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07:44:32 *** ODM has joined #openttdcoop.pro 07:44:32 *** ChanServ sets mode: +o ODM 08:27:12 *** Progman has joined #openttdcoop.pro 08:38:48 *** Mucht has quit IRC 09:06:15 *** ODM has quit IRC 09:50:22 *** Vinnie_nl has joined #openttdcoop.pro 10:05:49 <V453000> !password 10:05:49 <ProZone> V453000: whiles 10:06:34 <ProZone> *** Game still paused (number of players) 10:06:36 <ProZone> *** V453000 joined the game 10:07:38 *** Vinnie_nl has quit IRC 11:44:01 *** LoPo has joined #openttdcoop.pro 11:44:10 <LoPo> hello 11:44:46 <LoPo> !password 11:44:46 <ProZone> LoPo: roomed 11:45:23 <V453000> cant join now, my cpu is on fire atm 11:45:24 <V453000> :( 11:45:30 <ProZone> *** Game still paused (number of players) 11:45:30 <ProZone> *** Game unpaused (number of players) 11:45:32 <ProZone> *** LoPo joined the game 11:45:57 <ProZone> <LoPo> whoa! 11:46:46 <ProZone> <LoPo> at BBH 01 those new lines? 11:46:51 <ProZone> <LoPo> do they need connected? 11:47:13 <ProZone> <LoPo> wow 11:47:17 <ProZone> <LoPo> bbh 5 :P 11:47:32 <V453000> probably not yet 11:48:53 <ProZone> <LoPo> lol 11:49:00 <ProZone> <LoPo> wooddrop is alos improved 11:49:48 <V453000> you havent seen the game in a while did you :P 11:50:04 <ProZone> <LoPo> aha :$ 11:50:35 <ProZone> <V453000> oh im here :d I didnt know 11:50:49 <ProZone> <V453000> that might be adding to the cpu load :D 11:52:03 <ProZone> <V453000> hm 11:52:09 <ProZone> <V453000> one of the lines in BBH 05 -> jams 11:53:27 <ProZone> <V453000> hmf 11:53:31 <ProZone> <V453000> multiple lines, not just one 11:54:09 <ProZone> <V453000> then it wont be that fast hack as I wanted to make :) 11:54:29 <ProZone> <LoPo> i think the prios must be a bit longer 11:54:43 <ProZone> <V453000> longer? 11:54:43 <ProZone> <LoPo> and 11:54:49 <ProZone> <LoPo> some signals are niot right 11:54:51 <ProZone> <V453000> the joining trains jam 11:54:51 <ProZone> <LoPo> :P 11:55:09 <ProZone> *** made screenshot at 0001CCCE: http://ps.openttdcoop.org/prozone/webcam/0001CCCE.png 11:56:03 <ProZone> <V453000> hm 11:56:05 <ProZone> <LoPo> waiting trains is better that jamming trains :) 11:56:09 <ProZone> <LoPo> but 11:56:16 <ProZone> <LoPo> maybe that signal did teh job 11:56:41 <ProZone> <V453000> which one 11:57:13 <ProZone> <V453000> yeah, that was an issue as well 11:57:19 <ProZone> <LoPo> infrond of the tunnel 11:57:27 <ProZone> <V453000> but the single bridge choice is a by design problem with tends to break from time to time 11:57:41 <ProZone> <LoPo> aha 11:57:41 <ProZone> <V453000> and the more lines we get, the more that problem gets visible 11:58:21 <ProZone> <V453000> it is quite visible after all 11:58:27 <ProZone> <V453000> the lines to the right get least traffic 11:58:29 <ProZone> *** made screenshot at 0001D0BA: http://ps.openttdcoop.org/prozone/webcam/0001D0BA.png 11:58:39 <ProZone> <LoPo> aha 11:59:13 <ProZone> <V453000> it has all choices but only the first one is ~fullspeed 11:59:25 <ProZone> <V453000> rest has the 5 tile tunnel already 11:59:35 <ProZone> <V453000> which is why it sometimes jams 11:59:41 <ProZone> <LoPo> ye 12:00:20 <ProZone> <LoPo> its there a way to double it? 12:00:30 <ProZone> <V453000> not with the current layout 12:00:32 <ProZone> <LoPo> isnt* 12:00:42 <ProZone> <LoPo> hmmm 12:00:50 <ProZone> <V453000> but there sure is 12:01:11 <ProZone> <LoPo> ye ofc, but also not making it bigger than this layout 12:01:26 <ProZone> <LoPo> but, nvm that :P we have space enough 12:01:28 <ProZone> <V453000> it would be bigger in at least one direction 12:01:49 <ProZone> *** made screenshot at 000092AE: http://ps.openttdcoop.org/prozone/webcam/000092AE.png 12:02:31 <ProZone> <LoPo> what if we penaltylise the first 3 w8ing bays? 12:03:10 <ProZone> <LoPo> its 6 + 3 >6 12:03:12 <ProZone> <LoPo> but 12:03:29 <ProZone> <LoPo> the first 6 join the 4,5 and 6 thx 12:03:39 <ProZone> <LoPo> and give jams 12:04:19 <ProZone> <LoPo> ow w8 its 6+6 12:04:41 <ProZone> <V453000> hm? :) 12:04:48 <ProZone> <LoPo> :P 12:04:57 <ProZone> <LoPo> im thinking out loud 12:05:10 <ProZone> *** made screenshot at 000092B0: http://ps.openttdcoop.org/prozone/webcam/000092B0.png 12:05:53 <ProZone> <LoPo> maybe this kind of merger is not usefull for these trains :P 12:06:02 <ProZone> <LoPo> because they have a slow accel 12:06:04 <ProZone> <V453000> it is useful only for these trains 12:06:18 <ProZone> <V453000> because trains with better accel _will_ break with the single bridge choice 12:06:18 <ProZone> <LoPo> oky 12:07:16 <ProZone> <LoPo> i dont realy see that :P 12:07:22 <ProZone> <V453000> what? :) 12:07:41 <ProZone> <LoPo> that this is a better choice of merger for poorly accelerating trains 12:08:01 <ProZone> <V453000> I dont say the merger is good for these trains 12:08:11 <ProZone> <V453000> but it is not better for better accelerating trains 12:08:17 <ProZone> <LoPo> k 12:08:30 <ProZone> *** made screenshot at 000094B2: http://ps.openttdcoop.org/prozone/webcam/000094B2.png 12:08:36 <ProZone> <LoPo> very politicaly aswered ;P 12:08:38 <ProZone> <V453000> that trains slow on the prio lines does not matter too much 12:08:54 <ProZone> <V453000> but that 5 choices get 1 tunnel together does suck 12:10:47 <ProZone> <LoPo> hmmm 12:11:02 <ProZone> <LoPo> but the design is also different at the first merger and the 2nd and so on 12:11:10 <ProZone> <LoPo> the first ones have w8ing bays 12:11:16 <ProZone> <LoPo> the rest not 12:11:16 <ProZone> <V453000> yes 12:11:22 <ProZone> <V453000> also true 12:11:47 <ProZone> <V453000> but look 12:11:50 <ProZone> *** made screenshot at 0001C8BB: http://ps.openttdcoop.org/prozone/webcam/0001C8BB.png 12:11:57 <ProZone> <V453000> this will probably just make the tunnels more stressed 12:12:04 <ProZone> <LoPo> true 12:12:06 <ProZone> <V453000> or at least it makes sense that it would 12:12:14 <ProZone> <V453000> not sure if it is going to be visible 12:12:28 <ProZone> <LoPo> but imo the train dencity is not that packed 12:12:36 <ProZone> <V453000> there are barely any trains 12:12:58 <ProZone> <LoPo> its weird... 12:13:16 <ProZone> <LoPo> now trains tend to take the right tracks more 12:13:29 <ProZone> <V453000> hm :) 12:13:36 <ProZone> <V453000> lets see how this works 12:13:39 <ProZone> <LoPo> as if the PF is imroved 12:13:48 <ProZone> <LoPo> improved* 12:15:10 <ProZone> *** made screenshot at 00009CBB: http://ps.openttdcoop.org/prozone/webcam/00009CBB.png 12:15:47 <ProZone> <LoPo> little worms :P 12:17:20 <ProZone> <V453000> hmm 12:17:26 <ProZone> <LoPo> nice :) 12:17:36 <ProZone> <LoPo> but 12:17:40 <ProZone> <V453000> yes it doesnt work yet 12:17:42 <ProZone> <LoPo> evil X :P 12:17:52 <ProZone> <LoPo> atleast a SG 12:17:56 <ProZone> <V453000> is better a 2tile gap or 7 tile gap? 12:18:04 <ProZone> <LoPo> :P 12:18:23 <ProZone> <V453000> it doesnt work though :) 12:18:31 <ProZone> *** made screenshot at 00009AAC: http://ps.openttdcoop.org/prozone/webcam/00009AAC.png 12:18:35 <ProZone> <LoPo> why not? 12:18:41 <ProZone> <V453000> not repetitive 12:21:18 <ProZone> <V453000> well a "solution" would be to make just twice the choice lines :) 12:21:36 <ProZone> <V453000> which ... would end up being twice as fat but same length 12:21:50 <ProZone> <V453000> and the merger would just get even more stupidly big :) 12:21:51 <ProZone> *** made screenshot at 00009AC1: http://ps.openttdcoop.org/prozone/webcam/00009AC1.png 12:21:58 <ProZone> <LoPo> oky 12:22:25 <ProZone> <V453000> it might be fine, I dont think we will be playing this game for too much longer 12:25:11 <ProZone> *** made screenshot at 0002C44F: http://ps.openttdcoop.org/prozone/webcam/0002C44F.png 12:25:27 <ProZone> <V453000> oh shit 12:25:33 <ProZone> <V453000> now I see the reason why it works 12:25:39 <ProZone> <V453000> goods trains are jammed at factory exit 12:26:21 <ProZone> <LoPo> hmmm? 12:26:33 <ProZone> <V453000> what hmm ? :) 12:26:44 <ProZone> <LoPo> i see them jamming yes, but what was the case? 12:27:03 <ProZone> <V453000> well the goods trains go through the merger we discussed 12:27:19 <ProZone> <V453000> if they jam at the factory, then of course they reduce load on the merger 12:27:35 <ProZone> <LoPo> ow :P 12:27:37 <ProZone> <LoPo> hehe 12:27:52 <ProZone> <V453000> so once we fix it here, the merger might just start jamming again 12:28:29 <ProZone> <V453000> ooh 12:28:31 <ProZone> *** made screenshot at 0002BE36: http://ps.openttdcoop.org/prozone/webcam/0002BE36.png 12:28:33 <ProZone> <V453000> moar jams 12:31:51 <ProZone> *** made screenshot at 00030E4A: http://ps.openttdcoop.org/prozone/webcam/00030E4A.png 12:35:12 <ProZone> *** made screenshot at 00031E2A: http://ps.openttdcoop.org/prozone/webcam/00031E2A.png 12:35:38 <ProZone> <V453000> you werent here when we discussed the details on the next game plan, were you? 12:35:59 <ProZone> <LoPo> cant remember 12:36:17 <ProZone> <V453000> first point was that we need to make 2 separate networks 12:36:28 <ProZone> <V453000> unless we want to make 6 different types of trains since you need to recognize full and empty 12:36:30 <ProZone> <LoPo> its the no order game with multype cargos 12:37:30 <ProZone> <V453000> I have also found fitting wagons for our needs 12:37:42 <ProZone> <LoPo> oky 12:37:44 <ProZone> <V453000> so all trains have the same weight 12:37:54 <ProZone> <V453000> -> all pre-accel stuff is the same 12:38:32 <ProZone> *** made screenshot at 0003AC11: http://ps.openttdcoop.org/prozone/webcam/0003AC11.png 12:38:34 <ProZone> <V453000> only differences are full/empty trains, and empty goods trains are going to be a tiny bit better on acceleration than any other, so in total 3 kinds of joins 12:38:52 <ProZone> <LoPo> aha 12:39:04 <ProZone> <V453000> mfb also suggested some extra solutions without the TL1 dummies but in the end we agreed that the dummies are the most usable way to go 12:39:24 <ProZone> <LoPo> what did he suggested? 12:39:51 <ProZone> <V453000> he wanted to time trains perfectly to make them go in the desired formation, so 1 dummy would be there which would reset some timer, and the rest of trains would join in the appropriate positions behind it 12:40:09 <ProZone> <LoPo> aha 12:40:16 <ProZone> <LoPo> tricky :P 12:40:22 <ProZone> <V453000> well rather stupid tricky 12:40:36 <ProZone> <V453000> the only thing you would have to do is trial=error 12:41:22 <ProZone> <V453000> and if anything slowed down, it would be harder to get it back on track, while we can re-arrange dummies anytime. Not only that but when for example a few dummies jam together, then they will just prevent trains joining ML, but it wont break the whole splitting 12:41:52 <LoPo> idd 12:42:28 <ProZone> <V453000> lets not mess with the exit too much, just connect it somehow 12:42:34 <ProZone> <LoPo> aha 12:43:10 <ProZone> <V453000> ye 12:45:12 <ProZone> *** made screenshot at 0003A019: http://ps.openttdcoop.org/prozone/webcam/0003A019.png 12:46:10 *** Vinnie_nl has joined #openttdcoop.pro 12:46:13 *** Vinnie_nl has left #openttdcoop.pro 12:48:32 <ProZone> *** made screenshot at 00039817: http://ps.openttdcoop.org/prozone/webcam/00039817.png 12:51:53 <ProZone> *** made screenshot at 000066C6: http://ps.openttdcoop.org/prozone/webcam/000066C6.png 12:55:13 <ProZone> *** made screenshot at 00006EC9: http://ps.openttdcoop.org/prozone/webcam/00006EC9.png 12:55:51 <ProZone> <LoPo> :) k i still have to so some other stuff 12:56:02 <ProZone> <LoPo> so see you around 12:56:05 <ProZone> <V453000> cya 12:56:11 <ProZone> *** LoPo has left the game (leaving) 12:56:11 <ProZone> *** Game paused (number of players) 12:56:41 *** LoPo has quit IRC 12:58:51 <ProZone> *** V453000 has left the game (leaving) 13:00:45 <ProZone> *** Game still paused (number of players) 13:00:45 <ProZone> *** XeryusTC joined the game 13:01:32 <V453000> !password 13:01:32 <ProZone> V453000: unpack 13:01:46 <ProZone> *** Game still paused (number of players) 13:01:46 <ProZone> *** Game unpaused (number of players) 13:01:46 <ProZone> *** V453000 joined the game 13:01:50 <ProZone> <V453000> hi :P 13:01:54 <ProZone> <XeryusTC> oh hey 13:02:01 <ProZone> <XeryusTC> i was just checking what you had done this morning :P 13:02:03 <ProZone> <V453000> we just expanded factory exit somewhat 13:02:18 <ProZone> <XeryusTC> i noticed 13:02:33 <ProZone> <XeryusTC> factory drop itself needs expansion or trains need to pick smarter 13:02:43 <ProZone> <V453000> hm 13:03:05 <ProZone> <V453000> probably the former :P 13:03:07 <ProZone> <XeryusTC> that's the downside of this type of entry with such a large station 13:03:24 <ProZone> <XeryusTC> with very large stations you get loads of trains waiting for the most prefered platforms 13:04:02 <ProZone> <V453000> well there is a way how to solve that 13:04:16 <ProZone> <V453000> you can place waypoints inside entry 13:04:22 <ProZone> <V453000> though it would be too much pain now 13:04:25 <ProZone> <XeryusTC> xD 13:04:31 <ProZone> <V453000> and in that case trains dont see full/empty platforms 13:04:50 <ProZone> <XeryusTC> trains see the shortest route to platforms atm 13:04:56 <ProZone> <XeryusTC> which is mainly straight ahead 13:05:10 <ProZone> <V453000> pretty much 13:05:12 <ProZone> <XeryusTC> i think i should possibly upgrade it to 30 platforms 13:05:15 <ProZone> <XeryusTC> or even 32 13:05:20 <ProZone> <XeryusTC> and have 6 lanes in 13:05:25 <ProZone> <XeryusTC> but 3 lane crosses 13:05:31 <ProZone> <XeryusTC> in front of the platform 13:05:38 <ProZone> <XeryusTC> but that would mean some in between joining :o 13:05:52 <ProZone> <V453000> I just adjusted a few signal gaps on the splits 13:05:54 <ProZone> <XeryusTC> which is something that i have not done in over 2 years :P 13:06:04 <ProZone> <XeryusTC> so have i ;) 13:06:42 <ProZone> <V453000> isnt there a jam somewhere elase? 13:06:44 <ProZone> <V453000> else 13:07:02 <ProZone> <V453000> the load seemed to be lower for a while :) 13:07:58 <ProZone> <XeryusTC> also, the ML is still imba 13:08:16 <ProZone> <V453000> mh? 13:08:33 <ProZone> *** made screenshot at 00031071: http://ps.openttdcoop.org/prozone/webcam/00031071.png 13:08:45 <ProZone> <XeryusTC> most traffic is coming from the same lanes 13:08:55 <ProZone> <V453000> wont do too much about it I think 13:09:02 <ProZone> <V453000> particularly not with some all to all mergers :P 13:09:13 <ProZone> <XeryusTC> i know 13:09:19 <ProZone> <XeryusTC> but it works for one lane at least :P 13:09:26 <ProZone> <XeryusTC> and trains have penalties for the last lanes anyway :P 13:09:45 <ProZone> <V453000> still :) 13:09:59 <ProZone> <XeryusTC> but goods trains still prefer one station :o 13:10:13 <ProZone> <XeryusTC> well, one half of the station :P 13:10:23 <ProZone> <V453000> better said :P 13:10:38 <ProZone> <XeryusTC> i consider it a different station as it has a different exit :P 13:11:12 <ProZone> <V453000> entrance you mean 13:11:39 <ProZone> <XeryusTC> yes 13:11:41 <ProZone> <XeryusTC> shush 13:11:52 <ProZone> <XeryusTC> i'm making my hw, you're distracting me too much already :o 13:14:25 <ProZone> <V453000> I hate you with those combo signals right in from of the platforms 13:14:42 <ProZone> <V453000> mainly when they dont even need to save the space here :D 13:14:52 <ProZone> <XeryusTC> ? 13:15:06 <ProZone> <V453000> that 13:15:13 <ProZone> *** made screenshot at 0003B64A: http://ps.openttdcoop.org/prozone/webcam/0003B64A.png 13:15:20 <ProZone> <V453000> sure to fail under load 13:15:22 <ProZone> <XeryusTC> oh xD 13:15:38 <ProZone> <XeryusTC> i do that quite often :P 13:15:46 <ProZone> <V453000> always, not often :D 13:15:53 <ProZone> <XeryusTC> (A) 13:16:05 <ProZone> <V453000> but in this case it is useless :) saves no space 13:16:13 <ProZone> <XeryusTC> true 13:16:41 <ProZone> <XeryusTC> but i dont usually go back and remove those :P 13:17:21 <ProZone> <V453000> well you usually have to not build them in the very start :P 13:17:32 <ProZone> <V453000> unless you leave out enough space like this time 13:17:47 <ProZone> <V453000> the old coal drop has them unremovable for instance 13:18:34 <ProZone> *** made screenshot at 0003AE50: http://ps.openttdcoop.org/prozone/webcam/0003AE50.png 13:19:00 <ProZone> <V453000> uhm 13:19:02 <ProZone> <V453000> BBH 05 13:19:29 <ProZone> <V453000> messy übermess 13:21:23 <ProZone> <XeryusTC> oh, main reason is prios i guess :P 13:21:52 <ProZone> <V453000> or too few choices? :p 13:21:54 <ProZone> *** made screenshot at 00017AC8: http://ps.openttdcoop.org/prozone/webcam/00017AC8.png 13:22:13 <ProZone> <XeryusTC> and we noticed that swapping lanes around might not have been the best idea 13:22:21 <ProZone> <XeryusTC> although it gives some free lanes with the north joiner XD 13:23:46 <ProZone> <XeryusTC> why the fuck do trains on that lane keep waiting in front of the tunnels xD 13:24:44 <ProZone> <V453000> because they are trains 13:24:46 <ProZone> <V453000> thats why 13:25:00 <ProZone> <XeryusTC> true 13:25:14 <ProZone> *** made screenshot at 00017EC8: http://ps.openttdcoop.org/prozone/webcam/00017EC8.png 13:26:40 <ProZone> <V453000> IMO use block signals ... will need to be moved 1 tile forward though 13:26:50 <ProZone> <V453000> without presignals-> auto fixed evil moe 13:26:52 <ProZone> <V453000> mode 13:28:34 <ProZone> *** made screenshot at 000170CA: http://ps.openttdcoop.org/prozone/webcam/000170CA.png 13:29:49 <ProZone> <V453000> this should solve it 13:31:07 <ProZone> <V453000> :) 13:31:55 <ProZone> *** made screenshot at 000176C9: http://ps.openttdcoop.org/prozone/webcam/000176C9.png 13:35:31 <ProZone> <XeryusTC> oh 13:35:37 <ProZone> <XeryusTC> there was a missing piece of track in bbh2 :o 13:35:51 <ProZone> <XeryusTC> in something that i had build xD 13:40:27 <ProZone> <V453000> I will have to go 13:42:17 <ProZone> *** V453000 has left the game (leaving) 13:42:17 <ProZone> *** Game paused (number of players) 13:42:58 <ProZone> *** XeryusTC has left the game (leaving) 14:08:09 *** Vinnie_nl has joined #openttdcoop.pro 14:22:21 *** TWerkhoven has joined #openttdcoop.pro 15:05:13 *** Progman has quit IRC 15:25:07 *** TWerkhoven has quit IRC 15:41:46 *** Mucht has joined #openttdcoop.pro 15:41:46 *** ChanServ sets mode: +o Mucht 15:41:46 *** ODM has joined #openttdcoop.pro 15:41:47 *** ChanServ sets mode: +o ODM 16:06:30 *** TWerkhoven has joined #openttdcoop.pro 16:38:37 *** Progman has joined #openttdcoop.pro 17:55:06 <V453000> !password 17:55:06 <ProZone> V453000: ardent 17:55:21 <ProZone> *** Game still paused (number of players) 17:55:21 <ProZone> *** V453000 joined the game 17:57:42 <V453000> XeryusTC: around? 17:59:39 <ProZone> *** V453000 has left the game (connection lost) 18:00:52 <ProZone> *** Game still paused (number of players) 18:00:52 <ProZone> *** V453000 joined the game 18:19:34 <ProZone> *** V453000 has left the game (connection lost) 18:26:31 <V453000> !password 18:26:31 <ProZone> V453000: ardent 18:26:44 <ProZone> *** Game still paused (number of players) 18:26:46 <ProZone> *** V453000 joined the game 18:28:00 <V453000> XeryusTC / LoPo /Vinnie_nl , care to join? :) 18:28:36 <Vinnie_nl> sorry the PZ game lost my interest 18:28:41 <ProZone> <V453000> lol? 18:29:24 <Vinnie_nl> i dont like the settings. oldschool combined with default engines. i cant play it 18:29:47 <ProZone> <V453000> why not? 18:30:20 <Vinnie_nl> maybe i started playing to late so i dont know any oldschool building tricks 18:30:35 <ProZone> <V453000> as if I started playing early 18:30:50 <ProZone> <V453000> and I dont think you need any "tricks" to play this game 18:31:06 <ProZone> <V453000> just balanced stations, a few various mergers, done 18:32:30 <XeryusTC> Vinnie_nl: i am the only one who is still playing who actually has been playing since the old school times ;) 18:33:01 <V453000> ^ 18:33:19 <Vinnie_nl> but the mergers, i see it jamming and all i don't like it. no failsafe and all 18:33:51 <ProZone> <V453000> there arent any jams atm I think 18:35:45 <V453000> unfortunately I think "oldschool" games are going to be rather frequent here, so well .. :) do as you want 18:44:41 <ProZone> *** V453000 has left the game (leaving) 19:46:14 <Vinnie_nl> !password 19:46:14 <ProZone> Vinnie_nl: spires 19:46:30 <ProZone> *** Game still paused (number of players) 19:46:32 <ProZone> *** Vinnie joined the game 19:48:05 <ProZone> *** Game still paused (number of players) 19:48:05 <ProZone> *** Game unpaused (number of players) 19:48:05 <ProZone> <V453000> hi 19:48:05 <ProZone> *** V453000 joined the game 19:48:07 <ProZone> <Vinnie> hey 19:48:13 <ProZone> <Vinnie> just looking 19:48:51 <ProZone> <V453000> well if XeryusTC came and we decided on ending game, we could have a new game soon :) 19:49:13 <ProZone> <Vinnie> its PZ games can take months :) 19:49:24 <ProZone> <V453000> ? 19:50:07 <ProZone> <Vinnie> like PZ16 took 2 months 19:50:13 <ProZone> <Vinnie> to complete 19:50:15 <ProZone> <V453000> yes, so what :) 19:50:54 <ProZone> <V453000> besides, how much of that was actual playing time, a few days? 19:51:04 <ProZone> <Vinnie> i dont know 19:52:32 <ProZone> <V453000> but still, how does it matter 19:52:49 <ProZone> <Vinnie> i meant like no rush to end this game 19:53:41 <ProZone> <V453000> I dont think there is any rush :) but it is quite done 19:55:04 *** LoPo has joined #openttdcoop.pro 19:55:09 <LoPo> !password 19:55:09 <ProZone> LoPo: adores 19:55:19 <ProZone> <V453000> many lines, many trains, looks like no jams 19:55:26 <ProZone> *** LoPo joined the game 19:55:35 <ProZone> <LoPo> hi :) 19:55:38 <ProZone> <Vinnie> hey 19:56:08 <ProZone> <V453000> hi 19:59:01 <V453000> XeryusTC: alive? 19:59:15 <ProZone> <Vinnie> try to highlight beer 20:00:42 <ProZone> <V453000> I want to have mfb present at the start of the next game, so we wont start until he comes anyway :) 20:01:57 <ProZone> *** made screenshot at 0000A2BB: http://ps.openttdcoop.org/prozone/webcam/0000A2BB.png 20:05:17 <ProZone> *** made screenshot at 000096AB: http://ps.openttdcoop.org/prozone/webcam/000096AB.png 20:07:14 <ProZone> <V453000> some testing somewhere? :) 20:07:28 <ProZone> <Vinnie> steelpickup exit has no pre-signals. i guess that is wrong 20:07:38 <ProZone> <V453000> why would it 20:07:57 <ProZone> <LoPo> yeah i had to see some idea i had :P 20:08:03 <ProZone> <Vinnie> since the diagonals now have no meaning for two-ways 20:08:21 <ProZone> <V453000> what? 20:08:37 <ProZone> *** made screenshot at 0003AD5B: http://ps.openttdcoop.org/prozone/webcam/0003AD5B.png 20:09:05 <XeryusTC> V453000: no 20:09:07 <ProZone> <V453000> well trains are dumb :) 20:09:13 <V453000> XeryusTC: ? :( 20:09:37 *** TWerkhoven[l] has joined #openttdcoop.pro 20:09:39 <ProZone> *** XeryusTC joined the game 20:09:49 <ProZone> <XeryusTC> hello 20:09:51 <ProZone> <LoPo> hi 20:09:53 <ProZone> <Vinnie> hey 20:10:28 <ProZone> <XeryusTC> hmm, over 1000 trains :D 20:11:34 <ProZone> <V453000> I am quite satisfied with the result :) 20:11:57 <ProZone> *** made screenshot at 0003A85A: http://ps.openttdcoop.org/prozone/webcam/0003A85A.png 20:12:37 <ProZone> <XeryusTC> factory drop needs upgrading imo 20:13:01 <ProZone> <V453000> possibly 20:13:37 <ProZone> *** V453000 has left the game (connection lost) 20:13:46 <V453000> !password 20:13:46 <ProZone> V453000: puring 20:13:59 <ProZone> *** XeryusTC has unpaused the server. 20:14:07 <ProZone> *** XeryusTC has enabled autopause mode. 20:14:13 <ProZone> <LoPo> :P 20:14:39 <ProZone> *** V453000 joined the game 20:15:04 <ProZone> <V453000> well then, come expand it :) 20:15:10 <ProZone> <XeryusTC> homework 20:15:13 <ProZone> <V453000> +4 platforms? 20:15:17 <ProZone> *** made screenshot at 0003A852: http://ps.openttdcoop.org/prozone/webcam/0003A852.png 20:15:21 <ProZone> <V453000> that might be just enough 20:15:47 <ProZone> <XeryusTC> nah 20:15:51 <ProZone> <XeryusTC> imo 8 platforms/line 20:15:54 <ProZone> <V453000> wut? 20:16:04 <ProZone> <XeryusTC> it currently has 6 per line 20:16:06 <ProZone> <V453000> I dont think we need that much 20:16:12 <ProZone> <V453000> it basically works atm 20:16:14 <ProZone> <LoPo> ill add 6 :) 20:16:22 <ProZone> <XeryusTC> but more importantly is that it needs proper balancing 20:16:24 <ProZone> <V453000> LoPo: that is pickup end 20:16:34 <ProZone> <XeryusTC> because there are quite some empty platforms while trains are waiting in another place 20:16:34 <ProZone> <LoPo> ow ;P 20:16:36 <ProZone> <V453000> balancing wont be too much better IMO 20:16:56 <ProZone> <V453000> the trains just dont come often enough 20:17:07 <ProZone> <V453000> from a single line 20:17:18 <ProZone> <V453000> I would just add 4 platforms and done 20:17:24 <ProZone> <V453000> if doesnt work, add another 4 20:17:47 <ProZone> <V453000> LoPo: why 6 20:18:05 <ProZone> <V453000> wont fit the entrance 20:18:07 <ProZone> <LoPo> its 6 per line 20:18:25 <ProZone> <V453000> uhm, how does that matter 20:18:32 <ProZone> <LoPo> ow entrance is 4 20:18:38 <ProZone> *** made screenshot at 00038C3C: http://ps.openttdcoop.org/prozone/webcam/00038C3C.png 20:19:41 <ProZone> <V453000> .. 20:19:54 <ProZone> <V453000> no need to keep pattern when it makes no sense LoPo 20:20:11 <ProZone> <LoPo> it will make sence 20:20:14 <ProZone> <LoPo> dont worry :P 20:20:24 <ProZone> <V453000> this doesnt 20:20:26 <ProZone> <V453000> at all 20:20:29 <ProZone> <XeryusTC> whoops xD 20:20:32 <ProZone> <V453000> you make 3->2 when you could make 4->2 20:20:59 <ProZone> <V453000> omg 20:21:58 <ProZone> *** made screenshot at 0003943B: http://ps.openttdcoop.org/prozone/webcam/0003943B.png 20:22:57 <ProZone> <V453000> LoPo I think you should merge it to the -> 20:23:00 <ProZone> <V453000> not to the ML 20:23:10 <ProZone> <LoPo> ye 20:25:18 <ProZone> *** made screenshot at 00039A2C: http://ps.openttdcoop.org/prozone/webcam/00039A2C.png 20:28:39 <ProZone> *** made screenshot at 0003B626: http://ps.openttdcoop.org/prozone/webcam/0003B626.png 20:29:13 <ProZone> <V453000> :| 20:29:19 <ProZone> <V453000> you could have done all that much earlier 20:29:28 <ProZone> <V453000> like this 20:29:40 <ProZone> <V453000> or even this 20:30:13 <ProZone> <LoPo> tried it 20:30:16 <ProZone> <LoPo> but oky 20:30:28 <ProZone> <V453000> well now you have some big issues with space, dont you 20:30:50 <ProZone> <LoPo> only the last one :P 20:31:14 <ProZone> <V453000> rather all of them I think 20:31:59 <ProZone> *** made screenshot at 0003B82C: http://ps.openttdcoop.org/prozone/webcam/0003B82C.png 20:32:54 <ProZone> <V453000> dude 20:33:13 <ProZone> <LoPo> oky :P ill stop building 20:34:55 <ProZone> <V453000> this should do it, lets see 20:35:13 <ProZone> <V453000> there shouldnt be much traffic, it is just about "some" placement 20:35:19 <ProZone> *** made screenshot at 00039A25: http://ps.openttdcoop.org/prozone/webcam/00039A25.png 20:36:07 <ProZone> <LoPo> hmgh... :P 20:36:13 <ProZone> <LoPo> :) 20:38:40 <ProZone> *** made screenshot at 0003BE52: http://ps.openttdcoop.org/prozone/webcam/0003BE52.png 20:39:48 <ProZone> <LoPo> slh 6 is jamming the ml 20:40:45 <ProZone> <V453000> mhm 20:40:56 <ProZone> <LoPo> i think the bridge need doubling :) 20:41:04 <ProZone> <V453000> just allowing both 20:41:18 <ProZone> <LoPo> with PBS? 20:41:32 <ProZone> <V453000> .... 20:41:34 <ProZone> <V453000> why PBS 20:41:44 <ProZone> <LoPo> tight space? :P 20:41:50 <ProZone> <V453000> still no reason 20:41:53 <ProZone> <V453000> how would it help 20:42:00 <ProZone> *** made screenshot at 00031D0A: http://ps.openttdcoop.org/prozone/webcam/00031D0A.png 20:42:06 <ProZone> <V453000> you need space for 1 flat X 20:42:21 <ProZone> <V453000> does not matter how far is the X from bridges 20:43:02 <ProZone> <LoPo> omg lol 20:43:06 <ProZone> <LoPo> you are to good :P 20:43:12 <ProZone> <V453000> not rly 20:43:14 <ProZone> <V453000> :P 20:43:21 <ProZone> <LoPo> didnt saw that one :) 20:43:55 <ProZone> <V453000> btw can you tell why dont I presignal it? :) 20:44:29 <ProZone> <Vinnie> lazy? 20:44:36 <ProZone> <LoPo> uhmm 20:45:06 <ProZone> <LoPo> its not realy a double bridge its also a merge? :P 20:45:16 <ProZone> <V453000> wut? 20:45:20 <ProZone> *** made screenshot at 00031D07: http://ps.openttdcoop.org/prozone/webcam/00031D07.png 20:45:44 <ProZone> <V453000> well, actually the presignals wouldnt change much in this case 20:45:50 <ProZone> <V453000> more like in BBH :) 20:45:57 <ProZone> <V453000> so this isnt the best example 20:46:32 <ProZone> <LoPo> at the tunnels for example? 20:46:42 <ProZone> <V453000> BBH 05 is a better example 20:47:16 <ProZone> <LoPo> not syc? :P 20:48:40 <ProZone> *** made screenshot at 0001AEC6: http://ps.openttdcoop.org/prozone/webcam/0001AEC6.png 20:48:49 <ProZone> <V453000> no 20:49:03 <ProZone> <LoPo> where at BBH5 btw? 20:49:09 <ProZone> <LoPo> at the tunnels south right? 20:49:23 <ProZone> <LoPo> ah 20:49:25 <ProZone> <LoPo> center 20:49:41 <ProZone> <LoPo> think think :P 20:50:20 <ProZone> <V453000> it might be visible !there from time to time 20:50:34 <ProZone> <V453000> same reason 20:51:16 <ProZone> <LoPo> it has nothing to do with the prio further on? 20:51:42 <ProZone> <V453000> well lets stop guessing :P 20:51:42 <ProZone> <V453000> now 20:51:44 <ProZone> <V453000> see 20:51:47 <ProZone> <V453000> it blocks, right? 20:51:50 <ProZone> <LoPo> yes 20:51:56 <ProZone> <V453000> what could that be good for? :) 20:52:00 <ProZone> *** made screenshot at 000176C8: http://ps.openttdcoop.org/prozone/webcam/000176C8.png 20:52:04 <ProZone> <V453000> evil mode now 20:52:06 <ProZone> <V453000> still evil mode 20:52:08 <ProZone> <V453000> and now 20:52:14 <ProZone> <V453000> automatic evil mode fix 20:52:14 <ProZone> <LoPo> :O 20:52:16 <ProZone> <LoPo> omg 20:52:18 <ProZone> <LoPo> :P 20:52:21 <ProZone> <V453000> :) 20:52:29 <ProZone> <LoPo> very neat 20:52:35 <ProZone> <V453000> indeed 20:52:57 <ProZone> <V453000> also very situational for badly accelerating trains only, but still :) 20:53:07 <ProZone> <LoPo> figures 20:53:09 <ProZone> <LoPo> but ye 20:53:39 <ProZone> <LoPo> k im going to watch some tv now ;p 20:53:45 <ProZone> <V453000> tv? :( 20:53:48 <ProZone> <LoPo> i realy have to think about this one :P 20:53:52 <ProZone> <Vinnie> LOTR2 on rtl 7 20:54:06 <ProZone> <LoPo> ill be back soon :) 20:54:16 <ProZone> <LoPo> we have a Tie on the PSG :P 20:54:43 <ProZone> <V453000> hm 20:55:01 <ProZone> *** LoPo has left the game (leaving) 20:59:28 <ProZone> *** Vinnie has left the game (leaving) 21:12:01 <ProZone> *** made screenshot at 0003BA40: http://ps.openttdcoop.org/prozone/webcam/0003BA40.png 21:12:03 <ProZone> <XeryusTC> slh7 is causing a jam 21:15:21 <ProZone> *** made screenshot at 0002D8CE: http://ps.openttdcoop.org/prozone/webcam/0002D8CE.png 21:16:49 <ProZone> <XeryusTC> hmm, changing signalling back to every other tile made the jam 4x as small 21:16:55 <ProZone> <XeryusTC> instead of signalling every tile 21:18:41 <ProZone> *** made screenshot at 0002D6D4: http://ps.openttdcoop.org/prozone/webcam/0002D6D4.png 21:20:09 <XeryusTC> !ip 21:20:09 <ProZone> XeryusTC: ps.openttdcoop.org:3982 21:20:31 <ProZone> <V453000> there are some rather random slowdowns 21:20:57 <ProZone> <XeryusTC> btw, that extra exit is hacked in _ugly_ 21:21:05 <ProZone> <XeryusTC> i would've merged it with the ML 21:22:11 <ProZone> <V453000> no that just means the merger isnt as good :) 21:22:37 <ProZone> <V453000> if the choices to outer lines were better, it might have not happened :) 21:22:40 <ProZone> <V453000> lets do more trapping 21:23:01 <ProZone> <XeryusTC> :o 21:25:22 <ProZone> *** made screenshot at 00037A21: http://ps.openttdcoop.org/prozone/webcam/00037A21.png 21:26:32 <ProZone> <V453000> better :) 21:28:41 <ProZone> *** made screenshot at 0003A81D: http://ps.openttdcoop.org/prozone/webcam/0003A81D.png 21:31:45 <ProZone> <V453000> btw I dont know if you noticed, but we made combo signals at the first choice of the array, in BBH 05 eastbound merger 21:33:17 <ProZone> *** V453000 has left the game (connection lost) 21:33:19 <ProZone> *** Game paused (number of players) 21:37:44 <V453000> !password 21:37:44 <ProZone> V453000: piling 21:37:55 <ProZone> *** Game still paused (number of players) 21:37:55 <ProZone> *** Game unpaused (number of players) 21:37:56 <ProZone> *** V453000 joined the game 21:53:54 <ProZone> *** V453000 has left the game (connection lost) 21:53:56 <ProZone> *** Game paused (number of players) 21:56:04 *** Vinnie_nl has left #openttdcoop.pro 22:01:12 <ProZone> *** XeryusTC has left the game (leaving) 22:18:10 *** Razaekel has joined #openttdcoop.pro 22:41:45 *** TWerkhoven[l] has quit IRC 22:42:38 *** TWerkhoven has quit IRC 23:20:57 *** LoPo has quit IRC 23:21:01 *** ODM has quit IRC 23:39:45 *** Razaekel has quit IRC 23:43:26 *** Razaekel has joined #openttdcoop.pro