Log for on 12th October 2011:
Times are UTC Toggle Colours
07:44:32  *** ODM has joined
07:44:32  *** ChanServ sets mode: +o ODM
08:27:12  *** Progman has joined
08:38:48  *** Mucht has quit IRC
09:06:15  *** ODM has quit IRC
09:50:22  *** Vinnie_nl has joined
10:05:49  <V453000> !password
10:05:49  <ProZone> V453000: whiles
10:06:34  <ProZone> *** Game still paused (number of players)
10:06:36  <ProZone> *** V453000 joined the game
10:07:38  *** Vinnie_nl has quit IRC
11:44:01  *** LoPo has joined
11:44:10  <LoPo> hello
11:44:46  <LoPo> !password
11:44:46  <ProZone> LoPo: roomed
11:45:23  <V453000> cant join now, my cpu is on fire atm
11:45:24  <V453000> :(
11:45:30  <ProZone> *** Game still paused (number of players)
11:45:30  <ProZone> *** Game unpaused (number of players)
11:45:32  <ProZone> *** LoPo joined the game
11:45:57  <ProZone> <LoPo> whoa!
11:46:46  <ProZone> <LoPo> at  BBH 01 those new lines?
11:46:51  <ProZone> <LoPo> do they need connected?
11:47:13  <ProZone> <LoPo> wow
11:47:17  <ProZone> <LoPo> bbh 5 :P
11:47:32  <V453000> probably not yet
11:48:53  <ProZone> <LoPo> lol
11:49:00  <ProZone> <LoPo> wooddrop is alos improved
11:49:48  <V453000> you havent seen the game in a while did you :P
11:50:04  <ProZone> <LoPo> aha :$
11:50:35  <ProZone> <V453000> oh im here :d I didnt know
11:50:49  <ProZone> <V453000> that might be adding to the cpu load :D
11:52:03  <ProZone> <V453000> hm
11:52:09  <ProZone> <V453000> one of the lines in BBH 05 -> jams
11:53:27  <ProZone> <V453000> hmf
11:53:31  <ProZone> <V453000> multiple lines, not just one
11:54:09  <ProZone> <V453000> then it wont be that fast hack as I wanted to make :)
11:54:29  <ProZone> <LoPo> i think the prios must be a bit longer
11:54:43  <ProZone> <V453000> longer?
11:54:43  <ProZone> <LoPo> and
11:54:49  <ProZone> <LoPo> some signals are niot  right
11:54:51  <ProZone> <V453000> the joining trains jam
11:54:51  <ProZone> <LoPo> :P
11:55:09  <ProZone> ***  made screenshot at 0001CCCE:
11:56:03  <ProZone> <V453000> hm
11:56:05  <ProZone> <LoPo> waiting trains is better that jamming trains :)
11:56:09  <ProZone> <LoPo> but
11:56:16  <ProZone> <LoPo> maybe that signal did teh job
11:56:41  <ProZone> <V453000> which one
11:57:13  <ProZone> <V453000> yeah, that was an issue as well
11:57:19  <ProZone> <LoPo> infrond of the tunnel
11:57:27  <ProZone> <V453000> but the single bridge choice is a by design problem with tends to break from time to time
11:57:41  <ProZone> <LoPo> aha
11:57:41  <ProZone> <V453000> and the more lines we get, the more that problem gets visible
11:58:21  <ProZone> <V453000> it is quite visible after all
11:58:27  <ProZone> <V453000> the lines to the right get least traffic
11:58:29  <ProZone> ***  made screenshot at 0001D0BA:
11:58:39  <ProZone> <LoPo> aha
11:59:13  <ProZone> <V453000> it has all choices but only the first one is ~fullspeed
11:59:25  <ProZone> <V453000> rest has the 5 tile tunnel already
11:59:35  <ProZone> <V453000> which is why it sometimes jams
11:59:41  <ProZone> <LoPo> ye
12:00:20  <ProZone> <LoPo> its there a way to double it?
12:00:30  <ProZone> <V453000> not with the current layout
12:00:32  <ProZone> <LoPo> isnt*
12:00:42  <ProZone> <LoPo> hmmm
12:00:50  <ProZone> <V453000> but there sure is
12:01:11  <ProZone> <LoPo> ye ofc, but also not making it bigger than this layout
12:01:26  <ProZone> <LoPo> but, nvm that :P we have space enough
12:01:28  <ProZone> <V453000> it would be bigger in at least one direction
12:01:49  <ProZone> ***  made screenshot at 000092AE:
12:02:31  <ProZone> <LoPo> what if we penaltylise the first 3 w8ing bays?
12:03:10  <ProZone> <LoPo> its 6 + 3 >6
12:03:12  <ProZone> <LoPo> but
12:03:29  <ProZone> <LoPo> the first 6 join the 4,5 and 6 thx
12:03:39  <ProZone> <LoPo> and give jams
12:04:19  <ProZone> <LoPo> ow w8 its 6+6
12:04:41  <ProZone> <V453000> hm? :)
12:04:48  <ProZone> <LoPo> :P
12:04:57  <ProZone> <LoPo> im thinking out loud
12:05:10  <ProZone> ***  made screenshot at 000092B0:
12:05:53  <ProZone> <LoPo> maybe this kind of merger is not usefull for these trains :P
12:06:02  <ProZone> <LoPo> because they have a slow accel
12:06:04  <ProZone> <V453000> it is useful only for these trains
12:06:18  <ProZone> <V453000> because trains with better accel _will_ break with the single bridge choice
12:06:18  <ProZone> <LoPo> oky
12:07:16  <ProZone> <LoPo> i dont realy see that :P
12:07:22  <ProZone> <V453000> what? :)
12:07:41  <ProZone> <LoPo> that this is a better choice of merger for poorly accelerating trains
12:08:01  <ProZone> <V453000> I dont say the merger is good for these trains
12:08:11  <ProZone> <V453000> but it is not better for better accelerating trains
12:08:17  <ProZone> <LoPo> k
12:08:30  <ProZone> ***  made screenshot at 000094B2:
12:08:36  <ProZone> <LoPo> very politicaly aswered ;P
12:08:38  <ProZone> <V453000> that trains slow on the prio lines does not matter too much
12:08:54  <ProZone> <V453000> but that 5 choices get 1 tunnel together does suck
12:10:47  <ProZone> <LoPo> hmmm
12:11:02  <ProZone> <LoPo> but the design is also different at the first merger and the 2nd and so on
12:11:10  <ProZone> <LoPo> the first ones have w8ing bays
12:11:16  <ProZone> <LoPo> the rest not
12:11:16  <ProZone> <V453000> yes
12:11:22  <ProZone> <V453000> also true
12:11:47  <ProZone> <V453000> but look
12:11:50  <ProZone> ***  made screenshot at 0001C8BB:
12:11:57  <ProZone> <V453000> this will probably just make the tunnels more stressed
12:12:04  <ProZone> <LoPo> true
12:12:06  <ProZone> <V453000> or at least it makes sense that it would
12:12:14  <ProZone> <V453000> not sure if it is going to be visible
12:12:28  <ProZone> <LoPo> but imo the train dencity is not that packed
12:12:36  <ProZone> <V453000> there are barely any trains
12:12:58  <ProZone> <LoPo> its weird...
12:13:16  <ProZone> <LoPo> now trains tend to take the right tracks more
12:13:29  <ProZone> <V453000> hm :)
12:13:36  <ProZone> <V453000> lets see how this works
12:13:39  <ProZone> <LoPo> as if the PF is imroved
12:13:48  <ProZone> <LoPo> improved*
12:15:10  <ProZone> ***  made screenshot at 00009CBB:
12:15:47  <ProZone> <LoPo> little worms :P
12:17:20  <ProZone> <V453000> hmm
12:17:26  <ProZone> <LoPo> nice :)
12:17:36  <ProZone> <LoPo> but
12:17:40  <ProZone> <V453000> yes it doesnt work yet
12:17:42  <ProZone> <LoPo> evil X :P
12:17:52  <ProZone> <LoPo> atleast a SG
12:17:56  <ProZone> <V453000> is better a 2tile gap or 7 tile gap?
12:18:04  <ProZone> <LoPo> :P
12:18:23  <ProZone> <V453000> it doesnt work though :)
12:18:31  <ProZone> ***  made screenshot at 00009AAC:
12:18:35  <ProZone> <LoPo> why not?
12:18:41  <ProZone> <V453000> not repetitive
12:21:18  <ProZone> <V453000> well a "solution" would be to make just twice the choice lines :)
12:21:36  <ProZone> <V453000> which ... would end up being twice as fat but same length
12:21:50  <ProZone> <V453000> and the merger would just get even more stupidly big :)
12:21:51  <ProZone> ***  made screenshot at 00009AC1:
12:21:58  <ProZone> <LoPo> oky
12:22:25  <ProZone> <V453000> it might be fine, I dont think we will be playing this game for too much longer
12:25:11  <ProZone> ***  made screenshot at 0002C44F:
12:25:27  <ProZone> <V453000> oh shit
12:25:33  <ProZone> <V453000> now I see the reason why it works
12:25:39  <ProZone> <V453000> goods trains are jammed at factory exit
12:26:21  <ProZone> <LoPo> hmmm?
12:26:33  <ProZone> <V453000> what hmm ? :)
12:26:44  <ProZone> <LoPo> i see them jamming yes, but what was the case?
12:27:03  <ProZone> <V453000> well the goods trains go through the merger we discussed
12:27:19  <ProZone> <V453000> if they jam at the factory, then of course they reduce load on the merger
12:27:35  <ProZone> <LoPo> ow :P
12:27:37  <ProZone> <LoPo> hehe
12:27:52  <ProZone> <V453000> so once we fix it here, the merger might just start jamming again
12:28:29  <ProZone> <V453000> ooh
12:28:31  <ProZone> ***  made screenshot at 0002BE36:
12:28:33  <ProZone> <V453000> moar jams
12:31:51  <ProZone> ***  made screenshot at 00030E4A:
12:35:12  <ProZone> ***  made screenshot at 00031E2A:
12:35:38  <ProZone> <V453000> you werent here when we discussed the details on the next game plan, were you?
12:35:59  <ProZone> <LoPo> cant remember
12:36:17  <ProZone> <V453000> first point was that we need to make 2 separate networks
12:36:28  <ProZone> <V453000> unless we want to make 6 different types of trains since you need to recognize full and empty
12:36:30  <ProZone> <LoPo> its the no order game with multype cargos
12:37:30  <ProZone> <V453000> I have also found fitting wagons for our needs
12:37:42  <ProZone> <LoPo> oky
12:37:44  <ProZone> <V453000> so all trains have the same weight
12:37:54  <ProZone> <V453000> -> all pre-accel stuff is the same
12:38:32  <ProZone> ***  made screenshot at 0003AC11:
12:38:34  <ProZone> <V453000> only differences are full/empty trains, and empty goods trains are going to be a tiny bit better on acceleration than any other, so in total 3 kinds of joins
12:38:52  <ProZone> <LoPo> aha
12:39:04  <ProZone> <V453000> mfb also suggested some extra solutions without the TL1 dummies but in the end we agreed that the dummies are the most usable way to go
12:39:24  <ProZone> <LoPo> what did he suggested?
12:39:51  <ProZone> <V453000> he wanted to time trains perfectly to make them go in the desired formation, so 1 dummy would be there which would reset some timer, and the rest of trains would join in the appropriate positions behind it
12:40:09  <ProZone> <LoPo> aha
12:40:16  <ProZone> <LoPo> tricky :P
12:40:22  <ProZone> <V453000> well rather stupid tricky
12:40:36  <ProZone> <V453000> the only thing you would have to do is trial=error
12:41:22  <ProZone> <V453000> and if anything slowed down, it would be harder to get it back on track, while we can re-arrange dummies anytime. Not only that but when for example a few dummies jam together, then they will just prevent trains joining ML, but it wont break the whole splitting
12:41:52  <LoPo> idd
12:42:28  <ProZone> <V453000> lets not mess with the exit too much, just connect it somehow
12:42:34  <ProZone> <LoPo> aha
12:43:10  <ProZone> <V453000> ye
12:45:12  <ProZone> ***  made screenshot at 0003A019:
12:46:10  *** Vinnie_nl has joined
12:46:13  *** Vinnie_nl has left
12:48:32  <ProZone> ***  made screenshot at 00039817:
12:51:53  <ProZone> ***  made screenshot at 000066C6:
12:55:13  <ProZone> ***  made screenshot at 00006EC9:
12:55:51  <ProZone> <LoPo> :) k i still have to so some other stuff
12:56:02  <ProZone> <LoPo> so see you around
12:56:05  <ProZone> <V453000> cya
12:56:11  <ProZone> *** LoPo has left the game (leaving)
12:56:11  <ProZone> *** Game paused (number of players)
12:56:41  *** LoPo has quit IRC
12:58:51  <ProZone> *** V453000 has left the game (leaving)
13:00:45  <ProZone> *** Game still paused (number of players)
13:00:45  <ProZone> *** XeryusTC joined the game
13:01:32  <V453000> !password
13:01:32  <ProZone> V453000: unpack
13:01:46  <ProZone> *** Game still paused (number of players)
13:01:46  <ProZone> *** Game unpaused (number of players)
13:01:46  <ProZone> *** V453000 joined the game
13:01:50  <ProZone> <V453000> hi :P
13:01:54  <ProZone> <XeryusTC> oh hey
13:02:01  <ProZone> <XeryusTC> i was just checking what you had done this morning :P
13:02:03  <ProZone> <V453000> we just expanded factory exit somewhat
13:02:18  <ProZone> <XeryusTC> i noticed
13:02:33  <ProZone> <XeryusTC> factory drop itself needs expansion or trains need to pick smarter
13:02:43  <ProZone> <V453000> hm
13:03:05  <ProZone> <V453000> probably the former :P
13:03:07  <ProZone> <XeryusTC> that's the downside of this type of entry with such a large station
13:03:24  <ProZone> <XeryusTC> with very large stations you get loads of trains waiting for the most prefered platforms
13:04:02  <ProZone> <V453000> well there is a way how to solve that
13:04:16  <ProZone> <V453000> you can place waypoints inside entry
13:04:22  <ProZone> <V453000> though it would be too much pain now
13:04:25  <ProZone> <XeryusTC> xD
13:04:31  <ProZone> <V453000> and in that case trains dont see full/empty platforms
13:04:50  <ProZone> <XeryusTC> trains see the shortest route to platforms atm
13:04:56  <ProZone> <XeryusTC> which is mainly straight ahead
13:05:10  <ProZone> <V453000> pretty much
13:05:12  <ProZone> <XeryusTC> i think i should possibly upgrade it to 30 platforms
13:05:15  <ProZone> <XeryusTC> or even 32
13:05:20  <ProZone> <XeryusTC> and have 6 lanes in
13:05:25  <ProZone> <XeryusTC> but 3 lane crosses
13:05:31  <ProZone> <XeryusTC> in front of the platform
13:05:38  <ProZone> <XeryusTC> but that would mean some in between joining :o
13:05:52  <ProZone> <V453000> I just adjusted a few signal gaps on the splits
13:05:54  <ProZone> <XeryusTC> which is something that i have not done in over 2 years :P
13:06:04  <ProZone> <XeryusTC> so have i ;)
13:06:42  <ProZone> <V453000> isnt there a jam somewhere elase?
13:06:44  <ProZone> <V453000> else
13:07:02  <ProZone> <V453000> the load seemed to be lower for a while :)
13:07:58  <ProZone> <XeryusTC> also, the ML is still imba
13:08:16  <ProZone> <V453000> mh?
13:08:33  <ProZone> ***  made screenshot at 00031071:
13:08:45  <ProZone> <XeryusTC> most traffic is coming from the same lanes
13:08:55  <ProZone> <V453000> wont do too much about it I think
13:09:02  <ProZone> <V453000> particularly not with some all to all mergers :P
13:09:13  <ProZone> <XeryusTC> i know
13:09:19  <ProZone> <XeryusTC> but it works for one lane at least :P
13:09:26  <ProZone> <XeryusTC> and trains have penalties for the last lanes anyway :P
13:09:45  <ProZone> <V453000> still :)
13:09:59  <ProZone> <XeryusTC> but goods trains still prefer one station :o
13:10:13  <ProZone> <XeryusTC> well, one half of the station :P
13:10:23  <ProZone> <V453000> better said :P
13:10:38  <ProZone> <XeryusTC> i consider it a different station as it has a different exit :P
13:11:12  <ProZone> <V453000> entrance you mean
13:11:39  <ProZone> <XeryusTC> yes
13:11:41  <ProZone> <XeryusTC> shush
13:11:52  <ProZone> <XeryusTC> i'm making my hw, you're distracting me too much already :o
13:14:25  <ProZone> <V453000> I hate you with those combo signals right in from of the platforms
13:14:42  <ProZone> <V453000> mainly when they dont even need to save the space here :D
13:14:52  <ProZone> <XeryusTC> ?
13:15:06  <ProZone> <V453000> that
13:15:13  <ProZone> ***  made screenshot at 0003B64A:
13:15:20  <ProZone> <V453000> sure to fail under load
13:15:22  <ProZone> <XeryusTC> oh xD
13:15:38  <ProZone> <XeryusTC> i do that quite often :P
13:15:46  <ProZone> <V453000> always, not often :D
13:15:53  <ProZone> <XeryusTC> (A)
13:16:05  <ProZone> <V453000> but in this case it is useless :) saves no space
13:16:13  <ProZone> <XeryusTC> true
13:16:41  <ProZone> <XeryusTC> but i dont usually go back and remove those :P
13:17:21  <ProZone> <V453000> well you usually have to not build them in the very start :P
13:17:32  <ProZone> <V453000> unless you leave out enough space like this time
13:17:47  <ProZone> <V453000> the old coal drop has them unremovable for instance
13:18:34  <ProZone> ***  made screenshot at 0003AE50:
13:19:00  <ProZone> <V453000> uhm
13:19:02  <ProZone> <V453000> BBH 05
13:19:29  <ProZone> <V453000> messy ├╝bermess
13:21:23  <ProZone> <XeryusTC> oh, main reason is prios i guess :P
13:21:52  <ProZone> <V453000> or too few choices? :p
13:21:54  <ProZone> ***  made screenshot at 00017AC8:
13:22:13  <ProZone> <XeryusTC> and we noticed that swapping lanes around might not have been the best idea
13:22:21  <ProZone> <XeryusTC> although it gives some free lanes with the north joiner XD
13:23:46  <ProZone> <XeryusTC> why the fuck do trains on that lane keep waiting in front of the tunnels xD
13:24:44  <ProZone> <V453000> because they are trains
13:24:46  <ProZone> <V453000> thats why
13:25:00  <ProZone> <XeryusTC> true
13:25:14  <ProZone> ***  made screenshot at 00017EC8:
13:26:40  <ProZone> <V453000> IMO use block signals ... will need to be moved 1 tile forward though
13:26:50  <ProZone> <V453000> without presignals-> auto fixed evil moe
13:26:52  <ProZone> <V453000> mode
13:28:34  <ProZone> ***  made screenshot at 000170CA:
13:29:49  <ProZone> <V453000> this should solve it
13:31:07  <ProZone> <V453000> :)
13:31:55  <ProZone> ***  made screenshot at 000176C9:
13:35:31  <ProZone> <XeryusTC> oh
13:35:37  <ProZone> <XeryusTC> there was a missing piece of track in bbh2 :o
13:35:51  <ProZone> <XeryusTC> in something that i had build xD
13:40:27  <ProZone> <V453000> I will have to go
13:42:17  <ProZone> *** V453000 has left the game (leaving)
13:42:17  <ProZone> *** Game paused (number of players)
13:42:58  <ProZone> *** XeryusTC has left the game (leaving)
14:08:09  *** Vinnie_nl has joined
14:22:21  *** TWerkhoven has joined
15:05:13  *** Progman has quit IRC
15:25:07  *** TWerkhoven has quit IRC
15:41:46  *** Mucht has joined
15:41:46  *** ChanServ sets mode: +o Mucht
15:41:46  *** ODM has joined
15:41:47  *** ChanServ sets mode: +o ODM
16:06:30  *** TWerkhoven has joined
16:38:37  *** Progman has joined
17:55:06  <V453000> !password
17:55:06  <ProZone> V453000: ardent
17:55:21  <ProZone> *** Game still paused (number of players)
17:55:21  <ProZone> *** V453000 joined the game
17:57:42  <V453000> XeryusTC: around?
17:59:39  <ProZone> *** V453000 has left the game (connection lost)
18:00:52  <ProZone> *** Game still paused (number of players)
18:00:52  <ProZone> *** V453000 joined the game
18:19:34  <ProZone> *** V453000 has left the game (connection lost)
18:26:31  <V453000> !password
18:26:31  <ProZone> V453000: ardent
18:26:44  <ProZone> *** Game still paused (number of players)
18:26:46  <ProZone> *** V453000 joined the game
18:28:00  <V453000>  XeryusTC  / LoPo /Vinnie_nl , care to join? :)
18:28:36  <Vinnie_nl> sorry the PZ game lost my interest
18:28:41  <ProZone> <V453000> lol?
18:29:24  <Vinnie_nl> i dont like the settings. oldschool combined with default engines. i cant play it
18:29:47  <ProZone> <V453000> why not?
18:30:20  <Vinnie_nl> maybe i started playing to late so i dont know any oldschool building tricks
18:30:35  <ProZone> <V453000> as if I started playing early
18:30:50  <ProZone> <V453000> and I dont think you need any "tricks" to play this game
18:31:06  <ProZone> <V453000> just balanced stations, a few various mergers, done
18:32:30  <XeryusTC> Vinnie_nl: i am the only one who is still playing who actually has been playing since the old school times ;)
18:33:01  <V453000> ^
18:33:19  <Vinnie_nl> but the mergers, i see it jamming and all i don't like it. no failsafe and all
18:33:51  <ProZone> <V453000> there arent any jams atm I think
18:35:45  <V453000> unfortunately I think "oldschool" games are going to be rather frequent here, so well .. :) do as you want
18:44:41  <ProZone> *** V453000 has left the game (leaving)
19:46:14  <Vinnie_nl> !password
19:46:14  <ProZone> Vinnie_nl: spires
19:46:30  <ProZone> *** Game still paused (number of players)
19:46:32  <ProZone> *** Vinnie joined the game
19:48:05  <ProZone> *** Game still paused (number of players)
19:48:05  <ProZone> *** Game unpaused (number of players)
19:48:05  <ProZone> <V453000> hi
19:48:05  <ProZone> *** V453000 joined the game
19:48:07  <ProZone> <Vinnie> hey
19:48:13  <ProZone> <Vinnie> just looking
19:48:51  <ProZone> <V453000> well if XeryusTC came and we decided on ending game, we could have a new game soon :)
19:49:13  <ProZone> <Vinnie> its PZ games can take months :)
19:49:24  <ProZone> <V453000> ?
19:50:07  <ProZone> <Vinnie> like PZ16 took 2 months
19:50:13  <ProZone> <Vinnie> to complete
19:50:15  <ProZone> <V453000> yes, so what :)
19:50:54  <ProZone> <V453000> besides, how much of that was actual playing time, a few days?
19:51:04  <ProZone> <Vinnie> i dont know
19:52:32  <ProZone> <V453000> but still, how does it matter
19:52:49  <ProZone> <Vinnie> i meant like no rush to end this game
19:53:41  <ProZone> <V453000> I dont think there is any rush :) but it is quite done
19:55:04  *** LoPo has joined
19:55:09  <LoPo> !password
19:55:09  <ProZone> LoPo: adores
19:55:19  <ProZone> <V453000> many lines, many trains, looks like no jams
19:55:26  <ProZone> *** LoPo joined the game
19:55:35  <ProZone> <LoPo> hi :)
19:55:38  <ProZone> <Vinnie> hey
19:56:08  <ProZone> <V453000> hi
19:59:01  <V453000> XeryusTC: alive?
19:59:15  <ProZone> <Vinnie> try to highlight beer
20:00:42  <ProZone> <V453000> I want to have mfb present at the start of the next game, so we wont start until he comes anyway :)
20:01:57  <ProZone> ***  made screenshot at 0000A2BB:
20:05:17  <ProZone> ***  made screenshot at 000096AB:
20:07:14  <ProZone> <V453000> some testing somewhere? :)
20:07:28  <ProZone> <Vinnie> steelpickup exit has no pre-signals. i guess that is wrong
20:07:38  <ProZone> <V453000> why would it
20:07:57  <ProZone> <LoPo> yeah i had to see some idea i had :P
20:08:03  <ProZone> <Vinnie> since the diagonals now have no meaning for two-ways
20:08:21  <ProZone> <V453000> what?
20:08:37  <ProZone> ***  made screenshot at 0003AD5B:
20:09:05  <XeryusTC> V453000: no
20:09:07  <ProZone> <V453000> well trains are dumb :)
20:09:13  <V453000> XeryusTC: ? :(
20:09:37  *** TWerkhoven[l] has joined
20:09:39  <ProZone> *** XeryusTC joined the game
20:09:49  <ProZone> <XeryusTC> hello
20:09:51  <ProZone> <LoPo> hi
20:09:53  <ProZone> <Vinnie> hey
20:10:28  <ProZone> <XeryusTC> hmm, over 1000 trains :D
20:11:34  <ProZone> <V453000> I am quite satisfied with the result :)
20:11:57  <ProZone> ***  made screenshot at 0003A85A:
20:12:37  <ProZone> <XeryusTC> factory drop needs upgrading imo
20:13:01  <ProZone> <V453000> possibly
20:13:37  <ProZone> *** V453000 has left the game (connection lost)
20:13:46  <V453000> !password
20:13:46  <ProZone> V453000: puring
20:13:59  <ProZone> *** XeryusTC has unpaused the server.
20:14:07  <ProZone> *** XeryusTC has enabled autopause mode.
20:14:13  <ProZone> <LoPo> :P
20:14:39  <ProZone> *** V453000 joined the game
20:15:04  <ProZone> <V453000> well then, come expand it :)
20:15:10  <ProZone> <XeryusTC> homework
20:15:13  <ProZone> <V453000> +4 platforms?
20:15:17  <ProZone> ***  made screenshot at 0003A852:
20:15:21  <ProZone> <V453000> that might be just enough
20:15:47  <ProZone> <XeryusTC> nah
20:15:51  <ProZone> <XeryusTC> imo 8 platforms/line
20:15:54  <ProZone> <V453000> wut?
20:16:04  <ProZone> <XeryusTC> it currently has 6 per line
20:16:06  <ProZone> <V453000> I dont think we need that much
20:16:12  <ProZone> <V453000> it basically works atm
20:16:14  <ProZone> <LoPo> ill add 6 :)
20:16:22  <ProZone> <XeryusTC> but more importantly is that it needs proper balancing
20:16:24  <ProZone> <V453000> LoPo: that is pickup end
20:16:34  <ProZone> <XeryusTC> because there are quite some empty platforms while trains are waiting in another place
20:16:34  <ProZone> <LoPo> ow ;P
20:16:36  <ProZone> <V453000> balancing wont be too much better IMO
20:16:56  <ProZone> <V453000> the trains just dont come often enough
20:17:07  <ProZone> <V453000> from a single line
20:17:18  <ProZone> <V453000> I would just add 4 platforms and done
20:17:24  <ProZone> <V453000> if doesnt work, add another 4
20:17:47  <ProZone> <V453000> LoPo: why 6
20:18:05  <ProZone> <V453000> wont fit the entrance
20:18:07  <ProZone> <LoPo> its 6 per line
20:18:25  <ProZone> <V453000> uhm, how does that matter
20:18:32  <ProZone> <LoPo> ow entrance is 4
20:18:38  <ProZone> ***  made screenshot at 00038C3C:
20:19:41  <ProZone> <V453000> ..
20:19:54  <ProZone> <V453000> no need to keep pattern when it makes no sense LoPo
20:20:11  <ProZone> <LoPo> it will make sence
20:20:14  <ProZone> <LoPo> dont worry :P
20:20:24  <ProZone> <V453000> this doesnt
20:20:26  <ProZone> <V453000> at all
20:20:29  <ProZone> <XeryusTC> whoops xD
20:20:32  <ProZone> <V453000> you make 3->2 when you could make 4->2
20:20:59  <ProZone> <V453000> omg
20:21:58  <ProZone> ***  made screenshot at 0003943B:
20:22:57  <ProZone> <V453000> LoPo I think you should merge it to the ->
20:23:00  <ProZone> <V453000> not to the ML
20:23:10  <ProZone> <LoPo> ye
20:25:18  <ProZone> ***  made screenshot at 00039A2C:
20:28:39  <ProZone> ***  made screenshot at 0003B626:
20:29:13  <ProZone> <V453000> :|
20:29:19  <ProZone> <V453000> you could have done all that much earlier
20:29:28  <ProZone> <V453000> like this
20:29:40  <ProZone> <V453000> or even this
20:30:13  <ProZone> <LoPo> tried it
20:30:16  <ProZone> <LoPo> but oky
20:30:28  <ProZone> <V453000> well now you have some big issues with space, dont you
20:30:50  <ProZone> <LoPo> only the last one :P
20:31:14  <ProZone> <V453000> rather all of them I think
20:31:59  <ProZone> ***  made screenshot at 0003B82C:
20:32:54  <ProZone> <V453000> dude
20:33:13  <ProZone> <LoPo> oky :P ill stop building
20:34:55  <ProZone> <V453000> this should do it, lets see
20:35:13  <ProZone> <V453000> there shouldnt be much traffic, it is just about "some" placement
20:35:19  <ProZone> ***  made screenshot at 00039A25:
20:36:07  <ProZone> <LoPo> hmgh... :P
20:36:13  <ProZone> <LoPo> :)
20:38:40  <ProZone> ***  made screenshot at 0003BE52:
20:39:48  <ProZone> <LoPo> slh 6 is jamming the ml
20:40:45  <ProZone> <V453000> mhm
20:40:56  <ProZone> <LoPo> i think the bridge need doubling :)
20:41:04  <ProZone> <V453000> just allowing both
20:41:18  <ProZone> <LoPo> with PBS?
20:41:32  <ProZone> <V453000> ....
20:41:34  <ProZone> <V453000> why PBS
20:41:44  <ProZone> <LoPo> tight space? :P
20:41:50  <ProZone> <V453000> still no reason
20:41:53  <ProZone> <V453000> how would it help
20:42:00  <ProZone> ***  made screenshot at 00031D0A:
20:42:06  <ProZone> <V453000> you need space for 1 flat X
20:42:21  <ProZone> <V453000> does not matter how far is the X from bridges
20:43:02  <ProZone> <LoPo> omg lol
20:43:06  <ProZone> <LoPo> you are to good :P
20:43:12  <ProZone> <V453000> not rly
20:43:14  <ProZone> <V453000> :P
20:43:21  <ProZone> <LoPo> didnt saw that one :)
20:43:55  <ProZone> <V453000> btw can you tell why dont I presignal it? :)
20:44:29  <ProZone> <Vinnie> lazy?
20:44:36  <ProZone> <LoPo> uhmm
20:45:06  <ProZone> <LoPo> its not realy a double bridge its also a merge? :P
20:45:16  <ProZone> <V453000> wut?
20:45:20  <ProZone> ***  made screenshot at 00031D07:
20:45:44  <ProZone> <V453000> well, actually the presignals wouldnt change much in this case
20:45:50  <ProZone> <V453000> more like in BBH :)
20:45:57  <ProZone> <V453000> so this isnt the best example
20:46:32  <ProZone> <LoPo> at the tunnels for example?
20:46:42  <ProZone> <V453000> BBH 05 is a better example
20:47:16  <ProZone> <LoPo> not syc? :P
20:48:40  <ProZone> ***  made screenshot at 0001AEC6:
20:48:49  <ProZone> <V453000> no
20:49:03  <ProZone> <LoPo> where at BBH5 btw?
20:49:09  <ProZone> <LoPo> at the tunnels south right?
20:49:23  <ProZone> <LoPo> ah
20:49:25  <ProZone> <LoPo> center
20:49:41  <ProZone> <LoPo> think think :P
20:50:20  <ProZone> <V453000> it might be visible !there from time to time
20:50:34  <ProZone> <V453000> same reason
20:51:16  <ProZone> <LoPo> it has nothing to do with the prio further on?
20:51:42  <ProZone> <V453000> well lets stop guessing :P
20:51:42  <ProZone> <V453000> now
20:51:44  <ProZone> <V453000> see
20:51:47  <ProZone> <V453000> it blocks, right?
20:51:50  <ProZone> <LoPo> yes
20:51:56  <ProZone> <V453000> what could that be good for? :)
20:52:00  <ProZone> ***  made screenshot at 000176C8:
20:52:04  <ProZone> <V453000> evil mode now
20:52:06  <ProZone> <V453000> still evil mode
20:52:08  <ProZone> <V453000> and now
20:52:14  <ProZone> <V453000> automatic evil mode fix
20:52:14  <ProZone> <LoPo> :O
20:52:16  <ProZone> <LoPo> omg
20:52:18  <ProZone> <LoPo> :P
20:52:21  <ProZone> <V453000> :)
20:52:29  <ProZone> <LoPo> very neat
20:52:35  <ProZone> <V453000> indeed
20:52:57  <ProZone> <V453000> also very situational for badly accelerating trains only, but still :)
20:53:07  <ProZone> <LoPo> figures
20:53:09  <ProZone> <LoPo> but ye
20:53:39  <ProZone> <LoPo> k im going to watch some tv now ;p
20:53:45  <ProZone> <V453000> tv? :(
20:53:48  <ProZone> <LoPo> i realy have to think about this one :P
20:53:52  <ProZone> <Vinnie> LOTR2 on rtl 7
20:54:06  <ProZone> <LoPo> ill be back soon :)
20:54:16  <ProZone> <LoPo> we have a Tie on the PSG :P
20:54:43  <ProZone> <V453000> hm
20:55:01  <ProZone> *** LoPo has left the game (leaving)
20:59:28  <ProZone> *** Vinnie has left the game (leaving)
21:12:01  <ProZone> ***  made screenshot at 0003BA40:
21:12:03  <ProZone> <XeryusTC> slh7 is causing a jam
21:15:21  <ProZone> ***  made screenshot at 0002D8CE:
21:16:49  <ProZone> <XeryusTC> hmm, changing signalling back to every other tile made the jam 4x as small
21:16:55  <ProZone> <XeryusTC> instead of signalling every tile
21:18:41  <ProZone> ***  made screenshot at 0002D6D4:
21:20:09  <XeryusTC> !ip
21:20:09  <ProZone> XeryusTC:
21:20:31  <ProZone> <V453000> there are some rather random slowdowns
21:20:57  <ProZone> <XeryusTC> btw, that extra exit is hacked in _ugly_
21:21:05  <ProZone> <XeryusTC> i would've merged it with the ML
21:22:11  <ProZone> <V453000> no that just means the merger isnt as good :)
21:22:37  <ProZone> <V453000> if the choices to outer lines were better, it might have not happened :)
21:22:40  <ProZone> <V453000> lets do more trapping
21:23:01  <ProZone> <XeryusTC> :o
21:25:22  <ProZone> ***  made screenshot at 00037A21:
21:26:32  <ProZone> <V453000> better :)
21:28:41  <ProZone> ***  made screenshot at 0003A81D:
21:31:45  <ProZone> <V453000> btw I dont know if you noticed, but we made combo signals at the first choice of the array, in BBH 05 eastbound merger
21:33:17  <ProZone> *** V453000 has left the game (connection lost)
21:33:19  <ProZone> *** Game paused (number of players)
21:37:44  <V453000> !password
21:37:44  <ProZone> V453000: piling
21:37:55  <ProZone> *** Game still paused (number of players)
21:37:55  <ProZone> *** Game unpaused (number of players)
21:37:56  <ProZone> *** V453000 joined the game
21:53:54  <ProZone> *** V453000 has left the game (connection lost)
21:53:56  <ProZone> *** Game paused (number of players)
21:56:04  *** Vinnie_nl has left
22:01:12  <ProZone> *** XeryusTC has left the game (leaving)
22:18:10  *** Razaekel has joined
22:41:45  *** TWerkhoven[l] has quit IRC
22:42:38  *** TWerkhoven has quit IRC
23:20:57  *** LoPo has quit IRC
23:21:01  *** ODM has quit IRC
23:39:45  *** Razaekel has quit IRC
23:43:26  *** Razaekel has joined

Powered by YARRSTE version: svn-trunk