Config
Log for #openttdcoop.pro on 22nd September 2012:
Times are UTC Toggle Colours
00:05:18  *** LoPo has quit IRC
03:08:07  *** Razaekel is now known as Guest7862
03:08:09  *** Razaekel has joined #openttdcoop.pro
03:11:33  *** Guest7862 has quit IRC
06:24:02  *** ODM has joined #openttdcoop.pro
06:24:02  *** ChanServ sets mode: +o ODM
08:15:06  *** Razaekel is now known as Guest7872
08:15:07  *** Razaekel has joined #openttdcoop.pro
08:20:31  *** Guest7872 has quit IRC
09:19:19  *** Progman has joined #openttdcoop.pro
11:54:20  *** Mark has joined #openttdcoop.pro
12:01:47  *** Mark has quit IRC
12:02:28  *** Mark has joined #openttdcoop.pro
12:26:52  *** Progman has quit IRC
12:33:00  *** Mark has quit IRC
12:33:41  *** Mark has joined #openttdcoop.pro
13:07:46  *** Mark has quit IRC
16:05:26  *** Razaekel is now known as Guest7898
16:05:27  *** Razaekel has joined #openttdcoop.pro
16:10:02  *** Guest7898 has quit IRC
17:08:04  *** KenjiE20 has quit IRC
17:08:19  *** KenjiE20 has joined #openttdcoop.pro
17:08:19  *** ChanServ sets mode: +o KenjiE20
18:32:49  *** mfb- has joined #openttdcoop.pro
18:32:49  *** ChanServ sets mode: +o mfb-
18:32:59  <mfb-> !players
18:33:01  <ProZone> mfb-: There are currently no clients connected to the server
18:40:09  *** Mark has joined #openttdcoop.pro
18:58:54  *** LoPo has joined #openttdcoop.pro
19:06:27  <ProZone> *** Game still paused (number of players)
19:06:27  <ProZone> *** mfb joined the game
19:17:26  *** Ryton has joined #openttdcoop.pro
19:17:29  <Ryton> !players
19:17:32  <ProZone> Ryton: Client 4441 (Orange) is mfb, in company 1 (Winnville Transport)
19:17:41  <Ryton> !password
19:17:41  <ProZone> Ryton: picnic
19:17:58  <ProZone> *** Game still paused (number of players)
19:17:58  <ProZone> *** Game unpaused (number of players)
19:17:58  <ProZone> *** Ryton joined the game
19:18:10  <ProZone> *** Ryton has joined spectators
19:18:10  <ProZone> *** Game paused (number of players)
19:19:03  <ProZone> <Ryton> care to build soem here, till the public server is trough voting stage?
19:19:13  <ProZone> <Ryton> some*
19:21:31  <ProZone> *** Ryton has joined company #1
19:21:31  <ProZone> *** Game unpaused (number of players)
19:22:12  <ProZone> <mfb> full trains are slooooooow
19:22:27  <ProZone> <Ryton> slower than empty ones?
19:22:33  <ProZone> <Ryton> or slow to accellerate?
19:22:37  <ProZone> <mfb> acceleration
19:23:00  <ProZone> <mfb> 30 tiles -.-
19:23:08  <ProZone> <Ryton> k thats much ;p
19:23:30  <ProZone> <Ryton> choose a better trainhead?
19:23:33  <ProZone> <mfb> and even worse, full-speed trains travel some 60 tiles in that time
19:23:35  <ProZone> <Ryton> or TL+1?
19:23:45  <ProZone> <Ryton> => go for rail :pm
19:23:51  <ProZone> <mfb> maybe
19:25:35  <ProZone> <Ryton> see !trains slow down here
19:25:57  <ProZone> <mfb> no idea what that is
19:26:04  <ProZone> <mfb> well, I know what it is supposed to do
19:26:18  <ProZone> *** mfb has paused the server.
19:26:20  <ProZone> *** Game paused (number of players)
19:26:25  <ProZone> <mfb> but train spacing is not enough
19:26:31  <ProZone> *** mfb has enabled autopause mode.
19:26:33  <ProZone> *** Game unpaused (number of players)
19:26:38  <ProZone> <Ryton> just increase signal density? :p
19:26:52  <ProZone> <mfb> seems to work
19:27:02  <ProZone> <Ryton> I made a 2x2 BBH design for signal gap 0.5 in sp
19:27:08  <ProZone> <mfb> however, that does not give the correct train spacings
19:27:11  <ProZone> <Ryton> its big, but fun to build :-)
19:29:49  <ProZone> <Ryton> btw, mfb?
19:29:52  <ProZone> <mfb> ?
19:30:03  <ProZone> <Ryton> the full coal trains should be pre-accellerated too, then?
19:30:13  <ProZone> <mfb> that is the concept
19:30:19  <ProZone> <Ryton> and also linked to the clock?
19:30:25  <ProZone> <mfb> right
19:30:28  <ProZone> <Ryton> so that only certain spaces can be occupied
19:30:30  <ProZone> <Ryton> kk
19:30:52  <ProZone> *** mfb has paused the server.
19:30:54  <ProZone> *** Game paused (number of players)
19:30:58  <ProZone> <mfb> so slow :/
19:31:02  <ProZone> *** mfb has enabled autopause mode.
19:31:04  <ProZone> *** Game unpaused (number of players)
19:31:09  <ProZone> *** mfb has paused the server.
19:31:11  <ProZone> *** Game paused (number of players)
19:31:13  <ProZone> <mfb> damn
19:31:21  <ProZone> *** mfb has enabled autopause mode.
19:31:23  <ProZone> *** Game unpaused (number of players)
19:31:27  <ProZone> <Ryton> just cause it wasnt present in the example, I tought maybe you'd just insert the trains on empty places
19:31:34  <ProZone> <mfb> ??
19:31:38  <ProZone> <Ryton> using one mainline with empties, and one with mixed empty/full ones
19:31:57  <ProZone> <mfb> it does not inject yet as the timing is wrong
19:32:11  <ProZone> <Ryton> meaning: inject them at fixed times when empty, but dont care when to inject (as long as there is a free spot) when the train is full
19:32:27  <ProZone> <Ryton> well, yes, but I mean in !this example
19:32:45  <ProZone> <mfb> no idea what that is
19:32:55  <ProZone> <Ryton> I think Lopo's
19:33:02  <ProZone> <Ryton> idea for normal SML
19:33:12  <ProZone> <Ryton> not sure though
19:33:35  <ProZone> <mfb> hmm get heavy is a good idea
19:36:42  <ProZone> <Ryton> are you testing accelll with other trains?
19:36:58  <ProZone> <mfb> right
19:39:30  <ProZone> <Ryton> are you sure about the 30 tiles accell?
19:39:40  <ProZone> <mfb> ?
19:39:46  <ProZone> <Ryton> nvr mind
19:39:52  <ProZone> <Ryton> the test area IS withget heavy
19:39:58  <ProZone> <Ryton> that has about 10 tiles accell
19:40:08  <ProZone> <Ryton> 7
19:46:38  <ProZone> *** mfb has paused the server.
19:46:40  <ProZone> *** Game paused (number of players)
19:46:54  <ProZone> *** mfb has enabled autopause mode.
19:46:56  <ProZone> *** Game unpaused (number of players)
19:50:12  <ProZone> *** mfb has paused the server.
19:50:14  <ProZone> *** Game paused (number of players)
19:50:30  <ProZone> *** mfb has enabled autopause mode.
19:50:32  <ProZone> *** Game unpaused (number of players)
19:51:44  <ProZone> *** mfb has paused the server.
19:51:46  <ProZone> *** Game paused (number of players)
19:51:50  <ProZone> *** mfb has enabled autopause mode.
19:51:52  <ProZone> *** Game unpaused (number of players)
19:51:56  <ProZone> <mfb> nice, that works
19:52:02  <ProZone> <Ryton> mine doesnt :'(
19:52:10  <ProZone> <Ryton> the bottome one?
19:52:20  <ProZone> <Ryton> 4.76 area?
19:52:24  <ProZone> <mfb> well, just ML now
19:52:46  <ProZone> <Ryton> btw, how can you count 4.76 tiles? :s
19:53:47  <mfb-> ?
19:53:58  <ProZone> <mfb> that is a calculation
19:54:01  <ProZone> <Ryton> nvr mind
19:54:07  <ProZone> <Ryton> rule of 3, offcourse
20:05:57  <ProZone> <Ryton> interesting train stopper
20:06:04  <ProZone> <Ryton> does it always workµ,
20:06:14  <ProZone> <Ryton> or is there a chance that a train drives tru?
20:06:16  <ProZone> <mfb> with 177km/h-trains in SP, it does
20:06:26  <ProZone> <mfb> and here, too, I think
20:06:41  <ProZone> *** Ryton has left the game (general timeout)
20:06:41  <ProZone> *** Ryton has left the game (connection lost)
20:06:43  <ProZone> *** Game paused (number of players)
20:06:43  <ProZone> <mfb> the green/red timings are the important thing
20:06:48  <ProZone> *** mfb has unpaused the server.
20:06:50  <ProZone> *** Game unpaused (number of players)
20:07:05  <Ryton> !password
20:07:05  <ProZone> Ryton: picnic
20:07:10  <ProZone> <mfb> now I need full trains to test :D
20:07:20  <ProZone> *** Ryton joined the game
20:08:13  <ProZone> *** Ryton has joined spectators
20:08:21  <ProZone> *** Ryton has joined company #1
20:08:29  <ProZone> <Ryton> lol, so far for my pause attempt :p
20:08:40  <ProZone> <Ryton> to see the speed of a train !here
20:08:56  <ProZone> <Ryton> but I think the real example is working
20:08:58  <ProZone> <mfb> oh, sorry
20:09:00  <ProZone> *** mfb has enabled autopause mode.
20:09:06  <ProZone> <Ryton> np
20:09:16  <ProZone> <Ryton> it seems synced
20:09:23  <ProZone> <Ryton> but tough to say at this speed :-)
20:09:50  <ProZone> *** Ryton has joined spectators
20:09:50  <ProZone> *** Game paused (number of players)
20:09:54  <ProZone> <mfb> maybe in length
20:09:56  <ProZone> <mfb> but not in time :p
20:09:56  <ProZone> *** Ryton has joined company #1
20:09:56  <ProZone> *** Game unpaused (number of players)
20:10:00  <ProZone> <Ryton> no, offcourse not :-)
20:10:07  <ProZone> <Ryton> it should be in length only
20:10:11  <ProZone> <Ryton> or even 10 is ok too
20:10:17  <ProZone> <Ryton> I think its 10
20:10:32  <ProZone> <Ryton> see injection example with the coal station
20:10:38  <ProZone> <Ryton> works +- ok there
20:11:04  <ProZone> <Ryton> IF entering trains are synced, offcourse
20:11:10  <ProZone> <Ryton> meaining here, with this injection, they are all empty
20:11:48  <ProZone> *** Ryton has joined spectators
20:11:48  <ProZone> *** Game paused (number of players)
20:11:52  <ProZone> *** Ryton has joined company #1
20:11:52  <ProZone> *** Game unpaused (number of players)
20:11:57  <ProZone> <Ryton> pff, nvr mind :-)
20:12:06  <mfb-> ?
20:12:26  <ProZone> <Ryton> when I leave, it travels 1-2 tiles onwards:p
20:12:32  <ProZone> <Ryton> before the game pauzes
20:12:35  <ProZone> <Ryton> hard to time well
20:12:53  <ProZone> <mfb> save it, load in SP ;)
20:13:04  <ProZone> <Ryton> doh :-)
20:13:26  <ProZone> <Ryton>  Sorry, I'm a bit moronic (now and most of the time, but imho not always :p)
20:13:32  <ProZone> <Ryton> good suggestion
20:14:46  <ProZone> <mfb> those trains are really strong
20:15:57  <ProZone> *** mfb has paused the server.
20:15:59  <ProZone> *** Game paused (number of players)
20:16:12  <ProZone> *** mfb has enabled autopause mode.
20:16:14  <ProZone> *** Game unpaused (number of players)
20:16:16  <ProZone> <mfb> hmm, .5 tiles off
20:17:50  <ProZone> <mfb> but it seems to work in general
20:18:04  <ProZone> *** mfb has paused the server.
20:18:06  <ProZone> *** Game paused (number of players)
20:18:14  <ProZone> *** mfb has enabled autopause mode.
20:18:16  <ProZone> *** Game unpaused (number of players)
20:18:16  <ProZone> <Ryton> me is off
20:18:20  <ProZone> * Ryton is off even :-)
20:18:26  <ProZone> <Ryton> cya mfb
20:18:30  <ProZone> *** Ryton has joined spectators
20:18:30  <ProZone> *** Game paused (number of players)
20:18:39  <ProZone> *** Ryton has left the game (connection lost)
20:18:41  *** Ryton has left #openttdcoop.pro
20:20:48  <ProZone> *** mfb has unpaused the server.
20:20:50  <ProZone> *** Game unpaused (number of players)
20:23:50  <ProZone> *** mfb has paused the server.
20:23:52  <ProZone> *** Game paused (number of players)
20:24:17  <ProZone> *** mfb has enabled autopause mode.
20:24:23  <ProZone> *** mfb has unpaused the server.
20:24:25  <ProZone> *** Game unpaused (number of players)
20:25:21  <ProZone> *** mfb has enabled autopause mode.
20:25:23  <ProZone> *** Game paused (number of players)
20:25:32  <ProZone> *** mfb has unpaused the server.
20:25:34  <ProZone> *** Game unpaused (number of players)
20:28:43  <ProZone> *** mfb has enabled autopause mode.
20:28:45  <ProZone> *** Game paused (number of players)
20:28:57  <ProZone> *** mfb has unpaused the server.
20:28:59  <ProZone> *** Game unpaused (number of players)
20:39:31  *** ODM has quit IRC
20:50:35  <ProZone> *** mfb has paused the server.
20:50:37  <ProZone> *** Game paused (number of players)
20:50:42  <ProZone> *** mfb has enabled autopause mode.
20:50:46  <ProZone> *** mfb has unpaused the server.
20:50:48  <ProZone> *** Game unpaused (number of players)
20:53:41  <ProZone> *** mfb has enabled autopause mode.
20:53:43  <ProZone> *** Game paused (number of players)
20:53:45  <ProZone> *** mfb has left the game (leaving)
21:19:50  *** Progman has joined #openttdcoop.pro
22:02:36  *** mfb- has quit IRC
23:28:57  *** Progman has quit IRC

Powered by YARRSTE version: svn-trunk