Log for on 28th August 2012:
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08:09:26  <V453000> !password
08:09:26  <ProZone> V453000: makeup
08:09:45  <ProZone> *** Game still paused (number of players)
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13:59:05  <V453000> !password
13:59:05  <ProZone> V453000: shores
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14:00:01  <mfb-> hi
14:00:05  <ProZone> <V453000> hi :)
14:00:08  <mfb-> I expanded my BBH :)
14:00:22  <ProZone> *** mfb joined the game
14:00:27  <ProZone> <V453000> I was wondering
14:00:41  <ProZone> <V453000> but I came to conclusion you had it from start :)
14:00:43  <ProZone> <V453000> good then
14:00:58  <ProZone> <mfb> yeah, did not increase its size significantly
14:01:04  <ProZone> <V453000> :)
14:04:26  <ProZone> <V453000> yesss
14:04:32  <ProZone> <V453000> no more bridges onBBH 03
14:10:57  <ProZone> <V453000> k guess that means northern sweets need 3rd noaw
14:31:41  <ProZone> <V453000> more or less :)
14:38:18  <ProZone> <mfb> "simply stolen 3rd" is nearly empty
14:38:36  <ProZone> <V453000> I see .. not exactly done there :D feel free to finish it properly
14:38:59  <ProZone> <mfb> oh.. I'm working on a better hack :D
14:39:05  <ProZone> <V453000> :>
14:50:11  <ProZone> <mfb> a fizzy drink factory in BBH02 :D
14:52:10  <ProZone> <mfb> hmm, no cola wells allowed there
14:52:12  <ProZone> <V453000> beer
14:52:18  <ProZone> <mfb> too close
14:52:48  <ProZone> <mfb> no industry chain in the BBH :(
14:53:10  <ProZone> <V453000> lol
14:53:36  <ProZone> <mfb> what is the minimal distance between industries in a chain?
14:55:06  <ProZone> <V453000> I dont know
14:57:05  <ProZone> <mfb> 13 tiles between battery farm + toy factory works, 12 does not (factory N, farm S)
14:57:19  <ProZone> <V453000> hm
15:00:31  <ProZone> <V453000> what :D
15:00:41  <ProZone> <V453000> ah
15:00:43  <ProZone> <V453000> lol
15:06:39  <ProZone> <mfb> now toy production is below the other values
15:07:11  <ProZone> <V453000> :)
15:07:29  <ProZone> <V453000> we also have a lot of untransported things all over the map
15:07:35  <ProZone> <V453000> so now it is under our control really
15:08:45  <ProZone> <V453000> btw I removed t he platforms on beer drop N again to provide the choices
15:08:55  <ProZone> <V453000> first merge then fiddle
15:09:10  <ProZone> <mfb> aha
15:09:37  <ProZone> <mfb> we have empty rows at the pickup
15:11:18  <ProZone> <V453000> that we do but that is not related
15:11:40  <ProZone> <mfb> well, why do we have them?
15:11:54  <ProZone> <V453000> because the trains are stupid and are able to just go towards the full exit
15:12:12  <ProZone> <V453000> because they decide in the platforms, but wait on the 2way afterwards
15:12:18  <ProZone> <V453000> not a big issue and doesnt happen much
15:12:32  <ProZone> <mfb> ??
15:12:43  <ProZone> <V453000> when trains leave station
15:12:53  <ProZone> <V453000> it would be nice if they could choose exit line
15:12:57  <ProZone> <V453000> this way they sort of can
15:13:15  <ProZone> <V453000> without it they decide where to go when leaving station, and then wait on the 2way PBS just next to the platform
15:13:17  <ProZone> <mfb> ah
15:13:19  <ProZone> <V453000> simply because they dont see through it
15:13:45  <ProZone> <V453000> so this is a sort of emergency, but shouldnt be really needed
15:13:48  <ProZone> <mfb> so in theory, they can go to both exits at both sides
15:13:55  <ProZone> <V453000> in theory yes
15:14:06  <ProZone> <V453000> but that applied mainly when one of the exit was a lot shorter so they preferred
15:14:08  <ProZone> <V453000> it
15:14:26  <ProZone> <V453000> but now they are about equal so it is probably a bit pointless in reality
15:25:23  <ProZone> <mfb> safingbourne bridge woods uses "a bit" of station walk :D
15:25:31  <ProZone> <mfb> 30 tiles :D
15:26:09  <ProZone> <mfb> I think we had another toffee close to the station?
15:27:35  <ProZone> <V453000> what :D
15:27:46  <ProZone> <V453000> ah
15:27:49  <ProZone> <mfb> both !here signs
15:27:51  <ProZone> <V453000> I guess
15:28:01  <ProZone> <V453000> I think I built the closer one
15:28:52  <ProZone> <mfb> that is an ugly hub area now
15:28:58  <ProZone> <mfb> :p
15:29:40  <ProZone> <V453000> ugly works for me :)
15:30:50  <ProZone> <mfb> but we need more tunnels
15:31:28  <ProZone> <V453000> :D
15:31:34  <ProZone> <V453000> always
15:40:30  <ProZone> <mfb> cola/bubbles S needs a 3rd line soon
15:54:11  *** LoPo has joined
15:54:34  <LoPo> hi
15:54:42  <ProZone> <mfb> oh no!
15:54:47  <LoPo> :D
15:54:51  <LoPo> missed me? :P
15:54:55  <LoPo> dont say yes
15:55:10  <ProZone> <mfb> oh no!
15:55:12  <ProZone> <mfb> :D
15:55:15  <LoPo> ;D
15:55:19  <LoPo> good good
16:06:46  <ProZone> <mfb> there we go. 3rd ready
16:07:56  <ProZone> <mfb> oh LoPo, your hub has some strange joins
16:08:35  <LoPo> ^_-
16:08:42  <LoPo> hmmm k
16:08:54  <LoPo> probably the 9 -> 2 joins
16:09:10  <ProZone> <mfb> something like that
16:09:37  <LoPo> which are first 3->2 3 times and then 2+2+2->2
16:09:57  <LoPo> with 3->1's
16:09:59  <LoPo> :P
16:10:05  <ProZone> <mfb> and the 2+2+2->2 are sometimes without any choice
16:59:28  <LoPo> !players
16:59:31  <ProZone> LoPo: Client 4092 (Orange) is V453000, in company 1 (Satborough Transport)
16:59:31  <ProZone> LoPo: Client 4094 (Orange) is mfb, in company 1 (Satborough Transport)
17:00:18  <ProZone> *** mfb has joined spectators
17:06:34  <ProZone> <mfb> we have wooden bridges? :D
17:08:14  <ProZone> <mfb> that toffee/sugar drop S expansion jams
17:08:49  <ProZone> <mfb> sometimes
17:09:00  <ProZone> *** mfb has joined company #1
17:09:16  <ProZone> <mfb> ok just a wrong signal, fixed
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17:39:54  <mfb-> we have quite equal traffic at the BBHs
17:42:31  <mfb-> 4-5 trains/s, where the variation is within the statistical uncertainty of my measurements
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21:22:48  <mfb-> great post. a simple question about prios, and you show him a screen full of rails :D
21:22:49  <Webster> Title: Transport Tycoon Forums View topic - Priority issue.. (at
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21:39:20  <V453000> mfb-: couldnt find a better example :D
21:39:28  <V453000> or at least not from the top of my head
21:48:43  <Ammler> indeed ugly that is
21:48:58  <Ammler> signal on every tile and then signal gap of 4
21:49:55  <Ammler> no need to check it further, it fails on basics
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21:50:30  <V453000> thats true
21:50:36  <V453000> also from his saying of building a 4way :p
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21:52:48  <V453000> but I wouldnt expect any more from tt-forums
21:52:59  <V453000> or from any other forums :) czech forums are 1000 times worse
21:53:06  <Ammler> you mean from people not knowing #openttdcoop
22:04:11  <V453000> no, they know it
22:04:21  <V453000> but the general attitude at forums is disgusting to me
22:04:41  <V453000> "I post thread, now you reply to me and I want to know how exactly to do it, I dont want to use brain."
22:06:18  <V453000> and often it is things that the people would have it 10 times faster to find out if they wrote in google or used brain, instead of posting a thread about it
22:06:46  <V453000> and on the czech forums I even feel that those people arent even able to use brain at all
22:10:41  <mfb-> "I post thread, now you reply to me and I want to know how exactly to do it, I dont want to use brain." <- you described a big fraction of forum posts everywhere
22:28:58  <V453000> I guess
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