Log for on 29th October 2011:
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00:05:08  *** Razaekel has quit IRC
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14:08:24  <V453000> XeryusTC: around?
14:08:36  <XeryusTC> yes?
14:08:43  <V453000> oh sweet :)
14:08:54  <XeryusTC> i'm playing Dungeon Defenders atm though
14:08:58  <V453000> want to end this game? Also I would have a new game for ps, need something special?
14:09:11  <V453000> right, poke when you are free :)
14:09:18  <XeryusTC> oh, i'm fine with archive
14:09:27  <XeryusTC> i guess that i will need more time to record a special video
14:09:43  <V453000> dont we need like 15 minutes for that?
14:10:01  <XeryusTC> yeah, but i'm on TS with other people now :P
14:10:08  <XeryusTC> and then comes editing etc
14:10:12  <V453000> just looking through the game talking shit, I wouldnt make it too complicated :)
14:10:15  <V453000> sure
14:10:20  <V453000> editing ... not much needed I thinik
14:10:21  <V453000> think
14:10:23  <XeryusTC> although we coudl do it quickly
14:10:28  <V453000> yeah
14:10:31  <XeryusTC> maybe later today?
14:10:34  <V453000> sure
14:10:45  <V453000> I _hope_ my laptop microphone is going to work fine tho
14:11:37  <XeryusTC> mine has a lot of noise
14:11:44  <V453000> k lets see later :)
14:11:54  <XeryusTC> do you have skype?
14:13:32  <V453000> ye
14:13:45  <V453000> you can guess the nick :)
14:14:29  <V453000> and surprisingly enough I guessed yours :P
14:15:47  *** mfb- has joined
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14:17:44  <V453000> XeryusTC: should I archive the game right now and we do the video offline anyway?
14:17:57  <XeryusTC> sure
14:18:03  <XeryusTC> just start a new game if you want to
14:18:03  <V453000> good :)
14:21:22  <V453000> mfb: I would like to have you here with the start of the next pz game, do you have time today ... in like 30 minutes after I sort all this archiving ?
14:22:02  <mfb-> yes
14:22:14  <mfb-> which video?
14:24:01  <V453000> just some lame commentary so XeryusTC can enhance his youtube :D :P
14:28:09  <mfb-> :p
14:39:30  <V453000> !password
14:39:30  <ProZone> V453000: dinghy
14:39:47  <ProZone> *** Game still paused (number of players)
14:39:49  <ProZone> *** V453000 joined the game
14:42:51  <ProZone> *** Game still paused (number of players)
14:42:51  <ProZone> *** Game unpaused (number of players)
14:42:53  <ProZone> *** mfb joined the game
14:44:01  <ProZone> <V453000> ?
14:44:11  <mfb-> ?
14:44:17  <ProZone> <V453000> oh wait :D
14:44:25  <ProZone> <V453000> I read ps channel
14:44:35  <mfb-> :p
14:44:42  *** ODM has joined
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14:46:00  *** Vinnie_nl_ has joined
14:46:00  *** Vinnie_nl_ is now known as Vinnie_nl
14:53:59  <ProZone> *** V453000 has left the game (leaving)
14:53:59  <ProZone> *** Game paused (number of players)
14:54:35  <V453000> !save
14:54:35  <ProZone> Saving game...
14:54:46  <V453000> !transfer 19 game.sav
14:55:28  <ProZone> V453000: ProZoneGame_19_Final.sav
14:55:28  <ProZone> V453000: Transfer done. (/home/openttd/website/prozone/save/game.sav->
14:55:28  <ProZone> V453000: ssh: connect to host port 12922: Connection timed out
14:55:28  <ProZone> V453000: /home/openttd/script/ line 67: [: -gt: unary operator expected
14:55:28  <ProZone> V453000: ssh: connect to host port 12922: Connection timed out
14:55:30  <ProZone> V453000: you have one more message
14:55:30  <ProZone> *** mfb has left the game (connection lost)
14:55:43  <V453000> oh
14:55:44  <V453000> wtf
14:55:46  <V453000> !transfer 19 game.sav
14:55:48  <ProZone> V453000: ProZoneGame_19_Final.sav
14:55:48  <ProZone> V453000: Transfer done. (/home/openttd/website/prozone/save/game.sav->
14:55:49  <V453000> lets try again
14:55:51  <V453000> good :)
14:58:49  <ProZone> *** Game still paused (manual, number of players)
14:58:53  <V453000> !info
14:58:53  <ProZone> V453000: #:1(Orange) Company Name: 'Unnamed'  Year Founded: 2000  Money: 100000  Loan: 100000  Value: 1  (T:0, R:0, P:0, S:0) unprotected
14:59:02  <V453000> !password
14:59:02  <ProZone> V453000: ciders
14:59:03  <V453000> !rcon server_pw
14:59:03  <ProZone> V453000: Current value for 'server_password' is: 'poking'
14:59:41  <ProZone> *** Game still paused (manual, number of players)
14:59:43  <ProZone> *** V453000 joined the game
14:59:49  <ProZone> <V453000> al fucking right :)
15:00:03  <V453000> !auto
15:00:03  <ProZone> *** V453000 has enabled autopause mode.
15:00:08  <V453000> !gamenr 20
15:00:08  <ProZone> *** V453000 has set gamenr to 20 (next !restart)
15:00:10  <V453000> !restart
15:00:11  <ProZone> V453000: Restart scheduled, will be initiated in next minute!
15:01:04  <ProZone> Scheduled quit for automated maintenance... will be back shortely
15:01:04  <ProZone> Thank you for playing r23044.
15:01:05  <ProZone> Server has exited
15:01:06  *** ProZone has quit IRC
15:01:15  *** ProZone has joined
15:01:15  <ProZone> Autopilot engaged
15:01:15  <ProZone> Loading savegame: '#openttdcoop ProZone ('
15:01:15  *** Webster changes topic to "#openttdcoop ProZone | PZG20 (r23044) | STAGE: Game on! | visit | Members, please note invites on our "list""
15:01:15  *** ChanServ sets mode: +v ProZone
15:01:19  <ProZone> ***  made screenshot at 00018AF9:
15:02:50  <V453000> !password
15:02:50  <ProZone> V453000: seizes
15:03:08  <ProZone> *** Game still paused (manual, number of players)
15:03:08  <ProZone> *** V453000 joined the game
15:03:14  <ProZone> *** Game still paused (manual, number of players)
15:03:16  <ProZone> *** mfb joined the game
15:03:48  <V453000> !auto
15:03:48  <ProZone> *** V453000 has enabled autopause mode.
15:03:59  <V453000> !rcon unpause
15:03:59  <ProZone> *** Game unpaused (manual)
15:04:15  <ProZone> <mfb> gator is at 99km/h :(
15:04:23  <ProZone> <V453000> oh crap
15:04:33  <ProZone> *** V453000 has left the game (leaving)
15:04:33  <ProZone> *** Game paused (number of players)
15:06:46  <ProZone> *** Game still paused (manual, number of players)
15:06:48  <V453000> !rcon server_pw
15:06:48  <ProZone> V453000: Current value for 'server_password' is: 'poking'
15:06:49  <V453000> !auto
15:06:49  <ProZone> *** V453000 has enabled autopause mode.
15:06:52  <V453000> !rcon unpause
15:06:52  <ProZone> *** Game still paused (number of players)
15:07:05  <ProZone> *** Game still paused (number of players)
15:07:05  <ProZone> *** V453000 joined the game
15:08:09  <V453000> mfb-: all fine :)
15:08:20  <ProZone> *** Game still paused (number of players)
15:08:20  <ProZone> *** Game unpaused (number of players)
15:08:20  <ProZone> *** mfb joined the game
15:09:46  <ProZone> <V453000> should be safe
15:11:19  <ProZone> ***  made screenshot at 0001AEF6:
15:14:40  <ProZone> ***  made screenshot at 0001CF06:
15:15:55  <ProZone> <V453000> that doesnt work
15:16:01  <ProZone> <V453000> you need red under normal circumstances
15:16:06  <ProZone> <V453000> well just notgate it :)
15:16:10  <ProZone> <mfb> :p
15:17:26  <ProZone> <mfb> hmm
15:17:29  <ProZone> <mfb> some timing issue
15:18:00  <ProZone> ***  made screenshot at 000192EA:
15:18:58  <ProZone> <mfb> :(
15:19:05  <ProZone> <mfb> not like that
15:19:19  <ProZone> <mfb> logic trains are still too slow for that way
15:19:23  <ProZone> <V453000> do you think so?
15:19:42  <ProZone> <mfb> the OR is gives a green flash
15:20:31  <ProZone> <mfb> maybe with NOT only
15:21:20  <ProZone> ***  made screenshot at 000190E6:
15:22:51  <ProZone> <V453000> works
15:22:55  <ProZone> <V453000> at least I think this does
15:23:11  <ProZone> <mfb> :)
15:23:54  <ProZone> <V453000> guess we want the BR182, right? :)
15:24:41  <ProZone> ***  made screenshot at 000190FF:
15:26:06  *** Vinnie_nl has quit IRC
15:27:20  <ProZone> <mfb> your edge detector does not work
15:27:34  <ProZone> <mfb> it gives red as soon as the middle line is red and one of the sides is green
15:27:45  <ProZone> <mfb> like that
15:27:53  <ProZone> <V453000> oh :)
15:28:01  <ProZone> ***  made screenshot at 0001C305:
15:28:03  <ProZone> <mfb> you need two NOT for that
15:28:05  <ProZone> <V453000> yes
15:28:24  <ProZone> <mfb> ??
15:29:03  <ProZone> <mfb> I think the NOT should cover the other side
15:29:10  <ProZone> <V453000> probably
15:29:37  *** Vinnie_nl has joined
15:29:45  <Vinnie_nl> !password
15:29:45  <ProZone> Vinnie_nl: healed
15:29:57  <ProZone> <mfb> see above ;)
15:30:00  <ProZone> *** Vinnie joined the game
15:30:01  <ProZone> <Vinnie> hello
15:30:03  <ProZone> <V453000> does that work?
15:30:15  <ProZone> <mfb> if you connect it, yes
15:30:23  <ProZone> <V453000> ah
15:30:26  <ProZone> <V453000> it should
15:30:57  <ProZone> <V453000> well that is basically where I just got :D
15:31:21  <ProZone> ***  made screenshot at 0001CF00:
15:32:51  <ProZone> <mfb> because we would need an OR for them
15:32:57  <ProZone> <mfb> which I already tested
15:33:00  <ProZone> <mfb> and that is flickering
15:33:02  <ProZone> <Vinnie> ke
15:33:10  <ProZone> <mfb> hmm
15:33:12  <ProZone> <V453000> seems worky this way
15:33:14  <ProZone> <mfb> a prio system will work
15:33:18  <ProZone> <V453000> the green is also short enough to make it fine
15:33:24  <ProZone> <mfb> as trains are there
15:33:27  <ProZone> <V453000> on the counter
15:34:05  <ProZone> <mfb> thanks
15:34:41  <ProZone> ***  made screenshot at 0001C30C:
15:34:48  <ProZone> <mfb> that has a good size
15:35:58  <ProZone> <V453000> btw dual logic engines are more reliable
15:37:32  <ProZone> <mfb> true...
15:37:53  <ProZone> <Vinnie> ohh now i get the idea
15:38:01  <ProZone> ***  made screenshot at 00019EEE:
15:39:20  <ProZone> <mfb> ok
15:39:26  <ProZone> <V453000> should work as well I guess
15:39:28  <ProZone> <mfb> that is fine
15:39:51  <ProZone> <V453000> and has one less gate :)
15:41:22  <ProZone> ***  made screenshot at 0001A2EA:
15:42:26  <ProZone> <V453000> lets make a complete small cirtuit
15:42:36  <ProZone> <V453000> with a split and joiner
15:43:00  <ProZone> <mfb> hm
15:43:08  <ProZone> <mfb> the split splits all trains of one type?
15:43:19  <ProZone> <V453000> no
15:43:22  <ProZone> <V453000> that would be pointless
15:43:24  <ProZone> <mfb> all 3 out?
15:43:40  <ProZone> <Vinnie> till the split buffer is full
15:43:42  <ProZone> <V453000> depends actually
15:44:04  <ProZone> <mfb> the split has to be near the TL1 detector
15:44:07  <ProZone> <V453000> if it is to pickup, then if there is space, if it is for drop, then count so all drops get equal amount
15:44:13  <ProZone> <V453000> yes it does
15:44:42  <ProZone> ***  made screenshot at 000196E9:
15:44:43  <ProZone> <V453000> we will have many drops, so we need to distribute between them
15:44:54  <ProZone> <V453000> so everytime we add a drop we update all counters by +1 segment
15:45:08  <ProZone> <V453000> all drop split counters to say it precisely
15:45:10  <ProZone> <mfb> hmm
15:45:20  <ProZone> <mfb> but the drops are distributed over the map
15:45:30  <ProZone> <V453000> how does that matter
15:45:40  <ProZone> <Vinnie> dont you need two splits for a drop like that?
15:45:46  <ProZone> <mfb> so if you split only 1/n of trains everywhere...
15:46:00  <ProZone> <mfb> trains will need a long time to split somewhere
15:46:10  <ProZone> <V453000> well at least they wont split at the first drop
15:46:28  <ProZone> <mfb> what is so bad about the first free drop?
15:46:30  <ProZone> <V453000> we could make a local network with delivering to the closest industry and it would make the same effect
15:46:45  <ProZone> <mfb> or something like 1/2 of the trains
15:46:47  <ProZone> <V453000> I think closest sucks balls tbh
15:47:17  <ProZone> <mfb> but with 8 drops, taking only 1/8 of the trains will result in some trains (~30%) taking more than one full turn on the ML
15:47:28  <ProZone> <V453000> why would they
15:47:38  <ProZone> <mfb> because they have 1/8 chance to split everywhere
15:47:44  <ProZone> <mfb> unless we connect them in some clever way
15:47:50  <ProZone> <Vinnie> less.
15:48:00  <ProZone> <mfb> ?
15:48:28  <ProZone> <Vinnie> in the trip to the next drop new trains join the queue so they have less chance to exit
15:48:47  <ProZone> <V453000> it is all trains in a bunch and on every split they have 1/8
15:48:50  <ProZone> <V453000> not matter how you count
15:48:56  <ProZone> <mfb> as long as you split every 8. train, the chance to split is 1/8
15:49:26  <ProZone> <V453000> fun is
15:49:32  <ProZone> <V453000> what do you actually coun
15:49:32  <ProZone> <V453000> count
15:49:32  <ProZone> <mfb> and for individual trains it does not matter if you count all spaces or just occupied ones
15:49:45  <ProZone> <V453000> dummies may not have a train behind them
15:50:05  <ProZone> <V453000> hm we could use that to our advantage
15:50:21  <ProZone> <Vinnie> will the space between buffers vary or is each buffer a fixed length
15:50:29  <ProZone> <V453000> we could count the TL1 trains and as soon as 8 are counted, the green "waits" for the first train to be able to split
15:50:44  <ProZone> <V453000> what buffers
15:50:45  <ProZone> <mfb> 24?
15:51:03  <ProZone> <Vinnie> the space between the TL1 that seperate goodtypes
15:51:13  <ProZone> <Vinnie> cargotypes
15:51:17  <ProZone> <V453000> well about fixed
15:51:22  <ProZone> ***  made screenshot at 000140EF:
15:51:33  <ProZone> <mfb> or just set the exit to "free" each 24 TL1s and set it to "occupied" as soon as a train splits
15:52:08  <ProZone> <V453000> so you would just make every 3rd train with X cargotype split
15:52:10  <ProZone> <V453000> mfb?
15:52:56  <ProZone> <mfb> the first in groups of X train spaces
15:53:08  <ProZone> <V453000> ah I see
15:53:10  <ProZone> <mfb> where the counter determines which trains are one "group"
15:53:22  <ProZone> <V453000> I see, that might be a nice idea
15:53:25  <ProZone> <mfb> bonus madness point: couple the counters
15:53:35  <ProZone> <V453000> he
15:53:49  <ProZone> <mfb> hmm
15:54:03  <ProZone> <mfb> actually that is necessary as long as all counters count up to the same number
15:55:39  <ProZone> <mfb> hmm
15:55:50  <ProZone> <mfb> needs some tile counting I think
15:56:05  <ProZone> <V453000> you need a counter for each split
15:56:21  <ProZone> <V453000> global counter would require having the TL1s absolutely synchronized
15:56:32  <ProZone> <V453000> which I wouldnt place my bet on
15:56:44  <ProZone> <mfb> I don't think so
15:56:52  <ProZone> <mfb> but it is tricky
15:57:02  <ProZone> <mfb> (to do it without synced TL1)
15:57:24  <ProZone> <V453000> you would need to even count the length of the ring
15:57:40  <ProZone> <V453000> to be N times longer than 1 distance between TL1
15:57:51  <ProZone> <V453000> to make sure they always stay that way cyclically
15:58:02  <ProZone> ***  made screenshot at 00013EEC:
15:58:02  <ProZone> <V453000> I think separate timers will be better manageable
15:58:10  <ProZone> <mfb> different counter lengths for the splits would solve the problem of synchronized exits
15:58:18  <ProZone> <mfb> (for the split counters)
15:58:32  <ProZone> <mfb> or random 1/n exits
15:58:38  <ProZone> <mfb> well, pseudo-random ;)
15:58:42  <ProZone> <V453000> :p
15:59:04  <ProZone> <V453000> I think going with 1/n would be just random, but fine imo
15:59:10  <ProZone> <V453000> like the 1/8 with 8 drops
16:00:15  <ProZone> <V453000> I see
16:00:37  <ProZone> <V453000> well that is also an option
16:00:52  <ProZone> <mfb> different exits get a bit different racetrack lengths
16:00:55  <ProZone> <mfb> to avoid bad sync
16:01:22  <ProZone> ***  made screenshot at 000140FC:
16:01:41  <ProZone> <V453000> I am unsure if the short greens wont make trouble
16:01:48  <ProZone> <V453000> and it requires failsafe
16:01:50  <ProZone> <mfb> red for the ML should be better
16:02:04  <ProZone> <mfb> and it easier to combine with the state machine
16:02:22  <ProZone> <mfb> make the signal red if racetrack is red and state machine is red
16:02:28  <ProZone> <V453000> well, try it :)
16:03:10  <ProZone> <mfb> hm
16:03:12  <ProZone> <V453000> you cant make that
16:03:15  <ProZone> <V453000> ML must stay green
16:03:23  <ProZone> <V453000> because you still have the other cargotypes there
16:03:25  <ProZone> <mfb> ah, right
16:03:31  <ProZone> <mfb> well
16:03:37  <ProZone> <mfb> that is not the problem
16:03:47  <ProZone> <mfb> but it can get red after a train decided to stay on it
16:03:49  <ProZone> <Vinnie> make the exit a double track
16:04:00  <ProZone> <mfb> ?
16:04:06  <ProZone> <V453000> what?
16:04:16  <ProZone> <V453000> yes we understand but how is that related
16:04:19  <ProZone> <mfb> that does not help
16:04:29  <ProZone> <Vinnie> then yyou can keep that
16:04:35  <ProZone> <V453000> not at all
16:04:43  <ProZone> ***  made screenshot at 00015CF1:
16:05:00  <ProZone> <mfb> ah..
16:05:35  <ProZone> <mfb> magic bulldozer is off?
16:05:41  <ProZone> <V453000> lol :)
16:05:47  <ProZone> <V453000> need it now?
16:05:57  <ProZone> <mfb> wood was in the way.. but no, not really
16:05:59  <ProZone> <mfb> just noticed it
16:06:10  <ProZone> <V453000> I will enable it later
16:08:03  <ProZone> ***  made screenshot at 00015AEA:
16:10:45  <ProZone> <mfb> wtf
16:11:24  <ProZone> ***  made screenshot at 00014AF0:
16:11:41  <ProZone> <mfb> ok, split state now
16:11:55  <ProZone> <mfb> for the train
16:12:01  <ProZone> <mfb> and I force the split
16:12:12  <ProZone> <mfb> crap
16:12:40  <ProZone> <mfb> TL1 is miscounted
16:14:44  <ProZone> ***  made screenshot at 00015301:
16:14:48  <ProZone> <V453000> thought there was not teh combo ahead :)
16:14:56  <ProZone> <mfb> it was :p
16:15:04  <ProZone> <mfb> ok, it splits my TL3
16:15:07  <ProZone> <mfb> but the TL1, too ...
16:15:11  <ProZone> <V453000> =D
16:16:02  <TWerkhoven> multiple tl's?
16:16:16  <TWerkhoven> !password
16:16:16  <ProZone> TWerkhoven: heifer
16:16:41  <ProZone> *** TWerkhoven joined the game
16:16:49  <ProZone> <V453000> hi tw
16:16:55  <ProZone> <TWerkhoven> ello
16:16:57  <ProZone> <mfb> hi
16:18:04  <ProZone> ***  made screenshot at 00015EF8:
16:18:59  <ProZone> <Vinnie> randomizer always red on purpose?
16:19:13  <ProZone> <mfb> to test the other stuff
16:19:15  <ProZone> <mfb> randomizer is easy
16:21:24  <ProZone> ***  made screenshot at 000160FA:
16:21:35  <ProZone> <mfb> crap
16:22:32  <ProZone> <mfb> oh, wrong connection
16:22:46  <ProZone> <mfb> it could not work like it should
16:24:44  <ProZone> ***  made screenshot at 000160F1:
16:25:21  <ProZone> <mfb> wtf
16:25:27  <ProZone> <mfb> trains prefer the split now
16:25:41  <ProZone> <mfb> hm
16:27:42  <ProZone> <mfb> ah crap
16:27:48  <ProZone> <Vinnie> welcome to the madness of no orders and penalties
16:28:05  <ProZone> ***  made screenshot at 00014CEF:
16:29:09  <ProZone> <mfb> there is known issue I have to fix
16:29:19  <ProZone> <mfb> but let's try
16:29:21  <ProZone> <Vinnie> two-ways vs one ways
16:31:11  <ProZone> <mfb> that looks good, up the the known issue
16:31:25  <ProZone> ***  made screenshot at 000152E9:
16:33:32  <ProZone> <mfb> note to me: make that stuff smaller if it works
16:33:50  <ProZone> <Vinnie> it wont like this
16:34:04  <ProZone> <mfb> the TL1 split :/
16:34:07  <ProZone> <Vinnie> the TL1 always splits
16:34:22  <ProZone> <mfb> maybe I need a second state
16:34:45  <ProZone> ***  made screenshot at 00014711:
16:35:41  <ProZone> <mfb> any progress at the other split?
16:35:47  <ProZone> <V453000> maybe
16:36:42  <ProZone> <mfb> hmm
16:37:36  <ProZone> <mfb> yeah
16:38:05  <ProZone> ***  made screenshot at 000116F7:
16:39:44  <ProZone> <V453000> seems to work here
16:39:59  <ProZone> <mfb> same at my side
16:40:03  <ProZone> <V453000> question is if the penalties are always going to be sufficient
16:40:38  <ProZone> <mfb> my side needs a preferred ML for green twoways
16:40:43  <ProZone> <V453000> where if we make all stations terminus, yours works 100% pathfinder-wise
16:41:14  <ProZone> <mfb> oh, and it needs a smaller layout :D
16:41:26  <ProZone> ***  made screenshot at 00014709:
16:41:36  <ProZone> <V453000> well we can still use both of them :P
16:41:58  <ProZone> <mfb> for the merge, we can combine edge detector + state machine
16:42:04  <ProZone> <mfb> to trigger on specific edges
16:43:08  <ProZone> <V453000> hm, yours should work and has less gates
16:43:12  <ProZone> <V453000> lets use it ?
16:43:31  <ProZone> <V453000> if we use terminus stations, it should be just fine
16:43:40  <ProZone> <V453000> so that the split never becomes prefered
16:44:00  <ProZone> <mfb> adding an injection test now
16:44:15  <ProZone> <V453000> :)
16:44:46  <ProZone> ***  made screenshot at 0001A4E2:
16:45:19  <ProZone> <mfb> hmm
16:45:35  <ProZone> <mfb> simple logic
16:45:55  <ProZone> <mfb> ah, that is wrong
16:48:06  <ProZone> ***  made screenshot at 0001A6E1:
16:50:05  <ProZone> <V453000> isnt a prio going into the state machine sufficient?
16:50:33  <ProZone> <mfb> but where?
16:50:41  <ProZone> <mfb> ah like that
16:50:51  <ProZone> <mfb> hmm
16:51:09  <ProZone> <mfb> that does not trigger on the TL1, but it should work, too
16:51:27  <ProZone> ***  made screenshot at 0001B8EB:
16:51:37  <ProZone> <mfb> timing is up to the trains..
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16:52:56  <ProZone> <mfb> ah
16:53:00  <ProZone> <mfb> we have to stop the trains somehow
16:54:10  <ProZone> <V453000> fair point
16:54:14  <ProZone> <V453000> PZG13 stopper?
16:54:36  <ProZone> <mfb> no idea if that works with the current trains
16:54:46  <ProZone> <mfb> but I think we have so much logic, we should have a way to
16:54:47  <ProZone> ***  made screenshot at 0001A6F0:
16:54:54  <ProZone> <mfb> just connect it to the logic somewhere :D
16:58:07  <ProZone> ***  made screenshot at 0001A0E3:
16:58:58  <ProZone> <Vinnie> still working on the prio?
17:01:27  <ProZone> ***  made screenshot at 00019EDB:
17:02:47  <ProZone> <mfb> that is better, indeed
17:04:47  <ProZone> ***  made screenshot at 0001B0EB:
17:07:11  <ProZone> <V453000> should work
17:07:11  <ProZone> <mfb> oh
17:07:21  <ProZone> <mfb> but we have to connect it to two states
17:07:51  <ProZone> <mfb> or NOT it
17:08:03  <ProZone> <V453000> oh, yes
17:08:08  <ProZone> ***  made screenshot at 0001B2ED:
17:09:03  <ProZone> <mfb> steel injection now
17:09:13  <ProZone> <mfb> with wtf timing ;)
17:10:27  <ProZone> *** mfb has joined spectators
17:10:31  <ProZone> <mfb> afk for a while
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17:54:15  <mfb-> re
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18:54:21  <Vinnie_nl> can i help?
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19:11:41  <mfb-> test that stuff maybe
19:11:53  <mfb-> design a smaller version of the split :D
19:13:26  <Vinnie_nl> smaller sounds fun
19:13:39  <Vinnie_nl> !password
19:13:39  <ProZone> Vinnie_nl: jurors
19:13:46  <ProZone> *** Game still paused (number of players)
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19:14:00  <mfb-> uh, and we need a prototyp of the TL1 injection
19:14:15  <mfb-> but that should be easy
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19:14:25  <ProZone> <Vinnie> so it gets evenly balanced?
19:14:44  <mfb-> it gets some chance to split
19:14:49  <mfb-> depending on the racetrack
19:15:05  <ProZone> <Vinnie> ke
19:18:10  <ProZone> ***  made screenshot at 000164E1:
19:21:29  <ProZone> ***  made screenshot at 000168DA:
19:24:05  <V453000> !password
19:24:05  <ProZone> V453000: jilted
19:24:18  <ProZone> <V453000> hi again :)
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19:24:20  <ProZone> <Vinnie> hey
19:24:47  <ProZone> <V453000> uhm, make smaller might not be the smartest thing to do tbh
19:24:50  <ProZone> ***  made screenshot at 00015CE5:
19:24:57  <ProZone> <V453000> I doubt we will have 1 line ring anyway
19:25:08  <ProZone> <V453000> so we can just put all the logic like 40 tiles away
19:25:18  <ProZone> <Vinnie> well lets just try it anyway to see how small
19:25:25  <ProZone> <Vinnie> like a challange :P
19:25:28  <ProZone> <V453000> ...
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19:26:42  <ProZone> <Vinnie> but why not make both sides fo the split two-ways
19:26:48  <ProZone> <Vinnie> and make one red accordingly
19:26:55  <ProZone> <Vinnie> so it always splits
19:27:01  <ProZone> <V453000> wtf?
19:27:23  <ProZone> <V453000> yes, why
19:27:43  <ProZone> <Vinnie> so you don't have to mess with penalties and extra tracks
19:27:53  <ProZone> <V453000> we dont need penalties
19:28:10  <ProZone> ***  made screenshot at 00015CE4:
19:28:49  <ProZone> <Vinnie> you mean we will use terminus style primaries?
19:30:05  <ProZone> <V453000> sure
19:30:14  <ProZone> <V453000> I dont see a better solution tbh
19:30:20  <ProZone> <Vinnie> oke
19:30:34  <ProZone> <Vinnie> then i got one missing link in my mind
19:31:30  <ProZone> ***  made screenshot at 00014AD3:
19:34:50  <ProZone> ***  made screenshot at 00013527:
19:35:08  <ProZone> <V453000> thinking about !network layout
19:35:42  <ProZone> <V453000> or if we want to make "just" a loop
19:35:49  <ProZone> <Vinnie> how many drops?
19:36:08  <ProZone> <V453000> cover all factories, towns, steel mills
19:36:29  <ProZone> <Vinnie> oke so it is just random, sort of say
19:36:32  <ProZone> <V453000> quite
19:36:38  <ProZone> <V453000> global I would call it
19:36:49  <ProZone> <Vinnie> it could be fun
19:38:10  <ProZone> ***  made screenshot at 0001472B:
19:40:38  <ProZone> <Vinnie> those randomizers are to fast
19:41:17  <ProZone> <V453000> could make this
19:41:31  <ProZone> ***  made screenshot at 00011F2D:
19:42:17  <ProZone> <Vinnie> that could also work
19:42:36  <ProZone> <Vinnie> are you making a test track?
19:42:46  <ProZone> <V453000> sure
19:42:54  <ProZone> <V453000> need to know the gaps
19:44:51  <ProZone> ***  made screenshot at 00012127:
19:48:12  <ProZone> ***  made screenshot at 00011517:
19:51:12  <ProZone> <Vinnie> this will be the part after the drop?
19:51:23  <ProZone> <V453000> no this part will be nowhere
19:51:31  <ProZone> ***  made screenshot at 0001231B:
19:52:09  <ProZone> <V453000> I just want to see how dense should the ML be
19:52:27  <ProZone> <V453000> which would need a bit more care with accelerations
19:52:55  <ProZone> <mfb> where are the states?
19:53:25  <ProZone> <V453000> wat?
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19:53:48  <ProZone> <V453000> ooh :)
19:54:11  <ProZone> <Vinnie> same as yours mfb
19:54:27  <ProZone> <mfb> I don't see it yet :)
19:54:49  <ProZone> <mfb> ah
19:54:51  <ProZone> ***  made screenshot at 000166DE:
19:54:54  <ProZone> <Vinnie> the part under make smaller please :) is exactly the same
19:54:56  <ProZone> <mfb> interesting
19:55:34  <ProZone> <Vinnie> i know i saw you guys building earlier and i thought. that would work to
19:57:18  <ProZone> <Vinnie> can you make the TL1 1 tile closer to the first?
19:58:12  <ProZone> ***  made screenshot at 00015CDA:
19:59:02  <ProZone> <V453000> on the testtrack?
19:59:06  <ProZone> <Vinnie> yes
19:59:10  <ProZone> <V453000> you sure can, it needs many edits
19:59:12  <ProZone> <V453000> doesnt work atm
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