 4, 6 and 7 :o 00:21:07 <ProZone> *** made screenshot at 00022264: http://ps.openttdcoop.org/prozone/webcam/00022264.png 00:24:27 <ProZone> *** made screenshot at 00010F00: http://ps.openttdcoop.org/prozone/webcam/00010F00.png 00:24:49 <ProZone> <V453000> hm 00:26:16 <ProZone> <XeryusTC> added some more trains 00:26:42 <ProZone> <XeryusTC> 274 goods trains total now :D 00:26:48 <ProZone> <V453000> =) 00:28:38 <ProZone> <XeryusTC> we should decide whether we want to keep stop now or keep playing an possibly need to upgrade more 00:29:23 <ProZone> <XeryusTC> like bbh5 which is jamming :P 00:29:33 <ProZone> <V453000> yeah 00:29:43 <ProZone> <V453000> and I think fixing with kept amount of lines will not lead anywhere 00:29:58 <ProZone> <V453000> so probably expanding will be vital 00:30:04 <ProZone> <XeryusTC> probably 00:30:26 <ProZone> <V453000> and since we use very repetitive or adjustable mergers, it should not be too hard ...stations will be interesting 00:31:12 <ProZone> <XeryusTC> i think we should probably streamline all hub designs 00:31:30 <ProZone> <XeryusTC> so that they are all build for supporting the heaviest routes best 00:31:56 <ProZone> <XeryusTC> which would mainly mean that SLHs dont mess with the ML too much 00:32:14 <ProZone> <XeryusTC> and that BBHs have the busiest route be the main route which doesnt have choosers 00:32:20 <ProZone> <XeryusTC> unless it is a 3->2 chooser array 00:38:17 <ProZone> <V453000> I will go sleep 00:38:22 <ProZone> <V453000> 2.38 a.m. x.x 00:38:29 <ProZone> <V453000> moar playing tomorrow ;) 00:38:37 <ProZone> *** V453000 has left the game (leaving) 00:38:41 <V453000> cya 00:38:55 <ProZone> <XeryusTC> same 00:38:57 <ProZone> *** XeryusTC has enabled autopause mode. 00:38:59 <ProZone> *** Game paused (number of players) 00:39:07 <ProZone> *** XeryusTC has left the game (leaving) 06:22:11 *** Mucht has joined #openttdcoop.pro 06:22:11 *** ChanServ sets mode: +o Mucht 06:24:48 *** Mucht has quit IRC 06:43:29 *** Mucht has joined #openttdcoop.pro 06:43:30 *** ChanServ sets mode: +o Mucht 07:36:22 *** ODM has joined #openttdcoop.pro 07:36:22 *** ChanServ sets mode: +o ODM 08:41:41 *** Progman has joined #openttdcoop.pro 10:31:18 *** mfb- has joined #openttdcoop.pro 10:31:18 *** ChanServ sets mode: +o mfb- 10:31:29 <mfb-> !players 10:31:32 <ProZone> mfb-: There are currently no clients connected to the server 10:31:37 <V453000> :p 10:31:40 <V453000> !password 10:31:40 <ProZone> V453000: teemed 10:31:56 <ProZone> *** Game still paused (number of players) 10:31:56 <ProZone> *** V453000 joined the game 10:34:34 *** Sylf has joined #openttdcoop.pro 10:34:34 *** ChanServ sets mode: +o Sylf 10:37:09 <XeryusTC> hey V 10:39:15 <V453000> hi 10:44:48 <XeryusTC> coming soon :) 10:45:30 <V453000> no hurry :) 10:50:13 <ProZone> *** Game still paused (number of players) 10:50:13 <ProZone> *** Game unpaused (number of players) 10:50:15 <ProZone> *** mfb joined the game 10:52:00 <ProZone> <mfb> BBH05 northern merger has one slow line 10:53:18 <ProZone> *** XeryusTC joined the game 10:53:51 <ProZone> <mfb> same@south 10:54:28 <ProZone> *** made screenshot at 000180CC: http://ps.openttdcoop.org/prozone/webcam/000180CC.png 10:57:48 <ProZone> *** made screenshot at 0003E8FB: http://ps.openttdcoop.org/prozone/webcam/0003E8FB.png 10:58:23 <ProZone> <mfb> :o SLH09 10:58:29 <ProZone> <XeryusTC> north ML needs an u pgrade :P 10:58:35 <ProZone> <XeryusTC> we know ;) 11:01:08 <ProZone> *** made screenshot at 0000CC10: http://ps.openttdcoop.org/prozone/webcam/0000CC10.png 11:04:28 <ProZone> *** made screenshot at 00035196: http://ps.openttdcoop.org/prozone/webcam/00035196.png 11:04:44 <ProZone> <XeryusTC> this network needs some extra lines in quite a few places :o 11:05:19 <ProZone> <V453000> mhm :) 11:06:08 <ProZone> <XeryusTC> mainly bbh5 :P 11:07:49 <ProZone> *** made screenshot at 00017AC6: http://ps.openttdcoop.org/prozone/webcam/00017AC6.png 11:08:42 <ProZone> <XeryusTC> but possibly rebuild slh9 first? 11:08:52 <ProZone> <V453000> what is wrong there 11:09:03 <ProZone> <V453000> no jams atm 11:09:05 <ProZone> <XeryusTC> the general mess? 11:09:12 <ProZone> <mfb> I like it 11:09:34 <ProZone> <V453000> if we need to expand there, nuke it 11:09:37 <ProZone> <V453000> if not, come do something else :p 11:09:43 <ProZone> <XeryusTC> i like spaghetti, but this is just madness :P 11:10:07 <ProZone> <XeryusTC> well, then i suggest we 6 lane town and bbh5-bbh2 11:10:49 <ProZone> <V453000> which brings expanding town drop =D 11:11:04 <ProZone> <mfb> a mountain? there was a mountain? 11:11:09 <ProZone> *** made screenshot at 00010647: http://ps.openttdcoop.org/prozone/webcam/00010647.png 11:11:24 <ProZone> <XeryusTC> ? 11:11:39 <ProZone> <mfb> see sign 11:11:45 <ProZone> <XeryusTC> oh yeah :P 11:11:56 <ProZone> <XeryusTC> V decided to nuke the thing 11:12:00 <ProZone> <V453000> k, I will rebuild the entrance once again 11:12:04 <ProZone> <XeryusTC> it is not the only mountaint that has disapeared :o 11:12:22 <ProZone> <V453000> come on the mountain creates a beautiful mountain pass now 11:12:28 <ProZone> <mfb> well, the area is quite flat for the landscape :p 11:12:44 <ProZone> <V453000> see sawmill for flat :P 11:12:54 <ProZone> <mfb> ;) 11:12:56 <ProZone> <XeryusTC> you should see how much water there was where factory is now :P 11:13:04 <ProZone> <V453000> :D 11:13:18 <ProZone> <V453000> but that is de-flat :P 11:13:21 <ProZone> <mfb> lol 11:14:29 <ProZone> *** made screenshot at 00004ECB: http://ps.openttdcoop.org/prozone/webcam/00004ECB.png 11:14:49 <ProZone> <XeryusTC> brb, taking a dump 11:14:52 <ProZone> <V453000> :D 11:16:08 <ProZone> <V453000> wtf? 11:16:27 <ProZone> <mfb> want to reduce the jam a bit, don't worry 11:17:15 <ProZone> <mfb> now everything jams and does not take SLH08 to nowhere 11:17:31 <ProZone> <V453000> no matter :) 11:17:49 <ProZone> *** made screenshot at 0000CEDC: http://ps.openttdcoop.org/prozone/webcam/0000CEDC.png 11:18:50 <ProZone> <V453000> is this too big? :D 11:19:00 <ProZone> <mfb> uh 11:19:06 <ProZone> <mfb> with entry/exit signals 11:19:15 <ProZone> <V453000> it might be fine 11:19:25 <ProZone> <mfb> maybe 2 blocks of 3 instead 11:21:10 <ProZone> *** made screenshot at 000130CA: http://ps.openttdcoop.org/prozone/webcam/000130CA.png 11:22:07 <ProZone> <XeryusTC> back 11:22:59 <ProZone> <XeryusTC> you're taking the destroy first, think about stuff later route? 11:23:21 <ProZone> <V453000> anything bad? 11:23:35 <ProZone> <mfb> maybe a bit slow 11:24:09 <ProZone> <V453000> lets see 11:24:16 <ProZone> <V453000> I believe if fills all platforms 11:24:30 <ProZone> *** made screenshot at 000094E0: http://ps.openttdcoop.org/prozone/webcam/000094E0.png 11:24:32 <ProZone> <mfb> 5 11:24:38 <ProZone> <V453000> in slow mode though 11:24:49 <ProZone> <mfb> don't expect the fast mode 11:24:59 <ProZone> <V453000> why not 11:25:05 <ProZone> <V453000> at least sometimes 11:25:21 <ProZone> <mfb> trains are not very intelligent 11:25:22 *** Mucht has quit IRC 11:27:51 <ProZone> *** made screenshot at 000064D9: http://ps.openttdcoop.org/prozone/webcam/000064D9.png 11:30:13 <ProZone> <mfb> there is the problem. in fast mode, it would need more than 6 platforms 11:30:23 <ProZone> <V453000> ? 11:30:25 <ProZone> <mfb> so it will go to slow mode with enough trains 11:30:34 <ProZone> <XeryusTC> i think 6 platforms is too much for one cross :P 11:30:47 <ProZone> <mfb> see example station 11:30:55 <ProZone> <mfb> in slow mode, 5 platforms are perfect 11:31:09 <ProZone> <V453000> what is that expected to tell 11:31:11 <ProZone> *** made screenshot at 0000C6DC: http://ps.openttdcoop.org/prozone/webcam/0000C6DC.png 11:31:25 <ProZone> <XeryusTC> but you may suspect that the trains will enter under high speed 11:31:25 <ProZone> <V453000> make 2 crosses of 3 and see the difference in fast mode (none) 11:31:35 <ProZone> <XeryusTC> and like this you'll probably get loads of trains waiting for the cross 11:31:39 <ProZone> <mfb> but I see a difference n slow mode 11:31:41 <ProZone> <XeryusTC> you'd probably need to pbs it 11:31:59 <ProZone> <V453000> maybe 11:32:01 <ProZone> <V453000> maybe not 11:32:41 <ProZone> <V453000> rather the 6 line entrance is quite odd 11:34:31 <ProZone> *** made screenshot at 00004CCA: http://ps.openttdcoop.org/prozone/webcam/00004CCA.png 11:37:52 <ProZone> *** made screenshot at 00002CCA: http://ps.openttdcoop.org/prozone/webcam/00002CCA.png 11:39:34 <ProZone> <mfb> food is ready 11:39:38 <ProZone> *** mfb has joined spectators 11:41:11 <ProZone> *** made screenshot at 00001EE7: http://ps.openttdcoop.org/prozone/webcam/00001EE7.png 11:43:10 <ProZone> <XeryusTC> exit done 11:44:32 <ProZone> *** made screenshot at 0000C2DF: http://ps.openttdcoop.org/prozone/webcam/0000C2DF.png 11:47:52 <ProZone> *** made screenshot at 00008EDE: http://ps.openttdcoop.org/prozone/webcam/00008EDE.png 11:51:12 <ProZone> *** made screenshot at 000072DE: http://ps.openttdcoop.org/prozone/webcam/000072DE.png 11:54:32 <ProZone> *** made screenshot at 0001C2A6: http://ps.openttdcoop.org/prozone/webcam/0001C2A6.png 11:57:52 <ProZone> *** made screenshot at 0001B6A5: http://ps.openttdcoop.org/prozone/webcam/0001B6A5.png 12:00:08 <ProZone> <XeryusTC> maximum jam :D 12:00:11 <ProZone> <V453000> :) 12:01:13 <ProZone> *** made screenshot at 000092E5: http://ps.openttdcoop.org/prozone/webcam/000092E5.png 12:02:07 *** TWerkhoven has joined #openttdcoop.pro 12:04:31 <XeryusTC> !gap 3 15 12:04:31 <ProZone> XeryusTC: You need 4 tunnels/bridges for trainlength 3 and gap 15. 12:04:33 <ProZone> *** made screenshot at 0001CE41: http://ps.openttdcoop.org/prozone/webcam/0001CE41.png 12:04:35 <XeryusTC> 4 O_o 12:04:45 <ProZone> <V453000> ? 12:06:52 <V453000> oh :) 12:06:54 <V453000> officially :) 12:07:54 <ProZone> *** made screenshot at 0000A6CD: http://ps.openttdcoop.org/prozone/webcam/0000A6CD.png 12:08:12 <ProZone> <XeryusTC> yeah 12:08:16 <ProZone> <XeryusTC> like i ever listened to that :P 12:08:29 <ProZone> <XeryusTC> i now have 4 of which 2 are shared :P 12:08:35 <ProZone> <V453000> I see 12:10:05 <ProZone> <V453000> something tells me that forgetting lines in there isnt good 12:10:19 <ProZone> <XeryusTC> in where? 12:10:25 <ProZone> <V453000> town rop 12:10:25 <ProZone> <V453000> drop 12:10:41 <ProZone> <XeryusTC> oh xD 12:11:13 <ProZone> *** made screenshot at 000098D4: http://ps.openttdcoop.org/prozone/webcam/000098D4.png 12:14:34 <ProZone> *** made screenshot at 0001BA65: http://ps.openttdcoop.org/prozone/webcam/0001BA65.png 12:15:40 <ProZone> <V453000> lets see how bad is it 12:16:16 <ProZone> <XeryusTC> upgraded your 8->4 to 12->6 12:16:22 <ProZone> <XeryusTC> well, i say upgrade, i actually mean replaced :P 12:16:26 <ProZone> <V453000> :x 12:16:33 <ProZone> <V453000> looks sucky but lets see 12:16:35 <ProZone> <XeryusTC> xD 12:16:41 <ProZone> <XeryusTC> only the prios suck :P 12:17:11 <ProZone> <V453000> well the choices mainly dont go too far, just over 1-2 lines ... but lets see 12:17:30 <ProZone> <XeryusTC> well, yeah :P 12:17:36 <ProZone> <XeryusTC> but it probably will work 12:17:43 <ProZone> <V453000> yes, it might 12:17:45 <ProZone> <XeryusTC> when everything is signalled properly xD 12:17:54 <ProZone> *** made screenshot at 0001CA5F: http://ps.openttdcoop.org/prozone/webcam/0001CA5F.png 12:19:23 <ProZone> <V453000> I will have to go in a few minutes 12:19:27 <ProZone> <XeryusTC> laaaag :o 12:21:14 <ProZone> *** made screenshot at 0000A2D5: http://ps.openttdcoop.org/prozone/webcam/0000A2D5.png 12:22:38 <ProZone> <V453000> got to go, sorry :( 12:22:44 <ProZone> *** mfb has joined company #1 12:22:46 <ProZone> *** V453000 has left the game (leaving) 12:22:48 <ProZone> <mfb> re 12:22:50 <ProZone> <XeryusTC> well, cya later then :) 12:23:09 <ProZone> <mfb> uh 12:23:15 <ProZone> <mfb> BBH needs 2 more lines 12:23:20 <ProZone> <XeryusTC> damn, trains only took one ML from slh 4 12:24:34 <ProZone> *** made screenshot at 0001E8FB: http://ps.openttdcoop.org/prozone/webcam/0001E8FB.png 12:24:35 <ProZone> <mfb> 2 blocks are in slow mode 12:24:41 <ProZone> <mfb> the others work fine 12:26:13 <ProZone> <mfb> better :) 12:27:01 <ProZone> <XeryusTC> i see the flaw in my balancer :P 12:27:15 <ProZone> <mfb> town exit? 12:27:25 <ProZone> <XeryusTC> although it is mainly because trains cant reach all lines xD 12:27:28 <ProZone> <XeryusTC> no, bbh5 12:27:47 <ProZone> <mfb> ah, already expanded 12:27:55 <ProZone> *** made screenshot at 0001B69C: http://ps.openttdcoop.org/prozone/webcam/0001B69C.png 12:28:02 <ProZone> <XeryusTC> but this'll need redoing 12:28:16 <ProZone> <XeryusTC> it is now basically a giant 6->3 12:28:18 <ProZone> <XeryusTC> and that two times :O 12:28:28 <ProZone> <mfb> yeah 12:30:18 <ProZone> <XeryusTC> i think we'll need to redo most of bbh5 anyway 12:30:46 <ProZone> <mfb> hmm 12:30:54 <ProZone> <mfb> I 12:30:57 <ProZone> <XeryusTC> lets send all goods trains to depot, destroy bbh5 and rebuild it completely for 6 lanes? 12:31:13 <ProZone> <XeryusTC> with the goods trains in the depot the rest of the trains can take the south ML 12:31:15 <ProZone> *** made screenshot at 0001A8D7: http://ps.openttdcoop.org/prozone/webcam/0001A8D7.png 12:31:22 <ProZone> <mfb> do you think that is necessary? 12:31:36 <ProZone> <XeryusTC> i have never liked the footprint of bbh5 12:32:07 <ProZone> <XeryusTC> i think if we shrink it and at the same time optimise all its flows we will not get big problems from it until the next upgrade 12:32:28 <ProZone> <mfb> ok 12:32:35 <ProZone> <mfb> trains -> depot is running 12:32:55 <ProZone> <XeryusTC> cool :) 12:33:14 <ProZone> <XeryusTC> it will be weird releasing them like this :P 12:33:31 <ProZone> <mfb> so what 12:33:45 <ProZone> <mfb> twoway-depots would be a nice thing ;) 12:34:07 <ProZone> <XeryusTC> jup ;) 12:34:31 <ProZone> <mfb> BBH01 :D 12:34:35 <ProZone> *** made screenshot at 000036ED: http://ps.openttdcoop.org/prozone/webcam/000036ED.png 12:34:43 <ProZone> <XeryusTC> yeah 12:34:45 <ProZone> <mfb> oh 12:34:47 <ProZone> <mfb> visible depot there 12:34:53 <ProZone> <XeryusTC> we have an accesible depot on ex-slh3 there :P 12:35:00 <ProZone> <XeryusTC> it is the only one in the network 12:35:02 <ProZone> <mfb> bad thing 12:35:12 <ProZone> <XeryusTC> i've left it because i removed trains occasionally 12:35:39 <ProZone> <XeryusTC> made it not accesible :P 12:36:47 <ProZone> <mfb> hmm 12:37:37 <ProZone> <XeryusTC> did you just stop all goods trains? 12:37:56 <ProZone> *** made screenshot at 000036F0: http://ps.openttdcoop.org/prozone/webcam/000036F0.png 12:38:03 <ProZone> <mfb> and started them again 12:38:28 <ProZone> <mfb> but they keep the wrong depot as target 12:39:09 <ProZone> <XeryusTC> weird 12:39:11 <ProZone> <mfb> so I will remove it 12:40:15 <ProZone> <XeryusTC> wtf 12:40:25 <ProZone> <mfb> ? 12:40:37 <ProZone> <mfb> done soon 12:40:48 <ProZone> <XeryusTC> redoing send to depot order from the train list doesnt work xD 12:41:16 <ProZone> *** made screenshot at 0000C169: http://ps.openttdcoop.org/prozone/webcam/0000C169.png 12:41:59 <ProZone> <mfb> that should work now 12:42:09 <ProZone> <XeryusTC> jup 12:42:15 <ProZone> <XeryusTC> just need to wait for slh2 to unjam 12:44:36 <ProZone> *** made screenshot at 00018453: http://ps.openttdcoop.org/prozone/webcam/00018453.png 12:44:57 <ProZone> <mfb> unjammed 12:45:08 <ProZone> <XeryusTC> i removed some connections in bbh2 12:46:31 <ProZone> <XeryusTC> time for a big demolish :P 12:47:46 <ProZone> <mfb> SLH02 is redirected to SLH04 12:47:52 <ProZone> <XeryusTC> cool :) 12:47:56 <ProZone> *** made screenshot at 00017701: http://ps.openttdcoop.org/prozone/webcam/00017701.png 12:48:04 <ProZone> <XeryusTC> se !lulz 12:48:16 <ProZone> <mfb> oh... 12:49:21 <ProZone> <mfb> line counts? 12:49:29 <ProZone> <XeryusTC> 6 12:49:31 <ProZone> <XeryusTC> in all directions 12:49:35 <ProZone> <mfb> :D 12:51:16 <ProZone> *** made screenshot at 0001966F: http://ps.openttdcoop.org/prozone/webcam/0001966F.png 12:51:18 <ProZone> <XeryusTC> we do have magic dozer btw 12:51:24 <ProZone> <mfb> I know 12:51:26 <ProZone> <XeryusTC> ok 12:54:38 <ProZone> *** made screenshot at 0001A6A7: http://ps.openttdcoop.org/prozone/webcam/0001A6A7.png 12:57:57 <ProZone> *** made screenshot at 0001AAA8: http://ps.openttdcoop.org/prozone/webcam/0001AAA8.png 12:58:48 <ProZone> <XeryusTC> feel free to help ;) 12:59:10 <ProZone> <mfb> did SLH08 and some other support stuff 12:59:24 <ProZone> <XeryusTC> ok :) 12:59:31 <ProZone> <mfb> no sync? 12:59:37 <ProZone> <XeryusTC> nah 12:59:39 <ProZone> <XeryusTC> trains are far apart 12:59:45 <ProZone> <mfb> hmm right 13:01:17 <ProZone> *** made screenshot at 00018ABA: http://ps.openttdcoop.org/prozone/webcam/00018ABA.png 13:01:27 <ProZone> <mfb> depot exits done ;) 13:01:33 <ProZone> <XeryusTC> :D 13:01:36 <ProZone> <XeryusTC> looks cool 13:02:32 <ProZone> <XeryusTC> any good ideas for 12->6 joiners? :P 13:02:42 <ProZone> <mfb> "mess"? 13:02:48 <ProZone> <XeryusTC> xD 13:02:55 <ProZone> <mfb> 2 6->3 should work, too 13:03:07 <ProZone> <mfb> as long as the 6 are from both directions somehow 13:03:07 <ProZone> <XeryusTC> true 13:04:37 <ProZone> *** made screenshot at 0001D2F2: http://ps.openttdcoop.org/prozone/webcam/0001D2F2.png 13:04:43 <ProZone> <XeryusTC> i think we can actually join the 6 lines to 4 on some paths if we want to :o 13:04:51 <ProZone> <mfb> yeah 13:07:58 <ProZone> *** made screenshot at 000184CA: http://ps.openttdcoop.org/prozone/webcam/000184CA.png 13:09:03 <ProZone> <mfb> western split done 13:09:13 <ProZone> <XeryusTC> nice :) 13:11:18 <ProZone> *** made screenshot at 000186CD: http://ps.openttdcoop.org/prozone/webcam/000186CD.png 13:12:06 <ProZone> <mfb> interesting.. no major jams 13:12:29 <ProZone> <XeryusTC> because of the lack of goods trains ;) 13:12:49 <ProZone> <XeryusTC> i'm afraid that this joiner will be huge :o 13:12:53 <ProZone> <mfb> well, we removed one important part of the remaining network, too 13:13:09 <ProZone> <XeryusTC> but otoh, those 8->8 joiners in PZG5 were also huge 13:13:21 <ProZone> <XeryusTC> yeah, but this part of the network was mainly used by the goods trains ;) 13:13:54 <ProZone> <mfb> where are the lines for N->E? 13:14:09 <ProZone> <mfb> tunnel them under W->N? 13:14:23 <ProZone> <XeryusTC> i think so 13:14:38 <ProZone> *** made screenshot at 0001AAD2: http://ps.openttdcoop.org/prozone/webcam/0001AAD2.png 13:14:40 <ProZone> <XeryusTC> i'm thinking of making W->N 4 lanes instead of 6 13:14:57 <ProZone> <XeryusTC> that would make the north joiner smaller and leave more room in the middle of the hub ;) 13:15:09 <ProZone> <mfb> hmm 13:15:12 <ProZone> <mfb> but 6->4 needs some space 13:15:20 <ProZone> <mfb> ok, not much if you just build 2 3->2 13:15:23 <ProZone> <XeryusTC> can be made with 2 simple 3->2 13:15:27 <ProZone> <mfb> or something like that 13:15:39 <ProZone> <XeryusTC> but most traffic here goes north 13:15:50 <ProZone> <XeryusTC> so probably best to not simply mix that traffic 13:17:54 <ProZone> <mfb> wait, what 13:17:59 <ProZone> *** made screenshot at 0001AADA: http://ps.openttdcoop.org/prozone/webcam/0001AADA.png 13:18:02 <ProZone> <mfb> oh, 3 missing 13:18:06 <ProZone> <XeryusTC> xD 13:18:34 <ProZone> <XeryusTC> this is quite insane :o 13:18:44 <ProZone> <mfb> ok 13:18:50 <ProZone> <mfb> but the line-crossings are done 13:19:06 <ProZone> <XeryusTC> i can see so many SLHs that will probably need a full rebuild for 6 lanes 13:19:10 <ProZone> <XeryusTC> also slh 4 jams 13:19:21 <ProZone> <mfb> well, got too many trains at the moment 13:19:27 <ProZone> <XeryusTC> yeah 13:19:27 <ProZone> <mfb> no 13:19:30 <ProZone> <mfb> that is a signal error 13:19:49 <ProZone> <mfb> fixed 13:21:19 <ProZone> *** made screenshot at 0001A8D7: http://ps.openttdcoop.org/prozone/webcam/0001A8D7.png 13:22:26 <ProZone> <mfb> hmm 13:22:40 <ProZone> <mfb> if we split 3 lines from W later, the mixing is already done 13:24:40 <ProZone> *** made screenshot at 0001BADC: http://ps.openttdcoop.org/prozone/webcam/0001BADC.png 13:27:40 <ProZone> <mfb> only down-side is that the last line comes so late 13:28:00 <ProZone> *** made screenshot at 0001B6BE: http://ps.openttdcoop.org/prozone/webcam/0001B6BE.png 13:28:04 <ProZone> <XeryusTC> hmm 13:28:33 <ProZone> <mfb> needs one tile more 13:28:39 <ProZone> <XeryusTC> move the other lines ;) 13:28:53 <ProZone> <XeryusTC> anyway, the north joiner seems like it is done :D 13:29:12 <ProZone> <XeryusTC> unless i've missed a line 13:29:29 <ProZone> <mfb> looks like all are connected somehow 13:31:20 <ProZone> *** made screenshot at 0001B0E4: http://ps.openttdcoop.org/prozone/webcam/0001B0E4.png 13:33:30 <ProZone> <mfb> hmm 13:33:41 <ProZone> <mfb> ah, got it 13:34:01 <ProZone> <XeryusTC> too many lines? :D 13:34:08 <ProZone> <mfb> 13 instead of 12 ;) 13:34:29 <ProZone> <XeryusTC> lol 13:34:40 <ProZone> *** made screenshot at 0001C6C2: http://ps.openttdcoop.org/prozone/webcam/0001C6C2.png 13:34:42 <ProZone> <mfb> one line was double-connected 13:35:07 <ProZone> <XeryusTC> nice :P 13:36:20 <ProZone> <XeryusTC> upgrading slh 4 is going to be a bitch :o 13:38:01 <ProZone> *** made screenshot at 0001A0E2: http://ps.openttdcoop.org/prozone/webcam/0001A0E2.png 13:38:14 <ProZone> <mfb> ok, split is small and can be moved now 13:39:56 <ProZone> <XeryusTC> this kind of joiner is definately going to be too big :o 13:41:21 <ProZone> *** made screenshot at 0001B0EB: http://ps.openttdcoop.org/prozone/webcam/0001B0EB.png 13:41:44 <ProZone> <XeryusTC> bloody forests :P 13:42:42 <ProZone> <mfb> :p 13:44:02 <ProZone> <XeryusTC> damnit xD 13:44:41 <ProZone> *** made screenshot at 00019CDB: http://ps.openttdcoop.org/prozone/webcam/00019CDB.png 13:44:44 <ProZone> <XeryusTC> just going with the backup plan then xD 13:48:01 <ProZone> *** made screenshot at 00018CE7: http://ps.openttdcoop.org/prozone/webcam/00018CE7.png 13:48:56 <ProZone> <XeryusTC> lol :D 13:48:59 <ProZone> <mfb> ? 13:49:33 <ProZone> <XeryusTC> you moving all those lines so carefully :D 13:49:43 <ProZone> <mfb> :p 13:49:49 <ProZone> <mfb> to build the second part there 13:50:05 <ProZone> <mfb> like that? 13:50:38 <ProZone> <XeryusTC> i was thinking to make it 2x6->3, but this works even better 13:50:50 <ProZone> <XeryusTC> i think 13:51:15 <ProZone> <XeryusTC> tunnels are 5 tiles 13:51:17 <ProZone> <XeryusTC> for prio 13:51:22 <ProZone> *** made screenshot at 0001A4EE: http://ps.openttdcoop.org/prozone/webcam/0001A4EE.png 13:52:04 <ProZone> <XeryusTC> hmm 13:54:42 <ProZone> *** made screenshot at 0001A513: http://ps.openttdcoop.org/prozone/webcam/0001A513.png 13:58:02 <ProZone> *** made screenshot at 000178E8: http://ps.openttdcoop.org/prozone/webcam/000178E8.png 13:58:20 <ProZone> <XeryusTC> hmm :P 14:00:54 <ProZone> <mfb> SLH04 :/ 14:00:57 <ProZone> <XeryusTC> i know 14:00:59 <ProZone> <mfb> move everything away? 14:01:02 <ProZone> <XeryusTC> yeah 14:01:20 <ProZone> <XeryusTC> i'm going to build the north split first 14:01:22 <ProZone> *** made screenshot at 0001C70D: http://ps.openttdcoop.org/prozone/webcam/0001C70D.png 14:01:34 <ProZone> <XeryusTC> wtf overflow? :P 14:03:23 <ProZone> <mfb> trains blocked SLH 14:03:40 <ProZone> <mfb> and yeah it is quick and even more dirty :p 14:04:42 <ProZone> *** made screenshot at 000166D5: http://ps.openttdcoop.org/prozone/webcam/000166D5.png 14:05:49 <ProZone> <XeryusTC> do note that i have no clue on what the general idea was :P 14:06:19 <ProZone> <mfb> I do note :p 14:08:03 <ProZone> *** made screenshot at 000172E1: http://ps.openttdcoop.org/prozone/webcam/000172E1.png 14:08:49 <ProZone> <mfb> :) 14:08:51 <ProZone> <XeryusTC> we could send trains back over slh 8 now 14:09:03 <ProZone> <XeryusTC> and the E->W line 14:09:17 <ProZone> <XeryusTC> and wood goods trains :P 14:09:31 <ProZone> <XeryusTC> although that last bit might not be too clever :P 14:09:42 <ProZone> <mfb> reconnected 14:10:35 <ProZone> <XeryusTC> removed slh4 connection 14:11:23 <ProZone> *** made screenshot at 00019F1A: http://ps.openttdcoop.org/prozone/webcam/00019F1A.png 14:13:58 <ProZone> <XeryusTC> i feel sorry for MrD2DG, almost everything he build in this game has been removed or rebuild due to expansion :P 14:14:26 <ProZone> <mfb> only way to prevent this: keep building. or build some random primaries 14:14:43 <ProZone> *** made screenshot at 00018311: http://ps.openttdcoop.org/prozone/webcam/00018311.png 14:15:04 <ProZone> <XeryusTC> true, but most things have only been expanded in this game 14:15:10 <ProZone> <XeryusTC> except from his and pm's creations 14:15:35 <ProZone> <XeryusTC> anyway, i will take a shower 14:15:53 <ProZone> <mfb> SLH04 is a bit cleaner now 14:16:15 <ProZone> <mfb> hmm not the hub 14:16:17 <ProZone> <mfb> but the SL 14:17:03 <ProZone> <XeryusTC> ok 14:18:03 <ProZone> *** made screenshot at 00018F7B: http://ps.openttdcoop.org/prozone/webcam/00018F7B.png 14:20:21 <ProZone> <mfb> ok 14:20:33 <ProZone> <mfb> 6th at SLH04/BBH01 missing 14:20:40 <ProZone> <mfb> 2 6->3 mergers missing 14:20:54 <ProZone> <mfb> BBH02 looks expanded 14:21:12 <ProZone> <mfb> after that, we have some open lines, but everything should work 14:21:24 <ProZone> *** made screenshot at 0000D8E8: http://ps.openttdcoop.org/prozone/webcam/0000D8E8.png 14:21:58 <ProZone> <mfb> afk 14:22:04 <ProZone> *** mfb has joined spectators 14:22:04 <ProZone> *** Game paused (number of players) 14:48:21 <ProZone> *** XeryusTC has left the game (leaving) 15:48:43 *** Progman has quit IRC 16:02:29 <ProZone> *** Game still paused (number of players) 16:02:29 <ProZone> *** XeryusTC joined the game 16:03:50 <ProZone> *** XeryusTC has unpaused the server. 16:03:52 <ProZone> *** Game unpaused (number of players) 16:04:44 <ProZone> *** made screenshot at 0000D0E5: http://ps.openttdcoop.org/prozone/webcam/0000D0E5.png 16:06:13 <ProZone> *** XeryusTC has unpaused the server. 16:06:17 <ProZone> *** XeryusTC has enabled autopause mode. 16:06:19 <ProZone> *** Game paused (number of players) 16:07:27 <ProZone> *** XeryusTC has unpaused the server. 16:07:29 <ProZone> *** Game unpaused (number of players) 16:08:04 <ProZone> *** made screenshot at 00018EE0: http://ps.openttdcoop.org/prozone/webcam/00018EE0.png 16:11:25 <ProZone> *** made screenshot at 0001D69E: http://ps.openttdcoop.org/prozone/webcam/0001D69E.png 16:14:45 <ProZone> *** made screenshot at 0001D29D: http://ps.openttdcoop.org/prozone/webcam/0001D29D.png 16:18:05 <ProZone> *** made screenshot at 0001BEB0: http://ps.openttdcoop.org/prozone/webcam/0001BEB0.png 16:21:26 <ProZone> *** made screenshot at 0001C2BD: http://ps.openttdcoop.org/prozone/webcam/0001C2BD.png 16:24:46 <ProZone> *** made screenshot at 0001D0B6: http://ps.openttdcoop.org/prozone/webcam/0001D0B6.png 16:28:00 <ProZone> <mfb> :D 16:28:06 <ProZone> *** made screenshot at 0001D4AF: http://ps.openttdcoop.org/prozone/webcam/0001D4AF.png 16:28:16 <ProZone> <XeryusTC> :P 16:28:24 <ProZone> <XeryusTC> i was bored :P 16:31:26 <ProZone> *** made screenshot at 000036EB: http://ps.openttdcoop.org/prozone/webcam/000036EB.png 16:31:58 <ProZone> <XeryusTC> i have restarted the goods trains :D 16:32:56 <ProZone> <XeryusTC> hub is about the same footprint, but has way more lines :P 16:38:07 <ProZone> *** made screenshot at 000032EE: http://ps.openttdcoop.org/prozone/webcam/000032EE.png 16:38:44 <ProZone> <mfb> :D 16:38:56 <ProZone> <XeryusTC> jam :( 16:39:02 <ProZone> <XeryusTC> at slh3 16:39:05 <ProZone> <XeryusTC> well, slh2 16:39:19 <ProZone> <mfb> temp 6->4 16:39:33 <ProZone> <XeryusTC> not slh4, slh 2 ;) 16:39:43 <ProZone> <mfb> but temp 6->4 is jamming 16:39:49 <ProZone> <XeryusTC> oh xD 16:40:07 <ProZone> <mfb> for obvious reasons :p 16:40:17 <ProZone> <XeryusTC> yeah :o 16:40:39 <ProZone> <mfb> afk 16:40:57 <ProZone> <XeryusTC> changed it 16:41:03 <ProZone> <XeryusTC> it now merges 2 empty lanes :P 16:41:27 <ProZone> *** made screenshot at 00019CB7: http://ps.openttdcoop.org/prozone/webcam/00019CB7.png 16:42:33 <ProZone> *** Spike joined the game 16:42:47 *** Mucht has joined #openttdcoop.pro 16:42:47 *** ChanServ sets mode: +o Mucht 16:43:03 <ProZone> <XeryusTC> hey spike 16:44:05 <ProZone> <Spike> ellow 16:44:47 <ProZone> *** made screenshot at 000036EB: http://ps.openttdcoop.org/prozone/webcam/000036EB.png 16:48:01 <ProZone> *** XeryusTC has enabled autopause mode. 16:48:03 <ProZone> *** Game paused (number of players) 16:48:03 <ProZone> <XeryusTC> time for dinner 16:54:01 *** Mucht has quit IRC 17:09:05 <ProZone> <XeryusTC> back btw 17:09:20 * ^Spike^ is working on something else atm.. :) 17:10:15 <^Spike^> reading/applying a book and it's funny to play with :) 17:12:23 <^Spike^> hmmm finished chapter.. 17:25:26 <ProZone> *** mfb has joined company #1 17:25:26 <ProZone> *** Game unpaused (number of players) 17:25:38 <ProZone> *** Spike has left the game (leaving) 17:28:07 <ProZone> *** made screenshot at 0001B925: http://ps.openttdcoop.org/prozone/webcam/0001B925.png 17:31:28 <ProZone> *** made screenshot at 0001BB2B: http://ps.openttdcoop.org/prozone/webcam/0001BB2B.png 17:34:48 <ProZone> *** made screenshot at 00004140: http://ps.openttdcoop.org/prozone/webcam/00004140.png 17:38:08 <ProZone> *** made screenshot at 0001BF17: http://ps.openttdcoop.org/prozone/webcam/0001BF17.png 17:41:28 <ProZone> *** made screenshot at 0000BB63: http://ps.openttdcoop.org/prozone/webcam/0000BB63.png 17:43:38 <ProZone> *** mfb has joined spectators 17:43:38 <ProZone> *** Game paused (number of players) 17:44:02 <ProZone> <XeryusTC> hmm? 17:44:49 <ProZone> *** made screenshot at 0003C071: http://ps.openttdcoop.org/prozone/webcam/0003C071.png 17:45:43 <ProZone> *** XeryusTC has left the game (leaving) 17:59:42 *** LoPo has joined #openttdcoop.pro 17:59:46 <LoPo> !password 17:59:46 <ProZone> LoPo: roding 18:00:07 <ProZone> *** Game still paused (number of players) 18:00:07 <ProZone> *** LoPo joined the game 18:02:40 <ProZone> *** LoPo has left the game (leaving) 18:44:16 <V453000> !password 18:44:16 <ProZone> V453000: roding 18:44:30 <ProZone> *** Game still paused (number of players) 18:44:33 <ProZone> *** V453000 joined the game 18:46:33 <ProZone> <V453000> o_O 18:47:13 <mfb-> ? 18:47:31 <ProZone> <V453000> the eastern merger of BBH 05 is weird 18:47:37 <ProZone> <V453000> with the combo signals 18:48:10 <ProZone> *** made screenshot at 000068D8: http://ps.openttdcoop.org/prozone/webcam/000068D8.png 18:52:45 <mfb-> maybe a mistake 18:52:49 <ProZone> <V453000> hardly 18:53:03 <ProZone> <mfb> or just long prios 18:53:17 <ProZone> <V453000> you mean "this" right? 18:53:23 <ProZone> <mfb> yes 18:53:32 <ProZone> <mfb> ah, that 18:53:34 <ProZone> <V453000> well lets see 18:53:37 <ProZone> <V453000> but I think that might break 18:53:43 <ProZone> *** mfb has joined company #1 18:53:43 <ProZone> *** Game unpaused (number of players) 18:54:41 <ProZone> <mfb> not so bad with the current traffic 18:54:50 <ProZone> *** made screenshot at 0001C4B2: http://ps.openttdcoop.org/prozone/webcam/0001C4B2.png 18:55:05 <ProZone> <V453000> no traffic atm 18:55:11 <ProZone> <V453000> it might work, hard to say 18:55:48 <ProZone> <V453000> might actually work better than the bays, will see 18:58:11 <ProZone> *** made screenshot at 0002A2BA: http://ps.openttdcoop.org/prozone/webcam/0002A2BA.png 18:59:03 <ProZone> *** Spike joined the game 18:59:50 <ProZone> <V453000> hmf :x 18:59:59 <ProZone> <V453000> north jams already though 19:00:17 <ProZone> <mfb> town? 19:00:23 <ProZone> <V453000> bbh 5 19:00:33 <ProZone> <mfb> hmm 19:00:35 <ProZone> <mfb> one line is slow 19:00:45 <ProZone> <mfb> traffic is quite unequal 19:00:56 <ProZone> <mfb> ah well 19:00:58 <ProZone> <mfb> obvious 19:01:10 *** Progman has joined #openttdcoop.pro 19:01:31 <ProZone> *** made screenshot at 0001A27F: http://ps.openttdcoop.org/prozone/webcam/0001A27F.png 19:01:49 <ProZone> <mfb> let's see 19:02:17 <ProZone> <mfb> better 19:02:23 <ProZone> <V453000> the prio did not help though 19:02:37 <ProZone> <mfb> I know 19:02:39 <ProZone> <V453000> and I doubt such a small piece would make any difference with these trains 19:02:42 <ProZone> <V453000> but well .. works somehow :D 19:02:52 <ProZone> <mfb> no, the difference was in the east 19:02:58 <ProZone> <V453000> hm :) 19:03:00 <ProZone> <V453000> I see 19:03:02 <ProZone> <mfb> I connected the lines different 19:03:10 <ProZone> <V453000> anyway, you know about the plans for the next game already? the srnw 19:03:23 <ProZone> <mfb> the idea: yes 19:04:01 <ProZone> <V453000> I think I have the concept ready and thought through 19:04:32 <ProZone> <V453000> we will need to make 2 separate networks, one for empty, one for full ... unless we want to make six types of trains instead of 3 and then split them endless times 19:16:56 <mfb-> so what is the logic for injection? where do the TL1-trains come from and what determines when it is time for one? 19:17:05 <mfb-> split logic is easy of course 19:25:15 <V453000> the TL1 trains should be running in the circle forever 19:25:25 <V453000> with gaps for 1 train between them 19:25:35 <V453000> they should never be slowed or anything similar 19:25:38 <ProZone> *** Spike has left the game (leaving) 19:25:58 <V453000> and the "real" trains just join between them with some pre-accelerated joiners 19:26:05 <V453000> like pzg13 but without timer 19:36:04 *** TWerkhoven[l] has joined #openttdcoop.pro 19:44:22 <mfb-> ah ok 19:44:36 <mfb-> so the TL1 trains are like timers 19:45:06 <mfb-> hmm 19:45:14 <mfb-> but in that case, we don't need them on the ML at all 19:45:28 <mfb-> we already know where trains are 19:47:32 <ProZone> *** mfb has joined spectators 19:47:32 <ProZone> *** Game paused (number of players) 19:49:08 <ProZone> <V453000> hm 19:49:14 <ProZone> <V453000> well theoretically yes 19:50:44 <V453000> hmm 19:51:01 <V453000> but I think that would require _extreme_ precision 19:51:21 <V453000> and you would expect that the ring has precisely N*x tiles 19:51:30 <V453000> I think making the TL1s is more suitable 19:57:26 <ProZone> *** V453000 has left the game (leaving) 20:20:28 <mfb-> hmm 20:20:46 <mfb-> N*x should work 20:20:56 <mfb-> or maybe just one train as clock 20:21:11 <V453000> and a separate clock for each ring? 20:21:16 <mfb-> TL1 A B C A B C A B C ... 20:21:27 <mfb-> some gap in front of TL1 and a detection of that 20:21:33 <mfb-> one TL1 for each ring 20:21:37 <V453000> why the first TL1 then 20:21:53 <mfb-> to define a fixed position 20:22:04 <V453000> hm 20:22:28 <mfb-> gap in front of TL1 is something between "nothing" and enough for 3 trains 20:23:03 <mfb-> improvement: chain all MLs to get one large line with a single TL1 somewhere 20:23:15 <V453000> but how would that work 20:23:32 <V453000> you have a fixed position which resets timer and the timer says if the train can split or not? 20:23:33 <ProZone> *** mfb has joined company #1 20:23:48 <V453000> that is imo waaay too much fiddling with 20:23:57 <V453000> !password 20:23:57 <ProZone> V453000: piking 20:24:13 <ProZone> *** Game still paused (number of players) 20:24:13 <ProZone> *** Game unpaused (number of players) 20:24:15 <ProZone> *** V453000 joined the game 20:24:51 <ProZone> *** made screenshot at 0003E3E2: http://ps.openttdcoop.org/prozone/webcam/0003E3E2.png 20:26:27 <ProZone> <mfb> ok, without slowdowns of course :p 20:26:30 <ProZone> <V453000> sure sure 20:26:36 <ProZone> <V453000> but what is that for then 20:26:52 <ProZone> <V453000> the TL1 defines a head, fine 20:26:54 <ProZone> <mfb> I just remove the TL1s which do not do anything 20:27:00 <ProZone> <V453000> they do 20:27:30 <ProZone> <V453000> yes 20:27:36 <ProZone> <mfb> simple thing at each split 20:27:46 <ProZone> <V453000> ah 20:27:52 <ProZone> <V453000> :z 20:28:11 <ProZone> *** made screenshot at 0003F1E0: http://ps.openttdcoop.org/prozone/webcam/0003F1E0.png 20:28:41 <ProZone> <V453000> yes I see the point 20:28:55 <ProZone> <V453000> hmm 20:29:25 <ProZone> <V453000> and reset the timer when the TL1 passes? or? 20:29:47 <ProZone> <mfb> I think so 20:30:01 <ProZone> <V453000> hm 20:30:07 <ProZone> <mfb> hmm wait 20:30:18 <ProZone> <mfb> we have separate lines for empty/full 20:30:22 <ProZone> <V453000> dont know I still feel like making it logic instead of timer thingies would be nicer 20:30:26 <ProZone> <mfb> do we need circles at all? 20:30:32 <ProZone> <mfb> ah for different SLHs 20:31:32 <ProZone> *** made screenshot at 0003D7E2: http://ps.openttdcoop.org/prozone/webcam/0003D7E2.png 20:32:02 <ProZone> <V453000> I would make the layout differently, but schematically fine 20:32:16 <ProZone> <mfb> which layout? 20:32:20 <ProZone> <V453000> the 2 rings 20:32:42 <ProZone> <mfb> ah ok 20:32:44 <ProZone> <V453000> probably more like this or such 20:32:46 <ProZone> <mfb> well, details 20:32:48 <ProZone> <V453000> yes 20:32:54 <ProZone> <V453000> as I said ,schematically fine 20:33:39 <ProZone> <mfb> hmm 20:33:41 <ProZone> <V453000> but well, I still think it is better to have many dummy TL1 trains 20:33:53 <ProZone> <mfb> sync of timer and ML length should be possible, too 20:34:03 <ProZone> <V453000> yes but just stupid pain 20:34:05 <ProZone> <mfb> :D 20:34:11 <ProZone> <mfb> *count* 20:34:21 <ProZone> <V453000> quite honestly I would rather make it logical than time-synchronized 20:34:52 <ProZone> *** made screenshot at 0003DFE9: http://ps.openttdcoop.org/prozone/webcam/0003DFE9.png 20:34:56 <ProZone> <V453000> I would just let the TL1s run around like this 20:35:07 <ProZone> <V453000> and make the splits/joins count them 20:35:21 <ProZone> <V453000> and make real trains join right behind them 20:35:42 *** TWerkhoven[l] has quit IRC 20:35:43 <ProZone> <V453000> the formation of TL1s can be done in various ways, np 20:36:13 <ProZone> <mfb> I already experimented with that a bit 20:36:21 <ProZone> <mfb> fixed train distances 20:36:27 <ProZone> <V453000> yes, simple 20:36:38 <ProZone> <V453000> just make this, release all at once? 20:36:50 <ProZone> <mfb> then you have to count something 20:36:56 <ProZone> <mfb> circular train 20:37:10 <ProZone> <mfb> with 1 loop = time between them 20:37:14 <ProZone> <V453000> the only thing you have to count is make sure that the number of trains released is 3x N 20:38:09 *** TWerkhoven[l] has joined #openttdcoop.pro 20:38:12 <ProZone> *** made screenshot at 0003EBF3: http://ps.openttdcoop.org/prozone/webcam/0003EBF3.png 20:38:16 <ProZone> <V453000> I see, yes, that would work as well 20:38:30 <ProZone> <mfb> train limit... 20:38:41 <mfb-> !rcon set max_trains 1100 20:38:41 <V453000> !rcon set max_trains 4999 20:38:59 <TWerkhoven[l]> !password 20:38:59 <ProZone> TWerkhoven[l]: thinly 20:39:21 <ProZone> *** {TWerkhoven[L]} joined the game 20:39:24 <ProZone> <V453000> hi 20:39:32 <ProZone> <TWerkhoven[L]> hiya 20:39:38 <ProZone> <mfb> hi 20:39:50 <ProZone> <mfb> bad timing 20:40:04 <ProZone> <V453000> the space isnt anything near TL4 + 2 anyway 20:40:07 <ProZone> <mfb> oh, stopped train :D 20:40:10 <ProZone> <V453000> expect curve 20:40:17 <ProZone> <V453000> so like 10 tiles I assume 20:40:28 <ProZone> <mfb> 10-1 20:40:36 <ProZone> <V453000> yes sure 20:40:37 <ProZone> <V453000> each train has its dummy 20:41:32 <ProZone> *** made screenshot at 0003E5DB: http://ps.openttdcoop.org/prozone/webcam/0003E5DB.png 20:42:20 <ProZone> <mfb> ok, asia star TL1 is fast enough to fill it with a single line 20:42:30 <ProZone> <mfb> hmm too many ;) 20:42:44 <ProZone> <mfb> ok, some counting is involved 20:42:55 <ProZone> <mfb> or we inject via a good prio 20:43:01 <ProZone> <V453000> rather that ;) 20:43:08 <ProZone> <mfb> but even then, as we need 3n dummies 20:43:16 <ProZone> <V453000> 3n ? 20:43:22 <ProZone> <mfb> 3*n 20:43:22 <ProZone> <V453000> 1 dummy = 1 ML train 20:43:30 <ProZone> <V453000> ah I see 20:43:32 <ProZone> <V453000> neermind 20:43:42 <ProZone> <V453000> well that is no problem, is it? 20:43:50 <ProZone> <mfb> no problem 20:44:52 <ProZone> *** made screenshot at 0003DFDA: http://ps.openttdcoop.org/prozone/webcam/0003DFDA.png 20:45:19 <ProZone> *** TWerkhoven[L] has left the game (connection lost) 20:45:38 <ProZone> *** XeryusTC joined the game 20:45:44 <ProZone> <XeryusTC> ello 20:45:46 <ProZone> <V453000> hi 20:45:58 <ProZone> <mfb> hi 20:46:01 <ProZone> <mfb> noooooooo 20:46:11 <ProZone> <mfb> terrible flood 20:46:15 <ProZone> <XeryusTC> temp 6->4 jams :o 20:46:19 <ProZone> <mfb> oh, you saved it! 20:47:31 <ProZone> <V453000> I am thinking about which approach would be better usable in the end ... if you happen to slow the dummies down for example 20:47:34 <ProZone> <V453000> when building or etc 20:47:54 <ProZone> <V453000> though it is possible to build without touching ML I believe 20:48:04 <ProZone> <mfb> do not slow them down :p 20:48:06 <ProZone> <V453000> k 20:48:13 <ProZone> *** made screenshot at 0001DB48: http://ps.openttdcoop.org/prozone/webcam/0001DB48.png 20:48:21 <ProZone> <mfb> temp lines if building involves the ML 20:48:31 <ProZone> <V453000> actually making a re-adjuster might be easy 20:48:39 <ProZone> <mfb> hmm 20:48:42 <ProZone> <V453000> just a gap 20:48:44 <ProZone> <mfb> random trains in 20:48:50 <ProZone> <mfb> correct trains out 20:48:53 <ProZone> <mfb> nice thing 20:48:55 <ProZone> <XeryusTC> have you guys not noticed half of the network jamming? 20:48:59 <ProZone> <V453000> no 20:49:17 <ProZone> <mfb> 2 lines are half of the network? 20:49:25 <ProZone> <XeryusTC> yes 20:49:49 <ProZone> <mfb> oh 20:49:51 <ProZone> <mfb> bad 20:50:08 <ProZone> <V453000> so I think the concept is clear mfb :) the dummies should work just nicely 20:50:36 <ProZone> <V453000> they will also be more friendly on debugging as you can make 3 kinds of dummies (TL0.5+appropriate wagon) 20:50:46 <ProZone> <V453000> so you see if things are right 20:50:49 <ProZone> <mfb> :D 20:50:55 <ProZone> <mfb> good idea 20:51:14 <ProZone> <mfb> would be funny to use a really weak engine 20:51:20 <ProZone> <mfb> just enough to keep the train running 20:51:26 <ProZone> <V453000> he 20:51:33 <ProZone> *** made screenshot at 0001DB3F: http://ps.openttdcoop.org/prozone/webcam/0001DB3F.png 20:51:37 <ProZone> <V453000> not so funny when making the pre accel though :P 20:51:45 <ProZone> <mfb> so what ;) 20:51:47 <ProZone> <V453000> just needlessly long lines :/ 20:52:04 <ProZone> <mfb> dummy injection is done only once, if everything works 20:52:13 <ProZone> <V453000> yes, dummy is 20:52:17 <ProZone> <V453000> real train isnt 20:52:28 <ProZone> <mfb> I just said dummy trains 20:52:37 <mfb-> oh, I did not say 20:52:40 <mfb-> but I meant 20:52:59 <ProZone> <V453000> ah right ... well they still need to have equal speeds so they should be the same engines I guess 20:53:06 <ProZone> <V453000> I will look into train sets and choose an appropriate one 20:53:19 <ProZone> <V453000> might help to make all trains of equal weight 20:53:32 <ProZone> <V453000> or as similar as possible 20:53:47 <ProZone> <mfb> that will help a lot 20:53:57 <ProZone> <V453000> it sure is a possibility to make 3 types of joiners, but it would be nice to have it unified I think 20:54:05 <ProZone> <V453000> we will still have 2 already - one for empty, one for full 20:54:29 <ProZone> <V453000> maybe combining many train sets and choosing the right wagons will help 20:54:53 <ProZone> *** made screenshot at 0001D34C: http://ps.openttdcoop.org/prozone/webcam/0001D34C.png 20:55:06 <ProZone> <V453000> anyway, I am very tired today, so see you tomorrow :) 20:55:13 <ProZone> <mfb> cu 20:55:15 <ProZone> *** V453000 has left the game (leaving) 20:58:13 <ProZone> *** made screenshot at 00016A2E: http://ps.openttdcoop.org/prozone/webcam/00016A2E.png 21:01:34 <ProZone> *** made screenshot at 0001DF57: http://ps.openttdcoop.org/prozone/webcam/0001DF57.png 21:04:54 <ProZone> *** made screenshot at 0001C160: http://ps.openttdcoop.org/prozone/webcam/0001C160.png 21:08:14 <ProZone> *** made screenshot at 00020957: http://ps.openttdcoop.org/prozone/webcam/00020957.png 21:11:34 <ProZone> *** made screenshot at 0000CCCB: http://ps.openttdcoop.org/prozone/webcam/0000CCCB.png 21:14:55 <ProZone> *** made screenshot at 0000D6B9: http://ps.openttdcoop.org/prozone/webcam/0000D6B9.png 21:17:20 <ProZone> <XeryusTC> are you working on something? 21:17:33 <ProZone> <mfb> nothing important 21:17:49 <ProZone> <XeryusTC> i might leave then 21:18:15 <ProZone> *** made screenshot at 0000E4CD: http://ps.openttdcoop.org/prozone/webcam/0000E4CD.png 21:18:21 <ProZone> <mfb> yes 21:18:36 <ProZone> <XeryusTC> :P 21:18:38 <ProZone> *** XeryusTC has left the game (leaving) 21:18:38 <ProZone> *** Game paused (number of players) 21:18:45 <mfb-> !screen 21:18:45 <ProZone> *** mfb- made screenshot at 0000D8C2: http://ps.openttdcoop.org/prozone/webcam/0000D8C2.png 21:40:01 *** ODM has quit IRC 21:42:41 *** TWerkhoven[l] has quit IRC 21:49:28 *** TWerkhoven has quit IRC 22:02:04 <ProZone> *** mfb has left the game (leaving) 22:04:58 *** mfb- has quit IRC 22:38:33 <ProZone> *** Game still paused (number of players) 22:38:34 <ProZone> *** Sylf joined the game 22:44:30 <ProZone> *** Sylf has left the game (leaving) 23:15:32 <ProZone> *** Game still paused (number of players) 23:15:34 <ProZone> *** XeryusTC joined the game 23:17:02 <ProZone> *** XeryusTC has left the game (leaving) 23:34:21 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