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00:18:53 *** Progman has quit IRC 03:03:44 *** Razaekel is now known as Guest5338 03:03:45 *** Razaekel has joined #openttdcoop.pro 03:09:08 *** Guest5338 has quit IRC 06:02:59 *** Webster` has joined #openttdcoop.pro 06:02:59 *** ChanServ sets mode: +o Webster` 06:06:08 *** V4530000 has joined #openttdcoop.pro 06:06:25 *** V453000 has quit IRC 06:06:25 *** Webster has quit IRC 06:06:27 *** Webster` is now known as Webster 06:06:27 *** V4530000 is now known as V453000 06:46:18 *** ODM has joined #openttdcoop.pro 06:46:18 *** ChanServ sets mode: +o ODM 06:53:46 *** Ryton has joined #openttdcoop.pro 06:54:47 <Ryton> @topic 06:54:47 <Webster> Ryton: #openttdcoop ProZone | PZG20 (r24463) | STAGE: Building | visit www.openttdcoop.org/wiki/PZ_game_ideas | Members, please note invites on our "list" 06:56:21 <Ryton> is psg 20 -the 4way hub game- still loaded? 06:56:48 <Ryton> psg ->pz 06:57:11 <V453000> hi, it is so far, why 06:58:54 <V453000> Ryton: :) 07:01:52 <V453000> hm k :D 07:17:06 *** Ryton has quit IRC 07:19:48 <V453000> guess the question was rather rhethorical 07:25:37 <ODM> well it wasn't, but may have been turned into one:p 07:25:50 <V453000> or that :D 07:26:22 <V453000> and you missed a game you might like :) 07:32:27 <ODM> whatskeburt? 07:33:41 <V453000> http://wiki.openttdcoop.org/File:ProZone20.png 07:35:08 <ODM> hah 07:35:10 <ODM> what exploded there:D 07:35:29 <V453000> bit of madness 08:50:56 *** Mark has joined #openttdcoop.pro 09:03:46 *** Progman has joined #openttdcoop.pro 11:08:41 *** Mark has quit IRC 12:13:55 *** Progman has quit IRC 12:38:18 *** Razaekel is now known as Guest5408 12:38:20 *** Razaekel has joined #openttdcoop.pro 12:42:28 *** Guest5408 has quit IRC 12:51:54 *** Chris_Booth has joined #openttdcoop.pro 13:43:59 <Chris_Booth> !password 13:43:59 <ProZone> Chris_Booth: offing 13:44:27 <ProZone> *** Game still paused (number of players) 13:44:27 <ProZone> *** Game unpaused (number of players) 13:44:30 <ProZone> *** Chris Booth joined the game 13:44:45 <ProZone> *** Chris Booth has paused the server. 13:44:47 <ProZone> *** Game paused (number of players) 13:45:02 <Chris_Booth> I thought we were having a new game here? 13:54:27 <ProZone> *** Chris Booth has left the game (leaving) 13:54:34 * Chris_Booth waits 15:44:25 <V453000> if anything, mfb will start it anyway :) 15:44:48 <V453000> or to say it more precisely, I will start it for mfb when he is here :) 16:03:30 <Chris_Booth> okay 16:20:16 *** mfb- has joined #openttdcoop.pro 16:20:16 *** ChanServ sets mode: +o mfb- 16:23:27 <V453000> mfb-: 256*1024 ? 16:23:41 <mfb-> I think so 16:27:25 <V453000> !getsave https://dl.dropbox.com/u/20419525/pzg21start1.sav 16:27:25 <ProZone> V453000: you must be channel op to use !getsave 16:27:26 <V453000> there 16:27:30 <V453000> @op 16:27:32 *** V453000 has left #openttdcoop.pro 16:27:33 *** V453000 has joined #openttdcoop.pro 16:27:33 *** ChanServ sets mode: +o V453000 16:27:37 <V453000> !getsave https://dl.dropbox.com/u/20419525/pzg21start1.sav 16:27:39 <ProZone> V453000: OK :-) 16:27:41 <V453000> !content 16:27:42 <ProZone> V453000: Connection established 16:27:42 <ProZone> V453000: Downloading 0 file(s) (0 bytes) 16:27:42 <ProZone> V453000: (you need to !restart to have the new content loaded) 16:27:45 <V453000> !content 16:27:47 <ProZone> V453000: Expect timeout triggered! 16:27:49 <ProZone> V453000: Expect timeout triggered! 16:27:49 <ProZone> V453000: (you need to !restart to have the new content loaded) 16:27:51 <V453000> !content 16:27:53 <ProZone> V453000: Expect timeout triggered! 16:27:55 <ProZone> V453000: Expect timeout triggered! 16:27:55 <ProZone> V453000: (you need to !restart to have the new content loaded) 16:27:57 <V453000> I hate this thing 16:27:58 <V453000> !content 16:28:00 <ProZone> V453000: Expect timeout triggered! 16:28:00 <ProZone> V453000: Downloading 13 file(s) (1676362 bytes) 16:28:04 <V453000> there we go 16:28:12 <ProZone> V453000: (you need to !restart to have the new content loaded) 16:28:12 <V453000> !gamenr 21 16:28:14 <ProZone> *** V453000 has set gamenr to 21 (next !restart) 16:28:17 <V453000> !restart 16:28:17 <ProZone> V453000: Restart scheduled, will be initiated in next minute! 16:29:02 <ProZone> Scheduled quit for automated maintenance... will be back shortely 16:29:02 <ProZone> Thank you for playing r24463. 16:29:07 <ProZone> Server has exited 16:29:08 *** ProZone has quit IRC 16:29:30 <V453000> I hope I didnt piss it off and it comes back 16:29:44 *** ProZone has joined #openttdcoop.pro 16:29:44 <ProZone> Autopilot engaged 16:29:44 <ProZone> Loading savegame: '#openttdcoop ProZone (www.openttdcoop.org)' 16:29:44 *** ChanServ sets mode: +v ProZone 16:29:44 *** Webster changes topic to "#openttdcoop ProZone | PZG21 (r24463) | STAGE: Building | visit www.openttdcoop.org/wiki/PZ_game_ideas | Members, please note invites on our "list"" 16:30:16 <ProZone> *** made screenshot at 000168D5: http://ps.openttdcoop.org/prozone/webcam/000168D5.png 16:30:22 <mfb-> !password 16:30:22 <ProZone> mfb-: frisky 16:30:36 <mfb-> that is the old game 16:30:45 <V453000> !rcon ls 16:30:45 <ProZone> V453000: *** mfb has left the game (leaving) 16:30:45 <ProZone> V453000: 0) .. (Parent directory) 16:30:45 <ProZone> V453000: 1) archive/ (Directory) 16:30:45 <ProZone> V453000: 2) autosave/ (Directory) 16:30:45 <ProZone> V453000: 3) uploads/ (Directory) 16:30:46 <ProZone> V453000: you have 37 more messages 16:30:48 <V453000> ofc is :) 16:30:50 <V453000> !rcon cd 3 16:30:50 <ProZone> V453000: say "<V453000> ofc is :)" 16:30:50 <ProZone> V453000: [All] ProZone: <V453000> ofc is :) 16:30:52 <V453000> !rcon ls 16:30:52 <ProZone> V453000: 0) .. (Parent directory) 16:30:52 <ProZone> V453000: 1) pzg21start1.sav 16:30:52 <ProZone> V453000: 2) pzg20mars_start2.sav 16:30:52 <ProZone> V453000: 3) pzg20mars_start1.sav 16:30:52 <ProZone> V453000: 4) pzg21_start.sav 16:30:54 <ProZone> V453000: you have 49 more messages 16:30:55 <V453000> !rcon load 1 16:30:57 <ProZone> *** Game still paused (manual, number of players) 16:31:00 <V453000> !auto 16:31:00 <ProZone> *** V453000 has enabled autopause mode. 16:31:02 <V453000> !changepw 16:31:02 <mfb-> ah 16:31:07 <V453000> !password 16:31:07 <ProZone> V453000: frisky 16:31:09 <V453000> !rcon server_pw 16:31:09 <ProZone> V453000: Current value for 'server_password' is: 'jazzes' 16:31:20 <ProZone> *** Game still paused (manual, number of players) 16:31:22 <ProZone> *** V453000 joined the game 16:31:26 <ProZone> <V453000> ayyyyyyyyyyyyyyyyyyyyy 16:31:41 <ProZone> <V453000> up and waiting for you :) 16:31:49 <ProZone> *** Game still paused (manual, number of players) 16:31:51 <ProZone> *** mfb joined the game 16:31:59 <ProZone> <mfb> :) 16:32:16 <V453000> !rcon unpause 16:32:17 <ProZone> *** Game unpaused (manual) 16:33:01 <ProZone> <V453000> oh moneyz 16:33:15 <ProZone> *** V453000 has left the game (leaving) 16:33:15 <ProZone> *** Game paused (number of players) 16:33:59 <V453000> !getsave https://dl.dropbox.com/u/20419525/pzg21start2.sav 16:34:01 <ProZone> V453000: OK :-) 16:34:03 <V453000> !rcon load 1 16:34:05 <ProZone> *** Game still paused (manual, number of players) 16:34:16 <ProZone> *** Game still paused (manual, number of players) 16:34:18 <ProZone> *** V453000 joined the game 16:34:20 <ProZone> <V453000> jazzes again 16:34:24 <V453000> !rcon unpause 16:34:26 <ProZone> *** Game still paused (number of players) 16:34:30 <ProZone> *** Game still paused (number of players) 16:34:32 <ProZone> *** mfb joined the game 16:34:38 <V453000> !aot 16:34:40 <V453000> !auto 16:34:40 <ProZone> *** V453000 has enabled autopause mode. 16:34:40 <ProZone> *** Game unpaused (number of players) 16:36:12 <ProZone> <V453000> what the hell I remember increasing power of those trains by 3k 16:38:07 <ProZone> <mfb> 2*speed demon TL4 needs ~28 tiles to accelerate :D 16:38:38 <ProZone> <V453000> yeah I increased power of those 16:38:40 <ProZone> <V453000> but hm 16:39:02 <ProZone> <V453000> I have a test thingy at the welcome board with TL3 16:39:12 <ProZone> <V453000> and that is empty.. 16:40:12 <ProZone> <mfb> well... should not harm for the ML 16:40:14 <ProZone> <V453000> id suggest monorail personally 16:40:28 <ProZone> <V453000> but as you want 16:40:32 <ProZone> <V453000> maglev is nice t oo 16:40:46 <ProZone> <V453000> will just need a lot of space, but the few tiles ... 16:41:16 <ProZone> <mfb> like that 16:41:22 <ProZone> <V453000> ye 16:41:29 <ProZone> <V453000> thats fine I guess 16:41:31 <ProZone> <mfb> +10 tiles more :D 16:41:57 <ProZone> <mfb> what we do have to test is the round-trip time for the timers 16:42:32 <ProZone> <V453000> cmon power of rainbow :D 16:42:39 <ProZone> <V453000> yy 16:42:46 <ProZone> <V453000> you could even use CL1 train btw 16:43:02 <ProZone> <mfb> that needs more logic I think 16:44:00 <ProZone> <mfb> too slow 16:44:22 <ProZone> <V453000> I will just let you do this :) 16:47:51 *** Progman has joined #openttdcoop.pro 16:49:41 <Chris_Booth> !password 16:49:41 <ProZone> Chris_Booth: frisky 16:49:57 <Chris_Booth> !password 16:49:57 <ProZone> Chris_Booth: frisky 16:50:28 <Chris_Booth> !password 16:50:28 <ProZone> Chris_Booth: frisky 16:50:35 <mfb-> !pause 16:50:35 <ProZone> *** mfb- has paused the server. 16:50:35 <Chris_Booth> the password is broken 16:50:36 <ProZone> *** Game paused (number of players) 16:50:48 <mfb-> !rcon server_pw 16:50:48 <ProZone> mfb-: Current value for 'server_password' is: 'jazzes' 16:51:00 <ProZone> <mfb> 13 tiles distance... no :D 16:51:08 <ProZone> *** Game still paused (number of players) 16:51:09 <ProZone> *** Chris Booth joined the game 16:51:11 <mfb-> !auto 16:51:11 <ProZone> *** mfb- has enabled autopause mode. 16:51:12 <ProZone> *** Game unpaused (number of players) 16:56:40 <ProZone> <V453000> oh god 16:56:50 <ProZone> <Chris Booth> oh god 16:56:56 <ProZone> <mfb> magic dozer :/ 16:56:59 <ProZone> <V453000> ha 16:57:05 <ProZone> <V453000> can allow later 16:57:23 <ProZone> <mfb> my line had to go around a factory :(( 16:57:33 <ProZone> <V453000> disaster :) 16:59:49 <ProZone> <V453000> dumb 16:59:59 <ProZone> <V453000> trains 17:01:21 <ProZone> <V453000> the exit needs to be synced I guess :p 17:01:27 <ProZone> <mfb> a bit more 17:01:30 <ProZone> <mfb> probably 17:01:40 <ProZone> <mfb> but I think I have to increase the spacing a bit 17:07:22 <mfb-> !pause 17:07:22 <ProZone> *** mfb- has paused the server. 17:07:22 <ProZone> *** Game paused (number of players) 17:07:30 <mfb-> !auto 17:07:30 <ProZone> *** mfb- has enabled autopause mode. 17:07:32 <ProZone> *** Game unpaused (number of players) 17:07:40 <mfb-> !pause 17:07:41 <ProZone> *** mfb- has paused the server. 17:07:43 <ProZone> *** Game paused (number of players) 17:08:00 <ProZone> *** mfb has enabled autopause mode. 17:08:00 <ProZone> *** Game unpaused (number of players) 17:08:14 <ProZone> <Chris Booth> hhhm 17:08:35 <ProZone> <mfb> looks good 17:12:18 <ProZone> <V453000> what is this for anyway? 17:12:22 <ProZone> <mfb> just some curve things 17:12:32 <ProZone> <V453000> thought we have synced drop so they dont re-adjust 17:12:39 <ProZone> <mfb> ah... well right 17:12:45 <ProZone> <mfb> but I need the timing 17:12:55 <ProZone> <mfb> clock rate 17:13:21 <ProZone> <mfb> I am adjusting the speed of train 5 17:14:00 <ProZone> <mfb> see !-sign 17:14:30 <ProZone> <V453000> iz ok 17:14:40 <ProZone> <V453000> with the additional signals that is 17:15:03 <ProZone> <mfb> hmm... 17:15:37 <ProZone> <mfb> leaves nearly no margin for injection 17:15:59 <ProZone> <V453000> well if full lines come into the drop you also need full lines to come out 17:16:09 <ProZone> <mfb> of course 17:16:35 <ProZone> <V453000> idk I am a bit skeptical about this all :) 17:25:43 <ProZone> <mfb> oh crap 17:25:59 <ProZone> <mfb> stupid error 17:26:17 <ProZone> *** mfb has paused the server. 17:26:19 <ProZone> *** Game paused (number of players) 17:26:32 <ProZone> <mfb> much better 17:26:34 <ProZone> *** mfb has enabled autopause mode. 17:26:36 <ProZone> *** Game unpaused (number of players) 17:33:16 <ProZone> <mfb> ok, I have to re-think about the train stopper and check the detection again, but it looks quite good now 17:34:39 <ProZone> *** mfb has paused the server. 17:34:52 <ProZone> *** Game paused (number of players) 17:34:54 <ProZone> *** mfb has enabled autopause mode. 17:34:54 <ProZone> *** Game unpaused (number of players) 17:34:55 <ProZone> *** mfb has paused the server. 17:34:57 <ProZone> *** Game paused (number of players) 17:35:05 <ProZone> *** mfb has enabled autopause mode. 17:35:07 <ProZone> *** Game unpaused (number of players) 17:35:55 <ProZone> <V453000> it should be able to release nonstop though 17:35:57 <ProZone> <V453000> shouldnt it 17:36:01 <ProZone> <V453000> like not just waves 17:36:27 <ProZone> <mfb> well, capacity is a bit low 17:36:41 <ProZone> <mfb> partially coming from the train stopper 17:39:11 <ProZone> <mfb> the chaos there comes from the bad position of the injection ;) 17:39:28 *** Ryton has joined #openttdcoop.pro 17:40:10 <ProZone> <mfb> ah... that is easier 17:40:41 <Ryton> hi mfb & co 17:40:48 <ProZone> <mfb> hi 17:41:32 <Ryton> Ill try not to crash too much trains here 17:44:31 <Ryton> what is the new game type? 17:44:43 <ProZone> <mfb> timed SML 17:44:57 <Ryton> interesting! 17:51:21 <ProZone> *** mfb has paused the server. 17:51:23 <ProZone> *** Game paused (number of players) 17:51:31 <ProZone> *** mfb has enabled autopause mode. 17:51:33 <ProZone> *** Game unpaused (number of players) 17:51:42 <ProZone> *** mfb has paused the server. 17:51:44 <ProZone> *** Game paused (number of players) 17:51:53 <ProZone> *** mfb has enabled autopause mode. 17:51:55 <ProZone> *** Game unpaused (number of players) 17:53:23 <ProZone> *** mfb has paused the server. 17:53:25 <ProZone> *** Game paused (number of players) 17:53:33 <ProZone> *** mfb has enabled autopause mode. 17:53:35 <ProZone> *** Game unpaused (number of players) 17:54:08 <ProZone> *** mfb has paused the server. 17:54:10 <ProZone> *** Game paused (number of players) 17:54:15 <ProZone> *** mfb has enabled autopause mode. 17:54:17 <ProZone> *** Game unpaused (number of players) 17:54:53 <ProZone> *** mfb has paused the server. 17:54:55 <ProZone> *** Game paused (number of players) 17:55:07 <ProZone> *** mfb has enabled autopause mode. 17:55:09 <ProZone> *** Game unpaused (number of players) 17:55:13 <ProZone> <mfb> hmm I'll do that in SP 17:55:23 <ProZone> <mfb> ping of 0 :D 17:55:33 <ProZone> *** mfb has left the game (leaving) 17:58:40 <mfb-> hmm... that works fine with 177km/h, but is tricky with quicker trains 18:07:09 <mfb-> !rcon server_pw 18:07:11 <ProZone> mfb-: Current value for 'server_password' is: 'jazzes' 18:07:17 <ProZone> *** mfb joined the game 18:10:18 *** Ryton has quit IRC 18:13:50 <ProZone> <mfb> seems to work so far 18:20:12 <ProZone> <mfb> capacity is low, but that can be fixed 18:22:25 *** Ryton has joined #openttdcoop.pro 18:26:28 <ProZone> <Chris Booth> afk 18:26:29 <ProZone> *** Chris Booth has left the game (leaving) 18:28:54 *** Ryton has joined #openttdcoop.pro 18:54:16 *** Chris_Booth has quit IRC 19:01:17 <ProZone> *** mfb has left the game (leaving) 19:01:17 <ProZone> *** Game paused (number of players) 19:30:16 *** Chris_Booth has joined #openttdcoop.pro 19:30:48 <Chris_Booth> !password 19:30:48 <ProZone> Chris_Booth: frisky 19:31:01 <Chris_Booth> !players 19:31:04 <ProZone> Chris_Booth: Client 11 (Orange) is V453000, in company 1 (Winnville Transport) 19:31:15 <Chris_Booth> V453000: can you get me the password? 19:31:33 <V453000> !rcon server_pw 19:31:33 <ProZone> V453000: Current value for 'server_password' is: 'jazzes' 19:31:36 <V453000> the fuck is this :s 19:31:37 <V453000> !changepw 19:31:41 <V453000> hm 19:31:44 <V453000> ok jazzes it is 19:32:32 <ProZone> *** Game still paused (number of players) 19:32:32 <ProZone> *** Game unpaused (number of players) 19:32:35 <ProZone> *** Chris Booth joined the game 19:32:42 <ProZone> <Chris Booth> thanks 19:50:48 <Ryton> !password 19:50:49 <ProZone> Ryton: frisky 19:50:58 <Ryton> hi all 19:51:32 <Ryton> !password 19:51:32 <ProZone> Ryton: frisky 19:51:50 <ProZone> *** Ryton joined the game 19:52:16 <ProZone> <Ryton> large map :-) 19:53:19 <ProZone> <Ryton> reality is mesmerising 19:53:20 <ProZone> <Ryton> (the train i mean) 19:53:54 <mfb-> same area as (nearly) all other maps 19:53:58 <ProZone> <Ryton> I'm off to 4way hub investigation 19:54:00 <mfb-> just not quadratic :D 19:54:02 <ProZone> <Ryton> long :-) 19:54:17 <ProZone> <Ryton> but ideal for sml 19:54:40 <ProZone> <Ryton> drop at either side? 19:54:43 <mfb-> that is the idea 19:54:45 <ProZone> <Ryton> transport all, or just? 19:55:06 <ProZone> <Ryton> primaries? goods too? 19:55:06 <mfb-> primaries. maybe goods as "sideline" 19:56:00 <ProZone> *** Ryton has joined spectators 19:56:06 <ProZone> *** Ryton has left the game (leaving) 20:06:11 <ProZone> <Chris Booth> We need a way to make better use of the ML 20:06:21 <ProZone> <Chris Booth> since in your mock ups the density is very low 20:07:57 <Ryton> lol at V453000354V :O 20:11:59 *** Ryton has quit IRC 20:32:21 <ProZone> *** Chris Booth has joined spectators 20:32:21 <ProZone> *** Game paused (number of players) 20:32:25 <ProZone> *** Chris Booth has left the game (leaving) 20:34:41 <ProZone> *** V453000 has left the game (leaving) 20:41:11 *** ODM has quit IRC 20:56:46 <mfb-> CB: density of what? injection? 20:56:55 <mfb-> you could add a second stopped line to that 20:57:04 <mfb-> ML? ~5.5-6 tiles spacing 20:58:41 <Chris_Booth> spacing is okay 20:58:59 <Chris_Booth> I think anything less than 4 tiles will slow in bends 21:15:20 *** Progman_ has joined #openttdcoop.pro 21:16:30 *** Progman has quit IRC 21:16:37 *** Progman_ is now known as Progman 21:24:11 *** Progman has quit IRC 21:24:25 *** Progman has joined #openttdcoop.pro 21:28:34 <mfb-> anything less than 5 21:29:05 <mfb-> well 4.5 might work with double signal density 21:33:09 <Chris_Booth> also what is the ML plan 21:33:18 <Chris_Booth> 4 tracks to start with? 22:02:13 *** Chris_Booth has quit IRC 22:22:20 *** mfb- has quit IRC 22:52:04 *** Razaekel has quit IRC 22:52:04 *** Progman has quit IRC 22:52:04 *** V453000 has quit IRC 22:52:23 *** Progman has joined #openttdcoop.pro 22:52:23 *** V453000 has joined #openttdcoop.pro 22:52:23 *** Razaekel has joined #openttdcoop.pro 22:52:23 *** synthon.oftc.net sets mode: +o V453000 22:54:35 *** ChanServ sets mode: +v Webster 22:54:35 *** ChanServ sets mode: +v KenjiE20 22:54:36 *** ChanServ sets mode: +v ^Spike^ 22:54:36 *** ChanServ sets mode: +v Ammler 22:54:36 *** 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