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00:02:48 *** Dom_ has quit IRC 00:04:05 *** Dom_ has joined #openttdcoop.pro 00:09:32 *** Dom__ has quit IRC 03:02:12 *** Dom_ has quit IRC 04:24:33 *** Dom_ has joined #openttdcoop.pro 04:27:37 *** Dom__ has joined #openttdcoop.pro 04:29:51 *** Dom__ has quit IRC 04:32:42 *** Dom_ has quit IRC 04:38:54 *** Dom_ has joined #openttdcoop.pro 05:27:30 *** Tray has joined #openttdcoop.pro 05:28:30 *** Dom_ has quit IRC 07:15:10 *** Dom_ has joined #openttdcoop.pro 07:19:30 *** Dom__ has joined #openttdcoop.pro 07:23:20 *** Dom_ has quit IRC 07:23:21 *** Dom__ is now known as Dom_ 10:15:34 <V453000> !password 10:15:34 <ProZone> V453000: enamel 10:15:55 <ProZone> *** Game still paused (number of players) 10:15:55 <ProZone> *** Game unpaused (number of players) 10:15:58 <ProZone> *** V453000 joined the game 10:16:06 <ProZone> *** V453000 has left the game (leaving) 10:16:06 <ProZone> *** Game paused (number of players) 10:16:40 <V453000> !content 10:16:41 <ProZone> V453000: [Content] Connection established 10:16:41 <ProZone> V453000: [Content] Downloading 0 file(s) (0 bytes) 10:16:41 <ProZone> V453000: [Content] All 0 downloaded 10:16:41 <ProZone> V453000: [Content] (you need to rescan(ai|game|newgrf) to have the new content loaded) 10:16:43 <V453000> !content 10:16:45 <ProZone> V453000: [Content Update] Expect timeout triggered! 10:16:45 <ProZone> V453000: [Content] Downloading 6 file(s) (4311625 bytes) 10:16:45 <ProZone> V453000: [Content] Completed download of 2655 10:16:45 <ProZone> V453000: [Content] Completed download of 2653 10:16:46 <ProZone> V453000: [Content] Completed download of 2654 10:16:46 <ProZone> V453000: [Content] Completed download of 2646 10:16:47 <ProZone> V453000: [Content] Completed download of 2657 10:16:47 <ProZone> V453000: [Content] Completed download of 2648 10:16:47 <ProZone> V453000: [Content] All 6 downloaded 10:16:49 <ProZone> V453000: [Content] (you need to rescan(ai|game|newgrf) to have the new content loaded) 10:16:53 <V453000> !getsave https://dl.dropboxusercontent.com/u/20419525/SLUG%20NEST%2C%202112-09-16.sav 10:16:56 <ProZone> V453000: OK :-) 10:16:57 <V453000> !restart 10:16:58 <ProZone> V453000: Restart scheduled, will be initiated in next minute! 10:17:01 <ProZone> Scheduled quit for automated maintenance... will be back shortely 10:17:01 <ProZone> Thank you for playing r25186. 10:17:04 <ProZone> Server has exited 10:17:04 *** ProZone has quit IRC 10:17:14 *** ProZone has joined #openttdcoop.pro 10:17:14 <ProZone> Autopilot engaged 10:17:14 <ProZone> Loading savegame: '{#openttdcoop} ProZone (www.openttdcoop.org)' 10:17:14 *** ChanServ sets mode: +v ProZone 10:17:14 *** Webster changes topic to "#openttdcoop ProZone | PZG23 (r25186) | STAGE: MESS OR DIE | visit www.openttdcoop.org/wiki/PZ_game_ideas" 10:18:32 <V453000> !rcon cd 3 10:18:36 <V453000> !rcon load 1 10:18:38 <ProZone> *** Game paused (number of players) 10:18:55 <V453000> !changepw 10:18:55 <ProZone> V453000: Password changed to pulped 10:19:11 <ProZone> *** Game still paused (number of players) 10:19:11 *** Tray has quit IRC 10:19:11 <ProZone> *** Game unpaused (number of players) 10:19:13 <ProZone> *** V453000 joined the game 10:20:50 <Dom_> !download osx 10:20:51 <ProZone> Dom_: http://binaries.openttd.org/nightlies/trunk/r25186/openttd-trunk-r25186-macosx-universal.zip 10:24:45 <Dom_> !password 10:24:45 <ProZone> Dom_: bawled 10:24:53 <ProZone> *** Dom joined the game 10:25:17 <ProZone> <V453000> hel000 10:25:20 <ProZone> <Dom> hi 10:25:23 <ProZone> <V453000> welcome to the jungle 10:25:28 <ProZone> <Dom> i remember this :D 10:25:36 <ProZone> <V453000> aint finished yet :) 10:25:42 <ProZone> <Dom> didnt think that it was still active xD 10:27:08 <ProZone> *** Dom has left the game (leaving) 10:27:10 <ProZone> <V453000> check out the trains 10:27:12 <ProZone> <V453000> :( 10:30:56 *** Troy_McClure has joined #openttdcoop.pro 10:31:38 <V453000> haio 10:31:46 <V453000> all commands work the same way, most notably !dl and !password 10:31:48 <Troy_McClure> hi 10:31:58 <Troy_McClure> yeah, I'm not very familiar with commands anyway 10:32:00 <Troy_McClure> !dl 10:32:00 <ProZone> Troy_McClure: !dl autostart|autoupdate|lin|lin64|osx|source|win32|win64|win9x 10:32:08 <V453000> that why im saying it :) 10:32:12 <Troy_McClure> okay 10:32:37 <Troy_McClure> the site says prozone is offline... 10:32:48 <ProZone> <V453000> im on the server right now ... 10:33:11 <ProZone> <V453000> it has been moved to a different server 10:33:17 <ProZone> <V453000> site apparently takes it as coopetition 10:33:23 <ProZone> <V453000> #coopetition (h2h) is up 10:35:18 <Troy_McClure> !password 10:35:19 <ProZone> Troy_McClure: doming 10:35:28 <ProZone> *** Troy McClure joined the game 10:35:29 <ProZone> <V453000> haio 10:35:33 <ProZone> <Troy McClure> hi 10:35:35 <ProZone> <V453000> welcome to the nest 10:35:49 <ProZone> <Troy McClure> no rebuilds? 10:35:52 <ProZone> <V453000> no rebuilds. 10:36:14 <ProZone> <Troy McClure> so what if a station breaks? 10:36:24 <ProZone> <Troy McClure> I mean, when it has too little capacity? 10:36:26 <ProZone> <V453000> fix approparitely but without rebuilding 10:36:37 <ProZone> <V453000> little add-ons 10:36:39 <ProZone> <V453000> etc 10:36:58 <ProZone> <V453000> it guarantees that the game looks a lot moer wtf 10:37:09 <ProZone> <V453000> rebuilding usually results in generic clean stuff 10:37:29 <ProZone> <V453000> this is how I play my own games anyway :) 10:37:30 <ProZone> *** Troy McClure has joined company #1 10:37:43 <ProZone> <V453000> also, pay special attention to the trains :P 10:37:53 <ProZone> <Troy McClure> how come? 10:37:59 <ProZone> <V453000> dunno have a look :D 10:38:06 <ProZone> <Troy McClure> ah, I see 10:38:28 <ProZone> <V453000> yeah. :D 10:41:04 <ProZone> <V453000> I think that overflow was quite useful actually 10:41:14 <ProZone> <Troy McClure> oh, why? 10:41:16 <ProZone> <V453000> well there might be enough wood as I degraded the trains 10:41:32 <ProZone> <V453000> well it is very close to the split 10:41:38 <ProZone> <Troy McClure> 2nd thing is true 10:41:40 <ProZone> <Troy McClure> but 10:41:42 <ProZone> <V453000> jamming could be quite likely 10:41:48 <ProZone> <Troy McClure> with a forest of 1260 production 10:41:58 <ProZone> <V453000> yeah it should work alright 10:42:13 <ProZone> <Troy McClure> you shouldn't need an overflow to prevent for small changes in production 10:42:26 <ProZone> <Troy McClure> you can treat it as a continuous production 10:42:32 <ProZone> <V453000> no, but if there is only 1 extra waiting space till the "ml" then it could be wise to have one there 10:43:00 <ProZone> <Troy McClure> CL is 3? 10:43:02 <ProZone> <Troy McClure> or 5? 10:43:04 <ProZone> <V453000> 1 10:45:06 <ProZone> <V453000> he :) 10:45:12 <ProZone> <V453000> thats nice 10:45:22 <ProZone> <V453000> but the true slug nest is more like this 10:45:32 <ProZone> <Troy McClure> ah, righty 10:46:12 <ProZone> <V453000> yay 10:47:02 <ProZone> <Troy McClure> okay, so what do those entry signals do? 10:47:08 <ProZone> <V453000> mark where trains stop 10:47:11 <ProZone> <Troy McClure> ah, okay 10:47:16 <ProZone> <Troy McClure> they don't stop... 10:47:19 <ProZone> <Troy McClure> muahahaha 10:47:45 <ProZone> <V453000> an entry signal is always a place where trains can stop 10:47:51 <ProZone> <V453000> I use them to also mark waiting bays/spaces 10:47:53 <ProZone> <Troy McClure> CAN... 10:47:59 <ProZone> <Troy McClure> yeah, I get the idea 10:48:05 <ProZone> <V453000> that is the whole purpose of entry signal 10:48:13 <ProZone> <V453000> you only build it because you want to make trains stop there 10:48:19 <ProZone> <V453000> in circumstance X obviously 10:48:49 <ProZone> <V453000> it is useful to mark stopping points in waiting bays etc 10:49:17 <V453000> as mentioned in http://wiki.openttdcoop.org/Merging_Tracks 10:49:25 <ProZone> <V453000> a rather new page 10:49:56 <ProZone> <Troy McClure> and why not use tunnels? 10:50:02 <ProZone> <Troy McClure> so trains can remain visible? 10:50:09 <ProZone> <V453000> bridges you mean 10:50:15 <ProZone> <V453000> but tunnels look nicer 10:50:23 <ProZone> <V453000> I always use tunnels if I can 10:50:41 <ProZone> <Troy McClure> "Try not to put tunnels on the 'ML' when possible" 10:50:44 <ProZone> <Troy McClure> @#4 10:50:51 <ProZone> <V453000> well obviously, same for bridges 10:50:59 <ProZone> <V453000> bridge=tunnel in that 10:51:01 <ProZone> <Troy McClure> oh, like that 10:51:12 <ProZone> <Troy McClure> I thought to use bridges instead of tunnels 10:51:14 <ProZone> <Troy McClure> but ok 10:51:21 <ProZone> <V453000> no it is because of evil-mode 10:51:43 <ProZone> <V453000> and not-bridging the ML is one of the very few ancient rules which actually made sense 10:51:58 <ProZone> <V453000> even though they might not have been created for teh same reasons of evil mode 10:52:35 <ProZone> <V453000> it is mentioned in that article as well 10:53:45 <ProZone> <V453000> the bastards managed to take all the wood :) 10:53:59 <ProZone> <Troy McClure> which bastards? 10:54:01 <ProZone> <Troy McClure> a 10:54:04 <ProZone> <V453000> trainy bastards 10:54:14 <ProZone> <Troy McClure> ah, righty 10:54:52 <ProZone> <Troy McClure> I generally like the clean building better, but okay 10:55:02 <ProZone> <Troy McClure> since now I have to find out how to fix a problem 10:55:20 <ProZone> <Troy McClure> trains from Great Trafingbridge woods make a detour to go to their drop 10:55:39 <ProZone> <V453000> o 10:55:54 <ProZone> <Troy McClure> they go through another staiton 10:55:55 <ProZone> <V453000> hm 10:56:06 <ProZone> <V453000> well yeah cause their drop is behind the corner 10:56:12 <ProZone> <Troy McClure> yep 10:56:24 <ProZone> <Troy McClure> problem is 10:56:27 <ProZone> <V453000> time for mess police 10:56:33 <ProZone> <Troy McClure> I can't find the connection on the other side of SLH 10:56:51 <ProZone> <Troy McClure> ah, wait, there it is 10:57:18 <ProZone> <V453000> hm :D 10:57:24 <ProZone> <V453000> that is a different SL? 10:57:38 <ProZone> <Troy McClure> think so 10:57:44 <ProZone> <Troy McClure> but what would you have? 10:57:50 <ProZone> <Troy McClure> trains going through stations? 10:58:00 <ProZone> <Troy McClure> or connect one exit of a SL to another exit of a SL? 10:58:08 <ProZone> <V453000> totally not the latter 10:58:23 <ProZone> <V453000> the SL with the diamond mine and other industries clearly is missing a connection 10:58:53 <ProZone> <Troy McClure> yes, obviously 10:58:59 <ProZone> <V453000> oh no it isnt 10:59:09 <ProZone> <Troy McClure> it isn't? 10:59:17 <ProZone> <V453000> that is what leads there 10:59:27 <ProZone> <V453000> we just need to let the diamond mine go towards coal drop 10:59:30 <ProZone> <V453000> I sez do it the mess way 11:00:48 <ProZone> <V453000> awesome 11:00:54 <ProZone> <V453000> coop finest 11:01:08 <ProZone> <Troy McClure> UGHUGH 11:01:22 <ProZone> <V453000> this is how this game works. :D 11:01:28 <ProZone> <Troy McClure> yeah, I see 11:01:35 <ProZone> <V453000> CL1 allows for so much mess 11:01:55 <ProZone> <V453000> 256x256 with CL5 or even 3 would have been a nightmare 11:02:09 <ProZone> <Troy McClure> no, this is a dream... 11:02:21 <ProZone> <V453000> invalid! 11:04:56 <ProZone> <V453000> :D 11:05:03 <ProZone> <V453000> this is my favourite waiting bay now 11:05:13 <ProZone> <Troy McClure> right 11:05:23 <ProZone> <Troy McClure> okay 11:05:33 <ProZone> <Troy McClure> mister brainmolten 11:05:55 <ProZone> <V453000> this is what nuts allows. :) 11:07:56 *** Vinnie_nl has joined #openttdcoop.pro 11:07:59 <Vinnie_nl> !password 11:07:59 <ProZone> Vinnie_nl: harped 11:08:10 <ProZone> <V453000> noob inc 11:08:12 <ProZone> <V453000> HELO 11:08:12 <ProZone> <Vinnie> hello 11:08:12 <ProZone> <Troy McClure> hi 11:08:12 <ProZone> *** Vinnie joined the game 11:08:14 <ProZone> <V453000> :) 11:08:28 <ProZone> <V453000> our slugs have evolved 11:08:34 <ProZone> <Vinnie> already 5.0.1 11:08:40 <ProZone> <Vinnie> you made a new version in 3 hours 11:08:42 <ProZone> <V453000> well yeah cuz bugfixes 11:09:00 <ProZone> <V453000> also not 3 hours 11:09:14 <ProZone> <Troy McClure> one day, they really come alive 11:09:14 <ProZone> <V453000> more like 11 11:09:45 <ProZone> <V453000> that would be awesome 11:10:28 <ProZone> <Vinnie> downgraded :( 11:11:19 <ProZone> <V453000> well yeah 11:11:25 <ProZone> <V453000> CL1 and awesomeness 11:16:42 <ProZone> <V453000> also this is a lie 11:16:45 <ProZone> <V453000> the trains are able to slow down to like 214 11:16:47 <ProZone> <V453000> in some curves 11:17:06 <ProZone> <V453000> (huge slowdown) 11:17:18 <ProZone> <Vinnie> i know 11:21:20 <ProZone> <V453000> meh +- 11:23:13 <ProZone> <V453000> ayyy 11:23:55 <ProZone> <V453000> awesome 11:33:44 <ProZone> <Vinnie> cheap 11:33:44 <ProZone> <V453000> ez 11:33:50 <ProZone> <Vinnie> we have CL1 now 11:34:20 <ProZone> <V453000> also why is there a prio at all 11:34:22 <ProZone> <V453000> no choices 11:34:28 <ProZone> <Vinnie> it was there 11:34:31 <ProZone> <V453000> :d k 11:34:53 <ProZone> <V453000> lets just say it is for future thoices 11:40:27 <ProZone> <Vinnie> slugs are fat 11:40:30 <ProZone> <V453000> bitch 11:40:53 <ProZone> <V453000> I will put a rail through your center 11:41:04 <ProZone> <Vinnie> maglev means floating train 11:41:10 <ProZone> <Vinnie> you wont feel a thing 11:44:44 <V453000> !rcon set town_growth_rate 0 11:45:26 <ProZone> <V453000> ooh mayhem at factory drop :) 11:45:54 <ProZone> <Vinnie> atleast the jam infront is gone 11:45:57 <ProZone> <V453000> ye 11:45:59 <ProZone> <Vinnie> got to love waves 11:47:10 <ProZone> <V453000> elephant drivers are so dumb 11:48:57 *** Maraxus has joined #openttdcoop.pro 11:52:24 <ProZone> <V453000> green nature bridges for animals :P 11:55:54 <ProZone> <Troy McClure> no wooden bridges? 11:56:06 <ProZone> <V453000> a bit slow :) 11:56:08 <ProZone> <Troy McClure> hmm, the slugs might eat those... 11:56:11 <ProZone> <V453000> lol 11:56:17 <ProZone> <V453000> slugs dont eat wood 11:56:23 <ProZone> <Vinnie> yesterday he was like tunnels or death 11:56:45 <ProZone> <V453000> it is always tunnels or death but when bridges, then green 11:57:17 <ProZone> <Vinnie> then i will blow up this yellow bridge for you 11:57:39 <ProZone> <V453000> point expects you arent colourblind 11:58:21 <ProZone> <Vinnie> no im just retarded 11:58:28 <ProZone> <V453000> KNEW IT 12:02:53 <ProZone> <Troy McClure> Im going... 12:02:57 <ProZone> <V453000> byez :) 12:03:00 <ProZone> <Troy McClure> have fun 12:03:06 <ProZone> *** Troy McClure has left the game (leaving) 12:07:02 <ProZone> <V453000> this game is awesome :> 12:07:05 <ProZone> <V453000> slug power 12:10:38 <ProZone> <Vinnie> whats so special about slugs 12:10:45 <ProZone> <V453000> CL1? 12:10:51 <ProZone> <Vinnie> and the animal? 12:10:59 <ProZone> <V453000> not much 12:11:13 <ProZone> <V453000> just fits as a train 12:11:19 <ProZone> <V453000> snakes arent as nice to draw 12:11:26 <ProZone> <V453000> and caterpillars are too various 12:11:52 <ProZone> <V453000> also I have a pet snail since november 12:12:07 <ProZone> <V453000> (slugs were in nuts since 0.0.1 which is a lot earlier before that) 12:12:09 <ProZone> <Vinnie> nice, just eats salade? 12:12:17 <ProZone> <V453000> it eats a lot of stuff 12:12:20 <ProZone> <V453000> even cat food 12:12:31 <ProZone> <Vinnie> garry from spongebob :P 12:13:03 <ProZone> <V453000> I actually call him shredder, badass or similar 12:13:11 <ProZone> <V453000> training him to eat the local population 12:13:17 <ProZone> <V453000> growing stage now 12:13:21 <ProZone> <Vinnie> is he big enough for the job? 12:13:27 <ProZone> <V453000> not yet 12:13:46 <ProZone> <Vinnie> he needs speed for it to 12:13:53 <ProZone> <Vinnie> or is he comming when they sleep 12:13:59 <ProZone> <V453000> ez 12:14:02 <ProZone> <V453000> chasse 12:14:09 <ProZone> <V453000> chases down the elderly with no issues 12:14:12 <ProZone> <V453000> 90% locals are elderly 12:14:26 <ProZone> <Vinnie> i dont think thats healthy to eat 12:20:03 <ProZone> <V453000> well no but gets rid of them 12:40:13 <ProZone> *** Vinnie has joined spectators 12:41:25 <ProZone> *** V453000 has joined spectators 12:41:25 <ProZone> *** Game paused (number of players) 12:41:29 <ProZone> <V453000> spectator progaming 12:41:33 <ProZone> <V453000> next level 12:57:09 <ProZone> *** V453000 has left the game (leaving) 13:00:45 <ProZone> *** Vinnie has left the game (leaving) 13:10:39 *** Tray has joined #openttdcoop.pro 13:22:39 *** Tray|2 has joined #openttdcoop.pro 13:28:22 *** Tray has quit IRC 15:17:14 <V453000> !password 15:17:15 <ProZone> V453000: carats 15:17:26 <ProZone> *** Game still paused (number of players) 15:17:26 <ProZone> *** Game unpaused (number of players) 15:17:27 <ProZone> *** V453000 joined the game 15:35:14 <ProZone> <V453000> pro mÄ› teda ne :D 15:35:20 <ProZone> <V453000> ass 16:11:39 <ProZone> *** V453000 has joined spectators 16:11:39 <ProZone> *** Game paused (number of players) 16:19:16 *** Dom_ has quit IRC 16:41:09 <ProZone> *** V453000 has joined company #1 16:41:10 <ProZone> *** Game unpaused (number of players) 16:47:39 *** Progman has joined #openttdcoop.pro 17:04:01 *** ODM has joined #openttdcoop.pro 17:04:01 *** ChanServ sets mode: +o ODM 17:08:05 <ProZone> *** V453000 has joined spectators 17:08:06 <ProZone> *** Game paused (number of players) 17:14:52 *** Jam35 has joined #openttdcoop.pro 17:23:55 *** Troy_McClure has quit IRC 18:50:20 <Maraxus> !password 18:50:21 <ProZone> Maraxus: pealed 18:50:36 <ProZone> *** Game still paused (number of players) 18:50:37 <ProZone> *** Maraxus joined the game 18:53:50 <ProZone> *** Maraxus has left the game (leaving) 19:02:42 *** Vinnie_nl has quit IRC 19:34:43 *** ODM has quit IRC 19:39:38 *** Vinnie_nl has joined #openttdcoop.pro 19:40:31 *** Vinnie_nl has quit IRC 19:42:20 *** Maraxus has quit IRC 20:30:24 <ProZone> *** V453000 has joined company #1 20:30:24 <ProZone> *** Game unpaused (number of players) 20:40:26 *** Jam35 has quit IRC 20:43:42 *** mfb- has joined #openttdcoop.pro 20:43:42 *** ChanServ sets mode: +o mfb- 20:47:41 *** Progman has quit IRC 20:59:36 *** Dom_ has joined #openttdcoop.pro 21:09:28 *** Tray|2 has quit IRC 22:05:55 <ProZone> <V453000> 1000 company performance 22:08:43 <ProZone> *** V453000 has left the game (general timeout) 22:08:43 <ProZone> *** V453000 has left the game (connection lost) 22:08:43 <ProZone> *** Game paused (number of players) 22:08:48 <V453000> !password 22:08:49 <ProZone> V453000: sturdy 22:08:49 <V453000> okay 22:09:02 <ProZone> *** Game still paused (number of players) 22:09:02 <ProZone> *** Game unpaused (number of players) 22:09:02 <ProZone> *** V453000 joined the game 22:30:31 <mfb-> !password 22:30:32 <ProZone> mfb-: surfed 22:31:04 <ProZone> *** mfb joined the game 22:31:16 <ProZone> <V453000> helo 22:31:22 <ProZone> <mfb> hi 22:31:25 <ProZone> <mfb> 1000 :D 22:31:39 <ProZone> <V453000> close and a bit unstable :) 22:31:45 <ProZone> <V453000> sometimes not all stations are visited as there is exactly 80 of them 22:31:49 <ProZone> <mfb> yeah, got it down 22:31:59 <ProZone> <V453000> LOAN :D 22:32:01 <ProZone> <V453000> you bitch 22:32:27 <ProZone> <mfb> INSUFFICIENT MONEY! 22:32:33 <ProZone> <mfb> lol stations decreased 22:33:39 <ProZone> <V453000> well doesnt matter, there mainly are totally random and sudden jammings :D 22:33:57 <ProZone> <V453000> new slugs btw :P 22:34:15 <ProZone> <mfb> they look nice 22:34:35 <ProZone> <V453000> slight tiny wtf included 22:34:57 <ProZone> <mfb> ? 22:35:07 <ProZone> <V453000> animals 22:35:21 <ProZone> <V453000> zoom in on train heads 22:35:36 <ProZone> <mfb> :D 22:36:51 <ProZone> <V453000> hm 22:36:57 <ProZone> <mfb> how does the train head know about the animals? 22:37:03 <ProZone> <V453000> I hate that you cant detect which station is the missing one 22:37:05 <ProZone> <mfb> oh, different engine 22:37:23 <ProZone> <mfb> just add some new station? 22:37:30 <ProZone> <V453000> meh 22:38:48 <ProZone> <mfb> jam near pronston valley 22:38:59 <ProZone> <mfb> related to the hub east of it 22:39:02 <ProZone> <V453000> yeah im around there now 22:40:57 <ProZone> <V453000> 18t fruit plantation wont make 10k per year per train 22:41:08 <ProZone> <mfb> it will go up after a while 22:41:30 <ProZone> <mfb> (didn't look at the production, actually) 22:41:32 <ProZone> <V453000> I was more at a finalizing-ish stage by now 22:41:35 <ProZone> <mfb> ok 22:42:55 <ProZone> <mfb> 72 tons coal unconnected 22:43:01 <ProZone> <mfb> oh, 90 tons of copper 22:43:15 <ProZone> <mfb> 140 fruit 22:43:18 <ProZone> <mfb> that is the maximum 22:43:29 <ProZone> <V453000> nah screw it 22:43:36 <ProZone> <mfb> would give a stable 1000 ;) 22:43:42 <ProZone> <V453000> I will attempt to make all stations visited 22:44:06 <ProZone> <mfb> mind if I add that station? 22:44:08 <ProZone> <V453000> rating doesnt matter I just want the network to work well :P adding a station is cheating that 22:44:12 <ProZone> <mfb> ok 22:44:22 <ProZone> <V453000> no, add one if you want 22:44:25 <ProZone> <V453000> we can still have 81/81 22:44:43 <ProZone> <V453000> I just dont add stations when I have megatons of cargo waiting :p 22:47:31 <ProZone> <mfb> hmm 22:47:59 <ProZone> <mfb> which stations are counted? 22:48:05 <ProZone> <V453000> all 22:48:07 <ProZone> <V453000> including drop 22:48:21 <ProZone> <mfb> but why does the number change then? 22:48:35 <ProZone> <V453000> there is some time limit in which each station needs to be visited by a train 22:49:18 <ProZone> <V453000> add trains to the stations with least amount of trains and it should stay stable 22:49:20 <ProZone> <mfb> too bad that you can't sort the station list by number of trains visiting 22:49:26 <ProZone> <V453000> indeed 22:49:37 <ProZone> <V453000> mainly that you cant see which station is ok with the rating and which isnt 22:50:11 <ProZone> <mfb> "lowest profit of vehicles at least 2 years old" 22:50:17 <ProZone> <mfb> do you replace all vehicles? :D 22:50:27 <ProZone> <V453000> at least 22:50:31 <ProZone> <mfb> I see 22:50:41 <ProZone> <mfb> there is a.... "workaround" :D 22:50:43 <ProZone> <V453000> oh yeah if you replace all vehicles, it makes you not fullfill that thing 22:50:50 <ProZone> <mfb> ah 22:50:52 <ProZone> <V453000> then you get 0 points for it 22:50:54 <ProZone> <V453000> But 22:51:01 <ProZone> <V453000> if you keep one vehicle which does make profit 22:51:03 <ProZone> <V453000> win 22:51:05 <ProZone> <mfb> so how many trains do you replace? ;) 22:51:11 <ProZone> <V453000> all but one at least :) 22:51:21 <ProZone> <mfb> the other way round? 22:51:31 <ProZone> <V453000> what do you mean 22:51:41 <ProZone> <V453000> if you have 1 which makes profit, and the rest isnt counted by this 22:51:51 <ProZone> <V453000> then iti s easy to make sure that one makes profit 22:51:53 <ProZone> <mfb> well, it is the lowest profit 22:51:55 <ProZone> <V453000> yes 22:51:58 <ProZone> <V453000> hm 22:52:00 <ProZone> <mfb> so you don't want to many new trains 22:52:10 <ProZone> <mfb> *too 22:52:12 <ProZone> <V453000> but trains under 2 years of age dont count 22:52:18 <ProZone> <V453000> and if you have only 1 old train and that one has profit 22:52:29 <ProZone> <V453000> they just dont influence the score in that 22:52:35 <ProZone> <mfb> ? 22:52:38 <ProZone> <mfb> oh, at least 22:52:48 <ProZone> <mfb> you are right 22:52:54 <ProZone> <V453000> if a train doesnt have 2 years of age, it can have minus income 22:53:12 <ProZone> <V453000> I just had a refit network on stable which was able to autoreplace within like 1 year max 22:53:19 <ProZone> <mfb> :D 22:53:23 <ProZone> <V453000> I was constantly getting this score to 0 :D 22:53:31 <ProZone> <V453000> as I was testing various trains all the time 22:53:41 <ProZone> <mfb> well, needs 1 train without access to a depot 22:53:47 <ProZone> <V453000> ye 22:53:50 <ProZone> <V453000> no go for refit :D 22:54:08 <ProZone> <V453000> I prefer to make it the "fair" way :P 22:54:14 <ProZone> <mfb> it counts revenue in steps of 3 months? 22:54:25 <ProZone> <V453000> something like that 22:54:53 <V453000> https://dl.dropboxusercontent.com/u/20419525/Slaughter%20without%20laughter%2C%202155-12-09.sav fast autoreplace :) 22:55:05 <ProZone> <V453000> usually when I play on stable, the hardest score is to get 80 stations 22:55:15 <ProZone> <mfb> ;) 22:55:17 <ProZone> <V453000> as you usually have huge network with 40 already 22:56:11 <ProZone> <mfb> well the others... 22:56:21 <ProZone> <mfb> income is easy if you don't TF the whole map 22:56:27 <ProZone> <V453000> yeah 22:56:34 <ProZone> <mfb> vehicles is fine once you have the stations 22:56:36 <ProZone> <V453000> that is why the performance isnt really a good goal :D 22:56:38 <ProZone> <V453000> ye 22:56:45 <ProZone> <V453000> min profit is super easy 22:56:47 <ProZone> <mfb> cargo as well 22:56:50 <ProZone> <V453000> I mean min income 22:56:52 <ProZone> <mfb> money/loan... :D 22:56:54 <ProZone> <V453000> ye 22:56:56 <ProZone> <V453000> :D 22:57:02 <ProZone> <V453000> delivered is also trivial 22:57:19 <ProZone> <V453000> main point is, reaching 1000 rating is best done by point to point 22:57:29 <ProZone> <V453000> which I do not intend to do anytime soon :D 22:57:31 <ProZone> <mfb> :p 22:57:33 <ProZone> <V453000> *ever* 22:57:52 <ProZone> <mfb> makes reaching 80 stations easier, indeed 22:57:55 <ProZone> <V453000> but reaching 1000 with a fluent network transporting all of the cargo is quite a challenge 22:58:02 <ProZone> <mfb> you can even have like 5 drop stations instead of 1 :D 22:58:08 <ProZone> <V453000> yeah 22:58:15 <ProZone> <V453000> split one drop to 79 22:58:17 <ProZone> <V453000> :) 22:58:19 <ProZone> <mfb> 79/80 wtf 22:58:23 <ProZone> <V453000> would be actually hillarious 22:58:30 <ProZone> <mfb> lol 1 drop 22:58:40 <ProZone> <mfb> how do you want to serve 79 platforms with a single pickup? 22:58:50 <ProZone> <V453000> big pickup :) 22:58:52 <ProZone> <V453000> TL1? :D 22:58:58 <ProZone> <mfb> big industry 22:59:06 <ProZone> <V453000> well yeah probably not 22:59:24 <ProZone> <V453000> also you need 8 cargoes 22:59:26 <ProZone> <mfb> okay, the trains do not make profit every quarter 22:59:28 <ProZone> <mfb> so it has to be something else 22:59:34 <ProZone> <V453000> you mean min.profit? 22:59:37 <ProZone> <mfb> station spread? 22:59:39 <ProZone> <mfb> :D :D 22:59:41 <ProZone> <V453000> min.profit is profit last year 22:59:43 <ProZone> <V453000> LOL :D 23:00:09 <ProZone> <V453000> if you sort trains by profit last year, the lowest train is considered 23:00:19 <ProZone> <mfb> I am sure there is some place where you can get ~4 cargos even without abusing this 23:00:29 <ProZone> <V453000> probably 23:00:31 <ProZone> <mfb> well profit last year is not an issue 23:00:45 <ProZone> <mfb> they have a turnaround time of ~6 months (observed with fruit trains) 23:00:46 <ProZone> <V453000> it is a slight issue with logic trains :D 23:01:01 <ProZone> <mfb> ;) 23:01:03 <ProZone> <V453000> I actually did make some profit-making logic gates some time ago :D 23:01:06 <ProZone> <V453000> was pretty silly :D 23:01:20 <ProZone> <mfb> give them something to transfer.. 23:01:22 <ProZone> <V453000> just for the fun of it 23:01:28 <ProZone> <V453000> yeah pretty much 23:01:38 <ProZone> <V453000> or probability splitter based on traffic on ML 23:02:05 <ProZone> <V453000> 81/80 NOW 23:02:09 <ProZone> <V453000> caps :) 23:02:30 <ProZone> <mfb> 80/80 23:03:12 <ProZone> <mfb> ~1 year until the history graph will expand 23:03:23 <ProZone> <mfb> 1.5 23:03:51 <ProZone> <mfb> is there some command to speed it up in multiplayer? 23:03:57 <ProZone> <V453000> no :D 23:04:07 <ProZone> <V453000> maybe !lagfest_start 23:04:11 <ProZone> <mfb> :D 23:04:30 <ProZone> <V453000> I think it always speeds up appropriately with the capabilities of your cpu 23:04:44 <ProZone> <V453000> and I wouldnt want to see what would happen if that was with the server :D 23:05:26 <ProZone> <V453000> hm occasional small jams but meh 23:05:28 <ProZone> <V453000> I would finish this game 23:05:34 <ProZone> <V453000> I had enough fun :) 23:05:40 <ProZone> <V453000> slug nest constructed successfully 23:05:46 <ProZone> <mfb> hmm 23:05:56 <ProZone> <mfb> 1 year until those low ratings vanish from the history :p 23:06:03 <ProZone> <V453000> xD 23:06:09 <ProZone> <V453000> oh I was expanding a merger 23:06:11 <ProZone> <V453000> zz 23:06:17 <ProZone> <mfb> oh oh, kill the chatlogs 23:06:23 <ProZone> <mfb> :D 23:09:12 <ProZone> <mfb> hmm 23:09:22 <ProZone> <mfb> I fear 0 will always stay in the graph 23:09:30 <ProZone> *** V453000 has left the game (general timeout) 23:09:30 <ProZone> *** V453000 has left the game (connection lost) 23:09:34 <V453000> !password 23:09:34 <ProZone> V453000: uterus 23:09:34 <V453000> ass 23:09:47 <ProZone> *** V453000 joined the game 23:09:48 <ProZone> <mfb> but it looks stable now with the stations 23:09:51 <ProZone> <mfb> 80-81 23:09:57 <ProZone> <V453000> :) 23:10:15 <ProZone> *** V453000 has joined company #1 23:14:23 <ProZone> <mfb> ah, new idea how to cheat stations 23:14:37 <ProZone> <mfb> let an empty train visit n stations on its way back :D 23:14:39 <ProZone> <V453000> 2 stations per primary? 23:14:42 <ProZone> <V453000> :D 23:15:12 <ProZone> <V453000> well if you wanted to be real badass you could have a ring of 80 stations where train would refit between each 2 of them to a different cargo, delivering only occassionally 23:15:27 <ProZone> <mfb> :D 23:15:29 <ProZone> <V453000> losing the cargo upon refit 23:15:52 <ProZone> <mfb> no need to lose cargo 23:16:02 <ProZone> <V453000> true 23:16:49 <ProZone> <V453000> hmm, for example pikka basic industries would make station goal super easy 23:16:55 <ProZone> <V453000> they produce low 23:17:07 <ProZone> <V453000> not sure if the forests/farms do that too though 23:17:32 <ProZone> <V453000> we could just enable funding to re-fund dead mines etc 23:17:38 <ProZone> <V453000> could be fun 23:18:08 <ProZone> <V453000> or if you have a better idea for a game here :) 23:18:18 <ProZone> <V453000> I also have a save of a new tutorial savegame I was trying to make here 23:18:38 <mfb-> get 1000 with a minimal company? :D 23:18:48 <ProZone> <V453000> boring :) 23:19:07 <ProZone> <V453000> not playing for pure rating :) 23:19:11 <ProZone> <V453000> as a side effect it is fun 23:19:25 <ProZone> <V453000> btw 23:19:35 <ProZone> <mfb> history looks nice now 23:19:37 <ProZone> <V453000> with refit your network can jam like hell but trains still fullfill min.profit :D 23:19:43 <V453000> !save 23:19:44 <ProZone> Saving game... 23:21:13 <ProZone> <V453000> lol made whole map screenshot without disconnecting :) 23:21:21 <mfb-> small map 23:21:25 <ProZone> <V453000> the fun of TL5 256x256 is also no lag :) 23:21:28 <ProZone> <V453000> ye 23:27:13 <ProZone> <mfb> honham south might be that one station 23:27:33 <ProZone> <mfb> gentston south is another candidate 23:27:43 <ProZone> <mfb> long travel times and just 4/5 trains 23:28:09 <ProZone> <mfb> prinfingfield woods just 3 trains 23:29:08 <mfb-> add some wave, and they don't get trains for a while 23:30:40 <ProZone> <V453000> well if they load all the cargo then they get trains all the time :p 23:30:59 <ProZone> <mfb> cargo is waiting for the trains 23:31:21 <ProZone> <mfb> rating is bad 23:31:27 <ProZone> <mfb> trains just carry away what they can 23:31:49 <ProZone> <V453000> at honham/gentston farm they take all now :) 23:32:03 <ProZone> <mfb> I added a train to the 3/4-train stations, but the station number dropped to 80 anyway 23:32:05 <ProZone> <mfb> farm? 23:32:33 <ProZone> <mfb> farm is fine 23:32:35 <ProZone> <V453000> Honham woods 23:32:57 <ProZone> <mfb> south, not woods 23:33:04 <ProZone> <mfb> those oil stations 23:33:14 <ProZone> <V453000> uu 23:33:16 <ProZone> <mfb> (but honham south looks fine) 23:34:42 <ProZone> <V453000> I want a network with 80 stations which service all stations perfectly 23:34:44 <ProZone> <V453000> and take all cargo 23:34:48 <ProZone> <V453000> on a small map 23:34:50 <ProZone> <V453000> . 23:35:10 <ProZone> <V453000> without idiotic newGRFs with 60t capacity/wagon :D 23:35:25 <mfb-> :D 23:37:32 <ProZone> <mfb> 79/80 23:37:51 <ProZone> <V453000> screw it :) 23:37:59 <V453000> !save 23:37:59 <ProZone> Saving game... 23:38:04 <ProZone> <mfb> prinfingfield woods is one of the problematic stations 23:38:08 <V453000> !transfer 23 game.sav 23:38:08 <ProZone> V453000: Usage: /home/ottdc/script/transfer.sh [publicserver|prozone] [-f] [-h|u] gamenr save 23:38:14 <ProZone> <mfb> just save again :D 23:38:21 <ProZone> <mfb> I added one train 23:38:26 <V453000> !save 23:38:26 <ProZone> Saving game... 23:38:33 <V453000> !transfer 23 game.sav 23:38:35 <ProZone> V453000: ProZoneGame_23_Final.sav 23:38:35 <ProZone> V453000: Transfer done. (/home/ottdc/public_html/prozone/save/game.sav->http://www.openttdcoop.org//files/ProZone_archive/ProZoneGame_23_Final.sav) 23:38:42 <ProZone> <mfb> lol signal gap 23:38:44 <ProZone> <V453000> done :) 23:38:50 <ProZone> <V453000> lol 23:38:52 <ProZone> <V453000> whatever 23:38:58 <ProZone> <V453000> there are various mistakes probably 23:39:01 <mfb-> did not harm traffic 23:39:03 <ProZone> <V453000> and the game wont be stable to watch ever anyway 23:39:21 <ProZone> <V453000> this is just one of the mess games which you have to actually play instead of just watch :) 23:44:27 <ProZone> <mfb> lol an open end :D 23:46:38 <ProZone> *** mfb has left the game (leaving)