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05:57:46 *** Mucht has joined #openttdcoop.pro 05:57:46 *** ChanServ sets mode: +o Mucht 06:23:09 *** SmatZ has quit IRC 06:23:21 *** SmatZ has joined #openttdcoop.pro 06:23:56 *** V453000 has quit IRC 06:24:21 *** V453000 has joined #openttdcoop.pro 06:24:21 *** ChanServ sets mode: +o V453000 06:24:55 *** Webster has joined #openttdcoop.pro 06:24:55 *** ChanServ sets mode: +o Webster 06:37:58 *** ODM has joined #openttdcoop.pro 06:37:58 *** ChanServ sets mode: +o ODM 07:24:08 *** Mucht has quit IRC 09:54:20 *** avdg has quit IRC 09:54:52 *** avdg has joined #openttdcoop.pro 10:00:41 *** TWerkhoven has quit IRC 10:00:52 *** TWerkhoven has joined #openttdcoop.pro 10:05:32 *** Progman has joined #openttdcoop.pro 10:51:09 *** KenjiE20 has quit IRC 10:51:40 *** KenjiE20 has joined #openttdcoop.pro 10:51:40 *** ChanServ sets mode: +o KenjiE20 11:23:01 *** Mark has joined #openttdcoop.pro 11:42:04 *** Mark has quit IRC 13:48:53 *** Progman has quit IRC 16:55:09 <V453000> !password 16:55:09 <ProZone> V453000: edible 16:55:20 <ProZone> *** Game still paused (number of players) 16:55:20 <ProZone> *** Game unpaused (number of players) 16:55:22 <ProZone> *** V453000 joined the game 17:45:38 <ProZone> *** V453000 has left the game (leaving) 17:45:39 <ProZone> *** Game paused (number of players) 18:25:29 *** Progman has joined #openttdcoop.pro 18:31:44 *** mfb- has joined #openttdcoop.pro 18:31:44 *** ChanServ sets mode: +o mfb- 18:31:50 <ProZone> *** Game still paused (number of players) 18:31:50 <ProZone> *** Game unpaused (number of players) 18:31:52 <ProZone> *** mfb joined the game 18:37:45 <V453000> !password 18:37:45 <ProZone> V453000: sensed 18:38:04 <ProZone> <V453000> hi 18:38:04 <ProZone> *** V453000 joined the game 18:38:08 <ProZone> <mfb> hi 18:39:02 <ProZone> <mfb> testing a new design at getbourne woods :D. not useful there, but maybe interesting for (temperate) farms 18:39:36 <ProZone> <V453000> hm 18:39:47 <ProZone> <V453000> why? :D 18:40:17 <ProZone> <mfb> you do not need to expand one station if one type explodes 18:40:23 <ProZone> <mfb> just add more trains and it will use more platforms 18:40:41 <ProZone> <mfb> and apart from that... nice toy :D 18:41:35 <ProZone> <V453000> ah right :) 18:41:46 <ProZone> <V453000> im lately thinking about some hacks with firs 18:41:52 <ProZone> <mfb> ? 18:41:54 <ProZone> <V453000> for example 18:42:38 <ProZone> <V453000> if you have 8 wagons on an oil train, you drop 8 wagons of oil, refit to petrol, pick petrol up, drop petrol, then refit to 7petrol wagons and 1 ES wagon, and pickup ES 18:42:48 <ProZone> <V453000> simply by having 7 tankers and 1 univ wagon 18:43:12 <ProZone> <V453000> then the train just returns to the primary, and supplies it with the minimal amount of 1 wagon 18:43:44 <mfb-> "refit to petrol, pick petrol up, drop petrol" <- why that? 18:43:58 <mfb-> ah... at a different station 18:43:59 <mfb-> ok :D 18:44:02 <ProZone> <V453000> to make the ES 18:44:04 <ProZone> <V453000> yea 18:44:21 <mfb-> hmm... 18:44:31 <mfb-> might be tricky with the 1/month rule 18:44:41 <ProZone> <V453000> the problem is it works only for petrol and chemicals, metal cannot do that - hopper->flatbed->flatbed 18:44:47 <ProZone> <V453000> 1/month is fine 18:45:01 <ProZone> <V453000> it works really well, especially because oil wells have like 170 production to start with 18:45:20 <ProZone> <V453000> you could even make the universal wagon smaller 18:45:30 <ProZone> <V453000> like 3rd gen wagons and one 1st gen 18:46:32 <ProZone> <V453000> the only problem I am having right now is that many cargoes dont really fit that scheme 18:46:48 <ProZone> <V453000> like, raw wagons cant carry the product 18:46:55 <mfb-> well 18:46:57 <ProZone> <V453000> iron ore -> metal doesnt work for example 18:47:08 <mfb-> 7 oil 1 ES => 7 petrol 1 ES => 7 petrol 1 ES 18:47:11 <mfb-> 1 wagon lost 18:47:13 <mfb-> but ES works 18:47:13 <ProZone> <V453000> so you would need to use all universal wagons for such chain 18:47:41 <mfb-> ok, iron ore -> metal... 18:47:46 <mfb-> produce ES at iron ore drop 18:47:51 <ProZone> <V453000> petrol is fine, you have 8 oil -> 8 petrol -> 7anything/1ES 18:47:55 <mfb-> with a different industry 18:48:03 <ProZone> <V453000> iron ore -> metal -> ES 18:48:09 <ProZone> <V453000> iron ore mine -> steel mill -> machine shop 18:48:13 <mfb-> right 18:48:29 <mfb-> build another ES-producing industry at the steel mill 18:48:32 <ProZone> <V453000> one solution is to have it all happen at one station 18:48:39 <mfb-> so iron ore trains get ES from a different chain 18:48:53 <ProZone> <V453000> that is an option but that is weird :S 18:48:56 <mfb-> :p 18:49:08 <ProZone> <V453000> possibility is to have one big station 18:49:15 <mfb-> alternative: let them run empty to machine shop 18:49:31 <ProZone> <V453000> ye, or one big station and deliver metal locally 18:49:44 <mfb-> that is weird 18:49:51 <ProZone> <V453000> I do it often :D 18:50:25 <ProZone> <mfb> (what does that change?) 18:51:07 <ProZone> <V453000> well not too much :D 18:51:30 <ProZone> <V453000> hmm 18:51:40 <ProZone> <V453000> well with 2 groups like 18:51:50 <ProZone> <V453000> iron ore -> ES refit, and metal -> ES refit 18:51:58 <ProZone> <V453000> while the metal trains just bring the ES back and transfer it there 18:52:01 <ProZone> <V453000> it would be very possible 18:52:07 <ProZone> <V453000> good :) 18:52:13 <mfb-> ah, good 18:52:20 <ProZone> *** mfb has joined spectators 18:54:16 <ProZone> *** V453000 has left the game (leaving) 18:54:16 <ProZone> *** Game paused (number of players) 20:36:50 <ProZone> *** mfb has left the game (leaving) 21:57:12 *** ODM has quit IRC 22:34:31 *** mfb- has quit IRC 22:36:36 *** Progman has quit IRC