Log for on 8th October 2011:
Times are UTC Toggle Colours
00:00:57  <ProZone> <XeryusTC> not drunk yet though :P
00:01:04  <ProZone> ***  made screenshot at 00020845:
00:02:28  <ProZone> <XeryusTC> you can drag combo signals ;)
00:02:56  <ProZone> <V453000> true
00:03:46  <ProZone> <XeryusTC> oh, here was me thinking jam isnt that bad
00:03:48  <ProZone> <XeryusTC> then i looked at bbh3 :P
00:03:55  <ProZone> <V453000> :)
00:04:25  <ProZone> ***  made screenshot at 0001E64C:
00:04:37  <ProZone> <XeryusTC> and how the fuck hasnt bbh4's slowness disapeared with most of the north traffic gone xD
00:04:46  <ProZone> <V453000> hold on :p
00:04:50  <ProZone> <XeryusTC> this network is one giant brain fuck
00:04:56  <ProZone> <XeryusTC> even if it is so simple :P
00:06:34  <ProZone> <XeryusTC> this is going to take a while to unfuck itself
00:07:28  <ProZone> <V453000> :)
00:07:46  <ProZone> ***  made screenshot at 0002F046:
00:08:08  <ProZone> <XeryusTC> just build what may well be my first pf trap ever :P
00:08:28  <ProZone> <V453000> xd
00:09:39  <ProZone> <V453000> it is a nice game :)
00:09:42  <ProZone> <XeryusTC> jam still not gone :P
00:09:48  <ProZone> <V453000> I see
00:09:54  <ProZone> <XeryusTC> that joiner sure doesnt take much :o
00:10:08  <ProZone> <V453000> well it used to work until someone flooded it with shit :p
00:10:42  <ProZone> <XeryusTC> i dont take any responsibility :P
00:11:06  <ProZone> ***  made screenshot at 00029A44:
00:11:24  <ProZone> <V453000> :)
00:11:36  <ProZone> <V453000> it will probably fix itself
00:11:39  <ProZone> <XeryusTC> yeah
00:11:53  <ProZone> <XeryusTC> especially now i've reconnected all of the lines at bbh2
00:13:08  <ProZone> <XeryusTC> fucking joiner still jams xD
00:13:36  <ProZone> <XeryusTC> fortunately it is the last joiner in line as always xD
00:13:38  <ProZone> <V453000> hm :)
00:14:00  <ProZone> <V453000> cant say I like that kind of merger still :P
00:14:06  <ProZone> <XeryusTC> :P
00:14:16  <ProZone> <XeryusTC> it gets bad like this when you have too many joining lines
00:14:26  <ProZone> ***  made screenshot at 00030066:
00:14:34  <ProZone> <V453000> quite
00:14:36  <ProZone> <XeryusTC> anyway, i've messed with a prio a bit :P
00:14:43  <ProZone> <V453000> I see
00:14:45  <ProZone> <XeryusTC> it should get better
00:15:51  <ProZone> <XeryusTC> anyway, Vinnie's idea of slowing trains down for the join seems to start to look attractive :P
00:16:21  <ProZone> <V453000> attractive, yes, interesting, yes, effective, no
00:16:29  <ProZone> <XeryusTC> true :P
00:16:40  <ProZone> <V453000> when they reached full speed, the gaps between them were just normal, if not longer
00:16:50  <ProZone> <XeryusTC> i know
00:16:56  <ProZone> <XeryusTC> but it is mainly for joining
00:17:04  <ProZone> <XeryusTC> the acceleration and gaps afterwards is for the next hub :P
00:17:11  <ProZone> <V453000> with mergers which allow full speed is at least some chance that the trains will be closer together than full accel trail
00:17:17  <ProZone> <V453000> :)
00:17:39  <ProZone> <XeryusTC> oh wow
00:17:46  <ProZone> ***  made screenshot at 0003FC53:
00:17:50  <ProZone> <XeryusTC> we have a huge no mans land between bbh5, slh 4, 6 and 7 :o
00:21:07  <ProZone> ***  made screenshot at 00022264:
00:24:27  <ProZone> ***  made screenshot at 00010F00:
00:24:49  <ProZone> <V453000> hm
00:26:16  <ProZone> <XeryusTC> added some more trains
00:26:42  <ProZone> <XeryusTC> 274 goods trains total now :D
00:26:48  <ProZone> <V453000> =)
00:28:38  <ProZone> <XeryusTC> we should decide whether we want to keep stop now or keep playing an possibly need to upgrade more
00:29:23  <ProZone> <XeryusTC> like bbh5 which is jamming :P
00:29:33  <ProZone> <V453000> yeah
00:29:43  <ProZone> <V453000> and I think fixing with kept amount of lines will not lead anywhere
00:29:58  <ProZone> <V453000> so probably expanding will be vital
00:30:04  <ProZone> <XeryusTC> probably
00:30:26  <ProZone> <V453000> and since we use very repetitive or adjustable mergers, it should not be too hard ...stations will be interesting
00:31:12  <ProZone> <XeryusTC> i think we should probably streamline all hub designs
00:31:30  <ProZone> <XeryusTC> so that they are all build for supporting the heaviest routes best
00:31:56  <ProZone> <XeryusTC> which would mainly mean that SLHs dont mess with the ML too much
00:32:14  <ProZone> <XeryusTC> and that BBHs have the busiest route be the main route which doesnt have choosers
00:32:20  <ProZone> <XeryusTC> unless it is a 3->2 chooser array
00:38:17  <ProZone> <V453000> I will go sleep
00:38:22  <ProZone> <V453000> 2.38 a.m. x.x
00:38:29  <ProZone> <V453000> moar playing tomorrow ;)
00:38:37  <ProZone> *** V453000 has left the game (leaving)
00:38:41  <V453000> cya
00:38:55  <ProZone> <XeryusTC> same
00:38:57  <ProZone> *** XeryusTC has enabled autopause mode.
00:38:59  <ProZone> *** Game paused (number of players)
00:39:07  <ProZone> *** XeryusTC has left the game (leaving)
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10:31:29  <mfb-> !players
10:31:32  <ProZone> mfb-: There are currently no clients connected to the server
10:31:37  <V453000> :p
10:31:40  <V453000> !password
10:31:40  <ProZone> V453000: teemed
10:31:56  <ProZone> *** Game still paused (number of players)
10:31:56  <ProZone> *** V453000 joined the game
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10:37:09  <XeryusTC> hey V
10:39:15  <V453000> hi
10:44:48  <XeryusTC> coming soon :)
10:45:30  <V453000> no hurry :)
10:50:13  <ProZone> *** Game still paused (number of players)
10:50:13  <ProZone> *** Game unpaused (number of players)
10:50:15  <ProZone> *** mfb joined the game
10:52:00  <ProZone> <mfb> BBH05 northern merger has one slow line
10:53:18  <ProZone> *** XeryusTC joined the game
10:53:51  <ProZone> <mfb> same@south
10:54:28  <ProZone> ***  made screenshot at 000180CC:
10:57:48  <ProZone> ***  made screenshot at 0003E8FB:
10:58:23  <ProZone> <mfb> :o SLH09
10:58:29  <ProZone> <XeryusTC> north ML needs an u pgrade :P
10:58:35  <ProZone> <XeryusTC> we know ;)
11:01:08  <ProZone> ***  made screenshot at 0000CC10:
11:04:28  <ProZone> ***  made screenshot at 00035196:
11:04:44  <ProZone> <XeryusTC> this network needs some extra lines in quite a few places :o
11:05:19  <ProZone> <V453000> mhm :)
11:06:08  <ProZone> <XeryusTC> mainly bbh5 :P
11:07:49  <ProZone> ***  made screenshot at 00017AC6:
11:08:42  <ProZone> <XeryusTC> but possibly rebuild slh9 first?
11:08:52  <ProZone> <V453000> what is wrong there
11:09:03  <ProZone> <V453000> no jams atm
11:09:05  <ProZone> <XeryusTC> the general mess?
11:09:12  <ProZone> <mfb> I like it
11:09:34  <ProZone> <V453000> if we need to expand there, nuke it
11:09:37  <ProZone> <V453000> if not, come do something else :p
11:09:43  <ProZone> <XeryusTC> i like spaghetti, but this is just madness :P
11:10:07  <ProZone> <XeryusTC> well, then i suggest we 6 lane town and bbh5-bbh2
11:10:49  <ProZone> <V453000> which brings expanding town drop =D
11:11:04  <ProZone> <mfb> a mountain? there was a mountain?
11:11:09  <ProZone> ***  made screenshot at 00010647:
11:11:24  <ProZone> <XeryusTC> ?
11:11:39  <ProZone> <mfb> see sign
11:11:45  <ProZone> <XeryusTC> oh yeah :P
11:11:56  <ProZone> <XeryusTC> V decided to nuke the thing
11:12:00  <ProZone> <V453000> k, I will rebuild the entrance once again
11:12:04  <ProZone> <XeryusTC> it is not the only mountaint that has disapeared :o
11:12:22  <ProZone> <V453000> come on the mountain creates a beautiful mountain pass now
11:12:28  <ProZone> <mfb> well, the area is quite flat for the landscape :p
11:12:44  <ProZone> <V453000> see sawmill for flat :P
11:12:54  <ProZone> <mfb> ;)
11:12:56  <ProZone> <XeryusTC> you should see how much water there was where factory is now :P
11:13:04  <ProZone> <V453000> :D
11:13:18  <ProZone> <V453000> but that is de-flat :P
11:13:21  <ProZone> <mfb> lol
11:14:29  <ProZone> ***  made screenshot at 00004ECB:
11:14:49  <ProZone> <XeryusTC> brb, taking a dump
11:14:52  <ProZone> <V453000> :D
11:16:08  <ProZone> <V453000> wtf?
11:16:27  <ProZone> <mfb> want to reduce the jam a bit, don't worry
11:17:15  <ProZone> <mfb> now everything jams and does not take SLH08 to nowhere
11:17:31  <ProZone> <V453000> no matter :)
11:17:49  <ProZone> ***  made screenshot at 0000CEDC:
11:18:50  <ProZone> <V453000> is this too big? :D
11:19:00  <ProZone> <mfb> uh
11:19:06  <ProZone> <mfb> with entry/exit signals
11:19:15  <ProZone> <V453000> it might be fine
11:19:25  <ProZone> <mfb> maybe 2 blocks of 3 instead
11:21:10  <ProZone> ***  made screenshot at 000130CA:
11:22:07  <ProZone> <XeryusTC> back
11:22:59  <ProZone> <XeryusTC> you're taking the destroy first, think about stuff later route?
11:23:21  <ProZone> <V453000> anything bad?
11:23:35  <ProZone> <mfb> maybe a bit slow
11:24:09  <ProZone> <V453000> lets see
11:24:16  <ProZone> <V453000> I believe if fills all platforms
11:24:30  <ProZone> ***  made screenshot at 000094E0:
11:24:32  <ProZone> <mfb> 5
11:24:38  <ProZone> <V453000> in slow mode though
11:24:49  <ProZone> <mfb> don't expect the fast mode
11:24:59  <ProZone> <V453000> why not
11:25:05  <ProZone> <V453000> at least sometimes
11:25:21  <ProZone> <mfb> trains are not very intelligent
11:25:22  *** Mucht has quit IRC
11:27:51  <ProZone> ***  made screenshot at 000064D9:
11:30:13  <ProZone> <mfb> there is the problem. in fast mode, it would need more than 6 platforms
11:30:23  <ProZone> <V453000> ?
11:30:25  <ProZone> <mfb> so it will go to slow mode with enough trains
11:30:34  <ProZone> <XeryusTC> i think 6 platforms is too much for one cross :P
11:30:47  <ProZone> <mfb> see example station
11:30:55  <ProZone> <mfb> in slow mode, 5 platforms are perfect
11:31:09  <ProZone> <V453000> what is that expected to tell
11:31:11  <ProZone> ***  made screenshot at 0000C6DC:
11:31:25  <ProZone> <XeryusTC> but you may suspect that the trains will enter under high speed
11:31:25  <ProZone> <V453000> make 2 crosses of 3 and see the difference in fast mode (none)
11:31:35  <ProZone> <XeryusTC> and like this you'll probably get loads of trains waiting for the cross
11:31:39  <ProZone> <mfb> but I see a difference n slow mode
11:31:41  <ProZone> <XeryusTC> you'd probably  need to pbs it
11:31:59  <ProZone> <V453000> maybe
11:32:01  <ProZone> <V453000> maybe not
11:32:41  <ProZone> <V453000> rather the 6 line entrance is quite odd
11:34:31  <ProZone> ***  made screenshot at 00004CCA:
11:37:52  <ProZone> ***  made screenshot at 00002CCA:
11:39:34  <ProZone> <mfb> food is ready
11:39:38  <ProZone> *** mfb has joined spectators
11:41:11  <ProZone> ***  made screenshot at 00001EE7:
11:43:10  <ProZone> <XeryusTC> exit done
11:44:32  <ProZone> ***  made screenshot at 0000C2DF:
11:47:52  <ProZone> ***  made screenshot at 00008EDE:
11:51:12  <ProZone> ***  made screenshot at 000072DE:
11:54:32  <ProZone> ***  made screenshot at 0001C2A6:
11:57:52  <ProZone> ***  made screenshot at 0001B6A5:
12:00:08  <ProZone> <XeryusTC> maximum jam :D
12:00:11  <ProZone> <V453000> :)
12:01:13  <ProZone> ***  made screenshot at 000092E5:
12:02:07  *** TWerkhoven has joined
12:04:31  <XeryusTC> !gap 3 15
12:04:31  <ProZone> XeryusTC: You need 4 tunnels/bridges for trainlength 3 and gap 15.
12:04:33  <ProZone> ***  made screenshot at 0001CE41:
12:04:35  <XeryusTC> 4 O_o
12:04:45  <ProZone> <V453000> ?
12:06:52  <V453000> oh :)
12:06:54  <V453000> officially :)
12:07:54  <ProZone> ***  made screenshot at 0000A6CD:
12:08:12  <ProZone> <XeryusTC> yeah
12:08:16  <ProZone> <XeryusTC> like i ever listened to that :P
12:08:29  <ProZone> <XeryusTC> i now have 4 of which 2 are shared :P
12:08:35  <ProZone> <V453000> I see
12:10:05  <ProZone> <V453000> something tells me that forgetting lines in there isnt good
12:10:19  <ProZone> <XeryusTC> in where?
12:10:25  <ProZone> <V453000> town rop
12:10:25  <ProZone> <V453000> drop
12:10:41  <ProZone> <XeryusTC> oh xD
12:11:13  <ProZone> ***  made screenshot at 000098D4:
12:14:34  <ProZone> ***  made screenshot at 0001BA65:
12:15:40  <ProZone> <V453000> lets see how bad is it
12:16:16  <ProZone> <XeryusTC> upgraded your 8->4 to 12->6
12:16:22  <ProZone> <XeryusTC> well, i say upgrade, i actually mean replaced :P
12:16:26  <ProZone> <V453000> :x
12:16:33  <ProZone> <V453000> looks sucky but lets see
12:16:35  <ProZone> <XeryusTC> xD
12:16:41  <ProZone> <XeryusTC> only the prios suck :P
12:17:11  <ProZone> <V453000> well the choices mainly dont go too far, just over 1-2 lines ... but lets see
12:17:30  <ProZone> <XeryusTC> well, yeah :P
12:17:36  <ProZone> <XeryusTC> but it probably will work
12:17:43  <ProZone> <V453000> yes, it might
12:17:45  <ProZone> <XeryusTC> when everything is signalled properly xD
12:17:54  <ProZone> ***  made screenshot at 0001CA5F:
12:19:23  <ProZone> <V453000> I will have to go in a few minutes
12:19:27  <ProZone> <XeryusTC> laaaag :o
12:21:14  <ProZone> ***  made screenshot at 0000A2D5:
12:22:38  <ProZone> <V453000> got to go, sorry :(
12:22:44  <ProZone> *** mfb has joined company #1
12:22:46  <ProZone> *** V453000 has left the game (leaving)
12:22:48  <ProZone> <mfb> re
12:22:50  <ProZone> <XeryusTC> well, cya later then :)
12:23:09  <ProZone> <mfb> uh
12:23:15  <ProZone> <mfb> BBH needs 2 more lines
12:23:20  <ProZone> <XeryusTC> damn, trains only took one ML from slh 4
12:24:34  <ProZone> ***  made screenshot at 0001E8FB:
12:24:35  <ProZone> <mfb> 2 blocks are in slow mode
12:24:41  <ProZone> <mfb> the others work fine
12:26:13  <ProZone> <mfb> better :)
12:27:01  <ProZone> <XeryusTC> i see the flaw in my balancer :P
12:27:15  <ProZone> <mfb> town exit?
12:27:25  <ProZone> <XeryusTC> although it is mainly because trains cant reach all lines xD
12:27:28  <ProZone> <XeryusTC> no, bbh5
12:27:47  <ProZone> <mfb> ah, already expanded
12:27:55  <ProZone> ***  made screenshot at 0001B69C:
12:28:02  <ProZone> <XeryusTC> but this'll need redoing
12:28:16  <ProZone> <XeryusTC> it is now basically a giant 6->3
12:28:18  <ProZone> <XeryusTC> and that two times :O
12:28:28  <ProZone> <mfb> yeah
12:30:18  <ProZone> <XeryusTC> i think we'll need to redo most of bbh5 anyway
12:30:46  <ProZone> <mfb> hmm
12:30:54  <ProZone> <mfb> I
12:30:57  <ProZone> <XeryusTC> lets send all goods trains to depot, destroy bbh5 and rebuild it completely for 6 lanes?
12:31:13  <ProZone> <XeryusTC> with the goods trains in the depot the rest of the trains can take the south ML
12:31:15  <ProZone> ***  made screenshot at 0001A8D7:
12:31:22  <ProZone> <mfb> do you think that is necessary?
12:31:36  <ProZone> <XeryusTC> i have never liked the footprint of bbh5
12:32:07  <ProZone> <XeryusTC> i think if we shrink it and at the same time optimise all its flows we will not get big problems from it until the next upgrade
12:32:28  <ProZone> <mfb> ok
12:32:35  <ProZone> <mfb> trains -> depot is running
12:32:55  <ProZone> <XeryusTC> cool :)
12:33:14  <ProZone> <XeryusTC> it will be weird releasing them like this :P
12:33:31  <ProZone> <mfb> so what
12:33:45  <ProZone> <mfb> twoway-depots would be a nice thing ;)
12:34:07  <ProZone> <XeryusTC> jup ;)
12:34:31  <ProZone> <mfb> BBH01 :D
12:34:35  <ProZone> ***  made screenshot at 000036ED:
12:34:43  <ProZone> <XeryusTC> yeah
12:34:45  <ProZone> <mfb> oh
12:34:47  <ProZone> <mfb> visible depot there
12:34:53  <ProZone> <XeryusTC> we have an accesible depot on ex-slh3 there :P
12:35:00  <ProZone> <XeryusTC> it is the only one in the network
12:35:02  <ProZone> <mfb> bad thing
12:35:12  <ProZone> <XeryusTC> i've left it because i removed trains occasionally
12:35:39  <ProZone> <XeryusTC> made it not accesible :P
12:36:47  <ProZone> <mfb> hmm
12:37:37  <ProZone> <XeryusTC> did you just stop all goods trains?
12:37:56  <ProZone> ***  made screenshot at 000036F0:
12:38:03  <ProZone> <mfb> and started them again
12:38:28  <ProZone> <mfb> but they keep the wrong depot as target
12:39:09  <ProZone> <XeryusTC> weird
12:39:11  <ProZone> <mfb> so I will remove it
12:40:15  <ProZone> <XeryusTC> wtf
12:40:25  <ProZone> <mfb> ?
12:40:37  <ProZone> <mfb> done soon
12:40:48  <ProZone> <XeryusTC> redoing send to depot order from the train list doesnt work xD
12:41:16  <ProZone> ***  made screenshot at 0000C169:
12:41:59  <ProZone> <mfb> that should work now
12:42:09  <ProZone> <XeryusTC> jup
12:42:15  <ProZone> <XeryusTC> just need to wait for slh2 to unjam
12:44:36  <ProZone> ***  made screenshot at 00018453:
12:44:57  <ProZone> <mfb> unjammed
12:45:08  <ProZone> <XeryusTC> i removed some connections in bbh2
12:46:31  <ProZone> <XeryusTC> time for a big demolish :P
12:47:46  <ProZone> <mfb> SLH02 is redirected to SLH04
12:47:52  <ProZone> <XeryusTC> cool :)
12:47:56  <ProZone> ***  made screenshot at 00017701:
12:48:04  <ProZone> <XeryusTC> se !lulz
12:48:16  <ProZone> <mfb> oh...
12:49:21  <ProZone> <mfb> line counts?
12:49:29  <ProZone> <XeryusTC> 6
12:49:31  <ProZone> <XeryusTC> in all directions
12:49:35  <ProZone> <mfb> :D
12:51:16  <ProZone> ***  made screenshot at 0001966F:
12:51:18  <ProZone> <XeryusTC> we do have magic dozer btw
12:51:24  <ProZone> <mfb> I know
12:51:26  <ProZone> <XeryusTC> ok
12:54:38  <ProZone> ***  made screenshot at 0001A6A7:
12:57:57  <ProZone> ***  made screenshot at 0001AAA8:
12:58:48  <ProZone> <XeryusTC> feel free to help ;)
12:59:10  <ProZone> <mfb> did SLH08 and some other support stuff
12:59:24  <ProZone> <XeryusTC> ok :)
12:59:31  <ProZone> <mfb> no sync?
12:59:37  <ProZone> <XeryusTC> nah
12:59:39  <ProZone> <XeryusTC> trains are far apart
12:59:45  <ProZone> <mfb> hmm right
13:01:17  <ProZone> ***  made screenshot at 00018ABA:
13:01:27  <ProZone> <mfb> depot exits done ;)
13:01:33  <ProZone> <XeryusTC> :D
13:01:36  <ProZone> <XeryusTC> looks cool
13:02:32  <ProZone> <XeryusTC> any good ideas for 12->6 joiners? :P
13:02:42  <ProZone> <mfb> "mess"?
13:02:48  <ProZone> <XeryusTC> xD
13:02:55  <ProZone> <mfb> 2 6->3 should work, too
13:03:07  <ProZone> <mfb> as long as the 6 are from both directions somehow
13:03:07  <ProZone> <XeryusTC> true
13:04:37  <ProZone> ***  made screenshot at 0001D2F2:
13:04:43  <ProZone> <XeryusTC> i think we can actually join the 6 lines to 4 on some paths if we want to :o
13:04:51  <ProZone> <mfb> yeah
13:07:58  <ProZone> ***  made screenshot at 000184CA:
13:09:03  <ProZone> <mfb> western split done
13:09:13  <ProZone> <XeryusTC> nice :)
13:11:18  <ProZone> ***  made screenshot at 000186CD:
13:12:06  <ProZone> <mfb> interesting.. no major jams
13:12:29  <ProZone> <XeryusTC> because of the lack of goods trains ;)
13:12:49  <ProZone> <XeryusTC> i'm afraid that this joiner will be huge :o
13:12:53  <ProZone> <mfb> well, we removed one important part of the remaining network, too
13:13:09  <ProZone> <XeryusTC> but otoh, those 8->8 joiners in PZG5 were also huge
13:13:21  <ProZone> <XeryusTC> yeah, but this part of the network was mainly used by the goods trains ;)
13:13:54  <ProZone> <mfb> where are the lines for N->E?
13:14:09  <ProZone> <mfb> tunnel them under W->N?
13:14:23  <ProZone> <XeryusTC> i think so
13:14:38  <ProZone> ***  made screenshot at 0001AAD2:
13:14:40  <ProZone> <XeryusTC> i'm thinking of making W->N 4 lanes instead of 6
13:14:57  <ProZone> <XeryusTC> that would make the north joiner smaller and leave more room in the middle of the hub ;)
13:15:09  <ProZone> <mfb> hmm
13:15:12  <ProZone> <mfb> but 6->4 needs some space
13:15:20  <ProZone> <mfb> ok, not much if you just build 2 3->2
13:15:23  <ProZone> <XeryusTC> can be made with 2 simple 3->2
13:15:27  <ProZone> <mfb> or something like that
13:15:39  <ProZone> <XeryusTC> but most traffic here goes north
13:15:50  <ProZone> <XeryusTC> so probably best to not simply mix that traffic
13:17:54  <ProZone> <mfb> wait, what
13:17:59  <ProZone> ***  made screenshot at 0001AADA:
13:18:02  <ProZone> <mfb> oh, 3 missing
13:18:06  <ProZone> <XeryusTC> xD
13:18:34  <ProZone> <XeryusTC> this is quite insane :o
13:18:44  <ProZone> <mfb> ok
13:18:50  <ProZone> <mfb> but the line-crossings are done
13:19:06  <ProZone> <XeryusTC> i can see so many SLHs that will probably need a full rebuild for 6 lanes
13:19:10  <ProZone> <XeryusTC> also slh 4 jams
13:19:21  <ProZone> <mfb> well, got too many trains at the moment
13:19:27  <ProZone> <XeryusTC> yeah
13:19:27  <ProZone> <mfb> no
13:19:30  <ProZone> <mfb> that is a signal error
13:19:49  <ProZone> <mfb> fixed
13:21:19  <ProZone> ***  made screenshot at 0001A8D7:
13:22:26  <ProZone> <mfb> hmm
13:22:40  <ProZone> <mfb> if we split 3 lines from W later, the mixing is already done
13:24:40  <ProZone> ***  made screenshot at 0001BADC:
13:27:40  <ProZone> <mfb> only down-side is that the last line comes so late
13:28:00  <ProZone> ***  made screenshot at 0001B6BE:
13:28:04  <ProZone> <XeryusTC> hmm
13:28:33  <ProZone> <mfb> needs one tile more
13:28:39  <ProZone> <XeryusTC> move the other lines ;)
13:28:53  <ProZone> <XeryusTC> anyway, the north joiner seems like it is done :D
13:29:12  <ProZone> <XeryusTC> unless i've missed a line
13:29:29  <ProZone> <mfb> looks like all are connected somehow
13:31:20  <ProZone> ***  made screenshot at 0001B0E4:
13:33:30  <ProZone> <mfb> hmm
13:33:41  <ProZone> <mfb> ah, got it
13:34:01  <ProZone> <XeryusTC> too many lines? :D
13:34:08  <ProZone> <mfb> 13 instead of 12 ;)
13:34:29  <ProZone> <XeryusTC> lol
13:34:40  <ProZone> ***  made screenshot at 0001C6C2:
13:34:42  <ProZone> <mfb> one line was double-connected
13:35:07  <ProZone> <XeryusTC> nice :P
13:36:20  <ProZone> <XeryusTC> upgrading slh 4 is going to be a bitch :o
13:38:01  <ProZone> ***  made screenshot at 0001A0E2:
13:38:14  <ProZone> <mfb> ok, split is small and can be moved now
13:39:56  <ProZone> <XeryusTC> this kind of joiner is definately going to be too big :o
13:41:21  <ProZone> ***  made screenshot at 0001B0EB:
13:41:44  <ProZone> <XeryusTC> bloody forests :P
13:42:42  <ProZone> <mfb> :p
13:44:02  <ProZone> <XeryusTC> damnit xD
13:44:41  <ProZone> ***  made screenshot at 00019CDB:
13:44:44  <ProZone> <XeryusTC> just going with the backup plan then xD
13:48:01  <ProZone> ***  made screenshot at 00018CE7:
13:48:56  <ProZone> <XeryusTC> lol :D
13:48:59  <ProZone> <mfb> ?
13:49:33  <ProZone> <XeryusTC> you moving all those lines so carefully :D
13:49:43  <ProZone> <mfb> :p
13:49:49  <ProZone> <mfb> to build the second part there
13:50:05  <ProZone> <mfb> like that?
13:50:38  <ProZone> <XeryusTC> i was thinking to make it 2x6->3, but this works even better
13:50:50  <ProZone> <XeryusTC> i think
13:51:15  <ProZone> <XeryusTC> tunnels are 5 tiles
13:51:17  <ProZone> <XeryusTC> for prio
13:51:22  <ProZone> ***  made screenshot at 0001A4EE:
13:52:04  <ProZone> <XeryusTC> hmm
13:54:42  <ProZone> ***  made screenshot at 0001A513:
13:58:02  <ProZone> ***  made screenshot at 000178E8:
13:58:20  <ProZone> <XeryusTC> hmm :P
14:00:54  <ProZone> <mfb> SLH04 :/
14:00:57  <ProZone> <XeryusTC> i know
14:00:59  <ProZone> <mfb> move everything away?
14:01:02  <ProZone> <XeryusTC> yeah
14:01:20  <ProZone> <XeryusTC> i'm going to build the north split first
14:01:22  <ProZone> ***  made screenshot at 0001C70D:
14:01:34  <ProZone> <XeryusTC> wtf overflow? :P
14:03:23  <ProZone> <mfb> trains blocked SLH
14:03:40  <ProZone> <mfb> and yeah it is quick and even more dirty :p
14:04:42  <ProZone> ***  made screenshot at 000166D5:
14:05:49  <ProZone> <XeryusTC> do note that i have no clue on what the general idea was :P
14:06:19  <ProZone> <mfb> I do note :p
14:08:03  <ProZone> ***  made screenshot at 000172E1:
14:08:49  <ProZone> <mfb> :)
14:08:51  <ProZone> <XeryusTC> we could send trains back over slh 8 now
14:09:03  <ProZone> <XeryusTC> and the E->W line
14:09:17  <ProZone> <XeryusTC> and wood goods trains :P
14:09:31  <ProZone> <XeryusTC> although that last bit might not be too clever :P
14:09:42  <ProZone> <mfb> reconnected
14:10:35  <ProZone> <XeryusTC> removed slh4 connection
14:11:23  <ProZone> ***  made screenshot at 00019F1A:
14:13:58  <ProZone> <XeryusTC> i feel sorry for MrD2DG, almost everything he build in this game has been removed or rebuild due to expansion :P
14:14:26  <ProZone> <mfb> only way to prevent this: keep building. or build some random primaries
14:14:43  <ProZone> ***  made screenshot at 00018311:
14:15:04  <ProZone> <XeryusTC> true, but most things have only been expanded in this game
14:15:10  <ProZone> <XeryusTC> except from his and pm's creations
14:15:35  <ProZone> <XeryusTC> anyway, i will take a shower
14:15:53  <ProZone> <mfb> SLH04 is a bit cleaner now
14:16:15  <ProZone> <mfb> hmm not the hub
14:16:17  <ProZone> <mfb> but the SL
14:17:03  <ProZone> <XeryusTC> ok
14:18:03  <ProZone> ***  made screenshot at 00018F7B:
14:20:21  <ProZone> <mfb> ok
14:20:33  <ProZone> <mfb> 6th at SLH04/BBH01 missing
14:20:40  <ProZone> <mfb> 2 6->3 mergers missing
14:20:54  <ProZone> <mfb> BBH02 looks expanded
14:21:12  <ProZone> <mfb> after that, we have some open lines, but everything should work
14:21:24  <ProZone> ***  made screenshot at 0000D8E8:
14:21:58  <ProZone> <mfb> afk
14:22:04  <ProZone> *** mfb has joined spectators
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14:48:21  <ProZone> *** XeryusTC has left the game (leaving)
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16:02:29  <ProZone> *** Game still paused (number of players)
16:02:29  <ProZone> *** XeryusTC joined the game
16:03:50  <ProZone> *** XeryusTC has unpaused the server.
16:03:52  <ProZone> *** Game unpaused (number of players)
16:04:44  <ProZone> ***  made screenshot at 0000D0E5:
16:06:13  <ProZone> *** XeryusTC has unpaused the server.
16:06:17  <ProZone> *** XeryusTC has enabled autopause mode.
16:06:19  <ProZone> *** Game paused (number of players)
16:07:27  <ProZone> *** XeryusTC has unpaused the server.
16:07:29  <ProZone> *** Game unpaused (number of players)
16:08:04  <ProZone> ***  made screenshot at 00018EE0:
16:11:25  <ProZone> ***  made screenshot at 0001D69E:
16:14:45  <ProZone> ***  made screenshot at 0001D29D:
16:18:05  <ProZone> ***  made screenshot at 0001BEB0:
16:21:26  <ProZone> ***  made screenshot at 0001C2BD:
16:24:46  <ProZone> ***  made screenshot at 0001D0B6:
16:28:00  <ProZone> <mfb> :D
16:28:06  <ProZone> ***  made screenshot at 0001D4AF:
16:28:16  <ProZone> <XeryusTC> :P
16:28:24  <ProZone> <XeryusTC> i was bored :P
16:31:26  <ProZone> ***  made screenshot at 000036EB:
16:31:58  <ProZone> <XeryusTC> i have restarted the goods trains :D
16:32:56  <ProZone> <XeryusTC> hub is about the same footprint, but has way more lines :P
16:38:07  <ProZone> ***  made screenshot at 000032EE:
16:38:44  <ProZone> <mfb> :D
16:38:56  <ProZone> <XeryusTC> jam :(
16:39:02  <ProZone> <XeryusTC> at slh3
16:39:05  <ProZone> <XeryusTC> well, slh2
16:39:19  <ProZone> <mfb> temp 6->4
16:39:33  <ProZone> <XeryusTC> not slh4, slh 2 ;)
16:39:43  <ProZone> <mfb> but temp 6->4 is jamming
16:39:49  <ProZone> <XeryusTC> oh xD
16:40:07  <ProZone> <mfb> for obvious reasons :p
16:40:17  <ProZone> <XeryusTC> yeah :o
16:40:39  <ProZone> <mfb> afk
16:40:57  <ProZone> <XeryusTC> changed it
16:41:03  <ProZone> <XeryusTC> it now merges 2 empty lanes :P
16:41:27  <ProZone> ***  made screenshot at 00019CB7:
16:42:33  <ProZone> *** Spike joined the game
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16:43:03  <ProZone> <XeryusTC> hey spike
16:44:05  <ProZone> <Spike> ellow
16:44:47  <ProZone> ***  made screenshot at 000036EB:
16:48:01  <ProZone> *** XeryusTC has enabled autopause mode.
16:48:03  <ProZone> *** Game paused (number of players)
16:48:03  <ProZone> <XeryusTC> time for dinner
16:54:01  *** Mucht has quit IRC
17:09:05  <ProZone> <XeryusTC> back btw
17:09:20  * ^Spike^ is working on something else atm.. :)
17:10:15  <^Spike^> reading/applying a book and it's funny to play with :)
17:12:23  <^Spike^> hmmm finished chapter..
17:25:26  <ProZone> *** mfb has joined company #1
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17:28:07  <ProZone> ***  made screenshot at 0001B925:
17:31:28  <ProZone> ***  made screenshot at 0001BB2B:
17:34:48  <ProZone> ***  made screenshot at 00004140:
17:38:08  <ProZone> ***  made screenshot at 0001BF17:
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17:43:38  <ProZone> *** mfb has joined spectators
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17:44:02  <ProZone> <XeryusTC> hmm?
17:44:49  <ProZone> ***  made screenshot at 0003C071:
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17:59:42  *** LoPo has joined
17:59:46  <LoPo> !password
17:59:46  <ProZone> LoPo: roding
18:00:07  <ProZone> *** Game still paused (number of players)
18:00:07  <ProZone> *** LoPo joined the game
18:02:40  <ProZone> *** LoPo has left the game (leaving)
18:44:16  <V453000> !password
18:44:16  <ProZone> V453000: roding
18:44:30  <ProZone> *** Game still paused (number of players)
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18:46:33  <ProZone> <V453000> o_O
18:47:13  <mfb-> ?
18:47:31  <ProZone> <V453000> the eastern merger of BBH 05 is weird
18:47:37  <ProZone> <V453000> with the combo signals
18:48:10  <ProZone> ***  made screenshot at 000068D8:
18:52:45  <mfb-> maybe a mistake
18:52:49  <ProZone> <V453000> hardly
18:53:03  <ProZone> <mfb> or just long prios
18:53:17  <ProZone> <V453000> you mean "this" right?
18:53:23  <ProZone> <mfb> yes
18:53:32  <ProZone> <mfb> ah, that
18:53:34  <ProZone> <V453000> well lets see
18:53:37  <ProZone> <V453000> but I think that might break
18:53:43  <ProZone> *** mfb has joined company #1
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18:54:41  <ProZone> <mfb> not so bad with the current traffic
18:54:50  <ProZone> ***  made screenshot at 0001C4B2:
18:55:05  <ProZone> <V453000> no traffic atm
18:55:11  <ProZone> <V453000> it might work, hard to say
18:55:48  <ProZone> <V453000> might actually work better than the bays, will see
18:58:11  <ProZone> ***  made screenshot at 0002A2BA:
18:59:03  <ProZone> *** Spike joined the game
18:59:50  <ProZone> <V453000> hmf :x
18:59:59  <ProZone> <V453000> north jams already though
19:00:17  <ProZone> <mfb> town?
19:00:23  <ProZone> <V453000> bbh 5
19:00:33  <ProZone> <mfb> hmm
19:00:35  <ProZone> <mfb> one line is slow
19:00:45  <ProZone> <mfb> traffic is quite unequal
19:00:56  <ProZone> <mfb> ah well
19:00:58  <ProZone> <mfb> obvious
19:01:10  *** Progman has joined
19:01:31  <ProZone> ***  made screenshot at 0001A27F:
19:01:49  <ProZone> <mfb> let's see
19:02:17  <ProZone> <mfb> better
19:02:23  <ProZone> <V453000> the prio did not help though
19:02:37  <ProZone> <mfb> I know
19:02:39  <ProZone> <V453000> and I doubt such a small piece would make any difference with these trains
19:02:42  <ProZone> <V453000> but well .. works somehow :D
19:02:52  <ProZone> <mfb> no, the difference was in the east
19:02:58  <ProZone> <V453000> hm :)
19:03:00  <ProZone> <V453000> I see
19:03:02  <ProZone> <mfb> I connected the lines different
19:03:10  <ProZone> <V453000> anyway, you know about the plans for the next game already? the srnw
19:03:23  <ProZone> <mfb> the idea: yes
19:04:01  <ProZone> <V453000> I think I have the concept ready and thought through
19:04:32  <ProZone> <V453000> we will need to make 2 separate networks, one for empty, one for full ... unless we want to make six types of trains instead of 3 and then split them endless times
19:16:56  <mfb-> so what is the logic for injection? where do the TL1-trains come from and what determines when it is time for one?
19:17:05  <mfb-> split logic is easy of course
19:25:15  <V453000> the TL1 trains should be running in the circle forever
19:25:25  <V453000> with gaps for 1 train between them
19:25:35  <V453000> they should never be slowed or anything similar
19:25:38  <ProZone> *** Spike has left the game (leaving)
19:25:58  <V453000> and the "real" trains just join between them with some pre-accelerated joiners
19:26:05  <V453000> like pzg13 but without timer
19:36:04  *** TWerkhoven[l] has joined
19:44:22  <mfb-> ah ok
19:44:36  <mfb-> so the TL1 trains are like timers
19:45:06  <mfb-> hmm
19:45:14  <mfb-> but in that case, we don't need them on the ML at all
19:45:28  <mfb-> we already know where trains are
19:47:32  <ProZone> *** mfb has joined spectators
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19:49:08  <ProZone> <V453000> hm
19:49:14  <ProZone> <V453000> well theoretically yes
19:50:44  <V453000> hmm
19:51:01  <V453000> but I think that would require _extreme_ precision
19:51:21  <V453000> and you would expect that the ring has precisely N*x tiles
19:51:30  <V453000> I think making the TL1s is more suitable
19:57:26  <ProZone> *** V453000 has left the game (leaving)
20:20:28  <mfb-> hmm
20:20:46  <mfb-> N*x should work
20:20:56  <mfb-> or maybe just one train as clock
20:21:11  <V453000> and a separate clock for each ring?
20:21:16  <mfb-> TL1 A B C A B C A B C ...
20:21:27  <mfb-> some gap in front of TL1 and a detection of that
20:21:33  <mfb-> one TL1 for each ring
20:21:37  <V453000> why the first TL1 then
20:21:53  <mfb-> to define a fixed position
20:22:04  <V453000> hm
20:22:28  <mfb-> gap in front of TL1 is something between "nothing" and enough for 3 trains
20:23:03  <mfb-> improvement: chain all MLs to get one large line with a single TL1 somewhere
20:23:15  <V453000> but how would that work
20:23:32  <V453000> you have a fixed position which resets timer and the timer says if the train can split or not?
20:23:33  <ProZone> *** mfb has joined company #1
20:23:48  <V453000> that is imo waaay too much fiddling with
20:23:57  <V453000> !password
20:23:57  <ProZone> V453000: piking
20:24:13  <ProZone> *** Game still paused (number of players)
20:24:13  <ProZone> *** Game unpaused (number of players)
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20:24:51  <ProZone> ***  made screenshot at 0003E3E2:
20:26:27  <ProZone> <mfb> ok, without slowdowns of course :p
20:26:30  <ProZone> <V453000> sure sure
20:26:36  <ProZone> <V453000> but what is that for then
20:26:52  <ProZone> <V453000> the TL1 defines a head, fine
20:26:54  <ProZone> <mfb> I just remove the TL1s which do not do anything
20:27:00  <ProZone> <V453000> they do
20:27:30  <ProZone> <V453000> yes
20:27:36  <ProZone> <mfb> simple thing at each split
20:27:46  <ProZone> <V453000> ah
20:27:52  <ProZone> <V453000> :z
20:28:11  <ProZone> ***  made screenshot at 0003F1E0:
20:28:41  <ProZone> <V453000> yes I see the point
20:28:55  <ProZone> <V453000> hmm
20:29:25  <ProZone> <V453000> and reset the timer when the TL1 passes? or?
20:29:47  <ProZone> <mfb> I think so
20:30:01  <ProZone> <V453000> hm
20:30:07  <ProZone> <mfb> hmm wait
20:30:18  <ProZone> <mfb> we have separate lines for empty/full
20:30:22  <ProZone> <V453000> dont know I still feel like making it logic instead of timer thingies would be nicer
20:30:26  <ProZone> <mfb> do we need circles at all?
20:30:32  <ProZone> <mfb> ah for different SLHs
20:31:32  <ProZone> ***  made screenshot at 0003D7E2:
20:32:02  <ProZone> <V453000> I would make the layout differently, but schematically fine
20:32:16  <ProZone> <mfb> which layout?
20:32:20  <ProZone> <V453000> the 2 rings
20:32:42  <ProZone> <mfb> ah ok
20:32:44  <ProZone> <V453000> probably more like this or such
20:32:46  <ProZone> <mfb> well, details
20:32:48  <ProZone> <V453000> yes
20:32:54  <ProZone> <V453000> as I said ,schematically fine
20:33:39  <ProZone> <mfb> hmm
20:33:41  <ProZone> <V453000> but well, I still think it is better to have many dummy TL1 trains
20:33:53  <ProZone> <mfb> sync of timer and ML length should be possible, too
20:34:03  <ProZone> <V453000> yes but just stupid pain
20:34:05  <ProZone> <mfb> :D
20:34:11  <ProZone> <mfb> *count*
20:34:21  <ProZone> <V453000> quite honestly I would rather make it logical than time-synchronized
20:34:52  <ProZone> ***  made screenshot at 0003DFE9:
20:34:56  <ProZone> <V453000> I would just let the TL1s run around like this
20:35:07  <ProZone> <V453000> and make the splits/joins count them
20:35:21  <ProZone> <V453000> and make real trains join right behind them
20:35:42  *** TWerkhoven[l] has quit IRC
20:35:43  <ProZone> <V453000> the formation of TL1s can be done in various ways, np
20:36:13  <ProZone> <mfb> I already experimented with that a bit
20:36:21  <ProZone> <mfb> fixed train distances
20:36:27  <ProZone> <V453000> yes, simple
20:36:38  <ProZone> <V453000> just make this, release all at once?
20:36:50  <ProZone> <mfb> then you have to count something
20:36:56  <ProZone> <mfb> circular train
20:37:10  <ProZone> <mfb> with 1 loop = time between them
20:37:14  <ProZone> <V453000> the only thing you have to count is make sure that the number of trains released is 3x N
20:38:09  *** TWerkhoven[l] has joined
20:38:12  <ProZone> ***  made screenshot at 0003EBF3:
20:38:16  <ProZone> <V453000> I see, yes, that would work as well
20:38:30  <ProZone> <mfb> train limit...
20:38:41  <mfb-> !rcon set max_trains 1100
20:38:41  <V453000> !rcon set max_trains 4999
20:38:59  <TWerkhoven[l]> !password
20:38:59  <ProZone> TWerkhoven[l]: thinly
20:39:21  <ProZone> *** {TWerkhoven[L]} joined the game
20:39:24  <ProZone> <V453000> hi
20:39:32  <ProZone> <TWerkhoven[L]> hiya
20:39:38  <ProZone> <mfb> hi
20:39:50  <ProZone> <mfb> bad timing
20:40:04  <ProZone> <V453000> the space isnt anything near TL4 + 2 anyway
20:40:07  <ProZone> <mfb> oh, stopped train :D
20:40:10  <ProZone> <V453000> expect curve
20:40:17  <ProZone> <V453000> so like 10 tiles I assume
20:40:28  <ProZone> <mfb> 10-1
20:40:36  <ProZone> <V453000> yes sure
20:40:37  <ProZone> <V453000> each train has its dummy
20:41:32  <ProZone> ***  made screenshot at 0003E5DB:
20:42:20  <ProZone> <mfb> ok, asia star TL1 is fast enough to fill it with a single line
20:42:30  <ProZone> <mfb> hmm too many ;)
20:42:44  <ProZone> <mfb> ok, some counting is involved
20:42:55  <ProZone> <mfb> or we inject via a good prio
20:43:01  <ProZone> <V453000> rather that ;)
20:43:08  <ProZone> <mfb> but even then, as we need 3n dummies
20:43:16  <ProZone> <V453000> 3n ?
20:43:22  <ProZone> <mfb> 3*n
20:43:22  <ProZone> <V453000> 1 dummy = 1 ML train
20:43:30  <ProZone> <V453000> ah I see
20:43:32  <ProZone> <V453000> neermind
20:43:42  <ProZone> <V453000> well that is no problem, is it?
20:43:50  <ProZone> <mfb> no problem
20:44:52  <ProZone> ***  made screenshot at 0003DFDA:
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20:45:44  <ProZone> <XeryusTC> ello
20:45:46  <ProZone> <V453000> hi
20:45:58  <ProZone> <mfb> hi
20:46:01  <ProZone> <mfb> noooooooo
20:46:11  <ProZone> <mfb> terrible flood
20:46:15  <ProZone> <XeryusTC> temp 6->4 jams :o
20:46:19  <ProZone> <mfb> oh, you saved it!
20:47:31  <ProZone> <V453000> I am thinking about which approach would be better usable in the end ... if you happen to slow the dummies down for example
20:47:34  <ProZone> <V453000> when building or etc
20:47:54  <ProZone> <V453000> though it is possible to build without touching ML I believe
20:48:04  <ProZone> <mfb> do not slow them down :p
20:48:06  <ProZone> <V453000> k
20:48:13  <ProZone> ***  made screenshot at 0001DB48:
20:48:21  <ProZone> <mfb> temp lines if building involves the ML
20:48:31  <ProZone> <V453000> actually making a re-adjuster might be easy
20:48:39  <ProZone> <mfb> hmm
20:48:42  <ProZone> <V453000> just a gap
20:48:44  <ProZone> <mfb> random trains in
20:48:50  <ProZone> <mfb> correct trains out
20:48:53  <ProZone> <mfb> nice thing
20:48:55  <ProZone> <XeryusTC> have you guys not noticed half of the network jamming?
20:48:59  <ProZone> <V453000> no
20:49:17  <ProZone> <mfb> 2 lines are half of the network?
20:49:25  <ProZone> <XeryusTC> yes
20:49:49  <ProZone> <mfb> oh
20:49:51  <ProZone> <mfb> bad
20:50:08  <ProZone> <V453000> so I think the concept is clear mfb :) the dummies should work just nicely
20:50:36  <ProZone> <V453000> they will also be more friendly on debugging as you can make 3 kinds of dummies (TL0.5+appropriate wagon)
20:50:46  <ProZone> <V453000> so you see if things are right
20:50:49  <ProZone> <mfb> :D
20:50:55  <ProZone> <mfb> good idea
20:51:14  <ProZone> <mfb> would be funny to use a really weak engine
20:51:20  <ProZone> <mfb> just enough to keep the train running
20:51:26  <ProZone> <V453000> he
20:51:33  <ProZone> ***  made screenshot at 0001DB3F:
20:51:37  <ProZone> <V453000> not so funny when making the pre accel though :P
20:51:45  <ProZone> <mfb> so what ;)
20:51:47  <ProZone> <V453000> just needlessly long lines :/
20:52:04  <ProZone> <mfb> dummy injection is done only once, if everything works
20:52:13  <ProZone> <V453000> yes, dummy is
20:52:17  <ProZone> <V453000> real train isnt
20:52:28  <ProZone> <mfb> I just said dummy trains
20:52:37  <mfb-> oh, I did not say
20:52:40  <mfb-> but I meant
20:52:59  <ProZone> <V453000> ah right ... well they still need to have equal speeds so they should be the same engines I guess
20:53:06  <ProZone> <V453000> I will look into train sets and choose an appropriate one
20:53:19  <ProZone> <V453000> might help to make all trains of equal weight
20:53:32  <ProZone> <V453000> or as similar as possible
20:53:47  <ProZone> <mfb> that will help a lot
20:53:57  <ProZone> <V453000> it sure is a possibility to make 3 types of joiners, but it would be nice to have it unified I think
20:54:05  <ProZone> <V453000> we will still have 2 already - one for empty, one for full
20:54:29  <ProZone> <V453000> maybe combining many train sets and choosing the right wagons will help
20:54:53  <ProZone> ***  made screenshot at 0001D34C:
20:55:06  <ProZone> <V453000> anyway, I am very tired today, so see you tomorrow :)
20:55:13  <ProZone> <mfb> cu
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20:58:13  <ProZone> ***  made screenshot at 00016A2E:
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21:14:55  <ProZone> ***  made screenshot at 0000D6B9:
21:17:20  <ProZone> <XeryusTC> are you working on something?
21:17:33  <ProZone> <mfb> nothing important
21:17:49  <ProZone> <XeryusTC> i might leave then
21:18:15  <ProZone> ***  made screenshot at 0000E4CD:
21:18:21  <ProZone> <mfb> yes
21:18:36  <ProZone> <XeryusTC> :P
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21:18:45  <mfb-> !screen
21:18:45  <ProZone> *** mfb- made screenshot at 0000D8C2:
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