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Log for #openttdcoop.pro on 18th August 2012:
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16:55:09  <V453000> !password
16:55:09  <ProZone> V453000: edible
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18:37:45  <V453000> !password
18:37:45  <ProZone> V453000: sensed
18:38:04  <ProZone> <V453000> hi
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18:38:08  <ProZone> <mfb> hi
18:39:02  <ProZone> <mfb> testing a new design at getbourne woods :D. not useful there, but maybe interesting for (temperate) farms
18:39:36  <ProZone> <V453000> hm
18:39:47  <ProZone> <V453000> why? :D
18:40:17  <ProZone> <mfb> you do not need to expand one station if one type explodes
18:40:23  <ProZone> <mfb> just add more trains and it will use more platforms
18:40:41  <ProZone> <mfb> and apart from that... nice toy :D
18:41:35  <ProZone> <V453000> ah right :)
18:41:46  <ProZone> <V453000> im lately thinking about some hacks with firs
18:41:52  <ProZone> <mfb> ?
18:41:54  <ProZone> <V453000> for example
18:42:38  <ProZone> <V453000> if you have 8 wagons on an oil train, you drop 8 wagons of oil, refit to petrol, pick petrol up, drop petrol, then refit to 7petrol wagons and 1 ES wagon, and pickup ES
18:42:48  <ProZone> <V453000> simply by having 7 tankers and 1 univ wagon
18:43:12  <ProZone> <V453000> then the train just returns to the primary, and supplies it with the minimal amount of 1 wagon
18:43:44  <mfb-> "refit to petrol, pick petrol up, drop petrol" <- why that?
18:43:58  <mfb-> ah... at a different station
18:43:59  <mfb-> ok :D
18:44:02  <ProZone> <V453000> to make the ES
18:44:04  <ProZone> <V453000> yea
18:44:21  <mfb-> hmm...
18:44:31  <mfb-> might be tricky with the 1/month rule
18:44:41  <ProZone> <V453000> the problem is it works only for petrol and chemicals, metal cannot do that - hopper->flatbed->flatbed
18:44:47  <ProZone> <V453000> 1/month is fine
18:45:01  <ProZone> <V453000> it works really well, especially because oil wells have like 170 production to start with
18:45:20  <ProZone> <V453000> you could even make the universal wagon smaller
18:45:30  <ProZone> <V453000> like 3rd gen wagons and one 1st gen
18:46:32  <ProZone> <V453000> the only problem I am having right now is that many cargoes dont really fit that scheme
18:46:48  <ProZone> <V453000> like, raw wagons cant carry the product
18:46:55  <mfb-> well
18:46:57  <ProZone> <V453000> iron ore -> metal doesnt work for example
18:47:08  <mfb-> 7 oil 1 ES => 7 petrol 1 ES => 7 petrol 1 ES
18:47:11  <mfb-> 1 wagon lost
18:47:13  <mfb-> but ES works
18:47:13  <ProZone> <V453000> so you would need to use all universal wagons for such chain
18:47:41  <mfb-> ok, iron ore -> metal...
18:47:46  <mfb-> produce ES at iron ore drop
18:47:51  <ProZone> <V453000> petrol is fine, you have 8 oil -> 8 petrol -> 7anything/1ES
18:47:55  <mfb-> with a different industry
18:48:03  <ProZone> <V453000> iron ore -> metal -> ES
18:48:09  <ProZone> <V453000> iron ore mine -> steel mill -> machine shop
18:48:13  <mfb-> right
18:48:29  <mfb-> build another ES-producing industry at the steel mill
18:48:32  <ProZone> <V453000> one solution is to have it all happen at one station
18:48:39  <mfb-> so iron ore trains get ES from a different chain
18:48:53  <ProZone> <V453000> that is an option but that is weird :S
18:48:56  <mfb-> :p
18:49:08  <ProZone> <V453000> possibility is to have one big station
18:49:15  <mfb-> alternative: let them run empty to machine shop
18:49:31  <ProZone> <V453000> ye, or one big station and deliver metal locally
18:49:44  <mfb-> that is weird
18:49:51  <ProZone> <V453000> I do it often :D
18:50:25  <ProZone> <mfb> (what does that change?)
18:51:07  <ProZone> <V453000> well not too much :D
18:51:30  <ProZone> <V453000> hmm
18:51:40  <ProZone> <V453000> well with 2 groups like
18:51:50  <ProZone> <V453000> iron ore -> ES refit, and metal -> ES refit
18:51:58  <ProZone> <V453000> while the metal trains just bring the ES back and transfer it there
18:52:01  <ProZone> <V453000> it would be very possible
18:52:07  <ProZone> <V453000> good :)
18:52:13  <mfb-> ah, good
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