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00:05:18 *** LoPo has quit IRC 03:08:07 *** Razaekel is now known as Guest7862 03:08:09 *** Razaekel has joined #openttdcoop.pro 03:11:33 *** Guest7862 has quit IRC 06:24:02 *** ODM has joined #openttdcoop.pro 06:24:02 *** ChanServ sets mode: +o ODM 08:15:06 *** Razaekel is now known as Guest7872 08:15:07 *** Razaekel has joined #openttdcoop.pro 08:20:31 *** Guest7872 has quit IRC 09:19:19 *** Progman has joined #openttdcoop.pro 11:54:20 *** Mark has joined #openttdcoop.pro 12:01:47 *** Mark has quit IRC 12:02:28 *** Mark has joined #openttdcoop.pro 12:26:52 *** Progman has quit IRC 12:33:00 *** Mark has quit IRC 12:33:41 *** Mark has joined #openttdcoop.pro 13:07:46 *** Mark has quit IRC 16:05:26 *** Razaekel is now known as Guest7898 16:05:27 *** Razaekel has joined #openttdcoop.pro 16:10:02 *** Guest7898 has quit IRC 17:08:04 *** KenjiE20 has quit IRC 17:08:19 *** KenjiE20 has joined #openttdcoop.pro 17:08:19 *** ChanServ sets mode: +o KenjiE20 18:32:49 *** mfb- has joined #openttdcoop.pro 18:32:49 *** ChanServ sets mode: +o mfb- 18:32:59 <mfb-> !players 18:33:01 <ProZone> mfb-: There are currently no clients connected to the server 18:40:09 *** Mark has joined #openttdcoop.pro 18:58:54 *** LoPo has joined #openttdcoop.pro 19:06:27 <ProZone> *** Game still paused (number of players) 19:06:27 <ProZone> *** mfb joined the game 19:17:26 *** Ryton has joined #openttdcoop.pro 19:17:29 <Ryton> !players 19:17:32 <ProZone> Ryton: Client 4441 (Orange) is mfb, in company 1 (Winnville Transport) 19:17:41 <Ryton> !password 19:17:41 <ProZone> Ryton: picnic 19:17:58 <ProZone> *** Game still paused (number of players) 19:17:58 <ProZone> *** Game unpaused (number of players) 19:17:58 <ProZone> *** Ryton joined the game 19:18:10 <ProZone> *** Ryton has joined spectators 19:18:10 <ProZone> *** Game paused (number of players) 19:19:03 <ProZone> <Ryton> care to build soem here, till the public server is trough voting stage? 19:19:13 <ProZone> <Ryton> some* 19:21:31 <ProZone> *** Ryton has joined company #1 19:21:31 <ProZone> *** Game unpaused (number of players) 19:22:12 <ProZone> <mfb> full trains are slooooooow 19:22:27 <ProZone> <Ryton> slower than empty ones? 19:22:33 <ProZone> <Ryton> or slow to accellerate? 19:22:37 <ProZone> <mfb> acceleration 19:23:00 <ProZone> <mfb> 30 tiles -.- 19:23:08 <ProZone> <Ryton> k thats much ;p 19:23:30 <ProZone> <Ryton> choose a better trainhead? 19:23:33 <ProZone> <mfb> and even worse, full-speed trains travel some 60 tiles in that time 19:23:35 <ProZone> <Ryton> or TL+1? 19:23:45 <ProZone> <Ryton> => go for rail :pm 19:23:51 <ProZone> <mfb> maybe 19:25:35 <ProZone> <Ryton> see !trains slow down here 19:25:57 <ProZone> <mfb> no idea what that is 19:26:04 <ProZone> <mfb> well, I know what it is supposed to do 19:26:18 <ProZone> *** mfb has paused the server. 19:26:20 <ProZone> *** Game paused (number of players) 19:26:25 <ProZone> <mfb> but train spacing is not enough 19:26:31 <ProZone> *** mfb has enabled autopause mode. 19:26:33 <ProZone> *** Game unpaused (number of players) 19:26:38 <ProZone> <Ryton> just increase signal density? :p 19:26:52 <ProZone> <mfb> seems to work 19:27:02 <ProZone> <Ryton> I made a 2x2 BBH design for signal gap 0.5 in sp 19:27:08 <ProZone> <mfb> however, that does not give the correct train spacings 19:27:11 <ProZone> <Ryton> its big, but fun to build :-) 19:29:49 <ProZone> <Ryton> btw, mfb? 19:29:52 <ProZone> <mfb> ? 19:30:03 <ProZone> <Ryton> the full coal trains should be pre-accellerated too, then? 19:30:13 <ProZone> <mfb> that is the concept 19:30:19 <ProZone> <Ryton> and also linked to the clock? 19:30:25 <ProZone> <mfb> right 19:30:28 <ProZone> <Ryton> so that only certain spaces can be occupied 19:30:30 <ProZone> <Ryton> kk 19:30:52 <ProZone> *** mfb has paused the server. 19:30:54 <ProZone> *** Game paused (number of players) 19:30:58 <ProZone> <mfb> so slow :/ 19:31:02 <ProZone> *** mfb has enabled autopause mode. 19:31:04 <ProZone> *** Game unpaused (number of players) 19:31:09 <ProZone> *** mfb has paused the server. 19:31:11 <ProZone> *** Game paused (number of players) 19:31:13 <ProZone> <mfb> damn 19:31:21 <ProZone> *** mfb has enabled autopause mode. 19:31:23 <ProZone> *** Game unpaused (number of players) 19:31:27 <ProZone> <Ryton> just cause it wasnt present in the example, I tought maybe you'd just insert the trains on empty places 19:31:34 <ProZone> <mfb> ?? 19:31:38 <ProZone> <Ryton> using one mainline with empties, and one with mixed empty/full ones 19:31:57 <ProZone> <mfb> it does not inject yet as the timing is wrong 19:32:11 <ProZone> <Ryton> meaning: inject them at fixed times when empty, but dont care when to inject (as long as there is a free spot) when the train is full 19:32:27 <ProZone> <Ryton> well, yes, but I mean in !this example 19:32:45 <ProZone> <mfb> no idea what that is 19:32:55 <ProZone> <Ryton> I think Lopo's 19:33:02 <ProZone> <Ryton> idea for normal SML 19:33:12 <ProZone> <Ryton> not sure though 19:33:35 <ProZone> <mfb> hmm get heavy is a good idea 19:36:42 <ProZone> <Ryton> are you testing accelll with other trains? 19:36:58 <ProZone> <mfb> right 19:39:30 <ProZone> <Ryton> are you sure about the 30 tiles accell? 19:39:40 <ProZone> <mfb> ? 19:39:46 <ProZone> <Ryton> nvr mind 19:39:52 <ProZone> <Ryton> the test area IS withget heavy 19:39:58 <ProZone> <Ryton> that has about 10 tiles accell 19:40:08 <ProZone> <Ryton> 7 19:46:38 <ProZone> *** mfb has paused the server. 19:46:40 <ProZone> *** Game paused (number of players) 19:46:54 <ProZone> *** mfb has enabled autopause mode. 19:46:56 <ProZone> *** Game unpaused (number of players) 19:50:12 <ProZone> *** mfb has paused the server. 19:50:14 <ProZone> *** Game paused (number of players) 19:50:30 <ProZone> *** mfb has enabled autopause mode. 19:50:32 <ProZone> *** Game unpaused (number of players) 19:51:44 <ProZone> *** mfb has paused the server. 19:51:46 <ProZone> *** Game paused (number of players) 19:51:50 <ProZone> *** mfb has enabled autopause mode. 19:51:52 <ProZone> *** Game unpaused (number of players) 19:51:56 <ProZone> <mfb> nice, that works 19:52:02 <ProZone> <Ryton> mine doesnt :'( 19:52:10 <ProZone> <Ryton> the bottome one? 19:52:20 <ProZone> <Ryton> 4.76 area? 19:52:24 <ProZone> <mfb> well, just ML now 19:52:46 <ProZone> <Ryton> btw, how can you count 4.76 tiles? :s 19:53:47 <mfb-> ? 19:53:58 <ProZone> <mfb> that is a calculation 19:54:01 <ProZone> <Ryton> nvr mind 19:54:07 <ProZone> <Ryton> rule of 3, offcourse 20:05:57 <ProZone> <Ryton> interesting train stopper 20:06:04 <ProZone> <Ryton> does it always workµ, 20:06:14 <ProZone> <Ryton> or is there a chance that a train drives tru? 20:06:16 <ProZone> <mfb> with 177km/h-trains in SP, it does 20:06:26 <ProZone> <mfb> and here, too, I think 20:06:41 <ProZone> *** Ryton has left the game (general timeout) 20:06:41 <ProZone> *** Ryton has left the game (connection lost) 20:06:43 <ProZone> *** Game paused (number of players) 20:06:43 <ProZone> <mfb> the green/red timings are the important thing 20:06:48 <ProZone> *** mfb has unpaused the server. 20:06:50 <ProZone> *** Game unpaused (number of players) 20:07:05 <Ryton> !password 20:07:05 <ProZone> Ryton: picnic 20:07:10 <ProZone> <mfb> now I need full trains to test :D 20:07:20 <ProZone> *** Ryton joined the game 20:08:13 <ProZone> *** Ryton has joined spectators 20:08:21 <ProZone> *** Ryton has joined company #1 20:08:29 <ProZone> <Ryton> lol, so far for my pause attempt :p 20:08:40 <ProZone> <Ryton> to see the speed of a train !here 20:08:56 <ProZone> <Ryton> but I think the real example is working 20:08:58 <ProZone> <mfb> oh, sorry 20:09:00 <ProZone> *** mfb has enabled autopause mode. 20:09:06 <ProZone> <Ryton> np 20:09:16 <ProZone> <Ryton> it seems synced 20:09:23 <ProZone> <Ryton> but tough to say at this speed :-) 20:09:50 <ProZone> *** Ryton has joined spectators 20:09:50 <ProZone> *** Game paused (number of players) 20:09:54 <ProZone> <mfb> maybe in length 20:09:56 <ProZone> <mfb> but not in time :p 20:09:56 <ProZone> *** Ryton has joined company #1 20:09:56 <ProZone> *** Game unpaused (number of players) 20:10:00 <ProZone> <Ryton> no, offcourse not :-) 20:10:07 <ProZone> <Ryton> it should be in length only 20:10:11 <ProZone> <Ryton> or even 10 is ok too 20:10:17 <ProZone> <Ryton> I think its 10 20:10:32 <ProZone> <Ryton> see injection example with the coal station 20:10:38 <ProZone> <Ryton> works +- ok there 20:11:04 <ProZone> <Ryton> IF entering trains are synced, offcourse 20:11:10 <ProZone> <Ryton> meaining here, with this injection, they are all empty 20:11:48 <ProZone> *** Ryton has joined spectators 20:11:48 <ProZone> *** Game paused (number of players) 20:11:52 <ProZone> *** Ryton has joined company #1 20:11:52 <ProZone> *** Game unpaused (number of players) 20:11:57 <ProZone> <Ryton> pff, nvr mind :-) 20:12:06 <mfb-> ? 20:12:26 <ProZone> <Ryton> when I leave, it travels 1-2 tiles onwards:p 20:12:32 <ProZone> <Ryton> before the game pauzes 20:12:35 <ProZone> <Ryton> hard to time well 20:12:53 <ProZone> <mfb> save it, load in SP ;) 20:13:04 <ProZone> <Ryton> doh :-) 20:13:26 <ProZone> <Ryton> Sorry, I'm a bit moronic (now and most of the time, but imho not always :p) 20:13:32 <ProZone> <Ryton> good suggestion 20:14:46 <ProZone> <mfb> those trains are really strong 20:15:57 <ProZone> *** mfb has paused the server. 20:15:59 <ProZone> *** Game paused (number of players) 20:16:12 <ProZone> *** mfb has enabled autopause mode. 20:16:14 <ProZone> *** Game unpaused (number of players) 20:16:16 <ProZone> <mfb> hmm, .5 tiles off 20:17:50 <ProZone> <mfb> but it seems to work in general 20:18:04 <ProZone> *** mfb has paused the server. 20:18:06 <ProZone> *** Game paused (number of players) 20:18:14 <ProZone> *** mfb has enabled autopause mode. 20:18:16 <ProZone> *** Game unpaused (number of players) 20:18:16 <ProZone> <Ryton> me is off 20:18:20 <ProZone> * Ryton is off even :-) 20:18:26 <ProZone> <Ryton> cya mfb 20:18:30 <ProZone> *** Ryton has joined spectators 20:18:30 <ProZone> *** Game paused (number of players) 20:18:39 <ProZone> *** Ryton has left the game (connection lost) 20:18:41 *** Ryton has left #openttdcoop.pro 20:20:48 <ProZone> *** mfb has unpaused the server. 20:20:50 <ProZone> *** Game unpaused (number of players) 20:23:50 <ProZone> *** mfb has paused the server. 20:23:52 <ProZone> *** Game paused (number of players) 20:24:17 <ProZone> *** mfb has enabled autopause mode. 20:24:23 <ProZone> *** mfb has unpaused the server. 20:24:25 <ProZone> *** Game unpaused (number of players) 20:25:21 <ProZone> *** mfb has enabled autopause mode. 20:25:23 <ProZone> *** Game paused (number of players) 20:25:32 <ProZone> *** mfb has unpaused the server. 20:25:34 <ProZone> *** Game unpaused (number of players) 20:28:43 <ProZone> *** mfb has enabled autopause mode. 20:28:45 <ProZone> *** Game paused (number of players) 20:28:57 <ProZone> *** mfb has unpaused the server. 20:28:59 <ProZone> *** Game unpaused (number of players) 20:39:31 *** ODM has quit IRC 20:50:35 <ProZone> *** mfb has paused the server. 20:50:37 <ProZone> *** Game paused (number of players) 20:50:42 <ProZone> *** mfb has enabled autopause mode. 20:50:46 <ProZone> *** mfb has unpaused the server. 20:50:48 <ProZone> *** Game unpaused (number of players) 20:53:41 <ProZone> *** mfb has enabled autopause mode. 20:53:43 <ProZone> *** Game paused (number of players) 20:53:45 <ProZone> *** mfb has left the game (leaving) 21:19:50 *** Progman has joined #openttdcoop.pro 22:02:36 *** mfb- has quit IRC 23:28:57 *** Progman has quit IRC