Config
Log for #openttdcoop.pro on 12th November 2012:
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00:02:39  <ProZone> <BenTotterdell> hmm ok, i think we need a 5th from BBH 4 SE toBBH 12
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00:03:15  <ProZone> <V453000> more like from SLH 05
00:03:34  <ProZone> <V453000> also related to jamming merger of BBH02
00:03:40  <ProZone> <V453000> a lot
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00:06:13  <ProZone> <V453000> rerouted the coal mine from SLH 05
00:06:19  <ProZone> <V453000> to 07
00:09:14  <ProZone> <BenTotterdell> I wonder why none of that was connected to LSH 11
00:09:47  <ProZone> <V453000> hard to tell at this point
00:09:53  <ProZone> <V453000> I think it was all 05 at first
00:09:57  <ProZone> <V453000> or 07
00:10:05  <ProZone> <V453000> I built 11 later to split that in half
00:11:27  <ProZone> <BenTotterdell> perhaps moving iron ore might help somewhat too. i dunno
00:11:38  <ProZone> <V453000> nah that doesnt really help anything actually
00:11:56  <ProZone> <V453000> BBH13 has problems
00:11:58  <ProZone> <V453000> big probblems now
00:12:16  <ProZone> <V453000> I think it comes even from 0309
00:12:19  <ProZone> <V453000> k 0038
00:12:46  <ProZone> <BenTotterdell> i think that signal will make all the difference :P
00:13:30  <ProZone> <V453000> various issues on basically all lines :D
00:13:32  <ProZone> <V453000> nice.
00:13:42  <ProZone> <V453000> gaps, prios, missing signals
00:14:04  <ProZone> <BenTotterdell> lol
00:17:29  <ProZone> <V453000> 2 less
00:19:42  <ProZone> <V453000> SLH 07 could use dedicated lines
00:19:44  <ProZone> <V453000> for each direction
00:23:06  <ProZone> <V453000> oh nice
00:23:10  <ProZone> <V453000> more bad signals
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16:06:51  <V453000> !password
16:06:51  <ProZone> V453000: fliest
16:07:07  <ProZone> *** Game still paused (number of players)
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16:51:22  <Sturmi> !players
16:51:25  <ProZone> Sturmi: There are currently no clients connected to the server
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19:50:01  <V453000> !password
19:50:01  <ProZone> V453000: fliest
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19:55:50  <Sturmi> !password
19:55:50  <ProZone> Sturmi: wiggle
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19:56:17  <ProZone> <V453000> storm is approaching
19:56:43  <ProZone> <Sturmi> :D
19:57:09  <ProZone> <Sturmi> what a slideshow
19:57:27  <ProZone> <V453000> lol
20:00:04  <ProZone> *** Sturmi has left the game (leaving)
20:00:49  <V453000> @stage Finalizing
20:00:49  *** Webster changes topic to "#openttdcoop ProZone | PZG21 (r24673) | STAGE: Finalizing | visit www.openttdcoop.org/wiki/PZ_game_ideas"
20:00:51  <Ammler> !info
20:00:51  <ProZone> Ammler: #:1(Orange) Company Name: 'Veni, Vidi, WTF'  Year Founded: 2100  Money: 33916461017  Loan: 0  Value: 33929627084  (T:2999, R:2, P:0, S:0) unprotected
20:00:56  <Ammler> oh no!
20:01:00  <Ammler> just one left
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20:02:04  <V453000> :)
20:02:06  <BenJTotterdell> !password
20:02:06  <ProZone> BenJTotterdell: dramas
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20:02:33  <ProZone> <V453000> jam-style search and destroy
20:02:35  <ProZone> <V453000> done :)
20:08:07  *** mfb- has joined #openttdcoop.pro
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20:08:29  <mfb-> hi
20:08:39  <V453000> hi :)
20:16:02  <ProZone> <V453000> mfb-: finalizing here if you want to take a part :P
20:16:06  <mfb-> !password
20:16:06  <ProZone> mfb-: grooms
20:16:14  <ProZone> *** mfb joined the game
20:16:16  <ProZone> <mfb> 2999 :D
20:16:22  <ProZone> <V453000> :)
20:16:24  <ProZone> <mfb> any jams left?
20:16:27  <ProZone> <V453000> yeah some
20:16:33  <ProZone> <V453000> BBH01 is a bit ass
20:17:04  <ProZone> <mfb> hmm
20:19:07  <Maraxus> !password
20:19:07  <ProZone> Maraxus: grooms
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20:20:45  <ProZone> <mfb> line 5 is hardly used there
20:20:56  <ProZone> <V453000> hm yeah
20:21:10  <ProZone> <BenTotterdell> 2,999 trains, I say we stop now
20:21:16  <ProZone> <V453000> we do
20:21:18  <ProZone> <V453000> just make stuff work
20:21:25  <ProZone> <mfb> not train 3000?
20:21:39  <ProZone> <BenTotterdell> well technically, 2997
20:21:53  <ProZone> <V453000> you cant count it like that :)
20:21:59  <ProZone> <V453000> train yard could also be technically there
20:22:05  <ProZone> <mfb> I can!
20:22:07  <ProZone> <V453000> perhaps 5 trains in overflos etc
20:22:13  <ProZone> <V453000> :d
20:22:21  <ProZone> <V453000> it is just symbolic numbers to me
20:22:26  <ProZone> <V453000> 2999>2777.
20:22:32  <ProZone> <V453000> or 2666
20:22:35  <ProZone> <mfb> 3000 is the logic net record
20:23:26  <ProZone> <V453000> well yeah but that is kind of different category
20:24:05  <ProZone> <mfb> wtf prio at SLH06
20:24:39  <ProZone> <V453000> there is about 12 prios
20:24:41  <ProZone> <V453000> which one? :D
20:25:56  <ProZone> <V453000> ah
20:25:59  <ProZone> <BenTotterdell> lol
20:27:53  <ProZone> <BenTotterdell> that won't work either, me thinks
20:28:03  <ProZone> <mfb> prio for one bridge only
20:28:37  <ProZone> <V453000> makes some sense
20:28:51  <ProZone> <mfb> crap, other bridge
20:32:07  <ProZone> *** BenTotterdell has left the game (leaving)
20:33:55  <ProZone> <V453000> it is pretty silly how many crucial mistakes and error we have on this map
20:35:23  <ProZone> <mfb> in which way?
20:35:34  <ProZone> <V453000> every way :D
20:35:43  <ProZone> <V453000> signal gaps, broken signals, stuff
20:35:54  <ProZone> <mfb> I think we fixed most of them
20:36:41  <ProZone> <V453000> I found like a million of them so I bet there is still many remaining :)
20:36:55  <ProZone> <mfb> same here
20:37:33  <ProZone> <mfb> but the fixing rate went down a lot
20:37:51  <ProZone> <mfb> so I think we found most of the issues - at least in areas where I looked
20:38:07  <ProZone> <mfb> BBH11 has a problem with double bridges
20:38:18  <ProZone> <V453000> yeah
20:38:37  <ProZone> <V453000> make a choice after bridges
20:39:43  <ProZone> <mfb> :D
20:39:46  <ProZone> <V453000> :)
20:48:04  <ProZone> <mfb> + found 3 more signal gaps :D
20:49:02  <ProZone> <V453000> yeah that is what im saying :)
20:50:34  <ProZone> <V453000> rule of this game: if you see no jam, it is elsewhere
20:50:41  <ProZone> <mfb> ;)
20:50:51  <ProZone> <mfb> well we have 3000-1 trains
20:50:53  <ProZone> <mfb> they have to be somewhere
20:51:00  <ProZone> <mfb> if you don't see them, they are somewhere else
20:54:28  <ProZone> <mfb> those ship depots are better than the railway line? :D
20:55:23  <ProZone> <mfb> BBH04 jams
20:55:26  <ProZone> <mfb> eastern exit
20:55:56  <ProZone> <mfb> and !that looks suspicious
20:57:15  <ProZone> <mfb> ok, gone
20:57:29  <ProZone> <V453000> hm;
20:57:46  <ProZone> <V453000> no 4->2 or what was there
20:57:48  <ProZone> <mfb> do we need that line?
20:57:54  <ProZone> <V453000> nope
20:58:04  <ProZone> <V453000> each line goes to split and then merge afterwards
21:01:59  <ProZone> <Maraxus> slh09 jams ml
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21:06:52  <ProZone> <mfb> improved entry => exit jams ;D#
21:06:58  <ProZone> <V453000> :)
21:08:41  <ProZone> <mfb> hmm later
21:08:43  <ProZone> <mfb> food is ready
21:08:53  <ProZone> *** mfb has joined spectators
21:08:59  <ProZone> <mfb> see !todo
21:09:18  <ProZone> <V453000> minions :)
21:11:03  <ProZone> <V453000> uhmmm
21:11:14  <ProZone> <V453000> goods trains turning around in the SLH are probably a PART of the jam :P
21:15:00  <ProZone> <V453000> but why in hell
21:15:06  <ProZone> <Maraxus> reversed signal
21:15:12  <ProZone> <V453000> k you fixed it?
21:15:18  <ProZone> <Maraxus> yes
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21:38:31  <ProZone> <V453000> wtf?
21:38:37  <ProZone> <Maraxus> ?
21:38:39  <ProZone> <V453000> soz ps
21:40:51  <ProZone> *** mfb has joined company #1
21:41:01  <ProZone> <mfb> ok, the reversed signal was the problem
21:41:28  <ProZone> <mfb> anyway, improved the SLH exit
21:41:30  <ProZone> <V453000> yeah goods trains on SL arent the best :)
21:41:56  <ProZone> <mfb> really? :D
21:42:06  <ProZone> <V453000> yeah that was why the SL was jamming
21:42:24  <ProZone> <mfb> I read the chat
21:42:31  <ProZone> <mfb> just wondering where
21:42:33  <ProZone> <V453000> :)
21:44:31  <ProZone> <mfb> they look so similar to livestock trains :(
21:44:41  <ProZone> <V453000> yeah
21:44:44  <ProZone> <V453000> nuts required :"
21:44:46  <ProZone> <V453000> :P
21:45:36  <ProZone> <V453000> LOL Maraxus
21:45:44  <ProZone> <V453000> added this signal, one of 34250! :D
21:45:54  <ProZone> <mfb> the second sign is mine :D
21:46:05  <ProZone> <Maraxus> :)
21:46:07  <ProZone> <V453000> :)
21:46:37  <ProZone> <mfb> 34288 now
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21:49:55  <ProZone> <mfb> BBH04 from W has a jamming line
21:50:09  <ProZone> <V453000> oO
21:50:13  <ProZone> <V453000> ah
21:50:39  <ProZone> <mfb> 4th tunnel possible
21:50:53  <ProZone> <V453000> myeah sort of
21:54:08  <ProZone> <V453000> taking a dump
21:54:14  <ProZone> <V453000> dont tell ^Spike^
21:54:24  <ProZone> <mfb> what about a 3000th train?
21:56:43  <ProZone> <V453000> no space for that on the network!
21:56:50  <ProZone> <mfb> ;)
21:57:16  <ProZone> <V453000> add it if you want but I like 2999 better :)
21:57:50  <mfb-> !rcon set max_trains 3000
21:57:58  <ProZone> <V453000> my 5k RV game also had 4999 I think :))
21:58:32  <ProZone> <mfb> omg it is UNDER 9000!!!
21:58:38  <ProZone> <V453000> yeah it did :)
21:58:52  <ProZone> <V453000> oh aww :(
21:59:04  <ProZone> <V453000> not even a celebrational train
21:59:06  <ProZone> <V453000> random wood
21:59:08  <ProZone> <V453000> duh
21:59:18  <ProZone> <mfb> messy wood!
22:00:15  <ProZone> <V453000> btw I scared the shit out of people on stable today by making my trains run backwards
22:00:29  <ProZone> <mfb> lol
22:00:40  <ProZone> <V453000> made invisible engine in front, real one in the rear
22:00:43  <ProZone> <V453000> looks batshit
22:03:05  <ProZone> <mfb> :o
22:03:11  <ProZone> <mfb> 2888 and 2889
22:03:22  <ProZone> <mfb> ah, they were useful
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22:12:36  <ProZone> <V453000> mfb did you report the station crashing bug?
22:12:47  <ProZone> <mfb> ah, right. no
22:12:51  <ProZone> <V453000> should I ?
22:12:58  <ProZone> <mfb> oh, thanks
22:13:13  <ProZone> <V453000> just asking in case you wanted to report your discovery yourself :)
22:13:36  <ProZone> <mfb> just report it :)
22:14:56  <ProZone> <V453000> also I have a feature request - using "send for servicing" command through train lists as "set to -want servicing-" not like "send to nearest visible depot"
22:16:14  <ProZone> <mfb> looks like a good idea
22:16:36  <ProZone> <V453000> yeah because firstly it actually does what you want- service all trains not just those who see a depot
22:16:59  <ProZone> <V453000> also because autoreplacing requires trains to -want service-. if you replace too frequently, trains will not automatically seek depots
22:17:09  <ProZone> <V453000> ... dependent on the service % setting
22:18:48  <ProZone> <Maraxus> gn
22:18:55  <ProZone> <mfb> gn
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22:28:57  <ProZone> <mfb> SLH03 jams
22:30:37  <V453000> http://bugs.openttd.org/task/5362
22:31:07  <mfb-> :D
22:31:14  <V453000> :)
22:32:03  <ProZone> <V453000> hm yeah SLH 03 jams occasionally
22:32:19  <ProZone> <mfb> grain is problematic
22:36:07  <ProZone> <V453000> lol :)
22:36:43  <ProZone> <V453000> +-
22:36:54  <ProZone> <mfb> CL
22:37:00  <ProZone> <V453000> that is why I say +-
22:37:18  <ProZone> <V453000> :D
22:38:56  <ProZone> <V453000> a month is +- a minute right?
22:39:02  <ProZone> <V453000> yeah +-
22:39:09  <ProZone> <mfb> roughly
22:39:12  <ProZone> <V453000> a bit more than a minute
22:39:15  <ProZone> <V453000> good enough
22:39:29  <ProZone> <V453000> was just fiddling with service intervals
22:39:44  <ProZone> <V453000> if you set your default service intervals to 15 days you can autoreplace every half minute
22:39:48  <ProZone> <V453000> should be enough
22:40:02  <ProZone> <mfb> why do you want to autoreplace every 30s?
22:40:20  <ProZone> <V453000> well in general I want trains to autoreplace when I tell them
22:40:30  <ProZone> <V453000> setting the value to as low as possible sounds best, doesnt need to be 30s :)
22:40:48  <ProZone> <V453000> default is 50% max train reliability
22:40:50  <ProZone> <V453000> that takes time
22:41:04  <ProZone> <V453000> I am not even sure how do nuts trains drop reliability, I didnt set those values
22:41:35  <ProZone> <mfb> unreliable? NUTS trains always work!
22:42:01  <ProZone> <V453000> well yeah because we dont use breakdowns :)
22:42:11  <ProZone> <mfb> :p
22:43:27  <ProZone> <V453000> I am wondering how many people who use nuts would ever use breakdowns :D
22:43:31  <ProZone> <V453000> doesnt sound too likely
22:43:53  <ProZone> <mfb> :D
22:44:25  <ProZone> <V453000> actually
22:44:31  <ProZone> <V453000> some person reported incompatibility with AIs
22:44:41  <ProZone> <V453000> took me a while to explain that is fucking ISNT supposed to be supported :D
22:44:59  <ProZone> <mfb> ...
22:45:02  <ProZone> <mfb> improved oil exit
22:45:08  <ProZone> <mfb> now oil entry jams
22:45:12  <ProZone> <mfb> (primary station at SLH03)
22:45:14  <ProZone> <V453000> :)
22:45:24  <ProZone> <V453000> yeah that has always been problematic
22:45:55  <ProZone> <V453000> should rebuild that to some small LL station I think
22:47:22  <ProZone> <mfb> :D
22:47:33  <ProZone> <V453000> right
22:47:43  <ProZone> <V453000> omg :-D
22:47:53  <ProZone> <V453000> that detects the PBS<-
22:48:19  <ProZone> <mfb> :D
22:48:23  <ProZone> <V453000> wunderbar
22:48:38  <ProZone> <mfb> hmm, problematic
22:48:40  <ProZone> <V453000> only problem is that the other PBS can go sooner
22:48:40  <ProZone> <V453000> yeah
22:50:37  <ProZone> <V453000> uhm
22:50:54  <ProZone> <V453000> well same issue as formerly
22:52:25  <ProZone> <V453000> omg
22:52:27  <ProZone> <V453000> :)
22:52:33  <ProZone> <V453000> yeah
22:52:59  <ProZone> <mfb> crazy shit: we build it!
22:53:45  <ProZone> <V453000> :D
22:55:41  <ProZone> <V453000> suspicious
22:55:43  <ProZone> <V453000> dont see jams
22:55:49  <ProZone> <mfb> try BBH01
22:55:53  <ProZone> <mfb> (didn't check)
22:55:55  <ProZone> <V453000> ah awesome
22:56:02  <ProZone> <V453000> no its quite okay
22:56:05  <ProZone> <mfb> ok
22:56:23  <ProZone> <V453000> some trains waiting but not jams
22:58:29  <ProZone> <V453000> :)
23:05:44  <ProZone> <V453000> guess it isnt too surprising that the ~1+ lanes which go into that oil station cannot get out eh
23:05:44  <ProZone> <V453000> :D
23:05:49  <ProZone> <V453000> exit perma slow
23:05:51  <ProZone> <mfb> :D
23:06:46  <ProZone> <mfb> kill trains afterwards, or that might need a 4th line :D
23:06:56  <ProZone> <V453000> nah
23:08:26  <ProZone> <mfb> hmm time to reduce CPU-load a bit
23:08:41  <ProZone> <V453000> I think we are pretty much done here
23:08:50  <ProZone> <mfb> yeah
23:08:56  <ProZone> <V453000> was an amazing game
23:09:28  <ProZone> <V453000> if I remember that I once built some of the BBHs as LL_RR, this is ridiculous :)
23:09:38  <ProZone> <mfb> :D
23:09:50  <ProZone> <V453000> even the comparison to the PS version is silly
23:09:52  <ProZone> <mfb> we have some LL_RR ML left I think
23:10:06  <ProZone> <mfb> BBH06<->MSH03
23:10:07  <V453000> !save
23:10:07  <ProZone> Saving game...
23:10:28  <ProZone> <mfb> and BBH11<->BBH12
23:10:34  <ProZone> <V453000> :)
23:10:52  <ProZone> <mfb> MSH03 is very peaceful
23:10:54  <ProZone> <mfb> 3 lines N/S
23:10:56  <ProZone> <mfb> 2 W
23:11:04  <ProZone> <V453000> what for archive picture
23:11:26  <ProZone> <mfb> BBH01? Zoomed out BBH038?
23:11:28  <ProZone> <V453000> BBH01 and around is pretty hell
23:11:46  <ProZone> <mfb> BBH01+SLH06
23:11:48  <ProZone> <V453000> yeah
23:11:54  <ProZone> <V453000> that defines the pz stage most
23:12:12  <ProZone> <V453000> the 4way is specific solution, but we did it and it worked, we spent a lot of time at BBH01 and around
23:12:26  <ProZone> <V453000> also it is a big difference in compare to PS version
23:13:00  <ProZone> <mfb> we have a full screen-size (1080x1920) without rails W of BBH01 :D
23:13:32  <ProZone> *** Amm1er joined the game
23:13:44  <ProZone> <V453000> I usually zoom out and make zoomed in screenshots, and crop them afterwards
23:14:02  <ProZone> <V453000> Ammler I am posting your ammlero-mination BBH01 to the archive
23:14:12  <ProZone> <V453000> -> we blame you for everything
23:14:57  <Ammler> of course you do :-P
23:15:24  <Ammler> !info
23:15:24  <ProZone> Ammler: #:1(Orange) Company Name: 'Veni, Vidi, WTF'  Year Founded: 2100  Money: 35716505842  Loan: 0  Value: 35723099376  (T:3000, R:2, P:0, S:0) unprotected
23:16:41  <ProZone> <Amm1er> can't you add more trains?
23:17:34  <mfb-> :D
23:17:46  <ProZone> <Amm1er> what is the reason, you have a piece of track after the station?
23:18:05  <mfb-> where? probably for lost trains
23:18:11  <ProZone> <V453000> 2way eol to work with lost trains
23:18:18  <ProZone> <V453000> same as the arrows in reversers you asked earlier
23:18:33  <ProZone> <V453000> somehow the extra track represents the fork
23:18:44  <ProZone> <Amm1er> well, it isn't branch
23:18:47  <ProZone> <V453000> which is wtf but it does
23:18:49  <ProZone> <V453000> yes
23:19:07  <ProZone> <mfb> logic and pathfinder are not compatible
23:19:09  <ProZone> <Amm1er> yeah, devs also weren't able to explain?
23:19:19  <ProZone> <V453000> didnt ask
23:19:36  <ProZone> <Amm1er> a common, you really don't wonder?
23:19:56  <ProZone> <V453000> no I really just care that it works :D
23:20:10  <ProZone> <Amm1er> but it ugly :-P
23:20:24  <ProZone> <V453000> I like it.
23:20:30  <ProZone> <V453000> you dont need it with PBS
23:20:57  <ProZone> <Amm1er> hmm, I see with pbs too
23:21:16  <mfb-> that is pointless then
23:21:31  <ProZone> <Amm1er> like !here
23:26:23  <Sylf> !ip
23:26:23  <ProZone> Sylf: pz.openttdcoop.org:3982
23:26:32  <ProZone> <Amm1er> so is 3k the absolute max you can do?
23:26:42  <ProZone> <mfb> no
23:26:59  <Sylf> !password
23:26:59  <ProZone> Sylf: dredge
23:27:17  <ProZone> *** Sylf joined the game
23:27:44  <ProZone> *** Sylf has left the game (general timeout)
23:27:44  <ProZone> *** Sylf has left the game (connection lost)
23:28:06  <V453000> Ammler I have 1381k image again and cant upload it to wiki saying 2mb is max :S
23:28:21  <mfb-> :D
23:28:26  <V453000> request image too bigass
23:28:32  <mfb-> in this game, everything is bigger
23:28:36  <mfb-> even 1381kb
23:28:38  <ProZone> <V453000> :D
23:28:55  <Sylf> what?  11 bits per 1 byte?
23:31:04  <V453000> worked now
23:31:16  <V453000> http://wiki.openttdcoop.org/ProZone:Archive_-_Games_21_-_30
23:31:17  <V453000> ^ :)
23:31:22  <Ammler> rised the general limit to 5m
23:31:59  <V453000> thank you
23:32:04  <Ammler> mäh, you did
23:32:18  <V453000> what did I do?
23:32:25  <Ammler> my sign
23:32:28  <ProZone> *** V453000 has left the game (leaving)
23:32:51  <V453000> YEAH?
23:32:53  <V453000> !password
23:32:53  <ProZone> V453000: bruise
23:33:08  <ProZone> *** V453000 joined the game
23:33:34  <V453000> Ammler this game is so wtf that I wouldnt care about any signs
23:33:58  <Ammler> so you don't like it?
23:34:42  <V453000> I like your sign :)
23:34:44  <mfb-> the sign?
23:34:54  <V453000> I dont think you have to ask me if I liked this game
23:35:05  <ProZone> <V453000> 8D FUCK YEAH
23:35:48  <Ammler> hmm, the archive entry looks a bit outdated
23:37:19  <ProZone> *** mfb has left the game (leaving)
23:38:33  <mfb-> I wonder how a grown ~6L_6R 3way hub would look like
23:39:00  <mfb-> hmm wait, BBH01 was nearly 6 in all directions
23:39:03  <V453000> fixed revision and grf pack number
23:39:04  <mfb-> so: 8L8R!
23:39:26  <ProZone> <V453000> BBH01 isnt really a full hub
23:39:34  <mfb-> ?
23:39:36  <ProZone> <V453000> the smallest direction has barely any traffic
23:39:46  <mfb-> well just one merger
23:40:25  <V453000> !save
23:40:25  <ProZone> Saving game...
23:40:27  <mfb-> PS204 - second edition? :D
23:40:31  <V453000> !transfer 21 game.sav
23:40:31  <ProZone> V453000: couldn't execute "/home/ottdc/script/transfer.sh": no such file or directory
23:40:43  <V453000> fuck is this
23:40:47  <mfb-> http://wiki.openttdcoop.org/images/f/f0/PSG204.png that was the main BBH
23:40:51  <mfb-> it is.. tiny!
23:41:02  <V453000> Ammler this thing doesnt have transfer anymore?
23:41:08  <V453000> yeah psg 204 was nice
23:41:23  <Ammler> it should
23:41:29  <V453000> but that was like LLLL_RRRRxLLL_RRR
23:41:30  <Ammler> let me copy
23:42:34  <mfb-> in other words: not enough
23:42:39  <V453000> :D
23:43:10  <V453000> well 214 was a bit better in that regard :P
23:43:27  <ProZone> *** V453000 has left the game (leaving)
23:44:37  <mfb-> ah hmm
23:45:44  <mfb-> right
23:46:36  <Ammler> !transfer
23:46:36  <ProZone> Ammler: !transfer gamenr save: transfer the save to our web
23:46:45  <Ammler> V453000: ^
23:46:51  <V453000> yay
23:46:52  <V453000> thanks
23:46:56  <V453000> !transfer 21 game.sav
23:46:56  <ProZone> V453000: no file!
23:46:56  <ProZone> V453000: Usage: /home/ottdc/script/transfer.sh [publicserver|prozone] [-f] [-h|u] gamenr save
23:47:01  <V453000> duh
23:47:07  <V453000> !save pzg21final.sav
23:47:08  <ProZone> Saving game...
23:47:15  <Ammler> he
23:47:17  <V453000> !transfer pzg21final.sav
23:47:17  <ProZone> V453000: !transfer gamenr save: transfer the save to our web
23:47:22  <V453000> !transfer 21 pzg21final.sav
23:47:22  <ProZone> V453000: no file!
23:47:22  <ProZone> V453000: Usage: /home/ottdc/script/transfer.sh [publicserver|prozone] [-f] [-h|u] gamenr save
23:47:28  <V453000> WHAT
23:47:30  <Ammler> :-)
23:47:30  <V453000> oh
23:47:35  <mfb-> !transfer prozone 21 game.sav
23:47:35  <ProZone> mfb-: no file!
23:47:35  <ProZone> mfb-: Usage: /home/ottdc/script/transfer.sh [publicserver|prozone] [-f] [-h|u] gamenr save
23:47:39  <mfb-> :(
23:47:47  <V453000> !transfer prozone 21 pzg21final.sav
23:47:47  <ProZone> V453000: no file!
23:47:47  <ProZone> V453000: Usage: /home/ottdc/script/transfer.sh [publicserver|prozone] [-f] [-h|u] gamenr save
23:47:54  <V453000> eat shit you bot
23:48:09  <V453000> what now? :(
23:48:16  <Ammler> let me check
23:48:20  <Ammler> I don't know
23:48:24  <V453000> did I misunderstand any of the instructions or does it just genuinely hate me?
23:49:40  <Ammler> !transfer 21 game.sav
23:49:40  <ProZone> Ammler: no file!
23:49:40  <ProZone> Ammler: Usage: /home/ottdc/script/transfer.sh [publicserver|prozone] [-f] [-h|u] gamenr save
23:50:01  <V453000> http://www.rouming.cz/roumingShow.php?file=delicious_fur.jpg :D OMFG
23:50:02  <Webster> Title: Roumenův Rouming - Zábavné a zajímavé obrázky - delicious fur (at www.rouming.cz)
23:51:36  <Ammler> !transfer 21 game.sav
23:51:36  <ProZone> Ammler: no file!
23:51:36  <ProZone> Ammler: Usage: /home/ottdc/script/transfer.sh [publicserver|prozone] [-f] [-h|u] gamenr save
23:53:24  <Ammler> !transfer 21 game.sav
23:53:24  <ProZone> Ammler: ProZoneGame_21_Final.sav
23:53:24  <ProZone> Ammler: This game (21) is already archived. (you might use --force)
23:53:36  <mfb-> "ok"
23:53:43  <mfb-> what changed?
23:53:43  <V453000> :D
23:54:13  <Ammler> @records
23:54:13  <Webster> #openttdcoop Records: Clients: 26 | Trains: 2666 (PSG#219) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 200,169 (PZG#13) | World Pop: 6,150,671 (PSG#201) 
23:54:27  <V453000> it is there..
23:54:36  <V453000> http://openttdcoop.org/files/prozone_archive/ProZoneGame_21_Final.sav
23:54:44  <V453000> !date
23:54:44  <ProZone> V453000:  8 Apr 2707
23:54:46  <V453000> yeah
23:55:01  <V453000> well a bit delayed
23:55:02  <Ammler> good :-)
23:55:06  <V453000> it loaded 2706 for me
23:55:31  <Ammler> well, you know how to overwrite
23:55:31  <V453000> !save pzg21.sav
23:55:31  <ProZone> Saving game...
23:55:57  <V453000> !transfer prozone -f 21 pzg21.sav
23:55:57  <ProZone> V453000: !transfer gamenr save: transfer the save to our web
23:55:58  <ProZone> <Amm1er> SLH14 has jam
23:56:25  <ProZone> *** Amm1er has enabled autopause mode.
23:56:27  <ProZone> *** Game paused (number of players)
23:56:31  <ProZone> *** Amm1er has left the game (leaving)
23:56:49  <V453000> september 2706
23:56:55  <V453000> just no
23:56:57  <V453000> :(
23:57:11  <V453000> !transfer -f 21 pzg21.sav
23:57:11  <ProZone> V453000: no file!
23:57:11  <ProZone> V453000: Usage: /home/ottdc/script/transfer.sh [publicserver|prozone] [-f] [-h|u] gamenr save
23:57:22  <V453000> this thing is dumb
23:57:26  <Ammler> !rcon ls
23:57:26  <ProZone> Ammler: 0) .. (Parent directory)
23:57:26  <ProZone> Ammler: 1) archive/ (Directory)
23:57:26  <ProZone> Ammler: 2) autosave/ (Directory)
23:57:26  <ProZone> Ammler: 3) uploads/ (Directory)
23:57:26  <ProZone> Ammler: 4) game.sav
23:57:28  <ProZone> Ammler: you have 37 more messages
23:57:36  <V453000> !save
23:57:36  <ProZone> Saving game...
23:57:42  <V453000> !transfer -f 21 game.sav
23:57:43  <ProZone> V453000: ProZoneGame_21_Final.sav
23:57:43  <ProZone> V453000: Transfer done. (/home/ottdc/public_html/prozone/save/game.sav->http://www.openttdcoop.org//files/ProZone_archive/ProZoneGame_21_Final.sav)
23:57:46  <V453000> k
23:57:47  <V453000> :d
23:57:49  <Ammler> that command never worked with a filename
23:57:58  <Ammler> !rcon save pzwhatever.sav
23:57:59  <ProZone> Ammler: Saving map...
23:57:59  <ProZone> Ammler: Map successfully saved to pzwhatever.sav.sav
23:58:21  <V453000> worky :)
23:58:22  <V453000> okay
23:58:34  <Ammler> the reason is that not someone could spam our server
23:58:46  <V453000> :)
23:58:55  <Ammler> everyone can run !save but it is always game.sav
23:59:13  <V453000> what confused me was that the transfer said no file the first time I tried with game.sav
23:59:28  <Ammler> yep, I had to fix it
23:59:46  <Ammler> the script had paths of ps

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