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00:05:08 *** Razaekel has quit IRC 00:15:04 *** Razaekel has joined #openttdcoop.pro 05:08:58 *** Razaekel has quit IRC 05:09:37 *** Razaekel has joined #openttdcoop.pro 06:35:13 *** Razaekel has quit IRC 06:56:56 *** Razaekel has joined #openttdcoop.pro 08:45:19 *** Progman has joined #openttdcoop.pro 12:44:52 *** TWerkhoven has joined #openttdcoop.pro 14:08:24 <V453000> XeryusTC: around? 14:08:36 <XeryusTC> yes? 14:08:43 <V453000> oh sweet :) 14:08:54 <XeryusTC> i'm playing Dungeon Defenders atm though 14:08:58 <V453000> want to end this game? Also I would have a new game for ps, need something special? 14:09:11 <V453000> right, poke when you are free :) 14:09:18 <XeryusTC> oh, i'm fine with archive 14:09:27 <XeryusTC> i guess that i will need more time to record a special video 14:09:43 <V453000> dont we need like 15 minutes for that? 14:10:01 <XeryusTC> yeah, but i'm on TS with other people now :P 14:10:08 <XeryusTC> and then comes editing etc 14:10:12 <V453000> just looking through the game talking shit, I wouldnt make it too complicated :) 14:10:15 <V453000> sure 14:10:20 <V453000> editing ... not much needed I thinik 14:10:21 <V453000> think 14:10:23 <XeryusTC> although we coudl do it quickly 14:10:28 <V453000> yeah 14:10:31 <XeryusTC> maybe later today? 14:10:34 <V453000> sure 14:10:45 <V453000> I _hope_ my laptop microphone is going to work fine tho 14:11:37 <XeryusTC> mine has a lot of noise 14:11:44 <V453000> k lets see later :) 14:11:54 <XeryusTC> do you have skype? 14:13:32 <V453000> ye 14:13:45 <V453000> you can guess the nick :) 14:14:29 <V453000> and surprisingly enough I guessed yours :P 14:15:47 *** mfb- has joined #openttdcoop.pro 14:15:48 *** ChanServ sets mode: +o mfb- 14:17:44 <V453000> XeryusTC: should I archive the game right now and we do the video offline anyway? 14:17:57 <XeryusTC> sure 14:18:03 <XeryusTC> just start a new game if you want to 14:18:03 <V453000> good :) 14:21:22 <V453000> mfb: I would like to have you here with the start of the next pz game, do you have time today ... in like 30 minutes after I sort all this archiving ? 14:22:02 <mfb-> yes 14:22:14 <mfb-> which video? 14:24:01 <V453000> just some lame commentary so XeryusTC can enhance his youtube :D :P 14:28:09 <mfb-> :p 14:39:30 <V453000> !password 14:39:30 <ProZone> V453000: dinghy 14:39:47 <ProZone> *** Game still paused (number of players) 14:39:49 <ProZone> *** V453000 joined the game 14:42:51 <ProZone> *** Game still paused (number of players) 14:42:51 <ProZone> *** Game unpaused (number of players) 14:42:53 <ProZone> *** mfb joined the game 14:44:01 <ProZone> <V453000> ? 14:44:11 <mfb-> ? 14:44:17 <ProZone> <V453000> oh wait :D 14:44:25 <ProZone> <V453000> I read ps channel 14:44:35 <mfb-> :p 14:44:42 *** ODM has joined #openttdcoop.pro 14:44:42 *** ChanServ sets mode: +o ODM 14:46:00 *** Vinnie_nl_ has joined #openttdcoop.pro 14:46:00 *** Vinnie_nl_ is now known as Vinnie_nl 14:53:59 <ProZone> *** V453000 has left the game (leaving) 14:53:59 <ProZone> *** Game paused (number of players) 14:54:35 <V453000> !save 14:54:35 <ProZone> Saving game... 14:54:46 <V453000> !transfer 19 game.sav 14:55:28 <ProZone> V453000: ProZoneGame_19_Final.sav 14:55:28 <ProZone> V453000: Transfer done. (/home/openttd/website/prozone/save/game.sav->http://www.openttdcoop.org//files/ProZone_archive/ProZoneGame_19_Final.sav) 14:55:28 <ProZone> V453000: ssh: connect to host www.openttdcoop.org port 12922: Connection timed out 14:55:28 <ProZone> V453000: /home/openttd/script/transfer.sh: line 67: [: -gt: unary operator expected 14:55:28 <ProZone> V453000: ssh: connect to host www.openttdcoop.org port 12922: Connection timed out 14:55:30 <ProZone> V453000: you have one more message 14:55:30 <ProZone> *** mfb has left the game (connection lost) 14:55:43 <V453000> oh 14:55:44 <V453000> wtf 14:55:46 <V453000> !transfer 19 game.sav 14:55:48 <ProZone> V453000: ProZoneGame_19_Final.sav 14:55:48 <ProZone> V453000: Transfer done. (/home/openttd/website/prozone/save/game.sav->http://www.openttdcoop.org//files/ProZone_archive/ProZoneGame_19_Final.sav) 14:55:49 <V453000> lets try again 14:55:51 <V453000> good :) 14:58:49 <ProZone> *** Game still paused (manual, number of players) 14:58:53 <V453000> !info 14:58:53 <ProZone> V453000: #:1(Orange) Company Name: 'Unnamed' Year Founded: 2000 Money: 100000 Loan: 100000 Value: 1 (T:0, R:0, P:0, S:0) unprotected 14:59:02 <V453000> !password 14:59:02 <ProZone> V453000: ciders 14:59:03 <V453000> !rcon server_pw 14:59:03 <ProZone> V453000: Current value for 'server_password' is: 'poking' 14:59:41 <ProZone> *** Game still paused (manual, number of players) 14:59:43 <ProZone> *** V453000 joined the game 14:59:49 <ProZone> <V453000> al fucking right :) 15:00:03 <V453000> !auto 15:00:03 <ProZone> *** V453000 has enabled autopause mode. 15:00:08 <V453000> !gamenr 20 15:00:08 <ProZone> *** V453000 has set gamenr to 20 (next !restart) 15:00:10 <V453000> !restart 15:00:11 <ProZone> V453000: Restart scheduled, will be initiated in next minute! 15:01:04 <ProZone> Scheduled quit for automated maintenance... will be back shortely 15:01:04 <ProZone> Thank you for playing r23044. 15:01:05 <ProZone> Server has exited 15:01:06 *** ProZone has quit IRC 15:01:15 *** ProZone has joined #openttdcoop.pro 15:01:15 <ProZone> Autopilot engaged 15:01:15 <ProZone> Loading savegame: '#openttdcoop ProZone (www.openttdcoop.org)' 15:01:15 *** Webster changes topic to "#openttdcoop ProZone | PZG20 (r23044) | STAGE: Game on! | visit www.openttdcoop.org/wiki/PZ_game_ideas | Members, please note invites on our "list"" 15:01:15 *** ChanServ sets mode: +v ProZone 15:01:19 <ProZone> *** made screenshot at 00018AF9: http://ps.openttdcoop.org/prozone/webcam/00018AF9.png 15:02:50 <V453000> !password 15:02:50 <ProZone> V453000: seizes 15:03:08 <ProZone> *** Game still paused (manual, number of players) 15:03:08 <ProZone> *** V453000 joined the game 15:03:14 <ProZone> *** Game still paused (manual, number of players) 15:03:16 <ProZone> *** mfb joined the game 15:03:48 <V453000> !auto 15:03:48 <ProZone> *** V453000 has enabled autopause mode. 15:03:59 <V453000> !rcon unpause 15:03:59 <ProZone> *** Game unpaused (manual) 15:04:15 <ProZone> <mfb> gator is at 99km/h :( 15:04:23 <ProZone> <V453000> oh crap 15:04:33 <ProZone> *** V453000 has left the game (leaving) 15:04:33 <ProZone> *** Game paused (number of players) 15:06:46 <ProZone> *** Game still paused (manual, number of players) 15:06:48 <V453000> !rcon server_pw 15:06:48 <ProZone> V453000: Current value for 'server_password' is: 'poking' 15:06:49 <V453000> !auto 15:06:49 <ProZone> *** V453000 has enabled autopause mode. 15:06:52 <V453000> !rcon unpause 15:06:52 <ProZone> *** Game still paused (number of players) 15:07:05 <ProZone> *** Game still paused (number of players) 15:07:05 <ProZone> *** V453000 joined the game 15:08:09 <V453000> mfb-: all fine :) 15:08:20 <ProZone> *** Game still paused (number of players) 15:08:20 <ProZone> *** Game unpaused (number of players) 15:08:20 <ProZone> *** mfb joined the game 15:09:46 <ProZone> <V453000> should be safe 15:11:19 <ProZone> *** made screenshot at 0001AEF6: http://ps.openttdcoop.org/prozone/webcam/0001AEF6.png 15:14:40 <ProZone> *** made screenshot at 0001CF06: http://ps.openttdcoop.org/prozone/webcam/0001CF06.png 15:15:55 <ProZone> <V453000> that doesnt work 15:16:01 <ProZone> <V453000> you need red under normal circumstances 15:16:06 <ProZone> <V453000> well just notgate it :) 15:16:10 <ProZone> <mfb> :p 15:17:26 <ProZone> <mfb> hmm 15:17:29 <ProZone> <mfb> some timing issue 15:18:00 <ProZone> *** made screenshot at 000192EA: http://ps.openttdcoop.org/prozone/webcam/000192EA.png 15:18:58 <ProZone> <mfb> :( 15:19:05 <ProZone> <mfb> not like that 15:19:19 <ProZone> <mfb> logic trains are still too slow for that way 15:19:23 <ProZone> <V453000> do you think so? 15:19:42 <ProZone> <mfb> the OR is gives a green flash 15:20:31 <ProZone> <mfb> maybe with NOT only 15:21:20 <ProZone> *** made screenshot at 000190E6: http://ps.openttdcoop.org/prozone/webcam/000190E6.png 15:22:51 <ProZone> <V453000> works 15:22:55 <ProZone> <V453000> at least I think this does 15:23:11 <ProZone> <mfb> :) 15:23:54 <ProZone> <V453000> guess we want the BR182, right? :) 15:24:41 <ProZone> *** made screenshot at 000190FF: http://ps.openttdcoop.org/prozone/webcam/000190FF.png 15:26:06 *** Vinnie_nl has quit IRC 15:27:20 <ProZone> <mfb> your edge detector does not work 15:27:34 <ProZone> <mfb> it gives red as soon as the middle line is red and one of the sides is green 15:27:45 <ProZone> <mfb> like that 15:27:53 <ProZone> <V453000> oh :) 15:28:01 <ProZone> *** made screenshot at 0001C305: http://ps.openttdcoop.org/prozone/webcam/0001C305.png 15:28:03 <ProZone> <mfb> you need two NOT for that 15:28:05 <ProZone> <V453000> yes 15:28:24 <ProZone> <mfb> ?? 15:29:03 <ProZone> <mfb> I think the NOT should cover the other side 15:29:10 <ProZone> <V453000> probably 15:29:37 *** Vinnie_nl has joined #openttdcoop.pro 15:29:45 <Vinnie_nl> !password 15:29:45 <ProZone> Vinnie_nl: healed 15:29:57 <ProZone> <mfb> see above ;) 15:30:00 <ProZone> *** Vinnie joined the game 15:30:01 <ProZone> <Vinnie> hello 15:30:03 <ProZone> <V453000> does that work? 15:30:15 <ProZone> <mfb> if you connect it, yes 15:30:23 <ProZone> <V453000> ah 15:30:26 <ProZone> <V453000> it should 15:30:57 <ProZone> <V453000> well that is basically where I just got :D 15:31:21 <ProZone> *** made screenshot at 0001CF00: http://ps.openttdcoop.org/prozone/webcam/0001CF00.png 15:32:51 <ProZone> <mfb> because we would need an OR for them 15:32:57 <ProZone> <mfb> which I already tested 15:33:00 <ProZone> <mfb> and that is flickering 15:33:02 <ProZone> <Vinnie> ke 15:33:10 <ProZone> <mfb> hmm 15:33:12 <ProZone> <V453000> seems worky this way 15:33:14 <ProZone> <mfb> a prio system will work 15:33:18 <ProZone> <V453000> the green is also short enough to make it fine 15:33:24 <ProZone> <mfb> as trains are there 15:33:27 <ProZone> <V453000> on the counter 15:34:05 <ProZone> <mfb> thanks 15:34:41 <ProZone> *** made screenshot at 0001C30C: http://ps.openttdcoop.org/prozone/webcam/0001C30C.png 15:34:48 <ProZone> <mfb> that has a good size 15:35:58 <ProZone> <V453000> btw dual logic engines are more reliable 15:37:32 <ProZone> <mfb> true... 15:37:53 <ProZone> <Vinnie> ohh now i get the idea 15:38:01 <ProZone> *** made screenshot at 00019EEE: http://ps.openttdcoop.org/prozone/webcam/00019EEE.png 15:39:20 <ProZone> <mfb> ok 15:39:26 <ProZone> <V453000> should work as well I guess 15:39:28 <ProZone> <mfb> that is fine 15:39:51 <ProZone> <V453000> and has one less gate :) 15:41:22 <ProZone> *** made screenshot at 0001A2EA: http://ps.openttdcoop.org/prozone/webcam/0001A2EA.png 15:42:26 <ProZone> <V453000> lets make a complete small cirtuit 15:42:36 <ProZone> <V453000> with a split and joiner 15:43:00 <ProZone> <mfb> hm 15:43:08 <ProZone> <mfb> the split splits all trains of one type? 15:43:19 <ProZone> <V453000> no 15:43:22 <ProZone> <V453000> that would be pointless 15:43:24 <ProZone> <mfb> all 3 out? 15:43:40 <ProZone> <Vinnie> till the split buffer is full 15:43:42 <ProZone> <V453000> depends actually 15:44:04 <ProZone> <mfb> the split has to be near the TL1 detector 15:44:07 <ProZone> <V453000> if it is to pickup, then if there is space, if it is for drop, then count so all drops get equal amount 15:44:13 <ProZone> <V453000> yes it does 15:44:42 <ProZone> *** made screenshot at 000196E9: http://ps.openttdcoop.org/prozone/webcam/000196E9.png 15:44:43 <ProZone> <V453000> we will have many drops, so we need to distribute between them 15:44:54 <ProZone> <V453000> so everytime we add a drop we update all counters by +1 segment 15:45:08 <ProZone> <V453000> all drop split counters to say it precisely 15:45:10 <ProZone> <mfb> hmm 15:45:20 <ProZone> <mfb> but the drops are distributed over the map 15:45:30 <ProZone> <V453000> how does that matter 15:45:40 <ProZone> <Vinnie> dont you need two splits for a drop like that? 15:45:46 <ProZone> <mfb> so if you split only 1/n of trains everywhere... 15:46:00 <ProZone> <mfb> trains will need a long time to split somewhere 15:46:10 <ProZone> <V453000> well at least they wont split at the first drop 15:46:28 <ProZone> <mfb> what is so bad about the first free drop? 15:46:30 <ProZone> <V453000> we could make a local network with delivering to the closest industry and it would make the same effect 15:46:45 <ProZone> <mfb> or something like 1/2 of the trains 15:46:47 <ProZone> <V453000> I think closest sucks balls tbh 15:47:17 <ProZone> <mfb> but with 8 drops, taking only 1/8 of the trains will result in some trains (~30%) taking more than one full turn on the ML 15:47:28 <ProZone> <V453000> why would they 15:47:38 <ProZone> <mfb> because they have 1/8 chance to split everywhere 15:47:44 <ProZone> <mfb> unless we connect them in some clever way 15:47:50 <ProZone> <Vinnie> less. 15:48:00 <ProZone> <mfb> ? 15:48:28 <ProZone> <Vinnie> in the trip to the next drop new trains join the queue so they have less chance to exit 15:48:47 <ProZone> <V453000> it is all trains in a bunch and on every split they have 1/8 15:48:50 <ProZone> <V453000> not matter how you count 15:48:56 <ProZone> <mfb> as long as you split every 8. train, the chance to split is 1/8 15:49:26 <ProZone> <V453000> fun is 15:49:32 <ProZone> <V453000> what do you actually coun 15:49:32 <ProZone> <V453000> count 15:49:32 <ProZone> <mfb> and for individual trains it does not matter if you count all spaces or just occupied ones 15:49:45 <ProZone> <V453000> dummies may not have a train behind them 15:50:05 <ProZone> <V453000> hm we could use that to our advantage 15:50:21 <ProZone> <Vinnie> will the space between buffers vary or is each buffer a fixed length 15:50:29 <ProZone> <V453000> we could count the TL1 trains and as soon as 8 are counted, the green "waits" for the first train to be able to split 15:50:44 <ProZone> <V453000> what buffers 15:50:45 <ProZone> <mfb> 24? 15:51:03 <ProZone> <Vinnie> the space between the TL1 that seperate goodtypes 15:51:13 <ProZone> <Vinnie> cargotypes 15:51:17 <ProZone> <V453000> well about fixed 15:51:22 <ProZone> *** made screenshot at 000140EF: http://ps.openttdcoop.org/prozone/webcam/000140EF.png 15:51:33 <ProZone> <mfb> or just set the exit to "free" each 24 TL1s and set it to "occupied" as soon as a train splits 15:52:08 <ProZone> <V453000> so you would just make every 3rd train with X cargotype split 15:52:10 <ProZone> <V453000> mfb? 15:52:56 <ProZone> <mfb> the first in groups of X train spaces 15:53:08 <ProZone> <V453000> ah I see 15:53:10 <ProZone> <mfb> where the counter determines which trains are one "group" 15:53:22 <ProZone> <V453000> I see, that might be a nice idea 15:53:25 <ProZone> <mfb> bonus madness point: couple the counters 15:53:35 <ProZone> <V453000> he 15:53:49 <ProZone> <mfb> hmm 15:54:03 <ProZone> <mfb> actually that is necessary as long as all counters count up to the same number 15:55:39 <ProZone> <mfb> hmm 15:55:50 <ProZone> <mfb> needs some tile counting I think 15:56:05 <ProZone> <V453000> you need a counter for each split 15:56:21 <ProZone> <V453000> global counter would require having the TL1s absolutely synchronized 15:56:32 <ProZone> <V453000> which I wouldnt place my bet on 15:56:44 <ProZone> <mfb> I don't think so 15:56:52 <ProZone> <mfb> but it is tricky 15:57:02 <ProZone> <mfb> (to do it without synced TL1) 15:57:24 <ProZone> <V453000> you would need to even count the length of the ring 15:57:40 <ProZone> <V453000> to be N times longer than 1 distance between TL1 15:57:51 <ProZone> <V453000> to make sure they always stay that way cyclically 15:58:02 <ProZone> *** made screenshot at 00013EEC: http://ps.openttdcoop.org/prozone/webcam/00013EEC.png 15:58:02 <ProZone> <V453000> I think separate timers will be better manageable 15:58:10 <ProZone> <mfb> different counter lengths for the splits would solve the problem of synchronized exits 15:58:18 <ProZone> <mfb> (for the split counters) 15:58:32 <ProZone> <mfb> or random 1/n exits 15:58:38 <ProZone> <mfb> well, pseudo-random ;) 15:58:42 <ProZone> <V453000> :p 15:59:04 <ProZone> <V453000> I think going with 1/n would be just random, but fine imo 15:59:10 <ProZone> <V453000> like the 1/8 with 8 drops 16:00:15 <ProZone> <V453000> I see 16:00:37 <ProZone> <V453000> well that is also an option 16:00:52 <ProZone> <mfb> different exits get a bit different racetrack lengths 16:00:55 <ProZone> <mfb> to avoid bad sync 16:01:22 <ProZone> *** made screenshot at 000140FC: http://ps.openttdcoop.org/prozone/webcam/000140FC.png 16:01:41 <ProZone> <V453000> I am unsure if the short greens wont make trouble 16:01:48 <ProZone> <V453000> and it requires failsafe 16:01:50 <ProZone> <mfb> red for the ML should be better 16:02:04 <ProZone> <mfb> and it easier to combine with the state machine 16:02:22 <ProZone> <mfb> make the signal red if racetrack is red and state machine is red 16:02:28 <ProZone> <V453000> well, try it :) 16:03:10 <ProZone> <mfb> hm 16:03:12 <ProZone> <V453000> you cant make that 16:03:15 <ProZone> <V453000> ML must stay green 16:03:23 <ProZone> <V453000> because you still have the other cargotypes there 16:03:25 <ProZone> <mfb> ah, right 16:03:31 <ProZone> <mfb> well 16:03:37 <ProZone> <mfb> that is not the problem 16:03:47 <ProZone> <mfb> but it can get red after a train decided to stay on it 16:03:49 <ProZone> <Vinnie> make the exit a double track 16:04:00 <ProZone> <mfb> ? 16:04:06 <ProZone> <V453000> what? 16:04:16 <ProZone> <V453000> yes we understand but how is that related 16:04:19 <ProZone> <mfb> that does not help 16:04:29 <ProZone> <Vinnie> then yyou can keep that 16:04:35 <ProZone> <V453000> not at all 16:04:43 <ProZone> *** made screenshot at 00015CF1: http://ps.openttdcoop.org/prozone/webcam/00015CF1.png 16:05:00 <ProZone> <mfb> ah.. 16:05:35 <ProZone> <mfb> magic bulldozer is off? 16:05:41 <ProZone> <V453000> lol :) 16:05:47 <ProZone> <V453000> need it now? 16:05:57 <ProZone> <mfb> wood was in the way.. but no, not really 16:05:59 <ProZone> <mfb> just noticed it 16:06:10 <ProZone> <V453000> I will enable it later 16:08:03 <ProZone> *** made screenshot at 00015AEA: http://ps.openttdcoop.org/prozone/webcam/00015AEA.png 16:10:45 <ProZone> <mfb> wtf 16:11:24 <ProZone> *** made screenshot at 00014AF0: http://ps.openttdcoop.org/prozone/webcam/00014AF0.png 16:11:41 <ProZone> <mfb> ok, split state now 16:11:55 <ProZone> <mfb> for the train 16:12:01 <ProZone> <mfb> and I force the split 16:12:12 <ProZone> <mfb> crap 16:12:40 <ProZone> <mfb> TL1 is miscounted 16:14:44 <ProZone> *** made screenshot at 00015301: http://ps.openttdcoop.org/prozone/webcam/00015301.png 16:14:48 <ProZone> <V453000> thought there was not teh combo ahead :) 16:14:56 <ProZone> <mfb> it was :p 16:15:04 <ProZone> <mfb> ok, it splits my TL3 16:15:07 <ProZone> <mfb> but the TL1, too ... 16:15:11 <ProZone> <V453000> =D 16:16:02 <TWerkhoven> multiple tl's? 16:16:16 <TWerkhoven> !password 16:16:16 <ProZone> TWerkhoven: heifer 16:16:41 <ProZone> *** TWerkhoven joined the game 16:16:49 <ProZone> <V453000> hi tw 16:16:55 <ProZone> <TWerkhoven> ello 16:16:57 <ProZone> <mfb> hi 16:18:04 <ProZone> *** made screenshot at 00015EF8: http://ps.openttdcoop.org/prozone/webcam/00015EF8.png 16:18:59 <ProZone> <Vinnie> randomizer always red on purpose? 16:19:13 <ProZone> <mfb> to test the other stuff 16:19:15 <ProZone> <mfb> randomizer is easy 16:21:24 <ProZone> *** made screenshot at 000160FA: http://ps.openttdcoop.org/prozone/webcam/000160FA.png 16:21:35 <ProZone> <mfb> crap 16:22:32 <ProZone> <mfb> oh, wrong connection 16:22:46 <ProZone> <mfb> it could not work like it should 16:24:44 <ProZone> *** made screenshot at 000160F1: http://ps.openttdcoop.org/prozone/webcam/000160F1.png 16:25:21 <ProZone> <mfb> wtf 16:25:27 <ProZone> <mfb> trains prefer the split now 16:25:41 <ProZone> <mfb> hm 16:27:42 <ProZone> <mfb> ah crap 16:27:48 <ProZone> <Vinnie> welcome to the madness of no orders and penalties 16:28:05 <ProZone> *** made screenshot at 00014CEF: http://ps.openttdcoop.org/prozone/webcam/00014CEF.png 16:29:09 <ProZone> <mfb> there is known issue I have to fix 16:29:19 <ProZone> <mfb> but let's try 16:29:21 <ProZone> <Vinnie> two-ways vs one ways 16:31:11 <ProZone> <mfb> that looks good, up the the known issue 16:31:25 <ProZone> *** made screenshot at 000152E9: http://ps.openttdcoop.org/prozone/webcam/000152E9.png 16:33:32 <ProZone> <mfb> note to me: make that stuff smaller if it works 16:33:50 <ProZone> <Vinnie> it wont like this 16:34:04 <ProZone> <mfb> the TL1 split :/ 16:34:07 <ProZone> <Vinnie> the TL1 always splits 16:34:22 <ProZone> <mfb> maybe I need a second state 16:34:45 <ProZone> *** made screenshot at 00014711: http://ps.openttdcoop.org/prozone/webcam/00014711.png 16:35:41 <ProZone> <mfb> any progress at the other split? 16:35:47 <ProZone> <V453000> maybe 16:36:42 <ProZone> <mfb> hmm 16:37:36 <ProZone> <mfb> yeah 16:38:05 <ProZone> *** made screenshot at 000116F7: http://ps.openttdcoop.org/prozone/webcam/000116F7.png 16:39:44 <ProZone> <V453000> seems to work here 16:39:59 <ProZone> <mfb> same at my side 16:40:03 <ProZone> <V453000> question is if the penalties are always going to be sufficient 16:40:38 <ProZone> <mfb> my side needs a preferred ML for green twoways 16:40:43 <ProZone> <V453000> where if we make all stations terminus, yours works 100% pathfinder-wise 16:41:14 <ProZone> <mfb> oh, and it needs a smaller layout :D 16:41:26 <ProZone> *** made screenshot at 00014709: http://ps.openttdcoop.org/prozone/webcam/00014709.png 16:41:36 <ProZone> <V453000> well we can still use both of them :P 16:41:58 <ProZone> <mfb> for the merge, we can combine edge detector + state machine 16:42:04 <ProZone> <mfb> to trigger on specific edges 16:43:08 <ProZone> <V453000> hm, yours should work and has less gates 16:43:12 <ProZone> <V453000> lets use it ? 16:43:31 <ProZone> <V453000> if we use terminus stations, it should be just fine 16:43:40 <ProZone> <V453000> so that the split never becomes prefered 16:44:00 <ProZone> <mfb> adding an injection test now 16:44:15 <ProZone> <V453000> :) 16:44:46 <ProZone> *** made screenshot at 0001A4E2: http://ps.openttdcoop.org/prozone/webcam/0001A4E2.png 16:45:19 <ProZone> <mfb> hmm 16:45:35 <ProZone> <mfb> simple logic 16:45:55 <ProZone> <mfb> ah, that is wrong 16:48:06 <ProZone> *** made screenshot at 0001A6E1: http://ps.openttdcoop.org/prozone/webcam/0001A6E1.png 16:50:05 <ProZone> <V453000> isnt a prio going into the state machine sufficient? 16:50:33 <ProZone> <mfb> but where? 16:50:41 <ProZone> <mfb> ah like that 16:50:51 <ProZone> <mfb> hmm 16:51:09 <ProZone> <mfb> that does not trigger on the TL1, but it should work, too 16:51:27 <ProZone> *** made screenshot at 0001B8EB: http://ps.openttdcoop.org/prozone/webcam/0001B8EB.png 16:51:37 <ProZone> <mfb> timing is up to the trains.. 16:52:12 *** Progman has quit IRC 16:52:56 <ProZone> <mfb> ah 16:53:00 <ProZone> <mfb> we have to stop the trains somehow 16:54:10 <ProZone> <V453000> fair point 16:54:14 <ProZone> <V453000> PZG13 stopper? 16:54:36 <ProZone> <mfb> no idea if that works with the current trains 16:54:46 <ProZone> <mfb> but I think we have so much logic, we should have a way to 16:54:47 <ProZone> *** made screenshot at 0001A6F0: http://ps.openttdcoop.org/prozone/webcam/0001A6F0.png 16:54:54 <ProZone> <mfb> just connect it to the logic somewhere :D 16:58:07 <ProZone> *** made screenshot at 0001A0E3: http://ps.openttdcoop.org/prozone/webcam/0001A0E3.png 16:58:58 <ProZone> <Vinnie> still working on the prio? 17:01:27 <ProZone> *** made screenshot at 00019EDB: http://ps.openttdcoop.org/prozone/webcam/00019EDB.png 17:02:47 <ProZone> <mfb> that is better, indeed 17:04:47 <ProZone> *** made screenshot at 0001B0EB: http://ps.openttdcoop.org/prozone/webcam/0001B0EB.png 17:07:11 <ProZone> <V453000> should work 17:07:11 <ProZone> <mfb> oh 17:07:21 <ProZone> <mfb> but we have to connect it to two states 17:07:51 <ProZone> <mfb> or NOT it 17:08:03 <ProZone> <V453000> oh, yes 17:08:08 <ProZone> *** made screenshot at 0001B2ED: http://ps.openttdcoop.org/prozone/webcam/0001B2ED.png 17:09:03 <ProZone> <mfb> steel injection now 17:09:13 <ProZone> <mfb> with wtf timing ;) 17:10:27 <ProZone> *** mfb has joined spectators 17:10:31 <ProZone> <mfb> afk for a while 17:10:47 <ProZone> *** V453000 has joined spectators 17:10:47 <ProZone> *** Game paused (number of players) 17:11:18 <ProZone> *** Vinnie has left the game (leaving) 17:11:28 <ProZone> *** made screenshot at 0001B0EC: http://ps.openttdcoop.org/prozone/webcam/0001B0EC.png 17:24:51 *** Vinnie_nl has quit IRC 17:33:29 <ProZone> *** V453000 has left the game (leaving) 17:54:15 <mfb-> re 18:05:01 *** Vinnie_nl has joined #openttdcoop.pro 18:22:50 *** Progman has joined #openttdcoop.pro 18:38:57 <ProZone> *** mfb has joined company #1 18:41:29 <ProZone> *** made screenshot at 000162F1: http://ps.openttdcoop.org/prozone/webcam/000162F1.png 18:54:21 <Vinnie_nl> can i help? 19:09:49 <ProZone> *** mfb has joined spectators 19:11:41 <mfb-> test that stuff maybe 19:11:53 <mfb-> design a smaller version of the split :D 19:13:26 <Vinnie_nl> smaller sounds fun 19:13:39 <Vinnie_nl> !password 19:13:39 <ProZone> Vinnie_nl: jurors 19:13:46 <ProZone> *** Game still paused (number of players) 19:13:49 <ProZone> *** Vinnie joined the game 19:14:00 <mfb-> uh, and we need a prototyp of the TL1 injection 19:14:15 <mfb-> but that should be easy 19:14:21 <ProZone> *** mfb has joined company #1 19:14:21 <ProZone> *** Game unpaused (number of players) 19:14:25 <ProZone> <Vinnie> so it gets evenly balanced? 19:14:44 <mfb-> it gets some chance to split 19:14:49 <mfb-> depending on the racetrack 19:15:05 <ProZone> <Vinnie> ke 19:18:10 <ProZone> *** made screenshot at 000164E1: http://ps.openttdcoop.org/prozone/webcam/000164E1.png 19:21:29 <ProZone> *** made screenshot at 000168DA: http://ps.openttdcoop.org/prozone/webcam/000168DA.png 19:24:05 <V453000> !password 19:24:05 <ProZone> V453000: jilted 19:24:18 <ProZone> <V453000> hi again :) 19:24:19 <ProZone> *** V453000 joined the game 19:24:20 <ProZone> <Vinnie> hey 19:24:47 <ProZone> <V453000> uhm, make smaller might not be the smartest thing to do tbh 19:24:50 <ProZone> *** made screenshot at 00015CE5: http://ps.openttdcoop.org/prozone/webcam/00015CE5.png 19:24:57 <ProZone> <V453000> I doubt we will have 1 line ring anyway 19:25:08 <ProZone> <V453000> so we can just put all the logic like 40 tiles away 19:25:18 <ProZone> <Vinnie> well lets just try it anyway to see how small 19:25:25 <ProZone> <Vinnie> like a challange :P 19:25:28 <ProZone> <V453000> ... 19:26:30 <ProZone> *** mfb has joined spectators 19:26:42 <ProZone> <Vinnie> but why not make both sides fo the split two-ways 19:26:48 <ProZone> <Vinnie> and make one red accordingly 19:26:55 <ProZone> <Vinnie> so it always splits 19:27:01 <ProZone> <V453000> wtf? 19:27:23 <ProZone> <V453000> yes, why 19:27:43 <ProZone> <Vinnie> so you don't have to mess with penalties and extra tracks 19:27:53 <ProZone> <V453000> we dont need penalties 19:28:10 <ProZone> *** made screenshot at 00015CE4: http://ps.openttdcoop.org/prozone/webcam/00015CE4.png 19:28:49 <ProZone> <Vinnie> you mean we will use terminus style primaries? 19:30:05 <ProZone> <V453000> sure 19:30:14 <ProZone> <V453000> I dont see a better solution tbh 19:30:20 <ProZone> <Vinnie> oke 19:30:34 <ProZone> <Vinnie> then i got one missing link in my mind 19:31:30 <ProZone> *** made screenshot at 00014AD3: http://ps.openttdcoop.org/prozone/webcam/00014AD3.png 19:34:50 <ProZone> *** made screenshot at 00013527: http://ps.openttdcoop.org/prozone/webcam/00013527.png 19:35:08 <ProZone> <V453000> thinking about !network layout 19:35:42 <ProZone> <V453000> or if we want to make "just" a loop 19:35:49 <ProZone> <Vinnie> how many drops? 19:36:08 <ProZone> <V453000> cover all factories, towns, steel mills 19:36:29 <ProZone> <Vinnie> oke so it is just random, sort of say 19:36:32 <ProZone> <V453000> quite 19:36:38 <ProZone> <V453000> global I would call it 19:36:49 <ProZone> <Vinnie> it could be fun 19:38:10 <ProZone> *** made screenshot at 0001472B: http://ps.openttdcoop.org/prozone/webcam/0001472B.png 19:40:38 <ProZone> <Vinnie> those randomizers are to fast 19:41:17 <ProZone> <V453000> could make this 19:41:31 <ProZone> *** made screenshot at 00011F2D: http://ps.openttdcoop.org/prozone/webcam/00011F2D.png 19:42:17 <ProZone> <Vinnie> that could also work 19:42:36 <ProZone> <Vinnie> are you making a test track? 19:42:46 <ProZone> <V453000> sure 19:42:54 <ProZone> <V453000> need to know the gaps 19:44:51 <ProZone> *** made screenshot at 00012127: http://ps.openttdcoop.org/prozone/webcam/00012127.png 19:48:12 <ProZone> *** made screenshot at 00011517: http://ps.openttdcoop.org/prozone/webcam/00011517.png 19:51:12 <ProZone> <Vinnie> this will be the part after the drop? 19:51:23 <ProZone> <V453000> no this part will be nowhere 19:51:31 <ProZone> *** made screenshot at 0001231B: http://ps.openttdcoop.org/prozone/webcam/0001231B.png 19:52:09 <ProZone> <V453000> I just want to see how dense should the ML be 19:52:27 <ProZone> <V453000> which would need a bit more care with accelerations 19:52:55 <ProZone> <mfb> where are the states? 19:53:25 <ProZone> <V453000> wat? 19:53:36 <ProZone> *** mfb has joined company #1 19:53:48 <ProZone> <V453000> ooh :) 19:54:11 <ProZone> <Vinnie> same as yours mfb 19:54:27 <ProZone> <mfb> I don't see it yet :) 19:54:49 <ProZone> <mfb> ah 19:54:51 <ProZone> *** made screenshot at 000166DE: http://ps.openttdcoop.org/prozone/webcam/000166DE.png 19:54:54 <ProZone> <Vinnie> the part under make smaller please :) is exactly the same 19:54:56 <ProZone> <mfb> interesting 19:55:34 <ProZone> <Vinnie> i know i saw you guys building earlier and i thought. that would work to 19:57:18 <ProZone> <Vinnie> can you make the TL1 1 tile closer to the first? 19:58:12 <ProZone> *** made screenshot at 00015CDA: http://ps.openttdcoop.org/prozone/webcam/00015CDA.png 19:59:02 <ProZone> <V453000> on the testtrack? 19:59:06 <ProZone> <Vinnie> yes 19:59:10 <ProZone> <V453000> you sure can, it needs many edits 19:59:12 <ProZone> <V453000> doesnt work atm 20:02:21 <ProZone> *** Vinnie has joined spectators 20:30:45 <ProZone> *** V453000 has left the game (leaving) 20:30:45 <ProZone> *** Game paused (number of players) 20:33:02 <ProZone> *** Vinnie has left the game (leaving) 21:49:09 *** Vinnie_nl has quit IRC 22:48:37 *** ODM has quit IRC 22:58:10 <ProZone> *** TWerkhoven has left the game (connection lost) 22:58:11 *** TWerkhoven has quit IRC 22:59:10 <ProZone> *** mfb has left the game (leaving) 22:59:18 *** mfb- has quit IRC 23:12:29 *** Progman has quit IRC